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	<title>Pokémon 3D Wiki - User contributions [en]</title>
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	<updated>2026-08-15T05:07:34Z</updated>
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	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59998</id>
		<title>Pokemon Data Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59998"/>
		<updated>2026-07-06T17:58:35Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added EvolutionLine information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pokémon Data files are one of the more crucial elements of Pokémon 3D.&lt;br /&gt;
&lt;br /&gt;
Almost every detail about a Pokémon is located in these files. Each file contains at least 33 lines.&lt;br /&gt;
&lt;br /&gt;
These files are contained in a sub folder of the [[Content]] folder.&lt;br /&gt;
== Basic File ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|&lt;br /&gt;
Number|&lt;br /&gt;
ExperienceType|&lt;br /&gt;
BaseExperience|&lt;br /&gt;
Type1|&lt;br /&gt;
Type2|&lt;br /&gt;
CatchRate|&lt;br /&gt;
BaseFriendship|&lt;br /&gt;
EggGroup1|&lt;br /&gt;
EggGroup2|&lt;br /&gt;
BaseEggSteps|&lt;br /&gt;
EggPokemon|&lt;br /&gt;
Devolution|&lt;br /&gt;
IsGenderLess|&lt;br /&gt;
IsMale|&lt;br /&gt;
Ability1|&lt;br /&gt;
Ability2|&lt;br /&gt;
Ability3|&lt;br /&gt;
Machines|&lt;br /&gt;
EggMoves|&lt;br /&gt;
BaseHP|&lt;br /&gt;
BaseAttack|&lt;br /&gt;
BaseDefense|&lt;br /&gt;
BaseSpAttack|&lt;br /&gt;
BaseSpDefense|&lt;br /&gt;
BaseSpeed|&lt;br /&gt;
FPHP|&lt;br /&gt;
FPAttack|&lt;br /&gt;
FPDefense|&lt;br /&gt;
FPSpAttack|&lt;br /&gt;
FPSpDefense|&lt;br /&gt;
FPSpeed|&lt;br /&gt;
CanFly|&lt;br /&gt;
CanSwim|&lt;br /&gt;
Pokedex|\Pokémon\g\m\0,148,0&lt;br /&gt;
Scale|&lt;br /&gt;
Move|&lt;br /&gt;
TradeValue|&lt;br /&gt;
Item|&lt;br /&gt;
EvolutionCondition|&lt;br /&gt;
EvolutionLine|&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
Here is a blank format for the Pokémon data.&lt;br /&gt;
&lt;br /&gt;
Each line is explained below&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Name|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the name of the species. Used to find the Battle animations.&lt;br /&gt;
&lt;br /&gt;
=== Number ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Number|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the number of the species. Used to find the cries and overworld sprites.&lt;br /&gt;
&lt;br /&gt;
=== Experience type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;ExperienceType|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chooses between the different level paths based on this number.&lt;br /&gt;
0 = Fast&lt;br /&gt;
1 = Medium Fast&lt;br /&gt;
2 = Medium Slow&lt;br /&gt;
3 = Slow&lt;br /&gt;
&lt;br /&gt;
=== BaseExperience ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseExperience|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the base EXP a level 1 Pokémon gives when defeated.&lt;br /&gt;
&lt;br /&gt;
=== Type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Type1|Text&lt;br /&gt;
Type2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These decide the types of a Pokémon.&lt;br /&gt;
&lt;br /&gt;
Type two should be blank if not used.&lt;br /&gt;
&lt;br /&gt;
=== CatchRate ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CatchRate|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This decides how hard or easy a Pokémon is to catch. The lower the number the harder it is.&lt;br /&gt;
&lt;br /&gt;
=== BaseFriendship ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseFriendship|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is how much friendship a Pokémon will have with you when it is first caught.&lt;br /&gt;
&lt;br /&gt;
=== EggGroup ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggGroup1|Text&lt;br /&gt;
EggGroup2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines what Pokémon this species can [[Breeding|breed]] with.&lt;br /&gt;
&lt;br /&gt;
=== BaseEggSteps ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseEggSteps|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The usual amount of steps needed to hatch an egg.&lt;br /&gt;
&lt;br /&gt;
=== EggPokemon ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggPokemon|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pokémon that will hatch from an egg mothered by this species.&lt;br /&gt;
&lt;br /&gt;
=== Devolution ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Devolution|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pokémon this Pokémon evolves from. 0 means none&lt;br /&gt;
=== IsGenderless ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsGenderless|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If 0 the Pokémon has a gender, If 1 it doesn't.&lt;br /&gt;
&lt;br /&gt;
=== IsMale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsMale|%%.%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chance this Pokémon will be Male. Female is 100-Male.&lt;br /&gt;
&lt;br /&gt;
=== Ability ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Ability1|##&lt;br /&gt;
Ability2|##&lt;br /&gt;
Ability3|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Index numbers of the [[Abilities]] possible for this Pokémon. If there is no Ability put 'Nothing'. The third ability will be the hidden ability when such are implemented.&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Machines|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the TMs and HMs a Pokémon can learn listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== EggMoves ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggMoves|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the egg moves a Pokémon can receive by breeding listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== BaseStats ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Base&amp;lt;stat&amp;gt;|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decides the [[Pokemon Mechanics#Stats|Base Stat]] of the species.&lt;br /&gt;
&lt;br /&gt;
=== EvGain ===&lt;br /&gt;
&amp;lt;pre&amp;gt;FP&amp;lt;stat&amp;gt;|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines how many EVs a Pokémon gets when it beats this species.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CanFly|Bool&lt;br /&gt;
CanSwim|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the location of a Pokémon in relation to the ground in battle. ''Has nothing to do with the HMs''.&lt;br /&gt;
&lt;br /&gt;
=== Pokedex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Pokedex|Text1\Text2\#.#1\#.#2\#1,#2,#3&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Text1 - Pokedex Entry&lt;br /&gt;
* Text2 - Species Name&lt;br /&gt;
* #.#1 - Weight(kg)&lt;br /&gt;
* #.#2 - Height(m)&lt;br /&gt;
* #1-3 - Colors&lt;br /&gt;
&lt;br /&gt;
=== Scale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Scale|#.#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the size of the battle animations used to make smaller Pokémon small and larger ones big.&lt;br /&gt;
&lt;br /&gt;
=== Move(s) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Move|##,##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rows make of the level up move sets for the Species. Each move has a separate line. Each line has 2 values: Level learned and [[Moves|Move ID]].&lt;br /&gt;
&lt;br /&gt;
=== TradeValue ===&lt;br /&gt;
&amp;lt;pre&amp;gt;TradeValue|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The value of a Pokémon when traded.&lt;br /&gt;
&lt;br /&gt;
=== Item ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Item|%,#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item a Pokémon might have when caught in the wild. First number is the percent chance second number is the item ID.&lt;br /&gt;
&lt;br /&gt;
=== EvolutionCondition ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EvolutionCondition|str1,str2,str3,str4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evolution conditions may be stacked by making multiple lines for the same target.&lt;br /&gt;
&lt;br /&gt;
If multiple lines contain valid, triggered evolutions for different Pokémon, then one of those Pokémon will be choosen at random and it will evolve into it.&lt;br /&gt;
there are four values:&lt;br /&gt;
* str1 - Target Pokémon ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;)&lt;br /&gt;
* str2 - Condition Type&lt;br /&gt;
* str3 - Argument&lt;br /&gt;
* str4 - Trigger&lt;br /&gt;
&lt;br /&gt;
When the condition is met when the trigger method is used it will evolve into the target species.&lt;br /&gt;
Condition Types:&lt;br /&gt;
* Level - If the Pokémon's level is equal or higher than the number given as the argument, it will evolve.&lt;br /&gt;
* Item - If an item with the ID given as the argument is used on the Pokémon, it will evolve.&lt;br /&gt;
* HoldItem - If the Pokémon is holding an item with the ID given as the argument, it will evolve.&lt;br /&gt;
* Location or Place - If the map's location name (not file name) matches the argument, it will evolve.&lt;br /&gt;
* NotLocation or NotPlace - If the map's location name (not file name) does **not** match the argument, it will evolve.&lt;br /&gt;
* EnvironmentType - If the map's EnvironmentType matches the argument, it will evolve.&lt;br /&gt;
* NotEnvironmentType - If the map's EnvironmentType does **not** match the argument, it will evolve.&lt;br /&gt;
* Weather - If the map's Weather matches the argument, it will evolve (from v0.61.1 on).&lt;br /&gt;
* Region - If the current map's region matches the argument, it will evolve.&lt;br /&gt;
* Friendship - If the Pokémon's friendship value is greater than or equal to the argument, then it will evolve.&lt;br /&gt;
* Trade - Evolves if it is traded. If it should only evolve when trading against a specific Pokémon, set the argument to that Pokémon's ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;), otherwise set the argument to 0.&lt;br /&gt;
* Gender - Evolves if it is the correct gender (0 = Male, 1 = Female, 2 = Genderless).&lt;br /&gt;
* AtkDef - Evolves if the attack stat is greater than the defense.&lt;br /&gt;
* DefAtk - Evolves if the defense stat is greater than the attack.&lt;br /&gt;
* DefEqualAtk - Evolves if the defense stat equals the attack stat.&lt;br /&gt;
* DayTime - If the current time of day matches it will evolve (0 = Night, 1 = Morning, 2 = Day, 3 = Evening).&lt;br /&gt;
* InParty - Evolves if a Pokémon with the ID given as the argument is in the party.&lt;br /&gt;
* InPartyType - Evolves if a Pokémon with the type given as the argument is in the party.&lt;br /&gt;
* Move - Evolves if the Pokémon knows the move with the ID given as the argument.&lt;br /&gt;
* Status - If the Pokémon's status matches the argument, it will evolve. Argument value can be &amp;quot;brn&amp;quot;, &amp;quot;frz&amp;quot;, &amp;quot;prz&amp;quot;, &amp;quot;psn&amp;quot;, &amp;quot;bpsn&amp;quot;, &amp;quot;slp&amp;quot;, &amp;quot;fnt&amp;quot; (without quotation marks).&lt;br /&gt;
&lt;br /&gt;
'''Triggers:'''&lt;br /&gt;
* Level or LevelUp - When the Pokémon levels up it will check the condition.&lt;br /&gt;
* Trade or Trading - When the Pokémon is traded it will check the condition.&lt;br /&gt;
* Item or ItemUse - When an item is used on the Pokémon it will check the condition.&lt;br /&gt;
&lt;br /&gt;
=== EvolutionLine ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EvolutionLine|str1\int1\int2,str2\int3\int4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the Pokédex screen, when viewing the evolution tree of a Pokémon, the evolution tree is usually defined automatically.&lt;br /&gt;
But in certain cases (like Eevee, with its multiple evolutions or with Pokémon that have regional forms), you might want to define them manually.&lt;br /&gt;
&lt;br /&gt;
Each EvolutionLine is one connection between two Pokémon.&lt;br /&gt;
There are six values:&lt;br /&gt;
* str1 - Pokémon 1 ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;)&lt;br /&gt;
* int1 - Pokémon 1 Horizontal Offset&lt;br /&gt;
* int2 - Pokémon 1 Vertical Offset&lt;br /&gt;
* str2 - Pokémon 2 ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;)&lt;br /&gt;
* int3 - Pokémon 2 Horizontal Offset&lt;br /&gt;
* int4 - Pokémon 2 Vertical Offset&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Evolution Lines Eevee.png|800px]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Evolution_Lines_Eevee.png&amp;diff=59997</id>
		<title>File:Evolution Lines Eevee.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Evolution_Lines_Eevee.png&amp;diff=59997"/>
		<updated>2026-07-06T17:55:01Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of Eevee's evolution tree in the Pokédex Screen&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:WikiV2/GameUpdateNews&amp;diff=59996</id>
		<title>Template:WikiV2/GameUpdateNews</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:WikiV2/GameUpdateNews&amp;diff=59996"/>
		<updated>2026-07-06T17:30:13Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added v0.61 changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#Version 0.61 major update|Indev 0.61]]):'''===&lt;br /&gt;
=== Main Features ===&lt;br /&gt;
* The Battle Pike has been implemented!&lt;br /&gt;
* All static encounters respawn after beating the E4, legendaries only if not caught.&lt;br /&gt;
* Unown dex is now implemented, a scientist in the house in Ruins of Alph will give an Exp. Charm for completing it.&lt;br /&gt;
* Added Wyrdeer, Annihilape, Dudunsparce and Farigiraf as fully obtainable Pokémon, normal move evolutions for each of them with their moves added to their regular level up movesets.&lt;br /&gt;
&lt;br /&gt;
=== GameMode Features ===&lt;br /&gt;
* Implemented more functionality support for custom moves.&lt;br /&gt;
* Implemented support for custom types and translatable type icons.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;Pokémon.LevelAttacks(PartyIndex,[MaxLevel])&amp;gt;&amp;lt;/nowiki&amp;gt; - Returns a string of every move the Pokémon can learn at or below a certain level&lt;br /&gt;
* Map &amp;quot;RideType&amp;quot; property created that can force riding&lt;br /&gt;
** 0 - Depends on CanDig and CanFly tags&lt;br /&gt;
** 1 - Can ride&lt;br /&gt;
** 2 - Can not ride&lt;br /&gt;
** 3 - Can't stop riding once started&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Item.Use(ItemID)&amp;lt;/nowiki&amp;gt; - Uses the specified item if the player has it.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Pokemon.Ride([PartyIndex])&amp;lt;/nowiki&amp;gt; - Makes a Pokémon in the player's party use the field move Ride. If the argument is left empty, the first Pokémon who knows Ride gets selected.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Level.SetRideType(int)&amp;lt;/nowiki&amp;gt; - Sets the Ride Type of the current map.&lt;br /&gt;
* &amp;lt;System.Language&amp;gt; - Returns active Language suffix.&lt;br /&gt;
* Custom items can now modify EXP gain.&lt;br /&gt;
* World Map tag to make entities visible, and to register those entities.&lt;br /&gt;
* Added &amp;quot;fade into&amp;quot; argument for &amp;lt;nowiki&amp;gt;@Music.forceplay()&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* Added an argument for new roamers to designate a script to run after they are beaten/caught.&lt;br /&gt;
* Roamer Pokémon can be a form now.&lt;br /&gt;
* &amp;lt;Pokemon.IsRoaming(RoamerID)&amp;gt; added to check for roamers.&lt;br /&gt;
* New Game rules:&lt;br /&gt;
** EXP from catching &amp;lt;nowiki&amp;gt;(GainExpAfterCatch|1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Shiny Rate &amp;lt;nowiki&amp;gt;(ShinyRate|4096)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Level Multiplier &amp;lt;nowiki&amp;gt;(LevelMultiplier|1.0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Items from following Pokémon &amp;lt;nowiki&amp;gt;(RandomFollowItemPickup|1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;Pokemon.FullyHealed(PartyID)&amp;gt; - Checks if that Pokémon is fully healed, including HP, PP and status conditions.&lt;br /&gt;
* &amp;lt;Pokedex.DexSeen&amp;gt; now includes caught&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Player.Quitgame(DoFadeOut)&amp;lt;/nowiki&amp;gt; - Quits the game back to the main menu (and optionally fades out).&lt;br /&gt;
* Allow hard and superhard to have unique rules.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Player.DoWalkAnimation(bool)&amp;lt;/nowiki&amp;gt; - Toggles the walking animation of the player.&lt;br /&gt;
* HoleBlock entity added, which drops player onto destination.&lt;br /&gt;
* HalfSlideBlock entity added, which moves the player half a step up and one step forward. Placing two after each other (on the same Y position) will continue the movement one half step further (so two of them basically make a longer SlideBlock).&lt;br /&gt;
* Keyboard toggle for Sandbox mode is F3+o&lt;br /&gt;
* &amp;lt;Level.LoadOffsetMaps&amp;gt; - Returns a boolean whether offset maps are visible or not.&lt;br /&gt;
* ModelPath map tag can now take constructs.&lt;br /&gt;
* Constructs can now be used in following Pokémon interactions.&lt;br /&gt;
* Some Wild Encounter files (.poke) can be excluded from Habitats in the Dex.&lt;br /&gt;
* Wild Encounter files (.poke) can now take full Pokémon data.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@NPC.SetScale(npcID,x,y,z)&amp;lt;/nowiki&amp;gt; has been added.&lt;br /&gt;
* &amp;lt;Player.LastRestPlace&amp;gt; has been added.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Pokemon.RemoveFriendship(PartyIndex,Amount)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For &amp;lt;nowiki&amp;gt;@Script.Delay()&amp;lt;/nowiki&amp;gt; a new trigger has been added for item count, checks for how many items you have and triggers a script if the amount matches the requirements.&lt;br /&gt;
* Regional Wild Pokémon music.&lt;br /&gt;
* Map Actions tag &amp;quot;BlackOutScript&amp;quot; has been added which executes a custom script if the player would Black Out.&lt;br /&gt;
* Map Actions tag &amp;quot;DisabledMenus&amp;quot; has been added which can contain a list of disabled menus (separated by commas), possible values can be: PokeGear, Pokedex, Pokemon, Bag, TrainerCard, Options, Save, StartMenus, All, None.&lt;br /&gt;
* Map Actions tag &amp;quot;BattleVariables&amp;quot; has been added which can contain a list of battle variable definitions separated by commas in this format: &amp;lt;nowiki&amp;gt;&amp;quot;Variable;Value&amp;quot;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Added the following Battle Variables for both the command and the map tag: CanAlwaysRun &amp;amp; CanGainLoseMoney.&lt;br /&gt;
* Added optional mid battle dialogue for trainers, which can be used for significant battles for example. The following trainer properties can be used: BattleStartMessage, BigDamageOwnMessage/BigDamageOppMessage, FaintedOwnMessage / FaintedOppMessage, RecallOwnMessage / RecallOppMessage, SendOutOwnMessage / SendOutOppMessage, SendOutLastOwnMessage / SendOutLastOppMessage, PlayerLossMessage.&lt;br /&gt;
* Allow Credits to be skippable.&lt;br /&gt;
* PP is no longer needed when specifying a Pokémon Data string, if missing the values will be assumed the default values of the moves at full.&lt;br /&gt;
* For the New Game Intro, you can now set the camera’s starting Yaw, Pitch and Position.&lt;br /&gt;
* Implemented Exp. All for use in GameModes (ID 658).&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Added {&amp;quot;DisableWhenNoLighting&amp;quot;{bool[0]}}&amp;lt;/nowiki&amp;gt; tag for shaders. If this is set to true, the shader will be disabled when the lighting is disabled.&lt;br /&gt;
&lt;br /&gt;
=== Significant Adjustments and Redesigns ===&lt;br /&gt;
* Reconfigured and improved the Apricorn Kurt Screen.&lt;br /&gt;
* Victory Road remade using HGSS maps. Trainers appear after beating the E4.&lt;br /&gt;
* Safari Zone Power Plant.&lt;br /&gt;
* Still inaccessible Rocket Game Corner and old rocket hideout.&lt;br /&gt;
* Implemented Catching Charm, given at first trip to Sevii Islands (or by Professor Oak if a returning player).&lt;br /&gt;
* Many improvements to translation tokens including making most menus fully translatable.&lt;br /&gt;
* Murkrow is now available in Johto.&lt;br /&gt;
* Ability Slots can now determine Pokémon’s Abilities instead of just ability ID numbers, allowing for better/more consistent inheritance and management:&lt;br /&gt;
** A - slot 1&lt;br /&gt;
** B - slot 2&lt;br /&gt;
** C - slot 3 (only manually set for event mon)&lt;br /&gt;
** H - hidden slot.&lt;br /&gt;
&lt;br /&gt;
=== Minor changes ===&lt;br /&gt;
* Added wild encounters to Olivine Dock.&lt;br /&gt;
* ContentPacks with Models can now include &amp;lt;nowiki&amp;gt;&amp;quot;PokeModelScale|sng&amp;quot; &amp;amp; &amp;quot;PokeModelRotation|xInt,zInt&amp;quot;&amp;lt;/nowiki&amp;gt; in their exceptions.dat to set the scale and rotation respectively (they will be overwritten if multiple packs use these though).&lt;br /&gt;
* Catch Exp. turned on for Kolben Gamemode.&lt;br /&gt;
* The WaterSpeed property of GameModes now has the same update frequency as AnimatedBlocks (so for example, you can have fake and real water entities with the same animation speed now).&lt;br /&gt;
* Updated the designs for the trainer battle intros.&lt;br /&gt;
* Mouse now fully works on PokeGear.&lt;br /&gt;
* Reduced wait times on Main Menu.&lt;br /&gt;
* Minor changes to movesets.&lt;br /&gt;
* Some changes to trainer AI.&lt;br /&gt;
* Added a different ball throw sound effect when executing a Critical Capture.&lt;br /&gt;
* Updated several localizations, and improved what is localized.&lt;br /&gt;
* Added Sweet Scent, Soft-Boiled and Milk Drink as functional field moves.&lt;br /&gt;
* Redid the Goldenrod Underground Shops to be more like their vanilla set up.&lt;br /&gt;
* Added cry support for Pokémon forms.&lt;br /&gt;
* Added a faster text speed option.&lt;br /&gt;
* Animated Moves:&lt;br /&gt;
** Fly&lt;br /&gt;
** Fire Punch&lt;br /&gt;
&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
* New @NPC.Registers will not register duplicates.&lt;br /&gt;
* Fishing rods now work while riding/surfing.&lt;br /&gt;
* Fix evolutions being calculated after rare candy healing.&lt;br /&gt;
* Fix being unable to quit Voltorb Flip when Memo is open.&lt;br /&gt;
* Fix issue with stone seller NPC in Indigo Plateau.&lt;br /&gt;
* Fix Kanto Radio Director restarting Rocket music on radio.&lt;br /&gt;
* Fix Pinsirite sharing an item index on its map.&lt;br /&gt;
* Fix various typos.&lt;br /&gt;
* Fix Confuse Ray animation.&lt;br /&gt;
* Fix Mold Breaker.&lt;br /&gt;
* Fix Pokedex Page 3 crash.&lt;br /&gt;
* Fix Bide PP consumption.&lt;br /&gt;
* Fix trainers having above lvl 100 on higher difficulties.&lt;br /&gt;
* Fix Beat Up when used by wild Pokémon.&lt;br /&gt;
* Fix controller buttons shown on the map screen.&lt;br /&gt;
* Fix crashes when using Full Screen.&lt;br /&gt;
* Fix Fisherman Wilton.&lt;br /&gt;
* Fix various issues in Battle Frontier trainers and Pokémon.&lt;br /&gt;
* Fix Hidden Grottos misbehaving.&lt;br /&gt;
* Fix camera scrolling while in a script.&lt;br /&gt;
* Fix music during ride or surf.&lt;br /&gt;
* Fix multi-turn moves.&lt;br /&gt;
* Fix moves with Crash damage like High Jump Kick being blocked.&lt;br /&gt;
* Fix interaction between Fly and Gravity.&lt;br /&gt;
* Fix the wrong cursor position for scroll bars.&lt;br /&gt;
* Fix a crash on the shop screen.&lt;br /&gt;
* Fix Pokefan Beverly.&lt;br /&gt;
* Fix a crash with NPC Data.&lt;br /&gt;
* Fix some Pokémon forms crashing the dex.&lt;br /&gt;
* Fix Shieldon’s walking sprite.&lt;br /&gt;
* Fix Battle Tower Walk script.&lt;br /&gt;
* Fix type checking for secondary typing in minor cases.&lt;br /&gt;
* Fix Counter and Mirror Coat.&lt;br /&gt;
* Fix items being lost by Knock Off, Trick, Thief, Covet, Bestow or the Magician ability.&lt;br /&gt;
* Fix Battle menu softlock during PvP.&lt;br /&gt;
* Fix sky box in Safari Zone Sky Area.&lt;br /&gt;
* Fix potential notification pop up freeze.&lt;br /&gt;
* Fix layout of player to player trade and battle initialization screens.&lt;br /&gt;
* Fix issues with music on the pause screen.&lt;br /&gt;
* Fix issues with intro music skipping or looping.&lt;br /&gt;
* Fix Four Island daycare directing to Route 34 daycare.&lt;br /&gt;
* Fix issues with music play order.&lt;br /&gt;
* Fix various NPC movement and animation issues.&lt;br /&gt;
* Fix OnlyCaptureFirst gamerule.&lt;br /&gt;
* Fix screenshots in full screen.&lt;br /&gt;
* Fix Team Rocket in Tohjo.&lt;br /&gt;
* Fix Rotom Wash form menu sprite.&lt;br /&gt;
* Fix various warp sound effects.&lt;br /&gt;
* Fix scene where rival pushes you near elm’s lab.&lt;br /&gt;
* Fix where follower Pokémon spawns on map reset.&lt;br /&gt;
* Fix issues with filters in the PC.&lt;br /&gt;
* Fix some abilities activating out of order in battle.&lt;br /&gt;
* Fix some alignments of option buttons.&lt;br /&gt;
* Fix wild encounters skipping trainer battles.&lt;br /&gt;
* Fix player facing direction when a battle is triggered by being in sight of the trainer NPC.&lt;br /&gt;
* Fix various Transform based issues.&lt;br /&gt;
* Fix various shader interactions.&lt;br /&gt;
* Fix trainers not obeying collision when spotting the player.&lt;br /&gt;
* Fix Sleep Talk and Snore.&lt;br /&gt;
* Fix Thaw effect of some moves.&lt;br /&gt;
* Fix issue with window size saving badly.&lt;br /&gt;
* Fix some scaling for various GUI menus.&lt;br /&gt;
* Fix evolutions for Drifloon and Minccino.&lt;br /&gt;
* Fix Metronome and Mimic.&lt;br /&gt;
* Fix camera bobbing when standing still and adjusting running.&lt;br /&gt;
* Fix various inconsistencies in controls.&lt;br /&gt;
* Fix Triple Kick.&lt;br /&gt;
