Camerupt

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Information

Camerupt is a Fire and Ground type Pokémon.

Camerupt evolves from Numel starting at level 33.

Camerupt is a quadruped Pokémon that resembles a Bactrian camel. It has two gray volcanoes on its back. The two volcanoes on a female's back are bigger than those on a male. It also has a stout body with red shaggy fur and three blue ring-shaped markings on both sides. It has bangs on top of its head, droopy ears, and a tan furless muzzle. Its body contains amounts of molten lava of 18,000°F, which erupts out of its humps if the Pokémon is angered. As shown in the anime, it can become uncontrollably angry when it is struck in the face. It lives in the craters of volcanoes. As Mega Camerupt, the humps on its back have transformed into one large and very active volcano. Magma is constantly bubbling up from within its body, and the volcano on its back erupts constantly in an effort to intimidate its foes. Its fur expands and grows to a point where only its hooves can be seen, and its ears and the tufts on its head grow thicker and longer, standing on end. It gains a grey M on the front of its face and loses the three blue rings on its body.

Pokédex Entry

It lives in the crater of a volcano. It is well known that the humps on its back erupt every 10 years.

Species Height Weight
Eruption Pokémon 1.9 m 220 Kg


Locations / How to obtain

Edit
Region Location Method
Unknown Unknown Evolve a Numel


Camerupt
Camerupt.png
National Dex: #323
Type: Fire Ground
Evolution:
Numel
322MS.png
Camerupt
323MS.png
322MS.png
Home
324MS.png
Numel Torkoal
Ability
Magma Armor Solid Rock
Anger Point
Hidden Ability
Stats
HP
70
Attack
100
Defense
70
Special Atk.
105
Special Def.
75
Speed
40
Total
460

Learnset

By Leveling up

Edit
Level Name Type Category Contest Description PP Power Accuracy Implemented?
- Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
- Eruption Fire Special Beauty The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. 5 (Max: 8) 150 100 Yes
- Growl Normal Status Cute The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. 40 (Max: 64) 0 100 Yes
- Tackle Normal Physical Tough A physical attack in which the user charges and slams into the target with its whole body. 35 (Max: 56) 50 100 Yes
- Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
- Magnitude Ground Physical Tough The user looses a ground-shaking quake affecting everyone around the user. Its power varies. 30 (Max: 48) 0 100 Yes
5 Ember Fire Special Beauty The target is attacked with small flames. It may also leave the target with a burn. 25 (Max: 40) 40 100 Yes
8 Magnitude Ground Physical Tough The user looses a ground-shaking quake affecting everyone around the user. Its power varies. 30 (Max: 48) 0 100 Yes
12 Focus Energy Normal Status Cool The user takes a deep breath and focuses so that critical hits land more easily. 30 (Max: 48) 0 0 Yes
15 Flame Burst Fire Special Beauty The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. 15 (Max: 24) 70 100 Yes
19 Amnesia Psychic Status Cute The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. 20 (Max: 32) 0 0 Yes
22 Lava Plume Fire Special Tough An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. 15 (Max: 24) 80 100 Yes
26 Earth Power Ground Special Smart The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def. 10 (Max: 16) 90 100 Yes
29 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
31 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
33 Rock Slide Rock Physical Tough Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. 10 (Max: 16) 75 90 Yes
39 Yawn Normal Status Cute The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. 10 (Max: 16) 0 0 Yes
46 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
52 Eruption Fire Special Beauty The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. 5 (Max: 8) 150 100 Yes
59 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes


