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		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59980</id>
		<title>Template:ItemV2</title>
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		<updated>2026-06-12T12:36:56Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fix Soda Pop &amp;amp; Lemonade descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 50 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 70 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Berserk Gene|A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities when the holder enters battle, but causes confusion.|3000|Standard|Yes}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59979</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59979"/>
		<updated>2026-06-12T12:11:13Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fix Thick Club description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Berserk Gene|A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities when the holder enters battle, but causes confusion.|3000|Standard|Yes}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Items&amp;diff=59978</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Items&amp;diff=59978"/>
		<updated>2026-06-12T12:03:20Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Exp. All&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' are objects that can be picked up, and can be bought or sold. These items usually have an effect on the [[player]]'s [[Pokémon 3D|game]]. Once obtained, each item is organized by the section of the Bag that they belong to.&lt;br /&gt;
&lt;br /&gt;
For [[Random Pokémon Pickup]], refer the list [[Random Pokémon Pickup|here]].&lt;br /&gt;
&lt;br /&gt;
== All items ==&lt;br /&gt;
===Standard===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||8}}&lt;br /&gt;
{{ItemV2||19}}&lt;br /&gt;
{{ItemV2||20}}&lt;br /&gt;
{{ItemV2||22}}&lt;br /&gt;
{{ItemV2||23}}&lt;br /&gt;
{{ItemV2||24}}&lt;br /&gt;
{{ItemV2||30}}&lt;br /&gt;
{{ItemV2||34}}&lt;br /&gt;
{{ItemV2||35}}&lt;br /&gt;
{{ItemV2||36}}&lt;br /&gt;
{{ItemV2||42}}&lt;br /&gt;
{{ItemV2||43}}&lt;br /&gt;
{{ItemV2||57}}&lt;br /&gt;
{{ItemV2||60}}&lt;br /&gt;
{{ItemV2||70}}&lt;br /&gt;
{{ItemV2||73}}&lt;br /&gt;
{{ItemV2||74}}&lt;br /&gt;
{{ItemV2||75}}&lt;br /&gt;
{{ItemV2||76}}&lt;br /&gt;
{{ItemV2||77}}&lt;br /&gt;
{{ItemV2||81}}&lt;br /&gt;
{{ItemV2||82}}&lt;br /&gt;
{{ItemV2||83}}&lt;br /&gt;
{{ItemV2||84}}&lt;br /&gt;
{{ItemV2||88}}&lt;br /&gt;
{{ItemV2||90}}&lt;br /&gt;
{{ItemV2||91}}&lt;br /&gt;
{{ItemV2||94}}&lt;br /&gt;
{{ItemV2||95}}&lt;br /&gt;
{{ItemV2||96}}&lt;br /&gt;
{{ItemV2||98}}&lt;br /&gt;
{{ItemV2||100}}&lt;br /&gt;
{{ItemV2||102}}&lt;br /&gt;
{{ItemV2||103}}&lt;br /&gt;
{{ItemV2||104}}&lt;br /&gt;
{{ItemV2||105}}&lt;br /&gt;
{{ItemV2||106}}&lt;br /&gt;
{{ItemV2||107}}&lt;br /&gt;
{{ItemV2||108}}&lt;br /&gt;
{{ItemV2||109}}&lt;br /&gt;
{{ItemV2||110}}&lt;br /&gt;
{{ItemV2||111}}&lt;br /&gt;
{{ItemV2||112}}&lt;br /&gt;
{{ItemV2||113}}&lt;br /&gt;
{{ItemV2||117}}&lt;br /&gt;
{{ItemV2||118}}&lt;br /&gt;
{{ItemV2||119}}&lt;br /&gt;
{{ItemV2||120}}&lt;br /&gt;
{{ItemV2||125}}&lt;br /&gt;
{{ItemV2||126}}&lt;br /&gt;
{{ItemV2||131}}&lt;br /&gt;
{{ItemV2||132}}&lt;br /&gt;
{{ItemV2||135}}&lt;br /&gt;
{{ItemV2||136}}&lt;br /&gt;
{{ItemV2||137}}&lt;br /&gt;
{{ItemV2||138}}&lt;br /&gt;
{{ItemV2||140}}&lt;br /&gt;
{{ItemV2||141}}&lt;br /&gt;
{{ItemV2||142}}&lt;br /&gt;
{{ItemV2||143}}&lt;br /&gt;
{{ItemV2||144}}&lt;br /&gt;
{{ItemV2||145}}&lt;br /&gt;
{{ItemV2||146}}&lt;br /&gt;
{{ItemV2||147}}&lt;br /&gt;
{{ItemV2||148}}&lt;br /&gt;
{{ItemV2||149}}&lt;br /&gt;
{{ItemV2||151}}&lt;br /&gt;
{{ItemV2||153}}&lt;br /&gt;
{{ItemV2||154}}&lt;br /&gt;
{{ItemV2||155}}&lt;br /&gt;
{{ItemV2||162}}&lt;br /&gt;
{{ItemV2||163}}&lt;br /&gt;
{{ItemV2||167}}&lt;br /&gt;
{{ItemV2||169}}&lt;br /&gt;
{{ItemV2||170}}&lt;br /&gt;
{{ItemV2||171}}&lt;br /&gt;
{{ItemV2||172}}&lt;br /&gt;
{{ItemV2||173}}&lt;br /&gt;
{{ItemV2||176}}&lt;br /&gt;
{{ItemV2||179}}&lt;br /&gt;
{{ItemV2||180}}&lt;br /&gt;
{{ItemV2||182}}&lt;br /&gt;
{{ItemV2||183}}&lt;br /&gt;
{{ItemV2||184}}&lt;br /&gt;
{{ItemV2||185}}&lt;br /&gt;
{{ItemV2||187}}&lt;br /&gt;
{{ItemV2||189}}&lt;br /&gt;
{{ItemV2||190}}&lt;br /&gt;
{{ItemV2||260}}&lt;br /&gt;
{{ItemV2||261}}&lt;br /&gt;
{{ItemV2||262}}&lt;br /&gt;
{{ItemV2||263}}&lt;br /&gt;
{{ItemV2||264}}&lt;br /&gt;
{{ItemV2||267}}&lt;br /&gt;
{{ItemV2||268}}&lt;br /&gt;
{{ItemV2||269}}&lt;br /&gt;
{{ItemV2||270}}&lt;br /&gt;
{{ItemV2||271}}&lt;br /&gt;
{{ItemV2||272}}&lt;br /&gt;
{{ItemV2||273}}&lt;br /&gt;
{{ItemV2||274}}&lt;br /&gt;
{{ItemV2||275}}&lt;br /&gt;
{{ItemV2||276}}&lt;br /&gt;
{{ItemV2||277}}&lt;br /&gt;
{{ItemV2||278}}&lt;br /&gt;
{{ItemV2||279}}&lt;br /&gt;
{{ItemV2||280}}&lt;br /&gt;
{{ItemV2||281}}&lt;br /&gt;
{{ItemV2||282}}&lt;br /&gt;
{{ItemV2||283}}&lt;br /&gt;
{{ItemV2||287}}&lt;br /&gt;
{{ItemV2||288}}&lt;br /&gt;
{{ItemV2||289}}&lt;br /&gt;
{{ItemV2||290}}&lt;br /&gt;
{{ItemV2||291}}&lt;br /&gt;
{{ItemV2||293}}&lt;br /&gt;
{{ItemV2||294}}&lt;br /&gt;
{{ItemV2||295}}&lt;br /&gt;
{{ItemV2||296}}&lt;br /&gt;
{{ItemV2||297}}&lt;br /&gt;
{{ItemV2||298}}&lt;br /&gt;
{{ItemV2||299}}&lt;br /&gt;
{{ItemV2||503}}&lt;br /&gt;
{{ItemV2||504}}&lt;br /&gt;
{{ItemV2||505}}&lt;br /&gt;
{{ItemV2||506}}&lt;br /&gt;
{{ItemV2||577}}&lt;br /&gt;
{{ItemV2||578}}&lt;br /&gt;
{{ItemV2||579}}&lt;br /&gt;
{{ItemV2||580}}&lt;br /&gt;
{{ItemV2||581}}&lt;br /&gt;
{{ItemV2||582}}&lt;br /&gt;
{{ItemV2||583}}&lt;br /&gt;
{{ItemV2||584}}&lt;br /&gt;
{{ItemV2||585}}&lt;br /&gt;
{{ItemV2||586}}&lt;br /&gt;
{{ItemV2||587}}&lt;br /&gt;
{{ItemV2||591}}&lt;br /&gt;
{{ItemV2||593}}&lt;br /&gt;
{{ItemV2||594}}&lt;br /&gt;
{{ItemV2||595}}&lt;br /&gt;
{{ItemV2||596}}&lt;br /&gt;
{{ItemV2||597}}&lt;br /&gt;
{{ItemV2||598}}&lt;br /&gt;
{{ItemV2||599}}&lt;br /&gt;
{{ItemV2||600}}&lt;br /&gt;
{{ItemV2||630}}&lt;br /&gt;
{{ItemV2||631}}&lt;br /&gt;
{{ItemV2||632}}&lt;br /&gt;
{{ItemV2||633}}&lt;br /&gt;
{{ItemV2||634}}&lt;br /&gt;
{{ItemV2||635}}&lt;br /&gt;
{{ItemV2||636}}&lt;br /&gt;
{{ItemV2||637}}&lt;br /&gt;
{{ItemV2||638}}&lt;br /&gt;
{{ItemV2||639}}&lt;br /&gt;
{{ItemV2||640}}&lt;br /&gt;
{{ItemV2||641}}&lt;br /&gt;
{{ItemV2||642}}&lt;br /&gt;
{{ItemV2||643}}&lt;br /&gt;
{{ItemV2||644}}&lt;br /&gt;
{{ItemV2||645}}&lt;br /&gt;
{{ItemV2||646}}&lt;br /&gt;
{{ItemV2||647}}{{Hide||&lt;br /&gt;
{{ItemV2||648}}&lt;br /&gt;
{{ItemV2||649}}&lt;br /&gt;
{{ItemV2||650}}&lt;br /&gt;
{{ItemV2||651}}&lt;br /&gt;
{{ItemV2||652}}&lt;br /&gt;
{{ItemV2||660}}&lt;br /&gt;
{{ItemV2||661}}&lt;br /&gt;
{{ItemV2||662}}&lt;br /&gt;
{{ItemV2||663}}&lt;br /&gt;
{{ItemV2||664}}&lt;br /&gt;
{{ItemV2||665}}&lt;br /&gt;
{{ItemV2||666}}&lt;br /&gt;
{{ItemV2||667}}&lt;br /&gt;
{{ItemV2||668}}&lt;br /&gt;
{{ItemV2||669}}&lt;br /&gt;
{{ItemV2||670}}&lt;br /&gt;
{{ItemV2||671}}&lt;br /&gt;
{{ItemV2||672}}&lt;br /&gt;
{{ItemV2||673}}&lt;br /&gt;
{{ItemV2||674}}&lt;br /&gt;
{{ItemV2||675}}&lt;br /&gt;
{{ItemV2||676}}}}&lt;br /&gt;
{{ItemV2||1996}}&lt;br /&gt;
{{ItemV2||1997}}&lt;br /&gt;
{{ItemV2||1998}}&lt;br /&gt;
{{ItemV2||1999}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mega Stones===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||507}}&lt;br /&gt;
{{ItemV2||508}}&lt;br /&gt;
{{ItemV2||509}}&lt;br /&gt;
{{ItemV2||510}}&lt;br /&gt;
{{ItemV2||511}}&lt;br /&gt;
{{ItemV2||512}}&lt;br /&gt;
{{ItemV2||513}}&lt;br /&gt;
{{ItemV2||514}}&lt;br /&gt;
{{ItemV2||515}}&lt;br /&gt;
{{ItemV2||516}}&lt;br /&gt;
{{ItemV2||517}}&lt;br /&gt;
{{ItemV2||518}}&lt;br /&gt;
{{ItemV2||519}}&lt;br /&gt;
{{ItemV2||520}}&lt;br /&gt;
{{ItemV2||521}}&lt;br /&gt;
{{ItemV2||522}}&lt;br /&gt;
{{ItemV2||523}}&lt;br /&gt;
{{ItemV2||524}}&lt;br /&gt;
{{ItemV2||525}}&lt;br /&gt;
{{ItemV2||526}}&lt;br /&gt;
{{ItemV2||527}}&lt;br /&gt;
{{ItemV2||528}}&lt;br /&gt;
{{ItemV2||529}}&lt;br /&gt;
{{ItemV2||530}}&lt;br /&gt;
{{ItemV2||531}}&lt;br /&gt;
{{ItemV2||532}}&lt;br /&gt;
{{ItemV2||533}}&lt;br /&gt;
{{ItemV2||534}}&lt;br /&gt;
{{ItemV2||535}}&lt;br /&gt;
{{ItemV2||536}}&lt;br /&gt;
{{ItemV2||537}}&lt;br /&gt;
{{ItemV2||538}}&lt;br /&gt;
{{ItemV2||539}}&lt;br /&gt;
{{ItemV2||540}}&lt;br /&gt;
{{ItemV2||541}}&lt;br /&gt;
{{ItemV2||542}}&lt;br /&gt;
{{ItemV2||543}}&lt;br /&gt;
{{ItemV2||544}}&lt;br /&gt;
{{ItemV2||545}}&lt;br /&gt;
{{ItemV2||546}}&lt;br /&gt;
{{ItemV2||547}}&lt;br /&gt;
{{ItemV2||548}}&lt;br /&gt;
{{ItemV2||549}}&lt;br /&gt;
{{ItemV2||550}}&lt;br /&gt;
{{ItemV2||551}}&lt;br /&gt;
{{ItemV2||552}}&lt;br /&gt;
{{ItemV2||553}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||7}}&lt;br /&gt;
{{ItemV2||9}}&lt;br /&gt;
{{ItemV2||10}}&lt;br /&gt;
{{ItemV2||11}}&lt;br /&gt;
{{ItemV2||12}}&lt;br /&gt;
{{ItemV2||13}}&lt;br /&gt;
{{ItemV2||14}}&lt;br /&gt;
{{ItemV2||15}}&lt;br /&gt;
{{ItemV2||16}}&lt;br /&gt;
{{ItemV2||17}}&lt;br /&gt;
{{ItemV2||18}}&lt;br /&gt;
{{ItemV2||21}}&lt;br /&gt;
{{ItemV2||25}}&lt;br /&gt;
{{ItemV2||26}}&lt;br /&gt;
{{ItemV2||27}}&lt;br /&gt;
{{ItemV2||28}}&lt;br /&gt;
{{ItemV2||29}}&lt;br /&gt;
{{ItemV2||31}}&lt;br /&gt;
{{ItemV2||32}}&lt;br /&gt;
{{ItemV2||38}}&lt;br /&gt;
{{ItemV2||39}}&lt;br /&gt;
{{ItemV2||40}}&lt;br /&gt;
{{ItemV2||46}}&lt;br /&gt;
{{ItemV2||47}}&lt;br /&gt;
{{ItemV2||48}}&lt;br /&gt;
{{ItemV2||62}}&lt;br /&gt;
{{ItemV2||63}}&lt;br /&gt;
{{ItemV2||64}}&lt;br /&gt;
{{ItemV2||65}}&lt;br /&gt;
{{ItemV2||72}}&lt;br /&gt;
{{ItemV2||114}}&lt;br /&gt;
{{ItemV2||121}}&lt;br /&gt;
{{ItemV2||122}}&lt;br /&gt;
{{ItemV2||123}}&lt;br /&gt;
{{ItemV2||124}}&lt;br /&gt;
{{ItemV2||139}}&lt;br /&gt;
{{ItemV2||152}}&lt;br /&gt;
{{ItemV2||156}}&lt;br /&gt;
{{ItemV2||254}}&lt;br /&gt;
{{ItemV2||255}}&lt;br /&gt;
{{ItemV2||256}}&lt;br /&gt;
{{ItemV2||257}}&lt;br /&gt;
{{ItemV2||258}}&lt;br /&gt;
{{ItemV2||259}}&lt;br /&gt;
{{ItemV2||266}}&lt;br /&gt;
{{ItemV2||502}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Machines===&lt;br /&gt;
====TM====&lt;br /&gt;
{{ItemTableV2|TM|&lt;br /&gt;
{{ItemV2|TM|191}}&lt;br /&gt;
{{ItemV2|TM|192}}&lt;br /&gt;
{{ItemV2|TM|193}}&lt;br /&gt;
{{ItemV2|TM|194}}&lt;br /&gt;
{{ItemV2|TM|195}}&lt;br /&gt;
{{ItemV2|TM|196}}&lt;br /&gt;
{{ItemV2|TM|197}}&lt;br /&gt;
{{ItemV2|TM|198}}&lt;br /&gt;
{{ItemV2|TM|199}}&lt;br /&gt;
{{ItemV2|TM|200}}&lt;br /&gt;
{{ItemV2|TM|201}}&lt;br /&gt;
{{ItemV2|TM|202}}&lt;br /&gt;
{{ItemV2|TM|203}}&lt;br /&gt;
{{ItemV2|TM|204}}&lt;br /&gt;
{{ItemV2|TM|205}}&lt;br /&gt;
{{ItemV2|TM|206}}&lt;br /&gt;
{{ItemV2|TM|207}}&lt;br /&gt;
{{ItemV2|TM|208}}&lt;br /&gt;
{{ItemV2|TM|209}}&lt;br /&gt;
{{ItemV2|TM|210}}&lt;br /&gt;
{{ItemV2|TM|211}}&lt;br /&gt;
{{ItemV2|TM|212}}&lt;br /&gt;
{{ItemV2|TM|213}}&lt;br /&gt;
{{ItemV2|TM|214}}&lt;br /&gt;
{{ItemV2|TM|215}}&lt;br /&gt;
{{ItemV2|TM|216}}&lt;br /&gt;
{{ItemV2|TM|217}}&lt;br /&gt;
{{ItemV2|TM|218}}&lt;br /&gt;
{{ItemV2|TM|219}}&lt;br /&gt;
{{ItemV2|TM|220}}&lt;br /&gt;
{{ItemV2|TM|221}}&lt;br /&gt;
{{ItemV2|TM|222}}&lt;br /&gt;
{{ItemV2|TM|223}}&lt;br /&gt;
{{ItemV2|TM|224}}&lt;br /&gt;
{{ItemV2|TM|225}}&lt;br /&gt;
{{ItemV2|TM|226}}&lt;br /&gt;
{{ItemV2|TM|227}}&lt;br /&gt;
{{ItemV2|TM|228}}&lt;br /&gt;
{{ItemV2|TM|229}}&lt;br /&gt;
{{ItemV2|TM|230}}&lt;br /&gt;
{{ItemV2|TM|231}}&lt;br /&gt;
{{ItemV2|TM|232}}&lt;br /&gt;
{{ItemV2|TM|233}}&lt;br /&gt;
{{ItemV2|TM|234}}&lt;br /&gt;
{{ItemV2|TM|235}}&lt;br /&gt;
{{ItemV2|TM|236}}&lt;br /&gt;
{{ItemV2|TM|237}}&lt;br /&gt;
{{ItemV2|TM|238}}&lt;br /&gt;
{{ItemV2|TM|239}}&lt;br /&gt;
{{ItemV2|TM|240}}&lt;br /&gt;
{{ItemV2|TM|351}}&lt;br /&gt;
{{ItemV2|TM|352}}&lt;br /&gt;
{{ItemV2|TM|353}}&lt;br /&gt;
{{ItemV2|TM|354}}&lt;br /&gt;
{{ItemV2|TM|355}}&lt;br /&gt;
{{ItemV2|TM|356}}&lt;br /&gt;
{{ItemV2|TM|357}}&lt;br /&gt;
{{ItemV2|TM|358}}&lt;br /&gt;
{{ItemV2|TM|359}}&lt;br /&gt;
{{ItemV2|TM|360}}&lt;br /&gt;
{{ItemV2|TM|361}}&lt;br /&gt;
{{ItemV2|TM|362}}&lt;br /&gt;
{{ItemV2|TM|363}}&lt;br /&gt;
{{ItemV2|TM|364}}&lt;br /&gt;
{{ItemV2|TM|365}}&lt;br /&gt;
{{ItemV2|TM|366}}&lt;br /&gt;
{{ItemV2|TM|367}}&lt;br /&gt;
{{ItemV2|TM|368}}&lt;br /&gt;
{{ItemV2|TM|369}}&lt;br /&gt;
{{ItemV2|TM|370}}&lt;br /&gt;
{{ItemV2|TM|371}}&lt;br /&gt;
{{ItemV2|TM|372}}&lt;br /&gt;
{{ItemV2|TM|373}}&lt;br /&gt;
{{ItemV2|TM|374}}&lt;br /&gt;
{{ItemV2|TM|375}}&lt;br /&gt;
{{ItemV2|TM|376}}&lt;br /&gt;
{{ItemV2|TM|377}}&lt;br /&gt;
{{ItemV2|TM|378}}&lt;br /&gt;
{{ItemV2|TM|379}}&lt;br /&gt;
{{ItemV2|TM|380}}&lt;br /&gt;
{{ItemV2|TM|381}}&lt;br /&gt;
{{ItemV2|TM|382}}&lt;br /&gt;
{{ItemV2|TM|383}}&lt;br /&gt;
{{ItemV2|TM|384}}&lt;br /&gt;
{{ItemV2|TM|385}}&lt;br /&gt;
{{ItemV2|TM|386}}&lt;br /&gt;
{{ItemV2|TM|387}}&lt;br /&gt;
{{ItemV2|TM|388}}&lt;br /&gt;
{{ItemV2|TM|389}}&lt;br /&gt;
{{ItemV2|TM|390}}&lt;br /&gt;
{{ItemV2|TM|391}}&lt;br /&gt;
{{ItemV2|TM|392}}&lt;br /&gt;
{{ItemV2|TM|393}}&lt;br /&gt;
{{ItemV2|TM|394}}&lt;br /&gt;
{{ItemV2|TM|395}}&lt;br /&gt;
{{ItemV2|TM|396}}&lt;br /&gt;
{{ItemV2|TM|397}}&lt;br /&gt;
{{ItemV2|TM|398}}&lt;br /&gt;
{{ItemV2|TM|399}}&lt;br /&gt;
{{ItemV2|TM|400}}&lt;br /&gt;
{{ItemV2|TM|401}}&lt;br /&gt;
{{ItemV2|TM|402}}&lt;br /&gt;
{{ItemV2|TM|403}}&lt;br /&gt;
{{ItemV2|TM|404}}&lt;br /&gt;
{{ItemV2|TM|405}}&lt;br /&gt;
{{ItemV2|TM|406}}&lt;br /&gt;
{{ItemV2|TM|407}}&lt;br /&gt;
{{ItemV2|TM|408}}&lt;br /&gt;
{{ItemV2|TM|409}}&lt;br /&gt;
{{ItemV2|TM|410}}&lt;br /&gt;
{{ItemV2|TM|411}}&lt;br /&gt;
{{ItemV2|TM|412}}&lt;br /&gt;
{{ItemV2|TM|413}}&lt;br /&gt;
{{ItemV2|TM|414}}&lt;br /&gt;
{{ItemV2|TM|415}}&lt;br /&gt;
{{ItemV2|TM|416}}&lt;br /&gt;
{{ItemV2|TM|417}}&lt;br /&gt;
{{ItemV2|TM|418}}&lt;br /&gt;
{{ItemV2|TM|419}}&lt;br /&gt;
{{ItemV2|TM|420}}&lt;br /&gt;
{{ItemV2|TM|421}}&lt;br /&gt;
{{ItemV2|TM|422}}&lt;br /&gt;
{{ItemV2|TM|423}}&lt;br /&gt;
{{ItemV2|TM|424}}&lt;br /&gt;
{{ItemV2|TM|425}}&lt;br /&gt;
{{ItemV2|TM|426}}&lt;br /&gt;
{{ItemV2|TM|427}}&lt;br /&gt;
{{ItemV2|TM|428}}&lt;br /&gt;
{{ItemV2|TM|429}}&lt;br /&gt;
{{ItemV2|TM|430}}&lt;br /&gt;
{{ItemV2|TM|431}}&lt;br /&gt;
{{ItemV2|TM|432}}&lt;br /&gt;
{{ItemV2|TM|433}}&lt;br /&gt;
{{ItemV2|TM|434}}&lt;br /&gt;
{{ItemV2|TM|435}}&lt;br /&gt;
{{ItemV2|TM|436}}&lt;br /&gt;
{{ItemV2|TM|437}}&lt;br /&gt;
{{ItemV2|TM|438}}&lt;br /&gt;
{{ItemV2|TM|439}}&lt;br /&gt;
{{ItemV2|TM|440}}&lt;br /&gt;
{{ItemV2|TM|441}}&lt;br /&gt;
{{ItemV2|TM|442}}&lt;br /&gt;
{{ItemV2|TM|443}}&lt;br /&gt;
{{ItemV2|TM|444}}&lt;br /&gt;
{{ItemV2|TM|445}}&lt;br /&gt;
{{ItemV2|TM|446}}&lt;br /&gt;
{{ItemV2|TM|447}}&lt;br /&gt;
{{ItemV2|TM|448}}&lt;br /&gt;
{{ItemV2|TM|449}}&lt;br /&gt;
{{ItemV2|TM|450}}&lt;br /&gt;
{{ItemV2|TM|451}}&lt;br /&gt;
{{ItemV2|TM|452}}&lt;br /&gt;
{{ItemV2|TM|453}}&lt;br /&gt;
{{ItemV2|TM|454}}&lt;br /&gt;
{{ItemV2|TM|455}}&lt;br /&gt;
{{ItemV2|TM|456}}&lt;br /&gt;
{{ItemV2|TM|457}}&lt;br /&gt;
{{ItemV2|TM|458}}&lt;br /&gt;
{{ItemV2|TM|459}}&lt;br /&gt;
{{ItemV2|TM|460}}&lt;br /&gt;
{{ItemV2|TM|461}}&lt;br /&gt;
{{ItemV2|TM|462}}&lt;br /&gt;
{{ItemV2|TM|463}}&lt;br /&gt;
{{ItemV2|TM|464}}&lt;br /&gt;
{{ItemV2|TM|465}}&lt;br /&gt;
{{ItemV2|TM|466}}&lt;br /&gt;
{{ItemV2|TM|467}}&lt;br /&gt;
{{ItemV2|TM|468}}&lt;br /&gt;
{{ItemV2|TM|469}}&lt;br /&gt;
{{ItemV2|TM|470}}&lt;br /&gt;
{{ItemV2|TM|471}}&lt;br /&gt;
{{ItemV2|TM|472}}&lt;br /&gt;
{{ItemV2|TM|473}}&lt;br /&gt;
{{ItemV2|TM|474}}&lt;br /&gt;
{{ItemV2|TM|475}}&lt;br /&gt;
{{ItemV2|TM|476}}&lt;br /&gt;
{{ItemV2|TM|477}}&lt;br /&gt;
{{ItemV2|TM|478}}&lt;br /&gt;
{{ItemV2|TM|479}}&lt;br /&gt;
{{ItemV2|TM|480}}&lt;br /&gt;
{{ItemV2|TM|481}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====HM====&lt;br /&gt;
{{ItemTableV2|TM|&lt;br /&gt;
{{ItemV2|HM|247}}&lt;br /&gt;
{{ItemV2|HM|244}}&lt;br /&gt;
{{ItemV2|HM|245}}&lt;br /&gt;
{{ItemV2|HM|246}}&lt;br /&gt;
{{ItemV2|HM|243}}&lt;br /&gt;
{{ItemV2|HM|248}}&lt;br /&gt;
{{ItemV2|HM|249}}&lt;br /&gt;
{{ItemV2|HM|250}}&lt;br /&gt;
{{ItemV2|HM|251}}&lt;br /&gt;
{{ItemV2|HM|252}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokéballs===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||1}}&lt;br /&gt;
{{ItemV2||2}}&lt;br /&gt;
{{ItemV2||3}}&lt;br /&gt;
{{ItemV2||4}}&lt;br /&gt;
{{ItemV2||5}}&lt;br /&gt;
{{ItemV2||45}}&lt;br /&gt;
{{ItemV2||79}}&lt;br /&gt;
{{ItemV2||80}}&lt;br /&gt;
{{ItemV2||129}}&lt;br /&gt;
{{ItemV2||150}}&lt;br /&gt;
{{ItemV2||157}}&lt;br /&gt;
{{ItemV2||158}}&lt;br /&gt;
{{ItemV2||159}}&lt;br /&gt;
{{ItemV2||160}}&lt;br /&gt;
{{ItemV2||161}}&lt;br /&gt;
{{ItemV2||164}}&lt;br /&gt;
{{ItemV2||165}}&lt;br /&gt;
{{ItemV2||166}}&lt;br /&gt;
{{ItemV2||168}}&lt;br /&gt;
{{ItemV2||174}}&lt;br /&gt;
{{ItemV2||177}}&lt;br /&gt;
{{ItemV2||181}}&lt;br /&gt;
{{ItemV2||186}}&lt;br /&gt;
{{ItemV2||188}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||85}}&lt;br /&gt;
{{ItemV2||86}}&lt;br /&gt;
{{ItemV2||87}}&lt;br /&gt;
{{ItemV2||89}}&lt;br /&gt;
{{ItemV2||92}}&lt;br /&gt;
{{ItemV2||93}}&lt;br /&gt;
{{ItemV2||97}}&lt;br /&gt;
{{ItemV2||99}}&lt;br /&gt;
{{ItemV2||101}}&lt;br /&gt;
{{ItemV2||253}}&lt;br /&gt;
{{ItemDataV2/1|2000 - 2066|Berries|All of the [[Berries]].|100||Yes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mail===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||300}}&lt;br /&gt;
{{ItemV2||301}}&lt;br /&gt;
{{ItemV2||302}}&lt;br /&gt;
{{ItemV2||303}}&lt;br /&gt;
{{ItemV2||304}}&lt;br /&gt;
{{ItemV2||305}}&lt;br /&gt;
{{ItemV2||306}}&lt;br /&gt;
{{ItemV2||307}}&lt;br /&gt;
{{ItemV2||308}}&lt;br /&gt;
{{ItemV2||309}}&lt;br /&gt;
{{ItemV2||310}}&lt;br /&gt;
{{ItemV2||311}}&lt;br /&gt;
{{ItemV2||312}}&lt;br /&gt;
{{ItemV2||313}}&lt;br /&gt;
{{ItemV2||314}}&lt;br /&gt;
{{ItemV2||315}}&lt;br /&gt;
{{ItemV2||316}}&lt;br /&gt;
{{ItemV2||317}}&lt;br /&gt;
{{ItemV2||318}}&lt;br /&gt;
{{ItemV2||319}}&lt;br /&gt;
{{ItemV2||320}}&lt;br /&gt;
{{ItemV2||321}}&lt;br /&gt;
{{ItemV2||322}}&lt;br /&gt;
{{ItemV2||323}}&lt;br /&gt;
{{ItemV2||324}}&lt;br /&gt;
{{ItemV2||325}}&lt;br /&gt;
{{ItemV2||326}}&lt;br /&gt;
{{ItemV2||327}}&lt;br /&gt;
{{ItemV2||328}}&lt;br /&gt;
{{ItemV2||329}}&lt;br /&gt;
{{ItemV2||330}}&lt;br /&gt;
{{ItemV2||331}}&lt;br /&gt;
{{ItemV2||332}}&lt;br /&gt;
{{ItemV2||333}}&lt;br /&gt;
{{ItemV2||334}}&lt;br /&gt;
{{ItemV2||335}}&lt;br /&gt;
{{ItemV2||336}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||33}}&lt;br /&gt;
{{ItemV2||37}}&lt;br /&gt;
{{ItemV2||44}}&lt;br /&gt;
{{ItemV2||49}}&lt;br /&gt;
{{ItemV2||50}}&lt;br /&gt;
{{ItemV2||51}}&lt;br /&gt;
{{ItemV2||52}}&lt;br /&gt;
{{ItemV2||53}}&lt;br /&gt;
{{ItemV2||68}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||6}}&lt;br /&gt;
{{ItemV2||41}}&lt;br /&gt;
{{ItemV2||54}}&lt;br /&gt;
{{ItemV2||55}}&lt;br /&gt;
{{ItemV2||56}}&lt;br /&gt;
{{ItemV2||58}}&lt;br /&gt;
{{ItemV2||59}}&lt;br /&gt;
{{ItemV2||61}}&lt;br /&gt;
{{ItemV2||66}}&lt;br /&gt;
{{ItemV2||67}}&lt;br /&gt;
{{ItemV2||69}}&lt;br /&gt;
{{ItemV2||71}}&lt;br /&gt;
{{ItemV2||78}}&lt;br /&gt;
{{ItemV2||115}}&lt;br /&gt;
{{ItemV2||116}}&lt;br /&gt;
{{ItemV2||127}}&lt;br /&gt;
{{ItemV2||128}}&lt;br /&gt;
{{ItemV2||130}}&lt;br /&gt;
{{ItemV2||133}}&lt;br /&gt;
{{ItemV2||134}}&lt;br /&gt;
{{ItemV2||175}}&lt;br /&gt;
{{ItemV2||178}}&lt;br /&gt;
{{ItemV2||241}}&lt;br /&gt;
{{ItemV2||242}}&lt;br /&gt;
{{ItemV2||265}}&lt;br /&gt;
{{ItemV2||284}}&lt;br /&gt;
{{ItemV2||285}}&lt;br /&gt;
{{ItemV2||286}}&lt;br /&gt;
{{ItemV2||292}}&lt;br /&gt;
{{ItemV2||576}}&lt;br /&gt;
{{ItemV2||592}}&lt;br /&gt;
{{ItemV2||658}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Potion_Field.png|A [[potion]] on the ground.&lt;br /&gt;
File:ItemSheet.png| The Item Sheet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Extra Wiki Function --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59977</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59977"/>
		<updated>2026-06-12T12:02:33Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Replace Polkadot Bow (not in the game files) with the correct item for that ID - Berserk Gene&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Berserk Gene|A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities when the holder enters battle, but causes confusion.|3000|Standard|Yes}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Berserk_Gene.png&amp;diff=59976</id>
		<title>File:Berserk Gene.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Berserk_Gene.png&amp;diff=59976"/>
		<updated>2026-06-12T11:58:32Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59975</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59975"/>
		<updated>2026-06-12T11:54:16Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Exp. All&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Polkadot Bow|A pink bow. A certain Pokémon likes this item.|100|Standard|No}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Exp_All.png&amp;diff=59974</id>
		<title>File:Exp All.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Exp_All.png&amp;diff=59974"/>
		<updated>2026-06-12T11:53:10Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59973</id>
		<title>Template:FilePaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59973"/>
		<updated>2026-05-27T07:53:29Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added some file paths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; | [[File Paths and Editing|Game Folder]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[Content]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[ContentPacks]]&lt;br /&gt;
! [[GameModes]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Saves]]&lt;br /&gt;
! Screenshots&lt;br /&gt;
! Game Executable&lt;br /&gt;
|-&lt;br /&gt;
| '''Pokemon'''&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | [[Data]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ContentPack Folder&lt;br /&gt;
| GameMode folder&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Savegame folder&lt;br /&gt;
| &lt;br /&gt;
| [[Version history|Version History]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokemon Data Files|Data]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Maps]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[Custom Moves|Moves]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[Custom Items|Items]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Scripts]]&lt;br /&gt;
| [[ContentPacks#Control Files|Control Files]]&lt;br /&gt;
| [[Content]]&lt;br /&gt;
| [[GameMode.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Pokemon Code|Party.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Player.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Options.dat]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Maps#.poke files|poke]]&lt;br /&gt;
| [[Maps#Creating a Map|battle]]&lt;br /&gt;
| [[Maps#Adding a Structure|structures]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[Version 1 Scripts|V1]]&lt;br /&gt;
| [[Version 2 Scripts|V2]]&lt;br /&gt;
| [[Trainer Files|trainer]]&lt;br /&gt;
| [[World Map|worldmap]]&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59972</id>
		<title>Template:FilePaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59972"/>
		<updated>2026-05-27T07:08:16Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; | [[File Paths and Editing|Game Folder]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Content]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[ContentPacks]]&lt;br /&gt;
! [[GameModes]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Saves]]&lt;br /&gt;
! Screenshots&lt;br /&gt;
! Game Executable&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[Data]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ContentPack Folder&lt;br /&gt;
| GameMode folder&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Savegame folder&lt;br /&gt;
| &lt;br /&gt;
| [[Version history|Version History]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokemon Data Files|Data]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Maps]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[Custom Moves|Moves]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Scripts]]&lt;br /&gt;
| [[ContentPacks#Control Files|Control Files]]&lt;br /&gt;
| [[Content]]&lt;br /&gt;
| [[GameMode.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Pokemon Code|Party.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Player.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Options.dat]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Maps#.poke files|poke]]&lt;br /&gt;
| [[Maps#Creating a Map|battle]]&lt;br /&gt;
| [[Maps#Adding a Structure|structures]]&lt;br /&gt;
|&lt;br /&gt;
| [[Version 1 Scripts|V1]]&lt;br /&gt;
| [[Version 2 Scripts|V2]]&lt;br /&gt;
| [[Trainer Files|trainer]]&lt;br /&gt;
| [[World Map|worldmap]]&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59971</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59971"/>
		<updated>2026-05-25T10:29:00Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added information about Backdrops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maps folder is located inside the Data folder in your GameMode's ContentPath and contains all the map files that are used to run your GameMode.&lt;br /&gt;
&lt;br /&gt;
The files contain many lines of code. Each line of code is a single object or group of map objects, also known as entities, which each can have a range of tags describing their characteristics.&lt;br /&gt;
&lt;br /&gt;
== A general note to all GameMode Mappers (MUST READ) ==&lt;br /&gt;
This page has been updated for Pokémon 3D v0.60.&lt;br /&gt;
If you feel like something is missing from this page, feel free to notify us in our [https://discord.gg/vzkZm9FpwX Discord Server]&lt;br /&gt;
&lt;br /&gt;
If you are a GameMode Mapper or trying to be one, we Recommend you to download Notepad++ and our [https://pokemon3d.net/resource/e120b1c3-57c2-401b-8fe7-6f0755627d64 Syntax Highlighting] as it makes it easier to read the map files and find typos.&lt;br /&gt;
&lt;br /&gt;
If you find something on this page that doesn't work the way you'd expect it to be, it might be a bug. Try asking us on our [https://discord.gg/vzkZm9FpwX Discord Server].&amp;lt;br /&amp;gt;Make sure to include the game version you're running and state clearly what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
You are free to create your folder structure in any way you'd like, though it's recommended to follow some kind of logical pattern.&lt;br /&gt;
For example:&lt;br /&gt;
 ''RegionName\''&lt;br /&gt;
     Cities\&lt;br /&gt;
         ''CityName\''&lt;br /&gt;
             PlayerHouse1F.dat&lt;br /&gt;
             PlayerHouse2F.dat&lt;br /&gt;
             Lab.dat&lt;br /&gt;
             Main.dat&lt;br /&gt;
     Routes\&lt;br /&gt;
         ''Route5\''&lt;br /&gt;
            DayCare.dat&lt;br /&gt;
         Route1.dat&lt;br /&gt;
         Route2.dat&lt;br /&gt;
         Route3.dat&lt;br /&gt;
         Route4.dat&lt;br /&gt;
         Route5.dat&lt;br /&gt;
&lt;br /&gt;
=== Important info / definition of certain things before we get started ===&lt;br /&gt;
&lt;br /&gt;
Distance in Pokémon 3D (and in the documentation) is measured in &amp;quot;units&amp;quot;. A unit is equal to the distance that the Player moves when they take a single step.&lt;br /&gt;
A single three-dimensional unit can be compared to a cube that is 1x1x1 units in size.&lt;br /&gt;
&lt;br /&gt;
By default, the Argument Types are:&lt;br /&gt;
* Str [String] (Strings are defined as letters or symbols)&lt;br /&gt;
* Int [Integer] (Integers are defined as [http://en.wikipedia.org/wiki/Integer Integer numbers])&lt;br /&gt;
* Sng [Single/Float] (Singles/Floats are defined as [http://en.wikipedia.org/wiki/Real_number Real numbers], which may include decimals.)&lt;br /&gt;
* Bool [Boolean] (Booleans are defined as 0 or 1, e.g. Bool[0] = False &amp;amp; Bool[1] = True)&lt;br /&gt;
* Rec [Rectangle] (Rectangles are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. Rec[0,0,16,16])&lt;br /&gt;
* RecArr [Rectangle Array] (Rectangle Arrays are defined as an array of Rectangles, e.g. RecArr[[0,0,16,16][16,0,16,16]])&lt;br /&gt;
* IntArr [Integer Array] (Integer Arrays are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. IntArr[1,2,1])&lt;br /&gt;
* SngArr [Single Array] (Single Arrays are defined as an array of [http://en.wikipedia.org/wiki/Real_number Real numbers], e.g. SngArr[0.5,0.5,0.75])&lt;br /&gt;
* IntArr2D [Animation Array] (Animation Arrays are slightly more complex. They are defined as one or multiple array of [http://en.wikipedia.org/wiki/Integer Integer numbers] and are only relevant to AnimatedBlock entities. Their format is: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn]])&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If part of an argument or value looks like this: '''bold text''', it's optional.&lt;br /&gt;
&lt;br /&gt;
== Creating a Map ==&lt;br /&gt;
To create a map file, create a new regular text file and change its extension to '''.dat''' instead of '''.txt'''.&lt;br /&gt;
Then, you need to define its tags. You can do so by adding these templates to the start of the text file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Level&amp;quot;{LEV[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;MusicLoop&amp;quot;{Str[]}}{&amp;quot;WildPokemon&amp;quot;{Bool[]}}{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}{&amp;quot;CurrentRegion&amp;quot;{Str[]}}{&amp;quot;RegionalForm&amp;quot;{Str[]}}{&amp;quot;HiddenAbility&amp;quot;{Int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Actions&amp;quot;{LEV[{&amp;quot;CanTeleport&amp;quot;{Bool[]}}{&amp;quot;CanDig&amp;quot;{Bool[]}}{&amp;quot;CanFly&amp;quot;{Bool[]}}{&amp;quot;RideType&amp;quot;{Int[]}}{&amp;quot;EnvironmentType&amp;quot;{Int[]}}{&amp;quot;Weather&amp;quot;{Int[]}}{&amp;quot;Season&amp;quot;{Int[]}}{&amp;quot;Lighting&amp;quot;{Int[]}}{&amp;quot;DayTime&amp;quot;{Int[]}}{&amp;quot;IsDark&amp;quot;{Bool[]}}{&amp;quot;IsAurora&amp;quot;{Bool[]}}{&amp;quot;Terrain&amp;quot;{Str[]}}{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}{&amp;quot;MapScript&amp;quot;{Str[]}}{&amp;quot;RadioChannels&amp;quot;{Str[]}}{&amp;quot;BattleMap&amp;quot;{Str[]}}{&amp;quot;SurfingBattleMap&amp;quot;{Str[]}}{&amp;quot;SaveOnly&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define a map with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Level&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the map name, displays in the upper left corner of the screen when first arriving at the place.&amp;lt;br /&amp;gt;Used to determine if a Pokémon evolves there, e.g. {&amp;quot;Name&amp;quot;{Str[Pallet Town]}}.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the default background music for the map.&amp;lt;br /&amp;gt;Be sure to write the name of the music file&amp;lt;br /&amp;gt;(relative to the Songs folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if wild Pokémon should be able to appear anywhere on the map (not just in tall grass or water).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether the first Pokémon in the Player's team should appear behind the Player on the map or not.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what region or regions the map should be considered to be a part of.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto,Kanto]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what regional forms are available on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[Alola]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the chance of a Hidden Ability being on a wild Pokémon for this map. The value can range from 0 - 100.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Actions&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon should be able to use the field move Teleport on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Dig on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Fly on this map.&lt;br /&gt;
Tip: If you have two maps, both with the &amp;quot;CanFly&amp;quot; Tag set to 1,&lt;br /&gt;
you can warp from one to the other using a WarpBlock&lt;br /&gt;
without having the &amp;quot;enter&amp;quot; sound effect play.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon can use the field move Ride on this map.&lt;br /&gt;
* 0 = Can only use Ride (or the Bicycle) if both or either of the &amp;quot;CanDig&amp;quot; and &amp;quot;CanFly&amp;quot; Tags on the current map are true.&lt;br /&gt;
* 1 = Can use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 2 = Cannot use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 3 = Can use Ride (or the Bicycle) on this map, but can't dismount/stop once started.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the environment (sky/background) of the map.&lt;br /&gt;
* 0 - Outside&lt;br /&gt;
* 1 - Inside&lt;br /&gt;
* 2 - Cave&lt;br /&gt;
* 3 - Darkness&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Weather of the map.&lt;br /&gt;
* 0 - Random based on the season&lt;br /&gt;
* 1 - Clear&lt;br /&gt;
* 2 - Rain&lt;br /&gt;
* 3 - Snow&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Sunny&lt;br /&gt;
* 6 - Fog&lt;br /&gt;
* 7 - Thunderstorm&lt;br /&gt;
* 8 - Sandstorm&lt;br /&gt;
* 9 - Ash&lt;br /&gt;
* 10 - Blizzard&lt;br /&gt;
* 11 - Mist&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Season&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the current in-game season until another map has its Season tag set to -1 or when a script changes it.&lt;br /&gt;
* -1 = The season from the current month&lt;br /&gt;
* 0 = Always Winter&lt;br /&gt;
* 1 = Always Spring&lt;br /&gt;
* 2 = Always Summer&lt;br /&gt;
* 3 = Always Fall&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the lighting of the map.&lt;br /&gt;
* 0 = Use the lighting corresponding to the current time of day.&lt;br /&gt;
* 1 = Disable lighting&lt;br /&gt;
* 2 = Always Night&lt;br /&gt;
* 3 = Always Morning&lt;br /&gt;
* 4 = Always Day&lt;br /&gt;
* 5 = Always Evening&lt;br /&gt;
* 6 = Disabled lighting, but everything is darker, just like when the EnvironmentType is set to 3 (Darkness).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the time of day to use for the Outside sky/background and default lighting.&lt;br /&gt;
* 0 = Use the DayTime corresponding to the current time of day.&lt;br /&gt;
* 1 = Always Night&lt;br /&gt;
* 2 = Always Morning&lt;br /&gt;
* 3 = Always Day&lt;br /&gt;
* 4 = Always Evening&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a darkness screen overlay should appear while on this map that requires the field move Flash to get rid of.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Outside sky/background texture should be the Aurora Borealis texture on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the terrain type of the map.&lt;br /&gt;
* Plain&lt;br /&gt;
* Sand&lt;br /&gt;
* Cave&lt;br /&gt;
* Rock&lt;br /&gt;
* TallGrass&lt;br /&gt;
* LongGrass&lt;br /&gt;
* PondWater&lt;br /&gt;
* SeaWater&lt;br /&gt;
* Underwater&lt;br /&gt;
* DistortionWorld&lt;br /&gt;
* Puddles&lt;br /&gt;
* Snow&lt;br /&gt;
* Magma&lt;br /&gt;
* PvPBattle&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[Plain]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the map is a Safari Zone.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adding one or more of the following strings to this tag (separated by commas) will prevent players from accessing those menus.&lt;br /&gt;
* PokeGear&lt;br /&gt;
* Pokedex&lt;br /&gt;
* Pokemon&lt;br /&gt;
* Bag&lt;br /&gt;
* TrainerCard&lt;br /&gt;
* Options&lt;br /&gt;
* Save&lt;br /&gt;
* StartMenu '''(All menus except the Pokégear interface)'''&lt;br /&gt;
* All '''(Every menu including the Pokégear interface)'''&lt;br /&gt;
* None '''(Default value if left empty)'''&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[None]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the data used in a bug catching contest.&lt;br /&gt;
You can use this template: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[EndContestMenuScript,CheckRemainingBallsMenuScript,RemainingBallsItemName]}}&amp;lt;code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[NationalPark\End_Contest_Menu,NationalPark\Sport_Balls,Sport Balls]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MapScript&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the script to run when the Player enters this map.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines which Radio Channel frequencies can be used on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[13.5,20.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value''' (All channels are available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Map that is visible in the background during regular battles and optionally its offset position. The following formats are valid:&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''MapName,xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''Mapname'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an Entity ==&lt;br /&gt;
There are 3 Entity types that you can define: Floor, Entity and EntityField.&lt;br /&gt;
&lt;br /&gt;
Floors are objects that show the game where Players and NPCs can walk. They always use ModelID 0, this cannot be changed. More information about ModelIDs can be found [[#Types of Models|here]].&lt;br /&gt;
Also important to note is that while the other two entity types can use multiple texture rectangles within the same object using the &amp;quot;Textures&amp;quot; tag with a RectArr argument, Floors can only have one texture rectangle and use the &amp;quot;Texture&amp;quot; tag with a Rec argument instead.&lt;br /&gt;
The Position tag of a Floor also uses an Integer Array (IntArr) argument instead of a Single Array (SngArr) argument. More information about argument types can be found [[#Important info / definition of certain things before we get started|here]].&lt;br /&gt;
&lt;br /&gt;
To create a Floor, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Floor&amp;quot;{ENT[{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{IntArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Texture&amp;quot;{Rec[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Remove&amp;quot;{Bool[]}}{&amp;quot;hasSnow&amp;quot;{Bool[]}}{&amp;quot;hasSand&amp;quot;{Bool[]}}{&amp;quot;isIce&amp;quot;{Bool[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are the Entity and EntityField object types.&lt;br /&gt;
Entity objects can be virtually anything. Walls, ceilings, trees, trains, televisions, mountains, you name it! A lot of the things you see in Pokémon 3D are made out of Entity objects.&lt;br /&gt;
Entity and EntityField objects are defined in almost the same way. The only difference is that the EntityField objects require the {&amp;quot;Size&amp;quot;{IntArr[]}} tag, with which you can place multiple objects at the same time using only a single object definition.&lt;br /&gt;
You can add the {&amp;quot;Size&amp;quot;{IntArr[]}} tag to a regular Entity object, but it won't do anything.&lt;br /&gt;
&lt;br /&gt;
To create an Entity object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Entity&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create an EntityField object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;EntityField&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define an Entity with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
Argument values written in bold (e.g. ''Argument'') are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Floor will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{Rec[0,32,16,16]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the floor(s) that are covered by this floor should be removed (including this Floor).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in snow when it's snowing.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in sand during a sandstorm.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this Floor causes the Player to slide until it reaches another non-ice floor or an entity that it cannot pass through.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Entity &amp;amp; EntityField only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EntityID&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what type this entity is, what happens when the Player interacts with it, how it reacts to surroundings and how it's displayed. You can find the possible types and what they do [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[X,Y,Width,Height]'''[X,Y,Width,Height]...''']]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part(s) of the texture file that the Entity or EntityField will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[0,0,32,32][0,32,16,16]]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Face0,'''Face1,Face2,Face3,...''']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Determines which texture rectangle defined by the &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[]]}}&amp;lt;/code&amp;gt; tag is used for which triangle shaped face of the model, starting from 0. Rectangles are made out of 2 triangle shaped faces.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the entity.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Steps&amp;quot;{SngArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only works for EntityFields. Places each entity of an EntityField at a specified interval. If the Position tag is set to &amp;quot;0,0,0&amp;quot;, the Size tag is set to &amp;quot;7,1&amp;quot; and the Steps tag is set to &amp;quot;2,1&amp;quot;, they will be placed at 0, 2, 4 and 6 on the X axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Collision&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Player and NPCs can walk through this entity (0) or not (1).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the basic model to use for this entity, which defines the amount of faces that the &amp;quot;TextureIndex&amp;quot; tag can use. More information about ModelIDs can be found [[#Types of Models|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that if the entity has a 3D Model assigned to it through the &amp;quot;ModelPath&amp;quot; tag, the basic model from this tag will be invisible.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted depending on what the &amp;quot;EntityID&amp;quot; is set to.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what happens when the Player interacts or collides with or walks against the entity. What that is, is affected by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines a three-dimensional rotation of the entity in radians (3.1415 = a 180 degrees rotation).&amp;lt;br /&amp;gt;&lt;br /&gt;
Adding this tag to an entity overrides the &amp;quot;Rotation&amp;quot; tag.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines during which season(s) this entity will be added to the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple seasons can be included by separating the numbers with commas(&amp;quot;,&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this entity would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the &amp;quot;ModelID&amp;quot; tag is set to 3, the 3D Model will rotate towards the camera, just like a WallBill would.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationData&amp;quot;{IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,&amp;lt;br /&amp;gt;AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn][...]]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the animation sequence properties of the &amp;quot;AnimatedBlock&amp;quot; entity type. It can contain multiple animation definitions, which will be played in sequence.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also need to set the &amp;quot;AdditionalValue&amp;quot; tag to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Routes]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[80,176,16,16,1,6,18,0,0]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor, Entity &amp;amp; EntityField ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what the scripting ID is of this entity. With scripts, you can change the properties of any entity that uses the same scripting ID.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units of space the EntityField/Floor should cover. If you don't need objects placed above each other, you can use just 2 [http://en.wikipedia.org/wiki/Integer Integer numbers] instead of 3. &lt;br /&gt;
| * Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position of the Entities/Floors.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Entities/Floors will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[Routes]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Entities/Floors are visible (1) or not (0).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the Entities/Floors.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the color palette texture file that will be applied to Entities/Floors (relative to the Seasons folder inside the Textures folder, including other subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[PlantColoring]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that only the parts of the Entity/Floor texture that use the following colors will be replaced:&amp;lt;br /&amp;gt;&lt;br /&gt;
 #FFFFFF   #AAAAAA&lt;br /&gt;
 #555555   #000000&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Entities ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;EntityID&amp;quot; tag listed above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! EntityID&lt;br /&gt;
! Description&lt;br /&gt;
! Possible &amp;quot;AdditionalValue&amp;quot; Argument Values&lt;br /&gt;
|-&lt;br /&gt;
| WallBlock&lt;br /&gt;
| A basic entity (doesn't have to be wall). Can only be viewed from the outside of the object (or from one side if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Cube or AllSidesObject&lt;br /&gt;
| Similar to a WallBlock but can also be viewed from the inside of the object (or from both sides if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| WallBill&lt;br /&gt;
| An entity that always shows one texture and rotates to face the Player.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| SignBlock&lt;br /&gt;
| An entity that either displays text or activates a script when the Player interacts with it.&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message&lt;br /&gt;
* 1 - Activates the script file at the path specified in the &amp;quot;AdditionalValue&amp;quot; tag.&lt;br /&gt;
* 2 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