* Fix Kenya guy taking the Pokémon if it’s the last one in your party.&lt;br /&gt;
* Fix Clamp PP.&lt;br /&gt;
* Fix Stomp and minimize interaction.&lt;br /&gt;
* Fix Cute Charm.&lt;br /&gt;
* Fix debug mode crash when using Strength.&lt;br /&gt;
* Fix text in Voltorb Flip.&lt;br /&gt;
* Fix issues with multi-turn moves when using the Shift BattleStyle.&lt;br /&gt;
* Fix some layout issues in and around Olivine.&lt;br /&gt;
* Fix player being visible without a texture when spawning or warping.&lt;br /&gt;
* Fix ContentPacks taking very long to apply.&lt;br /&gt;
* Fix custom GameMode move functionality (like applying status effects or changing the camera angle).&lt;br /&gt;
* Fix animation issues with battle Pokémon that have models (like Snorlax)&lt;br /&gt;
* Fix ball shaking more than once when failing to catch during a Critical Capture.&lt;br /&gt;
* Fix Master Ball affecting Critical Capture rate.&lt;br /&gt;
* Fix water issues on various maps.&lt;br /&gt;
* Fix Fly field move triggering overworld poison and other step events.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#Version 0.60.1 minor update|Indev 0.60.1]]):'''===&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed story phone calls not being properly forced.&lt;br /&gt;
* Fixed items not being removed when picked up.&lt;br /&gt;
* Fixed crash on the home screen when you don’t have an offline save.&lt;br /&gt;
* Fixed crash with hiker anthony rematches.&lt;br /&gt;
* Adjusted the rock tunnel layout slightly.&lt;br /&gt;
* Fixed crash with item steal moves.&lt;br /&gt;
* Fixed RageCandybar salesman taking money you don’t have.&lt;br /&gt;
* Fixed turning during the Ilex farfetch’d event.&lt;br /&gt;
* Fixed Fisherman Tully not giving your phone number.&lt;br /&gt;
* Fixed Meowstic textures.&lt;br /&gt;
* Adjust the script for the Legendary beast release sequence in Burned Tower.&lt;br /&gt;
* Fixed bird Keeper Joe’s text.&lt;br /&gt;
* Fixed an issue where non-roamers(trainers too) could behave like roamers and flee mid battle.&lt;br /&gt;
* Fixed crash when switching during the same turn your opponent gains shadow tag.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#Version 0.60 major update|Indev 0.60]]):'''===&lt;br /&gt;
&lt;br /&gt;
=== Headline features ===&lt;br /&gt;
* The [[Battle Frontier]] has been completely redesigned as an independent set of islands and is no longer connected to [[Route 40]]. You can now access it from the [[SeaPlane Por]]t on [[Route 50]] after defeating [[Red]] for the first time. Currently only the [[Battle Tower]] and the [[Battle Factory]] are operational, but the designs of several other facilities are already in place so you can see what will be coming in future versions. The redesign also includes an expanded selection of shops for using [[BP]]. Also endless mode now has a breakroom feature to allow for the pausing of a challenge, this is forced every 20 battles to resolve a crash when looping the Battle Frontier scripts 50 times in endless mode thus preventing a higher score than 49 battles in endless mode. &lt;br /&gt;
* [[Voltorb Flip]] is now implemented in the game. The full game functionality is available in [[Celadon City]] in the old Game Corner Prize building. You can now earn coins to exchange for fabulous prizes!&lt;br /&gt;
* Mail has been completely reworked with a whole new system for viewing the mail in the PC and new behaviors for attaching and detaching mail from your Pokémon. Mailman achievement is now obtainable&lt;br /&gt;
&lt;br /&gt;
=== Major improvements ===&lt;br /&gt;
* The [[Pokédex]] screens have received some major improvements, specifically for displaying details of alternate forms of Pokémon. This also includes several features for [[GameMode]] devs to use for their own implementations of the Pokédex.&lt;br /&gt;
* All Phone calls in [[Johto]] have been reworked. Outside of major scripted events answering calls is now optional! However answering those calls has gotten significantly more rewarding with stronger matches and better gifts now available from EVERY phone call trainer. Phone call trainers in [[Kanto]] and [[Sevii Islands]] are likely coming soon.&lt;br /&gt;
* Pokémon additional forms were reworked to be more customizable for GameModes. Most of the functionality is now controlled by a text data file(content\data\forms.dat) instead of hard code.&lt;br /&gt;
* A handful of Additional forms and newer generation Pokémon were implemented and [[Kleavor]] and [[Ursaluna]] should now be accessible in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GameMode, Scripting and Mapping changes ===&lt;br /&gt;
* Custom items are now supported for GameModes, these are located at \Content\data\items\ including an example file&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@item.select(allowedpages,alloweditems)&amp;lt;/nowiki&amp;gt; - opens an inventory menu to select an item&lt;br /&gt;
** allowedpages - a list of the pages items can be selected from separated by ; , listed either by index (0;1;2…) or by name (standard;medicine;plants)&lt;br /&gt;
** alloweditems - a list of the item IDs that can be chosen, ranges can be given (e.g. 1-10) and multiple ranges or single items can be listed with ; separating them (1-0;15;25;30-34;36)&lt;br /&gt;
* &amp;lt;inventory.selected&amp;gt; - returns the ID of the item selected by @item.select()&lt;br /&gt;
* Added new shopidentifer argument to @screen.trade() - When added it will track items sold from the shop to allow for inventory to be depleted permanently. Stored as a register (identifier_itemID)&lt;br /&gt;
* @music.force(songfile) - Locks the given song as the one to play even when warping to new maps or riding/surfing&lt;br /&gt;
* @music.unforce - Removes a previous @music.force()&lt;br /&gt;
* @pokemon.addev(PartyID,stat,value) - Adds the given value to the given stat of the given party member, EVs capped at 255/stat, 510/Pokémon&lt;br /&gt;
* @pokemon.levelup(partyid,levels) - Increases the given party member’s levels by the given amount, allowing for correct exp gain and level up moves&lt;br /&gt;
* &amp;lt;pokemon.nickname&amp;gt; now returns the species name if there is no nickname&lt;br /&gt;
* @pokedex.changeentry(ID,entrytype,[force]) - changes the entry type of a Pokemon&lt;br /&gt;
** ID - The Dex Id of a Pokemon, number or number_form&lt;br /&gt;
** entrytype - 0 (unseen), 1 (seen), 2 (caught) or 3 (shiny)&lt;br /&gt;
** force - Optional boolean, when true this command can decrease the entry type&lt;br /&gt;
* The last argument of @text.notification() now forces the associated script to run even if not accepted when true&lt;br /&gt;
* Frontier emblems can now be changed from the \content\data\badges\ folder&lt;br /&gt;
* @player.removefrontieremblem(ID) - removes the given frontier emblem&lt;br /&gt;
* Added compass directions to the debug overlay&lt;br /&gt;
* Water Speed is now a GameMode Variable&lt;br /&gt;
* @script.delay(script,Type,Value) - stores a script to be run after a delay, delay is currently only for steps taken.&lt;br /&gt;
* @script.cleardelay(script,Type,Value) - clears an existing delay, preventing it from coming up&lt;br /&gt;
* &amp;lt;script.delay(variablename) - calls the value stored for the current active delay , “type”, “script” or “value”&lt;br /&gt;
* Added new optional argument to @screen.halloffame for the background map&lt;br /&gt;
* Added optional credit “pages” available for GameModes and set some default ones to hide when in a GM&lt;br /&gt;
* Added EnvironmentType evo condition, can list multiple or can list one to exclude&lt;br /&gt;
* Can list multiple Place names in one evo condition, can exclude places&lt;br /&gt;
* @Pokemon.SetStatus(partyIndex,status)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other significant changes ===&lt;br /&gt;
* Mouse click can now be used in the PSS&lt;br /&gt;
* PSS now has a PM function&lt;br /&gt;
* Battles can now continue while the chat is active&lt;br /&gt;
* Limited character names to 20 characters and Pokemon nicknames to 12 characters&lt;br /&gt;
* AlexCorruptor is now available on Kolben Tower 3F&lt;br /&gt;
* Pokedex “[MAX]” now returns 1010 instead of 893&lt;br /&gt;
* Held items of released Pokemon now return to the bag&lt;br /&gt;
* Added localization for field moves and switching&lt;br /&gt;
* Implemented Moves:&lt;br /&gt;
** Encore&lt;br /&gt;
** Strange Steam&lt;br /&gt;
** Rage Fist&lt;br /&gt;
* Animated the following moves:&lt;br /&gt;
** Ice Punch&lt;br /&gt;
** Psychic&lt;br /&gt;
** Confuse Ray&lt;br /&gt;
** Flash&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes and small adjustments ===&lt;br /&gt;
* Fixed several small spelling and grammar errors&lt;br /&gt;
* Fixed NPC.spawn not being able to take &amp;lt;player.skin&amp;gt; or &amp;lt;rival.skin&amp;gt;&lt;br /&gt;
* Fixed nested structures not working&lt;br /&gt;
* NPCs that “dance” no longer get forced to integer positions after dancing&lt;br /&gt;
* Force switch moves can nolonger result in a battling egg&lt;br /&gt;
* Fixed evolution conditions for Swilix and Slurpuff&lt;br /&gt;
* The “OpenMenu” key now uses the correct keyword&lt;br /&gt;
* Removed “Pal Park” from the Kanto World Map&lt;br /&gt;
* Fixed scroll wheel not being able to reach every item in the bag&lt;br /&gt;
* Fixed &amp;lt;player.name&amp;gt; not working for pokemon add commands&lt;br /&gt;
* Fixed an issue with items taken from Pokemon being wrong&lt;br /&gt;
* Fixed the animations for Frozen status&lt;br /&gt;
* Fixed water animation not changing when swapping GameModes&lt;br /&gt;
* Fixed Aragas’s Russia Poster&lt;br /&gt;
* Having Running or Ride active while in a script no longer effects the Player’s scripted movement&lt;br /&gt;
* Fixed new saves getting junk berry data&lt;br /&gt;
* Fixed Whirlwind&lt;br /&gt;
* Fly does not consider where the player will land when determining if the player can fly to a given map, only the maps listed in “MapFiles”&lt;br /&gt;
* Fixed girl in Radio Tower who gives you Sunny Day TM.&lt;br /&gt;
* Fixed Stealth Rock&lt;br /&gt;
* Fixed trainer AI failing to find non damaging moves when no damaging moves exist&lt;br /&gt;
* Fixed being able to leave New Bark Town without a Pokémon from Elm using a daily reward Pokémon&lt;br /&gt;
* Fixed Squirtle script in Pallet Town saying you got a Bulbasaur&lt;br /&gt;
* Fixed SSAqua bed script saying the wrong destination&lt;br /&gt;
* Revival Herb is now Medicine&lt;br /&gt;
* Fixed Cherubi’s wild held item&lt;br /&gt;
* Fixed the boat’s behavior at Memorial Pillar after clearing Team Rocket&lt;br /&gt;
* Can now fly from Tin Tower Roof&lt;br /&gt;
* Fixed battle maps getting old offset data sometimes&lt;br /&gt;
* Fixed @entity.setscale when changing a model&lt;br /&gt;
* Pause Player animations when game is paused&lt;br /&gt;
* Fixed Berserk Gene&lt;br /&gt;
* Fixed headbutt requiring the Hive Badge&lt;br /&gt;
* Fixed several OW sprites&lt;br /&gt;
* Fixed Pokedex Radio&lt;br /&gt;
* Added headbutt encounters on Route 34 and 38&lt;br /&gt;
* Fix a bug with the `@script.start` command in while loops&lt;br /&gt;
* Expanded trainer OT to 6 characters and removed some old patches&lt;br /&gt;
* Fix Magnitude Power&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#Version 0.59.3 minor update|Indev 0.59.3]]):'''===&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Overworld poison with recovery at 1HP no longer has issues with fainted pokemon or low hp pokemon&lt;br /&gt;
* Pokemon will no longer attempt to learn the same move twice when leveling up&lt;br /&gt;
* New offline saves will now wipe data if you never saved for the previous new game&lt;br /&gt;
* @npc.spawn() can now set move rectangles&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;system.button&amp;gt;&amp;lt;/nowiki&amp;gt; can now track the running shoes key&lt;br /&gt;
* Each damage of overworld poison now plays a sound&lt;br /&gt;
* Fix the font on the map screen&lt;br /&gt;
* Full restores now actually heal opponent’s confusion&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#Version 0.59.2 minor update|Indev 0.59.2]]):'''===&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Offset map positions now use sngs instead of ints&lt;br /&gt;
* Map tags can now set season for a specific map using &amp;lt;nowiki&amp;gt;{&amp;quot;Season&amp;quot;{int[season]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Added map tag &amp;lt;nowiki&amp;gt;{&amp;quot;SaveOnly&amp;quot;{bool[default = 0]}}&amp;lt;/nowiki&amp;gt; to allow only saving in the menus on that map&lt;br /&gt;
* Content folder path is no longer displayed in the details when selecting a GameMode&lt;br /&gt;
* Big static sprites now use Pokémon numbers instead of names as their filename like all other media&lt;br /&gt;
* View bobbing stops when sliding on ice&lt;br /&gt;
* AnimatedBlock entities now support season texturing&lt;br /&gt;
* GameModes can now set different initial berry data&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Rotated water and waterfall animation can now be stored vertically in texture files instead of only horizontally when you add ,1 at the end of the AdditionalData tag when defining Water entities (eg. {&amp;quot;AdditionalValue&amp;quot;{str[Texture,X,Y,Width,Height,1]}}) and several glitches are cleared up&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* GameModes can now prevent saving by adding &amp;lt;nowiki&amp;gt;(SavingDisabled|1)&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
* GameModes can now force breakable TMs by adding &amp;lt;nowiki&amp;gt;(SingleUseTM|1)&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
* GameModes can now allow HMs to be forgotten by adding &amp;lt;nowiki&amp;gt;(CanForgetHM|1)&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
* GameModes can now have Overworld poison by adding &amp;lt;nowiki&amp;gt;(OverworldPoison|[0,1, or 2])&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
** 0 - No Poison Damage (our default)&lt;br /&gt;
** 1 - Poison clears at 1 HP&lt;br /&gt;
** 2 - Poison causes faints&lt;br /&gt;
* Allow GameModes to customize GameRules for hard modes, currently Hard mode for default GM adds overworld poison - 1&lt;br /&gt;
* TMs no longer break in harder modes for the default GM&lt;br /&gt;
* @player.preventmovement - Makes the player unable to move/swap first and third person, while still keeping control over the menu, interactions, camera rotation etc.&lt;br /&gt;
* @player.allowmovement - Gives the player back their ability to move and swap first/third person camera perspective..&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@music.play(SongName,[loop=true])&amp;lt;/nowiki&amp;gt; - added optional loop argument to force song to play only once&lt;br /&gt;
* @environment.setenvironmenttype(int) - int is 0-5 for the different types; out, in, cave, dark, underwater, and forest&lt;br /&gt;
* @player.showbattleanimations(bool) - toggle battle animations setting on or off&lt;br /&gt;
* @player.removemoney(int) - removes the given amount from the player’s money&lt;br /&gt;
* Added unable to switch message to localization&lt;br /&gt;
* Added items names, descriptions and categories, moves to localization&lt;br /&gt;
* Added an additional argument to all commands related to turning the player (e.g. @Player.Turn(AmountOfTurns,ForceThirdPersonRotation), which forces the third person camera to rotate just like the first person camera  if set to 1.&lt;br /&gt;
* Setting the Lighting tag to 6 makes everything on the map darker, even without the darkness EnvironmentType&lt;br /&gt;
* Seaplane model added to Route 50&lt;br /&gt;
* Whirlpool animations are now modifiable&lt;br /&gt;
* Turning sign rotation now uses formula (Additional Value/100)* pi instead of needing to account for pi in the additional value, all existing signs now rotate at the same speed&lt;br /&gt;
* Implemented Lum Berry&lt;br /&gt;
* Updated all Music to higher quality versions&lt;br /&gt;
* Debug walking now blocks encounters when toggled on instead of while holding ctrl&lt;br /&gt;
* When using evolution stones Pokémon are now labeled able/unable&lt;br /&gt;
* The Mystery Gift menu is now available from all PCs and the PC in the Player’s room is now the same as all other PCs&lt;br /&gt;
* Destiny Knot Is now available and fully implemented&lt;br /&gt;
&lt;br /&gt;
=== Move Mechanics ===&lt;br /&gt;
* Snatch is now dark type&lt;br /&gt;
* Pin Missile is now 95 acc&lt;br /&gt;
* Magnet Bomb never misses&lt;br /&gt;
* Dizzypunch name and description was pound&lt;br /&gt;
* Ice Burn was listed in the AI as a Freezing move&lt;br /&gt;
* Shore up doesn't get worse in other weather only better in sand&lt;br /&gt;
* Sacred Sword should ignore more than just acc&lt;br /&gt;
* Update move categories to Gen 9 (Bullet, Dancing, explosive, slicing, punching, sound, wind, powder) the following are not the same as the originals:&lt;br /&gt;
** Feint and Force Palm are punching moves&lt;br /&gt;
** Leech seed is a Powder move&lt;br /&gt;
** Silver Wind, Aeroblast, Air Slash, Ominous Wind, Leaf Tornado, Glaciate, and razor wind are Wind moves&lt;br /&gt;
** Razor wind is a slicing move&lt;br /&gt;
* Terrains are now +30% instead of +50%&lt;br /&gt;
* Defog removes terrains&lt;br /&gt;
* King's shield is only atk-1&lt;br /&gt;
* Healing Moves are now only 5 PP&lt;br /&gt;
* Gust now has animations&lt;br /&gt;
* Allow Leech Seed to drain even for a full recipient&lt;br /&gt;
* Destiny Bond name glitch&lt;br /&gt;
* Sky Attack now Crits correctly&lt;br /&gt;
* Implemented Disable and Cursed Body&lt;br /&gt;
* Various improvements to custom moves&lt;br /&gt;
* Fix item duplication issues from using Trick&lt;br /&gt;
* Disable now clears between battles and disabled moves can't be chosen&lt;br /&gt;
* Teleport no longer fails if the opponent moves first&lt;br /&gt;
* Defrost effects of various moves is now implemented correctly&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Many improvements to the music system both in the default game and for content packs&lt;br /&gt;
* Lavender Town now correctly appears as night time&lt;br /&gt;
* Camera ends in the correct position after taking the train&lt;br /&gt;
* Made MagnetTrain jingle a Music File (in the Songs folder) instead of a Sound Effect File (in the Sounds folder)&lt;br /&gt;
* Allow for an egg to change only one color&lt;br /&gt;
* Catching animation no longer softlocks&lt;br /&gt;
* Fixed Ceruleandiglett&lt;br /&gt;
* Fixed an issue with insight scripts not checking trainer completion if trainer script has leading white space&lt;br /&gt;
* Crash relating to math logic in trainer files&lt;br /&gt;
* Text wrapping for Daisy and a guy in Four Island’s Pokémart&lt;br /&gt;
* Added text for daycare lady on R34 to direct you to the man for an egg&lt;br /&gt;
* Fixed several instances of &amp;lt;nowiki&amp;gt;[Pokémon|N] v [POKEMON|N]&amp;lt;/nowiki&amp;gt; in npc scripting&lt;br /&gt;
* Shinies for static encounters now work correctly&lt;br /&gt;
* Changed several npcs referencing old mechanics&lt;br /&gt;
* Fixed a math logic error in the pc rewards script&lt;br /&gt;
* Oak now requires the proper 240 Pokémon for Johto dex completion&lt;br /&gt;
* A bunch of typos are gone from move descriptions, dex entries, scripts and NPC text as well as in the code and code comments&lt;br /&gt;
* Dark stone actually disappears from dotted hole&lt;br /&gt;
* The player can now Fly from Mt. Moon square&lt;br /&gt;
* Clean up the Farfetch’d script&lt;br /&gt;
* Fixed exp points still being shared between Pokémon even after switching when the player has defeated an opponent&lt;br /&gt;
* No water in Diglett's Cave battles&lt;br /&gt;
* Fix sprites for Gastrodon and Shellos&lt;br /&gt;
* Updated shaders for the times of day&lt;br /&gt;
* Fixed item duplication caused by the Knock Off move&lt;br /&gt;
* Fixed bag icons in font&lt;br /&gt;
* Set default catch location and method&lt;br /&gt;
* Fixed scripting using the wrong daytime when resetting to normal&lt;br /&gt;
* If the player is transparent when starting a script, their transparency is reset to normal first&lt;br /&gt;
* Improved texture scaling on hatch, evolve teach move screens&lt;br /&gt;
* Improvements to models when used in battle&lt;br /&gt;
* Make Segis’s Pokémon in Kolben Tower have normal HP&lt;br /&gt;
* Lighting type 1 properly disables lighting&lt;br /&gt;
* Fixed pokégear phone contacts overlapping text&lt;br /&gt;
* Choose box can now be bigger when needed&lt;br /&gt;
* Controller triggers can now be used to zoom the camera in/out&lt;br /&gt;
* Fixed crashes on R42 if Burned Tower event is incomplete&lt;br /&gt;
* Improved the flash overlay texture&lt;br /&gt;
* Dark Cave battle map is better&lt;br /&gt;
* Warp from R26-R27 is better aligned&lt;br /&gt;
* Fixed a crash related to evolving a Pokémon with a Hidden Ability&lt;br /&gt;
* During weather that reduces render distance, the fog now has the correct color now based on time of day and EnvironmentType&lt;br /&gt;
* During Blizzard &amp;amp; Thunderstorm weather types, the clouds are now partially transparent to blend in better with the thick fog&lt;br /&gt;
* Change mention of bike shop to ride shop&lt;br /&gt;
* Make money multiplier events affect payday&lt;br /&gt;
* Allow fly in the exterior of Millennial Star Tower&lt;br /&gt;
* Remove weather locks on several Sevii Island Maps&lt;br /&gt;
* Updated signs on R30/31&lt;br /&gt;
* Fixed Protean typings&lt;br /&gt;
* Prevent invisible floors from conflicting across multiple offset maps&lt;br /&gt;
* Fix Celadon Rooftop&lt;br /&gt;
* Cresselia has Gen 9 Stats&lt;br /&gt;
* Fixed Kolben Tower Computers not having a default event for the scripts&lt;br /&gt;
* Radio Tower desks now have correct collision&lt;br /&gt;
* Fix 2 missing blocks for the indigo plateau exterior&lt;br /&gt;
* Fix healing machine camera&lt;br /&gt;
* Teleport and Escape rope now end surf&lt;br /&gt;
* Bug Catching contest no longer has you walk through an NPC&lt;br /&gt;
* Pokégear is now disabled in Bug catching contest&lt;br /&gt;
* Chat screen should no longer softlock battles&lt;br /&gt;
* Rollout and Iceball now work correctly&lt;br /&gt;
* PvP no longer has animations or attempts to use switch mode&lt;br /&gt;
* Fixed several bugs with using items not depleting item owned&lt;br /&gt;
* Fixed region based evolutions overwriting all other conditions&lt;br /&gt;
* Mt Moon moon stone event is now repeatable&lt;br /&gt;
* Fixed Alolan Raichu’s type&lt;br /&gt;
* Fixed Wrong music keyword used during champ battles causing a crash&lt;br /&gt;
* Fixed various crashes related to shiny Pokémon on the map&lt;br /&gt;
* Player switching will now not lock up the game, AI switching is disabled for similar reasons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#Version 0.59.1 minor update|Indev 0.59.1]]):'''===&lt;br /&gt;
=== New Content ===&lt;br /&gt;
Alolan Pokemon - All 18 Alolan form pokemon are available in the Sevii Islands, any of the relevant pokemon that appear in the wild will be their alolan variant, several trainers had some or all of their Pokemon changed to be an Alolan Form (Including Lorelei with Alolan Ninetales and Agatha with Alolan Marowak), evolving Pikachu, Exeggcute and Cubone will result in their regional form, and Breeding at the Daycare in Four Island will result in relevant alolan forms. These features are not specific to alolan forms and can be used to implement other regional forms in the future.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Changes ===&lt;br /&gt;
* New Command - &amp;lt;nowiki&amp;gt;@Pokemon.Hatch(PartyID, [CanRename], [Message])&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Added Leer, Tail Whip, Water Gun, Vine Whip, Poison Sting and Scratch move animations&lt;br /&gt;
* Updated spin animations for NPC warping/changing costumes in cutscenes&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* The Cutiefly and Rolycoly lines will no longer be replaced with Caterpie when encountered.&lt;br /&gt;
* Fixed roaming pokemon always being Caterpie.&lt;br /&gt;
* Fixed trading.&lt;br /&gt;
* Fixed issues with mouse controls in battles.&lt;br /&gt;
* Fixed various button positions, font sizes, and other scaling issues in the menus specifically the PokeGear, the chat, and the pokemon icons.&lt;br /&gt;
* Fixed various issues with the lighting system.&lt;br /&gt;
* Fixed odd logic for applying changes to the audio options.&lt;br /&gt;
* Fixed waterfall climb issue.&lt;br /&gt;
* Fixed mixed speed music.&lt;br /&gt;
* Fixed inconsistent speed on stairs.&lt;br /&gt;
* Fixed animations for Ember, Poison and stat changes.&lt;br /&gt;
* Fixed player orientation in Mewtwo cutscene.&lt;br /&gt;
* Fixed extra bump sound playing when using the ladder in Burned Tower.&lt;br /&gt;
* Fixed the appearance of the ladders in Mt. Ember.&lt;br /&gt;
* Fixed Mahogany shop lady script blocks.&lt;br /&gt;
* Removed second Mewtwo battle.&lt;br /&gt;
* Fixed Suicune always being shiny.&lt;br /&gt;
* Fixed rock in Icefall Cave battle map.&lt;br /&gt;
* Fixed crash on maps with animated blocks (Celadon City and Diamond Dive)&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#Version 0.59 major update|Indev 0.59]]):'''===&lt;br /&gt;
=== New Story Content ===&lt;br /&gt;
* Diamond Dive - New massive dungeon with 3 major sections, plenty of puzzles and 11 new pokemon obtainable nowhere else including a new legendary pokemon waiting for you at the end!&lt;br /&gt;
* Route 49 and 50 - Connects Cherrygrove City to the seaplane port(Soon…) and Diamond Dive!&lt;br /&gt;
* Route 23 - Completely new design for the old badge check route from RBGY&lt;br /&gt;
* New badge check gates&lt;br /&gt;