By TM/HM

Edit
TM/HM Name Type Category Contest Description PP Power Accuracy Implemented?
TM 3 Curse None Status Tough A move that works differently for the Ghost type than for all other types. 10 (Max: 16) 0 0 Yes
TM 4 Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
TM 5 Roar Normal Status Cool The target is scared off and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. 20 (Max: 32) 0 0 Yes
TM 6 Toxic Poison Status Smart A move that leaves the target badly poisoned. Its poison damage worsens every turn. 10 (Max: 16) 0 90 Yes
TM 8 Rock Smash Fighting Physical Tough The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. 15 (Max: 24) 40 100 Yes
TM 10 Hidden Power Normal Special Smart A unique attack that varies in type and intensity depending on the Pokémon using it. 15 (Max: 24) 70 100 Yes
TM 11 Sunny Day Fire Status Beauty The user intensifies the sun for five turns, powering up Fire-type moves. 5 (Max: 8) 0 0 Yes
TM 13 Snore Normal Special Cute An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. 15 (Max: 24) 50 100 Yes
TM 15 Hyper Beam Normal Special Cool The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. 5 (Max: 8) 150 90 Yes
TM 17 Protect Normal Status Cute It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 20 Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
TM 21 Frustration Normal Physical Cute A full-power attack that grows more powerful the less the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 26 Earthquake Ground Physical Tough The user sets off an earthquake that strikes those around it. 10 (Max: 16) 100 100 Yes
TM 27 Return Normal Physical Cute A full-power attack that grows more powerful the more the user likes its Trainer. 20 (Max: 32) 0 100 Yes
TM 31 Mud-Slap Ground Special Cute The user hurls mud in the target's face to inflict damage and lower its accuracy. 10 (Max: 16) 20 100 Yes
TM 32 Double Team Normal Status Cool By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. 15 (Max: 24) 0 0 Yes
TM 34 Swagger Normal Status Cute The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. 15 (Max: 24) 0 90 Yes
TM 35 Sleep Talk Normal Status Cute While it is asleep, the user randomly uses one of the moves it knows. 10 (Max: 16) 0 0 Yes
TM 38 Fire Blast Fire Special Beauty The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. 5 (Max: 8) 110 85 Yes
TM 40 Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
TM 43 Detect Fighting Status Cool It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. Has a priority of +4 5 (Max: 8) 0 0 Yes
TM 44 Rest Psychic Status Cute The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. 10 (Max: 16) 0 0 Yes
TM 45 Attract Normal Status Cute If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. 15 (Max: 24) 0 100 Yes
TM 55 Mega Kick Normal Physical Cool The target is attacked by a kick launched with muscle-packed power. 5 (Max: 8) 120 75 Yes
TM 57 Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
TM 58 Take Down Normal Physical Tough A reckless, full-body charge attack for slamming into the target. It also damages the user a little. 20 (Max: 32) 90 85 Yes
TM 59 Double-Edge Normal Physical Tough A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. 15 (Max: 24) 120 100 Yes
TM 67 Rage Normal Physical Tough As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. 20 (Max: 32) 20 100 Yes
TM 71 Fissure Ground Physical Tough The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. 5 (Max: 8) 0 0 Yes
TM 73 Mimic Normal Status Cute The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. 10 (Max: 16) 0 0 Yes
TM 75 Bide Normal Physical Tough The user endures attacks for two turns, then strikes back to cause double the damage taken. 'Has a priority of +1 10 (Max: 16) 0 0 Yes
TM 77 Selfdestruct Normal Physical Beauty The user attacks everything around it by causing an explosion. The user faints upon using this move. 5 (Max: 8) 200 100 Yes
TM 79 Skull Bash Normal Physical Tough The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. 10 (Max: 16) 130 100 Yes
TM 87 Substitute Normal Status Smart The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. 10 (Max: 16) 0 0 Yes
TM 104 Facade Normal Physical Cute An attack move that doubles its power if the user is poisoned, burned, or has paralysis. 20 (Max: 32) 70 100 Yes
TM 105 Secret Power Normal Physical Smart The user attacks the target with a secret power. Its additional effects vary depending on the user's environment. 20 (Max: 32) 70 10 No
TM 108 Overheat Fire Special Smart The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. 5 (Max: 8) 130 90 Yes
TM 124 Giga Impact Normal Physical Beauty The user charges at the target using every bit of its power. The user can't move on the next turn. 5 (Max: 8) 150 90 Yes
TM 130 Stealth Rock Rock Status Cool he user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. 32 (Max: 51.2) 0 0 Yes
TM 131 Captivate Normal Status Cute If any opposing Pokemon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. 20 (Max: 32) 0 100 Yes
TM 134 Natural Gift Normal Special Smart The user draws power to attack by using its held Berry. The Berry determines the move's type and power. 15 (Max: 24) 0 100 Yes
TM 147 Flame Charge Fire Physical Beauty The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. 20 (Max: 32) 50 100 Yes
TM 149 Round Normal Special Beauty The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. 15 (Max: 24) 60 10 No
TM 154 Incinerate Fire Special Beauty The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. 15 (Max: 24) 60 10 No
TM 160 Bulldoze Ground Physical Tough The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. 20 (Max: 32) 60 100 Yes
TM 167 Nature Power Normal Status Beauty An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. 20 (Max: 32) 0 0 Yes
TM 170 Confide Normal Status Cute The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat. 20 (Max: 32) 0 0 Yes
HM 04 Strength Normal Physical Tough The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. 15 (Max: 24) 80 100 Yes
HM 09 Ride Fighting Physical Cool The user runs over the target rapidly. The power rises when the user's accuracy stat is low. 20 (Max: 32) 60 100 Yes


By Breeding

Edit
Name Type Category Contest Description PP Power Accuracy Implemented?
Ancient Power Rock Special Tough The user attacks with a prehistoric power. It may also raise all the user's stats at once. 5 (Max: 8) 60 100 Yes
Body Slam Normal Physical Tough The user drops onto the target with its full body weight. It may also leave the target with paralysis. 15 (Max: 24) 85 100 Yes
Defense Curl Normal Status Cute The user curls up to conceal weak spots and raise its Defense stat. 40 (Max: 64) 0 0 Yes
Endure Normal Status Tough The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Has a priority of +3 10 (Max: 16) 0 0 Yes
Growth Normal Status Beauty The user's body grows all at once, raising the Attack and Sp. Atk stats. 40 (Max: 64) 0 0 Yes
Heat Wave Fire Special Beauty The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. 10 (Max: 16) 95 90 Yes
Howl Normal Status Cool The user howls loudly to raise its spirit, which raises its Attack stat. 40 (Max: 64) 0 0 Yes
Iron Head Steel Physical Tough The user slams the target with its steel-hard head. This may also make the target flinch. 15 (Max: 24) 80 100 Yes
Mud Bomb Ground Special Smart The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. 10 (Max: 16) 65 85 Yes
Rollout Rock Physical Tough The user continually rolls into the target over five turns. It becomes stronger each time it hits. 20 (Max: 32) 30 90 Yes
Scary Face Normal Status Tough The user frightens the target with a scary face to harshly reduce its speed stat. 10 (Max: 16) 0 100 Yes
Spit Up Normal Special Tough The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. 10 (Max: 16) 0 100 Yes
Stockpile Normal Status Tough The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. 20 (Max: 32) 0 0 Yes
Stomp Normal Physical Tough The target is stomped with a big foot. It may also make the target flinch. 20 (Max: 32) 65 100 Yes
Swallow Normal Status Tough The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. 10 (Max: 16) 0 0 Yes
Yawn Normal Status Cute The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. 10 (Max: 16) 0 0 Yes


Version history

Version Changes
0.51.1 Page updated.
0.52.0 Pokémon data is now updated to Gen 6.