|-&lt;br /&gt;
| WarpBlock&lt;br /&gt;
| An entity that transports the Player to a different map and/or different position. &lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns,''AccessDirections''&amp;lt;br /&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
* AccessDirections (IntArr) = Directions from which the Player can access the warpblock, seperated by &amp;quot;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,0.1,-1,0,1|2|3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlideBlock&lt;br /&gt;
| Functions like a staircase, makes the Player go 1 unit upward and 2 units forward.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Step&lt;br /&gt;
| Functions as a ledge that the Player can jump over.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ApricornPlant&lt;br /&gt;
| A plant that the Player can get Apricorns from.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] defining which Apricorn the plant has.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - White&lt;br /&gt;
* 1 - Black&lt;br /&gt;
* 2 - Pink&lt;br /&gt;
* 3 - Blue&lt;br /&gt;
* 4 - Red&lt;br /&gt;
* 5 - Green&lt;br /&gt;
* 6 - Yellow&lt;br /&gt;
|-&lt;br /&gt;
| LoamySoil&lt;br /&gt;
| A spot to grow a berry in.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| CutTree&lt;br /&gt;
| An entity that the Player can use the field move Cut on to temporarily remove it.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| HeadbuttTree&lt;br /&gt;
| An entity that the Player can use the field move Headbutt on, after which the Player may encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Grass&lt;br /&gt;
| When the Player walks through this entity, the Player may encounter a wild Pokémon, generally used for Tall Grass.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ItemObject&lt;br /&gt;
| An Item that can be picked up by the Player. Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity functions differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - The visibility of the item is the same as the &amp;quot;Visible&amp;quot; tag of the entity. The Player cannot walk through the entity.&lt;br /&gt;
* 1 - The item is invisible and the Player can walk through the entity.&lt;br /&gt;
* 2 - Unless the Player has a Mega Bracelet, the item will be invisible, the Player will be able to walk through the entity and the Player won't be able to pick it up. After obtaining the Mega Bracelet, sparkles will appear at the location of the entity. The animation used for the sparkles can be changed by using the &amp;quot;AnimationData&amp;quot; tag listed above.&lt;br /&gt;
| int,int - The first [http://en.wikipedia.org/wiki/Integer Integer number] is the unique identifier for the item on that map (each ItemObject entity should have a unique identifier).&amp;lt;br /&amp;gt;&lt;br /&gt;
The second [http://en.wikipedia.org/wiki/Integer Integer number] is the item's ID (check the [[Items]] page for possible item IDs).&lt;br /&gt;
|-&lt;br /&gt;
| ScriptBlock&lt;br /&gt;
| A special entity that can do various things, like triggering a script or displaying a text message when the Player walks through it or interacts with it.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you don't want the ScriptBlock to be activated from all directions, you can add the accepted Player rotations to the &amp;quot;AdditionalValue&amp;quot; tag, separated with commas before the actual script/text message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,2,PathToScript]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&lt;br /&gt;
* 0 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Automatically invisible.&lt;br /&gt;
* 1 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when clicked on.&lt;br /&gt;
* 2 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message when clicked on.&lt;br /&gt;
* 3 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
* 4 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Can also be visible.&lt;br /&gt;
|-&lt;br /&gt;
| SmashRock&lt;br /&gt;
| An entity that the Player can use the field move Rock Smash on to temporarily remove it. May also cause the Player to encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthRock&lt;br /&gt;
| An entity that the Player can use the field move Strength on to be able to push it to another location.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthTrigger&lt;br /&gt;
| An entity that activates a script when a StrengthRock entity is pushed onto it.&lt;br /&gt;
| Bool,Bool,Str - The first boolean value determines if the StrengthRock entity is removed immediately when it touches the entity. The second boolean value determines if the StrengthRock entity will no longer be loaded when entering the map. The string value is the script file that is activated when the StrengthRock entity touches the StrengthTrigger entity.&lt;br /&gt;
|-&lt;br /&gt;
| RockClimbEntity&lt;br /&gt;
| An entity that the Player can use the field move Rock Climb on to get to hard to reach locations.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| TurningSign&lt;br /&gt;
| An entity that spins at the center (doesn't have to be sign).&lt;br /&gt;
Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity will spin on different axes.&lt;br /&gt;
* 0 - The entity will spin on the Y-axis.&lt;br /&gt;
* 1 - The entity will spin on the X-axis.&lt;br /&gt;
* 2 - The entity will spin on the Z-axis.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] specifying how fast the entity spins.&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| An entity that the Player can use the field move Surf on. The water animation consists of 4 groups of 3 frames, one group for each rotation.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the water animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight'',VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the first animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the optional fifth [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,0,16,16,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Waterfall&lt;br /&gt;
| An entity that the Player can use the field move Waterfall on to climb it. The waterfall animation consists of a horizontal sequence of 3 frames by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) and the second index (1) of the &amp;quot;TextureIndex&amp;quot; tag. Index 0 = Waterfall animation, Index 1 = Regular water animation.&lt;br /&gt;
| FrameX_WaterFall,FrameY_WaterFall,FrameWidth_WaterFall,FrameHeight_WaterFall'',FrameX_RegularWater,FrameY_RegularWater,FrameWidth_RegularWater,FrameHeight_RegularWater,VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 optional [http://en.wikipedia.org/wiki/Integer|Integer values] define the first frame of the first regular water animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the extra optional 10th [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| An entity that the Player can use the field move Whirlpool on to get past it. The whirlpool animation consists of a horizontal sequence of 4 frames.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the whirlpool animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight&amp;lt;br /&amp;gt;&lt;br /&gt;
The 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the animation and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RotationTile&lt;br /&gt;
| Spins the player around until they reach the direction specified in the &amp;quot;AdditionValue&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag it will or won't spin the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Spin the player&lt;br /&gt;
* 1 - Don't spin the player&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] corresponding to the direction to end the spin in.&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
|-&lt;br /&gt;
| DiveTile&lt;br /&gt;
| An entity that the Player can use the field move Dive on. Depending on the value of the &amp;quot;Action&amp;quot; tag, a different dialogue will be shown.&amp;lt;br/&amp;gt;&lt;br /&gt;
* 0 = The water seems to be really deep at this point.&lt;br /&gt;
* 1 = Light shines down from the surface.&lt;br /&gt;
* 2 = The boat's shadow is cast upon the ocean floor.&lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns&amp;lt;br/&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag, the distance that the player travels after using the field move changes.&lt;br /&gt;
* 0 = The player warps to the specified map and descends 4 units on the Y-axis. (Be sure to add 4 to the &amp;quot;Y_Position&amp;quot; argument of the warp.)&lt;br /&gt;
* 1 = The player ascends 4 units on the Y-axis before warping to the specified map.&lt;br /&gt;
* 2 = The player ascends 3 units on the Y-axis before warping to the specified map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,4.1,-1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AnimatedBlock&lt;br /&gt;
| An entity with textures that can have multiple frames of animation. Requires the &amp;quot;AnimationData&amp;quot; tag, which has to define at least one animation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each animation defined in the &amp;quot;AnimationData&amp;quot; tag corresponds to an index in the &amp;quot;TextureIndex&amp;quot; tag (the first animation replaces index 0, the second one 1 etc.).&lt;br /&gt;
| Needs to be set to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Models ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;ModelID&amp;quot; tag listed above. Any number not listed here gets treated as 0. The &amp;quot;TextureIndex&amp;quot; column shows what faces correspond to the values of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ModelID&lt;br /&gt;
! Model Name&lt;br /&gt;
! Description&lt;br /&gt;
! TextureIndex (Directions relative to default rotation 0)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Floor Model&lt;br /&gt;
| Flat horizontal surface, visible from above. Generally used by Floors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Block Model&lt;br /&gt;
| A cube with 5 sides (without the side facing down).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Slope Model&lt;br /&gt;
| A 45 degree slope, generally used by SlideBlock entities (like stairs).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,West,South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Bill Model&lt;br /&gt;
| A flat vertical surface, generally used by WallBill entities (like trees).&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sign Model&lt;br /&gt;
| A cube with 4 sides that is 0.25 units thick on the Z-axis (North/South).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by SignBlock entities.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Outside Corner Model&lt;br /&gt;
| A 45 degree counter-clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Inside Corner Model&lt;br /&gt;
| A 45 degree clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Ledge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ledge Outside Corner Model&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_West,Straight_South,Straight_South,Slope_East,Slope_East,Slope_North,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Water Edge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope,Slope]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Water Edge Inside Corner&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope_North,Slope_North,Slope_West,Slope_West]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Water Edge Outside Corner&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Cube Model&lt;br /&gt;
| A cube with 6 sides. The bottom side is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top,Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Cross Model&lt;br /&gt;
| Two flat vertical surfaces intersecting in their centers at 90 degree angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The second surface is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note that the second surface is actually made out of two rectangles which are each 0.5 unit wide.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[1stSurface,1stSurface,2ndSurface_South,2ndSurface_South,2ndSurface_North,2ndSurface_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Double Floor Model&lt;br /&gt;
| A flat horizontal surface, visible from above, with another flat horizontal surface 1 unit higher on the Y-axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[LowestSurface,LowestSurface,HighestSurface,HighestSurface]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Pyramid Model&lt;br /&gt;
| Four sloped triangles placed against each other in a pyramid shape.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[West,South,East,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Stairs Model&lt;br /&gt;
| A somewhat complex model that resembles two steps of a staircase.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;TextureIndex&amp;quot; column, Step1 is the lowest part of the stairs and Step2 is the highest part of the stairs on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Apart from Step2's west and east sides, which are 0.5 units in both width and height, and the backside, which is 1 unit in both width and height, the rest of the surfaces are 1 by 0.5 units in size.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Step1_South,Step1_South,Step1_Top,Step1_Top,Step2_South,Step2_South,Step2_Top,Step2_Top,BackSide_North,BackSide_North,Step1_West,Step1_West,Step2_West,Step2_West,Step1_East,Step1_East,Step2_East,Step2_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Diagonal Wall Model&lt;br /&gt;
| A flat diagonal vertical surface spreading across the full unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Half Diagonal Wall Model&lt;br /&gt;
|  A flat diagonal vertical surface spreading across half the unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.25z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Ledge Inside Corner Model&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Wall Model&lt;br /&gt;
| A flat vertical surface on one side of a single three-dimensional unit, essentially one side of ModelID 1.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Ceiling Model&lt;br /&gt;
| Flat horizontal surface, visible from below.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an NPC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;NPC&amp;quot;{NPC[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;TextureID&amp;quot;{Str[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Movement&amp;quot;{Str[]}}{&amp;quot;MoveRectangles&amp;quot;{RecArr[[]]}}{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the three dimensional starting position for the NPC.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the NPC.&lt;br /&gt;
| {&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[TexturePath]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the texture file of the NPC, relative from &amp;quot;Textures\NPC&amp;quot;, without the extension (including subfolders if any).&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also make the NPC use a Pokémon's texture by setting this value to the national dex number (and optional form) of the Pokémon and adding &amp;lt;nowiki&amp;gt;&amp;quot;[POKEMON|N]&amp;quot; or &amp;quot;[POKEMON|S]&amp;quot;&amp;lt;/nowiki&amp;gt; in front of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
N = Normal. S = Shiny.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|S]151]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of a shiny Mewtwo&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|N]26_alola]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of an Alolan Raichu.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[0-3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the NPC.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[0-2]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - As text to display when the player interacts with the NPC.&lt;br /&gt;
* 1 - As a script file to execute when the player interacts with the NPC (without extension, relative to &amp;quot;Data\Scripts&amp;quot;).&lt;br /&gt;
* 2 - As a script file to activate when the player is a certain distance from the NPC and within line of sight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[ScriptPathOrText]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contains the text or script to be interpreted as determined by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the value of the &amp;quot;Action&amp;quot; tag is 2, use the following format: {&amp;quot;AdditionalValue&amp;quot;{Str[Distance|ScriptPath'''|CheckCollision''']}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* Distance (Int) - The distance from the NPC to the player for the script to activate&lt;br /&gt;
* ScriptPath (Str) - The path to the script without extension, relative to &amp;quot;Data\Scripts&amp;quot;&lt;br /&gt;
* CheckCollision (Bool) - Whether to check if there are objects between the Tainer NPC and the player (Default = 1, can be left out).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[name]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the name of the NPC, which can be used by scripts.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[ID]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the scripting ID of the NPC, which can be used to change the NPC's properties.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Movement&amp;quot;{Str[movement type]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of movement the NPC will do:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall, or FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MoveRectangles&amp;quot;{recArr&amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allows the NPC to animate the walk cycle even when standing still.&lt;br /&gt;
| {&amp;quot;AnimateIdle&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this NPC would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the NPC changes directions, the model will rotate with it.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating a Shader ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Shader&amp;quot;{SHA[{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}]}}{&amp;quot;Shader&amp;quot;{SngArr[]}}{&amp;quot;StopOnContact&amp;quot;{Bool[]}}{&amp;quot;DayTime&amp;quot;{IntArr[]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional Position for the shader to start from.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional space originating from the position affected by the shader.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[Red,Green,Blue]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how much darker or brighter the colors of the entities affected by the Shader should be.&lt;br /&gt;
However, instead of ranging from 0 - 255, like with regular RGB colors, each of the color channel values range from -5 to 0 to 5. When a value is below 0, that color channel gets darker. If a value is above 0 that color channel gets brighter.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[0.5,0.5,0.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;StopOnContact&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tells the shader if it shouldn't effect faces which have a face between it and the source.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{IntArr[timeIDs]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| A list of [http://en.wikipedia.org/wiki/Integer Integer numbers] (0-3) representing the time of day that the shader will be applied.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Always&lt;br /&gt;
* 1 - Night&lt;br /&gt;
* 2 - Morning&lt;br /&gt;
* 3 - Day&lt;br /&gt;
* 4 - Evening&lt;br /&gt;
| If this tag is left empty, it will always apply the shader.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding an OffsetMap ==&lt;br /&gt;
=== What is an OffsetMap? ===&lt;br /&gt;
An OffsetMap is a regular map file that can be used to make it seem like two different maps are connected.&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's say you're on a map called &amp;quot;City&amp;quot;, and you have another map called &amp;quot;Route&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
While you're on the City map, you could have Route as an OffsetMap next to it so you don't see just the sky at the edge of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
One thing to note is that you cannot interact with any entity in an OffsetMap. You can't walk on floors, interact with NPCs, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
How often the entities on an OffsetMap are updated is affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;OffsetMap&amp;quot;{MAP[{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;Map&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define an OffsetMap with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as the offset, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the offset map to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Structure ==&lt;br /&gt;
=== What is a Structure? ===&lt;br /&gt;
A Structure is a regular map file that can be used to place multiple copies of groups of entities more efficiently.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike an OffsetMap, you can interact with any entity on the Structure, as when it's added to the map, it essentially becomes part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
This can be useful for similar looking buildings or anything else that might be useful to reuse in a different place.&amp;lt;br /&amp;gt;&lt;br /&gt;
Structures are not affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Structure&amp;quot;{Str[{&amp;quot;Map&amp;quot;{Str[]}}{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;AddNPC&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as a structure, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the structure to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AddNPC&amp;quot;{Bool[value]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether the NPCs (if any) in the structure should also be added. Value can be 1 (true) or 0 (false).&lt;br /&gt;
| {&amp;quot;AddNPC&amp;quot;{Bool[0]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Backdrop ==&lt;br /&gt;
=== What is a Backdrop? ===&lt;br /&gt;
When you want to cover a large area with water, grass (changing per season), a specific texture or a custom animation, a Backdrop would probably be the thing you need.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike regular (floor or water) entities, you can't walk or surf on them, but it only needs to load a texture or animation once, reducing the time needed to load a map with a lot of water.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is important to note that when placing these, you should subtract '''0.5''' from each of the position values.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Backdrop&amp;quot;{BAC[{&amp;quot;Position&amp;quot;{sngArr[]}}{&amp;quot;Size&amp;quot;{intArr[]}}{&amp;quot;Rotation&amp;quot;{sngArr[]}}{&amp;quot;Type&amp;quot;{str[]}}{&amp;quot;TexturePath&amp;quot;{str[]}}{&amp;quot;Texture&amp;quot;{rec[]}}{&amp;quot;Trigger&amp;quot;{str[]}}{&amp;quot;FrameCount&amp;quot;{int[]}}{&amp;quot;AnimationSpeed&amp;quot;{int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{sngArr[x,y,z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position for the backdrop. Don't forget to subtract '''0.5''' from each of the position values.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{intArr[x,z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units of space the Backdrop should cover.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{sngArr[x,y,z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|  Determines a three-dimensional rotation of the Backdrop in radians (3.1415 = a 180 degrees rotation).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Type&amp;quot;{str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of texture that this Backdrop should have. It can be one of the following values:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Water '''(uses the animation texture at the following path: &amp;quot;Backdrops\Water&amp;quot;, relative to the Textures folder, including subfolders if any)'''&lt;br /&gt;
* Grass '''(uses one of the four frames of the texture at the following path: &amp;quot;Textures\Backdrops\Grass.png&amp;quot;, relative to the Textures folder, including subfolders if any)'''&lt;br /&gt;
* Texture '''(uses the texture as defined by the TexturePath and Texture tags)'''&lt;br /&gt;
* Animation '''(uses the texture as defined by the TexturePath and Texture tags, horizontally dividing the texture by the value of the FrameCount tag and also using the AnimationSpeed tag)'''&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Backdrop will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Backdrop will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Trigger&amp;quot;{str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| If this tag is added, depending on the value, the Backdrop will appear or disappear based on the OffsetMap Quality setting in the options menu. It can be one of the following values:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Offset '''(Appears when OffsetMaps are enabled)'''&lt;br /&gt;
* NotOffset '''(Appears when OffsetMaps are disabled)'''&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;FrameCount&amp;quot;{int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only necessary when using the &amp;quot;Animation&amp;quot; Type. Determines how many frames are in the texture horizontally. If left empty it will default to 3.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;FrameCount&amp;quot;{int[3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationSpeed&amp;quot;{int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only necessary when using the &amp;quot;Animation&amp;quot; Type. Determines how fast the animation progresses. If left empty it will default to the current WaterSpeed as determined by the GameMode or a ContentPack.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationSpeed&amp;quot;{int[4]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .poke files ==&lt;br /&gt;
The .poke files decide which wild Pokémon are available in each map, how they are encountered, at what levels they are, what time of the day they appear, and how often they appear.&lt;br /&gt;
&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{#1|#2|#3|#4|#5,#6}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Explanation ===&lt;br /&gt;
==== #1 ====&lt;br /&gt;
Encounter Method (Int): Determines how the Pokémon is encountered. There are currently 7 options:&lt;br /&gt;
* 0 - Grass/Floor&lt;br /&gt;
* 1 - Headbutt trees&lt;br /&gt;
* 2 - Surf&lt;br /&gt;
* 3 - Old Rod&lt;br /&gt;
* 31 - Good Rod&lt;br /&gt;
* 32 - Super Rod&lt;br /&gt;
* 5 - Rock Smash&lt;br /&gt;
&lt;br /&gt;
==== #2 ====&lt;br /&gt;
Pokémon Identification: The [[Pokemon_Code|Pokémon Code]] or the National Dex number of the Pokémon which can also included a form suffix at the end. e.g. &amp;quot;26_alola&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== #3 ====&lt;br /&gt;
Encounter Chance (Int): Determines how easy it will be to find the Pokémon. The higher the number the more likely it will be. The chance is determined as the individual Pokémon's chance over the sum of all relevant (time and encounter method) chances.&lt;br /&gt;
&lt;br /&gt;
==== #4 ====&lt;br /&gt;
Encounter Time (Int): Determines when this Pokémon will be available. There are 5 options:&lt;br /&gt;
* -1 - All times.&lt;br /&gt;
* 0 - Night.&lt;br /&gt;
* 1 - Morning.&lt;br /&gt;
* 2 - Day.&lt;br /&gt;
* 3 - Evening.&lt;br /&gt;
&lt;br /&gt;
==== #5 ====&lt;br /&gt;
Level Minimum (Int): Determines the minimum level the Pokémon can appear at.&lt;br /&gt;
&lt;br /&gt;
==== #6 ====&lt;br /&gt;
Level Maximum (Int): Determines the maximum level the Pokémon can appear at. If the Pokémon should only appear at one level this number should be the same as #5.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59970</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59970"/>
		<updated>2026-05-25T09:46:34Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added some 0.61 stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maps folder is located inside the Data folder in your GameMode's ContentPath and contains all the map files that are used to run your GameMode.&lt;br /&gt;
&lt;br /&gt;
The files contain many lines of code. Each line of code is a single object or group of map objects, also known as entities, which each can have a range of tags describing their characteristics.&lt;br /&gt;
&lt;br /&gt;
== A general note to all GameMode Mappers (MUST READ) ==&lt;br /&gt;
This page has been updated for Pokémon 3D v0.60.&lt;br /&gt;
If you feel like something is missing from this page, feel free to notify us in our [https://discord.gg/vzkZm9FpwX Discord Server]&lt;br /&gt;
&lt;br /&gt;
If you are a GameMode Mapper or trying to be one, we Recommend you to download Notepad++ and our [https://pokemon3d.net/resource/e120b1c3-57c2-401b-8fe7-6f0755627d64 Syntax Highlighting] as it makes it easier to read the map files and find typos.&lt;br /&gt;
&lt;br /&gt;
If you find something on this page that doesn't work the way you'd expect it to be, it might be a bug. Try asking us on our [https://discord.gg/vzkZm9FpwX Discord Server].&amp;lt;br /&amp;gt;Make sure to include the game version you're running and state clearly what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
You are free to create your folder structure in any way you'd like, though it's recommended to follow some kind of logical pattern.&lt;br /&gt;
For example:&lt;br /&gt;
 ''RegionName\''&lt;br /&gt;
     Cities\&lt;br /&gt;
         ''CityName\''&lt;br /&gt;
             PlayerHouse1F.dat&lt;br /&gt;
             PlayerHouse2F.dat&lt;br /&gt;
             Lab.dat&lt;br /&gt;
             Main.dat&lt;br /&gt;
     Routes\&lt;br /&gt;
         ''Route5\''&lt;br /&gt;
            DayCare.dat&lt;br /&gt;
         Route1.dat&lt;br /&gt;
         Route2.dat&lt;br /&gt;
         Route3.dat&lt;br /&gt;
         Route4.dat&lt;br /&gt;
         Route5.dat&lt;br /&gt;
&lt;br /&gt;
=== Important info / definition of certain things before we get started ===&lt;br /&gt;
&lt;br /&gt;
Distance in Pokémon 3D (and in the documentation) is measured in &amp;quot;units&amp;quot;. A unit is equal to the distance that the Player moves when they take a single step.&lt;br /&gt;
A single three-dimensional unit can be compared to a cube that is 1x1x1 units in size.&lt;br /&gt;
&lt;br /&gt;
By default, the Argument Types are:&lt;br /&gt;
* Str [String] (Strings are defined as letters or symbols)&lt;br /&gt;
* Int [Integer] (Integers are defined as [http://en.wikipedia.org/wiki/Integer Integer numbers])&lt;br /&gt;
* Sng [Single/Float] (Singles/Floats are defined as [http://en.wikipedia.org/wiki/Real_number Real numbers], which may include decimals.)&lt;br /&gt;
* Bool [Boolean] (Booleans are defined as 0 or 1, e.g. Bool[0] = False &amp;amp; Bool[1] = True)&lt;br /&gt;
* Rec [Rectangle] (Rectangles are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. Rec[0,0,16,16])&lt;br /&gt;
* RecArr [Rectangle Array] (Rectangle Arrays are defined as an array of Rectangles, e.g. RecArr[[0,0,16,16][16,0,16,16]])&lt;br /&gt;
* IntArr [Integer Array] (Integer Arrays are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. IntArr[1,2,1])&lt;br /&gt;
* SngArr [Single Array] (Single Arrays are defined as an array of [http://en.wikipedia.org/wiki/Real_number Real numbers], e.g. SngArr[0.5,0.5,0.75])&lt;br /&gt;
* IntArr2D [Animation Array] (Animation Arrays are slightly more complex. They are defined as one or multiple array of [http://en.wikipedia.org/wiki/Integer Integer numbers] and are only relevant to AnimatedBlock entities. Their format is: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn]])&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If part of an argument or value looks like this: '''bold text''', it's optional.&lt;br /&gt;
&lt;br /&gt;
== Creating a Map ==&lt;br /&gt;
To create a map file, create a new regular text file and change its extension to '''.dat''' instead of '''.txt'''.&lt;br /&gt;
Then, you need to define its tags. You can do so by adding these templates to the start of the text file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Level&amp;quot;{LEV[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;MusicLoop&amp;quot;{Str[]}}{&amp;quot;WildPokemon&amp;quot;{Bool[]}}{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}{&amp;quot;CurrentRegion&amp;quot;{Str[]}}{&amp;quot;RegionalForm&amp;quot;{Str[]}}{&amp;quot;HiddenAbility&amp;quot;{Int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Actions&amp;quot;{LEV[{&amp;quot;CanTeleport&amp;quot;{Bool[]}}{&amp;quot;CanDig&amp;quot;{Bool[]}}{&amp;quot;CanFly&amp;quot;{Bool[]}}{&amp;quot;RideType&amp;quot;{Int[]}}{&amp;quot;EnvironmentType&amp;quot;{Int[]}}{&amp;quot;Weather&amp;quot;{Int[]}}{&amp;quot;Season&amp;quot;{Int[]}}{&amp;quot;Lighting&amp;quot;{Int[]}}{&amp;quot;DayTime&amp;quot;{Int[]}}{&amp;quot;IsDark&amp;quot;{Bool[]}}{&amp;quot;IsAurora&amp;quot;{Bool[]}}{&amp;quot;Terrain&amp;quot;{Str[]}}{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}{&amp;quot;MapScript&amp;quot;{Str[]}}{&amp;quot;RadioChannels&amp;quot;{Str[]}}{&amp;quot;BattleMap&amp;quot;{Str[]}}{&amp;quot;SurfingBattleMap&amp;quot;{Str[]}}{&amp;quot;SaveOnly&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define a map with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Level&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the map name, displays in the upper left corner of the screen when first arriving at the place.&amp;lt;br /&amp;gt;Used to determine if a Pokémon evolves there, e.g. {&amp;quot;Name&amp;quot;{Str[Pallet Town]}}.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the default background music for the map.&amp;lt;br /&amp;gt;Be sure to write the name of the music file&amp;lt;br /&amp;gt;(relative to the Songs folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if wild Pokémon should be able to appear anywhere on the map (not just in tall grass or water).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether the first Pokémon in the Player's team should appear behind the Player on the map or not.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what region or regions the map should be considered to be a part of.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto,Kanto]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what regional forms are available on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[Alola]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the chance of a Hidden Ability being on a wild Pokémon for this map. The value can range from 0 - 100.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Actions&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon should be able to use the field move Teleport on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Dig on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Fly on this map.&lt;br /&gt;
Tip: If you have two maps, both with the &amp;quot;CanFly&amp;quot; Tag set to 1,&lt;br /&gt;
you can warp from one to the other using a WarpBlock&lt;br /&gt;
without having the &amp;quot;enter&amp;quot; sound effect play.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon can use the field move Ride on this map.&lt;br /&gt;
* 0 = Can only use Ride (or the Bicycle) if both or either of the &amp;quot;CanDig&amp;quot; and &amp;quot;CanFly&amp;quot; Tags on the current map are true.&lt;br /&gt;
* 1 = Can use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 2 = Cannot use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 3 = Can use Ride (or the Bicycle) on this map, but can't dismount/stop once started.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the environment (sky/background) of the map.&lt;br /&gt;
* 0 - Outside&lt;br /&gt;
* 1 - Inside&lt;br /&gt;
* 2 - Cave&lt;br /&gt;
* 3 - Darkness&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Weather of the map.&lt;br /&gt;
* 0 - Random based on the season&lt;br /&gt;
* 1 - Clear&lt;br /&gt;
* 2 - Rain&lt;br /&gt;
* 3 - Snow&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Sunny&lt;br /&gt;
* 6 - Fog&lt;br /&gt;
* 7 - Thunderstorm&lt;br /&gt;
* 8 - Sandstorm&lt;br /&gt;
* 9 - Ash&lt;br /&gt;
* 10 - Blizzard&lt;br /&gt;
* 11 - Mist&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Season&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the current in-game season until another map has its Season tag set to -1 or when a script changes it.&lt;br /&gt;
* -1 = The season from the current month&lt;br /&gt;
* 0 = Always Winter&lt;br /&gt;
* 1 = Always Spring&lt;br /&gt;
* 2 = Always Summer&lt;br /&gt;
* 3 = Always Fall&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the lighting of the map.&lt;br /&gt;
* 0 = Use the lighting corresponding to the current time of day.&lt;br /&gt;
* 1 = Disable lighting&lt;br /&gt;
* 2 = Always Night&lt;br /&gt;
* 3 = Always Morning&lt;br /&gt;
* 4 = Always Day&lt;br /&gt;
* 5 = Always Evening&lt;br /&gt;
* 6 = Disabled lighting, but everything is darker, just like when the EnvironmentType is set to 3 (Darkness).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the time of day to use for the Outside sky/background and default lighting.&lt;br /&gt;
* 0 = Use the DayTime corresponding to the current time of day.&lt;br /&gt;
* 1 = Always Night&lt;br /&gt;
* 2 = Always Morning&lt;br /&gt;
* 3 = Always Day&lt;br /&gt;
* 4 = Always Evening&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a darkness screen overlay should appear while on this map that requires the field move Flash to get rid of.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Outside sky/background texture should be the Aurora Borealis texture on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the terrain type of the map.&lt;br /&gt;
* Plain&lt;br /&gt;
* Sand&lt;br /&gt;
* Cave&lt;br /&gt;
* Rock&lt;br /&gt;
* TallGrass&lt;br /&gt;
* LongGrass&lt;br /&gt;
* PondWater&lt;br /&gt;
* SeaWater&lt;br /&gt;
* Underwater&lt;br /&gt;
* DistortionWorld&lt;br /&gt;
* Puddles&lt;br /&gt;
* Snow&lt;br /&gt;
* Magma&lt;br /&gt;
* PvPBattle&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[Plain]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the map is a Safari Zone.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adding one or more of the following strings to this tag (separated by commas) will prevent players from accessing those menus.&lt;br /&gt;
* PokeGear&lt;br /&gt;
* Pokedex&lt;br /&gt;
* Pokemon&lt;br /&gt;
* Bag&lt;br /&gt;
* TrainerCard&lt;br /&gt;
* Options&lt;br /&gt;
* Save&lt;br /&gt;
* StartMenu '''(All menus except the Pokégear interface)'''&lt;br /&gt;
* All '''(Every menu including the Pokégear interface)'''&lt;br /&gt;
* None '''(Default value if left empty)'''&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[None]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the data used in a bug catching contest.&lt;br /&gt;
You can use this template: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[EndContestMenuScript,CheckRemainingBallsMenuScript,RemainingBallsItemName]}}&amp;lt;code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[NationalPark\End_Contest_Menu,NationalPark\Sport_Balls,Sport Balls]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MapScript&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the script to run when the Player enters this map.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines which Radio Channel frequencies can be used on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[13.5,20.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value''' (All channels are available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Map that is visible in the background during regular battles and optionally its offset position. The following formats are valid:&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''MapName,xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''Mapname'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an Entity ==&lt;br /&gt;
There are 3 Entity types that you can define: Floor, Entity and EntityField.&lt;br /&gt;
&lt;br /&gt;
Floors are objects that show the game where Players and NPCs can walk. They always use ModelID 0, this cannot be changed. More information about ModelIDs can be found [[#Types of Models|here]].&lt;br /&gt;
Also important to note is that while the other two entity types can use multiple texture rectangles within the same object using the &amp;quot;Textures&amp;quot; tag with a RectArr argument, Floors can only have one texture rectangle and use the &amp;quot;Texture&amp;quot; tag with a Rec argument instead.&lt;br /&gt;
The Position tag of a Floor also uses an Integer Array (IntArr) argument instead of a Single Array (SngArr) argument. More information about argument types can be found [[#Important info / definition of certain things before we get started|here]].&lt;br /&gt;
&lt;br /&gt;
To create a Floor, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Floor&amp;quot;{ENT[{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{IntArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Texture&amp;quot;{Rec[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Remove&amp;quot;{Bool[]}}{&amp;quot;hasSnow&amp;quot;{Bool[]}}{&amp;quot;hasSand&amp;quot;{Bool[]}}{&amp;quot;isIce&amp;quot;{Bool[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are the Entity and EntityField object types.&lt;br /&gt;
Entity objects can be virtually anything. Walls, ceilings, trees, trains, televisions, mountains, you name it! A lot of the things you see in Pokémon 3D are made out of Entity objects.&lt;br /&gt;
Entity and EntityField objects are defined in almost the same way. The only difference is that the EntityField objects require the {&amp;quot;Size&amp;quot;{IntArr[]}} tag, with which you can place multiple objects at the same time using only a single object definition.&lt;br /&gt;
You can add the {&amp;quot;Size&amp;quot;{IntArr[]}} tag to a regular Entity object, but it won't do anything.&lt;br /&gt;
&lt;br /&gt;
To create an Entity object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Entity&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create an EntityField object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;EntityField&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define an Entity with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
Argument values written in bold (e.g. ''Argument'') are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Floor will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{Rec[0,32,16,16]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the floor(s) that are covered by this floor should be removed (including this Floor).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in snow when it's snowing.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in sand during a sandstorm.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this Floor causes the Player to slide until it reaches another non-ice floor or an entity that it cannot pass through.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Entity &amp;amp; EntityField only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EntityID&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what type this entity is, what happens when the Player interacts with it, how it reacts to surroundings and how it's displayed. You can find the possible types and what they do [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[X,Y,Width,Height]'''[X,Y,Width,Height]...''']]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part(s) of the texture file that the Entity or EntityField will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[0,0,32,32][0,32,16,16]]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Face0,'''Face1,Face2,Face3,...''']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Determines which texture rectangle defined by the &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[]]}}&amp;lt;/code&amp;gt; tag is used for which triangle shaped face of the model, starting from 0. Rectangles are made out of 2 triangle shaped faces.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the entity.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Steps&amp;quot;{SngArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only works for EntityFields. Places each entity of an EntityField at a specified interval. If the Position tag is set to &amp;quot;0,0,0&amp;quot;, the Size tag is set to &amp;quot;7,1&amp;quot; and the Steps tag is set to &amp;quot;2,1&amp;quot;, they will be placed at 0, 2, 4 and 6 on the X axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Collision&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Player and NPCs can walk through this entity (0) or not (1).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the basic model to use for this entity, which defines the amount of faces that the &amp;quot;TextureIndex&amp;quot; tag can use. More information about ModelIDs can be found [[#Types of Models|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that if the entity has a 3D Model assigned to it through the &amp;quot;ModelPath&amp;quot; tag, the basic model from this tag will be invisible.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted depending on what the &amp;quot;EntityID&amp;quot; is set to.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what happens when the Player interacts or collides with or walks against the entity. What that is, is affected by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines a three-dimensional rotation of the entity in radians (3.1415 = a 180 degrees rotation).&amp;lt;br /&amp;gt;&lt;br /&gt;