* Routes 22, 26-28, and Mt. Silver exterior updated to HGSS layouts (NOTE THIS CAN CAUSE PROBLEMS IN SAVES ON THOSE LOCATIONS!! SAVE ELSEWHERE OR USE FLY)&lt;br /&gt;
* Most scripted pokemon encounter have updated shiny rates tied to the MasterShinyRate&lt;br /&gt;
* All Legendaries and Lapras will roll for shininess when first entering the map first appear in the overworld and their overworld sprites will reflect the result from then on (NOTE: Suicune, Entei and Raikou will have their shininess determined when they wake up in Burned Tower, Mewtwo will have its shininess determined when clearing Team Rocket, and Mew will been shiny in the Vermilion City truck cutscene). The following are shiny locked: Scripted Unown encounters in Ruins of Alph, uncatchable Scizor in Twirl Forest.&lt;br /&gt;
* GameJolt login rewards - Each day that you login to GameJolt and load your save you will receive a reward. You do not need to maintain a “streak”, each day you login will advance the rewards one more day no matter how far back your last login was. The rewards are on a 30 day cycle with a special item making its return as the day 30 reward!&lt;br /&gt;
&lt;br /&gt;
=== New Engine Features ===&lt;br /&gt;
* New battle animation system, new animations for the following:&lt;br /&gt;
* Tackle, Pound, Growl, Ember, Poison Sting, Absorb, Wrap, Bind, Whirlpool, Attract &amp;amp; Clamp&lt;br /&gt;
* Status effect animations&lt;br /&gt;
* Multiturn move animations&lt;br /&gt;
* Pokemon switching, fainting and Mega Evolution animations&lt;br /&gt;
* Switch mode in battles is now active&lt;br /&gt;
* Options menu on Main menu&lt;br /&gt;
* Content Pack support in the menus is re-enabled&lt;br /&gt;
* Language selection support in the menus re-enabled&lt;br /&gt;
* Pokemon, NPC and Player textures now support 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or 4 frames (1 - 2 - 3 - 4) for their movement animation&lt;br /&gt;
* Centralized the shiny rate to be tied in one place to account for Shiny Charm and Shiny boost events, now impacts daycare rates and as well as normal wild pokemon rates, Legendaries are no longer shiny locked by the engine&lt;br /&gt;
* The engine now supports .mp3 and .wma files for music&lt;br /&gt;
* Running shoes are now a toggle triggered by shift instead of needing to hold shift&lt;br /&gt;
* IntroType parameter now accepted for GameModes, 0 activates the old Intro, 1 the new&lt;br /&gt;
* Walkthrough walls in sandbox/debug mode is now a toggle triggered by ctrl instead of needing to hold ctrl&lt;br /&gt;
&lt;br /&gt;
=== New script commands and constructs, mapping and content pack features ===&lt;br /&gt;
* @text.notification(text,[int_delay=500],[int_backgroundID=0],[int_IconID=0],[str_sfx],[str_script],[bool_priority=0])&lt;br /&gt;
** displays a box in the top right of the screen with the given text, it lasts the given delay in 1/100s of a second, looks and sfx can be determined in the script, a script can be attached and either the script is activated with Q, or a script-less notification is closed with Q, the “priority” flag makes it take precedence over all other notif for cutscenes.&lt;br /&gt;
* &amp;lt;player.isgamejolt([bool])&amp;gt;&lt;br /&gt;
** Checks if save is a Gamejolt save and, optionally, if they are banned&lt;br /&gt;
* &amp;lt;pokemon.mastershinyrate([bool])&amp;gt;&lt;br /&gt;
** Returns the system’s shiny rate bool determines if it accounts for shiny charm and shiny boosting events, default true&lt;br /&gt;
* @screen.showimage(str_texture,[str_sfxname],[int_x],[int_y],[int_w],[int_h])&lt;br /&gt;
** Displays the given texture in the display box, like when a pokemon is renamed, the optional int arguments can define the start position and size of the texture if not taking the whole image file&lt;br /&gt;
* @screen.showmessagebox(str_text|[intArr_rgb1]|[intArr_rgb2]|[intArr_rgb3])&lt;br /&gt;
** Displays a large message box in the center of the screen with the given text. Uses RGB color for box background, font color, and box border respectively, example 0,0,0 is white&lt;br /&gt;
* &amp;lt;system.button(str_buttonname)&amp;gt;&lt;br /&gt;
** Returns the system name of the button bound to that control&lt;br /&gt;
* &amp;lt;system.token(str_tokenname)&amp;gt;&lt;br /&gt;
** Returns the requested token from the correct language files (not yet used but usage coming in future versions)&lt;br /&gt;
* &amp;lt;level.environmenttype&amp;gt;&lt;br /&gt;
** Returns the environment type of the current map&lt;br /&gt;
* &amp;lt;entity.rotation(ID)&amp;gt;&lt;br /&gt;
** Returns the integer rotation of the entity with the given ID&lt;br /&gt;
* @environment.setseason(int)&lt;br /&gt;
** Sets the season based on the given int, 0-3 starting with Winter, -1 resets to default.&lt;br /&gt;
* @player.setskin(name)&lt;br /&gt;
** Permanently replaces the players skin with the given skin (vs @player.wearskin() which is not permanent)&lt;br /&gt;
* Updated &amp;lt;daycare.canbreed(daycareID,[bool]&amp;gt;&lt;br /&gt;
** New optional Bool for if it should use multipliers for the rates or just return base rates, default true.&lt;br /&gt;
* Updated &amp;lt;inventory.name(itemID,[sing/plur])&amp;gt;&lt;br /&gt;
** New optional argument, accepts “s”, “singular”, “p”, or “plural” and if the last 2 returns the plural form of the item name.&lt;br /&gt;
* 3 new entity models;&lt;br /&gt;
** OutsideStepModel: ID = 19, for outside corners with ledges.&lt;br /&gt;
** WallModel: ID = 20, a single vertical face of a standard wall block.&lt;br /&gt;
** CeilingModel: ID = 21, sits at the bottom of a normal entity space, points down.&lt;br /&gt;
* Updated several duplicate commands:&lt;br /&gt;
** @pokemon.hide -&amp;gt; @overworldpokemon.hide&lt;br /&gt;
** @player.hidepokemonfollow -&amp;gt; @overworldpokemon.hide&lt;br /&gt;
** @player.showpokemonfollow -&amp;gt; @overworldpokemon.show&lt;br /&gt;
** @player.togglepokemonfollow -&amp;gt; @overworldpokemon.toggle&lt;br /&gt;
* Commands that change the environment will now stick through reloading the map with ‘R’ in debug mode&lt;br /&gt;
* Content packs can now control several interface colors by modifying Content\GUI\Menus\InterfaceColors.png&lt;br /&gt;
&lt;br /&gt;
=== Other significant changes ===&lt;br /&gt;
* Replaced skyboxes with new assets and changed darkness levels&lt;br /&gt;
* Added phone number register, elevator arrival, PokeBallbreak and HM received sfx&lt;br /&gt;
* New Game always asks for you to select a GameMode even if there is only one to advertise the system.&lt;br /&gt;
* Changed Overworld camera rotation speed slightly&lt;br /&gt;
* Changed how dialogue menus scale to the text options. (@Options.show() command)&lt;br /&gt;
* Turned on the “MaxStacks” engine argument to be usable&lt;br /&gt;
* Returned an old item that was removed, max of 1&lt;br /&gt;
* Move 749 Tar Shot and Ability 243 Steam Engine Implemented&lt;br /&gt;
* Items 653 Black Augurite and 654 Peat Block added but currently without effect.&lt;br /&gt;
* Changed pokemon sprite system to accept other animation patterns and changed existing pokemon sprites to 2 frame by default&lt;br /&gt;
* @pokemon.newroaming now has an optional bool for if the pokemon is shiny&lt;br /&gt;
* New songs added for Mom and PVP_Intro&lt;br /&gt;
* Slight redesign of PSS menuing and other minor PokeGear improvements&lt;br /&gt;
* Genderless option for gamejolt saves&lt;br /&gt;
* Sandbox mode always has access to the Pokégear.&lt;br /&gt;
* The player's current skin is now shown on the world map at their current location. The position can be defined directly as a tag in the world map file or as the last instance of the location in the world map file&lt;br /&gt;
* Structures can now be nested.&lt;br /&gt;
* Content Packs can now scale textures by sng values and not just integers.&lt;br /&gt;
* Centralized the wild encounter rate to allow for easier modification of rates in the code.&lt;br /&gt;
* Redistributed the season specific weather odds&lt;br /&gt;
* Rival rename screen can now use custom skins&lt;br /&gt;
* Local map path is now included on debug (F3) display.&lt;br /&gt;
* JappaWakka has joined the 4th floor of Kolben Tower.&lt;br /&gt;
* Added player icon to indicate current location on the world map.&lt;br /&gt;
* Replaced several of the unique models with new voxel models;&lt;br /&gt;
** Snorlax&lt;br /&gt;
** SS Aqua&lt;br /&gt;
** Ferry&lt;br /&gt;
** Truck&lt;br /&gt;
** Kolben Tower&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes and small adjustments ===&lt;br /&gt;
* Changed Gate sign text to not be purposefully messy&lt;br /&gt;
* Slight change to apricorn tree design&lt;br /&gt;
* Minor adjustments to outdoor textures, specifically berry dirt&lt;br /&gt;
* Minor adjustments to textures in the player’s house, including bed and kitchen and removing hidden faces&lt;br /&gt;
* Minor adjustments to New Bark Town&lt;br /&gt;
* Minor adjustments to Olivine Cafe&lt;br /&gt;
* Minor adjustments to Violet Gym&lt;br /&gt;
* Minor adjustments to Pewter Museum&lt;br /&gt;
* Minor adjustments to the Johto and Kanto world maps to add the new areas and improve a few minor positionings.&lt;br /&gt;
* Adjustments to many sfx and their names&lt;br /&gt;
* Replaced the StarTower song with a different remix of the same piece&lt;br /&gt;
* Default offset map quality is now 100&lt;br /&gt;
* Improved the customization for GameMode Player Skin selection&lt;br /&gt;
* Fixed issue with Content pack exceptions.dat not pulling replacement textures from files other than the one it is from and other exceptions.dat limitations&lt;br /&gt;
* Fixed content packs not being able to use new music intros&lt;br /&gt;
* Fixed structures not being able to be nested in other structures&lt;br /&gt;
* Fixed constructs in the results of resolved constructs not being resolved&lt;br /&gt;
* Fixed following pokemon using location based reactions in the wrong locations.&lt;br /&gt;
* Fixed extraneous music gaps during battles&lt;br /&gt;
* Fixed Camera not returning to old placement after interacting with following pokemon&lt;br /&gt;
* Fixed teleport crash&lt;br /&gt;
* Fixed bug shiny locking the @pokemon.add and @pokemon.addtostorage commands&lt;br /&gt;
* Fixed trainer's pokemon having a shiny check, can only appear shiny if defined as such in the trainer file.&lt;br /&gt;
* Fixed glitchy behavior of splash screens before loading the game&lt;br /&gt;
* Fixed issue making the intro cutscene play incorrectly for people with their Decimal Separator as anything other than .&lt;br /&gt;
* Fixed Turkish and Russian Font crashes&lt;br /&gt;
* Fixed game crashing when loading a GameMode without Moves folder&lt;br /&gt;
* Fixed typo in smash rock list [ “)” vs “}” ]&lt;br /&gt;
* Fixed Rare Candy being usable in battle&lt;br /&gt;
* Fixed movement on water in debug mode&lt;br /&gt;
* Fixed movement down rock climb in debug mode&lt;br /&gt;
* Fixed scaling issue for Gym Badges.&lt;br /&gt;
* Fixed Model IDs 5 and 6 not being visible on the minimap&lt;br /&gt;
* Fixed issues with the Main Menu scaling at lower resolutions&lt;br /&gt;
* Fixed PokeBall toss animation&lt;br /&gt;
&lt;br /&gt;
''To see version history earlier than [[Version_history#0.59|Indev 0.59]], please consult this wiki's [[Version history|Version History]] page.&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Version_history&amp;diff=59995</id>
		<title>Version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Version_history&amp;diff=59995"/>
		<updated>2026-07-06T17:27:53Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added v0.61 changelog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Navigation: '''Version history''' {{!}} [[Future versions]]''&lt;br /&gt;
&lt;br /&gt;
This page contains a chronological list of all the version patches that have been applied to [[Pokémon 3D]]. Each version contains detailed information on what each version implemented when they were applied, and what they fixed in terms of bugs.&lt;br /&gt;
&lt;br /&gt;
nilllzz' Blog (does not exist anymore) is the base for most of these versions up to 0.53.3 while all versions starting from 0.54.0 come from the P3D Team's [https://github.com/P3D-Legacy/P3D-Legacy/releases Github repository] of the game.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
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{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
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{{VersionHistoryTableV2/VersionHistory|&lt;br /&gt;
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{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.61&lt;br /&gt;
|&lt;br /&gt;
==Version 0.61 major update==&lt;br /&gt;
=== Main Features ===&lt;br /&gt;
* The Battle Pike has been implemented!&lt;br /&gt;
* All static encounters respawn after beating the E4, legendaries only if not caught.&lt;br /&gt;
* Unown dex is now implemented, a scientist in the house in Ruins of Alph will give an Exp. Charm for completing it.&lt;br /&gt;
* Added Wyrdeer, Annihilape, Dudunsparce and Farigiraf as fully obtainable Pokémon, normal move evolutions for each of them with their moves added to their regular level up movesets.&lt;br /&gt;
&lt;br /&gt;
=== GameMode Features ===&lt;br /&gt;
* Implemented more functionality support for custom moves.&lt;br /&gt;
* Implemented support for custom types and translatable type icons.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;Pokémon.LevelAttacks(PartyIndex,[MaxLevel])&amp;gt;&amp;lt;/nowiki&amp;gt; - Returns a string of every move the Pokémon can learn at or below a certain level&lt;br /&gt;
* Map &amp;quot;RideType&amp;quot; property created that can force riding&lt;br /&gt;
** 0 - Depends on CanDig and CanFly tags&lt;br /&gt;
** 1 - Can ride&lt;br /&gt;
** 2 - Can not ride&lt;br /&gt;
** 3 - Can't stop riding once started&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Item.Use(ItemID)&amp;lt;/nowiki&amp;gt; - Uses the specified item if the player has it.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Pokemon.Ride([PartyIndex])&amp;lt;/nowiki&amp;gt; - Makes a Pokémon in the player's party use the field move Ride. If the argument is left empty, the first Pokémon who knows Ride gets selected.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Level.SetRideType(int)&amp;lt;/nowiki&amp;gt; - Sets the Ride Type of the current map.&lt;br /&gt;
* &amp;lt;System.Language&amp;gt; - Returns active Language suffix.&lt;br /&gt;
* Custom items can now modify EXP gain.&lt;br /&gt;
* World Map tag to make entities visible, and to register those entities.&lt;br /&gt;
* Added &amp;quot;fade into&amp;quot; argument for &amp;lt;nowiki&amp;gt;@Music.forceplay()&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* Added an argument for new roamers to designate a script to run after they are beaten/caught.&lt;br /&gt;
* Roamer Pokémon can be a form now.&lt;br /&gt;
* &amp;lt;Pokemon.IsRoaming(RoamerID)&amp;gt; added to check for roamers.&lt;br /&gt;
* New Game rules:&lt;br /&gt;
** EXP from catching &amp;lt;nowiki&amp;gt;(GainExpAfterCatch|1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Shiny Rate &amp;lt;nowiki&amp;gt;(ShinyRate|4096)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Level Multiplier &amp;lt;nowiki&amp;gt;(LevelMultiplier|1.0)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Items from following Pokémon &amp;lt;nowiki&amp;gt;(RandomFollowItemPickup|1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* &amp;lt;Pokemon.FullyHealed(PartyID)&amp;gt; - Checks if that Pokémon is fully healed, including HP, PP and status conditions.&lt;br /&gt;
* &amp;lt;Pokedex.DexSeen&amp;gt; now includes caught&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Player.Quitgame(DoFadeOut)&amp;lt;/nowiki&amp;gt; - Quits the game back to the main menu (and optionally fades out).&lt;br /&gt;
* Allow hard and superhard to have unique rules.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Player.DoWalkAnimation(bool)&amp;lt;/nowiki&amp;gt; - Toggles the walking animation of the player.&lt;br /&gt;
* HoleBlock entity added, which drops player onto destination.&lt;br /&gt;
* HalfSlideBlock entity added, which moves the player half a step up and one step forward. Placing two after each other (on the same Y position) will continue the movement one half step further (so two of them basically make a longer SlideBlock).&lt;br /&gt;
* Keyboard toggle for Sandbox mode is F3+o&lt;br /&gt;
* &amp;lt;Level.LoadOffsetMaps&amp;gt; - Returns a boolean whether offset maps are visible or not.&lt;br /&gt;
* ModelPath map tag can now take constructs.&lt;br /&gt;
* Constructs can now be used in following Pokémon interactions.&lt;br /&gt;
* Some Wild Encounter files (.poke) can be excluded from Habitats in the Dex.&lt;br /&gt;
* Wild Encounter files (.poke) can now take full Pokémon data.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@NPC.SetScale(npcID,x,y,z)&amp;lt;/nowiki&amp;gt; has been added.&lt;br /&gt;
* &amp;lt;Player.LastRestPlace&amp;gt; has been added.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@Pokemon.RemoveFriendship(PartyIndex,Amount)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For &amp;lt;nowiki&amp;gt;@Script.Delay()&amp;lt;/nowiki&amp;gt; a new trigger has been added for item count, checks for how many items you have and triggers a script if the amount matches the requirements.&lt;br /&gt;
* Regional Wild Pokémon music.&lt;br /&gt;
* Map Actions tag &amp;quot;BlackOutScript&amp;quot; has been added which executes a custom script if the player would Black Out.&lt;br /&gt;
* Map Actions tag &amp;quot;DisabledMenus&amp;quot; has been added which can contain a list of disabled menus (separated by commas), possible values can be: PokeGear, Pokedex, Pokemon, Bag, TrainerCard, Options, Save, StartMenus, All, None.&lt;br /&gt;
* Map Actions tag &amp;quot;BattleVariables&amp;quot; has been added which can contain a list of battle variable definitions separated by commas in this format: &amp;lt;nowiki&amp;gt;&amp;quot;Variable;Value&amp;quot;.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Added the following Battle Variables for both the command and the map tag: CanAlwaysRun &amp;amp; CanGainLoseMoney.&lt;br /&gt;
* Added optional mid battle dialogue for trainers, which can be used for significant battles for example. The following trainer properties can be used: BattleStartMessage, BigDamageOwnMessage/BigDamageOppMessage, FaintedOwnMessage / FaintedOppMessage, RecallOwnMessage / RecallOppMessage, SendOutOwnMessage / SendOutOppMessage, SendOutLastOwnMessage / SendOutLastOppMessage, PlayerLossMessage.&lt;br /&gt;
* Allow Credits to be skippable.&lt;br /&gt;
* PP is no longer needed when specifying a Pokémon Data string, if missing the values will be assumed the default values of the moves at full.&lt;br /&gt;
* For the New Game Intro, you can now set the camera’s starting Yaw, Pitch and Position.&lt;br /&gt;
* Implemented Exp. All for use in GameModes (ID 658).&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Added {&amp;quot;DisableWhenNoLighting&amp;quot;{bool[0]}}&amp;lt;/nowiki&amp;gt; tag for shaders. If this is set to true, the shader will be disabled when the lighting is disabled.&lt;br /&gt;
=== Significant Adjustments and Redesigns ===&lt;br /&gt;
* Reconfigured and improved the Apricorn Kurt Screen.&lt;br /&gt;
* Victory Road remade using HGSS maps. Trainers appear after beating the E4.&lt;br /&gt;
* Safari Zone Power Plant.&lt;br /&gt;
* Still inaccessible Rocket Game Corner and old rocket hideout.&lt;br /&gt;
* Implemented Catching Charm, given at first trip to Sevii Islands (or by Professor Oak if a returning player).&lt;br /&gt;
* Many improvements to translation tokens including making most menus fully translatable.&lt;br /&gt;
* Murkrow is now available in Johto.&lt;br /&gt;
* Ability Slots can now determine Pokémon’s Abilities instead of just ability ID numbers, allowing for better/more consistent inheritance and management:&lt;br /&gt;
** A - slot 1&lt;br /&gt;
** B - slot 2&lt;br /&gt;
** C - slot 3 (only manually set for event mon)&lt;br /&gt;
** H - hidden slot.&lt;br /&gt;
&lt;br /&gt;
=== Minor changes ===&lt;br /&gt;
* Added wild encounters to Olivine Dock.&lt;br /&gt;
* ContentPacks with Models can now include &amp;lt;nowiki&amp;gt;&amp;quot;PokeModelScale|sng&amp;quot; &amp;amp; &amp;quot;PokeModelRotation|xInt,zInt&amp;quot;&amp;lt;/nowiki&amp;gt; in their exceptions.dat to set the scale and rotation respectively (they will be overwritten if multiple packs use these though).&lt;br /&gt;
* Catch Exp. turned on for Kolben Gamemode.&lt;br /&gt;
* The WaterSpeed property of GameModes now has the same update frequency as AnimatedBlocks (so for example, you can have fake and real water entities with the same animation speed now).&lt;br /&gt;
* Updated the designs for the trainer battle intros.&lt;br /&gt;
* Mouse now fully works on PokeGear.&lt;br /&gt;
* Reduced wait times on Main Menu.&lt;br /&gt;
* Minor changes to movesets.&lt;br /&gt;
* Some changes to trainer AI.&lt;br /&gt;
* Added a different ball throw sound effect when executing a Critical Capture.&lt;br /&gt;
* Updated several localizations, and improved what is localized.&lt;br /&gt;
* Added Sweet Scent, Soft-Boiled and Milk Drink as functional field moves.&lt;br /&gt;
* Redid the Goldenrod Underground Shops to be more like their vanilla set up.&lt;br /&gt;
* Added cry support for Pokémon forms.&lt;br /&gt;
* Added a faster text speed option.&lt;br /&gt;
* Animated Moves:&lt;br /&gt;
** Fly&lt;br /&gt;
** Fire Punch&lt;br /&gt;
&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
* New @NPC.Registers will not register duplicates.&lt;br /&gt;
* Fishing rods now work while riding/surfing.&lt;br /&gt;
* Fix evolutions being calculated after rare candy healing.&lt;br /&gt;
* Fix being unable to quit Voltorb Flip when Memo is open.&lt;br /&gt;
* Fix issue with stone seller NPC in Indigo Plateau.&lt;br /&gt;
* Fix Kanto Radio Director restarting Rocket music on radio.&lt;br /&gt;
* Fix Pinsirite sharing an item index on its map.&lt;br /&gt;
* Fix various typos.&lt;br /&gt;
* Fix Confuse Ray animation.&lt;br /&gt;
* Fix Mold Breaker.&lt;br /&gt;
* Fix Pokedex Page 3 crash.&lt;br /&gt;
* Fix Bide PP consumption.&lt;br /&gt;
* Fix trainers having above lvl 100 on higher difficulties.&lt;br /&gt;
* Fix Beat Up when used by wild Pokémon.&lt;br /&gt;
* Fix controller buttons shown on the map screen.&lt;br /&gt;
* Fix crashes when using Full Screen.&lt;br /&gt;
* Fix Fisherman Wilton.&lt;br /&gt;
* Fix various issues in Battle Frontier trainers and Pokémon.&lt;br /&gt;
* Fix Hidden Grottos misbehaving.&lt;br /&gt;
* Fix camera scrolling while in a script.&lt;br /&gt;
* Fix music during ride or surf.&lt;br /&gt;
* Fix multi-turn moves.&lt;br /&gt;
* Fix moves with Crash damage like High Jump Kick being blocked.&lt;br /&gt;
* Fix interaction between Fly and Gravity.&lt;br /&gt;
* Fix the wrong cursor position for scroll bars.&lt;br /&gt;
* Fix a crash on the shop screen.&lt;br /&gt;
* Fix Pokefan Beverly.&lt;br /&gt;
* Fix a crash with NPC Data.&lt;br /&gt;
* Fix some Pokémon forms crashing the dex.&lt;br /&gt;
* Fix Shieldon’s walking sprite.&lt;br /&gt;
* Fix Battle Tower Walk script.&lt;br /&gt;
* Fix type checking for secondary typing in minor cases.&lt;br /&gt;
* Fix Counter and Mirror Coat.&lt;br /&gt;
* Fix items being lost by Knock Off, Trick, Thief, Covet, Bestow or the Magician ability.&lt;br /&gt;
* Fix Battle menu softlock during PvP.&lt;br /&gt;
* Fix sky box in Safari Zone Sky Area.&lt;br /&gt;
* Fix potential notification pop up freeze.&lt;br /&gt;
* Fix layout of player to player trade and battle initialization screens.&lt;br /&gt;
* Fix issues with music on the pause screen.&lt;br /&gt;
* Fix issues with intro music skipping or looping.&lt;br /&gt;
* Fix Four Island daycare directing to Route 34 daycare.&lt;br /&gt;
* Fix issues with music play order.&lt;br /&gt;
* Fix various NPC movement and animation issues.&lt;br /&gt;
* Fix OnlyCaptureFirst gamerule.&lt;br /&gt;
* Fix screenshots in full screen.&lt;br /&gt;
* Fix Team Rocket in Tohjo.&lt;br /&gt;
* Fix Rotom Wash form menu sprite.&lt;br /&gt;
* Fix various warp sound effects.&lt;br /&gt;
* Fix scene where rival pushes you near elm’s lab.&lt;br /&gt;
* Fix where follower Pokémon spawns on map reset.&lt;br /&gt;
* Fix issues with filters in the PC.&lt;br /&gt;
* Fix some abilities activating out of order in battle.&lt;br /&gt;
* Fix some alignments of option buttons.&lt;br /&gt;
* Fix wild encounters skipping trainer battles.&lt;br /&gt;
* Fix player facing direction when a battle is triggered by being in sight of the trainer NPC.&lt;br /&gt;
* Fix various Transform based issues.&lt;br /&gt;
* Fix various shader interactions.&lt;br /&gt;
* Fix trainers not obeying collision when spotting the player.&lt;br /&gt;
* Fix Sleep Talk and Snore.&lt;br /&gt;
* Fix Thaw effect of some moves.&lt;br /&gt;
* Fix issue with window size saving badly.&lt;br /&gt;
* Fix some scaling for various GUI menus.&lt;br /&gt;
* Fix evolutions for Drifloon and Minccino.&lt;br /&gt;
* Fix Metronome and Mimic.&lt;br /&gt;
* Fix camera bobbing when standing still and adjusting running.&lt;br /&gt;
* Fix various inconsistencies in controls.&lt;br /&gt;
* Fix Triple Kick.&lt;br /&gt;
* Fix Kenya guy taking the Pokémon if it’s the last one in your party.&lt;br /&gt;
* Fix Clamp PP.&lt;br /&gt;
* Fix Stomp and minimize interaction.&lt;br /&gt;
* Fix Cute Charm.&lt;br /&gt;
* Fix debug mode crash when using Strength.&lt;br /&gt;
* Fix text in Voltorb Flip.&lt;br /&gt;
* Fix issues with multi-turn moves when using the Shift BattleStyle.&lt;br /&gt;
* Fix some layout issues in and around Olivine.&lt;br /&gt;
