Growlithe

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Information

Growlithe is a Fire type Pokémon.

Growlithe evolves into Arcanine when exposed to a Fire Stone.

Growlithe is a quadruped, canine Pokémon. It has orange fur with black stripes along its back and legs. The fur on its muzzle, chest, belly, and tail is cream-colored, as well as an additional tuft of fur on top of its head. Growlithe's coat is noticeably longer on its chest and tail. It has gray eyes, a black nose, and large, round ears. Its forepaws have two visible claws, while its hind paws have three toes each. Each paw has a brown pad. Growlithe is a friendly and loyal Pokémon that will fearlessly defend its Trainer and territory from harm, even against larger, stronger enemies. It will fiercely bark at, bite, and chase away any perceived threat, including those who suddenly approach its Trainer. Otherwise, this obedient Pokémon will wait motionlessly until given an order. Growlithe also has a powerful olfactory sense. If it detects an unknown smell in its territory, it roars to flush out the intruder. It is able to smell the emotions of others, and never forgets a scent. However, strong, unpleasant smells can disable its sense of smell for short periods. Growlithe can be commonly found in grassy plains.

Pokédex Entry

It has a brave and trustworthy nature. It fearlessly stands up to bigger and stronger foes.

Species Height Weight
Puppy Pokémon 0.7 m 19 Kg


Locations / How to obtain

Edit
Region Location Method
Kanto Route 7 Grass
Kanto Route 8 Grass
Johto Route 36 Grass
Johto Route 48 Grass
Johto Safari Zone [[Savanna]]
Johto Safari Zone [[Volcano]]


Growlithe
Growlithe.png
National Dex: #058
Kanto Dex: #125
Johto Dex: #141
Type: Fire
Evolution:
Growlithe
058MS.png
Arcanine
059MS.png
057MS.png
Home
059MS.png
Primeape Arcanine
Ability
Intimidate Flash Fire
Justified
Hidden Ability
Stats
HP
55
Attack
70
Defense
45
Special Atk.
70
Special Def.
50
Speed
60
Total
350

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Bite Dark Physical Tough The target is bitten with viciously sharp fangs. It may make the target flinch. 25 (Max: 40) 60 100 Yes
- Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
6 Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
8 Leer Normal Status Cool The user gains an intimidating leer with sharp eyes. The opposing team’s Defense stats are reduced. 30 (Max: 48) 0 100 Yes
10 Odor Sleuth Normal Status Smart Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. This also enables an evasive target to be hit. 40 (Max: 64) 0 0 Yes
12 Helping Hand Normal Status Smart The user assists an ally by boosting the power of that ally's attack. Has a priority of +5 20 (Max: 32) 0 0 No
17 Flame Wheel Fire Physical Beauty The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. 25 (Max: 40) 60 100 Yes
19 Reversal Fighting Physical Cool An all-out attack that becomes more powerful the less HP the user has. 15 (Max: 24) 0 100 Yes
21 Fire Fang Fire Physical Beauty The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. 15 (Max: 24) 65 95 Yes
23 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
28 Flame Burst Fire Special Beauty The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. 15 (Max: 24) 70 100 Yes
30 Agility Psychic Status Cool The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. 30 (Max: 48) 0 0 Yes
32 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
34 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
39 Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
41 Heat Wave Fire Special Beauty The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. 10 (Max: 16) 95 90 Yes
43 Outrage Dragon Physical Cool The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
45 Flare Blitz Fire Physical Smart The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. 15 (Max: 24) 120 100 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 2 Headbutt Normal Physical Tough The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. 15 (Max: 24) 70 100 Yes
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 23 Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
TM 24 Dragon Breath Dragon Special Cool The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. 20 (Max: 32) 60 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 28 Dig Ground Physical Smart The user burrows, then attacks on the second turn. It can also be used to exit dungeons. 10 (Max: 16) 80 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 39 Swift Normal Special Cool Star-shaped rays are shot at the opposing team. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 46 Thief Dark Physical Tough The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. 25 (Max: 40) 60 100 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 69 Dragon Rage Dragon Special Cool This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. 10 (Max: 16) 0 100 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 97 Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes
TM 100 Flamethrower Fire Special Beauty The target is scorched with an intense blast of fire. It may also leave the target with a burn. 15 (Max: 24) 90 100 Yes
TM 102 Aerial Ace Flying Special Cool The user confounds the target with speed, then slashes. This attack never misses. 20 (Max: 32) 60 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 108 Overheat Fire Special Smart The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. 5 (Max: 8) 130 90 Yes
TM 118 Will-O-Wisp Fire Status Beauty The user shoots a sinister, bluish-white flame at the target to inflict a burn. 15 (Max: 24) 0 85 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 147 Flame Charge Fire Physical Beauty The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 20 (Max: 32) 50 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 157 Retaliate Normal Physical Cool The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move becomes more powerful. 5 (Max: 8) 70 10 No
TM 164 Wild Charge Electric Physical Cool The user shrouds itself in electricity and smashes into its target. It also damages the user a little. 15 (Max: 24) 90 100 Yes
TM 165 Snarl Dark Special Cool The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. 10 (Max: 16) 55 95 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
Close Combat Fighting Physical Smart The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. 5 (Max: 8) 120 100 Yes
Covet Normal Physical Cute The user endearingly approaches the target, then steals the target's held item. 25 (Max: 40) 60 100 Yes
Crunch Dark Physical Tough The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. 15 (Max: 24) 80 100 Yes
Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
Double Kick Fighting Physical Cool The target is quickly kicked twice in succession using both feet. 30 (Max: 48) 30 100 Yes
Fire Spin Fire Special Beauty The target becomes trapped within a fierce vortex of fire that rages for four to five turns. 15 (Max: 24) 35 85 Yes
Flare Blitz Fire Physical Smart The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. 15 (Max: 24) 120 100 Yes
Heat Wave Fire Special Beauty The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. 10 (Max: 16) 95 90 Yes
Howl Normal Status Cool The user howls loudly to raise its spirit, which raises its Attack stat. 40 (Max: 64) 0 0 Yes
Iron Tail Steel Physical Cool The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. 15 (Max: 24) 100 75 Yes
Morning Sun Normal Status Beauty The user restores its own HP. The amount of HP regained varies with the weather. 5 (Max: 8) 0 0 Yes
Thrash Normal Physical Tough The user rampages and attacks for two to three turns. It then becomes confused, however. 10 (Max: 16) 120 100 Yes
Safeguard Normal Status Beauty The user creates a protective field that prevents status problems for five turns. 25 (Max: 40) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.
0.54.2 Page updated.