Adding this tag to an entity overrides the &amp;quot;Rotation&amp;quot; tag.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines during which season(s) this entity will be added to the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple seasons can be included by separating the numbers with commas(&amp;quot;,&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this entity would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the &amp;quot;ModelID&amp;quot; tag is set to 3, the 3D Model will rotate towards the camera, just like a WallBill would.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationData&amp;quot;{IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,&amp;lt;br /&amp;gt;AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn][...]]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the animation sequence properties of the &amp;quot;AnimatedBlock&amp;quot; entity type. It can contain multiple animation definitions, which will be played in sequence.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also need to set the &amp;quot;AdditionalValue&amp;quot; tag to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Routes]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[80,176,16,16,1,6,18,0,0]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor, Entity &amp;amp; EntityField ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what the scripting ID is of this entity. With scripts, you can change the properties of any entity that uses the same scripting ID.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units the EntityField/Floor should cover. If you don't need objects placed above each other, you can use just 2 [http://en.wikipedia.org/wiki/Integer Integer numbers] instead of 3. &lt;br /&gt;
| * Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position of the Entities/Floors.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Entities/Floors will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[Routes]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Entities/Floors are visible (1) or not (0).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the Entities/Floors.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the color palette texture file that will be applied to Entities/Floors (relative to the Seasons folder inside the Textures folder, including other subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[PlantColoring]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that only the parts of the Entity/Floor texture that use the following colors will be replaced:&amp;lt;br /&amp;gt;&lt;br /&gt;
 #FFFFFF   #AAAAAA&lt;br /&gt;
 #555555   #000000&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Entities ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;EntityID&amp;quot; tag listed above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! EntityID&lt;br /&gt;
! Description&lt;br /&gt;
! Possible &amp;quot;AdditionalValue&amp;quot; Argument Values&lt;br /&gt;
|-&lt;br /&gt;
| WallBlock&lt;br /&gt;
| A basic entity (doesn't have to be wall). Can only be viewed from the outside of the object (or from one side if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Cube or AllSidesObject&lt;br /&gt;
| Similar to a WallBlock but can also be viewed from the inside of the object (or from both sides if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| WallBill&lt;br /&gt;
| An entity that always shows one texture and rotates to face the Player.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| SignBlock&lt;br /&gt;
| An entity that either displays text or activates a script when the Player interacts with it.&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message&lt;br /&gt;
* 1 - Activates the script file at the path specified in the &amp;quot;AdditionalValue&amp;quot; tag.&lt;br /&gt;
* 2 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
|-&lt;br /&gt;
| WarpBlock&lt;br /&gt;
| An entity that transports the Player to a different map and/or different position. &lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns,''AccessDirections''&amp;lt;br /&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
* AccessDirections (IntArr) = Directions from which the Player can access the warpblock, seperated by &amp;quot;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,0.1,-1,0,1|2|3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlideBlock&lt;br /&gt;
| Functions like a staircase, makes the Player go 1 unit upward and 2 units forward.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Step&lt;br /&gt;
| Functions as a ledge that the Player can jump over.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ApricornPlant&lt;br /&gt;
| A plant that the Player can get Apricorns from.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] defining which Apricorn the plant has.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - White&lt;br /&gt;
* 1 - Black&lt;br /&gt;
* 2 - Pink&lt;br /&gt;
* 3 - Blue&lt;br /&gt;
* 4 - Red&lt;br /&gt;
* 5 - Green&lt;br /&gt;
* 6 - Yellow&lt;br /&gt;
|-&lt;br /&gt;
| LoamySoil&lt;br /&gt;
| A spot to grow a berry in.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| CutTree&lt;br /&gt;
| An entity that the Player can use the field move Cut on to temporarily remove it.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| HeadbuttTree&lt;br /&gt;
| An entity that the Player can use the field move Headbutt on, after which the Player may encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Grass&lt;br /&gt;
| When the Player walks through this entity, the Player may encounter a wild Pokémon, generally used for Tall Grass.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ItemObject&lt;br /&gt;
| An Item that can be picked up by the Player. Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity functions differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - The visibility of the item is the same as the &amp;quot;Visible&amp;quot; tag of the entity. The Player cannot walk through the entity.&lt;br /&gt;
* 1 - The item is invisible and the Player can walk through the entity.&lt;br /&gt;
* 2 - Unless the Player has a Mega Bracelet, the item will be invisible, the Player will be able to walk through the entity and the Player won't be able to pick it up. After obtaining the Mega Bracelet, sparkles will appear at the location of the entity. The animation used for the sparkles can be changed by using the &amp;quot;AnimationData&amp;quot; tag listed above.&lt;br /&gt;
| int,int - The first [http://en.wikipedia.org/wiki/Integer Integer number] is the unique identifier for the item on that map (each ItemObject entity should have a unique identifier).&amp;lt;br /&amp;gt;&lt;br /&gt;
The second [http://en.wikipedia.org/wiki/Integer Integer number] is the item's ID (check the [[Items]] page for possible item IDs).&lt;br /&gt;
|-&lt;br /&gt;
| ScriptBlock&lt;br /&gt;
| A special entity that can do various things, like triggering a script or displaying a text message when the Player walks through it or interacts with it.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you don't want the ScriptBlock to be activated from all directions, you can add the accepted Player rotations to the &amp;quot;AdditionalValue&amp;quot; tag, separated with commas before the actual script/text message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,2,PathToScript]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&lt;br /&gt;
* 0 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Automatically invisible.&lt;br /&gt;
* 1 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when clicked on.&lt;br /&gt;
* 2 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message when clicked on.&lt;br /&gt;
* 3 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
* 4 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Can also be visible.&lt;br /&gt;
|-&lt;br /&gt;
| SmashRock&lt;br /&gt;
| An entity that the Player can use the field move Rock Smash on to temporarily remove it. May also cause the Player to encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthRock&lt;br /&gt;
| An entity that the Player can use the field move Strength on to be able to push it to another location.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthTrigger&lt;br /&gt;
| An entity that activates a script when a StrengthRock entity is pushed onto it.&lt;br /&gt;
| Bool,Bool,Str - The first boolean value determines if the StrengthRock entity is removed immediately when it touches the entity. The second boolean value determines if the StrengthRock entity will no longer be loaded when entering the map. The string value is the script file that is activated when the StrengthRock entity touches the StrengthTrigger entity.&lt;br /&gt;
|-&lt;br /&gt;
| RockClimbEntity&lt;br /&gt;
| An entity that the Player can use the field move Rock Climb on to get to hard to reach locations.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| TurningSign&lt;br /&gt;
| An entity that spins at the center (doesn't have to be sign).&lt;br /&gt;
Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity will spin on different axes.&lt;br /&gt;
* 0 - The entity will spin on the Y-axis.&lt;br /&gt;
* 1 - The entity will spin on the X-axis.&lt;br /&gt;
* 2 - The entity will spin on the Z-axis.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] specifying how fast the entity spins.&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| An entity that the Player can use the field move Surf on. The water animation consists of 4 groups of 3 frames, one group for each rotation.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the water animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight'',VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the first animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the optional fifth [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,0,16,16,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Waterfall&lt;br /&gt;
| An entity that the Player can use the field move Waterfall on to climb it. The waterfall animation consists of a horizontal sequence of 3 frames by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) and the second index (1) of the &amp;quot;TextureIndex&amp;quot; tag. Index 0 = Waterfall animation, Index 1 = Regular water animation.&lt;br /&gt;
| FrameX_WaterFall,FrameY_WaterFall,FrameWidth_WaterFall,FrameHeight_WaterFall'',FrameX_RegularWater,FrameY_RegularWater,FrameWidth_RegularWater,FrameHeight_RegularWater,VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 optional [http://en.wikipedia.org/wiki/Integer|Integer values] define the first frame of the first regular water animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the extra optional 10th [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| An entity that the Player can use the field move Whirlpool on to get past it. The whirlpool animation consists of a horizontal sequence of 4 frames.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the whirlpool animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight&amp;lt;br /&amp;gt;&lt;br /&gt;
The 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the animation and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RotationTile&lt;br /&gt;
| Spins the player around until they reach the direction specified in the &amp;quot;AdditionValue&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag it will or won't spin the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Spin the player&lt;br /&gt;
* 1 - Don't spin the player&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] corresponding to the direction to end the spin in.&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
|-&lt;br /&gt;
| DiveTile&lt;br /&gt;
| An entity that the Player can use the field move Dive on. Depending on the value of the &amp;quot;Action&amp;quot; tag, a different dialogue will be shown.&amp;lt;br/&amp;gt;&lt;br /&gt;
* 0 = The water seems to be really deep at this point.&lt;br /&gt;
* 1 = Light shines down from the surface.&lt;br /&gt;
* 2 = The boat's shadow is cast upon the ocean floor.&lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns&amp;lt;br/&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag, the distance that the player travels after using the field move changes.&lt;br /&gt;
* 0 = The player warps to the specified map and descends 4 units on the Y-axis. (Be sure to add 4 to the &amp;quot;Y_Position&amp;quot; argument of the warp.)&lt;br /&gt;
* 1 = The player ascends 4 units on the Y-axis before warping to the specified map.&lt;br /&gt;
* 2 = The player ascends 3 units on the Y-axis before warping to the specified map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,4.1,-1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AnimatedBlock&lt;br /&gt;
| An entity with textures that can have multiple frames of animation. Requires the &amp;quot;AnimationData&amp;quot; tag, which has to define at least one animation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each animation defined in the &amp;quot;AnimationData&amp;quot; tag corresponds to an index in the &amp;quot;TextureIndex&amp;quot; tag (the first animation replaces index 0, the second one 1 etc.).&lt;br /&gt;
| Needs to be set to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Models ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;ModelID&amp;quot; tag listed above. Any number not listed here gets treated as 0. The &amp;quot;TextureIndex&amp;quot; column shows what faces correspond to the values of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ModelID&lt;br /&gt;
! Model Name&lt;br /&gt;
! Description&lt;br /&gt;
! TextureIndex (Directions relative to default rotation 0)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Floor Model&lt;br /&gt;
| Flat horizontal surface, visible from above. Generally used by Floors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Block Model&lt;br /&gt;
| A cube with 5 sides (without the side facing down).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Slope Model&lt;br /&gt;
| A 45 degree slope, generally used by SlideBlock entities (like stairs).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,West,South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Bill Model&lt;br /&gt;
| A flat vertical surface, generally used by WallBill entities (like trees).&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sign Model&lt;br /&gt;
| A cube with 4 sides that is 0.25 units thick on the Z-axis (North/South).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by SignBlock entities.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Outside Corner Model&lt;br /&gt;
| A 45 degree counter-clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Inside Corner Model&lt;br /&gt;
| A 45 degree clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Ledge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ledge Outside Corner Model&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_West,Straight_South,Straight_South,Slope_East,Slope_East,Slope_North,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Water Edge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope,Slope]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Water Edge Inside Corner&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope_North,Slope_North,Slope_West,Slope_West]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Water Edge Outside Corner&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Cube Model&lt;br /&gt;
| A cube with 6 sides. The bottom side is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top,Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Cross Model&lt;br /&gt;
| Two flat vertical surfaces intersecting in their centers at 90 degree angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The second surface is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note that the second surface is actually made out of two rectangles which are each 0.5 unit wide.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[1stSurface,1stSurface,2ndSurface_South,2ndSurface_South,2ndSurface_North,2ndSurface_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Double Floor Model&lt;br /&gt;
| A flat horizontal surface, visible from above, with another flat horizontal surface 1 unit higher on the Y-axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[LowestSurface,LowestSurface,HighestSurface,HighestSurface]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Pyramid Model&lt;br /&gt;
| Four sloped triangles placed against each other in a pyramid shape.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[West,South,East,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Stairs Model&lt;br /&gt;
| A somewhat complex model that resembles two steps of a staircase.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;TextureIndex&amp;quot; column, Step1 is the lowest part of the stairs and Step2 is the highest part of the stairs on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Apart from Step2's west and east sides, which are 0.5 units in both width and height, and the backside, which is 1 unit in both width and height, the rest of the surfaces are 1 by 0.5 units in size.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Step1_South,Step1_South,Step1_Top,Step1_Top,Step2_South,Step2_South,Step2_Top,Step2_Top,BackSide_North,BackSide_North,Step1_West,Step1_West,Step2_West,Step2_West,Step1_East,Step1_East,Step2_East,Step2_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Diagonal Wall Model&lt;br /&gt;
| A flat diagonal vertical surface spreading across the full unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Half Diagonal Wall Model&lt;br /&gt;
|  A flat diagonal vertical surface spreading across half the unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.25z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Ledge Inside Corner Model&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Wall Model&lt;br /&gt;
| A flat vertical surface on one side of a single three-dimensional unit, essentially one side of ModelID 1.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Ceiling Model&lt;br /&gt;
| Flat horizontal surface, visible from below.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an NPC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;NPC&amp;quot;{NPC[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;TextureID&amp;quot;{Str[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Movement&amp;quot;{Str[]}}{&amp;quot;MoveRectangles&amp;quot;{RecArr[[]]}}{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the three dimensional starting position for the NPC.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the NPC.&lt;br /&gt;
| {&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[TexturePath]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the texture file of the NPC, relative from &amp;quot;Textures\NPC&amp;quot;, without the extension (including subfolders if any).&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also make the NPC use a Pokémon's texture by setting this value to the national dex number (and optional form) of the Pokémon and adding &amp;lt;nowiki&amp;gt;&amp;quot;[POKEMON|N]&amp;quot; or &amp;quot;[POKEMON|S]&amp;quot;&amp;lt;/nowiki&amp;gt; in front of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
N = Normal. S = Shiny.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|S]151]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of a shiny Mewtwo&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|N]26_alola]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of an Alolan Raichu.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[0-3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the NPC.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[0-2]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - As text to display when the player interacts with the NPC.&lt;br /&gt;
* 1 - As a script file to execute when the player interacts with the NPC (without extension, relative to &amp;quot;Data\Scripts&amp;quot;).&lt;br /&gt;
* 2 - As a script file to activate when the player is a certain distance from the NPC and within line of sight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[ScriptPathOrText]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contains the text or script to be interpreted as determined by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the value of the &amp;quot;Action&amp;quot; tag is 2, use the following format: {&amp;quot;AdditionalValue&amp;quot;{Str[Distance|ScriptPath'''|CheckCollision''']}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* Distance (Int) - The distance from the NPC to the player for the script to activate&lt;br /&gt;
* ScriptPath (Str) - The path to the script without extension, relative to &amp;quot;Data\Scripts&amp;quot;&lt;br /&gt;
* CheckCollision (Bool) - Whether to check if there are objects between the Tainer NPC and the player (Default = 1, can be left out).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[name]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the name of the NPC, which can be used by scripts.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[ID]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the scripting ID of the NPC, which can be used to change the NPC's properties.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Movement&amp;quot;{Str[movement type]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of movement the NPC will do:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall, or FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MoveRectangles&amp;quot;{recArr&amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allows the NPC to animate the walk cycle even when standing still.&lt;br /&gt;
| {&amp;quot;AnimateIdle&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this NPC would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the NPC changes directions, the model will rotate with it.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating a Shader ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Shader&amp;quot;{SHA[{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}]}}{&amp;quot;Shader&amp;quot;{SngArr[]}}{&amp;quot;StopOnContact&amp;quot;{Bool[]}}{&amp;quot;DayTime&amp;quot;{IntArr[]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional Position for the shader to start from.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional space originating from the position affected by the shader.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[Red,Green,Blue]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how much darker or brighter the colors of the entities affected by the Shader should be.&lt;br /&gt;
However, instead of ranging from 0 - 255, like with regular RGB colors, each of the color channel values range from -5 to 0 to 5. When a value is below 0, that color channel gets darker. If a value is above 0 that color channel gets brighter.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[0.5,0.5,0.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;StopOnContact&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tells the shader if it shouldn't effect faces which have a face between it and the source.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{IntArr[timeIDs]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| A list of [http://en.wikipedia.org/wiki/Integer Integer numbers] (0-3) representing the time of day that the shader will be applied.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Always&lt;br /&gt;
* 1 - Night&lt;br /&gt;
* 2 - Morning&lt;br /&gt;
* 3 - Day&lt;br /&gt;
* 4 - Evening&lt;br /&gt;
| If this tag is left empty, it will always apply the shader.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding an OffsetMap ==&lt;br /&gt;
=== What is an OffsetMap? ===&lt;br /&gt;
An OffsetMap is a regular map file that can be used to make it seem like two different maps are connected.&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's say you're on a map called &amp;quot;City&amp;quot;, and you have another map called &amp;quot;Route&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
While you're on the City map, you could have Route as an OffsetMap next to it so you don't see just the sky at the edge of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
One thing to note is that you cannot interact with any entity in an OffsetMap. You can't walk on floors, interact with NPCs, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
How often the entities on an OffsetMap are updated is affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;OffsetMap&amp;quot;{MAP[{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;Map&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define an OffsetMap with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as the offset, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the offset map to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Structure ==&lt;br /&gt;
=== What is a Structure? ===&lt;br /&gt;
A Structure is a regular map file that can be used to place multiple copies of groups of entities more efficiently.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike an OffsetMap, you can interact with any entity on the Structure, as when it's added to the map, it essentially becomes part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
This can be useful for similar looking buildings or anything else that might be useful to reuse in a different place.&amp;lt;br /&amp;gt;&lt;br /&gt;
Structures are not affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Structure&amp;quot;{Str[{&amp;quot;Map&amp;quot;{Str[]}}{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;AddNPC&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as a structure, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the structure to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AddNPC&amp;quot;{Bool[value]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether the NPCs (if any) in the structure should also be added. Value can be 1 (true) or 0 (false).&lt;br /&gt;
| {&amp;quot;AddNPC&amp;quot;{Bool[0]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .poke files ==&lt;br /&gt;
The .poke files decide which wild Pokémon are available in each map, how they are encountered, at what levels they are, what time of the day they appear, and how often they appear.&lt;br /&gt;
&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{#1|#2|#3|#4|#5,#6}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Explanation ===&lt;br /&gt;
==== #1 ====&lt;br /&gt;
Encounter Method (Int): Determines how the Pokémon is encountered. There are currently 7 options:&lt;br /&gt;
* 0 - Grass/Floor&lt;br /&gt;
* 1 - Headbutt trees&lt;br /&gt;
* 2 - Surf&lt;br /&gt;
* 3 - Old Rod&lt;br /&gt;
* 31 - Good Rod&lt;br /&gt;
* 32 - Super Rod&lt;br /&gt;
* 5 - Rock Smash&lt;br /&gt;
&lt;br /&gt;
==== #2 ====&lt;br /&gt;
Pokémon Identification: The [[Pokemon_Code|Pokémon Code]] or the National Dex number of the Pokémon which can also included a form suffix at the end. e.g. &amp;quot;26_alola&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== #3 ====&lt;br /&gt;
Encounter Chance (Int): Determines how easy it will be to find the Pokémon. The higher the number the more likely it will be. The chance is determined as the individual Pokémon's chance over the sum of all relevant (time and encounter method) chances.&lt;br /&gt;
&lt;br /&gt;
==== #4 ====&lt;br /&gt;
Encounter Time (Int): Determines when this Pokémon will be available. There are 5 options:&lt;br /&gt;
* -1 - All times.&lt;br /&gt;
* 0 - Night.&lt;br /&gt;
* 1 - Morning.&lt;br /&gt;
* 2 - Day.&lt;br /&gt;
* 3 - Evening.&lt;br /&gt;
&lt;br /&gt;
==== #5 ====&lt;br /&gt;
Level Minimum (Int): Determines the minimum level the Pokémon can appear at.&lt;br /&gt;
&lt;br /&gt;
==== #6 ====&lt;br /&gt;
Level Maximum (Int): Determines the maximum level the Pokémon can appear at. If the Pokémon should only appear at one level this number should be the same as #5.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59969</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59969"/>
		<updated>2026-05-16T09:56:57Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fix Super Potion and Hyper Potion HP values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Polkadot Bow|A pink bow. A certain Pokémon likes this item.|100|Standard|No}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Content_Packs&amp;diff=59965</id>
		<title>Content Packs</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Content_Packs&amp;diff=59965"/>
		<updated>2026-05-09T15:25:37Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added PokeModelScale and PokeModelRotation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== What is a Content Pack? ==&lt;br /&gt;
A Content Pack is a bundle of files stored in a folder inside the &amp;quot;ContentPacks&amp;quot; directory that can change the following:&lt;br /&gt;
*Music&lt;br /&gt;
*Sounds&lt;br /&gt;
*Textures&lt;br /&gt;
*Fonts&lt;br /&gt;
*Models&lt;br /&gt;
&lt;br /&gt;
You can have multiple Content Packs activated which will replace the content that they find in descending order.&amp;lt;br /&amp;gt;&lt;br /&gt;
Content Packs are essentially a way to customize the game experience without altering any game features.&amp;lt;br /&amp;gt;&lt;br /&gt;
All changes done by Content Packs are aesthetic.&lt;br /&gt;
&lt;br /&gt;
== Preparation, directories and in-game activation ==&lt;br /&gt;
In order to properly create a Content Pack, you should create a new offline save game, get a Pokémon on that and then enable the SandBoxMode for that save game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can do that by opening the player.dat file inside the folder with your Player's name in the &amp;quot;Save&amp;quot; directory using a text editor like Notepad.&amp;lt;br /&amp;gt;&lt;br /&gt;
All Content Packs are located in the ContentPacks directory, and each Content Pack is represented by a directory with a file named &amp;quot;info.dat&amp;quot; in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Content Packs can be used with online save games.&lt;br /&gt;
[[File:Contentpackmenu0-59.png|thumb|right|Content Pack Menu in v0.59]]&lt;br /&gt;
&lt;br /&gt;
=== Adding Content Packs ===&lt;br /&gt;
*Step 1: Put the desired Content Pack inside the &amp;quot;ContentPacks&amp;quot; folder (if it's in a .zip file, extract it)&lt;br /&gt;
*Step 2: In the Main Menu, go to the &amp;quot;Options&amp;quot; button on the far left, then to the button &amp;quot;Content Packs&amp;quot;.&lt;br /&gt;
*Step 3: Select the Content Pack you want to enable in the list on the left, press the button &amp;quot;Enable&amp;quot; on the right, then press the &amp;quot;Apply&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
== Basic Structure ==&lt;br /&gt;
A Content Pack consists of at least a folder in the ContentPacks directory and a text file called &amp;quot;info.dat&amp;quot; inside of it as well as an optional &amp;quot;exceptions.dat&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want to add content files like music and textures to the ContentPack, the game searches the ContentPack folders as if they were the &amp;quot;Content&amp;quot; folder of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means if you have a file located in &amp;quot;Content\Textures\test.png&amp;quot; and you want to replace that file with your own version, you put that file here: &amp;quot;ContentPacks\&amp;lt;YourContentPack&amp;gt;\Textures\test.png&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Any exceptions will be listed in the &amp;quot;exceptions.dat&amp;quot; file. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Content Pack can replace all textures (.png/.xnb), music (.ogg, .mp3 and .wma) and sound effect files (.wav/.xnb) inside the original Content folder of the game, except the &amp;quot;GameJolt&amp;quot; logo which will always be loaded through the original Content folder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Control Files ==&lt;br /&gt;
Content Packs can contain 2 special text files, The required info.dat and the optional exceptions.dat.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;info.dat&amp;quot; file ===&lt;br /&gt;
The info.dat file consists of 3 lines of text:&lt;br /&gt;
&amp;lt;pre&amp;gt;The version of your Content Pack.&lt;br /&gt;
The name of your Content Pack.&lt;br /&gt;
Additional information about your Content Pack. (use &amp;lt;br /&amp;gt; or ~ to make a new line )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None of these have to contain the intended information.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;exceptions.dat&amp;quot; file ===&lt;br /&gt;
The exceptions.dat file lists specific special changes to the existing textures. They come in 3 types:&lt;br /&gt;
&lt;br /&gt;
==== Scaling an entire texture ====&lt;br /&gt;
This is for when you want to increase the resolution of an entire texture file. It needs the folder path relative to the Content Folder and a multiplier to scale the texture by, for example:&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|2 &amp;lt;/pre&amp;gt;&lt;br /&gt;
You can even use a decimal number between 0 and 1, e.g.:&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|0.5 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When this Content Pack is active all texture calls to the given texture file will be scaled appropriately.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For the above example:&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|32,48,16,16 &amp;lt;/pre&amp;gt;&lt;br /&gt;
will be converted to&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|64,96,32,32 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Replacing a specific part of a texture ====&lt;br /&gt;
This is for when you want a specific part of a texture to be replaced with another:&lt;br /&gt;
&amp;lt;pre&amp;gt; OldFolder\OldTextureName|x,y,width,height|NewFolder\NewTextureName|x,y,width,height &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When this texture pack is active all texture calls for the specified &amp;quot;old&amp;quot; texture will be replaced by the &amp;quot;new&amp;quot; one.&lt;br /&gt;
&lt;br /&gt;
As an example:&lt;br /&gt;
&amp;lt;pre&amp;gt; Textures\Routes|0,32,16,16|Textures\House|16,48,16,8 &amp;lt;/pre&amp;gt;&lt;br /&gt;
Every time the 16x16 area of Textures\Routes starting at 0,32 is called it will instead be replaced by the 16x8 area of Textures\House starting at 16,48&amp;lt;br /&amp;gt;&lt;br /&gt;
This will not impact any reference that isn't EXACTLY the given old reference&amp;lt;br /&amp;gt;&lt;br /&gt;
e.g.: Textures\Routes 0,32,16,8 will not be replaced in any way unless a different line is given to account for it specifically.&lt;br /&gt;
&lt;br /&gt;
==== Changing the speed at which water animates ====&lt;br /&gt;
&amp;lt;pre&amp;gt; WaterSpeed|8 &amp;lt;/pre&amp;gt;&lt;br /&gt;
The default speed at which water animates is 8. If you want the water to change textures slower, decrease the value and if you want it to go faster, increase the value.&lt;br /&gt;
Example: &amp;lt;pre&amp;gt; WaterSpeed|5 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Changing the scale and rotation of the Pokémon models during battle ====&lt;br /&gt;
&amp;lt;pre&amp;gt; PokeModelScale|1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
Changing this value will multiply the scale of the Pokémon models with that amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; PokeModelRotation|0,0  &amp;lt;/pre&amp;gt;&lt;br /&gt;
Changing these values (first value = X Rotation, second value = Z Rotation) will add that amount to the Pokémon's rotation. The values are radians (not degrees).&lt;br /&gt;
&lt;br /&gt;
{{Pokemon3D}}&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59964</id>
		<title>GameMode.dat</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59964"/>
		<updated>2026-05-09T12:25:28Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fixed some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
Every [[Game Modes|Game Mode]] must contain a GameMode.dat file which gives the player details about the Game Mode, defines the folders in which the game should look for content, defines the rules of the Game Mode, and tells the game what to do when a new game is started with the Game Mode.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
The following example is made by the game after the game has been started once.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|Kolben&lt;br /&gt;
Description|The normal game mode.&lt;br /&gt;
Version|0.61&lt;br /&gt;
Author|Kolben Games&lt;br /&gt;
MapPath|\Content\Data\maps\&lt;br /&gt;
ScriptPath|\Content\Data\Scripts\&lt;br /&gt;
PokeFilePath|\Content\Data\maps\poke\&lt;br /&gt;
PokémonDataPath|\Content\Pokémon\Data\&lt;br /&gt;
ContentPath|\Content\&lt;br /&gt;
LocalizationsPath|\Content\Localization\&lt;br /&gt;
WaterSpeed|4&lt;br /&gt;
GameRules|(MaxLevel|100)(OnlyCaptureFirst|0)(ForceRename|0)(DeathInsteadOfFaint|0)(CanUseHealItems|1)(Difficulty|0)(LockDifficulty|0)(GameOverAt0Pokemon|0)(CanGetAchievements|1)(ShowFollowPokemon|1)(RandomFollowItemPickup|1)(OverworldPoison|0)(SavingDisabled|0)(SingleUseTM|0)(CanForgetHM|0)(CoinCaseCap|0)(GainExpAfterCatch|1)(ShinyRate|4096)(LevelMultiplier|1.0)&lt;br /&gt;
HardGameRules|(OverworldPoison|1)(LevelMultiplier|1.1)&lt;br /&gt;
SuperHardGameRules|(LevelMultiplier|1.2)&lt;br /&gt;
StartMap|newgame\intro0.dat&lt;br /&gt;
StartPosition|6,3,7&lt;br /&gt;
StartYaw|0&lt;br /&gt;
StartPitch|-0.3&lt;br /&gt;
StartRotation|1.570796&lt;br /&gt;
StartScript|startscript\main&lt;br /&gt;
StartLocationName|Your Room&lt;br /&gt;
StartDialogue|&lt;br /&gt;
StartColor|59,123,165&lt;br /&gt;
PokémonAppear|0&lt;br /&gt;
IntroMusic|welcome&lt;br /&gt;
IntroType|1&lt;br /&gt;
SkinColors|245;26;33,26;245;48,255;208;16,248;176;32,248;216;88,152;27;8,8;46;152,8;143;152,148;52;145,56;88;200,216;96;112,56;88;152,239;90;156&lt;br /&gt;
SkinFiles|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinNames|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinGenders|Male,Female,Female,Male,Female,Male,Female,Male,Female,Male,Female,Male,Female&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
Putting '''$Mode''' into a file path will include the file path of GameMode.dat.&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GameMode.dat is in \GameModes\Example\&lt;br /&gt;
The content for the Game Mode 'Example' is in \GameModes\Example\Content\&lt;br /&gt;
To have the Game Mode work properly you must add this line:&lt;br /&gt;
ContentPath|$Mode\Content\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Name&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name to be listed in info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Description&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A brief description of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Version&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the current version of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Author&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the author of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| MapPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for map files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| ScriptPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for script filesrelative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokeFilePath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the [[Maps#.poke_files|wild encounter definition files]] relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonDataPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the Pokémon definition files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| ContentPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the general content files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| LocalizationsPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the localization files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| WaterSpeed&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The speed at which water should animate (4 is the default value since v0.61).&lt;br /&gt;
|-&lt;br /&gt;
| GameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Easy&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by higher difficulties.&lt;br /&gt;
|-&lt;br /&gt;
| HardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by the highest difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| SuperHardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Super Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&lt;br /&gt;
|-&lt;br /&gt;
| StartMap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the map that should be loaded at the start of the intro cutscene (relative to the MapPath, including subfolders if any).&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the map where the player will be placed after the intro cutscene (relative to the MapPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartPosition&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the position that the camera should have at the start of the intro cutscene.&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the position that the player should have in the StartMap after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartRotation&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartYaw&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartPitch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the pitch rotation (up/down) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartScript&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A script that the game should execute every time a save file using the Game Mode is started and also when starting a new game (relative to the ScriptPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartLocationName&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name that pops up in the top left corner at the start of the game.&lt;br /&gt;
|-&lt;br /&gt;
| StartDialogue&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Defines the dialogue during the introduction with Prof Oak. Leaving it blank uses the default dialogue. &lt;br /&gt;
|-&lt;br /&gt;
| StartColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the color of the background during the intro.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonAppear&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the Pokémon to appear during the intro. 0 = random.&lt;br /&gt;
|-&lt;br /&gt;
| IntroMusic&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Name of the music file to play during the intro (relative to the Songs folder, including subfolders if any) without the extension.&lt;br /&gt;
|-&lt;br /&gt;
| IntroType&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the type of intro that the Game Mode should use. 1 = 3D Intro (which allows for more creative freedom but requires scripting), 0 = 2D Intro (easier to use, but allows for less creative freedom)&lt;br /&gt;
|-&lt;br /&gt;
| SkinColors&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The color of the transparent background to display for each skin when selecting a skin for your trainer. The Red, Green and Blue (RGB) values are separated by semicolons (;) while each set of background colors is separated by commas (,).&lt;br /&gt;
|-&lt;br /&gt;
| SkinFiles&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The file names of the skins a player can choose from (relative to the &amp;quot;Textures\NPC&amp;quot; folder, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| SkinNames&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The default names for each skin to display when selecting a skin for your trainer.&lt;br /&gt;
|-&lt;br /&gt;
| SkinGenders&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The gender of each skin you can select. Using the &amp;lt;code&amp;gt;&amp;lt;player.gender&amp;gt;&amp;lt;/code&amp;gt; script construct Game Mode creators can display different dialogue depending on the player's gender.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
Multiple different Game Rules can be set to change the game play.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! GameRule (with default value)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| (MaxLevel&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;100)&lt;br /&gt;
| Sets the maximum level a Pokémon can reach.&lt;br /&gt;
|-&lt;br /&gt;
| (OnlyCaptureFirst&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, only allows the player to catch the first Pokémon that the player encounters in a location.&lt;br /&gt;
|-&lt;br /&gt;
| (ForceRename&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, forces the player to rename their Pokémon upon receiving/catching one.&lt;br /&gt;
|-&lt;br /&gt;
| (DeathInsteadOfFaint&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, Pokémon that faint in and outside of battle are removed from the party.&lt;br /&gt;
|-&lt;br /&gt;
| (CanUseHealItems&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, allows the player to use healing items.&lt;br /&gt;
|-&lt;br /&gt;
| (Difficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the default difficulty of the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Easy, 1 = Hard, 2 = Super Hard.&lt;br /&gt;
|-&lt;br /&gt;
| (LockDifficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, locks the difficulty to the value in the &amp;quot;Difficulty&amp;quot; Game Rule.&lt;br /&gt;
|-&lt;br /&gt;
| (GameOverAt0Pokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, ends the game if a player has no Pokémon in their party after a battle or when the last Pokémon in their party faint in the overworld due to poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| (CanGetAchievements&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, prevents the player from getting achievements.&lt;br /&gt;
|-&lt;br /&gt;