* Fix player being visible without a texture when spawning or warping.&lt;br /&gt;
* Fix ContentPacks taking very long to apply.&lt;br /&gt;
* Fix custom GameMode move functionality (like applying status effects or changing the camera angle).&lt;br /&gt;
* Fix animation issues with battle Pokémon that have models (like Snorlax)&lt;br /&gt;
* Fix ball shaking more than once when failing to catch during a Critical Capture.&lt;br /&gt;
* Fix Master Ball affecting Critical Capture rate.&lt;br /&gt;
* Fix water issues on various maps.&lt;br /&gt;
* Fix Fly field move triggering overworld poison and other step events.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.60.1&lt;br /&gt;
|&lt;br /&gt;
==Version 0.60.1 minor update==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed story phone calls not being properly forced.&lt;br /&gt;
* Fixed items not being removed when picked up.&lt;br /&gt;
* Fixed crash on the home screen when you don’t have an offline save.&lt;br /&gt;
* Fixed crash with hiker anthony rematches.&lt;br /&gt;
* Adjusted the rock tunnel layout slightly.&lt;br /&gt;
* Fixed crash with item steal moves.&lt;br /&gt;
* Fixed RageCandybar salesman taking money you don’t have.&lt;br /&gt;
* Fixed turning during the Ilex farfetch’d event.&lt;br /&gt;
* Fixed Fisherman Tully not giving your phone number.&lt;br /&gt;
* Fixed Meowstic textures.&lt;br /&gt;
* Adjust the script for the Legendary beast release sequence in Burned Tower.&lt;br /&gt;
* Fixed bird Keeper Joe’s text.&lt;br /&gt;
* Fixed an issue where non-roamers(trainers too) could behave like roamers and flee mid battle.&lt;br /&gt;
* Fixed crash when switching during the same turn your opponent gains shadow tag.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.60&lt;br /&gt;
|&lt;br /&gt;
==Version 0.60 major update==&lt;br /&gt;
=== Headline features ===&lt;br /&gt;
* The [[Battle Frontier]] has been completely redesigned as an independent set of islands and is no longer connected to [[Route 40]]. You can now access it from the [[SeaPlane Por]]t on [[Route 50]] after defeating [[Red]] for the first time. Currently only the [[Battle Tower]] and the [[Battle Factory]] are operational, but the designs of several other facilities are already in place so you can see what will be coming in future versions. The redesign also includes an expanded selection of shops for using [[BP]]. Also endless mode now has a breakroom feature to allow for the pausing of a challenge, this is forced every 20 battles to resolve a crash when looping the Battle Frontier scripts 50 times in endless mode thus preventing a higher score than 49 battles in endless mode. &lt;br /&gt;
* [[Voltorb Flip]] is now implemented in the game. The full game functionality is available in [[Celadon City]] in the old Game Corner Prize building. You can now earn coins to exchange for fabulous prizes!&lt;br /&gt;
* Mail has been completely reworked with a whole new system for viewing the mail in the PC and new behaviors for attaching and detaching mail from your Pokémon. Mailman achievement is now obtainable&lt;br /&gt;
&lt;br /&gt;
=== Major improvements ===&lt;br /&gt;
* The [[Pokédex]] screens have received some major improvements, specifically for displaying details of alternate forms of Pokémon. This also includes several features for [[GameMode]] devs to use for their own implementations of the Pokédex.&lt;br /&gt;
* All Phone calls in [[Johto]] have been reworked. Outside of major scripted events answering calls is now optional! However answering those calls has gotten significantly more rewarding with stronger matches and better gifts now available from EVERY phone call trainer. Phone call trainers in [[Kanto]] and [[Sevii Islands]] are likely coming soon.&lt;br /&gt;
* Pokémon additional forms were reworked to be more customizable for GameModes. Most of the functionality is now controlled by a text data file(content\data\forms.dat) instead of hard code.&lt;br /&gt;
* A handful of Additional forms and newer generation Pokémon were implemented and [[Kleavor]] and [[Ursaluna]] should now be accessible in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== GameMode, Scripting and Mapping changes ===&lt;br /&gt;
* Custom items are now supported for GameModes, these are located at \Content\data\items\ including an example file&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@item.select(allowedpages,alloweditems)&amp;lt;/nowiki&amp;gt; - opens an inventory menu to select an item&lt;br /&gt;
** allowedpages - a list of the pages items can be selected from separated by ; , listed either by index (0;1;2…) or by name (standard;medicine;plants)&lt;br /&gt;
** alloweditems - a list of the item IDs that can be chosen, ranges can be given (e.g. 1-10) and multiple ranges or single items can be listed with ; separating them (1-0;15;25;30-34;36)&lt;br /&gt;
* &amp;lt;inventory.selected&amp;gt; - returns the ID of the item selected by @item.select()&lt;br /&gt;
* Added new shopidentifer argument to @screen.trade() - When added it will track items sold from the shop to allow for inventory to be depleted permanently. Stored as a register (identifier_itemID)&lt;br /&gt;
* @music.force(songfile) - Locks the given song as the one to play even when warping to new maps or riding/surfing&lt;br /&gt;
* @music.unforce - Removes a previous @music.force()&lt;br /&gt;
* @pokemon.addev(PartyID,stat,value) - Adds the given value to the given stat of the given party member, EVs capped at 255/stat, 510/Pokémon&lt;br /&gt;
* @pokemon.levelup(partyid,levels) - Increases the given party member’s levels by the given amount, allowing for correct exp gain and level up moves&lt;br /&gt;
* &amp;lt;pokemon.nickname&amp;gt; now returns the species name if there is no nickname&lt;br /&gt;
* @pokedex.changeentry(ID,entrytype,[force]) - changes the entry type of a Pokemon&lt;br /&gt;
** ID - The Dex Id of a Pokemon, number or number_form&lt;br /&gt;
** entrytype - 0 (unseen), 1 (seen), 2 (caught) or 3 (shiny)&lt;br /&gt;
** force - Optional boolean, when true this command can decrease the entry type&lt;br /&gt;
* The last argument of @text.notification() now forces the associated script to run even if not accepted when true&lt;br /&gt;
* Frontier emblems can now be changed from the \content\data\badges\ folder&lt;br /&gt;
* @player.removefrontieremblem(ID) - removes the given frontier emblem&lt;br /&gt;
* Added compass directions to the debug overlay&lt;br /&gt;
* Water Speed is now a GameMode Variable&lt;br /&gt;
* @script.delay(script,Type,Value) - stores a script to be run after a delay, delay is currently only for steps taken.&lt;br /&gt;
* @script.cleardelay(script,Type,Value) - clears an existing delay, preventing it from coming up&lt;br /&gt;
* &amp;lt;script.delay(variablename) - calls the value stored for the current active delay , “type”, “script” or “value”&lt;br /&gt;
* Added new optional argument to @screen.halloffame for the background map&lt;br /&gt;
* Added optional credit “pages” available for GameModes and set some default ones to hide when in a GM&lt;br /&gt;
* Added EnvironmentType evo condition, can list multiple or can list one to exclude&lt;br /&gt;
* Can list multiple Place names in one evo condition, can exclude places&lt;br /&gt;
* @Pokemon.SetStatus(partyIndex,status)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Other significant changes ===&lt;br /&gt;
* Mouse click can now be used in the PSS&lt;br /&gt;
* PSS now has a PM function&lt;br /&gt;
* Battles can now continue while the chat is active&lt;br /&gt;
* Limited character names to 20 characters and Pokemon nicknames to 12 characters&lt;br /&gt;
* AlexCorruptor is now available on [[Kolben Tower]] 3F&lt;br /&gt;
* Pokedex “[MAX]” now returns 1010 instead of 893&lt;br /&gt;
* Held items of released Pokemon now return to the bag&lt;br /&gt;
* Added localization for field moves and switching&lt;br /&gt;
* Implemented Moves:&lt;br /&gt;
** [[Encore]]&lt;br /&gt;
** [[Strange Steam]]&lt;br /&gt;
** [[Rage Fist]]&lt;br /&gt;
* Animated the following moves:&lt;br /&gt;
** [[Ice Punch]]&lt;br /&gt;
** [[Psychic]]&lt;br /&gt;
** [[Confuse Ray]]&lt;br /&gt;
** [[Flash]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes and small adjustments ===&lt;br /&gt;
* Fixed several small spelling and grammar errors&lt;br /&gt;
* Fixed NPC.spawn not being able to take &amp;lt;player.skin&amp;gt; or &amp;lt;rival.skin&amp;gt;&lt;br /&gt;
* Fixed nested structures not working&lt;br /&gt;
* NPCs that “dance” no longer get forced to integer positions after dancing&lt;br /&gt;
* Force switch moves can nolonger result in a battling egg&lt;br /&gt;
* Fixed evolution conditions for [[Swilix]] and [[Slurpuff]]&lt;br /&gt;
* The “OpenMenu” key now uses the correct keyword&lt;br /&gt;
* Removed “Pal Park” from the Kanto World Map&lt;br /&gt;
* Fixed scroll wheel not being able to reach every item in the bag&lt;br /&gt;
* Fixed &amp;lt;player.name&amp;gt; not working for pokemon add commands&lt;br /&gt;
* Fixed an issue with items taken from Pokemon being wrong&lt;br /&gt;
* Fixed the animations for Frozen status&lt;br /&gt;
* Fixed water animation not changing when swapping GameModes&lt;br /&gt;
* Fixed Aragas’s Russia Poster&lt;br /&gt;
* Having Running or Ride active while in a script no longer effects the Player’s scripted movement&lt;br /&gt;
* Fixed new saves getting junk berry data&lt;br /&gt;
* Fixed Whirlwind&lt;br /&gt;
* Fly does not consider where the player will land when determining if the player can fly to a given map, only the maps listed in “MapFiles”&lt;br /&gt;
* Fixed girl in Radio Tower who gives you Sunny Day TM.&lt;br /&gt;
* Fixed Stealth Rock&lt;br /&gt;
* Fixed trainer AI failing to find non damaging moves when no damaging moves exist&lt;br /&gt;
* Fixed being able to leave New Bark Town without a Pokémon from Elm using a daily reward Pokémon&lt;br /&gt;
* Fixed [[Squirtle]] script in [[Pallet Town]] saying you got a [[Bulbasaur]]&lt;br /&gt;
* Fixed [[SSAqua]] bed script saying the wrong destination&lt;br /&gt;
* Revival Herb is now Medicine&lt;br /&gt;
* Fixed [[Cherubi]]’s wild held item&lt;br /&gt;
* Fixed the boat’s behavior at Memorial Pillar after clearing Team Rocket&lt;br /&gt;
* Can now fly from Tin Tower Roof&lt;br /&gt;
* Fixed battle maps getting old offset data sometimes&lt;br /&gt;
* Fixed @entity.setscale when changing a model&lt;br /&gt;
* Pause Player animations when game is paused&lt;br /&gt;
* Fixed Berserk Gene&lt;br /&gt;
* Fixed headbutt requiring the Hive Badge&lt;br /&gt;
* Fixed several OW sprites&lt;br /&gt;
* Fixed Pokedex Radio&lt;br /&gt;
* Added headbutt encounters on Route 34 and 38&lt;br /&gt;
* Fix a bug with the `@script.start` command in while loops&lt;br /&gt;
* Expanded trainer OT to 6 characters and removed some old patches&lt;br /&gt;
* Fix Magnitude Power&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.59.3&lt;br /&gt;
|&lt;br /&gt;
==Version 0.59.3 minor update==&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Overworld poison with recovery at 1HP no longer has issues with fainted pokemon or low hp pokemon&lt;br /&gt;
* Pokemon will no longer attempt to learn the same move twice when leveling up&lt;br /&gt;
* New offline saves will now wipe data if you never saved for the previous new game&lt;br /&gt;
* @npc.spawn() can now set move rectangles&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;system.button&amp;gt;&amp;lt;/nowiki&amp;gt; can now track the running shoes key&lt;br /&gt;
* Each damage of overworld poison now plays a sound&lt;br /&gt;
* Fix the font on the map screen&lt;br /&gt;
* Full restores now actually heal opponent’s confusion&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.59.2&lt;br /&gt;
|&lt;br /&gt;
==Version 0.59.2 minor update==&lt;br /&gt;
&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Offset map positions now use sngs instead of ints&lt;br /&gt;
* Map tags can now set season for a specific map using &amp;lt;nowiki&amp;gt;{&amp;quot;Season&amp;quot;{int[season]}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Added map tag &amp;lt;nowiki&amp;gt;{&amp;quot;SaveOnly&amp;quot;{bool[default = 0]}}&amp;lt;/nowiki&amp;gt; to allow only saving in the menus on that map&lt;br /&gt;
* Content folder path is no longer displayed in the details when selecting a GameMode&lt;br /&gt;
* Big static sprites now use Pokémon numbers instead of names as their filename like all other media&lt;br /&gt;
* View bobbing stops when sliding on ice&lt;br /&gt;
* AnimatedBlock entities now support season texturing&lt;br /&gt;
* GameModes can now set different initial berry data&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Rotated water and waterfall animation can now be stored vertically in texture files instead of only horizontally when you add ,1 at the end of the AdditionalData tag when defining Water entities (eg. {&amp;quot;AdditionalValue&amp;quot;{str[Texture,X,Y,Width,Height,1]}}) and several glitches are cleared up&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* GameModes can now prevent saving by adding &amp;lt;nowiki&amp;gt;(SavingDisabled|1)&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
* GameModes can now force breakable TMs by adding &amp;lt;nowiki&amp;gt;(SingleUseTM|1)&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
* GameModes can now allow HMs to be forgotten by adding &amp;lt;nowiki&amp;gt;(CanForgetHM|1)&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
* GameModes can now have Overworld poison by adding &amp;lt;nowiki&amp;gt;(OverworldPoison|[0,1, or 2])&amp;lt;/nowiki&amp;gt; to the Gamerules in the GameMode definition file&lt;br /&gt;
** 0 - No Poison Damage (our default)&lt;br /&gt;
** 1 - Poison clears at 1 HP&lt;br /&gt;
** 2 - Poison causes faints&lt;br /&gt;
* Allow GameModes to customize GameRules for hard modes, currently Hard mode for default GM adds overworld poison - 1&lt;br /&gt;
* TMs no longer break in harder modes for the default GM&lt;br /&gt;
* @player.preventmovement - Makes the player unable to move/swap first and third person, while still keeping control over the menu, interactions, camera rotation etc.&lt;br /&gt;
* @player.allowmovement - Gives the player back their ability to move and swap first/third person camera perspective..&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@music.play(SongName,[loop=true])&amp;lt;/nowiki&amp;gt; - added optional loop argument to force song to play only once&lt;br /&gt;
* @environment.setenvironmenttype(int) - int is 0-5 for the different types; out, in, cave, dark, underwater, and forest&lt;br /&gt;
* @player.showbattleanimations(bool) - toggle battle animations setting on or off&lt;br /&gt;
* @player.removemoney(int) - removes the given amount from the player’s money&lt;br /&gt;
* Added unable to switch message to localization&lt;br /&gt;
* Added items names, descriptions and categories, moves to localization&lt;br /&gt;
* Added an additional argument to all commands related to turning the player (e.g. @Player.Turn(AmountOfTurns,ForceThirdPersonRotation), which forces the third person camera to rotate just like the first person camera  if set to 1.&lt;br /&gt;
* Setting the Lighting tag to 6 makes everything on the map darker, even without the darkness EnvironmentType&lt;br /&gt;
* Seaplane model added to Route 50&lt;br /&gt;
* Whirlpool animations are now modifiable&lt;br /&gt;
* Turning sign rotation now uses formula (Additional Value/100)* pi instead of needing to account for pi in the additional value, all existing signs now rotate at the same speed&lt;br /&gt;
* Implemented Lum Berry&lt;br /&gt;
* Updated all Music to higher quality versions&lt;br /&gt;
* Debug walking now blocks encounters when toggled on instead of while holding ctrl&lt;br /&gt;
* When using evolution stones Pokémon are now labeled able/unable&lt;br /&gt;
* The Mystery Gift menu is now available from all PCs and the PC in the Player’s room is now the same as all other PCs&lt;br /&gt;
* Destiny Knot Is now available and fully implemented&lt;br /&gt;
&lt;br /&gt;
=== Move Mechanics ===&lt;br /&gt;
* Snatch is now dark type&lt;br /&gt;
* Pin Missile is now 95 acc&lt;br /&gt;
* Magnet Bomb never misses&lt;br /&gt;
* Dizzypunch name and description was pound&lt;br /&gt;
* Ice Burn was listed in the AI as a Freezing move&lt;br /&gt;
* Shore up doesn't get worse in other weather only better in sand&lt;br /&gt;
* Sacred Sword should ignore more than just acc&lt;br /&gt;
* Update move categories to Gen 9 (Bullet, Dancing, explosive, slicing, punching, sound, wind, powder) the following are not the same as the originals:&lt;br /&gt;
** Feint and Force Palm are punching moves&lt;br /&gt;
** Leech seed is a Powder move&lt;br /&gt;
** Silver Wind, Aeroblast, Air Slash, Ominous Wind, Leaf Tornado, Glaciate, and razor wind are Wind moves&lt;br /&gt;
** Razor wind is a slicing move&lt;br /&gt;
* Terrains are now +30% instead of +50%&lt;br /&gt;
* Defog removes terrains&lt;br /&gt;
* King's shield is only atk-1&lt;br /&gt;
* Healing Moves are now only 5 PP&lt;br /&gt;
* Gust now has animations&lt;br /&gt;
* Allow Leech Seed to drain even for a full recipient&lt;br /&gt;
* Destiny Bond name glitch&lt;br /&gt;
* Sky Attack now Crits correctly&lt;br /&gt;
* Implemented Disable and Cursed Body&lt;br /&gt;
* Various improvements to custom moves&lt;br /&gt;
* Fix item duplication issues from using Trick&lt;br /&gt;
* Disable now clears between battles and disabled moves can't be chosen&lt;br /&gt;
* Teleport no longer fails if the opponent moves first&lt;br /&gt;
* Defrost effects of various moves is now implemented correctly&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Many improvements to the music system both in the default game and for content packs&lt;br /&gt;
* Lavender Town now correctly appears as night time&lt;br /&gt;
* Camera ends in the correct position after taking the train&lt;br /&gt;
* Made MagnetTrain jingle a Music File (in the Songs folder) instead of a Sound Effect File (in the Sounds folder)&lt;br /&gt;
* Allow for an egg to change only one color&lt;br /&gt;
* Catching animation no longer softlocks&lt;br /&gt;
* Fixed Ceruleandiglett&lt;br /&gt;
* Fixed an issue with insight scripts not checking trainer completion if trainer script has leading white space&lt;br /&gt;
* Crash relating to math logic in trainer files&lt;br /&gt;
* Text wrapping for Daisy and a guy in Four Island’s Pokémart&lt;br /&gt;
* Added text for daycare lady on R34 to direct you to the man for an egg&lt;br /&gt;
* Fixed several instances of &amp;lt;nowiki&amp;gt;[Pokémon|N] v [POKEMON|N]&amp;lt;/nowiki&amp;gt; in npc scripting&lt;br /&gt;
* Shinies for static encounters now work correctly&lt;br /&gt;
* Changed several npcs referencing old mechanics&lt;br /&gt;
* Fixed a math logic error in the pc rewards script&lt;br /&gt;
* Oak now requires the proper 240 Pokémon for Johto dex completion&lt;br /&gt;
* A bunch of typos are gone from move descriptions, dex entries, scripts and NPC text as well as in the code and code comments&lt;br /&gt;
* Dark stone actually disappears from dotted hole&lt;br /&gt;
* The player can now Fly from Mt. Moon square&lt;br /&gt;
* Clean up the Farfetch’d script&lt;br /&gt;
* Fixed exp points still being shared between Pokémon even after switching when the player has defeated an opponent&lt;br /&gt;
* No water in Diglett's Cave battles&lt;br /&gt;
* Fix sprites for Gastrodon and Shellos&lt;br /&gt;
* Updated shaders for the times of day&lt;br /&gt;
* Fixed item duplication caused by the Knock Off move&lt;br /&gt;
* Fixed bag icons in font&lt;br /&gt;
* Set default catch location and method&lt;br /&gt;
* Fixed scripting using the wrong daytime when resetting to normal&lt;br /&gt;
* If the player is transparent when starting a script, their transparency is reset to normal first&lt;br /&gt;
* Improved texture scaling on hatch, evolve teach move screens&lt;br /&gt;
* Improvements to models when used in battle&lt;br /&gt;
* Make Segis’s Pokémon in Kolben Tower have normal HP&lt;br /&gt;
* Lighting type 1 properly disables lighting&lt;br /&gt;
* Fixed pokégear phone contacts overlapping text&lt;br /&gt;
* Choose box can now be bigger when needed&lt;br /&gt;
* Controller triggers can now be used to zoom the camera in/out&lt;br /&gt;
* Fixed crashes on R42 if Burned Tower event is incomplete&lt;br /&gt;
* Improved the flash overlay texture&lt;br /&gt;
* Dark Cave battle map is better&lt;br /&gt;
* Warp from R26-R27 is better aligned&lt;br /&gt;
* Fixed a crash related to evolving a Pokémon with a Hidden Ability&lt;br /&gt;
* During weather that reduces render distance, the fog now has the correct color now based on time of day and EnvironmentType&lt;br /&gt;
* During Blizzard &amp;amp; Thunderstorm weather types, the clouds are now partially transparent to blend in better with the thick fog&lt;br /&gt;
* Change mention of bike shop to ride shop&lt;br /&gt;
* Make money multiplier events affect payday&lt;br /&gt;
* Allow fly in the exterior of Millennial Star Tower&lt;br /&gt;
* Remove weather locks on several Sevii Island Maps&lt;br /&gt;
* Updated signs on R30/31&lt;br /&gt;
* Fixed Protean typings&lt;br /&gt;
* Prevent invisible floors from conflicting across multiple offset maps&lt;br /&gt;
* Fix Celadon Rooftop&lt;br /&gt;
* Cresselia has Gen 9 Stats&lt;br /&gt;
* Fixed Kolben Tower Computers not having a default event for the scripts&lt;br /&gt;
* Radio Tower desks now have correct collision&lt;br /&gt;
* Fix 2 missing blocks for the indigo plateau exterior&lt;br /&gt;
* Fix healing machine camera&lt;br /&gt;
* Teleport and Escape rope now end surf&lt;br /&gt;
* Bug Catching contest no longer has you walk through an NPC&lt;br /&gt;
* Pokégear is now disabled in Bug catching contest&lt;br /&gt;
* Chat screen should no longer softlock battles&lt;br /&gt;
* Rollout and Iceball now work correctly&lt;br /&gt;
* PvP no longer has animations or attempts to use switch mode&lt;br /&gt;
* Fixed several bugs with using items not depleting item owned&lt;br /&gt;
* Fixed region based evolutions overwriting all other conditions&lt;br /&gt;
* Mt Moon moon stone event is now repeatable&lt;br /&gt;
* Fixed Alolan Raichu’s type&lt;br /&gt;
* Fixed Wrong music keyword used during champ battles causing a crash&lt;br /&gt;
* Fixed various crashes related to shiny Pokémon on the map&lt;br /&gt;
* Player switching will now not lock up the game, AI switching is disabled for similar reasons&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.59.1&lt;br /&gt;
|&lt;br /&gt;
==Version 0.59.1 minor update==&lt;br /&gt;
&lt;br /&gt;
=== New Content ===&lt;br /&gt;
Alolan Pokemon - All 18 Alolan form pokemon are available in the Sevii Islands, any of the relevant pokemon that appear in the wild will be their alolan variant, several trainers had some or all of their Pokemon changed to be an Alolan Form (Including Lorelei with Alolan Ninetales and Agatha with Alolan Marowak), evolving Pikachu, Exeggcute and Cubone will result in their regional form, and Breeding at the Daycare in Four Island will result in relevant alolan forms. These features are not specific to alolan forms and can be used to implement other regional forms in the future.&lt;br /&gt;
&lt;br /&gt;
=== Smaller Changes ===&lt;br /&gt;
* New Command - &amp;lt;nowiki&amp;gt;@Pokemon.Hatch(PartyID, [CanRename], [Message])&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* Added Leer, Tail Whip, Water Gun, Vine Whip, Poison Sting and Scratch move animations&lt;br /&gt;
* Updated spin animations for NPC warping/changing costumes in cutscenes&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* The Cutiefly and Rolycoly lines will no longer be replaced with Caterpie when encountered.&lt;br /&gt;
* Fixed roaming pokemon always being Caterpie.&lt;br /&gt;
* Fixed trading.&lt;br /&gt;
* Fixed issues with mouse controls in battles.&lt;br /&gt;
* Fixed various button positions, font sizes, and other scaling issues in the menus specifically the PokeGear, the chat, and the pokemon icons.&lt;br /&gt;
* Fixed various issues with the lighting system.&lt;br /&gt;
* Fixed odd logic for applying changes to the audio options.&lt;br /&gt;
* Fixed waterfall climb issue.&lt;br /&gt;
* Fixed mixed speed music.&lt;br /&gt;
* Fixed inconsistent speed on stairs.&lt;br /&gt;
* Fixed animations for Ember, Poison and stat changes.&lt;br /&gt;
* Fixed player orientation in Mewtwo cutscene.&lt;br /&gt;
* Fixed extra bump sound playing when using the ladder in Burned Tower.&lt;br /&gt;
* Fixed the appearance of the ladders in Mt. Ember.&lt;br /&gt;
* Fixed Mahogany shop lady script blocks.&lt;br /&gt;
* Removed second Mewtwo battle.&lt;br /&gt;
* Fixed Suicune always being shiny.&lt;br /&gt;
* Fixed rock in Icefall Cave battle map.&lt;br /&gt;
* Fixed crash on maps with animated blocks (Celadon City and Diamond Dive)&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.59&lt;br /&gt;
|&lt;br /&gt;
==Version 0.59 major update==&lt;br /&gt;
=== New Story Content ===&lt;br /&gt;
* Diamond Dive - New massive dungeon with 3 major sections, plenty of puzzles and 11 new pokemon obtainable nowhere else including a new legendary pokemon waiting for you at the end!&lt;br /&gt;
* Route 49 and 50 - Connects Cherrygrove City to the seaplane port(Soon…) and Diamond Dive!&lt;br /&gt;
* Route 23 - Completely new design for the old badge check route from RBGY&lt;br /&gt;
* New badge check gates&lt;br /&gt;
* Routes 22, 26-28, and Mt. Silver exterior updated to HGSS layouts (NOTE THIS CAN CAUSE PROBLEMS IN SAVES ON THOSE LOCATIONS!! SAVE ELSEWHERE OR USE FLY)&lt;br /&gt;
* Most scripted pokemon encounter have updated shiny rates tied to the MasterShinyRate&lt;br /&gt;
