TM/HM
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
TM 3
|
Curse
|
None
|
Status
|
Tough
|
A move that works differently for the Ghost type than for all other types.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 6
|
Toxic
|
Poison
|
Status
|
Smart
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
10 (Max: 16)
|
0
|
90
|
Yes
|
TM 8
|
Rock Smash
|
Fighting
|
Physical
|
Tough
|
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
40
|
100
|
Yes
|
TM 10
|
Hidden Power
|
Normal
|
Special
|
Smart
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
15 (Max: 24)
|
70
|
100
|
Yes
|
TM 13
|
Snore
|
Normal
|
Special
|
Cute
|
An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
|
15 (Max: 24)
|
50
|
100
|
Yes
|
TM 14
|
Blizzard
|
Ice
|
Special
|
Beauty
|
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
|
5 (Max: 8)
|
110
|
70
|
Yes
|
TM 15
|
Hyper Beam
|
Normal
|
Special
|
Cool
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 16
|
Icy Wind
|
Ice
|
Special
|
Beauty
|
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
|
15 (Max: 24)
|
55
|
95
|
Yes
|
TM 17
|
Protect
|
Normal
|
Status
|
Cute
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 18
|
Rain Dance
|
Water
|
Status
|
Tough
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 20
|
Endure
|
Normal
|
Status
|
Tough
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 21
|
Frustration
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 23
|
Iron Tail
|
Steel
|
Physical
|
Cool
|
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
|
15 (Max: 24)
|
100
|
75
|
Yes
|
TM 27
|
Return
|
Normal
|
Physical
|
Cute
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 28
|
Dig
|
Ground
|
Physical
|
Smart
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
10 (Max: 16)
|
80
|
100
|
Yes
|
TM 32
|
Double Team
|
Normal
|
Status
|
Cool
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
15 (Max: 24)
|
0
|
0
|
Yes
|
TM 34
|
Swagger
|
Normal
|
Status
|
Cute
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
|
15 (Max: 24)
|
0
|
90
|
Yes
|
TM 35
|
Sleep Talk
|
Normal
|
Status
|
Cute
|
While it is asleep, the user randomly uses one of the moves it knows.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 43
|
Detect
|
Fighting
|
Status
|
Cool
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 44
|
Rest
|
Psychic
|
Status
|
Cute
|
The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 45
|
Attract
|
Normal
|
Status
|
Cute
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 56
|
Horn Drill
|
Normal
|
Physical
|
Cool
|
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
|
5 (Max: 8)
|
0
|
0
|
Yes
|
TM 57
|
Body Slam
|
Normal
|
Physical
|
Tough
|
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
|
15 (Max: 24)
|
85
|
100
|
Yes
|
TM 58
|
Take Down
|
Normal
|
Physical
|
Tough
|
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
|
20 (Max: 32)
|
90
|
85
|
Yes
|
TM 59
|
Double-Edge
|
Normal
|
Physical
|
Tough
|
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
|
15 (Max: 24)
|
120
|
100
|
Yes
|
TM 60
|
Bubble Beam
|
Water
|
Special
|
Beauty
|
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats.
|
20 (Max: 32)
|
65
|
100
|
Yes
|
TM 61
|
Water Gun
|
Water
|
Special
|
Cute
|
The target is blasted with a forceful shot of water.
|
25 (Max: 40)
|
40
|
100
|
Yes
|
TM 62
|
Ice Beam
|
Ice
|
Special
|
Beauty
|
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
|
10 (Max: 16)
|
90
|
100
|
Yes
|
TM 65
|
Counter
|
Fighting
|
Physical
|
Cool
|
A retaliation move that counters any physical attack, inflicting double the damage taken. Has a priority of -5
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 67
|
Rage
|
Normal
|
Physical
|
Tough
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
20 (Max: 32)
|
20
|
100
|
Yes
|
TM 73
|
Mimic
|
Normal
|
Status
|
Cute
|
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 75
|
Bide
|
Normal
|
Physical
|
Tough
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 79
|
Skull Bash
|
Normal
|
Physical
|
Tough
|
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
|
10 (Max: 16)
|
130
|
100
|
Yes
|
TM 87
|
Substitute
|
Normal
|
Status
|
Smart
|
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
TM 89
|
Dragon Claw
|
Dragon
|
Physical
|
Cool
|
The user slashes the target with huge, sharp claws.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
TM 90
|
Water Pulse
|
Water
|
Special
|
Beauty
|
The user attacks the target with a pulsing blast of water. It may also confuse the target.
|
20 (Max: 32)
|
60
|
100
|
Yes
|
TM 104
|
Facade
|
Normal
|
Physical
|
Cute
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
|
20 (Max: 32)
|
70
|
100
|
Yes
|
TM 105
|
Secret Power
|
Normal
|
Physical
|
Smart
|
The user attacks the target with a secret power. Its additional effects vary depending on the user's environment.
|
20 (Max: 32)
|
70
|
10
|
No
|
TM 113
|
Brine
|
Water
|
Special
|
Smart
|
If the target's HP is down to about half, this attack will hit with double the power.
|
10 (Max: 16)
|
65
|
100
|
Yes
|
TM 124
|
Giga Impact
|
Normal
|
Physical
|
Beauty
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
5 (Max: 8)
|
150
|
90
|
Yes
|
TM 131
|
Captivate
|
Normal
|
Status
|
Cute
|
If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
20 (Max: 32)
|
0
|
100
|
Yes
|
TM 134
|
Natural Gift
|
Normal
|
Special
|
Smart
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
TM 149
|
Round
|
Normal
|
Special
|
Beauty
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
|
15 (Max: 24)
|
60
|
10
|
No
|
TM 152
|
Scald
|
Water
|
Special
|
Cool
|
The user shoots boiling hot water at its target. This may also leave the target with a burn.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
TM 162
|
Dragon Tail
|
Dragon
|
Physical
|
Cool
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
10 (Max: 16)
|
60
|
90
|
Yes
|
TM 170
|
Confide
|
Normal
|
Status
|
Cute
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
HM 03
|
Surf
|
Water
|
Special
|
Beauty
|
It swamps the area around the user with a giant wave. It can also be used for crossing water.
|
15 (Max: 24)
|
90
|
100
|
Yes
|
HM 04
|
Strength
|
Normal
|
Physical
|
Tough
|
The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
HM 06
|
Whirlpool
|
Water
|
Special
|
Beauty
|
Traps foes in a violent swirling whirlpool for four to five turns.
|
15 (Max: 24)
|
35
|
85
|
Yes
|
HM 07
|
Waterfall
|
Water
|
Physical
|
Tough
|
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
|
15 (Max: 24)
|
80
|
100
|
Yes
|
HM 08
|
Rock Climb
|
Normal
|
Physical
|
Cool
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
|
20 (Max: 32)
|
90
|
85
|
Yes
|
HM 09
|
Ride
|
Fighting
|
Physical
|
Cool
|
The user runs over the target rapidly. The power rises when the user's accuracy stat is low.
|
20 (Max: 32)
|
60
|
100
|
Yes
|
HM 10
|
Dive
|
Water
|
Physical
|
Beauty
|
Diving on the first turn, the user floats up and attacks on the next turn.
|
10 (Max: 16)
|
80
|
100
|
Yes
|