| (ShowFollowPokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the game won't show the first Pokémon in the player's party walking behind the player.&lt;br /&gt;
|-&lt;br /&gt;
| (RandomFollowItemPickup&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the pokémon following the player won't randomly pick up items while walking around.&lt;br /&gt;
|-&lt;br /&gt;
| (OverworldPoison&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the behaviour of poison on Pokémon while outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Pokémon don't receive poison damage outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
1 = Pokémon lose 1 HP every 4 steps if they are poisoned, but are cured when they have 1 HP left.&amp;lt;/br&amp;gt;&lt;br /&gt;
2 = Pokémon lose 1 HP every 4 steps if they are poisoned until they faint at 0 HP.&lt;br /&gt;
|-&lt;br /&gt;
| (SavingDisabled&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, prevents the player from saving their game.&lt;br /&gt;
|-&lt;br /&gt;
| (SingleUseTM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that TMs can only be used once, after which they are removed from the inventory.&lt;br /&gt;
|-&lt;br /&gt;
| (CanForgetHM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that HM moves can be forgotten.&lt;br /&gt;
|-&lt;br /&gt;
| (CoinCaseCap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to anything higher than 0, the player can't earn more coins than that by playing Voltorb Flip.&lt;br /&gt;
|-&lt;br /&gt;
| (GainExpAfterCatch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, the player's Pokémon will also gain Exp. Points when catching a Pokémon instead of only when defeating one.&lt;br /&gt;
|-&lt;br /&gt;
| (ShinyRate&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;4096)&lt;br /&gt;
| Sets the shiny rate for the GameMode before applying multipliers (from items for example).&lt;br /&gt;
|-&lt;br /&gt;
| (LevelMultiplier&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1.0)&lt;br /&gt;
| Sets the level multiplier for Pokémon in wild and trainer battles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Mode.png ==&lt;br /&gt;
If an image is included with the Game Mode in the same location as the GameMode.dat and named &amp;quot;GameMode.png&amp;quot; it will display in the background when the Game Mode is selected in the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
And if an image is included with the Game Mode in that same location and named &amp;quot;MainMenu.png&amp;quot; it will display in the background when the save file using the Game Mode is selected in the main menu.&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59963</id>
		<title>GameMode.dat</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59963"/>
		<updated>2026-05-09T12:23:11Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Update info for use with 0.61&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
Every [[Game Modes|Game Mode]] must contain a GameMode.dat file which gives the player details about the Game Mode, defines the folders in which the game should look for content, defines the rules of the Game Mode, and tells the game what to do when a new game is started with the Game Mode.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
The following example is made by the game after the game has been started once.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|Kolben&lt;br /&gt;
Description|The normal game mode.&lt;br /&gt;
Version|0.61&lt;br /&gt;
Author|Kolben Games&lt;br /&gt;
MapPath|\Content\Data\maps\&lt;br /&gt;
ScriptPath|\Content\Data\Scripts\&lt;br /&gt;
PokeFilePath|\Content\Data\maps\poke\&lt;br /&gt;
PokémonDataPath|\Content\Pokémon\Data\&lt;br /&gt;
ContentPath|\Content\&lt;br /&gt;
LocalizationsPath|\Content\Localization\&lt;br /&gt;
WaterSpeed|4&lt;br /&gt;
GameRules|(MaxLevel|100)(OnlyCaptureFirst|0)(ForceRename|0)(DeathInsteadOfFaint|0)(CanUseHealItems|1)(Difficulty|0)(LockDifficulty|0)(GameOverAt0Pokemon|0)(CanGetAchievements|1)(ShowFollowPokemon|1)(RandomFollowItemPickup|1)(OverworldPoison|0)(SavingDisabled|0)(SingleUseTM|0)(CanForgetHM|0)(CoinCaseCap|0)(GainExpAfterCatch|1)(ShinyRate|4096)(LevelMultiplier|1.0)&lt;br /&gt;
HardGameRules|(OverworldPoison|1)(LevelMultiplier|1.1)&lt;br /&gt;
SuperHardGameRules|(LevelMultiplier|1.2)&lt;br /&gt;
StartMap|newgame\intro0.dat&lt;br /&gt;
StartPosition|6,3,7&lt;br /&gt;
StartYaw|0&lt;br /&gt;
StartPitch|-0.3&lt;br /&gt;
StartRotation|1.570796&lt;br /&gt;
StartScript|startscript\main&lt;br /&gt;
StartLocationName|Your Room&lt;br /&gt;
StartDialogue|&lt;br /&gt;
StartColor|59,123,165&lt;br /&gt;
PokémonAppear|0&lt;br /&gt;
IntroMusic|welcome&lt;br /&gt;
IntroType|1&lt;br /&gt;
SkinColors|245;26;33,26;245;48,255;208;16,248;176;32,248;216;88,152;27;8,8;46;152,8;143;152,148;52;145,56;88;200,216;96;112,56;88;152,239;90;156&lt;br /&gt;
SkinFiles|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinNames|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinGenders|Male,Female,Female,Male,Female,Male,Female,Male,Female,Male,Female,Male,Female&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Name&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name to be listed in info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Description&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A brief description of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Version&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the current version of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Author&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the author of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| MapPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for map files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| ScriptPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for script filesrelative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokeFilePath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the [[Maps#.poke_files|wild encounter definition files]] relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonDataPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the Pokémon definition files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| ContentPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the general content files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| LocalizationsPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the localization files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your Game Mode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| WaterSpeed&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The speed at which water should animate (4 is the default value since v0.61).&lt;br /&gt;
|-&lt;br /&gt;
| GameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Easy&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by higher difficulties.&lt;br /&gt;
|-&lt;br /&gt;
| HardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by the highest difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| SuperHardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Super Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&lt;br /&gt;
|-&lt;br /&gt;
| StartMap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the map that should be loaded at the start of the intro cutscene (relative to the MapPath, including subfolders if any).&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the map where the player will be placed after the intro cutscene (relative to the MapPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartPosition&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the position that the camera should have at the start of the intro cutscene.&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the position that the player should have in the StartMap after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartRotation&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartYaw&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartPitch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the pitch rotation (up/down) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartScript&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A script that the game should execute every time a save file using the Game Mode is started and also when starting a new game (relative to the ScriptPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartLocationName&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name that pops up in the top left corner at the start of the game.&lt;br /&gt;
|-&lt;br /&gt;
| StartDialogue&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Defines the dialogue during the introduction with Prof Oak. Leaving it blank uses the default dialogue. &lt;br /&gt;
|-&lt;br /&gt;
| StartColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the color of the background during the intro.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonAppear&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the Pokémon to appear during the intro. 0 = random.&lt;br /&gt;
|-&lt;br /&gt;
| IntroMusic&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Name of the music file to play during the intro (relative to the Songs folder, including subfolders if any) without the extension.&lt;br /&gt;
|-&lt;br /&gt;
| IntroType&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the type of intro that the Game Mode should use. 1 = 3D Intro (which allows for more creative freedom but requires scripting), 0 = 2D Intro (easier to use, but allows for less creative freedom)&lt;br /&gt;
|-&lt;br /&gt;
| SkinColors&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The color of the transparent background to display for each skin when selecting a skin for your trainer. The Red, Green and Blue (RGB) values are separated by semicolons (;) while each set of background colors is separated by commas (,).&lt;br /&gt;
|-&lt;br /&gt;
| SkinFiles&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The file names of the skins a player can choose from (relative to the &amp;quot;Textures\NPC&amp;quot; folder, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| SkinNames&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The default names for each skin to display when selecting a skin for your trainer.&lt;br /&gt;
|-&lt;br /&gt;
| SkinGenders&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The gender of each skin you can select. Using the &amp;lt;code&amp;gt;&amp;lt;player.gender&amp;gt;&amp;lt;/code&amp;gt; script construct Game Mode creators can display different dialogue depending on the player's gender.&lt;br /&gt;
|}&lt;br /&gt;
Putting '''$Mode''' into a file path will include the file path of GameMode.dat.&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GameMode.dat is in \GameModes\Example\&lt;br /&gt;
The content for the Game Mode 'Example' is in \GameModes\Example\Contents\&lt;br /&gt;
To have the Game Mode work properly you must add this line:&lt;br /&gt;
ContentPath|$Mode\Contents\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
Multiple different Game Rules can be set to change the game play.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! GameRule (with default value)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| (MaxLevel&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;100)&lt;br /&gt;
| Sets the maximum level a Pokémon can reach.&lt;br /&gt;
|-&lt;br /&gt;
| (OnlyCaptureFirst&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, only allows the player to catch the first Pokémon that the player encounters in a location.&lt;br /&gt;
|-&lt;br /&gt;
| (ForceRename&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, forces the player to rename their Pokémon upon receiving/catching one.&lt;br /&gt;
|-&lt;br /&gt;
| (DeathInsteadOfFaint&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, Pokémon that faint in and outside of battle are removed from the party.&lt;br /&gt;
|-&lt;br /&gt;
| (CanUseHealItems&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, allows the player to use healing items.&lt;br /&gt;
|-&lt;br /&gt;
| (Difficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the default difficulty of the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Easy, 1 = Hard, 2 = Super Hard.&lt;br /&gt;
|-&lt;br /&gt;
| (LockDifficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, locks the difficulty to the value in the &amp;quot;Difficulty&amp;quot; Game Rule.&lt;br /&gt;
|-&lt;br /&gt;
| (GameOverAt0Pokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, ends the game if a player has no Pokémon in their party after a battle or when the last Pokémon in their party faint in the overworld due to poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| (CanGetAchievements&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, prevents the player from getting achievements.&lt;br /&gt;
|-&lt;br /&gt;
| (ShowFollowPokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the game won't show the first Pokémon in the player's party walking behind the player.&lt;br /&gt;
|-&lt;br /&gt;
| (RandomFollowItemPickup&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the pokémon following the player won't randomly pick up items while walking around.&lt;br /&gt;
|-&lt;br /&gt;
| (OverworldPoison&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the behaviour of poison on Pokémon while outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Pokémon don't receive poison damage outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
1 = Pokémon lose 1 HP every 4 steps if they are poisoned, but are cured when they have 1 HP left.&amp;lt;/br&amp;gt;&lt;br /&gt;
2 = Pokémon lose 1 HP every 4 steps if they are poisoned until they faint at 0 HP.&lt;br /&gt;
|-&lt;br /&gt;
| (SavingDisabled&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, prevents the player from saving their game.&lt;br /&gt;
|-&lt;br /&gt;
| (SingleUseTM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that TMs can only be used once, after which they are removed from the inventory.&lt;br /&gt;
|-&lt;br /&gt;
| (CanForgetHM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that HM moves can be forgotten.&lt;br /&gt;
|-&lt;br /&gt;
| (CoinCaseCap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to anything higher than 0, the player can't earn more coins than that by playing Voltorb Flip.&lt;br /&gt;
|-&lt;br /&gt;
| (GainExpAfterCatch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, the player's Pokémon will also gain Exp. Points when catching a Pokémon instead of only when defeating one.&lt;br /&gt;
|-&lt;br /&gt;
| (ShinyRate&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;4096)&lt;br /&gt;
| Sets the shiny rate for the GameMode before applying multipliers (from items for example).&lt;br /&gt;
|-&lt;br /&gt;
| (LevelMultiplier&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1.0)&lt;br /&gt;
| Sets the level multiplier for Pokémon in wild and trainer battles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Mode.png ==&lt;br /&gt;
If an image is included with the Game Mode in the same location as the GameMode.dat and named &amp;quot;GameMode.png&amp;quot; it will display in the background when the Game Mode is selected in the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
And if an image is included with the Game Mode in that same location and named &amp;quot;MainMenu.png&amp;quot; it will display in the background when the save file using the Game Mode is selected in the main menu.&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:GoldKnowledgeEmblem.png&amp;diff=59962</id>
		<title>File:GoldKnowledgeEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:GoldKnowledgeEmblem.png&amp;diff=59962"/>
		<updated>2026-05-09T11:52:02Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:GoldKnowledgeEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:GoldAbilityEmblem.png&amp;diff=59961</id>
		<title>File:GoldAbilityEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:GoldAbilityEmblem.png&amp;diff=59961"/>
		<updated>2026-05-09T11:51:36Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:GoldAbilityEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SilverKnowledgeEmblem.png&amp;diff=59960</id>
		<title>File:SilverKnowledgeEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SilverKnowledgeEmblem.png&amp;diff=59960"/>
		<updated>2026-05-09T11:50:25Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:SilverKnowledgeEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SilverAbilityEmblem.png&amp;diff=59959</id>
		<title>File:SilverAbilityEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SilverAbilityEmblem.png&amp;diff=59959"/>
		<updated>2026-05-09T11:49:22Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:SilverAbilityEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Ranks_and_Emblems&amp;diff=59958</id>
		<title>Ranks and Emblems</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Ranks_and_Emblems&amp;diff=59958"/>
		<updated>2026-05-09T11:48:41Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Silver and Gold Luck emblems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the implementation of online mode in 0.32 players started to gain points for things such as breeding, battleing, and even just walking around. these points allow the player to Level up, and, every five levels, change their trainer class and sprite. Also they can earn emblems that they can choose to display on their trainer card for other players to view.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Starting with the implementation of online mode in version 0.32 the [[player]]'s sprite was locked to a specific sprite depending on their Player Rank. The following ranks exist in the game as of version 0.33:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! '''Rank Name'''&lt;br /&gt;
! '''Level(pts)'''&lt;br /&gt;
! '''Male Sprite'''&lt;br /&gt;
! '''Female Sprite'''&lt;br /&gt;
{{PlayerSprites|M=Preschooler|LMin=1|Lmax=5|N=}}&lt;br /&gt;
{{PlayerSprites|M=School Kid|LMin=5|Lmax=10|N=}}&lt;br /&gt;
{{PlayerSprites|M=Youngster|F=Lass|LMin=10|Lmax=15|N=}}&lt;br /&gt;
{{PlayerSprites|M=Waiter|F=Waitress|LMin=15|Lmax=20|N=}}&lt;br /&gt;
{{PlayerSprites|M=Backpacker|LMin=20|Lmax=25|N=}}&lt;br /&gt;
{{PlayerSprites|M=Pokefan|LMin=25|Lmax=30|N=}}&lt;br /&gt;
{{PlayerSprites|M=Butler|F=Maid|LMin=30|Lmax=35|N=}}&lt;br /&gt;
{{PlayerSprites|M=Cheerleader|LMin=35|Lmax=40|N=}}&lt;br /&gt;
{{PlayerSprites|M=Clerk|LMin=40|Lmax=45|N=}}&lt;br /&gt;
{{PlayerSprites|M=Pokemon Breeder|LMin=45|Lmax=50|N=}}&lt;br /&gt;
{{PlayerSprites|M=Drummer|F=Guitarist|LMin=50|Lmax=55|N=}}&lt;br /&gt;
{{PlayerSprites|M=Cyclist|LMin=55|Lmax=60|N=}}&lt;br /&gt;
{{PlayerSprites|M=Rich Boy|F=Lady|LMin=60|Lmax=65|N=}}&lt;br /&gt;
{{PlayerSprites|M=Ranger|LMin=65|Lmax=70|N=}}&lt;br /&gt;
{{PlayerSprites|M=Athlete|LMin=70|Lmax=75|N=}}&lt;br /&gt;
{{PlayerSprites|M=Scientist|LMin=75|Lmax=80|N=}}&lt;br /&gt;
{{PlayerSprites|M=Doctor|F=Nurse|LMin=80|Lmax=85|N=}}&lt;br /&gt;
{{PlayerSprites|M=Gentleman|F=Socialite|LMin=85|Lmax=90|N=}}&lt;br /&gt;
{{PlayerSprites|M=Ace Trainer|LMin=90|Lmax=95|N=}}&lt;br /&gt;
{{PlayerSprites|M=Veteran|LMin=95|Lmax=100|N=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
In Online mode you can earn points for things like battling, breeding, and even just walking around.&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
! Points&amp;lt;br /&amp;gt;Earned&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Defeat a trainer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Defeat Wild Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Pick a Berry.&lt;br /&gt;
|-&lt;br /&gt;
| 1-10&lt;br /&gt;
| Level up a Pokemon. Points gained is the square root&amp;lt;br /&amp;gt;of the level rounded to the nearest whole number.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Find item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Walk 256 steps without closing the game&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Catch a Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Trade on the GTS.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Evolve Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Trade with npc.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Earn a badge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emblems ==&lt;br /&gt;
To change your emblem, go to your trainer card and use up/down arrow keys to switch through available emblems.&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Bronze'''&lt;br /&gt;
|-&lt;br /&gt;
| Alph&lt;br /&gt;
| [[File:AlphsEmblem.png|80px]]&lt;br /&gt;
| Solve the [[Ruins of Alph]] puzzles.&lt;br /&gt;
|-&lt;br /&gt;
| Material&lt;br /&gt;
| [[File:MaterialEmblem.png|80px]]&lt;br /&gt;
| Battle and defeat or catch the [[Pokémon_List/Gyarados#Special Appearances|Red Gyarados]] in the [[Lake of Rage]] to obtain the [[Red Scale]].&lt;br /&gt;
|-&lt;br /&gt;
| Cyber&lt;br /&gt;
| [[File:CyberEmblem.png|80px]]&lt;br /&gt;
| Trade on the GTS.&lt;br /&gt;
|-&lt;br /&gt;
| Mega&lt;br /&gt;
| [[File:MegaEmblem.png|80px]]&lt;br /&gt;
| Receive the Mega Bracelet from Professor Oak.&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&lt;br /&gt;
| [[File:ZephyrEmblem.png|80px]]&lt;br /&gt;
| Get the Zephyr-Badge from {{GL|Falkner}}.&lt;br /&gt;
|-&lt;br /&gt;
| Hive&lt;br /&gt;
| [[File:HiveEmblem.png|80px]]&lt;br /&gt;
| Get the Hive-Badge from {{GL|Bugsy}}.&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| [[File:PlainEmblem.png|80px]]&lt;br /&gt;
| Get the Plain-Badge from {{GL|Whitney}}.&lt;br /&gt;
|-&lt;br /&gt;
| Fog&lt;br /&gt;
| [[File:FogEmblem.png|80px]]&lt;br /&gt;
| Get the Fog-Badge from {{GL|Morty}}.&lt;br /&gt;
|-&lt;br /&gt;
| Storm&lt;br /&gt;
| [[File:StormEmblem.png|80px]]&lt;br /&gt;
| Get the Storm-Badge from {{GL|Chuck}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mineral&lt;br /&gt;
| [[File:MineralEmblem.png|80px]]&lt;br /&gt;
| Get the Mineral-Badge from {{GL|Jasmine}}.&lt;br /&gt;
|-&lt;br /&gt;
| Glacier&lt;br /&gt;
| [[File:GlacierEmblem.png|80px]]&lt;br /&gt;
| Get the Glacier-Badge from {{GL|Pryce}}.&lt;br /&gt;
|-&lt;br /&gt;
| Rising&lt;br /&gt;
| [[File:RisingEmblem.png|80px]]&lt;br /&gt;
| Get the Rising-Badge from {{GL|Clair}}.&lt;br /&gt;
|-&lt;br /&gt;
| Boulder&lt;br /&gt;
| [[File:BoulderEmblem.png|80px]]&lt;br /&gt;
| Get the Boulder-Badge from {{GL|Brock}}.&lt;br /&gt;
|-&lt;br /&gt;
| Cascade&lt;br /&gt;
| [[File:CascadeEmblem.png|80px]]&lt;br /&gt;
| Get the Cascade-Badge from {{GL|Misty}}.&lt;br /&gt;
|-&lt;br /&gt;
| Thunder&lt;br /&gt;
| [[File:ThunderEmblem.png|80px]]&lt;br /&gt;
| Get the Thunder-Badge from {{GL|Lt.Surge}}.&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| [[File:RainbowEmblem.png|80px]]&lt;br /&gt;
| Get the Rainbow-Badge from {{GL|Erika}}.&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| [[File:SoulEmblem.png|80px]]&lt;br /&gt;
| Get the Soul-Badge from {{GL|Janine}}.&lt;br /&gt;
|-&lt;br /&gt;
| Marsh&lt;br /&gt;
| [[File:MarshEmblem.png|80px]]&lt;br /&gt;
| Get the Marsh-Badge from {{GL|Sabrina}}.&lt;br /&gt;
|-&lt;br /&gt;
| Volcano&lt;br /&gt;
| [[File:VolcanoEmblem.png|80px]]&lt;br /&gt;
| Get the Volcano-Badge from {{GL|Blaine}}.&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| [[File:EarthEmblem.png|80px]]&lt;br /&gt;
| Get the Earth-Badge from {{GL|Blue}}.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Silver'''&lt;br /&gt;
|-&lt;br /&gt;
| Johto&lt;br /&gt;
| [[File:JohtoEmblem.png|80px]]&lt;br /&gt;
| Get all the badges from the [[places/Johto|Johto]] region.&lt;br /&gt;
|-&lt;br /&gt;
| Kanto&lt;br /&gt;
| [[File:KantoEmblem.png|80px]]&lt;br /&gt;
| Get all the badges from the [[places/Kanto|Kanto]] region.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary&lt;br /&gt;
| [[File:LegendaryEmblem.png|80px]]&lt;br /&gt;
| Have {{Pokemon|Ho-oh}}, {{Pokemon|Lugia}} and {{Pokemon|Suicune}} in your party.&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Star&lt;br /&gt;
| [[File:ShootingStarEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Jirachi}}&lt;br /&gt;
|-&lt;br /&gt;
| Genetics&lt;br /&gt;
| [[File:GeneticsEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Mewtwo}}.&lt;br /&gt;
|-&lt;br /&gt;
| Victorious&lt;br /&gt;
| [[File:VictoriousEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Victini}}.&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| [[File:EruptionEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Volcanion}}.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea&lt;br /&gt;
| [[File:DeepSeaEmblem.png|80px]]&lt;br /&gt;
| Find a mysterious egg at the bottom of the sea&lt;br /&gt;
|-&lt;br /&gt;
| Eggsplosion&lt;br /&gt;
| [[File:EggsplosionEmblem.png|80px]]&lt;br /&gt;
| Breed a Pokémon and pass down an egg move.&lt;br /&gt;
|-&lt;br /&gt;
| Mailman&lt;br /&gt;
| [[File:MailmanEmblem.png|80px]]&lt;br /&gt;
| Get all the available mail items in the game.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ability&lt;br /&gt;
| [[File:SilverAbilityEmblem.png|80px]]&lt;br /&gt;
| Defeat 21 trainers, including the Tower Tycoon, in a row in Battle Tower Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Knowledge&lt;br /&gt;
| [[File:SilverKnowledgeEmblem.png|80px]]&lt;br /&gt;
| Defeat 35 trainers, including the Factory Head, in a row in Battle Factory Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Luck&lt;br /&gt;
| [[File:SilverLuckEmblem.png|80px]]&lt;br /&gt;
| Go through 28 rooms, including the Pike Queen's room, in a row in Battle Pike Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Gold'''&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| [[File:ChampionEmblem.png|80px]]&lt;br /&gt;
| Defeat [[Lance]] to become the Champion.&lt;br /&gt;
|-&lt;br /&gt;
| Snow&lt;br /&gt;
| [[File:SnowEmblem.png|80px]]&lt;br /&gt;
| Defeat [[Red]] on Mt. Silver.&lt;br /&gt;
|-&lt;br /&gt;
| Eevee&lt;br /&gt;
| [[File:EeveeEmblem.png|80px]]&lt;br /&gt;
| Get the 8 eevolutions ({{Pokemon|Vaporeon}}, {{Pokemon|Flareon}}, {{Pokemon|Jolteon}}, {{Pokemon|Umbreon}}, {{Pokemon|Espeon}}, {{Pokemon|Leafeon}}, {{Pokemon|Glaceon}} and {{Pokemon|Sylveon}})&lt;br /&gt;
|-&lt;br /&gt;
| Stars&lt;br /&gt;
| [[File:StarsEmblem.png|80px]]&lt;br /&gt;
| Catch a shiny Pokémon (except a shiny {{Pokemon|Gyarados}}).&lt;br /&gt;
|-&lt;br /&gt;
| Heart Gold&lt;br /&gt;
| [[File:HeartGoldEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Ho-oh}}.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Silver&lt;br /&gt;
| [[File:SoulSilverEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Lugia}}.&lt;br /&gt;
|-&lt;br /&gt;
| Tao&lt;br /&gt;
| [[File:TaoEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Kyurem}}.&lt;br /&gt;
|-&lt;br /&gt;
| Ancestor&lt;br /&gt;
| [[File:AncestorEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Mew}}.&lt;br /&gt;
|-&lt;br /&gt;
| Time&lt;br /&gt;
| [[File:TimeEmblem.png|80px]]&lt;br /&gt;
| Have an adventure through time.&lt;br /&gt;
|-&lt;br /&gt;
| UnoDosTres&lt;br /&gt;
| [[File:UnoDosTresEmblem.png|80px]]&lt;br /&gt;
| Have {{Pokemon|Articuno}}, {{Pokemon|Zapdos}}, and {{Pokemon|Moltres}} in your party.&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| [[File:BeastEmblem.png|80px]]&lt;br /&gt;
| Have {{Pokemon|Raikou}}, {{Pokemon|Entei}}, and {{Pokemon|Suicune}} in your party.&lt;br /&gt;
{{Hide||-&lt;br /&gt;
| Glowing&lt;br /&gt;
| [[File:GlowingEmblem.png|80px]]&lt;br /&gt;
| ??? (Unobtainable.)}}&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ability&lt;br /&gt;
| [[File:GoldAbilityEmblem.png|80px]]&lt;br /&gt;
| Defeat 42 trainers, including the Tower Tycoon, in a row in Battle Tower Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Knowledge&lt;br /&gt;
| [[File:GoldKnowledgeEmblem.png|80px]]&lt;br /&gt;
| Defeat 70 trainers, including the Factory Head, in a row in Battle Factory Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Luck&lt;br /&gt;
| [[File:GoldLuckEmblem.png|80px]]&lt;br /&gt;
| Go through 112 rooms, including the Pike Queen's room, in a row in Battle Pike Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Platinum'''&lt;br /&gt;
|-&lt;br /&gt;
| Overkill&lt;br /&gt;
| [[File:OverkillEmblem.png|80px]]&lt;br /&gt;
| Get a full party of level 100 Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| Pokédex&lt;br /&gt;
| [[File:PokédexEmblem.png|80px]]&lt;br /&gt;
| Complete the Johto Pokédex - Catch 240 different Pokémon!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:GoldLuckEmblem.png&amp;diff=59957</id>
		<title>File:GoldLuckEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:GoldLuckEmblem.png&amp;diff=59957"/>
		<updated>2026-05-09T11:40:31Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold Luck Emblem&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SilverLuckEmblem.png&amp;diff=59956</id>
		<title>File:SilverLuckEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SilverLuckEmblem.png&amp;diff=59956"/>
		<updated>2026-05-09T11:39:23Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silver Luck Emblem&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Version_2_Scripts&amp;diff=59946</id>
		<title>Version 2 Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Version_2_Scripts&amp;diff=59946"/>
		<updated>2026-04-06T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 2 scripts were started in version 0.32. Any script in Version 2 must have &amp;quot;version=2&amp;quot; as the first line of the script.&lt;br /&gt;
&lt;br /&gt;
Commands are procedures that are used to tell the game what to do.&lt;br /&gt;
Constructs are functions that returns a value in the game.&lt;br /&gt;
&lt;br /&gt;
Commands are written as @Command.SubCommand.&lt;br /&gt;
Constructs are written as &amp;lt;Construct.SubConstruct&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Commands and constructs are not case sensitive.&lt;br /&gt;
&lt;br /&gt;
== Code Conventions ==&lt;br /&gt;
=== Header ===&lt;br /&gt;
The Header is used to define the ActionScript engine you want to use for the entire script.&lt;br /&gt;
For each script file, the header (the first line of a script file) must contain &amp;quot;version=2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Statement ===&lt;br /&gt;
A Statement is used to make comparisons between constructs and parameters or to make conditions for the script to run.&lt;br /&gt;
&lt;br /&gt;
There are a few Statements available in the game.&lt;br /&gt;
&lt;br /&gt;
* :if:&lt;br /&gt;
* :else&lt;br /&gt;
* :endif&lt;br /&gt;
* :while:&lt;br /&gt;
* :exitwhile&lt;br /&gt;
* :endwhile&lt;br /&gt;
* :select:&lt;br /&gt;
* :when:&lt;br /&gt;
* :endwhen&lt;br /&gt;
* :end&lt;br /&gt;
* :endscript&lt;br /&gt;
* :return:&lt;br /&gt;
&lt;br /&gt;
For more infomation about Statements and their usage, proceed to [[Version_2_Scripts#Statement_2|here]].&lt;br /&gt;
&lt;br /&gt;
=== Command Declaration ===&lt;br /&gt;
A Command is used to instruct the game with a set of procedures to run. They do not return any value.&lt;br /&gt;
&lt;br /&gt;
You can define a Command with: @Class.Subclass&lt;br /&gt;
&lt;br /&gt;
=== Construct Declaration ===&lt;br /&gt;
A Construct is used to instruct the game to return a value. They can be used with Commands and Statements.&lt;br /&gt;
&lt;br /&gt;
You can define construct with: &amp;lt;Class.Subclass&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Temporary Global Variable ===&lt;br /&gt;
Global Variables are used when you want to use a variable on another script without having to redefine it again.&lt;br /&gt;
&lt;br /&gt;
Assignments:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Storage.set(str,Name,Text)&lt;br /&gt;
 @Storage.set(int,Name,Number)&lt;br /&gt;
 @Storage.set(sng,Name,Number)&lt;br /&gt;
 @Storage.set(dbl,Name,Number)&lt;br /&gt;
 @Storage.set(bool,Name,Boolean)&lt;br /&gt;
&lt;br /&gt;
Basic math:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Addition:&lt;br /&gt;
 @Storage.update(int,Name,add,Value)&lt;br /&gt;
 @Storage.update(int,Name,+,Value)&lt;br /&gt;
&lt;br /&gt;
 Subtraction:&lt;br /&gt;
 @Storage.update(int,Name,substract,Value)&lt;br /&gt;
 @Storage.update(int,Name,-,Value)&lt;br /&gt;
&lt;br /&gt;
 Multiplication:&lt;br /&gt;
 @Storage.update(int,Name,multiply,Value)&lt;br /&gt;
 @Storage.update(int,Name,*,Value)&lt;br /&gt;
&lt;br /&gt;
 Division:&lt;br /&gt;
 @Storage.update(int,Name,divide,Value)&lt;br /&gt;
 @Storage.update(int,Name,/,Value)&lt;br /&gt;
&lt;br /&gt;
String concatenation:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Storage.update(str,Name,add,Message)&lt;br /&gt;
 @Storage.update(str,Name,+,Message)&lt;br /&gt;
&lt;br /&gt;
Reading:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Text.show(&amp;lt;Storage.get(str,Name)&amp;gt;)&lt;br /&gt;
 @Text.show(&amp;lt;Storage.get(int,Name)&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Commands always have a subcommand and sometimes one or more arguments. All combinations will be listed below.&lt;br /&gt;
&lt;br /&gt;
Arguments in bold (e.g. '''Argument''') are optional.&lt;br /&gt;
&lt;br /&gt;
The table below is split into sections by Command.&lt;br /&gt;
&lt;br /&gt;
When an example is given for a possible value for an argument (e.g. &amp;quot;argument&amp;quot;), don't include the quotation marks in your actual command.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified a bool can be either 1 (true/on) or 0 (false/off).&amp;lt;br/&amp;gt;&lt;br /&gt;
Unless otherwise specified X,Y,Z is a three dimensional position.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unless otherwise specified TradeItem means an array defined as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{ItemID|Amount|Price}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* ItemID (int) - ID of the item that is being sold. See [[Items]]&lt;br /&gt;
* Amount (int) - The amount of the item available for sale. When the value is &amp;quot;-1&amp;quot;, there's an infinite amount available.&lt;br /&gt;
* Price = The price of the item. When the value is &amp;quot;-1&amp;quot;, the default price of that item is used.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subcommand&lt;br /&gt;
! Job&lt;br /&gt;
! Inputs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Battle ===&lt;br /&gt;
|-&lt;br /&gt;
| .StartTrainer(TrainerFilePath)&lt;br /&gt;
| Initializes a trainer interaction and checks the register if the player has already beaten that trainer.&lt;br /&gt;
| TrainerFilePath (str) - The file path of the TrainerFile (.trainer) without the extension, relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Trainer(TrainerFilePath)&lt;br /&gt;
| Initializes a trainer battle without displaying an intro message or checking the register.&lt;br /&gt;
| TrainerFilePath (str) - The file path of the TrainerFile (.trainer) without the extension, relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Wild(PokémonData,'''IntroMusic''')&lt;br /&gt;
| Initializes a wild battle against the given Pokémon.&lt;br /&gt;
|&lt;br /&gt;
PokémonData - The [[Pokemon_Code|Pokemon Code]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroMusic - The path to the music that is played when the battle starts (without the extension) relative to &amp;quot;Songs\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Wild(PokémonID,Level,'''Shiny,IntroMusic,IntroType,Gender''')&lt;br /&gt;
| Initializes a wild battle against the given Pokémon.&lt;br /&gt;
|&lt;br /&gt;
PokémonID (str) - The national dex number of the Pokémon (can include a Form suffix, like &amp;quot;19_alola&amp;quot; resulting in an Alolan Rattata or &amp;quot;201;1&amp;quot; resulting in an Unown B).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level - The level of the Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shiny (int) - If the Pokémon is shiny or not.&lt;br /&gt;
* -1 = Random&lt;br /&gt;
* 0 = Not shiny&lt;br /&gt;
* 1 = Always shiny&lt;br /&gt;
'''Default value: -1'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroMusic - The path to the music that is played when the battle starts (without the extension) relative to &amp;quot;Songs\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroType (int) - The type of intro transition before the battle.&lt;br /&gt;
* 0 = Black checker boxes&lt;br /&gt;
* 1 = Black horizontal lines&lt;br /&gt;
* 2 = Black vertical lines&lt;br /&gt;
* 3 = Black box expand out&lt;br /&gt;
* 4 = Black box expand in&lt;br /&gt;
* 5 = White checker boxes&lt;br /&gt;
* 6 = White horizontal lines&lt;br /&gt;
* 7 = White vertical lines&lt;br /&gt;
* 8 = White box expand out&lt;br /&gt;
* 9 = White box expand in&lt;br /&gt;
* 10-11 = Not useable&lt;br /&gt;
* 12 = Blur Zoom in effect&lt;br /&gt;
'''Default value: 0-9'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender (int) - The gender of the Pokémon.&lt;br /&gt;
* 0 = Male&lt;br /&gt;
* 1 = Female&lt;br /&gt;
* 2 = Genderless&lt;br /&gt;
|-&lt;br /&gt;
| .SetVar(BattleVariable,Value)&lt;br /&gt;
| Changes the given battle variable to the given boolean.&lt;br /&gt;
|&lt;br /&gt;
BattleVariable - The variable to change. Can be:&lt;br /&gt;
CanRun, CanCatch, CanBlackout, CanReceiveExp, CanUseItems, FrontierTrainer, DiveBattle, InverseBattle, CustomBattleMusic, HiddenAbilityChance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Value - The value to change the variable to.&lt;br /&gt;
|-&lt;br /&gt;
| .ResetVars&lt;br /&gt;
| Resets the battle variables to their default value.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Camera ===&lt;br /&gt;
|-&lt;br /&gt;
| .ActivateThirdPerson&lt;br /&gt;
| Activates the third person camera.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .DeactivateThirdPerson&lt;br /&gt;
| Deactivates the third person camera.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleThirdPerson&lt;br /&gt;
| Sets the camera mode to the opposite of the current mode (first person or third person).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Fix&lt;br /&gt;
| Fixes the camera to the current position.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Defix&lt;br /&gt;
| Defixes the camera so that it clips behind the player again.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleFix&lt;br /&gt;
| Sets the fix state of the camera to the opposite of the current state.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Set(X,Y,Z,Yaw,Pitch)&lt;br /&gt;
| Changes the position and rotation of the camera.&lt;br /&gt;
|&lt;br /&gt;
X,Y,Z (sng) - The new position of the camera.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yaw (sng) - The new Yaw (horizontal) rotation of the camera.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pitch (sng) - The new Pitch (vertical) rotation of the camera.&lt;br /&gt;
|-&lt;br /&gt;
| .SetPitch(Value)&lt;br /&gt;
| Changes the Pitch (vertical) rotation of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Pitch rotation.&lt;br /&gt;
|-&lt;br /&gt;
| .SetYaw(Value)&lt;br /&gt;
| Changes the Yaw (horizontal) rotation of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Yaw rotation.&lt;br /&gt;
|-&lt;br /&gt;
| .SetPosition(X,Y,Z)&lt;br /&gt;
| Changes the position of the camera.&lt;br /&gt;
| X,Y,Z (sng) - The new position for the camera.&lt;br /&gt;
|-&lt;br /&gt;
| .SetX(Value)&lt;br /&gt;
| Changes the X-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the X-coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| .SetY(Value)&lt;br /&gt;
| Changes the Y-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Y-coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| .SetZ(Value)&lt;br /&gt;
| Changes the Z-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Z-coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocus(FocusType,FocusID)&lt;br /&gt;
| Focuses the camera on an object.&lt;br /&gt;
|&lt;br /&gt;
FocusType (str) - Can be &amp;quot;Player&amp;quot;, &amp;quot;NPC&amp;quot;, or &amp;quot;Entity&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FocusID - The ID of the NPC or Entity to focus on.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocusType(FocusType)&lt;br /&gt;
| Sets the focus type for the camera.&lt;br /&gt;
| FocusType - Can be &amp;quot;Player&amp;quot;, &amp;quot;NPC&amp;quot;, or &amp;quot;Entity&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocusID(FocusID)&lt;br /&gt;
| Sets the ID of the focus target for the camera.&lt;br /&gt;
| FocusID - The ID of the NPC or Entity to focus on&lt;br /&gt;
|-&lt;br /&gt;
| .SetToPlayerFacing&lt;br /&gt;
| Sets the Yaw rotation of the camera to the direction in which the player is facing.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Reset&lt;br /&gt;
| Resets the camera to its default location and rotation.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Update&lt;br /&gt;
| Updates the camera. This is often used when dealing with things like fading the screen in and out during a script or when a property of the camera is changed.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Chat ===&lt;br /&gt;
|-&lt;br /&gt;
| .Clear&lt;br /&gt;
| Clears the chat.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Daycare ===&lt;br /&gt;
|-&lt;br /&gt;
| .Clean(DaycareID)&lt;br /&gt;
| Cleans all data for the given Daycare. This doesn't remove the data, just rearranges it.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .ClearData(DaycareID)&lt;br /&gt;
| Clears all the data for the given Daycare. That includes the Pokémon stored there and a potential Egg.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .LeavePokemon(DaycareID,DaycareSlot,PartyID)&lt;br /&gt;
| Removes a Pokémon from the player's party and fills the given Daycare's slot with that Pokémon.&lt;br /&gt;
|&lt;br /&gt;
DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DaycareSlot (int) - Daycare slot for Pokémon to be stored in (0 or 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PartyID (int) Party ID of Pokémon to be deposited (0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveEgg(DaycareID)&lt;br /&gt;
| Removes the egg from the given Daycare permanently.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .TakeEgg(DaycareID)&lt;br /&gt;
| Removes the Egg from the Day Care (if there is one) and adds it to the player's party.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .TakePokemon(DaycareID,DaycareSlot)&lt;br /&gt;
| Takes the given Pokémon from the given Daycare.&lt;br /&gt;
|&lt;br /&gt;
DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DaycareSlot (int) - Daycare slot for Pokémon to be stored in (0 or 1).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Entity ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.ShowMessageBulb(BulbID|X|Y|Z)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Displays the given Message Bulb at the given position&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - The type of Message Bulb to display.&lt;br /&gt;
* 0 = Waiting ( ... )&lt;br /&gt;
* 1 = Exclamation Mark ( ! )&lt;br /&gt;
* 2 = Shouting ( D:&amp;lt; )&lt;br /&gt;
* 3 = Question Mark ( ? )&lt;br /&gt;
* 4 = Music Note&lt;br /&gt;
* 5 = Heart&lt;br /&gt;
* 6 = Unhappy ( :( )&lt;br /&gt;
* 7 = Happy ( :D )&lt;br /&gt;
* 8 = Friendly ( :) )&lt;br /&gt;
* 9 = Poisoned ( Bubbles )&lt;br /&gt;
* 10 = Battle ( Pokéball )&lt;br /&gt;
* 11 = Wink ( ;) )&lt;br /&gt;
* 12 = AFK&lt;br /&gt;
* 13 = Angry ( &amp;gt;:( )&lt;br /&gt;
* 14 = Cat Face&lt;br /&gt;
* 15 = Unsure ( |:/ )&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X|Y|Z (sng) - The position of the Message Bulb.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp(EntityID,X,Y,Z)&lt;br /&gt;
| Warps the given entity to the given position on the map.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| .AddToPosition(EntityID,X,Y,Z)&lt;br /&gt;
| Adds the given coordinates to the position of the given entity.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The coordinates to add to the position (can be negative).&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(EntityID)&lt;br /&gt;
| Removes the given entity from the map until the map is loaded again.&lt;br /&gt;
| EntityID (int) - ID of an entity on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .SetID(OldID,NewID)&lt;br /&gt;
| Changes the ID of the given entity.&lt;br /&gt;
|&lt;br /&gt;
OldID - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NewID - The new ID for the entity.&lt;br /&gt;
|-&lt;br /&gt;
| .SetScale(EntityID,xScale,yScale,zScale)&lt;br /&gt;
| Changes the scale (size) property of the selected entity.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xScale,yScale,zScale (sng) - The new scale.&lt;br /&gt;
|-&lt;br /&gt;
| .SetOpacity(EntityID,Opacity)&lt;br /&gt;
| Changes the opacity (transparency) of the given entity to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opacity (int) - The opacity to set the entity to (in %).&lt;br /&gt;
|-&lt;br /&gt;
| .SetVisible(EntityID,Visible)&lt;br /&gt;
| Changes the whether the entity is visible or not.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visible (bool) - The value to change the visibility property to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetAdditionalValue(EntityID,Value)&lt;br /&gt;
| Changes the AdditionalValue of the given entity to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Value (str) - The value to change the AdditionalValue property to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCollision(EntityID,Collision)&lt;br /&gt;
| Changes whether the player can walk through the given entity or not.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Collision (bool) - The value to change the collision property to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetTexture(EntityID,TextureIndex,'''TextureName,X,Y,Width,Height''')&lt;br /&gt;
| Sets the texture in the selected entity's texture array. Example: @Entity.SetTexture(0,0,Routes,112,64,16,32)&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureIndex (int) - The face of the given entity to change.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureName (str) - The texture file from which to get the new texture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X (int) - First pixel of the rectangle on the X-axis (horizontal).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Y (int) - First pixel of the rectangle on the Y-axis (vertical).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Width - How many pixels wide the rectangle is (X-axis).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Height - How many pixels tall the rectangle is (Y-axis).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Environment ===&lt;br /&gt;