* All Legendaries and Lapras will roll for shininess when first entering the map first appear in the overworld and their overworld sprites will reflect the result from then on (NOTE: Suicune, Entei and Raikou will have their shininess determined when they wake up in Burned Tower, Mewtwo will have its shininess determined when clearing Team Rocket, and Mew will been shiny in the Vermilion City truck cutscene). The following are shiny locked: Scripted Unown encounters in Ruins of Alph, uncatchable Scizor in Twirl Forest.&lt;br /&gt;
* GameJolt login rewards - Each day that you login to GameJolt and load your save you will receive a reward. You do not need to maintain a “streak”, each day you login will advance the rewards one more day no matter how far back your last login was. The rewards are on a 30 day cycle with a special item making its return as the day 30 reward!&lt;br /&gt;
&lt;br /&gt;
=== New Engine Features ===&lt;br /&gt;
* New battle animation system, new animations for the following:&lt;br /&gt;
* Tackle, Pound, Growl, Ember, Poison Sting, Absorb, Wrap, Bind, Whirlpool, Attract &amp;amp; Clamp&lt;br /&gt;
* Status effect animations&lt;br /&gt;
* Multiturn move animations&lt;br /&gt;
* Pokemon switching, fainting and Mega Evolution animations&lt;br /&gt;
* Switch mode in battles is now active&lt;br /&gt;
* Options menu on Main menu&lt;br /&gt;
* Content Pack support in the menus is re-enabled&lt;br /&gt;
* Language selection support in the menus re-enabled&lt;br /&gt;
* Pokemon, NPC and Player textures now support 2 frames (1 - 2 - 1 - 2), 3 frames (1 - 2 - 1 - 3) or 4 frames (1 - 2 - 3 - 4) for their movement animation&lt;br /&gt;
* Centralized the shiny rate to be tied in one place to account for Shiny Charm and Shiny boost events, now impacts daycare rates and as well as normal wild pokemon rates, Legendaries are no longer shiny locked by the engine&lt;br /&gt;
* The engine now supports .mp3 and .wma files for music&lt;br /&gt;
* Running shoes are now a toggle triggered by shift instead of needing to hold shift&lt;br /&gt;
* IntroType parameter now accepted for GameModes, 0 activates the old Intro, 1 the new&lt;br /&gt;
* Walkthrough walls in sandbox/debug mode is now a toggle triggered by ctrl instead of needing to hold ctrl&lt;br /&gt;
&lt;br /&gt;
=== New script commands and constructs, mapping and content pack features ===&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@text.notification(text,[int_delay=500],[int_backgroundID=0],[int_IconID=0],[str_sfx],[str_script],[bool_priority=0])&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** displays a box in the top right of the screen with the given text, it lasts the given delay in 1/100s of a second, looks and sfx can be determined in the script, a script can be attached and either the script is activated with Q, or a script-less notification is closed with Q, the “priority” flag makes it take precedence over all other notif for cutscenes.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;player.isgamejolt([bool])&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Checks if save is a Gamejolt save and, optionally, if they are banned&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;pokemon.mastershinyrate([bool])&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Returns the system’s shiny rate bool determines if it accounts for shiny charm and shiny boosting events, default true&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@screen.showimage(str_texture,[str_sfxname],[int_x],[int_y],[int_w],[int_h])&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Displays the given texture in the display box, like when a pokemon is renamed, the optional int arguments can define the start position and size of the texture if not taking the whole image file&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@screen.showmessagebox(str_text|[intArr_rgb1]|[intArr_rgb2]|[intArr_rgb3])&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Displays a large message box in the center of the screen with the given text. Uses RGB color for box background, font color, and box border respectively, example 0,0,0 is white&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;system.button(str_buttonname)&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Returns the system name of the button bound to that control&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;system.token(str_tokenname)&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Returns the requested token from the correct language files (not yet used but usage coming in future versions)&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;level.environmenttype&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Returns the environment type of the current map&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;&amp;lt;entity.rotation(ID)&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Returns the integer rotation of the entity with the given ID&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@environment.setseason(int)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Sets the season based on the given int, 0-3 starting with Winter, -1 resets to default.&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;@player.setskin(name)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** Permanently replaces the players skin with the given skin (vs @player.wearskin() which is not permanent)&lt;br /&gt;
* &amp;lt;nowiki&amp;gt;Updated &amp;lt;daycare.canbreed(daycareID,[bool]&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** New optional Bool for if it should use multipliers for the rates or just return base rates, default true.&lt;br /&gt;
* Updated &amp;lt;nowiki&amp;gt;&amp;lt;inventory.name(itemID,[sing/plur])&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
** New optional argument, accepts “s”, “singular”, “p”, or “plural” and if the last 2 returns the plural form of the item name.&lt;br /&gt;
* 3 new entity models;&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;OutsideStepModel: ID = 19&amp;lt;/nowiki&amp;gt;, for outside corners with ledges.&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;WallModel: ID = 20&amp;lt;/nowiki&amp;gt;, a single vertical face of a standard wall block.&lt;br /&gt;
** &amp;lt;nowiki&amp;gt;CeilingModel: ID = 21&amp;lt;/nowiki&amp;gt;, sits at the bottom of a normal entity space, points down.&lt;br /&gt;
* Updated several duplicate commands:&lt;br /&gt;
** @pokemon.hide -&amp;gt; @overworldpokemon.hide&lt;br /&gt;
** @player.hidepokemonfollow -&amp;gt; @overworldpokemon.hide&lt;br /&gt;
** @player.showpokemonfollow -&amp;gt; @overworldpokemon.show&lt;br /&gt;
** @player.togglepokemonfollow -&amp;gt; @overworldpokemon.toggle&lt;br /&gt;
* Commands that change the environment will now stick through reloading the map with ‘R’ in debug mode&lt;br /&gt;
* Content packs can now control several interface colors by modifying Content\GUI\Menus\InterfaceColors.png&lt;br /&gt;
&lt;br /&gt;
=== Other significant changes ===&lt;br /&gt;
* Replaced skyboxes with new assets and changed darkness levels&lt;br /&gt;
* Added phone number register, elevator arrival, PokeBallbreak and HM received sfx&lt;br /&gt;
* New Game always asks for you to select a GameMode even if there is only one to advertise the system.&lt;br /&gt;
* Changed Overworld camera rotation speed slightly&lt;br /&gt;
* Changed how dialogue menus scale to the text options. (@Options.show() command)&lt;br /&gt;
* Turned on the “MaxStacks” engine argument to be usable&lt;br /&gt;
* Returned an old item that was removed, max of 1&lt;br /&gt;
* Move 749 Tar Shot and Ability 243 Steam Engine Implemented&lt;br /&gt;
* Items 653 Black Augurite and 654 Peat Block added but currently without effect.&lt;br /&gt;
* Changed pokemon sprite system to accept other animation patterns and changed existing pokemon sprites to 2 frame by default&lt;br /&gt;
* @pokemon.newroaming now has an optional bool for if the pokemon is shiny&lt;br /&gt;
* New songs added for Mom and PVP_Intro&lt;br /&gt;
* Slight redesign of PSS menuing and other minor PokeGear improvements&lt;br /&gt;
* Genderless option for gamejolt saves&lt;br /&gt;
* Sandbox mode always has access to the Pokégear.&lt;br /&gt;
* The player's current skin is now shown on the world map at their current location. The position can be defined directly as a tag in the world map file or as the last instance of the location in the world map file&lt;br /&gt;
* Structures can now be nested.&lt;br /&gt;
* Content Packs can now scale textures by sng values and not just integers.&lt;br /&gt;
* Centralized the wild encounter rate to allow for easier modification of rates in the code.&lt;br /&gt;
* Redistributed the season specific weather odds&lt;br /&gt;
* Rival rename screen can now use custom skins&lt;br /&gt;
* Local map path is now included on debug (F3) display.&lt;br /&gt;
* JappaWakka has joined the 4th floor of Kolben Tower.&lt;br /&gt;
* Added player icon to indicate current location on the world map.&lt;br /&gt;
* Replaced several of the unique models with new voxel models;&lt;br /&gt;
** Snorlax&lt;br /&gt;
** SS Aqua&lt;br /&gt;
** Ferry&lt;br /&gt;
** Truck&lt;br /&gt;
** Kolben Tower&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes and small adjustments ===&lt;br /&gt;
* Changed Gate sign text to not be purposefully messy&lt;br /&gt;
* Slight change to apricorn tree design&lt;br /&gt;
* Minor adjustments to outdoor textures, specifically berry dirt&lt;br /&gt;
* Minor adjustments to textures in the player’s house, including bed and kitchen and removing hidden faces&lt;br /&gt;
* Minor adjustments to New Bark Town&lt;br /&gt;
* Minor adjustments to Olivine Cafe&lt;br /&gt;
* Minor adjustments to Violet Gym&lt;br /&gt;
* Minor adjustments to Pewter Museum&lt;br /&gt;
* Minor adjustments to the Johto and Kanto world maps to add the new areas and improve a few minor positionings.&lt;br /&gt;
* Adjustments to many sfx and their names&lt;br /&gt;
* Replaced the StarTower song with a different remix of the same piece&lt;br /&gt;
* Default offset map quality is now 100&lt;br /&gt;
* Improved the customization for GameMode Player Skin selection&lt;br /&gt;
* Fixed issue with Content pack exceptions.dat not pulling replacement textures from files other than the one it is from and other exceptions.dat limitations&lt;br /&gt;
* Fixed content packs not being able to use new music intros&lt;br /&gt;
* Fixed structures not being able to be nested in other structures&lt;br /&gt;
* Fixed constructs in the results of resolved constructs not being resolved&lt;br /&gt;
* Fixed following pokemon using location based reactions in the wrong locations.&lt;br /&gt;
* Fixed extraneous music gaps during battles&lt;br /&gt;
* Fixed Camera not returning to old placement after interacting with following pokemon&lt;br /&gt;
* Fixed teleport crash&lt;br /&gt;
* Fixed bug shiny locking the @pokemon.add and @pokemon.addtostorage commands&lt;br /&gt;
* Fixed trainer's pokemon having a shiny check, can only appear shiny if defined as such in the trainer file.&lt;br /&gt;
* Fixed glitchy behavior of splash screens before loading the game&lt;br /&gt;
* Fixed issue making the intro cutscene play incorrectly for people with their Decimal Separator as anything other than .&lt;br /&gt;
* Fixed Turkish and Russian Font crashes&lt;br /&gt;
* Fixed game crashing when loading a GameMode without Moves folder&lt;br /&gt;
* Fixed typo in smash rock list [ “)” vs “}” ]&lt;br /&gt;
* Fixed Rare Candy being usable in battle&lt;br /&gt;
* Fixed movement on water in debug mode&lt;br /&gt;
* Fixed movement down rock climb in debug mode&lt;br /&gt;
* Fixed scaling issue for Gym Badges.&lt;br /&gt;
* Fixed Model IDs 5 and 6 not being visible on the minimap&lt;br /&gt;
* Fixed issues with the Main Menu scaling at lower resolutions&lt;br /&gt;
* Fixed PokeBall toss animation&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.58.1&lt;br /&gt;
|&lt;br /&gt;
==Version 0.58.1 minor update==&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Fixed Access to GameJolt Saves&lt;br /&gt;
* Inaccessible Hidden Rare Candy in Whirl Islands removed&lt;br /&gt;
* Random dark room in Whirl Islands brightened&lt;br /&gt;
* Fixes to the Unown menu sprites&lt;br /&gt;
* Fixed Overworld Pokemon continuing to walk when the game is paused.&lt;br /&gt;
* Fixed some issues with the game crashing while paused/minimized&lt;br /&gt;
* Minor adjustments to various sprites&lt;br /&gt;
* Fix Music and sound effect volume being linked&lt;br /&gt;
* Fixed Daisy’s Grooming&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.58&lt;br /&gt;
|&lt;br /&gt;
==Version 0.58 major update==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* Trainer Tower&lt;br /&gt;
* 4 courses(Single, Double, Knockout, Mixed)&lt;br /&gt;
* Dreepy Family available&lt;br /&gt;
* Steel Beam Tutor in Olivine City&lt;br /&gt;
* TMs 183, 187, 178 and 177 available&lt;br /&gt;
* Fossils may now be revived with one of two scientists in the Pweter Museum&lt;br /&gt;
* All Fossil Pokemon now available&lt;br /&gt;
* Fossils available in Sevault Canyon Rock Smash&lt;br /&gt;
* Weather Rocks available in Mt. Silver Rock Smash&lt;br /&gt;
* Tao, Heart Gold, and Soul Silver Emblems(retroactive with a visit to original location)&lt;br /&gt;
* Pokemon 880-887 implemented but not necessarily available&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
* Move Deleter and Reminder moved to all Pokecenters&lt;br /&gt;
* Draco Meteor Tutor moved to Blackthorn House&lt;br /&gt;
* Various Rock Smash item changes&lt;br /&gt;
* Various Gen 8 compatability changes&lt;br /&gt;
* New textures for Diglett's Cave&lt;br /&gt;
* structural changes to pokemon Menu sprites&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* MUSIC IS FIXED!!!&lt;br /&gt;
* High Jump Kick and Jump Kick crash damage now applies properly&lt;br /&gt;
* Supersonic no longer checks for type matchups&lt;br /&gt;
* Flash Fire (WIP)&lt;br /&gt;
* Dusk Ball/TM 158 Item ID conflict&lt;br /&gt;
* Indigo Plateau Stone store NPC&lt;br /&gt;
* Change game load skin to show correctly even when surfing&lt;br /&gt;
* Swapped Politoed to Marill as wild surf option in Ruin Valley&lt;br /&gt;
* Crash with Jasmine’s pre-Blue rematch team&lt;br /&gt;
* Snow causing a flickering effect on the sides of Blackthorn gym and house at Cape Brink&lt;br /&gt;
* Small fix to how Server IP is determined&lt;br /&gt;
* Fix Alt-Tab crash from chat screen&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.57.1&lt;br /&gt;
|&lt;br /&gt;
==Version 0.57.1 minor update==&lt;br /&gt;
==== Engine Updates ====&lt;br /&gt;
* Updated Rapid Spin, Howl, and King's Shield to Generation VIII mechanics&lt;br /&gt;
* Added new interactions and immunities with intimidate&lt;br /&gt;
* Updated Koffing and Weezing's Abilities&lt;br /&gt;
* Updated Aegislash's base state.&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Fixed a crash that occurs after catching any member of the Tao Trio&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.57&lt;br /&gt;
|&lt;br /&gt;
==Version 0.57 major update==&lt;br /&gt;
==== New Content ====&lt;br /&gt;
* Legendary Tao Trio Storyline&lt;br /&gt;
* Mt Ember's Secret Path&lt;br /&gt;
* Dotted Hole&lt;br /&gt;
* Embedded Tower&lt;br /&gt;
* N, the mysterious trainer&lt;br /&gt;
* Light or Dark Stone&lt;br /&gt;
* Reshiram or Zekrom&lt;br /&gt;
* Kyurem&lt;br /&gt;
* Pewter Museum gets a 2nd floor, radio scientist moved&lt;br /&gt;
* Created DNA scientist to fuse Kyurem and Zekrom/Reshiram&lt;br /&gt;
* Choice Items (Band, Specs &amp;amp; Scarf)&lt;br /&gt;
* Rock Tunnel remapped in HGSS layout&lt;br /&gt;
* Diglett's Cave remapped in HGSS layout&lt;br /&gt;
* Minor layout change to Route 42&lt;br /&gt;
* TM 71 Fissure, TM 114 Fling and TM 125 Rock Polish are now available&lt;br /&gt;
* Darkfire gets a Gen VI team added to its random selection&lt;br /&gt;
&lt;br /&gt;
==== Engine Features ====&lt;br /&gt;
* “Fused” Pokémon blocked from trades&lt;br /&gt;
* Changed &amp;lt;Pokemon.data&amp;gt;’s output to prevent parsing errors&lt;br /&gt;
* @Pokemon.removeattackid(int,int) - removes the given pokemons given attack&lt;br /&gt;
* @screen.fadeoutcolor(int,int,int) - changes the fadeout color to match given 3 num color&lt;br /&gt;
* &amp;lt;pokemon.hasattackinparty(int)&amp;gt; - returns -1 if false, party Id of first holder otherwise&lt;br /&gt;
&lt;br /&gt;
==== Fixes ====&lt;br /&gt;
* Jessie and James not having intro text&lt;br /&gt;
* Made belly drum fail if the user’s Attack is maxed&lt;br /&gt;
* Prevented player from backing out of showing Bill’s Grandpa a Pokémon (show him an incorrect one to exit)&lt;br /&gt;
* Fixed Elemental Gem descriptions&lt;br /&gt;
* Wild Pokémon on Mt. Ember’s exterior grass&lt;br /&gt;
* Erika having a wrong Pokémon in her rematch team&lt;br /&gt;
* Johto Gym Leaders having mega evolutions on their weaker teams&lt;br /&gt;
* Typo on the Blue Gem in Ancient Ruins&lt;br /&gt;
* Removed the extra scientist in Ancient Ruins&lt;br /&gt;
* Increased levels of S.S. Aqua trainers on the first trip&lt;br /&gt;
* Minor adjustments to wild Pokémon rates on Routes 24 and 25&lt;br /&gt;
* Fix grabbing one item removes 2 in Millenial Star Tower&lt;br /&gt;
* Missing wall tile between Route 2 and Viridian City&lt;br /&gt;
* Braille Font’s colors&lt;br /&gt;
* Minor adjustment to the Sevii Islands region map&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.56&lt;br /&gt;
|&lt;br /&gt;
==Version 0.56 major update==&lt;br /&gt;
==== Gym Leader Rematches ====&lt;br /&gt;
*Battle Bar Location created in Goldenrod City.&lt;br /&gt;
*8 Johto Gym Leaders available after beating Lance&lt;br /&gt;
*8 Kanto Gym Leaders available after beating Blue&lt;br /&gt;
*8 other trainers available from special events after gathering all of the Gym Leaders&lt;br /&gt;
*Even stronger rematch teams for Red on Mt. Silver&lt;br /&gt;
&lt;br /&gt;
==== Moves, Items and Abilities ====&lt;br /&gt;
===== New Battle Mechanics =====&lt;br /&gt;
*Electric Terrain&lt;br /&gt;
*Grassy Terrain&lt;br /&gt;
*Misty Terrain&lt;br /&gt;
*Psychic Terrain&lt;br /&gt;
*&amp;quot;Grounded&amp;quot; Condition&lt;br /&gt;
*Gen 7 Natural Gift Power Calculations&lt;br /&gt;
===== New Moves =====&lt;br /&gt;
*Electric Terrain&lt;br /&gt;
*Grassy Terrain&lt;br /&gt;
*Misty Terrain&lt;br /&gt;
*Psychic Terrain&lt;br /&gt;
===== New Abilities =====&lt;br /&gt;
*Electric Surge&lt;br /&gt;
*Grassy Surge&lt;br /&gt;
*Misty Surge&lt;br /&gt;
*Psychic Surge&lt;br /&gt;
*Grass Pelt&lt;br /&gt;
*Surge Surfer&lt;br /&gt;
===== New Items =====&lt;br /&gt;
*Electric Seed&lt;br /&gt;
*Grassy Seed&lt;br /&gt;
*Misty Seed&lt;br /&gt;
*Psychic Seed&lt;br /&gt;
*Terrain Extender&lt;br /&gt;
*TMs 171-181&lt;br /&gt;
*Elemental Gems&lt;br /&gt;
*Ice Stone&lt;br /&gt;
*Snowball&lt;br /&gt;
*Cell Battery&lt;br /&gt;
*Roseli Berry&lt;br /&gt;
*Kee Berry&lt;br /&gt;
*Maranga Berry&lt;br /&gt;
*Berserk Gene&lt;br /&gt;
*Pewter Crunchies&lt;br /&gt;
&lt;br /&gt;
==== Minor changes ====&lt;br /&gt;
*Several new items buyable in Frontier Shop with BP&lt;br /&gt;
*Evolution stone shop in Fuchsia City&lt;br /&gt;
*Minor Aesthetic and Item changes in Icefall Cave&lt;br /&gt;
*Some trainers have minor team changes in preparation for Alolan Forms&lt;br /&gt;
*Some wild pokemon have changed in preparation for Alolan Forms&lt;br /&gt;
*Some background content changed to support eventual implementation of Gen 7 Pokemon and Alolan forms&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes====&lt;br /&gt;
*Fixed several major bugs related to time&lt;br /&gt;
*Overhauled item icons for better clarity&lt;br /&gt;
*Goldenrod Mart rooftop fences adjusted&lt;br /&gt;
*Added wild pokemon encounters to Pallet Town and Cinnabar Island&lt;br /&gt;
*Rock incense moved to ID 299 and re-added to Lost cave&lt;br /&gt;
*Fixed several typos and old names around Clair and Chuck&lt;br /&gt;
*Fixed offset map flickering on R42&lt;br /&gt;
*Fixed Ladders in Mt Mortar&lt;br /&gt;
*Fixed bug with some trainer’s HP&lt;br /&gt;
*Fixed several maps with incorrect region maps&lt;br /&gt;
*Allow Lanturn to learn Thunderbolt via TM&lt;br /&gt;
*Fixed Whirl Islands Waterfall cave Wall&lt;br /&gt;
*Fixed Silver’s Indigo Plateau rematches team&lt;br /&gt;
*Fixed Dusk ball Multiplier in caves&lt;br /&gt;
*Fixed Fake Out/First Impression working when it shouldn’t&lt;br /&gt;
*Fixed protection-lifting moves showing messages unnecessarily&lt;br /&gt;
*Fixed functionality for Trapping and Binding moves in various instances&lt;br /&gt;
*Fixed Flinch message appearing randomly&lt;br /&gt;
*Fixed Smack Down and Thousand Arrows properly grounding foes&lt;br /&gt;
*Chilan Berry should now activate properly&lt;br /&gt;
*Fixed multiple typos or capitalization issues on battle screen messages or moves&lt;br /&gt;
*Fixed minor positioning issues on the inventory screen&lt;br /&gt;
*Made Whitney mention her badge is necessary for Ride HM usage&lt;br /&gt;
*Prevent Safari Balls and Sport Balls from being smuggled&lt;br /&gt;
*Fixed animations on some Overworld sprites&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.55.2&lt;br /&gt;
|&lt;br /&gt;
==Version 0.55.2 minor update==&lt;br /&gt;
====New Stuff====&lt;br /&gt;
*Added two move tutors (V-Create at Liberty Island; Draco Meteor at Dragon’s Den)&lt;br /&gt;
*Flame Orb, Toxic Orb and Life Orb now sold at Frontier shop&lt;br /&gt;
*Leaf to Green Sprite&lt;br /&gt;
*New Red Rematches&lt;br /&gt;
*Gender Switch button and save reset button re-added for Online saves&lt;br /&gt;
====Fixes====&lt;br /&gt;
*Fixed second item in Lost Cave from Ancient Shard to Sea Incense&lt;br /&gt;
*Update a bunch of stairs&lt;br /&gt;
*Improve offset maps around Route 17&lt;br /&gt;
*Remove some spots where snow texture flickers with normal texture&lt;br /&gt;
*Bug Catcher Arnie phone typo&lt;br /&gt;
*Fix Item ID for Altarianite&lt;br /&gt;
*Fix crash when using Judgement without a held item&lt;br /&gt;
*Fix Elite Four doors&lt;br /&gt;
*Fix double Expert Belts&lt;br /&gt;
*Fix Pattern Bush wild encounters&lt;br /&gt;
*Enhanced Mt. Silver battlemap&lt;br /&gt;
*Modify Bruno’s rematch levels&lt;br /&gt;
*Make the remaining 2 Kanto Mega Stones available&lt;br /&gt;
*Upgrade some more heal items to gen 7 standards and match text for all&lt;br /&gt;
*Make it impossible to meet friendly Grunts in Chrono Island&lt;br /&gt;
*Item in wrong location in Sevault Canyon&lt;br /&gt;
*Fix Pansage Hold item&lt;br /&gt;
*Fix infinite item glitch&lt;br /&gt;
*Fix Text overflow from Tanoby Ruins trainer&lt;br /&gt;
*Potential fix for ability related crashes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.55.1&lt;br /&gt;
| &lt;br /&gt;
==Version 0.55.1 minor update==&lt;br /&gt;
====New Stuff====&lt;br /&gt;
*Events Center in Ecruteak City&lt;br /&gt;
====Fixes====&lt;br /&gt;
*Fixed offset maps in Sevault Canyon&lt;br /&gt;
*Removed old lady (and hidden hiker) from all Tanoby Chambers&lt;br /&gt;
*Fixed Elite Four room doors&lt;br /&gt;
*Fixed “Beast” Emblem&lt;br /&gt;
*Modified some Emblem flavor text&lt;br /&gt;
*Fix warps from Water Path on Fortune Island (fixes habitat-dex listings)&lt;br /&gt;
*Changed stairs in Six Island Town to actual stairs&lt;br /&gt;
*Fixed warps on Liberty Island&lt;br /&gt;
*Revival Herb now fully heals&lt;br /&gt;
*Fixed music not returning after riding boat to Sevii Islands&lt;br /&gt;
====New Bugs====&lt;br /&gt;
*Nothing at the moment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.55&lt;br /&gt;
|&lt;br /&gt;
==Version 0.55 major update==&lt;br /&gt;
====Main Changes====&lt;br /&gt;
=====Menus=====&lt;br /&gt;
*Implemented new Start Screen&lt;br /&gt;
*Implemented new Save Game selection Screen&lt;br /&gt;
*Implemented new Intro Cutscene&lt;br /&gt;
*Implemented new Main Menu&lt;br /&gt;
*Implemented new Trainer Card Menu&lt;br /&gt;
*Implemented new Settings Menu&lt;br /&gt;
*Implemented new Party Menu&lt;br /&gt;
*Implemented new Save Menu&lt;br /&gt;
*Implemented new Items Menu&lt;br /&gt;
*Implemented new Shop Menu&lt;br /&gt;
====Items, Moves, Abilities, and Pokemon====&lt;br /&gt;
=====Items=====&lt;br /&gt;
======Newly Implemented Items======&lt;br /&gt;
*Burn Drive - unreleased&lt;br /&gt;
*Chill Drive - unreleased&lt;br /&gt;
*Douse Drive - unreleased&lt;br /&gt;
*Shock Drive - unreleased&lt;br /&gt;
*Liberty Pass&lt;br /&gt;
*Ancient Fragment&lt;br /&gt;
*Expert Belt&lt;br /&gt;
*Focus Sash&lt;br /&gt;
======Previously Unreleased Items======&lt;br /&gt;
*TM 145 - Smack Down&lt;br /&gt;
*TM 127 - Stone Edge&lt;br /&gt;
*TM 100 - Flamethrower&lt;br /&gt;
*TM 147 - Flame Charge&lt;br /&gt;
*TM 136 - Grass knot&lt;br /&gt;
*TM 131 - Captivate&lt;br /&gt;
*TM 53 - Swords dance&lt;br /&gt;
*Aguav Berry&lt;br /&gt;
*Figy Berry&lt;br /&gt;
*Iapapa Berry&lt;br /&gt;
*Mago Berry&lt;br /&gt;
*Wiki Berry&lt;br /&gt;
*Icy Rock&lt;br /&gt;
*Soothe Bell&lt;br /&gt;
*Abomasite&lt;br /&gt;
*Absolite&lt;br /&gt;
*Aerodactylite&lt;br /&gt;
*Aggronite&lt;br /&gt;
*Alakazite&lt;br /&gt;
*Altarianite&lt;br /&gt;
*Ampharosite&lt;br /&gt;
*Blastoisinite&lt;br /&gt;
*Charizardite X&lt;br /&gt;
*Charizardite Y&lt;br /&gt;
*Garchompite&lt;br /&gt;
*Gengarite&lt;br /&gt;
*Gyaradosite&lt;br /&gt;
*Heracronite&lt;br /&gt;
*Houndoominite&lt;br /&gt;
*Kangaskhanite&lt;br /&gt;
*Lucarionite&lt;br /&gt;
*Medichamite&lt;br /&gt;
*Mewtwonite X&lt;br /&gt;
*Mewtwonite Y&lt;br /&gt;
*Pinsirite&lt;br /&gt;
*Scizorite&lt;br /&gt;
*Tyranitarite&lt;br /&gt;
*Venusaurite&lt;br /&gt;
*Beedrillite&lt;br /&gt;
*Cameruptite&lt;br /&gt;
*Glalitite&lt;br /&gt;
*Lopunnite&lt;br /&gt;
*Pidgeotite&lt;br /&gt;
*Sablenite&lt;br /&gt;
*Slowbronite&lt;br /&gt;
*Steelixite&lt;br /&gt;
=====Updated or Implemented Moves=====&lt;br /&gt;
