Level
|
Name
|
Type
|
Category
|
Contest
|
Description
|
PP
|
Power
|
Accuracy
|
Implemented?
|
-
|
Tackle
|
Normal
|
Physical
|
Tough
|
A physical attack in which the user charges and slams into the target with its whole body.
|
35 (Max: 56)
|
50
|
100
|
Yes
|
-
|
Fairy Lock
|
Fairy
|
Status
|
Smart
|
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
|
10 (Max: 16)
|
0
|
0
|
No
|
5
|
Fairy Wind
|
Fairy
|
Special
|
Beauty
|
The user stirs up a fairy wind and strikes the target with it.
|
30 (Max: 48)
|
40
|
100
|
Yes
|
8
|
Astonish
|
Ghost
|
Physical
|
Smart
|
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
|
15 (Max: 24)
|
30
|
100
|
Yes
|
12
|
Metal Sound
|
Steel
|
Status
|
Smart
|
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
|
40 (Max: 64)
|
0
|
85
|
Yes
|
15
|
Spikes
|
Ground
|
Status
|
Smart
|
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
|
20 (Max: 32)
|
0
|
0
|
Yes
|
18
|
Draining Kiss
|
Fairy
|
Special
|
Smart
|
The user steals the target's energy with a kiss. The user's HP is restored by over half of the damage taken by the target.
|
10 (Max: 16)
|
50
|
100
|
Yes
|
23
|
Crafty Shield
|
Fairy
|
Status
|
Smart
|
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. Has a priority of +3
|
10 (Max: 16)
|
0
|
0
|
No
|
27
|
Foul Play
|
Dark
|
Physical
|
Smart
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
|
15 (Max: 24)
|
95
|
10
|
No
|
32
|
Torment
|
Dark
|
Status
|
Tough
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
15 (Max: 24)
|
0
|
100
|
Yes
|
34
|
Mirror Shot
|
Steel
|
Special
|
Cute
|
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
|
10 (Max: 16)
|
65
|
100
|
Yes
|
36
|
Imprison
|
Psychic
|
Status
|
Smart
|
If opposing Pokémon know any move also known by the user, they are prevented from using it.
|
10 (Max: 16)
|
0
|
0
|
No
|
40
|
Recycle
|
Normal
|
Status
|
Smart
|
The user recycles a held item that has been used in battle so it can be used again.
|
10 (Max: 16)
|
0
|
0
|
Yes
|
43
|
Play Rough
|
Fairy
|
Physical
|
Beauty
|
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
|
10 (Max: 16)
|
90
|
90
|
Yes
|
44
|
Magic Room
|
Psychic
|
Status
|
Smart
|
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
|
10 (Max: 16)
|
0
|
0
|
No
|
50
|
Heal Block
|
Psychic
|
Status
|
Cute
|
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
|
15 (Max: 24)
|
0
|
0
|
Yes
|