|-&lt;br /&gt;
| .SetRegionWeather(WeatherID)&lt;br /&gt;
| Changes the random weather for all of the maps to the given weather.&lt;br /&gt;
|&lt;br /&gt;
WeatherID (int) - The type of weather to change to.&lt;br /&gt;
* 0 = Clear&lt;br /&gt;
* 1 = Rain&lt;br /&gt;
* 2 = Snow&lt;br /&gt;
* 3 = Underwater&lt;br /&gt;
* 4 = Sunny&lt;br /&gt;
* 5 = Fog&lt;br /&gt;
* 6 = Thunderstorm&lt;br /&gt;
* 7 = Sandstorm&lt;br /&gt;
* 8 = Ash&lt;br /&gt;
* 9 = Blizzard&lt;br /&gt;
* 10 = Mist&lt;br /&gt;
|-&lt;br /&gt;
| .ResetRegionWeather&lt;br /&gt;
| Resets the weather to be based on the current season.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetWeather(WeatherID)&lt;br /&gt;
| Changes the weather for the map to the given weather.&lt;br /&gt;
|&lt;br /&gt;
WeatherID (int) - The type of weather to change to.&lt;br /&gt;
* 0 = Random (based on the current season)&lt;br /&gt;
* 1 = Clear&lt;br /&gt;
* 2 = Rain&lt;br /&gt;
* 3 = Snow&lt;br /&gt;
* 4 = Underwater&lt;br /&gt;
* 5 = Sunny&lt;br /&gt;
* 6 = Fog&lt;br /&gt;
* 7 = Thunderstorm&lt;br /&gt;
* 8 = Sandstorm&lt;br /&gt;
* 9 = Ash&lt;br /&gt;
* 10 = Blizzard&lt;br /&gt;
* 11 = Mist&lt;br /&gt;
|-&lt;br /&gt;
| .SetSeason(SeasonID)&lt;br /&gt;
| Changes the season. Use -1 as the argument to change back to the default season.&lt;br /&gt;
|&lt;br /&gt;
SeasonID (int) - The season to change to.&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
|-&lt;br /&gt;
| .SetDayTime(DayTimeID)&lt;br /&gt;
| Changes the time of day for all maps with EnvironmentType 0 (Outside).&lt;br /&gt;
|&lt;br /&gt;
DayTimeID (int) - The time of day to change to.&lt;br /&gt;
* 0 = Default time of day&lt;br /&gt;
* 1 = Night&lt;br /&gt;
* 2 = Morning&lt;br /&gt;
* 3 = Day&lt;br /&gt;
* 4 = Evening&lt;br /&gt;
|-&lt;br /&gt;
| .SetEnvironmentType(EnvironmentID)&lt;br /&gt;
| Sets the &amp;quot;EnvironmentType&amp;quot; Tag of the current map.&lt;br /&gt;
|&lt;br /&gt;
EnvironmentID (int) - The EnvironmentType to change to.&lt;br /&gt;
* 0 = Outside&lt;br /&gt;
* 1 = Inside&lt;br /&gt;
* 2 = Cave&lt;br /&gt;
* 3 = Dark&lt;br /&gt;
* 4 = Underwater&lt;br /&gt;
* 5 = Forest&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanDig(Value)&lt;br /&gt;
| Sets the &amp;quot;CanDig&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanDig&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanFly(Value)&lt;br /&gt;
| Sets the &amp;quot;CanFly&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanFly&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanTeleport(Value)&lt;br /&gt;
| Sets the &amp;quot;CanTeleport&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanTeleport&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetIsDark(Value)&lt;br /&gt;
| Sets the &amp;quot;IsDark&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;IsDark&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleDarkness&lt;br /&gt;
| Toggles the &amp;quot;IsDark&amp;quot; Tag of the current map between true and false.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetRenderDistance(Distance)&lt;br /&gt;
| Sets the render distance to the given distance setting.&lt;br /&gt;
|&lt;br /&gt;
Distance (str) - The distance to set the render distance to.&amp;lt;br /&amp;gt;&lt;br /&gt;
Possible values are:&lt;br /&gt;
* 0 '''or''' tiny&lt;br /&gt;
* 1 '''or''' small&lt;br /&gt;
* 2 '''or''' normal&lt;br /&gt;
* 3 '''or''' far&lt;br /&gt;
* 4 '''or''' extreme&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonEverywhere(Value)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonFloor&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonFloor&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonGrass(bool)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonGrass&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonGrass&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonWater(bool)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonWater&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonWater&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Item ===&lt;br /&gt;
|-&lt;br /&gt;
| .Give(ItemID,'''Amount''')&lt;br /&gt;
| Adds the given amount of items to the player's inventory.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to give. See [[Items]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .MessageGive(ItemID,'''Amount''')&lt;br /&gt;
| Displays a message for getting the specified amount of items.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to give.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .ClearItem(ItemID,'''Amount''')&lt;br /&gt;
| Clears all items with the given ID from the player's inventory. Clears the whole inventory if ItemID is empty.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount - The amount of the item to remove.&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(ItemID,Amount,'''ShowMessage''')&lt;br /&gt;
| Removes the given amount of items from the player's inventory. Displays a message afterwards, if the &amp;quot;ShowMessage&amp;quot; argument is 1 (true).&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ShowMessage (bool) - Whether a message should be displayed or not '''(Default value is: 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| .Repel(RepelItemID)&lt;br /&gt;
| Adds the steps of the Repel to the Repel steps of the player.&lt;br /&gt;
| RepelItemID (int) - The item ID of a repel. Possible values: &amp;quot;20&amp;quot; (100 steps), &amp;quot;42&amp;quot; (200 steps), &amp;quot;43&amp;quot; (250 steps)&lt;br /&gt;
|-&lt;br /&gt;
| .Use(ItemID)&lt;br /&gt;
| Uses the specified item if the player has it.&lt;br /&gt;
| ItemID (str) - The ID of the item to give. See [[Items]].&lt;br /&gt;
|-&lt;br /&gt;
| .Select('''AllowedPages''','''AllowedItems''')&lt;br /&gt;
| Opens an item select screen with only the specified item type pages and the specified items (if the AllowedPages and/or AllowedItems values are set to -1, all pages and/or all items on those pages can be selected).&lt;br /&gt;
|&lt;br /&gt;
AllowedPages (str) - Possible Item Pages (separated with &amp;quot;;&amp;quot;, e.g. &amp;quot;0;1;2&amp;quot; or &amp;quot;Standard;Medicine;Plants&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Possible values are:&lt;br /&gt;
* 0 '''or''' Standard&lt;br /&gt;
* 1 '''or''' Medicine&lt;br /&gt;
* 2 '''or''' Plants&lt;br /&gt;
* 3 '''or''' Balls&lt;br /&gt;
* 4 '''or''' Machines&lt;br /&gt;
* 5 '''or''' KeyItems&lt;br /&gt;
* 6 '''or''' Mail&lt;br /&gt;
* 7 '''or''' BattleItems&lt;br /&gt;
&lt;br /&gt;
AllowedItems (str) - Possible item IDs (single items separated with &amp;quot;;&amp;quot;, or with a &amp;quot;-&amp;quot; if you want a range, e.g. &amp;quot;2000-2066&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Level ===&lt;br /&gt;
|-&lt;br /&gt;
| .Reload&lt;br /&gt;
| Reloads the current map.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Update&lt;br /&gt;
| Updates the level and all entities once.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Wait(Ticks)&lt;br /&gt;
| Waits for the duration of the given ticks before continuing.&lt;br /&gt;
| Ticks - The time to wait.&lt;br /&gt;
|-&lt;br /&gt;
| .WaitForEvents&lt;br /&gt;
| Waits for all other scripts to finish before continuing (including @NPC.MoveAsync()).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetSafari(Value)&lt;br /&gt;
| Sets if the current map is a Safari Zone (influences battle style).&lt;br /&gt;
| Value (bool) - 1 (the current map is a Safari Zone) or 0 (the current map is '''not''' a Safari Zone)&lt;br /&gt;
|-&lt;br /&gt;
| .SetRideType(Value)&lt;br /&gt;
| Sets the &amp;quot;RideType&amp;quot; Tag of the current map which affects if and how the player can use Ride (and/or the Bicycle Item for unofficial GameModes) or not.&lt;br /&gt;
|&lt;br /&gt;
Value (int) - The new integer value for the &amp;quot;RideType&amp;quot; Tag.&lt;br /&gt;
* 0 = Can only use Ride (or the Bicycle) if both or either of the &amp;quot;CanDig&amp;quot; and &amp;quot;CanFly&amp;quot; Tags are true.&lt;br /&gt;
* 1 = Can use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 2 = Cannot use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 3 = Can use Ride (or the Bicycle) on this map, but can't dismount/stop once started.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Music ===&lt;br /&gt;
|-&lt;br /&gt;
| .Play(Music,'''LoopSong''','''FadeIntoSong''')&lt;br /&gt;
| Stops the currently playing music and plays a new one until the song is changed by another command or a new map.&lt;br /&gt;
|&lt;br /&gt;
Music (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LoopSong (bool) - Repeat the song after it's done playing (true) or play it once (false) '''(Default value is: true)'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FadeIntoSong (bool) - Fade into the specified song (true) or play the song immediately (false) '''(Default value is: false)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .ForcePlay(Music,'''LoopSong''','''FadeIntoSong''')&lt;br /&gt;
| Stops the currently playing music and plays a new one, which can't be changed until the music is unforced again with @Music.Unforce.&lt;br /&gt;
|&lt;br /&gt;
Music (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LoopSong (bool) - Repeat the song after it's done playing (true) or play it once (false) '''(Default value is: true)'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FadeIntoSong (bool) - Fade into the specified song (true) or play the song immediately (false) '''(Default value is: false)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .Unforce&lt;br /&gt;
| Unforces the music to be what it was set to by @Music.ForcePlay() so it can be changed again by commands or a new map.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Pause&lt;br /&gt;
| Pauses the music playback (and keeps track of when it was paused, so it can be resumed later).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Resume&lt;br /&gt;
| Resumes the music playback starting from when it was paused.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Mute&lt;br /&gt;
| Silences the music playback (but keeps it playing while silent).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Unmute&lt;br /&gt;
| Reverts the volume of the music playback back to what it was before.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Stop&lt;br /&gt;
| Stops the currently playing song (and plays silence).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetMusicLoop(Music)&lt;br /&gt;
| Sets the &amp;quot;MusicLoop&amp;quot; Tag of the current map to a new one until the song is changed by another command or a new map. This doesn't reset the playback position to the start like @Music.Play does.&lt;br /&gt;
| Music (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @NPC ===&lt;br /&gt;
|-&lt;br /&gt;
| .Move(ID,Steps)&lt;br /&gt;
| Moves the given NPC the given amount of steps.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps (int) - The amount of steps for the NPC to move.&lt;br /&gt;
|-&lt;br /&gt;
| .MoveAsync(ID,Steps)&lt;br /&gt;
| Moves the given NPC the given amount of steps while still executing the scripts after it.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps (int) - The amount of steps for the NPC to move.&lt;br /&gt;
|-&lt;br /&gt;
| .SetMoveY(ID,Distance)&lt;br /&gt;
| Sets the distance the selected NPC should move in the Y direction the next time they do.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distance (sng) - The distance for the NPC to move in the Y direction.&lt;br /&gt;
|-&lt;br /&gt;
| .SetSpeed(ID,Speed)&lt;br /&gt;
| Sets the speed at which the selected NPC should move the next time they do.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed (sng) - The new speed of the NPC '''(Default value is: 1)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
Player speeds for reference:&lt;br /&gt;
* 1 = Walk&lt;br /&gt;
* 1.5 = Run&lt;br /&gt;
* 2 = Ride/Bike&lt;br /&gt;
|-&lt;br /&gt;
| .AddToPosition(ID,X,Y,Z)&lt;br /&gt;
| Adds the given coordinates to the position of the given NPC. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The coordinates to add to the position.&lt;br /&gt;
|-&lt;br /&gt;
| .Position(ID,X,Y,Z)&lt;br /&gt;
| Moves the selected NPC to a different place on the map. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp(ID,X,Y,Z)&lt;br /&gt;
| Moves the selected NPC to a different place on the map. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.Register(MapPath|ID|RemoveOrPosition|&amp;lt;/nowiki&amp;gt;'''X''','''Y''','''Z''')&lt;br /&gt;
| Creates a register in the [[Saves#NPC.dat|NPC register file]] of the save in order to move or remove an NPC on the given map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 1: &amp;lt;nowiki&amp;gt;@NPC.Register(Map.dat|0|remove)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: &amp;lt;nowiki&amp;gt;@NPC.Register(Map.dat|0|position|2,0,2)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
MapPath (str) - The path to the map (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The ID of the NPC to move or remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RemoveOrPosition (str) - Can be &amp;quot;position&amp;quot; or &amp;quot;remove&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - If RemoveOrPosition is &amp;quot;position&amp;quot;, this will be the new position for that NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.Unregister(MapPath|ID|RemoveOrPosition|&amp;lt;/nowiki&amp;gt;'''X''','''Y''','''Z''')&lt;br /&gt;
| Removes a register in the [[Saves#NPC.dat|NPC register file]] of the save that matches the given data.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 1: &amp;lt;nowiki&amp;gt;@NPC.Unregister(Map.dat|0|remove)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: &amp;lt;nowiki&amp;gt;@NPC.Unregister(Map.dat|0|position|2,0,2)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
MapPath (str) - The path to the map (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The ID of the NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RemoveOrPosition (str) - Can be &amp;quot;position&amp;quot; or &amp;quot;remove&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The position of the NPC if RemoveOrPosition is &amp;quot;position&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(ID)&lt;br /&gt;
| Removes the given NPC from the current map.&lt;br /&gt;
| ID (int) - The ID of an NPC on the current map.&lt;br /&gt;
|-&lt;br /&gt;
| .Spawn(X,Y,Z,ActionValue,AdditionalValue,TextureID,AnimateIdle,Rotation,Name,ID,Movement,'''MoveRectangles''')&lt;br /&gt;
| Creates a new NPC.&lt;br /&gt;
|&lt;br /&gt;
X,Y,Z (sng) - The position of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ActionValue (int) - The value of the &amp;quot;Action&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AdditionalValue (str) - The value of the &amp;quot;AdditionalValue&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureID (str) - The value of the &amp;quot;TextureID&amp;quot; tag of the new NPC (without the extension) relative to &amp;quot;Textures\NPC\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AnimateIdle (bool) - The &amp;quot;AnimateIdle&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rotation (int) - The value of the &amp;quot;Rotation&amp;quot; tag of the new NPC.&lt;br /&gt;
* 0 = North&lt;br /&gt;
* 1 = West&lt;br /&gt;
* 2 = South&lt;br /&gt;
* 3 = East&lt;br /&gt;
&lt;br /&gt;
Name (str) - The value of the &amp;quot;Name&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The value of the &amp;quot;ID&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement (str) - The value of the &amp;quot;Movement&amp;quot; tag of the new NPC.&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall '''or''' FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
&lt;br /&gt;
MoveRectangles (recArr) - Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight. The format is: &amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt; (all values are integers).&lt;br /&gt;
|-&lt;br /&gt;
| .Turn(ID,Direction)&lt;br /&gt;
| Turns the given NPC in the given direction.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Direction (int) - The direction for the NPC to turn to.&lt;br /&gt;
* 0 = North&lt;br /&gt;
* 1 = West&lt;br /&gt;
* 2 = South&lt;br /&gt;
* 3 = East&lt;br /&gt;
|-&lt;br /&gt;
| .WearSkin (ID,TextureID)&lt;br /&gt;
| Changes the skin an NPC is using.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureID - The name of the skin texture (without the extension) relative to &amp;quot;Textures\NPC\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Options ===&lt;br /&gt;
|-&lt;br /&gt;
| .Show(Options,'''Flag''')&lt;br /&gt;
| Displays a choose box with the given options.&amp;lt;br /&amp;gt;&lt;br /&gt;
See section below: [[Version 2 Scripts#@Options.Show()|@Options.Show Explanation]].&lt;br /&gt;
| Options (str) - The options to display,divided by comma's (,)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flag (str) - If this is set to &amp;quot;'''TEXT=FALSE'''&amp;quot;, only the options box will be visible (not the text message box).&lt;br /&gt;
|-&lt;br /&gt;
| .SetCancelIndex(Index)&lt;br /&gt;
| Sets the cancel index of the next choose box. This index gets chosen when the player presses a back key (like &amp;quot;E&amp;quot;).&lt;br /&gt;
| Index - The chosen index.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Player ===&lt;br /&gt;
|-&lt;br /&gt;
| .achieveemblem(str)&lt;br /&gt;
| Awards the player an emblem.&lt;br /&gt;
| str - Emblem name.&lt;br /&gt;
|-&lt;br /&gt;
| .addbp(int)&lt;br /&gt;
| Give the player Battle Points.&lt;br /&gt;
| int - Amount of Battle Points to give.&lt;br /&gt;
|-&lt;br /&gt;
| .getbadge(int)&lt;br /&gt;
| Given the player the given badge.&lt;br /&gt;
| int - The badge to give(zephyr=9).&lt;br /&gt;
|-&lt;br /&gt;
| .hiderod&lt;br /&gt;
| Removes the fishing rod if activated.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .hidepokemonfollow&lt;br /&gt;
| Hides the following Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .money(int)&lt;br /&gt;
| Gives player money.&lt;br /&gt;
| int - Money to add.&lt;br /&gt;
|-&lt;br /&gt;
| .move(int)&lt;br /&gt;
| Moves the player the given number of steps&lt;br /&gt;
| int - Steps to move&lt;br /&gt;
|-&lt;br /&gt;
| .receivepokedex&lt;br /&gt;
| Gives the player the pokedex.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .receivepokegear&lt;br /&gt;
| Gives the player the pokegear.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .renamerival&lt;br /&gt;
| Allows the player to rename their rival.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .save&lt;br /&gt;
| Saves the game.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .setrivalname(str)&lt;br /&gt;
| Changes the rival's name to the given string.&lt;br /&gt;
| str - Rival's new name.&lt;br /&gt;
|-&lt;br /&gt;
| .showrod&lt;br /&gt;
| Shows the fishing rod.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .showpokemonfollow&lt;br /&gt;
| Shows the following Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .stopmovement&lt;br /&gt;
| Stops the player.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .togglepokemonfollow&lt;br /&gt;
| Toggles the following Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .turn(int)&lt;br /&gt;
| Turns the player the given number of rotations.&lt;br /&gt;
| int - The number of rotations to turn.&lt;br /&gt;
|-&lt;br /&gt;
| .turnto(int)&lt;br /&gt;
| Turns the player to the given rotation.&lt;br /&gt;
| int - The rotation to turn to.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp('''MapPath,X,Y,Z,Rotations''')&lt;br /&gt;
| Warps the player to the given map or position. You can leave out either the MapPath argument (to warp the player to a new position on the same map) or the X,Y,Z arguments (to just warp to a different map).&lt;br /&gt;
| MapPath (str) - The path to the destination map file (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;. (Default = The current map)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position. To get the relative coordinates of the player, enter a &amp;quot;~&amp;quot; (Default = The player's current position).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rotations (int) - The amount of 90 degree rotations to turn the player when warping to the new map (Default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| .wearskin (str)&lt;br /&gt;
| Changes the player's skin.&lt;br /&gt;
| str - Skin to change to.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Pokemon ===&lt;br /&gt;
|-&lt;br /&gt;
| .add(int1,int2,str1,int3,str2,bool,str3)&lt;br /&gt;
| Adds the given Pokémon to your party. Only the first 2 parameters are necessary.&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level&amp;lt;br /&amp;gt;&lt;br /&gt;
str1 - Catch Method (defaults to &amp;quot;random reason&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
int3 - Catch Ball(defaults to Master Ball)&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - Catch Location (defaults to current location&amp;lt;br /&amp;gt;&lt;br /&gt;
bool - Isegg (defaults to 0(no))&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - Catch Trainer (defaults to &amp;lt;player.name&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| .addattack(int1,int2)&lt;br /&gt;
| Adds the given attack to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack ID(1-562)&lt;br /&gt;
|-&lt;br /&gt;
| .addfriendship(int1,int2)&lt;br /&gt;
| Adds the given amount of friendship to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Amount of friendship to add.&lt;br /&gt;
|-&lt;br /&gt;
| .calcstats(int)&lt;br /&gt;
| Recalculates the stats of the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .changelevel(int1,int2)&lt;br /&gt;
| Changes the level of the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level to change to.&lt;br /&gt;
|-&lt;br /&gt;
| .clear&lt;br /&gt;
| Resets the party.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .clearattacks(int)&lt;br /&gt;
| Clears the attacks from the selected party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .cry(int)&lt;br /&gt;
| Plays the cry of the selected Pokémon.&lt;br /&gt;
| int - Pokémon dex number.&lt;br /&gt;
|-&lt;br /&gt;
| .evolve(int)&lt;br /&gt;
| Evolves the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .gainexp(int1,int2)&lt;br /&gt;
| Adds exp to the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .heal&lt;br /&gt;
| Heals the party&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .hide&lt;br /&gt;
| Hides the overworld Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .learnattack(int1,int2)&lt;br /&gt;
| Allows the player to teach the given attack to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.newroaming(int1|int2|int3|str)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets a roaming Pokémon into the region.&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Pokémon level.&amp;lt;br /&amp;gt;&lt;br /&gt;
int3 - Region number(johto = 0)&amp;lt;br /&amp;gt;&lt;br /&gt;
str - Start map.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.npctrade(int1|int2|int3|int4|intarr|bool|int5|&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;str1|int6|int7|str2|str3|str4|str5|str6|str7)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a trade with an npc.&lt;br /&gt;
| int1 - Pokémon wanted by NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Pokémon given by NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
int3(optional) - Level of Pokémon given by NPC. If blank defaults to own Pokémon's level.&amp;lt;br /&amp;gt;&lt;br /&gt;
int4 - Gender of given Pokémon. -1 = random, 0 = Male, 1 = female, 2 = genderless&amp;lt;br /&amp;gt;&lt;br /&gt;
intarr(optional) - Attack IDs for the given Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
bool(optional) - Defines shininess.&amp;lt;br /&amp;gt;&lt;br /&gt;
int5 - OT ID.&amp;lt;br /&amp;gt;&lt;br /&gt;
str1 - OT Name.&amp;lt;br /&amp;gt;&lt;br /&gt;
int6 - CatchBall.&amp;lt;br /&amp;gt;&lt;br /&gt;
int7(optional) - Held Item.&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - Catch Location.&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - CatchMethod&amp;lt;br /&amp;gt;&lt;br /&gt;
str4 - Nickname.&amp;lt;br /&amp;gt;&lt;br /&gt;
str5 - Accept trade message.&amp;lt;br /&amp;gt;&lt;br /&gt;
str6 - Reject trade message.&amp;lt;br /&amp;gt;&lt;br /&gt;
str7 - Register after trade.&lt;br /&gt;
|-&lt;br /&gt;
| .read(int)&lt;br /&gt;
| Determines which stat has more EVs.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .registerhalloffame&lt;br /&gt;
| Registers the current team in the Hall of Fame.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .remove(int)&lt;br /&gt;
| Removes the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .removeattack(int1,int2)&lt;br /&gt;
| Removes given attack from the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Move Order ID(0-3).&lt;br /&gt;
|-&lt;br /&gt;
| .rename(int)&lt;br /&gt;
| Renames the given party member.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
May also be 'last' to choose the last Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .select(bool)&lt;br /&gt;
| Opens the party menu to allow the player to choose a Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Selection is returned with &amp;lt;Pokémon.selected&amp;gt;.&lt;br /&gt;
| bool - Allows the player to exit the selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| .selectmove(int,bool1,bool2)&lt;br /&gt;
| Opens the attack menu to allow the player to choose an attack fromthe given party member.&amp;lt;br /&amp;gt;&lt;br /&gt;
Selection is returned with &amp;lt;Pokémon.selectedmove&amp;gt;.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
 bool1 - allows HMs to be removed.&amp;lt;br /&amp;gt;&lt;br /&gt;
 bool2 - Allows menu to be exited.&lt;br /&gt;
|-&lt;br /&gt;
| .setability(int1,int2)&lt;br /&gt;
| Changes the ability of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New ability's index number.&lt;br /&gt;
|-&lt;br /&gt;
| .setAdditionalValue(int,str)&lt;br /&gt;
| Changes the additional value of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - New AdditionalValue.&lt;br /&gt;
|-&lt;br /&gt;
| .setfriendship(int1,int2)&lt;br /&gt;
| Changes the friendship value of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New friendship value.&lt;br /&gt;
|-&lt;br /&gt;
| .setgender(int1,int2)&lt;br /&gt;
| Changes the gender of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New gender value.&lt;br /&gt;
|-&lt;br /&gt;
| .setnature(int1,int2)&lt;br /&gt;
| Changes the nature of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New Nature.&lt;br /&gt;
|-&lt;br /&gt;
| .setnickname(int,str)&lt;br /&gt;
| Changes the nickname of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - New Nickname.&lt;br /&gt;
|-&lt;br /&gt;
| .setshiny(int,bool)&lt;br /&gt;
| Changes the shininess of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
bool - Represtens the shininess.&lt;br /&gt;
|-&lt;br /&gt;
| .setstat(int1,str,int2)&lt;br /&gt;
| Changes the given stat of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - The stat to change. Possible inputs:&amp;lt;br /&amp;gt;&lt;br /&gt;
chp, maxhp, hp, atk, attack, def, defense, spatk, spattack, specialattack, spdef, spdefense, specialdefense, speed&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New value for the stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Register ===&lt;br /&gt;
|-&lt;br /&gt;
| .Register(Name)&lt;br /&gt;
| Adds a new register with the given name to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&lt;br /&gt;
|-&lt;br /&gt;
| .Register(Name,Type,Value)&lt;br /&gt;
| Adds a new register with the given Name, Type and Value to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type (str) - The type of the Value argument. Possible values: &amp;quot;str&amp;quot;, &amp;quot;bool&amp;quot;, &amp;quot;int&amp;quot; or &amp;quot;sng&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Value (str) - The value to be stored in the register.&lt;br /&gt;
|-&lt;br /&gt;
| .Change(Name,Value)&lt;br /&gt;
| Changes the specified register's stored value to a new value.&lt;br /&gt;
| Name (str) - The name of the register to change the stored value of.&amp;lt;br /&amp;gt;&lt;br /&gt;
Value (str) - The value which replaces the old value stored in the register.&lt;br /&gt;
|-&lt;br /&gt;
| .Unregister(Name)&lt;br /&gt;
| Removes the specified register from the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the register to unregister.&lt;br /&gt;
|-&lt;br /&gt;
| .Unregister(Name,Type)&lt;br /&gt;
| Removes the value stored in the specified register from the &amp;quot;register.dat&amp;quot; file of the current save game and unregisters the register itself.&lt;br /&gt;
| Name (str) - The name of the register to unregister the value of.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type (str) - The type of the value stored in the register to unregister.&lt;br /&gt;
|-&lt;br /&gt;
| .RegisterTime(Name,Amount,Type)&lt;br /&gt;
| Adds a new register with the given name for a specified amount of time to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&amp;lt;br /&amp;gt;&lt;br /&gt;
Amount (str) - The amount of time to wait before unregistering the register. What kind of time is used is determined by the Type argument.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type - What kind of time to use for this register. Possible values:&lt;br /&gt;
* Day&lt;br /&gt;
* Days&lt;br /&gt;
* Hour&lt;br /&gt;
* Hours&lt;br /&gt;
* Minute&lt;br /&gt;
* Minutes&lt;br /&gt;
* Second&lt;br /&gt;
* Seconds&lt;br /&gt;
* Year&lt;br /&gt;
* Years&lt;br /&gt;
* Month&lt;br /&gt;
* Months&lt;br /&gt;
* Week&lt;br /&gt;
* Weeks&lt;br /&gt;
* DayOfWeek&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Screen ===&lt;br /&gt;
|-&lt;br /&gt;
| .Input('''DefaultInput,InputMode,CurrentInput,MaxChars''')&lt;br /&gt;
| Displays the Keyboard Input screen. The input can be retrieved with the construct &amp;lt;System.LastInput&amp;gt;.&lt;br /&gt;
| DefaultInput (str) - The text that appears when the button &amp;quot;Default&amp;quot; is clicked.&amp;lt;br /&amp;gt;&lt;br /&gt;
 InputMode (int) - The input mode; 0 for regular text, 1 for numbers only and 2 for names.&amp;lt;br /&amp;gt;&lt;br /&gt;
CurrentInput (str) - The text that displays in the input box when the screen is first loaded.&amp;lt;br /&amp;gt;&lt;br /&gt;
MaxChars (int) - Number of characters allowed.&lt;br /&gt;
|-&lt;br /&gt;
| .ShowPokemon(PokemonID,Shiny,Front)&lt;br /&gt;
| Displays a box and an image of the specified Pokémon.&lt;br /&gt;
| PokemonID (int) - A Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
Shiny (bool) - Determines if the Pokémon is shiny&amp;lt;br /&amp;gt;&lt;br /&gt;
Front (bool) - Determines if the front(1) or back(0) is shown.&lt;br /&gt;
|-&lt;br /&gt;
| .ShowImage(Texture,'''SoundEffect,X,Y,Width,Height''')&lt;br /&gt;
| Displays a box and (part of a) texture image.&lt;br /&gt;
| Texture (str) - The path to a texture.&amp;lt;br /&amp;gt;&lt;br /&gt;
SoundEffect (str) - The path to a sound effect file to play when the image is displayed (can be left empty).&amp;lt;br /&amp;gt;&lt;br /&gt;
X (int) - First pixel of the texture rectangle on the X-axis (horizontal).&amp;lt;br /&amp;gt;&lt;br /&gt;
Y (int) - First pixel of the texture rectangle on the Y-axis (vertical).&amp;lt;br /&amp;gt;&lt;br /&gt;
Width - How many pixels wide the texture rectangle is (X-axis).&amp;lt;br /&amp;gt;&lt;br /&gt;
Height - How many pixels tall the texture rectangle is (Y-axis).&lt;br /&gt;
|-&lt;br /&gt;
| .ShowMessageBox(Message'''&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;BackgroundColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;FontColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;BorderColor''')&lt;br /&gt;
| Displays a dynamically sized customizable message box in the center of the screen.&lt;br /&gt;
| Message (str) - The message to display&amp;lt;br /&amp;gt;&lt;br /&gt;
BackgroundColor (intArr) - A list of integers specifying the RGB values of the background color of the textbox e.g. '''255,255,255''' for pure white.&amp;lt;br /&amp;gt;&lt;br /&gt;
FontColor (intArr) - A list of integers specifying the RGB values of the font color e.g. '''0,0,0''' for pure black.&amp;lt;br /&amp;gt;&lt;br /&gt;
BorderColor (intArr) - A list of integers specifying the RGB values of the border color of the textbox e.g. '''0,0,0''' for pure black.&lt;br /&gt;
|-&lt;br /&gt;
| .FadeOutColor('''Color''')&lt;br /&gt;
| Sets the color of the screen fade.&lt;br /&gt;
| Color (intArr) - A list of integers specifying the RGB values of the screen fade color e.g. '''255,255,255''' for pure white '''(Default value is: 0,0,0 which is pure black)'''. Values can range from 0 - 255.&lt;br /&gt;
|-&lt;br /&gt;
| .Fadein ('''FadeSpeed''')&lt;br /&gt;
| Fades the screen in from the FadeOutColor (Which is black by default).&lt;br /&gt;
| FadeSpeed (int) - How fast to fade the screen in '''(Default value is: 5)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .FadeOut('''FadeSpeed''')&lt;br /&gt;
| Fades the screen out to the FadeOutColor (Which is black by default).&lt;br /&gt;
| FadeSpeed (int) - How fast to fade the screen out '''(Default value is: 5)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFade('''Alpha''')&lt;br /&gt;
| Sets the alpha (transparency) value of the screen fade.&lt;br /&gt;
| Alpha (int) - The transparency of the screen fade. Values can range from 0 - 255.&lt;br /&gt;
|-&lt;br /&gt;
| .ApricornKurt&lt;br /&gt;
| Displays the Apricorn selection screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Credits('''Region''')&lt;br /&gt;
| Displays the credits scene.&lt;br /&gt;
| Region (str) - The region to use maps from. Currently this is hardcoded '''(Default value is: Johto)'''. &lt;br /&gt;
|-&lt;br /&gt;
| .Donation&lt;br /&gt;
| Displays the list of donators.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Blackout&lt;br /&gt;
| Displays the blackout message screen and warps the player back to the last restplace.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .MysteryEvent&lt;br /&gt;
| Displays the Mystery Event screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .HallOfFame('''Record''')&lt;br /&gt;
| Displays the given Hall of Fame record(s).&lt;br /&gt;
| Record (int) - The Hall of Fame record to display. If not specified, then it will displays all records.&lt;br /&gt;
|-&lt;br /&gt;
| .MailSystem&lt;br /&gt;
| Displays the PC Inbox screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SkinSelection&lt;br /&gt;
| Displays the Player Skin selection screen. The skin selected in this screen can be retrieved using the construct &amp;lt;Screen.SelectedSkin&amp;gt;.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .StorageSystem&lt;br /&gt;
| Displays the Pokémon storage system screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .TownMap(RegionList)&lt;br /&gt;
| Displays the map screen with the specified regions.&lt;br /&gt;
| RegionList (str) - Name(s) of region(s) to view separated by comas.&lt;br /&gt;
|-&lt;br /&gt;
| .Trade(TradeItems,AllowBuy,AllowSell,'''Currency''')&lt;br /&gt;
| Opens a new trade screen/shop with the specified items in stock.&lt;br /&gt;
| TradeItems - A list of TradeItems as defined [[Version 2 Scripts#Commands|at the top of this page]].&amp;lt;br /&amp;gt;&lt;br /&gt;
AllowBuy (bool) - Allows the player to buy items from this store.&amp;lt;br /&amp;gt;&lt;br /&gt;
AllowSell (bool) - Allows the player to sell items to this store.&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency (str) - What currency to use for the trade '''(Default value is: &amp;quot;P&amp;quot;)'''. Possible values: &amp;quot;P&amp;quot; (for PokéDollars), &amp;quot;BP&amp;quot; (for Battle Points).&lt;br /&gt;
|-&lt;br /&gt;
| .TeachMoves(PartyIndex,'''MoveIDs''')&lt;br /&gt;
| Displays a move learn screen.&lt;br /&gt;
| PartyIndex (int) Index of a Pokémon in the player's party. Values can range from 0 - 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
MoveIDs (intArr) - If this argument is left empty, it defaults to the Pokémon's tutor moves.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Script ===&lt;br /&gt;
|-&lt;br /&gt;
| .Run(ScriptContent)&lt;br /&gt;
| Executes the given commands.&lt;br /&gt;
| ScriptContent (str) - Contains the commands to execute. New lines are represented with &amp;quot;^&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Start(ScriptFile)&lt;br /&gt;
| Starts the given script.&lt;br /&gt;
| ScriptFile (str) - The file path to the script file to start relative to the script folder (&amp;quot;Content\Data\Scripts\&amp;quot; by default).&lt;br /&gt;
|-&lt;br /&gt;
| .Text(Message)&lt;br /&gt;
| Displays the given text.&lt;br /&gt;
| Message (str) - The text to display.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Sound ===&lt;br /&gt;
|-&lt;br /&gt;
| .Play(Sound,'''StopMusic''')&lt;br /&gt;
| Plays a sound.&lt;br /&gt;
| Sound (str) - The path to the sound (without the extension) relative to &amp;quot;Sounds\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
StopMusic (bool) - If the music should be paused until the sound has finished playing (default = 0).&lt;br /&gt;
|-&lt;br /&gt;
| .PlayAdvanced(Sound,StopMusic,Pitch,Pan,Volume)&lt;br /&gt;
| Plays a sound with advanced parameters.&lt;br /&gt;
| Sound (str) - The path to the sound (without the extension) relative to &amp;quot;Sounds\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
StopMusic (bool) - If the music should be paused until the sound has finished playing (default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
Pitch (sng) - The pitch adjustment of the sound, ranging from -1.0 (down an octave) to 0.0 (no change) to 1.0 (up an octave).&amp;lt;br /&amp;gt;&lt;br /&gt;
Pan (sng) - Panning, ranging from -1.0 (left speaker) to 0.0 (centered), to 1.0 (right speaker).&amp;lt;br /&amp;gt;&lt;br /&gt;
Volume (sng) - Volume, ranging from 0.0 (silence) to 1.0 (full volume).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Storage ===&lt;br /&gt;
|-&lt;br /&gt;
| .clear&lt;br /&gt;
| Clears all stored values.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .set(str1,str2,str3)&lt;br /&gt;
| Creates a storage with type of str 1, name of str2, and value of str3.&lt;br /&gt;
| str1 - the type of value being stored(integer, string, Pokémon, boolean, item)&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - The name of the Value.&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - The Value to be stored.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Text ===&lt;br /&gt;
|-&lt;br /&gt;
| .Show(Text)&lt;br /&gt;
| Displays a textbox with the given text.&lt;br /&gt;
| Text (str) - The text to display.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFont(FontName)&lt;br /&gt;
| Changes the font of the textbox. All fonts from loaded ContentPacks, GameModes and the standard game can be loaded.&lt;br /&gt;
| FontName (str) - The name of the font file (without the extension)&lt;br /&gt;
|-&lt;br /&gt;
| .Notification(Message, '''Delay,BackgroundIndex,IconIndex,SoundEffect,ScriptFile,ForceScript,ClearList''')&lt;br /&gt;
| Displays a notification popup.&lt;br /&gt;
| Message (str) = Message to be displayed in the notification popup.&amp;lt;br /&amp;gt;&lt;br /&gt;
Delay = Delay in 100th of a second before the notification popup disappears (default = 500).&amp;lt;br /&amp;gt;&lt;br /&gt;
BackgroundIndex (int) = Index of background texture in &amp;quot;Textures\Notifications\Backgrounds.png&amp;quot; (default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
IconIndex (int) = Index of icon texture in &amp;quot;Textures\Notifications\Icons.png&amp;quot; (default = 0)&amp;lt;br /&amp;gt;&lt;br /&gt;
SoundEffect (str) = Sound effect to play when the notification popup appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
ScriptFile (str) = Path to the script file to execute when interacting with the notification popup relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
ForceScript (bool) = If the specified script should be executed after the message is dismissed or accepted (default = false).&amp;lt;br /&amp;gt;&lt;br /&gt;
ClearList (bool) = If set to true, the current list of messages will be cleared before displaying the new one (default = false).&lt;br /&gt;
|-&lt;br /&gt;
| .Log(Text)&lt;br /&gt;
| Logs the given text in log.dat.&lt;br /&gt;
| Text (str) - The text to log.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Title ===&lt;br /&gt;
|-&lt;br /&gt;
| .Add(Text,'''Delay''','''R''','''G''','''B''','''Scale''','''IsCentered''','''X''','''Y''')&lt;br /&gt;
| Adds a new title for the game to display during gameplay.&lt;br /&gt;
| Text (str) - The text to display.&amp;lt;br /&amp;gt;&lt;br /&gt;
Delay (sng) - How long it takes before the text disappears '''(default value is: 20.0)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
R,G,B (int) - Red, Green &amp;amp; Blue color values for the text '''(default values are: 255,255,255)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
Scale (sng) - How big the text should be rendered '''(default value is: 10.0)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
IsCentered (bool) - If the text is centered or not. '''(default value is: 1)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
X,Y (sng) - Coordinates at which the text is displayed. '''(default values are: 0.0, 0.0)'''&lt;br /&gt;
|-&lt;br /&gt;
| .Clear&lt;br /&gt;
| Clears all titles that are currently being displayed.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Constructs ==&lt;br /&gt;
Constructs can be used in place of any parameter for command and are used with :if: and :select: statements.&amp;lt;br /&amp;gt;&lt;br /&gt;
They can even be used in trainer files. Constructs always have a subconstruct. All combinations will be listed below.&lt;br /&gt;
&lt;br /&gt;
Constructs that return numbers such as &amp;lt;Pokemon.level(int)&amp;gt; may be used in math mathematical functions including:&lt;br /&gt;
* +: Addition&lt;br /&gt;
* -: Subtraction&lt;br /&gt;
* /: Division&lt;br /&gt;
* *: Multiplication&lt;br /&gt;
* ^: Exponent&lt;br /&gt;
* %: Percent&lt;br /&gt;
* =: Equals&lt;br /&gt;
* &amp;lt;: Less Than&lt;br /&gt;
* &amp;gt;: Greater Than&lt;br /&gt;
* m: Mod (ex. 25m4=1)&lt;br /&gt;
* r: Root(ex. 27r3=3)&lt;br /&gt;
&lt;br /&gt;
The table is split into sections by Construct.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified X,Y,Z is a three dimensional position.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unless otherwise specified bool is either true or false.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sub-construct&lt;br /&gt;
! Inputs&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== Battle ===&lt;br /&gt;
|-&lt;br /&gt;
| .defeatmessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the defeat message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .intromessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the intro message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .outromessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the outro message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .won&lt;br /&gt;
| None&lt;br /&gt;
| Returns true if you won the last battle.&lt;br /&gt;
|-&lt;br /&gt;
| .caught&lt;br /&gt;
| None&lt;br /&gt;
| Returns true if you caught the Pokémon in the last wild battle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== Daycare ===&lt;br /&gt;
|-&lt;br /&gt;
| .canbreed(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns the returns the percent chance the Pokémon in the given Daycare will have an egg.&lt;br /&gt;
|-&lt;br /&gt;
| .canswim(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns a bool based on the Pokémon data file entry &amp;quot;canswim&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .countpokemon(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns the number of Pokémon in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .currentlevel(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the current level of the given Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .grownlevels(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the amount of levels a Pokémon has grown.&lt;br /&gt;
|-&lt;br /&gt;
| .hasegg(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns a bool based on if there is an egg in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .haspokemon(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns a bool based on if there are Pokémon in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .PokémonID(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the dex number of the selected Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .pokemonname(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the name of the selected Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .shinyindicator(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns 'S' if shiny and 'N' if not.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Entity ===&lt;br /&gt;
|-&lt;br /&gt;
| .AdditionalValue(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The contents of the AdditionalValue of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .collision(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| A bool representing the collision of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .opacity(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| An int representing the percent see through the given entity is.&lt;br /&gt;
|-&lt;br /&gt;