*Dark Void&lt;br /&gt;
*Spacial Rend&lt;br /&gt;
*Storm Throw&lt;br /&gt;
*Shadow Force&lt;br /&gt;
*Thousand Waves&lt;br /&gt;
*Avalanche&lt;br /&gt;
*Fell Stinger&lt;br /&gt;
*Hyperspace Fury&lt;br /&gt;
*Parting Shot&lt;br /&gt;
*Geomancy&lt;br /&gt;
*Light of Ruin&lt;br /&gt;
*Final Gambit&lt;br /&gt;
*Flying Press&lt;br /&gt;
*Incinerate&lt;br /&gt;
*Dragon Ascent&lt;br /&gt;
*Phantom Force&lt;br /&gt;
*Worry Seed&lt;br /&gt;
*Precipice Blades&lt;br /&gt;
*Thousand Arrows&lt;br /&gt;
*Glaciate&lt;br /&gt;
*Bestow&lt;br /&gt;
*Celebrate&lt;br /&gt;
*Echoed Voice&lt;br /&gt;
*Entrainment&lt;br /&gt;
*Hold Back&lt;br /&gt;
*Judgement&lt;br /&gt;
*Reflect Type&lt;br /&gt;
*Round&lt;br /&gt;
*Simple Beam&lt;br /&gt;
*Techno Blast&lt;br /&gt;
*Venom Drench&lt;br /&gt;
*Hyperspace Hole&lt;br /&gt;
*Psystrike&lt;br /&gt;
*Synchronoise&lt;br /&gt;
*Diamond Storm&lt;br /&gt;
*Origin Pulse&lt;br /&gt;
*First Impression&lt;br /&gt;
*Lunge&lt;br /&gt;
*Pollen Puff&lt;br /&gt;
*Brutal Swing&lt;br /&gt;
*Darkest Lariat&lt;br /&gt;
*Power Trip&lt;br /&gt;
*Clanging Scales&lt;br /&gt;
*Dragon Hammer&lt;br /&gt;
*Zing Zap&lt;br /&gt;
*Fleur Cannon&lt;br /&gt;
*Nature's Madness&lt;br /&gt;
*Burn Up&lt;br /&gt;
*Fire Lash&lt;br /&gt;
*Shadow Bone&lt;br /&gt;
*Spirit Shackle&lt;br /&gt;
*Leafage&lt;br /&gt;
*Solar Blade&lt;br /&gt;
*Strength Sap&lt;br /&gt;
*Trop Kick&lt;br /&gt;
*High Horsepower&lt;br /&gt;
*Shore Up&lt;br /&gt;
*Ice Hammer&lt;br /&gt;
*Revelation Dance&lt;br /&gt;
*Tearful Look&lt;br /&gt;
*Toxic Thread&lt;br /&gt;
*Prismatic Laser&lt;br /&gt;
*Psychic Fangs&lt;br /&gt;
*Accelerock&lt;br /&gt;
*Anchor Shot&lt;br /&gt;
*Gear Up&lt;br /&gt;
*Smart Strike&lt;br /&gt;
*Liquidation&lt;br /&gt;
*Sparkling Aura&lt;br /&gt;
=====Pokemon=====&lt;br /&gt;
*Woobat&lt;br /&gt;
*Swoobat&lt;br /&gt;
*Karrablast&lt;br /&gt;
*Escavalier&lt;br /&gt;
*Shelmet&lt;br /&gt;
*Accelgor&lt;br /&gt;
*Moltres&lt;br /&gt;
*Celebi&lt;br /&gt;
*Victini&lt;br /&gt;
*Bulbasaur&lt;br /&gt;
*Ivysaur&lt;br /&gt;
*Venusaur&lt;br /&gt;
*Charmander&lt;br /&gt;
*Charmeleon&lt;br /&gt;
*Charizard&lt;br /&gt;
*Squirtle&lt;br /&gt;
*Wartortle&lt;br /&gt;
*Blastoise&lt;br /&gt;
*Pikachu colored Pichu&lt;br /&gt;
*Spiky-Eared Pichu&lt;br /&gt;
=====Story content:=====&lt;br /&gt;
======New Locations======&lt;br /&gt;
======Quest Island======&lt;br /&gt;
*Water Path&lt;br /&gt;
*Green Path&lt;br /&gt;
*Pattern Bush&lt;br /&gt;
*Outcast Island&lt;br /&gt;
*Altering Cave&lt;br /&gt;
*Ruin Valley&lt;br /&gt;
======Fortune Island======&lt;br /&gt;
*Seven Island&lt;br /&gt;
*Trainer Tower Exterior&lt;br /&gt;
*Canyon Entrance&lt;br /&gt;
*Sevault Canyon&lt;br /&gt;
*Tanoby Ruins&lt;br /&gt;
======Kolben Tower======&lt;br /&gt;
*Assistant Offices&lt;br /&gt;
*Basement&lt;br /&gt;
======Route 28======&lt;br /&gt;
======Mt Silver======&lt;br /&gt;
======Liberty Island======&lt;br /&gt;
======New Story (SPOILERS!!!!!)======&lt;br /&gt;
======Celebi Quest======&lt;br /&gt;
*Change to reward for Ruins of Alph Quest&lt;br /&gt;
*Activate Tanoby Ruins via Tanoby Key (Ancient Shard)&lt;br /&gt;
*Trigger GS Ball in Tanoby Chambers&lt;br /&gt;
*Bring GS Ball to Ilex Shrine&lt;br /&gt;
*Battle Kimono Girl&lt;br /&gt;
*Time Travel through Giovanni/Silver Story&lt;br /&gt;
*Receive Celebi&lt;br /&gt;
======Liberty Island======&lt;br /&gt;
*Battle Grunt outside Altered Cave&lt;br /&gt;
*Talk to navigator in Vermillion City&lt;br /&gt;
*Battle through Grunts on Liberty Island&lt;br /&gt;
*Battle Admin Petrel&lt;br /&gt;
*Capture Victini&lt;br /&gt;
*Speak with Looker&lt;br /&gt;
======Red======&lt;br /&gt;
*Travel through Route 28 and Mt Silver&lt;br /&gt;
*Battle Red&lt;br /&gt;
*Speak with Prof Oak to receive a Kanto Starter, their Mega Stone, and the Mega Bracelet&lt;br /&gt;
*Collect Mega Stones&lt;br /&gt;
======Rebattleable Trainers======&lt;br /&gt;
*Tornado (Kolben Tower Ass. Offices)&lt;br /&gt;
*Omega (Kolben Tower Basement)&lt;br /&gt;
*Capt. Segis (Kolben Tower Basement)&lt;br /&gt;
*Red (Mt. Silver Peak)&lt;br /&gt;
======New Emblems======&lt;br /&gt;
*UnoDosTres&lt;br /&gt;
*Snow&lt;br /&gt;
*Mega&lt;br /&gt;
*Time&lt;br /&gt;
*Ancestor&lt;br /&gt;
*Eruption&lt;br /&gt;
*Deep Sea&lt;br /&gt;
*Victorious&lt;br /&gt;
*Beast&lt;br /&gt;
======Minor Map changes:======&lt;br /&gt;
*Clouds added to Cliff Edge Gate and Route 47&lt;br /&gt;
*Fountains added to Celadon City and National Park&lt;br /&gt;
*Optimized warps between maps overworld maps&lt;br /&gt;
====Regression====&lt;br /&gt;
*Content Packs and Game Modes are Unavailable for now due to the new menus not yet supporting them. We are going to be working on getting them back up as soon as possible!&lt;br /&gt;
====Bugs found:====&lt;br /&gt;
*Sprites may stop following the movements of the player's head on the Sevault Canyon. (Exiting this place and restarting the game is the only way to fix this bug)&lt;br /&gt;
*The music can be totally cut off when you start a fight (with a wild pokemon or a normal fight)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.54.2&lt;br /&gt;
|&lt;br /&gt;
== Indev 0.54.2 version minor update ==&lt;br /&gt;
====Engine====&lt;br /&gt;
*Fixed Fast Graphics floor tile rendering inside Underwater Cave.&lt;br /&gt;
*Fixed all issues related to the Backup Save feature.&lt;br /&gt;
*The Backup Save feature is now disabled by default.&lt;br /&gt;
*Performance optimization for offset maps.&lt;br /&gt;
*Fixed [[Pain Split]] being treated as a Hidden Machine move.&lt;br /&gt;
*Fixed [[Focus Blast]]'s incorrect accuracy and category.&lt;br /&gt;
*Fixed [[Autotomize]]'s name.&lt;br /&gt;
*Fixed the Effort Value gain algorithm.&lt;br /&gt;
*Fixed [[Sky Attack]]'s missing [[flinch]] chance.&lt;br /&gt;
*Fixed [[Power Swap]]'s incorrect target.&lt;br /&gt;
*Fixed a bug that prevented changing the badge display page in the trainer card.&lt;br /&gt;
*Fixed [[Fake Out]]'s [[flinch]] conditions in a Player versus Environment scenario.&lt;br /&gt;
*Added support for .ogg music files.&lt;br /&gt;
*Added engine support for all remaining alternative Formes.&lt;br /&gt;
*Fixed most interactions with [[King's Rock]] in battle.&lt;br /&gt;
*Fixed [[Aegislash]] losing [[Stance Change]] permanently under certain conditions.&lt;br /&gt;
*Fixed a memory leak regarding displaying 3D Models in the PC.&lt;br /&gt;
&lt;br /&gt;
====Content====&lt;br /&gt;
*Fixed a map exploit that allowed players to bypass Elite Four trainers without battling them.&lt;br /&gt;
*Fixed the receiving of the key item on [[Five Island]].&lt;br /&gt;
*Adjusted the prices of the items in the Battle Frontier shop.&lt;br /&gt;
*Fixed a typo in the dialogue of the Six Island Pokémon Center NPC.&lt;br /&gt;
*Fixed a typo in the kitchen script in the player's house.&lt;br /&gt;
*Fixed [[Lilligant]], [[Delphox]], and [[Greninja]] data files.&lt;br /&gt;
*Added several new sprites from OmegaGhost.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.54.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.54.1 minor update ==&lt;br /&gt;
====Pokemon====&lt;br /&gt;
*Adjusted the position of some summary sprites.&lt;br /&gt;
*Fixed Sharpedo and Kabutops data files.&lt;br /&gt;
*Fixed Mega Char X overworld sprite.&lt;br /&gt;
*Fixed some pokemon data files.&lt;br /&gt;
*Pichu can have Volt Tackle now.&lt;br /&gt;
*Fixed Sharpedo's held item.&lt;br /&gt;
*Fixed Charmander and Charmeleon data files.&lt;br /&gt;
*Added new sprites.&lt;br /&gt;
&lt;br /&gt;
====Battle System====&lt;br /&gt;
*Add Bubble weather in battle system.&lt;br /&gt;
*Fixed after fainting switch interaction with trapping moves/abilities.&lt;br /&gt;
*Fix moves and abilities that break through ghost inmunity to normal and fighting type attacks.&lt;br /&gt;
*Fixed item transferring/removing moves and abilities.&lt;br /&gt;
*Fixed magician and pickpocket abilities.&lt;br /&gt;
*Fixed two turn moves.&lt;br /&gt;
*Fixed confusion conditions for Outrage and similar moves.&lt;br /&gt;
*Fixed &amp;quot;but there's no target&amp;quot; issue.&lt;br /&gt;
*Fixed Toxic Orb ans Flame Orb effects.&lt;br /&gt;
*Fixed Yawn counter.&lt;br /&gt;
*Fixed immunity breaking moves/abilities.&lt;br /&gt;
*Fixed intimidate and similar abilities.&lt;br /&gt;
*Fixed Hyper Beam and similar moves recharge conditions.&lt;br /&gt;
*Updated Explosion/Selfdestruct damage to the current gen.&lt;br /&gt;
*Fixed Fake Out usage after switching in.&lt;br /&gt;
*Fixed synchronize and teleport interaction.&lt;br /&gt;
*Fixed sleep infliction interaction with multi turn moves counters.&lt;br /&gt;
*Fixed multiturn moves interaction with confusion status.&lt;br /&gt;
*Fixed Quiver Dance interaction with substitute.&lt;br /&gt;
*Fixed Fury Cutter not resetting its counter properly.&lt;br /&gt;
*Fixed Electro Ball and Gyro Ball moves damage output.&lt;br /&gt;
*Fixed Effect Spore ability interaction with multi hit contact moves.&lt;br /&gt;
*Fixed cloud nine interaction with Hail/Sandstorm.&lt;br /&gt;
*Fixed infatuation volatile status lingering after the opp has switched out.&lt;br /&gt;
&lt;br /&gt;
====Game Content====&lt;br /&gt;
*Added battle frontier shop with power items.&lt;br /&gt;
*Updated Tornado9797 NPC. Added script and trainer file to it.&lt;br /&gt;
*Fixed daycare texts and costs and other miscellaneous fixes.&lt;br /&gt;
*Fixed birdkeeper, memorial and map guy scripts in Five Island.&lt;br /&gt;
*Fixed machop trade issues. Now only tradeable in the dept store.&lt;br /&gt;
*Fixed rival script inside indigo plateau building.&lt;br /&gt;
*Fixed center healing script.&lt;br /&gt;
*Fixed underwater cave surface battle map.&lt;br /&gt;
*Fixed underwater cave main battle map ceiling.&lt;br /&gt;
*Fixed the collision of the table inside Lavender Town radio tower.&lt;br /&gt;
*Fixed vivillon sprite not showing in the grotto.&lt;br /&gt;
*Fixed underwater cave surfing bug.&lt;br /&gt;
*Added TM Drain Punch in its HGSS location.&lt;br /&gt;
*Fixed stairs in Viridian Forest.&lt;br /&gt;
*Fixed leaving ship script in Vermillion.&lt;br /&gt;
*Changed the halloffame.dat script so now it plays halloffame.ogg in the hall of fame.&lt;br /&gt;
*Fixed major lag in Underwater cave.&lt;br /&gt;
&lt;br /&gt;
====GameMode====&lt;br /&gt;
*Added &amp;lt;level.musicloop&amp;gt; constructor and @music.forceplay command.&lt;br /&gt;
*Y axis movement :) Press Left Ctrl + Left Alt + W to move up. (Left Ctrl is to make the player walk through walls which is apparently needed)&lt;br /&gt;
*Added @Pokemon.AddSteps(PokemonIndex, StepsToAdd)&lt;br /&gt;
*Added @Pokemon.SetSteps(PokemonIndex, StepsToSet)&lt;br /&gt;
*Added &amp;lt;Pokemon.GetSteps(PokemonIndex)&amp;gt;&lt;br /&gt;
*Added per GameMode instance of global start script. New GameMode rule added &amp;quot;StartScript&amp;quot;.&lt;br /&gt;
*Enabled any pokemon having all HMs in Sandbox mode.&lt;br /&gt;
&lt;br /&gt;
====Misc====&lt;br /&gt;
*Changed minifont from Verdana to Verdana Bold for better visibility.&lt;br /&gt;
*Made incoming hall of fame entries to store useful data only.&lt;br /&gt;
*Update credits screen.&lt;br /&gt;
*Added version info on the title bar.&lt;br /&gt;
*Added new options for future uses.&lt;br /&gt;
*Saving no longer stuck in the saving screen. It will display save failed. (With a message)&lt;br /&gt;
*Backup Save is added into the game. You can enable this via 0.54.1/saves/options.dat &amp;gt; &amp;quot;Extras|Backup Save&amp;quot;. Your save will now be backed up. You can then keep a copy and put it elsewhere so that if anything bad happens, jianmingyong can fix for you.&lt;br /&gt;
*Fixed unusual screen size on full screen mode.&lt;br /&gt;
*XNA Build is back. You can download them below. (XNAPokemon.zip)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.54&lt;br /&gt;
|&lt;br /&gt;
== Version 0.54 major update ==&lt;br /&gt;
=== New Engine Features: ===&lt;br /&gt;
*Switched from XNA Framework to Monogame.&lt;br /&gt;
*[[Pokémon 3D]] now requires OpenAL to be played.&lt;br /&gt;
*Temporarily changed the mini font to Verdana.&lt;br /&gt;
*Temporarily fixed a Monogame related music looping bug (BREAKS CONTENT PACK MUSIC) &lt;br /&gt;
*Reduced the lag on the join server screen.&lt;br /&gt;
*Implemented the ability to choose which [[Pokémon]] to switch in after one faints.&lt;br /&gt;
*Players can now choose his/her lead [[Pokémon]] in PvP battles.&lt;br /&gt;
*Implemented [[Mega Evolutions]] and their functionality.&lt;br /&gt;
*Changed the order of passive damage, alongside other field effects.&lt;br /&gt;
*Implemented roaming [[Pokémon]] indicators for the world map.&lt;br /&gt;
*Implemented several new [[moves]], [[Pokémon]], [[abilities]], and [[items]].&lt;br /&gt;
*Updated the battle system, including [[weather]] field effects, for Generation VI mechanics.&lt;br /&gt;
*Implemented several new map and script features.&lt;br /&gt;
*Implemented the ability to use Ctrl + X to cut portions of the chat.&lt;br /&gt;
*Implemented effort value training items and their functionality.&lt;br /&gt;
*Implemented the following moves: [[Foul Play]], [[Sticky Web]], [[Volt Switch]], [[Steam Eruption]], [[Freeze Dry]], [[Secret Sword]], [[Sacred Sword]], [[Circle Throw]], [[Frost Breath]], [[V-Create]], [[Bolt Strike]], [[Blue Flare]], [[Infestation]], [[Roar of Time]], [[Autotomize]], [[Magnet Rise]], and [[Trick Room]].&lt;br /&gt;
*Implemented the [[Regenerator]] and [[Imposter]] abilities.&lt;br /&gt;
*Implemented the following items: [[Light Clay]], [[Damp Rock]], [[Heat Rock]], [[Smooth Rock]], [[Icy Rock]], various value training items, [[Macho Brace]], and [[Mega Ring]].&lt;br /&gt;
*Released [[Light Clay]], [[Macho Brace]], [[Cameruptite]], incense items, and [[Damp Rock]].&lt;br /&gt;
*Released the [[technical machines]] for [[Scald]], [[Brine]], [[Focus Blast]], [[Stealth Rock]], [[Dark Pulse]], [[Safeguard]], [[Swagger]], [[False Swipe]], [[Reflect]], and [[Light Screen]].&lt;br /&gt;
*Released the [[Empty Sea Map]].&lt;br /&gt;
*Released the following [[Pokémon]]: [[Scatterbug]], [[Spewpa]], [[Vivillon]], [[Goomy]], [[Sliggoo]], [[Goodra]], [[Carvanha]], [[Sharpedo]], [[Litleo]], [[Pyroar]], [[Clauncher]], [[Clawitzer]], [[Skrelp]], [[Dragalge]], [[Manaphy]], [[Binacle]], and [[Barbaracle]].&lt;br /&gt;
*Added new map action tags.&lt;br /&gt;
*Added @Pokemon.AddToStorage().&lt;br /&gt;
*Added @Pokemon.SendToStorage().&lt;br /&gt;
*Removed custom item support.&lt;br /&gt;
*Revised water tiles.&lt;br /&gt;
&lt;br /&gt;
=== New Story Features: ===&lt;br /&gt;
*Implemented all of [[Five Island]].&lt;br /&gt;
*Implemented the beginning of [[Six Island]].&lt;br /&gt;
*Implemented a brand new [[Pokémon 3D]]-exclusive location.&lt;br /&gt;
*Finished the [[Rival]] story arc.&lt;br /&gt;
*Implemented stronger [[Elite Four]] re-matches.&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes: ===&lt;br /&gt;
*Fixed a major bug that made the game freeze in PvP battles occasionally.&lt;br /&gt;
*Fixed two-turn [[moves]] from missing on their charging turn.&lt;br /&gt;
*Fixed pseudo-hazing [[moves]], such as [[Roar]] and [[Dragon Tail]].&lt;br /&gt;
*Repaired critical hit mechanics (now properly do 1.5x damage).&lt;br /&gt;
*Reworked accuracy/evasion to properly match the original games.&lt;br /&gt;
*Fixed mechanics for temporary trapping [[moves]], such as [[Wrap]] and [[Fire Spin]].&lt;br /&gt;
*Fixed level 100 [[Pokémon]] not receiving additional effort values.&lt;br /&gt;
*Fixed a null reference crash related to [[sleep]].&lt;br /&gt;
*Fixed various secondary and recoil interactions.&lt;br /&gt;
*Fixed [[Substitute]]'s interaction with status and stat [[moves]].&lt;br /&gt;
*Fixed [[Lock-On]]'s interaction with two turn [[moves]].&lt;br /&gt;
*Fixed [[Nightmare]] effect.&lt;br /&gt;
*Fixed [[Psyshock]] and other similar [[moves]].&lt;br /&gt;
*Fixed [[Endure]].&lt;br /&gt;
*Fixed [[Sucker Punch]]'s interactions.&lt;br /&gt;
*Fixed [[Leech Seed]]'s effect, now taking into account maximum [[hit points]].&lt;br /&gt;
*Fixed [[Spikes]] damage output.&lt;br /&gt;
*Fixed [[Beat Up]] damage calculation and hit count.&lt;br /&gt;
*Fixed immunity checks for [[Hypnosis]] and [[Sing]].&lt;br /&gt;
*Various fixes for descriptions and [[power point]] counts.&lt;br /&gt;
*Fixed [[Detect]] counter.&lt;br /&gt;
*Fixed [[Shield Dust]] interaction.&lt;br /&gt;
*Fixed [[Stance Change]].&lt;br /&gt;
*Fixed [[Contrary]].&lt;br /&gt;
*Fixed [[Synchronize]].&lt;br /&gt;
*Fixed [[Life Orb]]'s interaction with [[abilities]] such as [[Sheer Force]].&lt;br /&gt;
*Fixed the condition for [[Prankster]].&lt;br /&gt;
*Fixed the boosted effects from [[Guts]] and [[Toxic Boost]].&lt;br /&gt;
*Fixed [[Pixilate]], [[Refrigerate]], and [[Aerilate]].&lt;br /&gt;
*Fixed [[King's Rock]]'s battle effect.&lt;br /&gt;
*Fixed the [[Lum Berry]] not curing confusion.&lt;br /&gt;
*Fixed several [[item]] descriptions and prices.&lt;br /&gt;
*Fixed online sprites on servers.&lt;br /&gt;
&lt;br /&gt;
===New Bugs:===&lt;br /&gt;
*Content Packs require a full game restart before taking effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.53.3&lt;br /&gt;
|&lt;br /&gt;
== Version 0.53.3 minor update ==&lt;br /&gt;
=== List of bug fixes/changes ===&lt;br /&gt;
*Snorlax bug fix&lt;br /&gt;
*Sleep bug fix&lt;br /&gt;
*Two achievement compensation fix&lt;br /&gt;
*Ho-oh go away! Fix.&lt;br /&gt;
*Machine part become gym leader fix&lt;br /&gt;
*Game crash upon clearing radio tower or its similar events fix.&lt;br /&gt;
*Removed april fool and halloween holiday theme.&lt;br /&gt;
*Pickpocket ability fix&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.53.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.53.2 minor update ==&lt;br /&gt;
=== List of bug fixes ===&lt;br /&gt;
*{{Forum|12550}} [Indev 0.53.1] Ancient Ruins Robot Crash&lt;br /&gt;
*Fixed File validation system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.53.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.53.1 minor update ==&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Implemented new math parser using double precision floating point rounding&lt;br /&gt;
*Changed move names like “DragonBreath” to “Dragon Breath”&lt;br /&gt;
*Fixed boat sizes&lt;br /&gt;
*Fixed typo in restplaces.dat&lt;br /&gt;
*Fixed train animation when going to saffron&lt;br /&gt;
*Fixed Ho-Oh position&lt;br /&gt;
*Fixed Genetics emblem&lt;br /&gt;
*Fixed crash during GameJolt loading due to race conditions&lt;br /&gt;
*Fixed ghost repel&lt;br /&gt;
*Fixed some broken security functions&lt;br /&gt;
*Fixed typo on sign in Celadon City&lt;br /&gt;
*Fixed typo in channels.dat&lt;br /&gt;
*Fixed Pokédex typos for entries 138, 36, 389, 467 and 548&lt;br /&gt;
*Fixed surf-on-rocks in Cherrygrove City and Route 32&lt;br /&gt;
*Fixed typo for NPC speech in Cerulean City&lt;br /&gt;
*Fixed typo in sailor speech on Boon island&lt;br /&gt;
*Fixed not having default images for certain Pokémon&lt;br /&gt;
*Fixed walk-through table in Radio Tower 2F&lt;br /&gt;
*Fixed incorrect bonus drink in vending machines&lt;br /&gt;
*Fixed Rotom room machines&lt;br /&gt;
*Fixed “Myterious” to “Mysterious” in channel.dat&lt;br /&gt;
*Fixed crash with Electrike’s Pokédex entry&lt;br /&gt;
*Fixed typo in trainer message in Lake of Rage&lt;br /&gt;
*Fixed Beat Up used by wild Pokémon&lt;br /&gt;
*Fixed Conversion2 using flawed algorithm&lt;br /&gt;
*Fixed Endeavor healing Pokémon. &lt;br /&gt;
*Fixed camera zoom during speed boat cutscene&lt;br /&gt;
*Fixed being stuck in the Vermilion gym&lt;br /&gt;
*Fixed NPC disposition in Vermilion City when using the speed boat&lt;br /&gt;
*Fixed Assist move&lt;br /&gt;
*Fixed Pokémon not showing up in the Pokédex after receiving them in a trade&lt;br /&gt;
*Fixed camera perspective in a few scripts&lt;br /&gt;
*Fixed spelling of the daycare scripts in the @help command.&lt;br /&gt;
*Fixed typo in the Four Island daycare call&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.53&lt;br /&gt;
|&lt;br /&gt;
== Version 0.53 major update ==&lt;br /&gt;
=== GAME ===&lt;br /&gt;
*Added missing textures for some Pokémon&lt;br /&gt;
*Applied some magic to third person particle effects&lt;br /&gt;
*Revamped the overworld camera system. It now supports turning in one direction without walking. Also the transition between third and first person has been redone.&lt;br /&gt;
*Added cries of wild Pokémon from the map to appear in the background when walking around.&lt;br /&gt;
*Added new battle weather effect: Snow, which boosts Ice type moves.&lt;br /&gt;
*Added Shiny Charm and Oval Charm items.&lt;br /&gt;
*The camera now centers its horizontal orientation when a dialogue comes up.&lt;br /&gt;
*Added click sound for dialogues&lt;br /&gt;
*Added bump sound when running into things in third person&lt;br /&gt;
*Added Route 9 and Route 10 battles maps&lt;br /&gt;
*Added battle weather icon for foggy weather&lt;br /&gt;
*Added PC to the Kanto daycare&lt;br /&gt;
*Added backdrops to Chrono Island&lt;br /&gt;
*Revamped the PM system and chat screen: a user can send PMs to different users by typing /pm &amp;lt;name&amp;gt;. These conversations will open in new tabs. Players don’t need to type /pm in front of the messages when they are in a PM chat, the typed message will be sent to the current chat always.&lt;br /&gt;
*Added a “new message” indicator outside of the chat screen.&lt;br /&gt;
*Added Tab-Completion for names for all server-commands (/kick &amp;lt;name&amp;gt;, /pm &amp;lt;name&amp;gt;, /list &amp;lt;nowiki&amp;gt;&amp;lt;add|remove|toggle&amp;gt; &amp;lt;whitelist|blacklist|operators|mutelist&amp;gt;&amp;lt;/nowiki&amp;gt; &amp;lt;playername&amp;gt;)&lt;br /&gt;
*Added Dig and Teleport field moves.&lt;br /&gt;
*Added player statistics for amount of times “Cut” has been used.&lt;br /&gt;
*Added Keyboard and Controller controls to the GameJolt login screen.&lt;br /&gt;
*Added the possibility to load more levels of Offset maps at once. This has to be enabled in the options.dat file (set MaxOffsetLevels higher).&lt;br /&gt;
*Added camera focusing&lt;br /&gt;
*Added Faraway Island&lt;br /&gt;
*Added Volcanion&lt;br /&gt;
*Added Cinnabar Island&lt;br /&gt;
*Added Viridian Gym&lt;br /&gt;
*Added Seafoam Islands&lt;br /&gt;
*Added dock map for Chrono and Fortune Island.&lt;br /&gt;
*Added access to Pallet Town and added its buildings.&lt;br /&gt;
*Added Routes 19 through 21.&lt;br /&gt;
*Added Mewtwo battle to Cerulean Cave&lt;br /&gt;
*Added Zapdos to the Power Plant&lt;br /&gt;
*Added Frustration and Return TMs to Goldenrod.&lt;br /&gt;
*Added room behind the waterfall in Tohjo Falls.&lt;br /&gt;
*Added @text.color, @screen.setfade, &amp;lt;camera.yaw&amp;gt; and &amp;lt;camera.pitch&amp;gt; extensions&lt;br /&gt;
*Added snow textures to Ice Path and Ice Fall Cave entrances.&lt;br /&gt;
*Added extra data validation for the GameJolt saving process.&lt;br /&gt;
*&amp;lt;nowiki&amp;gt;Added ThunderStorm weather (WeatherID = 6, EnvironmentWeatherID = 10)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
*Added own UrlEncode implementation, removing the System.Web assemlby reference, allowing the game to be run on the .Net 4.0 Client profile again.&lt;br /&gt;
*Added the ability for GameMode makers to include an additional parameter at a Pokédex definition, “1” or “0”, if that Pokédex should include all national *Pokémon the player has seen/caught.&lt;br /&gt;
*Added National Pokédex&lt;br /&gt;
*Added a speedboat animation when traveling between islands.&lt;br /&gt;
*Added shiny menu sprites for all Pokémon&lt;br /&gt;
*Added effect to Leppa Berries&lt;br /&gt;
*Added battle maps for Chrono and Boon Island&lt;br /&gt;
*Added value dump to log output&lt;br /&gt;
*Added four new emblems: Volcano, Earth, Shooting Star and Genetics&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*Updated the script library to the current version.&lt;br /&gt;
*Made player list sort after player name&lt;br /&gt;
*Made Pokémon name color golden if shiny in the Battle Menu&lt;br /&gt;
*Update the position and rotation of other players on the server while being in the chat interface&lt;br /&gt;
*The player doesn’t black out after losing to a Kolben staff member in the Kolben Tower and after battles in the Trainer house.&lt;br /&gt;
*The player’s party gets healed after a fight with a Kolben staff member in the Kolben Tower and after battles in the Trainer house.&lt;br /&gt;
*Instead of “Hailstorm”, the battle weather is “Snow” by default if it snows in the overworld.&lt;br /&gt;
*Changed Kanto default battle map&lt;br /&gt;
*At the end of a won battle, the own Pokémon doesn’t take poison/burn etc. damage anymore.&lt;br /&gt;
*The camera now turns correctly after entering a warp that turns the player.&lt;br /&gt;
*The player list in the Join server screen now clamps into the screen.&lt;br /&gt;
*Made drawn gradients render faster&lt;br /&gt;
*Made the chat scroll system useable for humans.&lt;br /&gt;
*The Debug console is now showing on the top left of the screen, has a smaller text font and scales with the window size / length of the messages.&lt;br /&gt;
*Updated the Fly and Escape Rope animations&lt;br /&gt;
*Removed the player’s walk cycle animation while sliding on Ice.&lt;br /&gt;
*Made the camera focus on trainers spotting the player&lt;br /&gt;
*Disabled camera perspective change while a script is running.&lt;br /&gt;
*Optimized Route 17, 22.&lt;br /&gt;
*Improved script execution speed&lt;br /&gt;
*Updated Route 25 with some trees.&lt;br /&gt;
*Added cries for some Overworld Pokémon.&lt;br /&gt;
*Added “Extreme Speed” move to Rapidash.&lt;br /&gt;
*Changed item spots for the Dungeon&lt;br /&gt;
*Changed TM stores to have different TMs.&lt;br /&gt;
*Added sounds to the grunt in the Cerulean Gym.&lt;br /&gt;
*Added smooth transition to the Pokedex entry screen from the battle.&lt;br /&gt;
*Removed white battle intros during dark levels.&lt;br /&gt;
*Changed Diglett’s Cave design&lt;br /&gt;
*Spots on the map the player can not fly to are grayed out now.&lt;br /&gt;
*Changed keyboard input methods to native user32.dll utilization.&lt;br /&gt;
*Applied a few changes to the Cerulean Cave to reduce the challenge a bit.&lt;br /&gt;
*Electivire can now learn Dig.&lt;br /&gt;
*Changed the Battle map in Ice Fall Cave.&lt;br /&gt;
*HMs now appear at the top of the list when searched after value&lt;br /&gt;
*Removed seasons affecting the plants in the Celadon gym&lt;br /&gt;
*Changed the Johto-Pokédex to not include national Pokémon anymore.&lt;br /&gt;
*The Goldenrod Underground now saves the position of the doors.&lt;br /&gt;
*Changed the Behaviour of the Elite 4 guards&lt;br /&gt;
*Made Barriers float deeper in water&lt;br /&gt;
*Replaced “Bill’s PC” with “Someone’s PC” when the player has yet to meet Bill in Ecruteak City.&lt;br /&gt;
*Changed boat model to have a door on the correct side&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Fixed Machamps wrong devolution&lt;br /&gt;
*Fixed even more bugs with the new trade screen&lt;br /&gt;
*Fixed player list appearing behind buttons in the Join Server screen&lt;br /&gt;
*Fixed wrong text for the Ability Capsule item&lt;br /&gt;
*Fixed Rhyperior’s Pokédex entry&lt;br /&gt;
*Fixed Poliwags evolution condition&lt;br /&gt;
*Fixed trainer names in the win scene of the Bug Contest&lt;br /&gt;
*Fixed trainer names in the contacts of the Pokégear&lt;br /&gt;
*Fixed a large amount of typos in the Battle Frontier trainer dialogues&lt;br /&gt;
*Fixed unlimited explosion TMs&lt;br /&gt;
*Fixed camera glitch where the player could walk through the bookshelfes in Prof. Elms lab.&lt;br /&gt;
*Fixed weather in Safari Zone.&lt;br /&gt;
*Fixed wrong third person camera setting in rival cutscene&lt;br /&gt;
*Fixed water warp heights&lt;br /&gt;
*Fixed unlimited Lucky Punches&lt;br /&gt;
*Fixed Beat Up move&lt;br /&gt;
*Fixed dispositioned Genesect sprite&lt;br /&gt;
*Fixed battle weather taking the weather from the wrong maps&lt;br /&gt;
*Fixed transparent player when walking down stairs.&lt;br /&gt;
*Fixed caps “RIDE” after using Ride.&lt;br /&gt;
*Fixed messed up priorities for events after taking a step.&lt;br /&gt;
*Fixed mouse visibility problem when logging in to GameJolt.&lt;br /&gt;
*Fixed Archeops’ sprite&lt;br /&gt;
*Fixed Air Slash being a Physical move.&lt;br /&gt;
*Fixed too short battle map for Ice Path&lt;br /&gt;
*Fixed not being able to click a move in the battle menu when its PP is 0.&lt;br /&gt;
*Fixed text overflow for Abra in the Pokémon league and signs in Celadon City.&lt;br /&gt;
*Fixed genders of certain trainers in Battle Frontier.&lt;br /&gt;
*Fixed Miltanks on Route 39 not having cries.&lt;br /&gt;
*Fixed Metapod’s hidden ability.&lt;br /&gt;
*Fixed a script state getting stuck when walking down a stairs right after walking above a script trigger.&lt;br /&gt;
*Fixed Battle Tower messages when starting with too few Pokémon.&lt;br /&gt;
*Fixed Noctowl devolution&lt;br /&gt;
*Fixed overflowing text of trainer on Route 8&lt;br /&gt;
*Fixed Ladder blocks in Diglett’s Cave.&lt;br /&gt;
*Fixed missing screen fade for Sailor on Memorial Pillar.&lt;br /&gt;
*Fixed inaccurate gender calculation.&lt;br /&gt;
*Fixed PP items getting used up even though the PP are full.&lt;br /&gt;
*Fixed Pokedex Entires in Battle Factory&lt;br /&gt;
*Fixed Porygon register in Kolben Tower&lt;br /&gt;
*Fixed Wing items exceeding the 510 EV per Pokémon limit.&lt;br /&gt;
*Fixed Ecruteak’s mart using the wrong script.&lt;br /&gt;
*Fixed Saffron city gym warp script performance.&lt;br /&gt;
*Fixed Y button on the XBox 360 controller not sorting Inventory&lt;br /&gt;
*Fixed wrong music playing in the gates that connect to Fuchsia city&lt;br /&gt;
*Fixed network requests blocking the main GUI thread.&lt;br /&gt;
*Fixed math conversion issues.&lt;br /&gt;
*Fixed not getting a Premier Ball when buying more than 10 Poké Balls at once.&lt;br /&gt;
*Fixed wrong/missing Apricorn trees&lt;br /&gt;
*Fixed line wraps in text from SS Aqua NPCs&lt;br /&gt;
*Fixed line wraps in text from Eusine in Vermilion City&lt;br /&gt;
*Fixed wrong sprite for a trainer on the SS Aqua&lt;br /&gt;
*Fixed Pressure allowing moves to get to -1 PP&lt;br /&gt;
*Fixed crash in Cerulean Dept store&lt;br /&gt;
*Fixed a “?” char showing up when renaming genderless Pokémon.&lt;br /&gt;
*Fixed Gallades Shiny sprite&lt;br /&gt;
*Fixed Floor sign in 5F of the Radio Tower showing incorrect texture from the side&lt;br /&gt;
*Fixed rebattle of some members in Kolben Tower not activating&lt;br /&gt;
*Fixed line wrap for one Safari Explanation dialogue&lt;br /&gt;
*Fixed closing the PC menu with the back button opening the game menu directly after&lt;br /&gt;
*Fixed EXP bar showing up in PVP and Battle Tower and lagging the game.&lt;br /&gt;
*Fixed certain battle messages disconnecting players from PVP battles.&lt;br /&gt;
*Fixed a crash in PVP when transfering messages from client to host.&lt;br /&gt;
=== Server Fixes ===&lt;br /&gt;
*Fixed stream collision&lt;br /&gt;
*Added player status to player list&lt;br /&gt;
*Adjusted PM handling to comply with the new client side PM system.&lt;br /&gt;
*Added player listing via GameJolt IDGameJolt players can no longer change their name to bypass any listings.&lt;br /&gt;
*It only displays the last 1000 lines in the log to prevent overflow.&lt;br /&gt;
*Added /clear command which clears the output.&lt;br /&gt;
*The cursor now jumps to the start of the last line, not to the end, so the textbox doesn’t scroll to the right.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.52.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.52.1 minor update ==&lt;br /&gt;
=== Additions ===&lt;br /&gt;
*Added Backdrops for Berry Vista&lt;br /&gt;
*Added Confirmation dialogue for Shop screen&lt;br /&gt;
*Added player list preview to the join server screen when hovering the mouse over the player counter&lt;br /&gt;
*The hall of fame list can be reverse by pressing Y on the GamePad or Q on the keyboard&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*Made the transitions in the battle menu go by faster&lt;br /&gt;
*Improved loading times for the Storage system and Hall of fame screen&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Fixed some entities not working when invisible&lt;br /&gt;
*Fixed bugs with the new trading interface&lt;br /&gt;
*Fixed wrong amount of Max PP showing in the new battle interface&lt;br /&gt;
*Fixed overflowing heal dialogue with long trainer names&lt;br /&gt;
*Fixed trainer battles crashing on Kindle Road&lt;br /&gt;
*Fixed custom sprites not downloading&lt;br /&gt;
*Fixed wrong characters appearing in Radio Transmission messages&lt;br /&gt;
*Fixed bug with Pokémon #319 not loading properly&lt;br /&gt;
*Fixed Mime Jr. Sprite not appearing&lt;br /&gt;
*Fixed Vanillite’s sprite being off center.&lt;br /&gt;
*Fixed NPCs in Kolben Tower not displaying their names&lt;br /&gt;
*Fixed no radio channels on Sevii islands&lt;br /&gt;
*Fixed signs on Kindle Road&lt;br /&gt;
*Fixed typo in Rocket transmission channel&lt;br /&gt;
*Fixed some more server bugs&lt;br /&gt;
*Fixed model shading bug&lt;br /&gt;
*Fixed Charizardite X having a wrong texture&lt;br /&gt;
*Fixed more random typos&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.52&lt;br /&gt;
|&lt;br /&gt;
== Version 0.52 major update ==&lt;br /&gt;
=== Game ===&lt;br /&gt;
*Updated Viridian Forest and Berry Forest visually&lt;br /&gt;
*Added the “&amp;quot; escape character so ”~“ and ”*“ can be displayed in a textbox by using ”\*“ and ”\~“&lt;br /&gt;
*Created new Item Shop screen&lt;br /&gt;
*Added Force Graphics mode which skips the DirectX graphics card check&lt;br /&gt;
*Added warp interactions and several other small improvements to the Map View mode.&lt;br /&gt;
*Added &amp;quot;Opacity” (sng) tag to entities which can set their opacity when creating them&lt;br /&gt;
*Updated the Mail input system&lt;br /&gt;
*Updated most Gen 6 Pokémon Menu sprites and Mega Evolution menu sprites&lt;br /&gt;
*Updated Steelix’ menu sprite&lt;br /&gt;
*Added a few more shiny menu sprites&lt;br /&gt;
*Added the possiblity to limit poke file entries to Weather and Season&lt;br /&gt;
*Added Spiky eared Pichu&lt;br /&gt;
*Added Arceus plates and forms.&lt;br /&gt;
*Added the possiblity for GameModes to implement a badge with the index “0” which will always be available to the player &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt;&amp;gt; they can always use the HM moves defined in that badge.&lt;br /&gt;
*Created new Battle Menu Interface&lt;br /&gt;
*Created new Cutscene for the Azalea Rival event&lt;br /&gt;
*Added water backdrops for some maps.&lt;br /&gt;
*Upgraded move sets for all existing Pokémon&lt;br /&gt;
*Added all Pokémon from Bulbasaur through Genesect&lt;br /&gt;
*Added One Island (Town, Treasure Beach, Kindle Road, Ember Spa)&lt;br /&gt;
*Added Mt. Ember (partially explorable in this update)&lt;br /&gt;
*Added Kolben Tower to One Island&lt;br /&gt;
*Added Rock Climb&lt;br /&gt;
*Added &amp;lt;environment.hour&amp;gt; construct&lt;br /&gt;
*Optimized Route 6 and Vermilion City&lt;br /&gt;
*Performance improvements regarding offset maps&lt;br /&gt;
*Reduced performance problems while playing on a Server.&lt;br /&gt;
*Made sun disappear after sunset.&lt;br /&gt;
*Changed Mart scripts&lt;br /&gt;
*Fixed Roost not restoring the Flying type&lt;br /&gt;
*Fixed U-Turn to switch into Eggs&lt;br /&gt;
*Fixed Future Sight activating too quickly&lt;br /&gt;
*Fixed Environment.setweather commands&lt;br /&gt;
*Fixed Perish Song not working correctly when used multiple times in a row.&lt;br /&gt;
*Fixed a glitch with Direct Trading&lt;br /&gt;
*Fixed Pokéfan’s sprite&lt;br /&gt;
*Reworked and fixed the Mail save data system&lt;br /&gt;
*Fixed “Map not found” appearing when not finding an offset map&lt;br /&gt;
*Fixed a visual glitch with the Train Bridge on Route 46&lt;br /&gt;
*Fixed legendary Pokémon like Ho-Oh appearing very small in the overworld&lt;br /&gt;
*Fixed TM texture for Fairy TMs&lt;br /&gt;
*Fixed Eggs being able to use HMs&lt;br /&gt;
*Fixed wrongly placed tree walls on Route 27&lt;br /&gt;
*Fixed a few typos&lt;br /&gt;
*Fixed Cerulean City Gym battle map&lt;br /&gt;
=== Launcher ===&lt;br /&gt;
*Added update funtionality to the launcher, it can update itself from now on.&lt;br /&gt;
*Added support to start the game in Force Graphics mode&lt;br /&gt;
*Added support for Map View mode in the launcher&lt;br /&gt;
*Fixed “Read-Only” files crashing the launcher&lt;br /&gt;
*New icon&lt;br /&gt;
=== Server ===&lt;br /&gt;
*Fixed several glitches and bugs resulting in missing network packages&lt;br /&gt;
*Fixed performance issues&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.51.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.51.1 minor update ==&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Fixed Hidden Abilities crashing the game&lt;br /&gt;
*Fixed Dry Skin ability&lt;br /&gt;
*Fixed fences being in the wrong position&lt;br /&gt;
*Fixed Mail sprites&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.51&lt;br /&gt;
|&lt;br /&gt;
== Version 0.51 major update ==&lt;br /&gt;
=== Story additions ===&lt;br /&gt;
*Two and Three Island&lt;br /&gt;
=== Smaller Additions ===&lt;br /&gt;
*Added PP support to custom moves&lt;br /&gt;
*Added headbutt trees to Azalea Town&lt;br /&gt;
*Added more Pokémon reactions for new maps&lt;br /&gt;
*Updated movesets for the first 60 Pokémon&lt;br /&gt;
*Hidden Abilities&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Fixed maptag injection&lt;br /&gt;
*Fixed several crashes&lt;br /&gt;
*Fixed particle performance problems&lt;br /&gt;
*Fixed Wrap (and similar moves) trapping the own Pokémon&lt;br /&gt;
*Fixed some properties of trainers&lt;br /&gt;
*Fixed rods/Pokémon sounds not searching for files in GameModes&lt;br /&gt;
*Fixed Gatekeeper’s reaction on certain weather types&lt;br /&gt;
*Fixed GameModeAttackLoader&lt;br /&gt;
*Fixed the pathsplit construct&lt;br /&gt;
=== Server Client Fixes ===&lt;br /&gt;
*Fixed multiple stability and performance problems&lt;br /&gt;
*Added API support (start the server with a command line argument “apioutput”)&lt;br /&gt;
*Fixed DoDaytimeCycle not working&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.50.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.50.1 minor update ==&lt;br /&gt;
*Fix a game breaking bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.50&lt;br /&gt;
|&lt;br /&gt;
== Version 0.50 major update ==&lt;br /&gt;
=== Game Changes ===&lt;br /&gt;
*Completely new server infrastructure&lt;br /&gt;
*Removed old Move System and replaced it with the new one. This allowed for custom GameMode moves.&lt;br /&gt;
*Added a few more moves&lt;br /&gt;
*Lots of internal rewrites and code cleanup&lt;br /&gt;
=== Story Changes ===&lt;br /&gt;
*Ancient Ruins and Millenial Star Tower (Original areas)&lt;br /&gt;
*Completed Route 14&lt;br /&gt;
*Added Routes 15-19&lt;br /&gt;
*Fuchsia City + Gym and badge&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*Significant number gen 3+ Pokémon&lt;br /&gt;
*Fixed some bugs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.49&lt;br /&gt;
|&lt;br /&gt;
== Version 0.49 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
* Completed [[Saffron City]].&lt;br /&gt;
* Added Celadon City.&lt;br /&gt;
* Added Route 7.&lt;br /&gt;
* Added Route 13.&lt;br /&gt;
* Added Route 14.&lt;br /&gt;
* Added Suicune Encounter on Route 14 and 25.&lt;br /&gt;
* Added Saffron and Celadon Gyms.&lt;br /&gt;
* Added Magnet Train connecting Goldenrod and Saffron.&lt;br /&gt;
* Added Vending machines on the Goldenrod and Celadon Dept Store roofs.&lt;br /&gt;
* Rock Climb texture in Cliff Edge gate.&lt;br /&gt;
* Added legendary battle music.&lt;br /&gt;
* Added a new encounter animation for legendary Pokémon.&lt;br /&gt;
* Added an @title command to display titles on the screen.&lt;br /&gt;
* Changed the @battle.wild command.&lt;br /&gt;
* Added resizable interfaces to the main menu.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fixed and changed the Roaming Pokémon encounters.&lt;br /&gt;
* Lots of game and spelling fixes.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.48&lt;br /&gt;
|&lt;br /&gt;
== Version 0.48 major update ==&lt;br /&gt;
=== Huge list of Major improvements ===&lt;br /&gt;
* The Conclusion of [[Team Rocket]]'s Story-line and the implementation of [[Cerulean Cave]]. &lt;br /&gt;
* A huge list of fixes&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed Poison Point Activating on a Non-Contact Move. [http://pokemon3d.net/forum/threads/7455/ (Source)]&lt;br /&gt;
*Fixed two Camera Bugs in [[Team Rocket]] warehouse. [http://pokemon3d.net/forum/threads/7457/ (Source)]&lt;br /&gt;
*Fixed a Crash While Reading The [[Player]]'s House's Sign. [http://pokemon3d.net/forum/threads/7480/ (Source)]&lt;br /&gt;
*Fixed the game accepting mouse clicks while unfocused. [http://pokemon3d.net/forum/threads/7481/ (Source)]&lt;br /&gt;
*Fixed a bug with the radio tower director. [http://pokemon3d.net/forum/threads/7462/ (Source)]&lt;br /&gt;
*Out of Bounds in the Battle Tower ( Due to camera Bug ) &lt;br /&gt;
*Changed some wrong TM's (35/43/45)&lt;br /&gt;
*Fixed a bug in Glitter Lighthouse . [http://pokemon3d.net/forum/threads/7478/ (Source)]&lt;br /&gt;
*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]&lt;br /&gt;
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]&lt;br /&gt;
*Fixed a bug that Miracle seed has two IDs (109 and 117). [http://pokemon3d.net/forum/threads/7506/ (Source)]&lt;br /&gt;
=== Dev Features ===&lt;br /&gt;
*Added a map preview mode for future tools that want to preview a map in the Pokémon3D engine directly [https://twitter.com/nilllzz/status/469171624730968064 (Source)]&lt;br /&gt;
*(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.47.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.47.2 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed [[Mahogany Town]] Rendering bug.&lt;br /&gt;
*Fixed a bug with [[Five Island]]'s [[Team Rocket]]'s Puzzle.&lt;br /&gt;
*Fixed a crash while talking to Lorelei in her house.&lt;br /&gt;
*Fixed a crash upon Using [[Dive]] In Battle.&lt;br /&gt;
*Missing Sprites in [[Hidden Grotto]]'s.&lt;br /&gt;
*[[Slowpoke Well]] Camera Distortion Bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.47.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.47.1 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed some Camera-related bugs.&lt;br /&gt;
*Fixed some other bugs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.47&lt;br /&gt;
|&lt;br /&gt;
== Version 0.47 major update ==&lt;br /&gt;
=== Story updates ===&lt;br /&gt;
*Added [[Four Island]] and [[Five Island]] to the game featuring new story parts.&lt;br /&gt;
&lt;br /&gt;
=== Misc updates ===&lt;br /&gt;
*Added most field [[abilities]]&lt;br /&gt;
*Overhauled the entire Pokémon Interactions feature and added [[item]] giving support based on surroundings&lt;br /&gt;
*Added BugCatcher and [[Launcher]] restart features to the game (see launcher changes).&lt;br /&gt;
*Added ledge jump sound effect.&lt;br /&gt;
*Removed the camera lock when walking into a script trigger.&lt;br /&gt;
*Added [[Noibat]] and [[Noivern]]. (Currently not catch-able)&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed lots of typos and inconsistencies throughout the entire game’s scripts and maps&lt;br /&gt;
*Fixed [[Ice Body]] [[ability]]&lt;br /&gt;
*Fixed [[breeding]] bug&lt;br /&gt;
*Fixed [[Belly Drum]] [[move]]&lt;br /&gt;
*Fixed game crashing when no audio output device is connected to the PC.&lt;br /&gt;
*Fixed [[Clear Body]] [[ability]].&lt;br /&gt;
*Fixed a bug with the [[daycare]] script.&lt;br /&gt;
*Fixed Infinite Power Points if Clicked on by Mouse.&lt;br /&gt;
*and as always, probably fixed a few more and created lots of ‘em.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.46.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.46.2 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed shader bug when using offset maps&lt;br /&gt;
*Player cannot progress when fainting in the Burned Tower&lt;br /&gt;
*Typo (“Viatmins”)&lt;br /&gt;
*Strange Pokédex entries&lt;br /&gt;
*Location sign not loading first location name&lt;br /&gt;
*Lugia in Whirl Island glitch&lt;br /&gt;
*Forgot to remove a script in Pewter Museum&lt;br /&gt;
*The “Can Learn” indicator is calculated wrongly&lt;br /&gt;
*Zweilos sprite bug&lt;br /&gt;
*Running shoes interfering with scripts&lt;br /&gt;
*Scientist Not Finding Radio signal&lt;br /&gt;
*Crash bug when editing text in the chat&lt;br /&gt;
*A Pokémon gets registered in the Pokédex upon acquiring an egg&lt;br /&gt;
*Tin Tower has wrong map settings&lt;br /&gt;
*Script issues with Gentleman Alfred&lt;br /&gt;
*Trainer house has wrong map settings&lt;br /&gt;
*Surfing tiles under Route 40 and Olivine Dock&lt;br /&gt;
*Guy with wrong TM in Viridian City&lt;br /&gt;
*Chip Away move damage is wrong&lt;br /&gt;
*Copy-Paste crash on Chat Screen&lt;br /&gt;
*Wrong Pokemon data tag for roaming battle crash&lt;br /&gt;
*Wrong Ferroseed sprites&lt;br /&gt;
*Battle Frontier Gate has wrong map settings&lt;br /&gt;
*Amorphous Egg group issues&lt;br /&gt;
*MissingNo appearing in the daycare because it doesn’t get cleared properly&lt;br /&gt;
*GTS stacking friends for logged in users&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.46.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.46.1 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed a bug that crashes the game when the [[player]] battle his/her [[rival]].&lt;br /&gt;
*Fixed some more bugs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.46&lt;br /&gt;
|&lt;br /&gt;
== Version 0.46 major update ==&lt;br /&gt;
=== Player features ===&lt;br /&gt;
*New [[moves]]&lt;br /&gt;
*New [[Abilities]] (from generation 6)&lt;br /&gt;
*Specific [[egg]] colors for every [[Pokémon]]&lt;br /&gt;
*Renamed Youngster Joey’s Rattata&lt;br /&gt;
*Added global statistics for the statistics screen (accessible from the PokéGear)&lt;br /&gt;
*Displaying the current BattleSpot team on the [[trainer]] card&lt;br /&gt;
*Added CTRL text jumping to the chat&lt;br /&gt;
*Improved online saving times and corruption prevention&lt;br /&gt;
*New Maps: [[Digletts Cave]], Route 1, 2, 3, 22, [[Viridian Forest]], Pewter City, Pewter Museum, Mt. Moon, Viridian City, Pallet Town&lt;br /&gt;
&lt;br /&gt;
=== Debug ===&lt;br /&gt;
*Revamped Crash Log system&lt;br /&gt;
*Improved File Validation and Process Validation systems&lt;br /&gt;
*Added debug console (toggle with F3 + L)&lt;br /&gt;
*Added Forced Crash (hold F3 + C)&lt;br /&gt;
*Added Bounding Box Renderer (toggle with F3 + B)&lt;br /&gt;
=== Major Fixes ===&lt;br /&gt;
*Made the server name box resizable to fit the name&lt;br /&gt;
*Prevented the game from crashing when the Windows Media Player is not installed (mutes the game)&lt;br /&gt;
*Fixed an issue with the battle/trade request on the ranklist in the PSS&lt;br /&gt;
*Fixed the chat not updating the cursor position when inserting a name via tab.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.45.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.45.1 minor update ==&lt;br /&gt;
=== For Players ===&lt;br /&gt;
*Added Online Sprite system for GameJolt players&lt;br /&gt;
*Updated the File Validation system&lt;br /&gt;
*Added statistics screen&lt;br /&gt;
*Updated the PVP battle map&lt;br /&gt;
*Added the Substitute sprite for battles&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Multiple PVP crashes and bugs&lt;br /&gt;
*Fixed File Validation interpreting the char “/” wrong.&lt;br /&gt;
*Fixed Eggs can be leveled up&lt;br /&gt;
*Fixed not blacking out in wild battles&lt;br /&gt;
*Fixed Phantump evolving into Alakazam&lt;br /&gt;
*Fixed multiple tpyos&lt;br /&gt;
*Fixed the Sound and MusicManagers to crash when trying to load an invalid file.&lt;br /&gt;
=== Content Creators ===&lt;br /&gt;
*Added new command: @level.waitforsave&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.45&lt;br /&gt;
|&lt;br /&gt;
== Version 0.45 major update ==&lt;br /&gt;
=== For Players: ===&lt;br /&gt;
*Added Battle Spot. This feature allows players to upload their team and battle against other teams that are already uploaded. Requires GameJolt.&lt;br /&gt;
*Added Player vs. Player battles. These require the players to play on the same server, non-GameJolt and GameJolt players can battle against each other.&lt;br /&gt;
*Added Battle Box to use in the Battle Spot and PVP battles.&lt;br /&gt;
*Added new moves to the game.&lt;br /&gt;
*Added new maps: [[Lavender Town]], [[Route 8]], [[Route 10]] (part 2), [[Route 11]], [[Route 12]], [[Route 13]], [[Diglett’s Cave]]&lt;br /&gt;
*Added new channels to the Kanto Radio.&lt;br /&gt;
*Added Phantump and evolution.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed God-Mode to not end properly.&lt;br /&gt;
*Fixed the ability to paste “,” and “.” to Pokémon’s names.&lt;br /&gt;
*Fixed trading not registering in the player’s Pokédex.&lt;br /&gt;
*Fixed eggs show their held items on the storage system.&lt;br /&gt;
*Fixed TM 90 having wrong name.&lt;br /&gt;
*Fixed Eevee and Shuckle Pokémon scripts.&lt;br /&gt;
*Fixed RoamingPokémon appearing in RockSmash, HeadbuttTree and Rod encounters.&lt;br /&gt;
*Fixed Hidden Power description.&lt;br /&gt;
*Fixed Natural Gift move&lt;br /&gt;
*Fixed the Headbutt problem.&lt;br /&gt;
*Fixed Radio Tower Typo.&lt;br /&gt;
*Fixed Vermilion City trainer trap.&lt;br /&gt;
*Fixed “Lavender City” in the powerplant script.&lt;br /&gt;
*Fixed Pokédex crash when displaying Shinx and Luxray.&lt;br /&gt;
=== Content Creators ===&lt;br /&gt;
*Added new commands: @daycare.call and @daycare.cleardata&lt;br /&gt;
*Grass Entities can now take a specific .poke file path as additional value.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.44.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.44.2 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed the [[Wonder Trade]] bugfix breaking the game.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.44.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.44.1 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed the [[Wonder Trade]] only to Nilllzz.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.44&lt;br /&gt;
|&lt;br /&gt;
== Version 0.44 major update ==&lt;br /&gt;
===  General Features ===&lt;br /&gt;
*Added Wonder Trade.&lt;br /&gt;
*Change restrictions for trade Pokémon.&lt;br /&gt;
*Added Rotom and Luxray evolution line.&lt;br /&gt;
*Added Daycare phone calls when an egg gets discovered.&lt;br /&gt;
*Updated the day cycle animation: Moon and Sun are visible, multiple cloud layers exist, the transition is smooth.&lt;br /&gt;
*Added a sunset color to the day cycle.&lt;br /&gt;
*Added a daytime indicator to the Pokégear.&lt;br /&gt;
*Changed the image for the “UnoDosTres” emblem.&lt;br /&gt;
*Added text selection support for the chatscreen.&lt;br /&gt;
*Implemented Battle trap checks (Mean Look, Ingrain, Arena Trap etc.)&lt;br /&gt;
*Implemented God-Mode, when a new player with the name “drunknilllzz” is created.&lt;br /&gt;
===  Content:  ===&lt;br /&gt;
*New Maps: [[Cerulean City]] ([[Cerulean_Gym]], Pokécenter, Mart, 3 Houses), [[Route 4]], [[Route 5]] (Daycare), [[Route 9]], [[Route 10]] (Pokécenter, [[Power Plant]]), [[Route 24]], [[Route 25]], [[Rock Tunnel]])&lt;br /&gt;
*Changed maps: [[Saffron City]], [[Kanto Underground Path]]&lt;br /&gt;
*Added new [[Safari Zone]] Area&lt;br /&gt;
===  Content Creation Features:  ===&lt;br /&gt;