| .position(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The X,Y,Z position of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .scale(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The X,Y,Z scale of the given entity&lt;br /&gt;
|-&lt;br /&gt;
| .visible(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| A bool representing the visibility of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
|-&lt;br /&gt;
| .candig&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can dig from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .canfly&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can fly from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .canteleport&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can teleport from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .currentmapweather&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .currentmapweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .day&lt;br /&gt;
| None&lt;br /&gt;
| Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, or Saturday&lt;br /&gt;
|-&lt;br /&gt;
| .dayinformation&lt;br /&gt;
| None&lt;br /&gt;
| day,daytime&lt;br /&gt;
|-&lt;br /&gt;
| .daytime&lt;br /&gt;
| None&lt;br /&gt;
| night, morning, day, or evening&lt;br /&gt;
|-&lt;br /&gt;
| .daytimeid&lt;br /&gt;
| None&lt;br /&gt;
| The ID for the time of day.&amp;lt;br /&amp;gt;&lt;br /&gt;
night=0, morning=1, day=2, or evening=3&lt;br /&gt;
|-&lt;br /&gt;
| .isdark&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing the darkness of the map.&lt;br /&gt;
|-&lt;br /&gt;
| .mapweather&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .mapweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .regionweather&lt;br /&gt;
| None&lt;br /&gt;
| Returns the random weather effecting the whole area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses the same names as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .regionweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of random weather effecting the whole area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses the same IDs as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .season&lt;br /&gt;
| None&lt;br /&gt;
| winter, spring, summer, or fall&lt;br /&gt;
|-&lt;br /&gt;
| .seasonid&lt;br /&gt;
| None&lt;br /&gt;
| The ID for the season.&amp;lt;br /&amp;gt;&lt;br /&gt;
winter=0, spring=1, summer=2, or fall=3&lt;br /&gt;
|-&lt;br /&gt;
| .weather&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Weather effecting the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Clear, Rain, Snow, Underwater, Sunny, Fog , Sandstorm&lt;br /&gt;
|-&lt;br /&gt;
| .weatherid&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the Weather effecting the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Clear=0, Rain=1, Snow=2, Underwater=3, Sunny=4, Fog=5, Sandstorm=6&lt;br /&gt;
|-&lt;br /&gt;
| .week&lt;br /&gt;
| None&lt;br /&gt;
| The current week in the year.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemoneverywhere&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemongrass&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon in the grass on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemonwater&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon in the water on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .year&lt;br /&gt;
| None&lt;br /&gt;
| The current year(e.g. 2013)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
|-&lt;br /&gt;
| .countitem(int)&lt;br /&gt;
| int- Item ID.&lt;br /&gt;
| The amount of the given item in the bag.&lt;br /&gt;
|-&lt;br /&gt;
| .countitems&lt;br /&gt;
| None&lt;br /&gt;
| The number of Items in the bag.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int- Item ID.&lt;br /&gt;
| The name of the given item.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Level ===&lt;br /&gt;
|-&lt;br /&gt;
| .filename&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the current map file without extension.&lt;br /&gt;
|-&lt;br /&gt;
| .levelfile&lt;br /&gt;
| None&lt;br /&gt;
| Returns the file path of the current map relative to the maps folder.&lt;br /&gt;
|-&lt;br /&gt;
| .mapfile&lt;br /&gt;
| None&lt;br /&gt;
| Same as .levelfile.&lt;br /&gt;
|-&lt;br /&gt;
| .riding&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is riding.&lt;br /&gt;
|-&lt;br /&gt;
| .surfing&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is surfing.&lt;br /&gt;
|-&lt;br /&gt;
| .musicloop&lt;br /&gt;
| None&lt;br /&gt;
| Returns the file path of the music loop that belongs to the current level.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
|-&lt;br /&gt;
| .abs(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Takes the absolute value of the given value.&lt;br /&gt;
|-&lt;br /&gt;
| .ceiling(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Rounds the given value up.&lt;br /&gt;
|-&lt;br /&gt;
| .floor(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Rounds the given value down.&lt;br /&gt;
|-&lt;br /&gt;
| .int(int)&lt;br /&gt;
| str - A value to convert.&lt;br /&gt;
| Converts the given value to an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .sng(sng)&lt;br /&gt;
| str - A value to convert.&lt;br /&gt;
| Converts the given value to an single.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
|-&lt;br /&gt;
| .action(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the action value of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .additionaldata(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the additionaldata of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .exists(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Checks if there is an NPC on the map with that ID.&lt;br /&gt;
|-&lt;br /&gt;
| .facing(int)&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .hasmoverectangles(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns a bool reflecting if the given NPC has moverectangles assigned.&lt;br /&gt;
|-&lt;br /&gt;
| .id(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the ID of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .ismoving&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns a bool representing if the player is moving or not.&lt;br /&gt;
|-&lt;br /&gt;
| .moved(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the distance moved by that NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .movement(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the type of movement used by the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the name of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .position(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the position of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .skin (int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the name of the skin used by the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .trainertexture(str)&lt;br /&gt;
| str - A trainer file, file path.&lt;br /&gt;
| Returns the name of the texture used by the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Phone ===&lt;br /&gt;
|-&lt;br /&gt;
| .callflag&lt;br /&gt;
| None&lt;br /&gt;
| (str) Returns if the player is calling or is being called. Possible values: &amp;quot;calling&amp;quot;, &amp;quot;receiving&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| .got&lt;br /&gt;
| None&lt;br /&gt;
| (bool) Returns if the player got the Pokégear.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
|-&lt;br /&gt;
| .badges&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of badges obtained.&lt;br /&gt;
|-&lt;br /&gt;
| .bp&lt;br /&gt;
| None&lt;br /&gt;
| Returns the amount of battle points the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .compass&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .facing&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .gender&lt;br /&gt;
| None&lt;br /&gt;
| Returns 1 if male, 0 if Female.&lt;br /&gt;
|-&lt;br /&gt;
| .hasbadge(int)&lt;br /&gt;
| int - A badge ID.&lt;br /&gt;
| Returns a bool representing if the player has that badge.&lt;br /&gt;
|-&lt;br /&gt;
| .ismoving&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is moving or not.&lt;br /&gt;
|-&lt;br /&gt;
| .money&lt;br /&gt;
| None&lt;br /&gt;
| Returns the amount of money the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .name&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the player.&lt;br /&gt;
|-&lt;br /&gt;
| .position&lt;br /&gt;
| None&lt;br /&gt;
| Returns the player's position.&lt;br /&gt;
|-&lt;br /&gt;
| .rival&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| .rivalname&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| .skin&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the skin used by the player.&lt;br /&gt;
|-&lt;br /&gt;
| .thirdperson&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if third person mode is on.&lt;br /&gt;
|-&lt;br /&gt;
| .velocity&lt;br /&gt;
| None&lt;br /&gt;
| Returns the velocity of the player.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Pokedex ===&lt;br /&gt;
|-&lt;br /&gt;
| .caught&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon caught.&lt;br /&gt;
|-&lt;br /&gt;
| .seen&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon seen.&lt;br /&gt;
|-&lt;br /&gt;
| .shiny&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of shiny Pokémon caught.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Pokemon ===&lt;br /&gt;
|-&lt;br /&gt;
| .additionaldata(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the additionaldata of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .atk(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the attack stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .attackname(int1,int2)&lt;br /&gt;
| int1 - Party index of a Pokémon(0-5)&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack index of a Pokémon's attack(0-3).&lt;br /&gt;
| Returns the name of the given attack from the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchball(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchball of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchlocation(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchlocation of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchmethod(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchmethod of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .count&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .countattacks(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the number of attacks on the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .countbattle&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of battle-usable Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .counthalloffame&lt;br /&gt;
| None.&lt;br /&gt;
| Returns the number of Hall of Fame registers the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .currentexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the exp for the current level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .data(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the save data for the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .def(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the defense stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .freeplaceinparty&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there is an empty slot in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .friendship(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the friendship value of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .generatefrontier(int1,int2)&lt;br /&gt;
|-&lt;br /&gt;
| .has(int)&lt;br /&gt;
| int - dex number of a Pokémon&lt;br /&gt;
| Returns a bool representing if the given Pokémon is in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .hasattack(int1,int2)&lt;br /&gt;
| int1 - Party index of a Pokémon(0-5)&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack index.&lt;br /&gt;
| Returns a bool representing if the given party member has the given attack.&lt;br /&gt;
|-&lt;br /&gt;
| .hasegg&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there is an egg in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .hasfullhp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member has full hp.&lt;br /&gt;
|-&lt;br /&gt;
| .hp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the current HP of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .id(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the dex number of the given party member&lt;br /&gt;
|-&lt;br /&gt;
| .isegg(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is an egg.&lt;br /&gt;
|-&lt;br /&gt;
| .islegendary(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is a legendary.&lt;br /&gt;
|-&lt;br /&gt;
| .isshiny(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is shiny.&lt;br /&gt;
|-&lt;br /&gt;
| .item(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .itemdata(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the stored data for the held item of the given Pokémon(used for mail).&lt;br /&gt;
|-&lt;br /&gt;
| .itemid(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the id of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .itemname(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .learnedtutormove&lt;br /&gt;
| None.&lt;br /&gt;
| Returns a bool based on if a move was just learned via the Move Relearner.&lt;br /&gt;
|-&lt;br /&gt;
| .level(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .maxhp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the max HP of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .maxpartylevel&lt;br /&gt;
| None&lt;br /&gt;
| Returns the highest level of among the Pokémon in the player's party.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .nature(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the nature of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .needexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the exp needed for the next level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .nickname(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the nickname of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .noPokemon&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there are no Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .number(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the dex number of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .ot(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the ot of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .otmatch(int,str)&lt;br /&gt;
| int - OT to check against.&amp;lt;br /&amp;gt;&lt;br /&gt;
str - value to return.(has, id, number, name, maxhits)&lt;br /&gt;
| Returns a different value based on str:&lt;br /&gt;
* has: a bool for if you have a Pokémon with a matching OT.&lt;br /&gt;
* id, number: the number of the matching Pokémon.&lt;br /&gt;
* name: the name of the matching Pokémon.&lt;br /&gt;
* maxhits: the amount of digits that match&lt;br /&gt;
|-&lt;br /&gt;
| .ownPokemon(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member was caught by the current trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .randomot&lt;br /&gt;
| None&lt;br /&gt;
| Produces a random OT number.&lt;br /&gt;
|-&lt;br /&gt;
| .selected&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Party index of the Pokémon selected using @Pokémon.select.&lt;br /&gt;
|-&lt;br /&gt;
| .selectedmove&lt;br /&gt;
| None&lt;br /&gt;
| Returns the index of the Pokémon's attack selected using @Pokémon.selectmove.&lt;br /&gt;
|-&lt;br /&gt;
| .spatk(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the spec. attack stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .spawn(int1,int2)&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level&lt;br /&gt;
| Produces the save data for the given Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .spawnwild(int)&lt;br /&gt;
| int - encounter type&lt;br /&gt;
| Produces the save data for a random wild Pokémon encountered the given way.&lt;br /&gt;
|-&lt;br /&gt;
| .spdef(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the spec. defense stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .speed(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the speed stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .totalexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the total exp of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .trainer(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catch trainer of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Register ===&lt;br /&gt;
|-&lt;br /&gt;
| .count&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of registers.&lt;br /&gt;
|-&lt;br /&gt;
| .registered(str)&lt;br /&gt;
| str - A register string.&lt;br /&gt;
| A bool representing if the string has been registered.&lt;br /&gt;
|-&lt;br /&gt;
| .type(str)&lt;br /&gt;
| str - Register value to get the type of.&lt;br /&gt;
| Returns the type of the value stored under the given name.&lt;br /&gt;
|-&lt;br /&gt;
| .value(str)&lt;br /&gt;
| str - Register name.&lt;br /&gt;
| Returns the value stored as the given register.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Rival ===&lt;br /&gt;
|-&lt;br /&gt;
| .name&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
|-&lt;br /&gt;
| .count(str)&lt;br /&gt;
| str1 - The type of values to count(integer, string, Pokémon, boolean, item).&amp;lt;br /&amp;gt;&lt;br /&gt;
Does not need to be defined.&lt;br /&gt;
| Returns the number of different stored values of that type.&amp;lt;br /&amp;gt;&lt;br /&gt;
If str is not defined then it returns a count of all types.&lt;br /&gt;
|-&lt;br /&gt;
| .get(str1,str2)&lt;br /&gt;
| str1 - The type of value is stored(integer, string, Pokémon, boolean, item).&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - the name of the stored value.&lt;br /&gt;
| Returns the value stored as str2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
|-&lt;br /&gt;
| .booltoint(str)&lt;br /&gt;
| Either &amp;quot;true&amp;quot;, &amp;quot;false&amp;quot;, or a construct that returns one of those.&lt;br /&gt;
| Returns 0 for false and 1 for true.&lt;br /&gt;
|-&lt;br /&gt;
| .calcint(str)&lt;br /&gt;
| A str representing an integer, or a Construct that returns one.&lt;br /&gt;
| Returns the str as an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .calcsng(str)&lt;br /&gt;
| A str representing a single, or a Construct that returns one.&lt;br /&gt;
| Returns the str as a single. (A single is a number that is a decimal)&lt;br /&gt;
|-&lt;br /&gt;
| .dayofyear&lt;br /&gt;
| None&lt;br /&gt;
| Returns the day of the year as a number.&lt;br /&gt;
|-&lt;br /&gt;
| .isinsightscript&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool based on if the script it is in was triggered by the player stepping into the line of sight of an NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .issng(int)&lt;br /&gt;
| int - A value to test.&lt;br /&gt;
| Returns true if the value is a single.&lt;br /&gt;
|-&lt;br /&gt;
| .isint(int)&lt;br /&gt;
| int - A value to test.&lt;br /&gt;
| Returns true if the value is an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .lastinput&lt;br /&gt;
| None&lt;br /&gt;
| Returns the last thing input via @screen.input.&lt;br /&gt;
|-&lt;br /&gt;
| .random(int1,int2)&lt;br /&gt;
| int1 - If it is the only argument then it is the max of the range, otherwise it is the min.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The max of the range. Does not need to be defined.&lt;br /&gt;
| Returns a random integer between the int1 and int2 if both are defined.&amp;lt;br /&amp;gt;&lt;br /&gt;
If int2 is not defined then it chooses from between 1 and int1.(Ranges are inclusive)&lt;br /&gt;
|-&lt;br /&gt;
| .sort(str,int,list)&lt;br /&gt;
| str - either 'Ascending' or 'Descending'&amp;lt;br /&amp;gt;&lt;br /&gt;
int - position in sorted list to return&amp;lt;br /&amp;gt;&lt;br /&gt;
list - List of numbers to sort.&lt;br /&gt;
| Returns a number from a list of numbers after it is sorted.&lt;br /&gt;
|-&lt;br /&gt;
| .unixtimestamp&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Unix time stamp. ('''http://www.unixtimestamp.com/index.php See here for more details.''')&lt;br /&gt;
|-&lt;br /&gt;
| .year&lt;br /&gt;
| None&lt;br /&gt;
| Returns the current year.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statement ==&lt;br /&gt;
Statements do a comparison between a given parameter and a construct.&lt;br /&gt;
&lt;br /&gt;
=== :if: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to make the script run if a certain condition is met, :if: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :if:[[Version_2_Scripts#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endif&lt;br /&gt;
&lt;br /&gt;
 :if:[[Version_2_Scripts#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :else&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endif&lt;br /&gt;
&lt;br /&gt;
==== Conditions ====&lt;br /&gt;
----&lt;br /&gt;
There are some valid conditions that you can use.&lt;br /&gt;
&lt;br /&gt;
The script will run if a value that returns from the constructs matches the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value      (if argument is equal to value)&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value     (if argument is larger than value)&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value     (if argument is smaller than value)&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;not&amp;gt;, the script will run if a value that returns from the constructs does not match the value given.&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value      (if argument is not equal to value)&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value      (if argument is not larger than value)&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value      (if argument is not smaller than value)&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;and&amp;gt;, the script will run if two or more value that returns from the constructs match the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;or&amp;gt;, the script will run if at least one value that returns from the constructs match the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. Can I use &amp;lt;and&amp;gt; and &amp;lt;or&amp;gt; at the same line? (E.g.: &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value )&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: No. This is because the script does not support it. Also, the script will not understand what condition you require so it's recommended to start a new :if: switch so that it will work the way you want it to be.&lt;br /&gt;
&lt;br /&gt;
2. Can I use &amp;lt;not&amp;gt; with &amp;lt;and&amp;gt; or &amp;lt;or&amp;gt; at the same line? (E.g.: &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value )&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Yes. The script will be able to handle this.&lt;br /&gt;
&lt;br /&gt;
=== :select: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to make the script run if one of multiple possible conditions is met, :select: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :select:&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&lt;br /&gt;
    :when:[[Version_2_Scripts#Value|Value]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endwhen&lt;br /&gt;
&lt;br /&gt;
==== Value ====&lt;br /&gt;
----&lt;br /&gt;
This field is to define the value that a construct possibly could return. If it matches the argument after :select:, the script will run.&lt;br /&gt;
&lt;br /&gt;
Define the possible values that the construct will return:&lt;br /&gt;
 :when:Value1&lt;br /&gt;
    ...&lt;br /&gt;
 :when:Value2&lt;br /&gt;
    ...&lt;br /&gt;
 :when:ValueI&lt;br /&gt;
    ...&lt;br /&gt;
&lt;br /&gt;
If you want to have multiple value as you intended to let them do the same thing, you can use &amp;quot;;&amp;quot;.&lt;br /&gt;
 :when:Value1;Value2;Value3...;ValueI&lt;br /&gt;
    ...&lt;br /&gt;
 :when:Value1;Value2;Value3...;ValueI&lt;br /&gt;
    ...&lt;br /&gt;
&lt;br /&gt;
After you define the values in each condition, use &amp;quot;:endwhen&amp;quot; to properly close the :select: switches.&lt;br /&gt;
&lt;br /&gt;
=== @Options.Show() ===&lt;br /&gt;
----&lt;br /&gt;
If you want to let player choose from a certain options in a list, @Options.Show() will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Options.Show(Option1,Option2,Optioni)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|Option1]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|Option2]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|OptionI]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endwhen&lt;br /&gt;
&lt;br /&gt;
==== Option ====&lt;br /&gt;
----&lt;br /&gt;
This field is to define which option to run the scripts from after the player selects one of the options as defined with @Options.Show().&lt;br /&gt;
&lt;br /&gt;
Define the possible option that you've defined with @Options.Show().&lt;br /&gt;
 :when:Option1&lt;br /&gt;
 ...&lt;br /&gt;
 :when:Option2&lt;br /&gt;
 ...&lt;br /&gt;
 :when:OptionI&lt;br /&gt;
&lt;br /&gt;
If you want to have multiple value as you intended to let them do the same thing, you can use &amp;quot;;&amp;quot;.&lt;br /&gt;
 :when:Option1;Option2;OptionI&lt;br /&gt;
&lt;br /&gt;
After you define all the options in each condition, use &amp;quot;:endwhen&amp;quot; to properly close the @Options.Show() switch.&lt;br /&gt;
If you want to an option to be automatically be selected if the player cancels out, use @Options.SetCancelIndex(OptionIndex) before the @Options.Show() switch. For the argument OptionIndex, remember that 0 is the first option, 1 the second option etc.&lt;br /&gt;
&lt;br /&gt;
=== :while: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to loop a certain command until it meets the condition, :while: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :while:[[Version_2_Scripts_New#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
    ...&lt;br /&gt;
 :endwhile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. How to manually stop the loop when you know that the condition will never be met?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Insert :exitwhile before :endwhile to stop the loop prematurely.&lt;br /&gt;
&lt;br /&gt;
2. How come it didn't loop? How come it stop prematurely despite :exitwhile not being used?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: This is a bug. Unfortunately, if this happens, please ensure that your script is correct before filling a bug report.&lt;br /&gt;
&lt;br /&gt;
3. Can I stack :while: switches?&lt;br /&gt;
Answer: No.&lt;br /&gt;
&lt;br /&gt;
=== :endscript ===&lt;br /&gt;
----&lt;br /&gt;
If you want to stop all currently running scripts prematurely, :endscript will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Command.Subcommand(Argument Types)&lt;br /&gt;
 ...&lt;br /&gt;
 ...&lt;br /&gt;
 :endscript&lt;br /&gt;
&lt;br /&gt;
=== :return: ===&lt;br /&gt;
----&lt;br /&gt;
A script function that temporarily stores a single value that can be returned with &amp;lt;System.Return&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :return:True&lt;br /&gt;
 :end&lt;br /&gt;
&lt;br /&gt;
When you then use &amp;lt;System.return&amp;gt;, it will return True.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
----&lt;br /&gt;
To add some comments in your script to explain how it works, you can add &amp;quot;#&amp;quot; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 # This is a comment&lt;br /&gt;
 @Command.Subcommand(Argument Types) # &amp;lt;= Putting a # there will not work (might even give an error).&lt;br /&gt;
 # @Command.Subcommand(Argument Types) &amp;lt;= It will not run this script at all&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. Can it support multiple line without having to use # all the time?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Unfortunately, no.&lt;br /&gt;
&lt;br /&gt;
=== :end ===&lt;br /&gt;
----&lt;br /&gt;
To end the currently running script, :end will do the job. Unlike when using :endscript, previously running scripts will still continue to run.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Command.Subcommand(Argument Types)&lt;br /&gt;
 :end&lt;br /&gt;
&lt;br /&gt;
== Reserved Registers ==&lt;br /&gt;
Reserved Registers are registers that are reserved in the P3D engine and cannot be replaced by other events.&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_radio&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the Radio option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_GTS&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the GTS option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_minimap&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the MiniMap option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_frontier&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the Frontier option&lt;br /&gt;
 &lt;br /&gt;
 phone_contact_###&lt;br /&gt;
 # When Registered, will add the Phone Contact with ID number ### to the Player's contacts list.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59945</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59945"/>
		<updated>2026-03-31T07:54:09Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Removed some periods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maps folder is located inside the Data folder in your GameMode's ContentPath and contains all the map files that are used to run your GameMode.&lt;br /&gt;
&lt;br /&gt;
The files contain many lines of code. Each line of code is a single object or group of map objects, also known as entities, which each can have a range of tags describing their characteristics.&lt;br /&gt;
lig&lt;br /&gt;
== A general note to all GameMode Mappers (MUST READ) ==&lt;br /&gt;
This page has been updated for Pokémon 3D v0.60.&lt;br /&gt;
If you feel like something is missing from this page, feel free to notify us in our [https://discord.gg/vzkZm9FpwX Discord Server]&lt;br /&gt;
&lt;br /&gt;
If you are a GameMode Mapper or trying to be one, we Recommend you to download Notepad++ and our [https://pokemon3d.net/resource/e120b1c3-57c2-401b-8fe7-6f0755627d64 Syntax Highlighting] as it makes it easier to read the map files and find typos.&lt;br /&gt;
&lt;br /&gt;
If you find something on this page that doesn't work the way you'd expect it to be, it might be a bug. Try asking us on our [https://discord.gg/vzkZm9FpwX Discord Server].&amp;lt;br /&amp;gt;Make sure to include the game version you're running and state clearly what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
You are free to create your folder structure in any way you'd like, though it's recommended to follow some kind of logical pattern.&lt;br /&gt;
For example:&lt;br /&gt;
 ''RegionName\''&lt;br /&gt;
     Cities\&lt;br /&gt;
         ''CityName\''&lt;br /&gt;
             PlayerHouse1F.dat&lt;br /&gt;
             PlayerHouse2F.dat&lt;br /&gt;
             Lab.dat&lt;br /&gt;
             Main.dat&lt;br /&gt;
     Routes\&lt;br /&gt;
         ''Route5\''&lt;br /&gt;
            DayCare.dat&lt;br /&gt;
         Route1.dat&lt;br /&gt;
         Route2.dat&lt;br /&gt;
         Route3.dat&lt;br /&gt;
         Route4.dat&lt;br /&gt;
         Route5.dat&lt;br /&gt;
&lt;br /&gt;
=== Important info / definition of certain things before we get started ===&lt;br /&gt;
&lt;br /&gt;
Distance in Pokémon 3D (and in the documentation) is measured in &amp;quot;units&amp;quot;. A unit is equal to the distance that the Player moves when they take a single step.&lt;br /&gt;
A single three-dimensional unit can be compared to a cube that is 1x1x1 units in size.&lt;br /&gt;
&lt;br /&gt;
By default, the Argument Types are:&lt;br /&gt;
* Str [String] (Strings are defined as letters or symbols)&lt;br /&gt;
* Int [Integer] (Integers are defined as [http://en.wikipedia.org/wiki/Integer Integer numbers])&lt;br /&gt;
* Sng [Single/Float] (Singles/Floats are defined as [http://en.wikipedia.org/wiki/Real_number Real numbers], which may include decimals.)&lt;br /&gt;
* Bool [Boolean] (Booleans are defined as 0 or 1, e.g. Bool[0] = False &amp;amp; Bool[1] = True)&lt;br /&gt;
* Rec [Rectangle] (Rectangles are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. Rec[0,0,16,16])&lt;br /&gt;
* RecArr [Rectangle Array] (Rectangle Arrays are defined as an array of Rectangles, e.g. RecArr[[0,0,16,16][16,0,16,16]])&lt;br /&gt;
* IntArr [Integer Array] (Integer Arrays are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. IntArr[1,2,1])&lt;br /&gt;
* SngArr [Single Array] (Single Arrays are defined as an array of [http://en.wikipedia.org/wiki/Real_number Real numbers], e.g. SngArr[0.5,0.5,0.75])&lt;br /&gt;
* IntArr2D [Animation Array] (Animation Arrays are slightly more complex. They are defined as one or multiple array of [http://en.wikipedia.org/wiki/Integer Integer numbers] and are only relevant to AnimatedBlock entities. Their format is: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn]])&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If part of an argument or value looks like this: '''bold text''', it's optional.&lt;br /&gt;
&lt;br /&gt;
== Creating a Map ==&lt;br /&gt;
To create a map file, create a new regular text file and change its extension to '''.dat''' instead of '''.txt'''.&lt;br /&gt;
Then, you need to define its tags. You can do so by adding these templates to the start of the text file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Level&amp;quot;{LEV[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;MusicLoop&amp;quot;{Str[]}}{&amp;quot;WildPokemon&amp;quot;{Bool[]}}{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}{&amp;quot;CurrentRegion&amp;quot;{Str[]}}{&amp;quot;RegionalForm&amp;quot;{Str[]}}{&amp;quot;HiddenAbility&amp;quot;{Int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Actions&amp;quot;{LEV[{&amp;quot;CanTeleport&amp;quot;{Bool[]}}{&amp;quot;CanDig&amp;quot;{Bool[]}}{&amp;quot;CanFly&amp;quot;{Bool[]}}{&amp;quot;RideType&amp;quot;{Int[]}}{&amp;quot;EnvironmentType&amp;quot;{Int[]}}{&amp;quot;Weather&amp;quot;{Int[]}}{&amp;quot;Season&amp;quot;{Int[]}}{&amp;quot;Lighting&amp;quot;{Int[]}}{&amp;quot;DayTime&amp;quot;{Int[]}}{&amp;quot;IsDark&amp;quot;{Bool[]}}{&amp;quot;IsAurora&amp;quot;{Bool[]}}{&amp;quot;Terrain&amp;quot;{Str[]}}{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}{&amp;quot;MapScript&amp;quot;{Str[]}}{&amp;quot;RadioChannels&amp;quot;{Str[]}}{&amp;quot;BattleMap&amp;quot;{Str[]}}{&amp;quot;SurfingBattleMap&amp;quot;{Str[]}}{&amp;quot;SaveOnly&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define a map with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Level&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the map name, displays in the upper left corner of the screen when first arriving at the place.&amp;lt;br /&amp;gt;Used to determine if a Pokémon evolves there, e.g. {&amp;quot;Name&amp;quot;{Str[Pallet Town]}}.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the default background music for the map.&amp;lt;br /&amp;gt;Be sure to write the name of the music file&amp;lt;br /&amp;gt;(relative to the Songs folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if wild Pokémon should be able to appear anywhere on the map (not just in tall grass or water).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether the first Pokémon in the Player's team should appear behind the Player on the map or not.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what region or regions the map should be considered to be a part of.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto,Kanto]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what regional forms are available on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[Alola]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the chance of a Hidden Ability being on a wild Pokémon for this map. The value can range from 0 - 100.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Actions&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon should be able to use the field move Teleport on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Dig on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Fly on this map.&lt;br /&gt;
Tip: If you have two maps, both with the &amp;quot;CanFly&amp;quot; Tag set to 1,&lt;br /&gt;
you can warp from one to the other using a WarpBlock&lt;br /&gt;
without having the &amp;quot;enter&amp;quot; sound effect play.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon can use the field move Ride on this map.&lt;br /&gt;
* 0 - If either &amp;quot;CanFly&amp;quot; or &amp;quot;CanDig&amp;quot; = True, then it's able to use Ride.&lt;br /&gt;
* 1 - Always able to use Ride.&lt;br /&gt;
* 2 - Never able to use Ride.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the environment (sky/background) of the map.&lt;br /&gt;
* 0 - Outside&lt;br /&gt;
* 1 - Inside&lt;br /&gt;
* 2 - Cave&lt;br /&gt;
* 3 - Darkness&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Weather of the map.&lt;br /&gt;
* 0 - Random based on the season&lt;br /&gt;
* 1 - Clear&lt;br /&gt;
* 2 - Rain&lt;br /&gt;
* 3 - Snow&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Sunny&lt;br /&gt;
* 6 - Fog&lt;br /&gt;
* 7 - Thunderstorm&lt;br /&gt;
* 8 - Sandstorm&lt;br /&gt;
* 9 - Ash&lt;br /&gt;
* 10 - Blizzard&lt;br /&gt;
* 11 - Mist&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Season&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the current in-game season until another map has its Season tag set to -1 or when a script changes it.&lt;br /&gt;
* -1 = The season from the current month&lt;br /&gt;
* 0 = Always Winter&lt;br /&gt;
* 1 = Always Spring&lt;br /&gt;
* 2 = Always Summer&lt;br /&gt;
* 3 = Always Fall&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the lighting of the map.&lt;br /&gt;
* 0 = Use the lighting corresponding to the current time of day.&lt;br /&gt;
* 1 = Disable lighting&lt;br /&gt;
* 2 = Always Night&lt;br /&gt;
* 3 = Always Morning&lt;br /&gt;
* 4 = Always Day&lt;br /&gt;
* 5 = Always Evening&lt;br /&gt;
* 6 = Disabled lighting, but everything is darker, just like when the EnvironmentType is set to 3 (Darkness).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the time of day to use for the Outside sky/background and default lighting.&lt;br /&gt;
* 0 = Use the DayTime corresponding to the current time of day.&lt;br /&gt;
* 1 = Always Night&lt;br /&gt;
* 2 = Always Morning&lt;br /&gt;
* 3 = Always Day&lt;br /&gt;
* 4 = Always Evening&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a darkness screen overlay should appear while on this map that requires the field move Flash to get rid of.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Outside sky/background texture should be the Aurora Borealis texture on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the terrain type of the map.&lt;br /&gt;
* Plain&lt;br /&gt;
* Sand&lt;br /&gt;
* Cave&lt;br /&gt;
* Rock&lt;br /&gt;
* TallGrass&lt;br /&gt;
* LongGrass&lt;br /&gt;
* PondWater&lt;br /&gt;
* SeaWater&lt;br /&gt;
* Underwater&lt;br /&gt;
* DistortionWorld&lt;br /&gt;
* Puddles&lt;br /&gt;
* Snow&lt;br /&gt;
* Magma&lt;br /&gt;
* PvPBattle&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[Plain]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the map is a Safari Zone.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SaveOnly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| When set to 1, only allows the Player to save the game on certain maps (and prevents access to the other options in the menu)&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SaveOnly&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the data used in a bug catching contest.&lt;br /&gt;
You can use this template: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[EndContestMenuScript,CheckRemainingBallsMenuScript,RemainingBallsItemName]}}&amp;lt;code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[NationalPark\End_Contest_Menu,NationalPark\Sport_Balls,Sport Balls]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MapScript&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the script to run when the Player enters this map.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines which Radio Channel frequencies can be used on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[13.5,20.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value''' (All channels are available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Map that is visible in the background during regular battles and optionally its offset position. The following formats are valid:&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''MapName,xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''Mapname'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an Entity ==&lt;br /&gt;
There are 3 Entity types that you can define: Floor, Entity and EntityField.&lt;br /&gt;
&lt;br /&gt;
Floors are objects that show the game where Players and NPCs can walk. They always use ModelID 0, this cannot be changed. More information about ModelIDs can be found [[#Types of Models|here]].&lt;br /&gt;
Also important to note is that while the other two entity types can use multiple texture rectangles within the same object using the &amp;quot;Textures&amp;quot; tag with a RectArr argument, Floors can only have one texture rectangle and use the &amp;quot;Texture&amp;quot; tag with a Rec argument instead.&lt;br /&gt;
The Position tag of a Floor also uses an Integer Array (IntArr) argument instead of a Single Array (SngArr) argument. More information about argument types can be found [[#Important info / definition of certain things before we get started|here]].&lt;br /&gt;
&lt;br /&gt;
To create a Floor, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Floor&amp;quot;{ENT[{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{IntArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Texture&amp;quot;{Rec[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Remove&amp;quot;{Bool[]}}{&amp;quot;hasSnow&amp;quot;{Bool[]}}{&amp;quot;hasSand&amp;quot;{Bool[]}}{&amp;quot;isIce&amp;quot;{Bool[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are the Entity and EntityField object types.&lt;br /&gt;
Entity objects can be virtually anything. Walls, ceilings, trees, trains, televisions, mountains, you name it! A lot of the things you see in Pokémon 3D are made out of Entity objects.&lt;br /&gt;
Entity and EntityField objects are defined in almost the same way. The only difference is that the EntityField objects require the {&amp;quot;Size&amp;quot;{IntArr[]}} tag, with which you can place multiple objects at the same time using only a single object definition.&lt;br /&gt;
You can add the {&amp;quot;Size&amp;quot;{IntArr[]}} tag to a regular Entity object, but it won't do anything.&lt;br /&gt;
&lt;br /&gt;
To create an Entity object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Entity&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create an EntityField object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;EntityField&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define an Entity with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
Argument values written in bold (e.g. ''Argument'') are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Floor will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{Rec[0,32,16,16]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the floor(s) that are covered by this floor should be removed (including this Floor).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in snow when it's snowing.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in sand during a sandstorm.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this Floor causes the Player to slide until it reaches another non-ice floor or an entity that it cannot pass through.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Entity &amp;amp; EntityField only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EntityID&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what type this entity is, what happens when the Player interacts with it, how it reacts to surroundings and how it's displayed. You can find the possible types and what they do [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[X,Y,Width,Height]'''[X,Y,Width,Height]...''']]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part(s) of the texture file that the Entity or EntityField will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[0,0,32,32][0,32,16,16]]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Face0,'''Face1,Face2,Face3,...''']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Determines which texture rectangle defined by the &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[]]}}&amp;lt;/code&amp;gt; tag is used for which triangle shaped face of the model, starting from 0. Rectangles are made out of 2 triangle shaped faces.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the entity.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Steps&amp;quot;{SngArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only works for EntityFields. Places each entity of an EntityField at a specified interval. If the Position tag is set to &amp;quot;0,0,0&amp;quot;, the Size tag is set to &amp;quot;7,1&amp;quot; and the Steps tag is set to &amp;quot;2,1&amp;quot;, they will be placed at 0, 2, 4 and 6 on the X axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Collision&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Player and NPCs can walk through this entity (0) or not (1).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the basic model to use for this entity, which defines the amount of faces that the &amp;quot;TextureIndex&amp;quot; tag can use. More information about ModelIDs can be found [[#Types of Models|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that if the entity has a 3D Model assigned to it through the &amp;quot;ModelPath&amp;quot; tag, the basic model from this tag will be invisible.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted depending on what the &amp;quot;EntityID&amp;quot; is set to.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what happens when the Player interacts or collides with or walks against the entity. What that is, is affected by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines a three-dimensional rotation of the entity in radians (3.1415 = a 180 degrees rotation).&amp;lt;br /&amp;gt;&lt;br /&gt;
Adding this tag to an entity overrides the &amp;quot;Rotation&amp;quot; tag.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines during which season(s) this entity will be added to the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple seasons can be included by separating the numbers with commas(&amp;quot;,&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this entity would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the &amp;quot;ModelID&amp;quot; tag is set to 3, the 3D Model will rotate towards the camera, just like a WallBill would.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationData&amp;quot;{IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,&amp;lt;br /&amp;gt;AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn][...]]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the animation sequence properties of the &amp;quot;AnimatedBlock&amp;quot; entity type. It can contain multiple animation definitions, which will be played in sequence.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also need to set the &amp;quot;AdditionalValue&amp;quot; tag to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Routes]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[80,176,16,16,1,6,18,0,0]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor, Entity &amp;amp; EntityField ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what the scripting ID is of this entity. With scripts, you can change the properties of any entity that uses the same scripting ID.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units the EntityField/Floor should cover. If you don't need objects placed above each other, you can use just 2 [http://en.wikipedia.org/wiki/Integer Integer numbers] instead of 3. &lt;br /&gt;
| * Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position of the Entities/Floors.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Entities/Floors will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[Routes]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Entities/Floors are visible (1) or not (0).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the Entities/Floors.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the color palette texture file that will be applied to Entities/Floors (relative to the Seasons folder inside the Textures folder, including other subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[PlantColoring]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that only the parts of the Entity/Floor texture that use the following colors will be replaced:&amp;lt;br /&amp;gt;&lt;br /&gt;
 #FFFFFF   #AAAAAA&lt;br /&gt;
 #555555   #000000&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Entities ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;EntityID&amp;quot; tag listed above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! EntityID&lt;br /&gt;
! Description&lt;br /&gt;
! Possible &amp;quot;AdditionalValue&amp;quot; Argument Values&lt;br /&gt;
|-&lt;br /&gt;
| WallBlock&lt;br /&gt;
| A basic entity (doesn't have to be wall). Can only be viewed from the outside of the object (or from one side if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Cube or AllSidesObject&lt;br /&gt;
| Similar to a WallBlock but can also be viewed from the inside of the object (or from both sides if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| WallBill&lt;br /&gt;
| An entity that always shows one texture and rotates to face the Player.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| SignBlock&lt;br /&gt;
| An entity that either displays text or activates a script when the Player interacts with it.&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message&lt;br /&gt;
* 1 - Activates the script file at the path specified in the &amp;quot;AdditionalValue&amp;quot; tag.&lt;br /&gt;
* 2 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
|-&lt;br /&gt;
| WarpBlock&lt;br /&gt;
| An entity that transports the Player to a different map and/or different position. &lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns,''AccessDirections''&amp;lt;br /&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
* AccessDirections (IntArr) = Directions from which the Player can access the warpblock, seperated by &amp;quot;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,0.1,-1,0,1|2|3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlideBlock&lt;br /&gt;
| Functions like a staircase, makes the Player go 1 unit upward and 2 units forward.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Step&lt;br /&gt;
| Functions as a ledge that the Player can jump over.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ApricornPlant&lt;br /&gt;
| A plant that the Player can get Apricorns from.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] defining which Apricorn the plant has.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - White&lt;br /&gt;
* 1 - Black&lt;br /&gt;
* 2 - Pink&lt;br /&gt;
* 3 - Blue&lt;br /&gt;
* 4 - Red&lt;br /&gt;
* 5 - Green&lt;br /&gt;
* 6 - Yellow&lt;br /&gt;
|-&lt;br /&gt;
| LoamySoil&lt;br /&gt;
| A spot to grow a berry in.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| CutTree&lt;br /&gt;
| An entity that the Player can use the field move Cut on to temporarily remove it.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| HeadbuttTree&lt;br /&gt;
| An entity that the Player can use the field move Headbutt on, after which the Player may encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Grass&lt;br /&gt;
| When the Player walks through this entity, the Player may encounter a wild Pokémon, generally used for Tall Grass.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ItemObject&lt;br /&gt;
| An Item that can be picked up by the Player. Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity functions differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - The visibility of the item is the same as the &amp;quot;Visible&amp;quot; tag of the entity. The Player cannot walk through the entity.&lt;br /&gt;
* 1 - The item is invisible and the Player can walk through the entity.&lt;br /&gt;
* 2 - Unless the Player has a Mega Bracelet, the item will be invisible, the Player will be able to walk through the entity and the Player won't be able to pick it up. After obtaining the Mega Bracelet, sparkles will appear at the location of the entity. The animation used for the sparkles can be changed by using the &amp;quot;AnimationData&amp;quot; tag listed above.&lt;br /&gt;
| int,int - The first [http://en.wikipedia.org/wiki/Integer Integer number] is the unique identifier for the item on that map (each ItemObject entity should have a unique identifier).&amp;lt;br /&amp;gt;&lt;br /&gt;
The second [http://en.wikipedia.org/wiki/Integer Integer number] is the item's ID (check the [[Items]] page for possible item IDs).&lt;br /&gt;
|-&lt;br /&gt;
| ScriptBlock&lt;br /&gt;
| A special entity that can do various things, like triggering a script or displaying a text message when the Player walks through it or interacts with it.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you don't want the ScriptBlock to be activated from all directions, you can add the accepted Player rotations to the &amp;quot;AdditionalValue&amp;quot; tag, separated with commas before the actual script/text message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,2,PathToScript]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&lt;br /&gt;
* 0 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Automatically invisible.&lt;br /&gt;
* 1 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when clicked on.&lt;br /&gt;
* 2 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message when clicked on.&lt;br /&gt;
* 3 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
* 4 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Can also be visible.&lt;br /&gt;
|-&lt;br /&gt;
| SmashRock&lt;br /&gt;
| An entity that the Player can use the field move Rock Smash on to temporarily remove it. May also cause the Player to encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthRock&lt;br /&gt;
| An entity that the Player can use the field move Strength on to be able to push it to another location.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthTrigger&lt;br /&gt;
| An entity that activates a script when a StrengthRock entity is pushed onto it.&lt;br /&gt;
| Bool,Bool,Str - The first boolean value determines if the StrengthRock entity is removed immediately when it touches the entity. The second boolean value determines if the StrengthRock entity will no longer be loaded when entering the map. The string value is the script file that is activated when the StrengthRock entity touches the StrengthTrigger entity.&lt;br /&gt;
|-&lt;br /&gt;
| RockClimbEntity&lt;br /&gt;
| An entity that the Player can use the field move Rock Climb on to get to hard to reach locations.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| TurningSign&lt;br /&gt;
| An entity that spins at the center (doesn't have to be sign).&lt;br /&gt;
Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity will spin on different axes.&lt;br /&gt;
* 0 - The entity will spin on the Y-axis.&lt;br /&gt;
* 1 - The entity will spin on the X-axis.&lt;br /&gt;
* 2 - The entity will spin on the Z-axis.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] specifying how fast the entity spins.&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| An entity that the Player can use the field move Surf on. The water animation consists of 4 groups of 3 frames, one group for each rotation.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the water animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight'',VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the first animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the optional fifth [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,0,16,16,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Waterfall&lt;br /&gt;
| An entity that the Player can use the field move Waterfall on to climb it. The waterfall animation consists of a horizontal sequence of 3 frames by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) and the second index (1) of the &amp;quot;TextureIndex&amp;quot; tag. Index 0 = Waterfall animation, Index 1 = Regular water animation.&lt;br /&gt;
| FrameX_WaterFall,FrameY_WaterFall,FrameWidth_WaterFall,FrameHeight_WaterFall'',FrameX_RegularWater,FrameY_RegularWater,FrameWidth_RegularWater,FrameHeight_RegularWater,VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 optional [http://en.wikipedia.org/wiki/Integer|Integer values] define the first frame of the first regular water animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the extra optional 10th [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| An entity that the Player can use the field move Whirlpool on to get past it. The whirlpool animation consists of a horizontal sequence of 4 frames.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the whirlpool animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight&amp;lt;br /&amp;gt;&lt;br /&gt;
The 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the animation and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RotationTile&lt;br /&gt;
| Spins the player around until they reach the direction specified in the &amp;quot;AdditionValue&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag it will or won't spin the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Spin the player&lt;br /&gt;
* 1 - Don't spin the player&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] corresponding to the direction to end the spin in.&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
|-&lt;br /&gt;
| DiveTile&lt;br /&gt;
| An entity that the Player can use the field move Dive on. Depending on the value of the &amp;quot;Action&amp;quot; tag, a different dialogue will be shown.&amp;lt;br/&amp;gt;&lt;br /&gt;
* 0 = The water seems to be really deep at this point.&lt;br /&gt;
* 1 = Light shines down from the surface.&lt;br /&gt;
* 2 = The boat's shadow is cast upon the ocean floor.&lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns&amp;lt;br/&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag, the distance that the player travels after using the field move changes.&lt;br /&gt;
* 0 = The player warps to the specified map and descends 4 units on the Y-axis. (Be sure to add 4 to the &amp;quot;Y_Position&amp;quot; argument of the warp.)&lt;br /&gt;
* 1 = The player ascends 4 units on the Y-axis before warping to the specified map.&lt;br /&gt;
* 2 = The player ascends 3 units on the Y-axis before warping to the specified map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,4.1,-1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AnimatedBlock&lt;br /&gt;
| An entity with textures that can have multiple frames of animation. Requires the &amp;quot;AnimationData&amp;quot; tag, which has to define at least one animation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each animation defined in the &amp;quot;AnimationData&amp;quot; tag corresponds to an index in the &amp;quot;TextureIndex&amp;quot; tag (the first animation replaces index 0, the second one 1 etc.).&lt;br /&gt;
| Needs to be set to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Models ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;ModelID&amp;quot; tag listed above. Any number not listed here gets treated as 0. The &amp;quot;TextureIndex&amp;quot; column shows what faces correspond to the values of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ModelID&lt;br /&gt;
! Model Name&lt;br /&gt;
! Description&lt;br /&gt;
! TextureIndex (Directions relative to default rotation 0)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Floor Model&lt;br /&gt;
| Flat horizontal surface, visible from above. Generally used by Floors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Block Model&lt;br /&gt;
| A cube with 5 sides (without the side facing down).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Slope Model&lt;br /&gt;
| A 45 degree slope, generally used by SlideBlock entities (like stairs).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,West,South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Bill Model&lt;br /&gt;
| A flat vertical surface, generally used by WallBill entities (like trees).&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sign Model&lt;br /&gt;
| A cube with 4 sides that is 0.25 units thick on the Z-axis (North/South).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by SignBlock entities.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Outside Corner Model&lt;br /&gt;
| A 45 degree counter-clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Inside Corner Model&lt;br /&gt;
| A 45 degree clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Ledge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ledge Outside Corner Model&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_West,Straight_South,Straight_South,Slope_East,Slope_East,Slope_North,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Water Edge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope,Slope]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Water Edge Inside Corner&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope_North,Slope_North,Slope_West,Slope_West]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Water Edge Outside Corner&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Cube Model&lt;br /&gt;
| A cube with 6 sides. The bottom side is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top,Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Cross Model&lt;br /&gt;
| Two flat vertical surfaces intersecting in their centers at 90 degree angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The second surface is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note that the second surface is actually made out of two rectangles which are each 0.5 unit wide.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[1stSurface,1stSurface,2ndSurface_South,2ndSurface_South,2ndSurface_North,2ndSurface_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Double Floor Model&lt;br /&gt;
| A flat horizontal surface, visible from above, with another flat horizontal surface 1 unit higher on the Y-axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[LowestSurface,LowestSurface,HighestSurface,HighestSurface]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Pyramid Model&lt;br /&gt;
| Four sloped triangles placed against each other in a pyramid shape.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[West,South,East,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Stairs Model&lt;br /&gt;
| A somewhat complex model that resembles two steps of a staircase.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;TextureIndex&amp;quot; column, Step1 is the lowest part of the stairs and Step2 is the highest part of the stairs on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Apart from Step2's west and east sides, which are 0.5 units in both width and height, and the backside, which is 1 unit in both width and height, the rest of the surfaces are 1 by 0.5 units in size.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Step1_South,Step1_South,Step1_Top,Step1_Top,Step2_South,Step2_South,Step2_Top,Step2_Top,BackSide_North,BackSide_North,Step1_West,Step1_West,Step2_West,Step2_West,Step1_East,Step1_East,Step2_East,Step2_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Diagonal Wall Model&lt;br /&gt;
| A flat diagonal vertical surface spreading across the full unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Half Diagonal Wall Model&lt;br /&gt;
|  A flat diagonal vertical surface spreading across half the unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.25z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Ledge Inside Corner Model&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Wall Model&lt;br /&gt;
| A flat vertical surface on one side of a single three-dimensional unit, essentially one side of ModelID 1.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Ceiling Model&lt;br /&gt;
| Flat horizontal surface, visible from below.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an NPC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;NPC&amp;quot;{NPC[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;TextureID&amp;quot;{Str[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Movement&amp;quot;{Str[]}}{&amp;quot;MoveRectangles&amp;quot;{RecArr[[]]}}{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the three dimensional starting position for the NPC.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the NPC.&lt;br /&gt;
| {&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[TexturePath]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the texture file of the NPC, relative from &amp;quot;Textures\NPC&amp;quot;, without the extension (including subfolders if any).&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also make the NPC use a Pokémon's texture by setting this value to the national dex number (and optional form) of the Pokémon and adding &amp;lt;nowiki&amp;gt;&amp;quot;[POKEMON|N]&amp;quot; or &amp;quot;[POKEMON|S]&amp;quot;&amp;lt;/nowiki&amp;gt; in front of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
N = Normal. S = Shiny.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|S]151]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of a shiny Mewtwo&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|N]26_alola]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of an Alolan Raichu.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[0-3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the NPC.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[0-2]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - As text to display when the player interacts with the NPC.&lt;br /&gt;
* 1 - As a script file to execute when the player interacts with the NPC (without extension, relative to &amp;quot;Data\Scripts&amp;quot;).&lt;br /&gt;
* 2 - As a script file to activate when the player is a certain distance from the NPC and within line of sight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[ScriptPathOrText]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contains the text or script to be interpreted as determined by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the value of the &amp;quot;Action&amp;quot; tag is 2, use the following format: {&amp;quot;AdditionalValue&amp;quot;{Str[Distance|ScriptPath]}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* Distance (Int) - The distance from the NPC to the player for the script to activate&lt;br /&gt;
* ScriptPath - The path to the script without extension, relative to &amp;quot;Data\Scripts&amp;quot;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[name]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the name of the NPC, which can be used by scripts.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[ID]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the scripting ID of the NPC, which can be used to change the NPC's properties.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Movement&amp;quot;{Str[movement type]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of movement the NPC will do:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall, or FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MoveRectangles&amp;quot;{recArr&amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allows the NPC to animate the walk cycle even when standing still.&lt;br /&gt;
| {&amp;quot;AnimateIdle&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this NPC would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the NPC changes directions, the model will rotate with it.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating a Shader ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Shader&amp;quot;{SHA[{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}]}}{&amp;quot;Shader&amp;quot;{SngArr[]}}{&amp;quot;StopOnContact&amp;quot;{Bool[]}}{&amp;quot;DayTime&amp;quot;{IntArr[]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional Position for the shader to start from.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional space originating from the position affected by the shader.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[Red,Green,Blue]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how much darker or brighter the colors of the entities affected by the Shader should be.&lt;br /&gt;
However, instead of ranging from 0 - 255, like with regular RGB colors, each of the color channel values range from -5 to 0 to 5. When a value is below 0, that color channel gets darker. If a value is above 0 that color channel gets brighter.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[0.5,0.5,0.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;StopOnContact&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tells the shader if it shouldn't effect faces which have a face between it and the source.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{IntArr[timeIDs]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| A list of [http://en.wikipedia.org/wiki/Integer Integer numbers] (0-3) representing the time of day that the shader will be applied.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Always&lt;br /&gt;
* 1 - Night&lt;br /&gt;
* 2 - Morning&lt;br /&gt;
* 3 - Day&lt;br /&gt;
* 4 - Evening&lt;br /&gt;
| If this tag is left empty, it will always apply the shader.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding an OffsetMap ==&lt;br /&gt;
=== What is an OffsetMap? ===&lt;br /&gt;
An OffsetMap is a regular map file that can be used to make it seem like two different maps are connected.&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's say you're on a map called &amp;quot;City&amp;quot;, and you have another map called &amp;quot;Route&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
While you're on the City map, you could have Route as an OffsetMap next to it so you don't see just the sky at the edge of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
One thing to note is that you cannot interact with any entity in an OffsetMap. You can't walk on floors, interact with NPCs, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
How often the entities on an OffsetMap are updated is affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;OffsetMap&amp;quot;{MAP[{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;Map&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define an OffsetMap with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as the offset, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the offset map to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Structure ==&lt;br /&gt;
=== What is a Structure? ===&lt;br /&gt;
A Structure is a regular map file that can be used to place multiple copies of groups of entities more efficiently.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike an OffsetMap, you can interact with any entity on the Structure, as when it's added to the map, it essentially becomes part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
This can be useful for similar looking buildings or anything else that might be useful to reuse in a different place.&amp;lt;br /&amp;gt;&lt;br /&gt;
Structures are not affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Structure&amp;quot;{Str[{&amp;quot;Map&amp;quot;{Str[]}}{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;AddNPC&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as a structure, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the structure to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AddNPC&amp;quot;{Bool[value]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether the NPCs (if any) in the structure should also be added. Value can be 1 (true) or 0 (false).&lt;br /&gt;
| {&amp;quot;AddNPC&amp;quot;{Bool[0]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .poke files ==&lt;br /&gt;
The .poke files decide which wild Pokémon are available in each map, how they are encountered, at what levels they are, what time of the day they appear, and how often they appear.&lt;br /&gt;
&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{#1|#2|#3|#4|#5,#6}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Explanation ===&lt;br /&gt;
==== #1 ====&lt;br /&gt;
Encounter Method (Int): Determines how the Pokémon is encountered. There are currently 7 options:&lt;br /&gt;
* 0 - Grass/Floor&lt;br /&gt;
* 1 - Headbutt trees&lt;br /&gt;
* 2 - Surf&lt;br /&gt;
* 3 - Old Rod&lt;br /&gt;
* 31 - Good Rod&lt;br /&gt;
* 32 - Super Rod&lt;br /&gt;
* 5 - Rock Smash&lt;br /&gt;
&lt;br /&gt;
==== #2 ====&lt;br /&gt;
Pokémon Identification: The [[Pokemon_Code|Pokémon Code]] or the National Dex number of the Pokémon which can also included a form suffix at the end. e.g. &amp;quot;26_alola&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== #3 ====&lt;br /&gt;
Encounter Chance (Int): Determines how easy it will be to find the Pokémon. The higher the number the more likely it will be. The chance is determined as the individual Pokémon's chance over the sum of all relevant (time and encounter method) chances.&lt;br /&gt;
&lt;br /&gt;
==== #4 ====&lt;br /&gt;
Encounter Time (Int): Determines when this Pokémon will be available. There are 5 options:&lt;br /&gt;
* -1 - All times.&lt;br /&gt;
* 0 - Night.&lt;br /&gt;
* 1 - Morning.&lt;br /&gt;
* 2 - Day.&lt;br /&gt;
* 3 - Evening.&lt;br /&gt;
&lt;br /&gt;
==== #5 ====&lt;br /&gt;
Level Minimum (Int): Determines the minimum level the Pokémon can appear at.&lt;br /&gt;
&lt;br /&gt;
==== #6 ====&lt;br /&gt;
Level Maximum (Int): Determines the maximum level the Pokémon can appear at. If the Pokémon should only appear at one level this number should be the same as #5.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59944</id>
		<title>Pokemon Data Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59944"/>
		<updated>2026-02-25T18:13:39Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Updated the information for the Evolution Conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pokemon Data files are one of the more crucial elements of Pokemon 3d.&lt;br /&gt;
&lt;br /&gt;
Almost Every detail about a Pokemon is located in these files. Each file contains at least 33 lines.&lt;br /&gt;
&lt;br /&gt;
These files are contained in a sub folder of the [[Content]] folder.&lt;br /&gt;
== Basic File ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|&lt;br /&gt;
Number|&lt;br /&gt;
ExperienceType|&lt;br /&gt;
BaseExperience|&lt;br /&gt;
Type1|&lt;br /&gt;
Type2|&lt;br /&gt;
CatchRate|&lt;br /&gt;
BaseFriendship|&lt;br /&gt;
EggGroup1|&lt;br /&gt;
EggGroup2|&lt;br /&gt;
BaseEggSteps|&lt;br /&gt;
EggPokemon|&lt;br /&gt;
Devolution|&lt;br /&gt;
IsGenderLess|&lt;br /&gt;
IsMale|&lt;br /&gt;
Ability1|&lt;br /&gt;
Ability2|&lt;br /&gt;
Ability3|&lt;br /&gt;
Machines|&lt;br /&gt;
EggMoves|&lt;br /&gt;
BaseHP|&lt;br /&gt;
BaseAttack|&lt;br /&gt;
BaseDefense|&lt;br /&gt;
BaseSpAttack|&lt;br /&gt;
BaseSpDefense|&lt;br /&gt;
BaseSpeed|&lt;br /&gt;
FPHP|&lt;br /&gt;
FPAttack|&lt;br /&gt;
FPDefense|&lt;br /&gt;
FPSpAttack|&lt;br /&gt;
FPSpDefense|&lt;br /&gt;
FPSpeed|&lt;br /&gt;
CanFly|&lt;br /&gt;
CanSwim|&lt;br /&gt;
Pokedex|\Pokémon\g\m\0,148,0&lt;br /&gt;
Scale|&lt;br /&gt;
Move|&lt;br /&gt;
TradeValue|&lt;br /&gt;
Item|&lt;br /&gt;
EvolutionCondition|&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
Here is a blank format for the pokemon data.&lt;br /&gt;
&lt;br /&gt;
Each line is explained below&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Name|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the name of the species. Used to find the Battle animations.&lt;br /&gt;
&lt;br /&gt;
=== Number ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Number|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the number of the species. Used to find the cries and overworld sprites.&lt;br /&gt;
&lt;br /&gt;
=== Experience type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;ExperienceType|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chooses between the different level paths based on this number.&lt;br /&gt;
0 = Fast&lt;br /&gt;
1 = Medium Fast&lt;br /&gt;
2 = Medium Slow&lt;br /&gt;
3 = Slow&lt;br /&gt;
&lt;br /&gt;
=== BaseExperience ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseExperience|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the base EXP a level 1 Pokemon gives when defeated.&lt;br /&gt;
&lt;br /&gt;
=== Type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Type1|Text&lt;br /&gt;
Type2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These decide the types of a Pokemon.&lt;br /&gt;
&lt;br /&gt;
Type two should be blank if not used.&lt;br /&gt;
&lt;br /&gt;
=== CatchRate ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CatchRate|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This decides how hard or easy a Pokemon is to catch. The lower the number the harder it is.&lt;br /&gt;
&lt;br /&gt;
=== BaseFriendship ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseFriendship|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is how much friendship a Pokemon will have with you when it is first caught.&lt;br /&gt;
&lt;br /&gt;
=== EggGroup ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggGroup1|Text&lt;br /&gt;
EggGroup2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines what Pokemon this species can [[Breeding|breed]] with.&lt;br /&gt;
&lt;br /&gt;
=== BaseEggSteps ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseEggSteps|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The usual amount of steps needed to hatch an egg.&lt;br /&gt;
&lt;br /&gt;
=== EggPokemon ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggPokemon|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pokemon that will hatch from an egg mothered by this species.&lt;br /&gt;
&lt;br /&gt;
=== Devolution ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Devolution|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pokemon this pokemon evolves from. 0 means none&lt;br /&gt;
=== IsGenderless ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsGenderless|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If 0 the Pokemon has a gender, If 1 it doesn't.&lt;br /&gt;
&lt;br /&gt;
=== IsMale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsMale|%%.%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chance this Pokemon will be Male. Female is 100-Male.&lt;br /&gt;
&lt;br /&gt;
=== Ability ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Ability1|##&lt;br /&gt;
Ability2|##&lt;br /&gt;
Ability3|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Index numbers of the [[Abilities]] possible for this Pokemon. If there is no Ability put 'Nothing'. The third ability will be the hidden ability when such are implemented.&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Machines|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the TMs and HMs a Pokemon can learn listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== EggMoves ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggMoves|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the egg moves a Pokemon can receive by breeding listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== BaseStats ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Base&amp;lt;stat&amp;gt;|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decides the [[Pokemon Mechanics#Stats|Base Stat]] of the species.&lt;br /&gt;
&lt;br /&gt;
=== EvGain ===&lt;br /&gt;
&amp;lt;pre&amp;gt;FP&amp;lt;stat&amp;gt;|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines how many EVs a Pokemon gets when it beats this species.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CanFly|Bool&lt;br /&gt;
CanSwim|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the location of a Pokemon in relation to the ground in battle. ''Has nothing to do with the HMs''.&lt;br /&gt;
&lt;br /&gt;
=== Pokedex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Pokedex|Text1\Text2\#.#1\#.#2\#1,#2,#3&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Text1 - Pokedex Entry&lt;br /&gt;
* Text2 - Species Name&lt;br /&gt;
* #.#1 - Weight(kg)&lt;br /&gt;
* #.#2 - Height(m)&lt;br /&gt;
* #1-3 - Colors&lt;br /&gt;
&lt;br /&gt;
=== Scale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Scale|#.#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the size of the battle animations used to make smaller Pokemon small and larger ones big.&lt;br /&gt;
&lt;br /&gt;
=== Move(s) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Move|##,##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rows make of the level up move sets for the Species. Each move has a separate line. Each line has 2 values: Level learned and [[Moves|Move ID]].&lt;br /&gt;
&lt;br /&gt;
=== TradeValue ===&lt;br /&gt;
&amp;lt;pre&amp;gt;TradeValue|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The value of a pokemon when traded.&lt;br /&gt;
&lt;br /&gt;
=== Item ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Item|%,#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item a pokemon might have when caught in the wild. First number is the percent chance second number is the item ID.&lt;br /&gt;
&lt;br /&gt;
=== EvolutionCondition ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EvolutionCondition|str1,str2,str3,str4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evolution conditions may be stacked by making multiple lines for the same target.&lt;br /&gt;
&lt;br /&gt;
If multiple lines contain valid, triggered evolutions for different pokemon, then one of those pokemon will be choosen at random and it will evolve into it.&lt;br /&gt;
there are four values:&lt;br /&gt;
* str1 - Target Pokémon ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;)&lt;br /&gt;
* str2 - Condition Type&lt;br /&gt;
* str3 - Argument&lt;br /&gt;
* str4 - Trigger&lt;br /&gt;
&lt;br /&gt;
When the condition is met when the trigger method is used it will evolve into the target species.&lt;br /&gt;
Condition Types:&lt;br /&gt;
* Level - If the pokemon's level is equal or higher than the number given as the argument, it will evolve.&lt;br /&gt;
* Item - If an item with the ID given as the argument is used on the pokemon, it will evolve.&lt;br /&gt;
* HoldItem - If the Pokemon is holding an item with the ID given as the argument, it will evolve.&lt;br /&gt;
* Location or Place - If the map's location name (not file name) matches the argument, it will evolve.&lt;br /&gt;
* Friendship - If the Pokemon's friendship value is greater than or equal to the argument, then it will evolve.&lt;br /&gt;
* Trade - Evolves if it is traded. If it should only evolve when trading against a specific Pokémon, set the argument to that Pokémon's ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;), otherwise set the argument to 0.&lt;br /&gt;
* Gender - Evolves if it is the correct gender (0 = Male, 1 = Female, 2 = Genderless).&lt;br /&gt;
* AtkDef - Evolves if the attack stat is greater than the defense.&lt;br /&gt;
* DefAtk - Evolves if the defense stat is greater than the attack.&lt;br /&gt;
* DefEqualAtk - Evolves if the defense stat equals the attack stat.&lt;br /&gt;
* Daytime - If the current time of day matches it will evolve (0 = Night, 1 = Morning, 2 = Day, 3 = Evening).&lt;br /&gt;
* InParty - Evolves if a Pokemon with the ID given as the argument is in the party.&lt;br /&gt;
&lt;br /&gt;
'''Triggers:'''&lt;br /&gt;
* Level or LevelUp - When the pokemon levels up it will check the condition.&lt;br /&gt;
* Trade or Trading - When the pokemon is traded it will check the condition.&lt;br /&gt;
* Item or ItemUse - When an item is used on the pokemon it will check the condition.&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59909</id>
		<title>Sandbox Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59909"/>
		<updated>2025-10-25T12:45:27Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added a note about v0.61&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox Mode can be useful for creating [[GameModes]], executing commands and changing things about the game without having to dig through the save files.&lt;br /&gt;
&lt;br /&gt;
You can change your (offline) game to Sandbox Mode by going to your save file folder (Save\''YourSaveName''\) and opening Player.dat in a text editor, then changing SandBoxMode|'''0''' to SandBoxMode|'''1'''.&lt;br /&gt;
Starting from Pokémon 3D v0.61 you can also enable Sandbox Mode by holding F3 and pressing O.&lt;br /&gt;
&lt;br /&gt;
Some features of Sandbox Mode include:&lt;br /&gt;
* Every Pokémon has access to every Field Move, regardless if it has learned it or not, and Field Moves that require a badge will function regardless if the relevant badge is in the player's possession or not.&lt;br /&gt;
* All Fly destinations are accessible regardless if the player has or hasn't been to them before.&lt;br /&gt;
* Fly, Dig, Teleport, and Escape Rope work even if the map would normally disallow their use.&lt;br /&gt;
* The Pokégear with all its expansion cards are always available, even if the player hasn't received them yet.&lt;br /&gt;
* All box Theme/Wallpaper packages in the PC Storage screen become available to select.&lt;br /&gt;
* You can always ride and stop riding your Pokémon (or Bicycle if your GameMode allows it), ignoring the map's RideType tag.&lt;br /&gt;
* Usage of the chat becomes available in single player, allowing for testing its functionality, as well as allowing for the use of commands of various kinds. For the available commands and constructs, see [[Version 2 Scripts]].&lt;br /&gt;
* Holding ALT and walking forwards or backwards (not with the arrow keys) will make the player move up or down 1 unit.&lt;br /&gt;
* CTRL enables and disables No Clip allowing you to freely walk through solid walls. When No Clip is enabled, random wild encounters will not occur.&lt;br /&gt;
* Camera limitations are unlocked allowing for moving it in various ways much farther than in traditional gameplay.&amp;lt;/br&amp;gt;Using the arrow keys, the camera can be moved around forwards, backwards and sideways without restrictions.&amp;lt;/br&amp;gt;Holding CTRL while pressing the up or down arrow keys will move the camera vertically.&lt;br /&gt;
* Pressing K instantly ends the current battle as if you had won it.&lt;br /&gt;
* Pressing R while in the overworld will reload the map (useful if you've made changes to it and wanna see them).&lt;br /&gt;
&lt;br /&gt;
[[File:SandBoxMode Setting.png|640x282px|frame|left|The setting in the Player.dat to change to enable Sandbox Mode.]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sandboxmode&amp;diff=59908</id>
		<title>Sandboxmode</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sandboxmode&amp;diff=59908"/>
		<updated>2025-10-25T12:37:45Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Redirect to Sandbox Mode even without the space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sandbox Mode]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59907</id>
		<title>Sandbox Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59907"/>
		<updated>2025-10-25T12:36:34Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Sandbox Mode page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox Mode can be useful for creating [[GameModes]], executing commands and changing things about the game without having to dig through the save files.&lt;br /&gt;
&lt;br /&gt;
You can change your (offline) game to Sandbox Mode by going to your save file folder (Save\''YourSaveName''\) and opening Player.dat in a text editor, then changing SandBoxMode|'''0''' to SandBoxMode|'''1'''.&lt;br /&gt;
&lt;br /&gt;
Some features of Sandbox Mode include:&lt;br /&gt;
* Every Pokémon has access to every Field Move, regardless if it has learned it or not, and Field Moves that require a badge will function regardless if the relevant badge is in the player's possession or not.&lt;br /&gt;
* All Fly destinations are accessible regardless if the player has or hasn't been to them before.&lt;br /&gt;
* Fly, Dig, Teleport, and Escape Rope work even if the map would normally disallow their use.&lt;br /&gt;
* The Pokégear with all its expansion cards are always available, even if the player hasn't received them yet.&lt;br /&gt;
* All box Theme/Wallpaper packages in the PC Storage screen become available to select.&lt;br /&gt;
* You can always ride and stop riding your Pokémon (or Bicycle if your GameMode allows it), ignoring the map's RideType tag.&lt;br /&gt;
* Usage of the chat becomes available in single player, allowing for testing its functionality, as well as allowing for the use of commands of various kinds. For the available commands and constructs, see [[Version 2 Scripts]].&lt;br /&gt;
* Holding ALT and walking forwards or backwards (not with the arrow keys) will make the player move up or down 1 unit.&lt;br /&gt;
* CTRL enables and disables No Clip allowing you to freely walk through solid walls. When No Clip is enabled, random wild encounters will not occur.&lt;br /&gt;
* Camera limitations are unlocked allowing for moving it in various ways much farther than in traditional gameplay.&amp;lt;/br&amp;gt;Using the arrow keys, the camera can be moved around forwards, backwards and sideways without restrictions.&amp;lt;/br&amp;gt;Holding CTRL while pressing the up or down arrow keys will move the camera vertically.&lt;br /&gt;
* Pressing K instantly ends the current battle as if you had won it.&lt;br /&gt;
* Pressing R while in the overworld will reload the map (useful if you've made changes to it and wanna see them).&lt;br /&gt;
&lt;br /&gt;
[[File:SandBoxMode Setting.png|640x282px|frame|left|The setting in the Player.dat to change to enable Sandbox Mode.]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SandBoxMode_Setting.png&amp;diff=59906</id>
		<title>File:SandBoxMode Setting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SandBoxMode_Setting.png&amp;diff=59906"/>
		<updated>2025-10-25T12:35:05Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The setting in the Player.dat to change to enable Sandbox Mode&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Route_40&amp;diff=59904</id>
		<title>Route 40</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Route_40&amp;diff=59904"/>
		<updated>2025-10-25T09:27:05Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Remove mention of Battle Frontier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpToDate|0.35}}[[File:Route40Map.png|right|thumb|450px|Route 40 Map (GSC)]]&lt;br /&gt;
'''Route 40''' is a route in southwestern [[Places/Johto|Johto]]. This route connects [[Olivine City]] to the east, and [[Route 41]] to the south.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
This route consists of a small amount of land that is dwarfed in proportion by the surrounding ocean. All that a Trainer must do is head south, towards the [[Whirl Islands]], defeating a few Trainers along the way. The Pokémon selection in this route is equally bland, comprising only of the most commonly appearing sea route Pokémon: {{Pokemon|Tentacool}} and {{Pokemon|Tentacruel}}.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{itemtab}}&lt;br /&gt;
{{itemloc|Hyper Potion|Between the breakable rocks.}}&lt;br /&gt;
{{itemloc|Sharp Beak|Gifted by [[Week Siblings|Monica]] on Monday.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pokémon ==&lt;br /&gt;
{{Pokeloctable}}&lt;br /&gt;
{{Pokeloc|072|Tentacool|Surf|15-24|90}}&lt;br /&gt;
{{Pokeloc|073|Tentacruel|Surf|20-40|10}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Old Rod|10-10|15}}&lt;br /&gt;
{{Pokeloc|129|Magikarp|Old Rod|10-10|85}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Good Rod|20-20|55}}&lt;br /&gt;
{{Pokeloc|129|Magikarp|Good Rod|20-20|35}}&lt;br /&gt;
{{Pokeloc|120|Staryu|Good Rod|20-20|30|0}}&lt;br /&gt;
{{Pokeloc|222|Corsola|Good Rod|20-20|0|30}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Super Rod|40-40|60}}&lt;br /&gt;
{{Pokeloc|099|Kingler|Super Rod|40-40|10}}&lt;br /&gt;
{{Pokeloc|120|Staryu|Super Rod|40-40|30|0}}&lt;br /&gt;
{{Pokeloc|222|Corsola|Super Rod|40-40|0|30}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Rock Smash|15|90}}&lt;br /&gt;
{{Pokeloc|213|Shuckle|Rock Smash|15|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a list for all locations see: [[Pokémon Locations]]&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
''Unless stated otherwise, all levels in this chart are of [[Difficulty]] 0.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Label&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Reward&lt;br /&gt;
{{Tr|A|Swimmer♂|Simon|{{Pk|072|Tentacool|20}}&amp;lt;br /&amp;gt;{{Pk|072|Tentacool|20}}|160}}&lt;br /&gt;
{{Tr|B|Swimmer♀|Elaine|{{Pk|120|Staryu|21}}|420}}&lt;br /&gt;
{{Tr|C|Swimmer♀|Paula|{{Pk|120|Staryu|19}}&amp;lt;br /&amp;gt;{{Pk|090|Shellder|19}}|380}}&lt;br /&gt;
{{Tr|D|Swimmer♂|Randall|{{Pk|090|Shellder|18}}&amp;lt;br /&amp;gt;{{Pk|008|Wartortle|20}}&amp;lt;br /&amp;gt;{{Pk|090|Shellder|18}}|144}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Route 40.png|In-game view of Route 40.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.31&lt;br /&gt;
| Implemented.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Routes]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Route_40.png&amp;diff=59903</id>
		<title>File:Route 40.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Route_40.png&amp;diff=59903"/>
		<updated>2025-10-25T09:24:52Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Route 40.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Plateau.png&amp;diff=59902</id>
		<title>File:Plateau.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Plateau.png&amp;diff=59902"/>
		<updated>2025-10-22T10:44:07Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Plateau.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 14 - Plateau&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59901</id>
		<title>Johto Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59901"/>
		<updated>2025-10-22T10:22:20Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added the rest of the screenshots and fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Safari Zone is a place located in the [[Safari Zone Gate]] in the West of [[Places/Johto|Johto]]. For 500 pokedollars the player gets to explore 7 random areas from a selection of 20.&lt;br /&gt;
&lt;br /&gt;
== Catching Pokemon ==&lt;br /&gt;
The Safari Zone offers a unique challenge to players as the player's normal pokemon and [[Poke Balls]] are not allowed in the Safari Zone. The player is given 30 [[Safari Balls]] and must catch pokemon by throwing either mud or bait at the wild pokemon. Mud makes a pokemon more likely to flee but also less likely to escape a [[Safari Ball]], while Bait does the reverse.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Currently there are 20 areas available in the game. (as of 0.51.1)&lt;br /&gt;
&lt;br /&gt;
=== Rainforest ===&lt;br /&gt;
Contains extremely tall trees and a thick fog.&lt;br /&gt;
[[File:Rainforest.png|thumb|Rainforest Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|8}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|357|Tropius|Forest Floor|22-23|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|25-25|3}}&lt;br /&gt;
{{pokeloc|288|Vigoroth|Forest Floor|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsoon ===&lt;br /&gt;
Contains extremely tall trees and a thick fog. Small puddles are scattered across the area and a small lagoon sits in the middle.&lt;br /&gt;
[[File:Monsoon.png|thumb|Monsoon Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|10}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|24-25|10}}&lt;br /&gt;
{{pokeloc|271|Lombre|Forest Floor|22-23|8}}&lt;br /&gt;
{{pokeloc|453|Croagunk|Forest Floor|23-23|2}}&lt;br /&gt;
{{header|Surfing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Surf|20-25|65}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Surf|21-25|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Surf|20-22|10}}&lt;br /&gt;
{{header|Fishing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Old Rod|10|95}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Old Rod|10|5}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Good Rod|20|75}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Good Rod|20|25}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Super Rod|40|50}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Super Rod|40|45}}&lt;br /&gt;
{{pokeloc|271|Lombre|Super Rod|40|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Savanna ===&lt;br /&gt;
Contains dry grass and a single dry tree in the center. Always in heavy sun.&lt;br /&gt;
[[File:Savanna.png|thumb|Savanna Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|209|Snubbull|Grass|20-23|20}}&lt;br /&gt;
{{pokeloc|210|Granbull|Grass|23-25|5}}&lt;br /&gt;
{{pokeloc|050|Diglett|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Grass|21-25|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-24|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Grass|21-23|5}}&lt;br /&gt;
{{pokeloc|235|Smeargle|Grass|24-25|5}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|24-24|3}}&lt;br /&gt;
{{pokeloc|335|Zangoose|Grass|23-23|1}}&lt;br /&gt;
{{pokeloc|336|Seviper|Grass|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volcano ===&lt;br /&gt;
A towering peak with lava flowing down it's sides. &lt;br /&gt;
[[File:Volcano.png|thumb|Volcano Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|218|Slugma|Mountain Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|037|Vulpix|Mountain Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Mountain Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|111|Rhyhorn|Mountain Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|228|Houndour|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|246|Larvitar|Mountain Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|322|Numel|Mountain Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|126|Magmar|Mountain Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|324|Torkoal|Mountain Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 1 ===&lt;br /&gt;
A field of sand. The area is covered in a never-ending sandstorm.&lt;br /&gt;
[[File:Desert 1.png|thumb|Desert 1 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|30}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|20}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|449|Hippopotas|Sand|22-23|6}}&lt;br /&gt;
{{pokeloc|551|Sandile|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|328|Trapinch|Sand|24-24|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 2 ===&lt;br /&gt;
A field of sand with Cacti and a dead tree. The sun is always harsh here.&lt;br /&gt;
[[File:Desert 2.png|thumb|Desert 2 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|20}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|12}}&lt;br /&gt;
{{pokeloc|030|Nidorina|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|033|Nidorino|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|24-25|8}}&lt;br /&gt;
{{pokeloc|331|Cacnea|Sand|24-24|6}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|556|Maractus|Sand|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prairie ===&lt;br /&gt;
A field of Grass.&lt;br /&gt;
[[File:Prairie.png|thumb|Prairie Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|190|Aipom|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|180|Flaaffy|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|241|Miltank|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|626|Bouffalant|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|113|Chansey|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|627|Rufflet|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temperate ===&lt;br /&gt;
A forest maze.&lt;br /&gt;
[[File:Temperate.png|thumb|Temperate Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|048|Venonat|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|190|Aipom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|286|Breloom|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|214|Heracross|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|416|Vespiquen|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subarctic ===&lt;br /&gt;
A field of snow with a small frozen pool.&lt;br /&gt;
[[File:Subarctic.png|thumb|Subarctic Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|262|Mightyena|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|207|Gligar|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|363|Spheal|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tundra ===&lt;br /&gt;
Covered in snow. Always snowing.&lt;br /&gt;
[[File:Tundra.png|thumb|Tundra Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|613|Cubchoo|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|459|Snover|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ice Cap ===&lt;br /&gt;
Covered in snow with hidden patches of ice underneath. Always covered in a fierce blizzard.&lt;br /&gt;
[[File:Ice Cap.png|thumb|Ice Cap Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|215|Sneasel|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|582|Vanillite|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|361|Snorunt|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Sea===&lt;br /&gt;
Deep underwater. Bubbles rise to the surface as you move.&lt;br /&gt;
[[File:Deep Sea.png|thumb|Deep Sea Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Underwater|20-25|20}}&lt;br /&gt;
{{pokeloc|091|Cloyster|Underwater|21-25|15}}&lt;br /&gt;
{{pokeloc|120|Staryu|Underwater|20-24|15}}&lt;br /&gt;
{{pokeloc|116|Horsea|Underwater|21-24|12}}&lt;br /&gt;
{{pokeloc|211|Qwilfish|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|226|Mantine|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|171|Lanturn|Underwater|24-25|8}}&lt;br /&gt;
{{pokeloc|456|Finneon|Underwater|24-24|6}}&lt;br /&gt;
{{pokeloc|222|Corsola|Underwater|23-23|3}}&lt;br /&gt;
{{pokeloc|366|Clamperl|Underwater|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
The only light is provided by the haunted flames that serve as the connection to the outside world. The Field Move [[Pokémon Move/Flash]] could be useful when trying to find the flames.&lt;br /&gt;
[[File:The Abyss.png|thumb|The Abyss Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|228|Houndour|Cave Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|092|Gastly|Cave Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|200|Misdreavus|Cave Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Cave Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Cave Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|042|Golbat|Cave Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Cave Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|607|Litwick|Cave Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|202|Wobbuffet|Cave Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|570|Zorua|Cave Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Humid ===&lt;br /&gt;
A forest maze. It is constantly raining.&lt;br /&gt;
[[File:Humid.png|thumb|Humid Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|274|Nuzleaf|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|535|Tympole|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plateau ===&lt;br /&gt;
A field of Grass on top of a high plateau.&lt;br /&gt;
[[File:Plateau.png|thumb|Plateau Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|057|Primeape|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|066|Machop|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|236|Tyrogue|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|207|Gligar|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|296|Makuhita|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|610|Axew|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sky ===&lt;br /&gt;
A cluster of clouds high in the sky.&lt;br /&gt;
[[File:Sky.png|thumb|Sky Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|177|Natu|Clouds|20-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Clouds|21-25|15}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Clouds|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Clouds|21-24|10}}&lt;br /&gt;
{{pokeloc|083|Farfetch'd|Clouds|21-23|10}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Clouds|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Clouds|24-25|9}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Clouds|23-23|3}}&lt;br /&gt;
{{pokeloc|277|Swellow|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|397|Staravia|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|520|Tranquill|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|662|Fletchinder|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|333|Swablu|Clouds|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City ===&lt;br /&gt;
A city with a number of tall buildings. You can enter and climb up some of the buildings.&lt;br /&gt;
[[File:City.png|thumb|City Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|092|Gastly|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|063|Abra|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|122|Mr. Mime|Building Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|599|Klink|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|132|Ditto|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|375|Metang|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Power Plant ===&lt;br /&gt;
An Abandoned Power Plant with electricity sparking everywhere.&lt;br /&gt;
[[File:Abandoned Power Plant.png|thumb|Abandoned Power Plant Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|025|Pikachu|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|125|Electabuzz|Building Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|126|Magmar|Building Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|404|Luxio|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|137|Porygon|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|479|Rotom|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Garden ===&lt;br /&gt;
A garden full of beautiful flowers.&lt;br /&gt;
[[File:The Garden.png|thumb|The Garden Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Forest  Floor|22-22|1}}&lt;br /&gt;
{{header|Headbutt|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Headbutt|10-10|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|187|Hoppip|Headbutt|10-10|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Headbutt|10-10|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Headbutt|10-10|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Headbutt|10-10|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Headbutt|10-10|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
A swampy forest with water ponds.&lt;br /&gt;
[[File:Swamp.png|thumb|Swamp Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|088|Grimer|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|590|Foongus|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|597|Ferroseed|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.38&lt;br /&gt;
| Areas 1-11 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.40&lt;br /&gt;
| Areas 12-16 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.43&lt;br /&gt;
| Area 17 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.44&lt;br /&gt;
| Area 18 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.46&lt;br /&gt;
| Areas 19-20 implemented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Swamp.png&amp;diff=59900</id>
		<title>File:Swamp.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Swamp.png&amp;diff=59900"/>
		<updated>2025-10-22T10:21:57Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 19 - Swamp&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:The_Garden.png&amp;diff=59899</id>
		<title>File:The Garden.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:The_Garden.png&amp;diff=59899"/>
		<updated>2025-10-22T10:21:11Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 18 - The Garden&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Abandoned_Power_Plant.png&amp;diff=59898</id>
		<title>File:Abandoned Power Plant.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Abandoned_Power_Plant.png&amp;diff=59898"/>
		<updated>2025-10-22T10:20:31Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 17 - Abandoned Power Plant&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:City.png&amp;diff=59897</id>
		<title>File:City.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:City.png&amp;diff=59897"/>
		<updated>2025-10-22T10:19:48Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 16 - City&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Sky.png&amp;diff=59896</id>
		<title>File:Sky.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Sky.png&amp;diff=59896"/>
		<updated>2025-10-22T10:19:12Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 15 - Sky&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Plateau.png&amp;diff=59895</id>
		<title>File:Plateau.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Plateau.png&amp;diff=59895"/>
		<updated>2025-10-22T10:18:28Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 14 - Plateau&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Humid.png&amp;diff=59894</id>
		<title>File:Humid.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Humid.png&amp;diff=59894"/>
		<updated>2025-10-22T10:16:36Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 13 - Humid&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59893</id>
		<title>Johto Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59893"/>
		<updated>2025-10-22T09:22:46Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Second batch of screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Safari Zone is a place located in the [[Safari Zone Gate]] in the West of [[Places/Johto|Johto]]. For 500 pokedollars the player gets to explore 7 random areas from a selection of 20.&lt;br /&gt;
&lt;br /&gt;
== Catching Pokemon ==&lt;br /&gt;
The Safari Zone offers a unique challenge to players as the player's normal pokemon and [[Poke Balls]] are not allowed in the Safari Zone. The player is given 30 [[Safari Balls]] and must catch pokemon by throwing either mud or bait at the wild pokemon. Mud makes a pokemon more likely to flee but also less likely to escape a [[Safari Ball]], while Bait does the reverse.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Currently there are 20 areas available in the game. (as of 0.51.1)&lt;br /&gt;
&lt;br /&gt;
=== Rainforest ===&lt;br /&gt;
Contains extremely tall trees and a thick fog.&lt;br /&gt;
[[File:Rainforest.png|thumb|Rainforest Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|8}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|357|Tropius|Forest Floor|22-23|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|25-25|3}}&lt;br /&gt;
{{pokeloc|288|Vigoroth|Forest Floor|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsoon ===&lt;br /&gt;
Contains extremely tall trees and a thick fog. Small puddles are scattered across the area and a small lagoon sits in the middle.&lt;br /&gt;
[[File:Monsoon.png|thumb|Monsoon Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|10}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|24-25|10}}&lt;br /&gt;
{{pokeloc|271|Lombre|Forest Floor|22-23|8}}&lt;br /&gt;
{{pokeloc|453|Croagunk|Forest Floor|23-23|2}}&lt;br /&gt;
{{header|Surfing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Surf|20-25|65}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Surf|21-25|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Surf|20-22|10}}&lt;br /&gt;
{{header|Fishing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Old Rod|10|95}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Old Rod|10|5}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Good Rod|20|75}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Good Rod|20|25}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Super Rod|40|50}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Super Rod|40|45}}&lt;br /&gt;
{{pokeloc|271|Lombre|Super Rod|40|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Savanna ===&lt;br /&gt;
Contains dry grass and a single dry tree in the center. Always in heavy sun.&lt;br /&gt;
[[File:Savanna.png|thumb|Savanna Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|209|Snubbull|Grass|20-23|20}}&lt;br /&gt;
{{pokeloc|210|Granbull|Grass|23-25|5}}&lt;br /&gt;
{{pokeloc|050|Diglett|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Grass|21-25|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-24|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Grass|21-23|5}}&lt;br /&gt;
{{pokeloc|235|Smeargle|Grass|24-25|5}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|24-24|3}}&lt;br /&gt;
{{pokeloc|335|Zangoose|Grass|23-23|1}}&lt;br /&gt;
{{pokeloc|336|Seviper|Grass|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volcano ===&lt;br /&gt;
A towering peak with lava flowing down it's sides. &lt;br /&gt;
[[File:Volcano.png|thumb|Volcano Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|218|Slugma|Mountain Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|037|Vulpix|Mountain Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Mountain Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|111|Rhyhorn|Mountain Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|228|Houndour|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|246|Larvitar|Mountain Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|322|Numel|Mountain Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|126|Magmar|Mountain Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|324|Torkoal|Mountain Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 1 ===&lt;br /&gt;
A field of sand. The area is covered in a never-ending sandstorm.&lt;br /&gt;
[[File:Desert 1.png|thumb|Desert 1 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|30}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|20}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|449|Hippopotas|Sand|22-23|6}}&lt;br /&gt;
{{pokeloc|551|Sandile|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|328|Trapinch|Sand|24-24|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 2 ===&lt;br /&gt;
A field of sand with Cacti and a dead tree. The sun is always harsh here.&lt;br /&gt;
[[File:Desert 2.png|thumb|Desert 2 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|20}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|12}}&lt;br /&gt;
{{pokeloc|030|Nidorina|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|033|Nidorino|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|24-25|8}}&lt;br /&gt;
{{pokeloc|331|Cacnea|Sand|24-24|6}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|556|Maractus|Sand|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prairie ===&lt;br /&gt;
A field of Grass.&lt;br /&gt;
[[File:Prairie.png|thumb|Prairie Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|190|Aipom|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|180|Flaaffy|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|241|Miltank|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|626|Bouffalant|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|113|Chansey|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|627|Rufflet|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temperate ===&lt;br /&gt;
A forest maze.&lt;br /&gt;
[[File:Temperate.png|thumb|Temperate Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|048|Venonat|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|190|Aipom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|286|Breloom|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|214|Heracross|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|416|Vespiquen|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subarctic ===&lt;br /&gt;
A field of snow with a small frozen pool.&lt;br /&gt;
[[File:Subarctic.png|thumb|Subarctic Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|262|Mightyena|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|207|Gligar|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|363|Spheal|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tundra ===&lt;br /&gt;
Covered in snow. Always snowing.&lt;br /&gt;
[[File:Tundra.png|thumb|Tundra Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|613|Cubchoo|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|459|Snover|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ice Cap ===&lt;br /&gt;
Covered in snow with hidden patches of ice underneath. Always covered in a fierce blizzard.&lt;br /&gt;
[[File:Ice Cap.png|thumb|Ice Cap Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|215|Sneasel|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|582|Vanillite|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|361|Snorunt|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Sea===&lt;br /&gt;
Deep underwater. Bubbles rise to the surface as you move.&lt;br /&gt;
[[File:Deep Sea.png|thumb|Deep Sea Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Underwater|20-25|20}}&lt;br /&gt;
{{pokeloc|091|Cloyster|Underwater|21-25|15}}&lt;br /&gt;
{{pokeloc|120|Staryu|Underwater|20-24|15}}&lt;br /&gt;
{{pokeloc|116|Horsea|Underwater|21-24|12}}&lt;br /&gt;
{{pokeloc|211|Qwilfish|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|226|Mantine|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|171|Lanturn|Underwater|24-25|8}}&lt;br /&gt;
{{pokeloc|456|Finneon|Underwater|24-24|6}}&lt;br /&gt;
{{pokeloc|222|Corsola|Underwater|23-23|3}}&lt;br /&gt;
{{pokeloc|366|Clamperl|Underwater|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
The only light is provided by the haunted flames that serve as the connection to the outside world. The Field Move [[Pokémon Move/Flash]] could be useful when trying to find the flames.&lt;br /&gt;
[[File:The Abyss.png|thumb|The Abyss Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|228|Houndour|Cave Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|092|Gastly|Cave Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|200|Misdreavus|Cave Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Cave Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Cave Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|042|Golbat|Cave Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Cave Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|607|Litwick|Cave Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|202|Wobbuffet|Cave Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|570|Zorua|Cave Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Humid ===&lt;br /&gt;
A forest maze. It is constantly raining.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|274|Nuzleaf|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|535|Tympole|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plateau ===&lt;br /&gt;
A field of Grass on top of a high plateau.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|057|Primeape|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|066|Machop|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|236|Tyrogue|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|207|Gligar|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|296|Makuhita|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|610|Axew|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sky ===&lt;br /&gt;
A cluster of clouds high in the sky.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|177|Natu|Clouds|20-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Clouds|21-25|15}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Clouds|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Clouds|21-24|10}}&lt;br /&gt;
{{pokeloc|083|Farfetch'd|Clouds|21-23|10}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Clouds|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Clouds|24-25|9}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Clouds|23-23|3}}&lt;br /&gt;
{{pokeloc|277|Swellow|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|397|Staravia|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|520|Tranquill|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|662|Fletchinder|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|333|Swablu|Clouds|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City ===&lt;br /&gt;
A city with a number of tall buildings. You can enter and climb up some of the buildings.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|092|Gastly|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|063|Abra|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|122|Mr. Mime|Building Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|599|Klink|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|132|Ditto|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|375|Metang|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Power Plant ===&lt;br /&gt;
An Abandoned Power Plant with electricity sparking everywhere.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|025|Pikachu|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|125|Electabuzz|Building Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|126|Magmar|Building Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|404|Luxio|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|137|Porygon|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|479|Rotom|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Garden ===&lt;br /&gt;
A garden full of beautiful flowers.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Forest  Floor|22-22|1}}&lt;br /&gt;
{{header|Headbutt|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Headbutt|10-10|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|187|Hoppip|Headbutt|10-10|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Headbutt|10-10|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Headbutt|10-10|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Headbutt|10-10|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Headbutt|10-10|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
A swampy forest with water pounds.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|088|Grimer|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|590|Foongus|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|597|Ferroseed|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.38&lt;br /&gt;
| Areas 1-11 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.40&lt;br /&gt;
| Areas 12-16 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.43&lt;br /&gt;
| Area 17 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.44&lt;br /&gt;
| Area 18 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.46&lt;br /&gt;
| Areas 19-20 implemented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:The_Abyss.png&amp;diff=59892</id>
		<title>File:The Abyss.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:The_Abyss.png&amp;diff=59892"/>
		<updated>2025-10-22T09:17:04Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 12 - The Abyss&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Deep_Sea.png&amp;diff=59891</id>
		<title>File:Deep Sea.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Deep_Sea.png&amp;diff=59891"/>
		<updated>2025-10-22T09:12:58Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 11 - Deep Sea&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Ice_Cap.png&amp;diff=59890</id>
		<title>File:Ice Cap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Ice_Cap.png&amp;diff=59890"/>
		<updated>2025-10-22T09:12:21Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 10 - Ice Cap&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Tundra.png&amp;diff=59889</id>
		<title>File:Tundra.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Tundra.png&amp;diff=59889"/>
		<updated>2025-10-22T09:11:46Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 9 - Tundra&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Subarctic.png&amp;diff=59888</id>
		<title>File:Subarctic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Subarctic.png&amp;diff=59888"/>
		<updated>2025-10-22T09:10:59Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 8 - Subarctic&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Temperate.png&amp;diff=59887</id>
		<title>File:Temperate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Temperate.png&amp;diff=59887"/>
		<updated>2025-10-22T09:10:12Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 7 - Temperate&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Prairie.png&amp;diff=59886</id>
		<title>File:Prairie.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Prairie.png&amp;diff=59886"/>
		<updated>2025-10-22T09:09:23Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 6 - Prairie&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59885</id>
		<title>Johto Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59885"/>
		<updated>2025-10-22T09:08:43Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added the first couple of screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Safari Zone is a place located in the [[Safari Zone Gate]] in the West of [[Places/Johto|Johto]]. For 500 pokedollars the player gets to explore 7 random areas from a selection of 20.&lt;br /&gt;
&lt;br /&gt;
== Catching Pokemon ==&lt;br /&gt;
The Safari Zone offers a unique challenge to players as the player's normal pokemon and [[Poke Balls]] are not allowed in the Safari Zone. The player is given 30 [[Safari Balls]] and must catch pokemon by throwing either mud or bait at the wild pokemon. Mud makes a pokemon more likely to flee but also less likely to escape a [[Safari Ball]], while Bait does the reverse.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Currently there are 20 areas available in the game. (as of 0.51.1)&lt;br /&gt;
&lt;br /&gt;
=== Rainforest ===&lt;br /&gt;
Contains extremely tall trees and a thick fog.&lt;br /&gt;
[[File:Rainforest.png|thumb|Rainforest Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|8}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|357|Tropius|Forest Floor|22-23|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|25-25|3}}&lt;br /&gt;
{{pokeloc|288|Vigoroth|Forest Floor|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsoon ===&lt;br /&gt;
Contains extremely tall trees and a thick fog. Small puddles are scattered across the area and a small lagoon sits in the middle.&lt;br /&gt;
[[File:Monsoon.png|thumb|Monsoon Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|10}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|24-25|10}}&lt;br /&gt;
{{pokeloc|271|Lombre|Forest Floor|22-23|8}}&lt;br /&gt;
{{pokeloc|453|Croagunk|Forest Floor|23-23|2}}&lt;br /&gt;
{{header|Surfing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Surf|20-25|65}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Surf|21-25|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Surf|20-22|10}}&lt;br /&gt;
{{header|Fishing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Old Rod|10|95}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Old Rod|10|5}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Good Rod|20|75}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Good Rod|20|25}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Super Rod|40|50}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Super Rod|40|45}}&lt;br /&gt;
{{pokeloc|271|Lombre|Super Rod|40|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Savanna ===&lt;br /&gt;
Contains dry grass and a single dry tree in the center. Always in heavy sun.&lt;br /&gt;
[[File:Savanna.png|thumb|Savanna Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|209|Snubbull|Grass|20-23|20}}&lt;br /&gt;
{{pokeloc|210|Granbull|Grass|23-25|5}}&lt;br /&gt;
{{pokeloc|050|Diglett|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Grass|21-25|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-24|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Grass|21-23|5}}&lt;br /&gt;
{{pokeloc|235|Smeargle|Grass|24-25|5}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|24-24|3}}&lt;br /&gt;
{{pokeloc|335|Zangoose|Grass|23-23|1}}&lt;br /&gt;
{{pokeloc|336|Seviper|Grass|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volcano ===&lt;br /&gt;
A towering peak with lava flowing down it's sides. &lt;br /&gt;
[[File:Volcano.png|thumb|Volcano Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|218|Slugma|Mountain Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|037|Vulpix|Mountain Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Mountain Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|111|Rhyhorn|Mountain Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|228|Houndour|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|246|Larvitar|Mountain Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|322|Numel|Mountain Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|126|Magmar|Mountain Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|324|Torkoal|Mountain Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 1 ===&lt;br /&gt;
A field of sand. The area is covered in a never-ending sandstorm.&lt;br /&gt;
[[File:Desert 1.png|thumb|Desert 1 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|30}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|20}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|449|Hippopotas|Sand|22-23|6}}&lt;br /&gt;
{{pokeloc|551|Sandile|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|328|Trapinch|Sand|24-24|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 2 ===&lt;br /&gt;
A field of sand with Cacti and a dead tree. The sun is always harsh here.&lt;br /&gt;
[[File:Desert 2.png|thumb|Desert 2 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|20}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|12}}&lt;br /&gt;
{{pokeloc|030|Nidorina|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|033|Nidorino|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|24-25|8}}&lt;br /&gt;
{{pokeloc|331|Cacnea|Sand|24-24|6}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|556|Maractus|Sand|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prairie ===&lt;br /&gt;
A field of Grass.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|190|Aipom|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|180|Flaaffy|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|241|Miltank|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|626|Bouffalant|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|113|Chansey|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|627|Rufflet|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temperate ===&lt;br /&gt;
A forest maze.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|048|Venonat|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|190|Aipom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|286|Breloom|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|214|Heracross|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|416|Vespiquen|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subarctic ===&lt;br /&gt;
A field of snow with a small frozen pool.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|262|Mightyena|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|207|Gligar|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|363|Spheal|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tundra ===&lt;br /&gt;
Covered in snow. Always snowing.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|613|Cubchoo|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|459|Snover|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ice Cap ===&lt;br /&gt;
Covered in snow with hidden patches of ice underneath. Always covered in a fierce blizzard.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|215|Sneasel|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|582|Vanillite|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|361|Snorunt|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Sea===&lt;br /&gt;
Deep underwater. Bubbles rise to the surface as you move.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Underwater|20-25|20}}&lt;br /&gt;
{{pokeloc|091|Cloyster|Underwater|21-25|15}}&lt;br /&gt;
{{pokeloc|120|Staryu|Underwater|20-24|15}}&lt;br /&gt;
{{pokeloc|116|Horsea|Underwater|21-24|12}}&lt;br /&gt;
{{pokeloc|211|Qwilfish|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|226|Mantine|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|171|Lanturn|Underwater|24-25|8}}&lt;br /&gt;
{{pokeloc|456|Finneon|Underwater|24-24|6}}&lt;br /&gt;
{{pokeloc|222|Corsola|Underwater|23-23|3}}&lt;br /&gt;
{{pokeloc|366|Clamperl|Underwater|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
The only light is provided by the haunted flames that serve as the connection to the outside world.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|228|Houndour|Cave Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|092|Gastly|Cave Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|200|Misdreavus|Cave Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Cave Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Cave Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|042|Golbat|Cave Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Cave Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|607|Litwick|Cave Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|202|Wobbuffet|Cave Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|570|Zorua|Cave Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Humid ===&lt;br /&gt;
A forest maze. It is constantly raining.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|274|Nuzleaf|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|535|Tympole|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plateau ===&lt;br /&gt;
A field of Grass on top of a high plateau.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|057|Primeape|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|066|Machop|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|236|Tyrogue|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|207|Gligar|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|296|Makuhita|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|610|Axew|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sky ===&lt;br /&gt;
A cluster of clouds high in the sky.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|177|Natu|Clouds|20-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Clouds|21-25|15}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Clouds|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Clouds|21-24|10}}&lt;br /&gt;
{{pokeloc|083|Farfetch'd|Clouds|21-23|10}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Clouds|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Clouds|24-25|9}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Clouds|23-23|3}}&lt;br /&gt;
{{pokeloc|277|Swellow|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|397|Staravia|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|520|Tranquill|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|662|Fletchinder|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|333|Swablu|Clouds|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City ===&lt;br /&gt;
A city with a number of tall buildings. You can enter and climb up some of the buildings.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|092|Gastly|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|063|Abra|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|122|Mr. Mime|Building Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|599|Klink|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|132|Ditto|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|375|Metang|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Power Plant ===&lt;br /&gt;
An Abandoned Power Plant with electricity sparking everywhere.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|025|Pikachu|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|125|Electabuzz|Building Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|126|Magmar|Building Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|404|Luxio|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|137|Porygon|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|479|Rotom|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Garden ===&lt;br /&gt;
A garden full of beautiful flowers.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Forest  Floor|22-22|1}}&lt;br /&gt;
{{header|Headbutt|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Headbutt|10-10|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|187|Hoppip|Headbutt|10-10|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Headbutt|10-10|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Headbutt|10-10|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Headbutt|10-10|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Headbutt|10-10|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
A swampy forest with water pounds.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|088|Grimer|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|590|Foongus|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|597|Ferroseed|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.38&lt;br /&gt;
| Areas 1-11 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.40&lt;br /&gt;
| Areas 12-16 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.43&lt;br /&gt;
| Area 17 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.44&lt;br /&gt;
| Area 18 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.46&lt;br /&gt;
| Areas 19-20 implemented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Desert_2.png&amp;diff=59884</id>
		<title>File:Desert 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Desert_2.png&amp;diff=59884"/>
		<updated>2025-10-22T09:07:59Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 5 - Desert 2&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
</feed>