*Added support for .mp3 files for music and .wav files for sounds without the need of .xnb files.&lt;br /&gt;
*Improved crash protection for a few commands&lt;br /&gt;
*Added new commands: @pokemon.clone, @npc.setspeed, @math.isint, @math.issng, @environment.dayofyear, @daycare.pokemonsprite&lt;br /&gt;
*Added @help command and ScriptLibrary. Use this way: @help(constructs), @help(commands) or @help(any command or construct) to get more information about the available commands and constructs in the game. If there are multiple pages, the you add “,pageIndex” at the end of the command or construct.&lt;br /&gt;
*Added storage for sng types and support for short type names (str,int,bool,sng)&lt;br /&gt;
*scripts now convert “false” and “true” to “0” and “1” if a numeric type is required.&lt;br /&gt;
*Waterfalls and Water entities can now have user defined textures: set additional value to: texturepath,x,y,width,height.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed player shader issues on multiplayer.&lt;br /&gt;
*Fixed Pokémon from other players sometimes appear with wrong/broken texture.&lt;br /&gt;
*Fixed Storage System crash&lt;br /&gt;
*Fixed daycare Pokémon sprites&lt;br /&gt;
*Fixed multiline chat taking too much performance&lt;br /&gt;
*Fixed Direct Trades for GameJolt players&lt;br /&gt;
*Fixed Hydreigon’s ability being wrong when it evolves.&lt;br /&gt;
*Fixed Hidden Grottos crashing by surpressing the crash.&lt;br /&gt;
*Fixed wrong Surfing battle scene.&lt;br /&gt;
*Fixed SS Aqua trainers crashing when boarding from Vermilion City&lt;br /&gt;
*Fixed the Computer on the SS Aqua not working.&lt;br /&gt;
*Fixed Eggs being able to enter the Hall of Fame&lt;br /&gt;
*Fixed TM typo in Vermilion Gym.&lt;br /&gt;
*Fixed Save Screen display the item an egg will hold when it will hatch.&lt;br /&gt;
*Fixed the Input Screen to show a comma for the Pokémon’s name.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.43.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.43.2 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|6262}} Fixed a crash upon defeating {{GL|Lt. Surge}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.43.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.43.1 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed being unable to enter the [[S.S. Aqua]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.43&lt;br /&gt;
|&lt;br /&gt;
== Version 0.43 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Implemented [[Vermilion City]].&lt;br /&gt;
*Implemented the [[Vermilion City Gym]].&lt;br /&gt;
*Implemented [[Route 11]].&lt;br /&gt;
*Implemented [[Route 6]].&lt;br /&gt;
*Implemented the [[Kanto Underground Path]] between [[Route 6]] and [[Route 5]].&lt;br /&gt;
*Made the [[S.S. Aqua]] take the [[player]] to [[Vermilion City]].&lt;br /&gt;
*Implemented a new [[Johto Safari Zone]] area.&lt;br /&gt;
*Implemented a [[Direct Trading]] feature.&lt;br /&gt;
*Implemented a filter system in [[Bill's PC]].&lt;br /&gt;
*Added a new crash handler for missing textures.&lt;br /&gt;
*Updated the [[S.S. Aqua]]'s model.&lt;br /&gt;
*Overhauled the [[Hall of Fame]] system.&lt;br /&gt;
*Implemented support for [[items]] created by [[Game Modes]].&lt;br /&gt;
*Implemented [[shiny]] menu sprites for [[Pokémon]] numbers one ([[Bulbasaur]]) to one-hundred and seventy-four ([[Igglybuff]]).&lt;br /&gt;
*Implemented five new [[Pokémon]] from the [[Kalos]] region.&lt;br /&gt;
*Colored the stats boosted by [[nature]] on the [[Summary]] screen.&lt;br /&gt;
*Enhanced a few interfaces.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|6073}} Fixed a typo in the [[Pokémon Talk]] [[radio]] station.&lt;br /&gt;
*{{Forum|6084}} Fixed a crash that occurred in the [[Battle Tower]] due to an invalid [[Pokémon Trainer]].&lt;br /&gt;
*{{Forum|6086}} Fixed abnormally high [[levels]] for the [[Battle Tower Brain]].&lt;br /&gt;
*{{Forum|6079}} Fixed [[Breeding]] behaving irregularly.&lt;br /&gt;
*{{Forum|6098}} Fixed [[Whimsicott]] facing the opposite direction of where he/she should be facing.&lt;br /&gt;
*{{Forum|6100}} Fixed [[Watchog]] having a floating pixel above his/her sprite.&lt;br /&gt;
*{{Forum|6093}} Fixed a crash that occurred when selecting an invalid [[Pokémon]] for the [[Battle Factory]].&lt;br /&gt;
*{{Forum|6108}} Fixed [[Leer]] having [[Glare]]'s effect in [[battle]].&lt;br /&gt;
*{{Forum|6111}} Fixed a crash upon defeating the [[Battle Tower Brain]] a second time.&lt;br /&gt;
*{{Forum|6119}} Fixed the [[Gamestate Messages]] thinking the [[player]] was defeated by a [[Roaming Pokémon]] as opposed to just [[Escape|fleeing]] away.&lt;br /&gt;
*{{Forum|6125}} Fixed [[Druddigo]] facing the opposite direction of where he/she should be facing.&lt;br /&gt;
*{{Forum|6131}} Fixed [[Calm Mind]] lowering [[Special Attack]] and [[Special Defense]] as opposed to raising [[Special Attack]] and [[Special Defense]].&lt;br /&gt;
*{{Forum|6128}} Fixed the [[radio]] turning off when [[Surf]]ing.&lt;br /&gt;
*{{Forum|6122}} Fixed [[Special Defense]] being spelt incorrectly, leading to script breaks.&lt;br /&gt;
*{{Forum|6129}} Fixed [[moves]] like [[Outrage]] not working correctly.&lt;br /&gt;
*{{Forum|6130}} Fixed [[Whimsicott]] having a floating pixel above his/her sprite.&lt;br /&gt;
*{{Forum|6153}} Fixed a crash upon speaking with the old man in the [[Ruins of Alph]].&lt;br /&gt;
*{{Forum|6156}} Fixed a crash upon viewing the [[Minimap]] inside of a [[Pokémon Center]].&lt;br /&gt;
*{{Forum|6164}} Fixed [[Hydregon]] facing the opposite direction of where he/she should be facing.&lt;br /&gt;
*{{Forum|6201}} Fixed [[shiny]] [[Hydregon]]'s sprite having a white background surrounding him/her.&lt;br /&gt;
*{{Forum|6228}} Fixed [[Full Heal]]s not healing [[Confusion]].&lt;br /&gt;
*{{Forum|6243}} Fixed a crash upon [[Fly|flying]] to [[Blackthorn City]] on Saturday (when the Weekly Sibling is out).&lt;br /&gt;
*{{Forum|6241}} Fixed [[Counter]] not working correctly.&lt;br /&gt;
*{{Forum|6246}} {{Forum|6255}} Fixed rare crashes that were tied to missing textures.&lt;br /&gt;
*{{Forum|6247}} Fixed a typo in the [[Safari Zone Gate]]'s [[vitamin]] [[shop]].&lt;br /&gt;
*{{Forum|6143}} Fixed a computer in [[Mr. Pokémon]]'s house having no script attached to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.42&lt;br /&gt;
|&lt;br /&gt;
== Version 0.42 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Overhauled the [[Pokédex]] user interface.&lt;br /&gt;
*Implemented a [[PokéGear]] [[Radio]] function.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|6011}} Fixed a possible freeze in the [[Battle Factory]].&lt;br /&gt;
*{{Forum|6020}} Fixed [[Gamestate Messages]] constantly broadcasting an [[Ranks and Emblems|achievement]] being obtained.&lt;br /&gt;
*{{Forum|6039}} Fixed [[Unown]] having no [[moves]] upon receiving one in the [[Battle Factory]].&lt;br /&gt;
*{{Forum|6046}} Fixed [[Deino]] [[evolution|evolving]] into [[Deino]] as opposed to [[Zweilous]].&lt;br /&gt;
*{{Forum|6046}} Fixed [[Zweilous]] [[evolution|evolving]] into [[Zweilous]] as opposed to [[Hydregon]].&lt;br /&gt;
*{{Forum|6045}} Fixed stairs breaking scripts that were located on top of them.&lt;br /&gt;
*{{Forum|6031}} Fixed a crash that might occasionally occur on the [[Menu screen|Menu Screen]].&lt;br /&gt;
*{{Forum|6048}} Fixed [[Berry]] files and [[Hidden Grotto]] files for the [[Berry Vista]] not matching.&lt;br /&gt;
*{{Forum|6047}} Fixed opening old [[Co-Op]] scripts in the [[Safari Zone Gate]]'s [[Pokémon Center]].&lt;br /&gt;
*{{Forum|6056}} Fixed [[Skorupi]] evolving into [[Skorupi]] as opposed to [[Drapion]].&lt;br /&gt;
*{{Forum|5877}} Fixed [[Pokémon]] not retaining [[nicknames]] upon being transferred to [[Bill's PC]].&lt;br /&gt;
*{{Forum|6060}} Fixed [[Shellos]] and [[Tynamo]] having the incorrect [[Egg Group]].&lt;br /&gt;
*{{Forum|6068}} Fixed [[Pokémon Trainer]] [[Battle|battles]] in [[Dragon's Den]] forcing the opponent inside of a tree.&lt;br /&gt;
*{{Forum|6069}} Fixed [[Tynamo]] having the incorrect [[evolution]] condition.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.41.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.41.1 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|5984}} Fixed being unable to leave the [[Johto Safari Zone]].&lt;br /&gt;
*{{Forum|5986}} Fixed [[Gamestate Messages]] displaying [[player]] defeat messages when the [[player]] [[Escape|runs]] from a [[wild Pokémon]].&lt;br /&gt;
*{{Forum|5997}} Fixed a crash that occurred upon finishing a battle against a [[wild Pokémon|wild]] [[Weedle]].&lt;br /&gt;
*{{Forum|5995}} Fixed the [[Shiny Stone]] not working.&lt;br /&gt;
*{{Forum|5995}} Fixed [[Lampent]] having the incorrect [[evolution]] condition.&lt;br /&gt;
*{{Forum|6000}} Fixed a crash that occurred upon searching the [[player]]'s [[Pokémon]]'s [[Identification|ID]]s for the [[Lucky Numbers Show]].&lt;br /&gt;
*{{Forum|5994}} Fixed the [[Net Ball]] being displayed as a ''Bet Ball''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.41&lt;br /&gt;
|&lt;br /&gt;
== Version 0.41 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Implemented [[Gamestate Messages]], which broadcast different actions [[player|players]] do on [[servers]] to [[player|everyone]].&lt;br /&gt;
*Altered sprite animation cycles.&lt;br /&gt;
*Implemented [[Hidden Grotto|Hidden Grottos]].&lt;br /&gt;
*Implemented seventy-seven new [[Pokémon]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.40&lt;br /&gt;
|&lt;br /&gt;
== Version 0.40 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Implemented multiplayer [[servers]].&lt;br /&gt;
*Overhauled the [[PokéGear]]'s interface.&lt;br /&gt;
*Relocated the [[Global Trading Station]] from the [[Pokémon Center]] in [[Goldenrod City]] to the [[PokéGear]].&lt;br /&gt;
*Removed the [[Star System]] from the [[Global Trading Station]].&lt;br /&gt;
*Removed the ability to trade [[Eggs]] over the [[Global Trading Station]] globally.&lt;br /&gt;
*Removed the ability to trade [[Pokémon]] that know [[Hidden Machine]] [[moves]] over the [[Global Trading Station]] globally.&lt;br /&gt;
*Implemented new [[Pokémon]].&lt;br /&gt;
*Implemented new [[Johto Safari Zone]] areas.&lt;br /&gt;
*Implemented the [[Battle Frontier]] with the [[Battle Tower]] and [[Battle Factory]].&lt;br /&gt;
*Implemented [[Pokémon Trainer]] artificial intelligence.&lt;br /&gt;
*Implemented new [[moves]].&lt;br /&gt;
*Implemented multiple sound effects.&lt;br /&gt;
*Implemented [[Roaming Pokémon]], starting with [[Raikou]] and [[Entei]] of [[Johto]].&lt;br /&gt;
*Implemented some new in-[[Pokémon 3D|game]] events.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.39&lt;br /&gt;
|&lt;br /&gt;
== Version 0.39 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Completely overhauled [[Bill's PC]].&lt;br /&gt;
*Implemented controller and/or keyboard use with certain menus and interfaces.&lt;br /&gt;
*Implemented a new input screen for controllers.&lt;br /&gt;
*The mouse cursor now disappears when not in use.&lt;br /&gt;
*Improved texture loading.&lt;br /&gt;
*Remade the [[Day-Care]] script to resemble the text-based script of the original games.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed many script bugs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.38.3&lt;br /&gt;
|&lt;br /&gt;
== Version 0.38.3 minor update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Implemented [[Sandbox Mode]].&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed multiple script issues.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.38.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.38.2 minor update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Implemented a chance of obtaining [[Heart Scales]] using [[Rock Smash]] on breakable rocks.&lt;br /&gt;
*[[Day-Care]] [[Pokémon]] sprites now appear at [[Day-night cycle|night]] and in snowy [[weather]].&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|5354}} Fixed crashes associated with the [[Johto]] [[Day-Care]].&lt;br /&gt;
*{{Forum|5341}} Fixed version one scripts not ending after the &amp;lt;code&amp;gt;:end&amp;lt;/code&amp;gt; command.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.38.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.38.1 minor update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Pokémon]] sprites now appear outside of the [[Johto]] [[Day-Care]] on [[Route 34]].&lt;br /&gt;
*Added three new [[Pokémon]] models.&lt;br /&gt;
*Altered the ''Pokédex'' [[Ranks and Emblems|emblem]]'s artwork.&lt;br /&gt;
*Revised the [[Guide Gent]] and [[New Bark Town]] woman scripts.&lt;br /&gt;
*Implemented the [[Running Shoes]].&lt;br /&gt;
*Altered some [[moves]] and [[Pokémon]] data to fit [[Pokémon]]: X and Y versions.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed a private trade text misplacement in the [[Global Trading Station]].&lt;br /&gt;
*{{Forum|5235}} Fixed certain [[Pokémon]] cries crashing the [[Pokémon 3D|game]].&lt;br /&gt;
*{{Forum|5236}} Fixed a typo in the [[Johto Safari Zone]].&lt;br /&gt;
*{{Forum|5238}} Fixed [[Escape|running]] mechanics in the [[Johto Safari Zone]]. &lt;br /&gt;
*{{Forum|5241}} Fixed a crash when viewing a model in [[Habitat Mode]] in the [[Pokédex]].&lt;br /&gt;
*{{Forum|5229}} Fixed becoming stuck in the air after using [[Fly]] due to a [[Repel]]'s effects wearing off.&lt;br /&gt;
*{{Forum|5243}} {{Forum|5242}} Fixed an [[evolution]] crash.&lt;br /&gt;
*{{Forum|5240}} Fixed some GUI issues in [[Bill's PC]].&lt;br /&gt;
*{{Forum|5256}} Fixed waterfalls working incorrectly.&lt;br /&gt;
*{{Forum|5255}} Fixed [[Snorunt]]'s evolution condition being incorrect.&lt;br /&gt;
*{{Forum|5253}} Fixed a bug that allowed [[the player]] to obtain unlimited [[TM 11]]s.&lt;br /&gt;
*{{Forum|5246}} {{Forum|5211}} Fixed a few bugs associated with new [[moves]] being learned.&lt;br /&gt;
*{{Forum|5281}} Fixed a crash in [[Lugia]]'s.&lt;br /&gt;
*{{Forum|5258}} Fixed a [[sign]] with no dialogue in [[Route 45]].&lt;br /&gt;
*{{Forum|5215}} Fixed a problem with [[Ranks and Emblems|achievement]] mechanics.&lt;br /&gt;
*{{Forum|5301}} Fixed two typos.&lt;br /&gt;
*{{Forum|5309}} Fixed a [[sign]] with no dialogue in front of [[Tin Tower]].&lt;br /&gt;
*{{Forum|5265}} Fixed [[Zangoose]]'s [[ability]] being incorrect.&lt;br /&gt;
*{{Forum|5269}} Fixed a bug regarding to the [[Ride|riding]] sprite.&lt;br /&gt;
*{{Forum|5333}} Fixed [[Spikes]] not hurting switched [[Pokémon]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.38&lt;br /&gt;
|&lt;br /&gt;
== Version 0.38 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
* Implemented the [[Bug Catching Contest]] in the [[National Park]].&lt;br /&gt;
* Implemented the [[Johto Safari Zone]], north of [[Route 48]].&lt;br /&gt;
* Implemented 18 new [[Pokémon]] to the code of the [[Pokémon 3D|game]].&lt;br /&gt;
* [[Spinda]] now appears as a [[wild Pokémon]] in [[Twirl Forest]].&lt;br /&gt;
* Implemented a [[Mail]] system.&lt;br /&gt;
* Implemented new [[Mail]] [[items]] to coincide with the new [[Mail]] system.&lt;br /&gt;
* Added many new [[Pokémon]] models.&lt;br /&gt;
* Many small alterations and additions to maps and scripts.&lt;br /&gt;
* Implemented the [[Razor Fang]], [[Razor Claw]] and the [[Dubious Disc]].&lt;br /&gt;
* Remove unnecessary song files.&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Fixed the [[Yache Berry]]'s [[item]] description.&lt;br /&gt;
*Fixed some minor bugs in the [[Safari Zone Gate]]'s shops.&lt;br /&gt;
*{{Forum|5146}} Fixed [[Wobbuffet]] belonging to the wrong [[Egg Group]].&lt;br /&gt;
*{{Forum|5137}} Fixed [[Black Sludge]] affecting both users when only one [[Pokémon]] is [[Held Items|holding]] it.&lt;br /&gt;
*{{Forum|5141}} Fixed the [[Protect]] [[move]] not working.&lt;br /&gt;
*{{Forum|5143}} Fixed the [[Water Absorb]] [[ability]] not working correctly.&lt;br /&gt;
*{{Forum|5139}} Fixed the misplacement of a [[Pokémon]]'s nickname and their [[status ailment]].&lt;br /&gt;
*{{Forum|5142}} Fixed [[shiny]] [[Pokémon]] not registering when obtained in the [[Pokédex]].&lt;br /&gt;
*{{Forum|5149}} Fixed dialogue leaving its boundaries on the [[S.S. Aqua]].&lt;br /&gt;
*{{Forum|5147}} Fixed odd trade [[evolution]] occurrences in the [[Global Trade Station]].&lt;br /&gt;
*{{Forum|5152}} Fixed a different dialogue leaving its boundaries on the [[S.S. Aqua]].&lt;br /&gt;
*{{Forum|5150}} Fixed trainers with ''Poké'' in their name having a bugged title.&lt;br /&gt;
*{{Forum|5154}} Fixed [[Dragonite]]'s [[shiny]] model's coloring.&lt;br /&gt;
*{{Forum|5177}} Fixed accessing the [[Hall of Fame]] without previously entering it before.&lt;br /&gt;
*{{Forum|5159}} Fixed a crash with opening the [[PokéGear]].&lt;br /&gt;
*{{Forum|5194}} Fixed being able to use [[evolutionary stones]] on [[Pokémon]] that don't use them.&lt;br /&gt;
*{{Forum|5190}} Fixed a crash when opening the [[PokéGear]] on the [[S.S. Aqua]].&lt;br /&gt;
*{{Forum|5191}} Fixed another instance of dialogue leaving its boundaries on the [[S.S. Aqua]].&lt;br /&gt;
*{{Forum|5186}} Fixed yet another instance of dialogue leaving its boundaries on the [[S.S. Aqua]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.37&lt;br /&gt;
|&lt;br /&gt;
== Version 0.37 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Implemented the [[S.S. Aqua]]'s interior.&lt;br /&gt;
*Implemented [[Twirl Forest]], a completely original location in [[Pokémon 3D]].&lt;br /&gt;
*Added a few more [[Pokémon]] models.&lt;br /&gt;
*Registered fifty new [[Pokémon]] into the [[Pokémon 3D|game]]'s coding.&lt;br /&gt;
*Improved shading on [[Pokémon]] models.&lt;br /&gt;
*Strengthened rematched trainers in [[PokéGear]] battles.&lt;br /&gt;
*Implemented two more trainers to register to the [[PokéGear]].&lt;br /&gt;
*Implemented MultiSampling to the Graphics Options.&lt;br /&gt;
*[[Elite Four]] members now give their [[Pokémon]] items.&lt;br /&gt;
*Added a shiny [[Pokémon]] model viewer for the [[Pokédex]].&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|5080}}{{Forum|5086}} Miscellaneous [[Global Terminal Station]] bugs fixed.&lt;br /&gt;
*{{Forum|5058}} Fixed a bug with displaying [[Ranks and Emblems|rank points]] in the [[Hall of Fame]].&lt;br /&gt;
*{{Forum|5081}} Fixed a crash when [[Mirror Move]] failed.&lt;br /&gt;
*{{Forum|4957}} Fixed being unable to use [[Qualot Berries]].&lt;br /&gt;
*{{Forum|5095}} Fixed [[Hall of Fame]] entries lagging the game in certain places.&lt;br /&gt;
*{{Forum|5061}} Fixed a text misplacement in an [[Egg]]'s summary.&lt;br /&gt;
*{{Forum|5103}} Fixed [[stat]] debuffs not functioning correctly.&lt;br /&gt;
*{{Forum|5113}} Rewrote script on MooMoo Farm to ask for [[Oran Berries]].&lt;br /&gt;
*{{Forum|5124}} Fixed [[Reflect]]'s effects ending too soon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.36.4&lt;br /&gt;
|&lt;br /&gt;
== Version 0.36.4 (Upload 2) minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|5047}} Fixed a crash when opening the [[Pokédex]].&lt;br /&gt;
*{{Forum|5048}} Fixed [[experience point]] give outs being way too big.&lt;br /&gt;
*{{Forum|3616}} Now possible to escape from under stairs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.36.4&lt;br /&gt;
|&lt;br /&gt;
== Version 0.36.4 minor update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Pokémon]] model viewer in the [[Pokédex]].&lt;br /&gt;
*[[Safari Zone Gate]] area completely implemented.&lt;br /&gt;
*The [[Bag]]'s pockets now have images that correspond to what's within.&lt;br /&gt;
*New ''Mail'' and ''Battle Items'' pockets for the [[Bag]].&lt;br /&gt;
*[[Pokémon]] models now have light shades.&lt;br /&gt;
*Added [[Mail]] [[items]].&lt;br /&gt;
*Implemented some new [[Pokémon]] models.&lt;br /&gt;
*Added a new emblem background.&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|4967}} Fixed [[Full Heal|Full Heals]] being consumed twice for one use.&lt;br /&gt;
*{{Forum|4969}} Fixed bypassing the [[Sage]] in [[Whirl Islands|Whirl Islands]] by denying his request.&lt;br /&gt;
*{{Forum|4976}} Fixed [[Eusine]]'s theme continually playing after his dialogue ended.&lt;br /&gt;
*{{Forum|4978}} Fixed [[Burned Tower]]'s ground floor's battle room having a corridor.&lt;br /&gt;
*{{Forum|4977}} Fixed a crash when saving after a [[Pokémon]] [[evolution]].&lt;br /&gt;
*{{Forum|4975}} Fixed being [[frozen]] missing its dialogue.&lt;br /&gt;
*{{Forum|4970}} Fixed animation and model options not retaining their changes.&lt;br /&gt;
*{{Forum|4984}} Fixed [[Executive Ariana]]'s battle intro having incorrect [[gender]] specification.&lt;br /&gt;
*{{Forum|4968}} Fixed a crash after refusing the [[Move Deleter]]'s services.&lt;br /&gt;
*{{Forum|4982}} Fixed incorrect sprite being used for [[shiny]] [[Pokémon]].&lt;br /&gt;
*{{Forum|4979}} Fixed the deep cave battle room having misaligned walls.&lt;br /&gt;
*{{Forum|4962}} Fixed [[poison]] not hurting the [[Pokémon|host]] when any [[item]] is used. &lt;br /&gt;
*{{Forum|4987}} Fixed [[status ailments]] overwriting each other.&lt;br /&gt;
*{{Forum|4966}} Fixed missing [[experience points]] in battle.&lt;br /&gt;
*{{Forum|4988}} Fixed battle stats lowering/rising indefinitely.&lt;br /&gt;
*{{Forum|4996}} Fixed potentially unlimited stones from calls.&lt;br /&gt;
*{{Forum|4831}} Partially fixed learning move dialogue occurring later than normal.&lt;br /&gt;
*{{Forum|5011}} Fixed the [[Speed Boost]] [[ability]] activating twice instead of once in a turn.&lt;br /&gt;
*{{Forum|4831}} Fixed the learning new move dialogue occurring in strange places.&lt;br /&gt;
*{{Forum|4890}} Fixed some [[Pokémon]]'s models.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.36.3&lt;br /&gt;
|&lt;br /&gt;
== Version 0.36.3 minor update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Revamped the Options menu.&lt;br /&gt;
*Improved Xbox 360 Controller support.&lt;br /&gt;
*Implemented new warning system when quitting the game.&lt;br /&gt;
*Added TM27 and TM28.&lt;br /&gt;
*Added a proper Hall of Fame scene for the [[Player]].&lt;br /&gt;
*Remade the [[Rival]] script in [[New Bark Town]].&lt;br /&gt;
*Added a Move Relearner in [[Blackthorn City]].&lt;br /&gt;
*Added a few more 3D Pokémon models.&lt;br /&gt;
*Implemented the [[Safari Zone Gate]] as a work-in-progress map.&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
''(Too many to count!)''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.36.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.36.2 minor update ==&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*Crash when learning new moves.&lt;br /&gt;
*Not being able to use items in battle.&lt;br /&gt;
*Not being able to go to the new docks.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.36.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.36.1 minor update ==&lt;br /&gt;
===  Content  ===&lt;br /&gt;
*S.S. Aqua Ticket event&lt;br /&gt;
*Olivine Docks&lt;br /&gt;
*Added 3rd, 4th and 5th gen starters to the game.&lt;br /&gt;
&lt;br /&gt;
===  Features  ===&lt;br /&gt;
*XBOX 360 controller support&lt;br /&gt;
*New Battle Interface&lt;br /&gt;
&lt;br /&gt;
===  Bug Fixes  ===&lt;br /&gt;
*Evolution, level up and move learning is back.&lt;br /&gt;
*EXP share works again&lt;br /&gt;
*2 redesigned emblems&lt;br /&gt;
*Of course, the battle system got major fixes and upgrades to prevent crashes that appeared in the 0.36 update.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.36&lt;br /&gt;
|&lt;br /&gt;
== Version 0.36 major update ==&lt;br /&gt;
=== New Content ===&lt;br /&gt;
* [[Route 26]] &amp;amp; [[Route 27|27]]&lt;br /&gt;
* [[Victory Road]]&lt;br /&gt;
* [[Elite 4]] &amp;amp; [[Hall of Fame]]&lt;br /&gt;
* [[Ecruteak_City#Tin_Tower|Tin Tower]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
* [[Berry Vista]] &amp;amp; the [[Goldenrod City#Goldenrod Station|Train Station in Goldenrod City]]&lt;br /&gt;
* Odd egg event&lt;br /&gt;
* New items&lt;br /&gt;
=== Updated Content ===&lt;br /&gt;
* Reworked the whole [[GTS]] to give it a new layout and star system&lt;br /&gt;
* Added a complete new battle system replacing the old, buggy one. It’s not finished though, here’s a list of features you may miss (we are going to add them as fast as possible):&lt;br /&gt;
* Missing battle features: Item management and use in battle, Around 250 moves missing. The missing moves are replaced (in battles only) with the move “Pound”, Some minor GUI features, Minor engine and text mistakes, Leveling up messages and move learning. This change might sound like a backstep, it isn’t though. The moves missing are easy to add, it just takes some time. The system inside is far more advanced than the old one and will be able to support double and triple battles and even PvP in the future.&lt;br /&gt;
* Added “tree walls” around some maps so one can’t see the end of a map through trees.&lt;br /&gt;
* Better music and intro music loops&lt;br /&gt;
* Fixed GameMode and ContentPack additional music files.&lt;br /&gt;
=== Small stuff ===&lt;br /&gt;
* Added hold items to wild Pokémon&lt;br /&gt;
* Surf and Ride music&lt;br /&gt;
* Added some new features to breeding (IVs, moves and natures)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.35.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.35.2 minor update ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Route 48 wild Pokémon crash.&lt;br /&gt;
* Crash when battling certain Pokémon when your own Pokémon doesn’t have an item.&lt;br /&gt;
* Pokédex doesn’t import the correct habitat information from the current GameMode.&lt;br /&gt;
* The Habitat mode has visual glitches when displaying more than 20 Pokémon for one area.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.35.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.35.1 minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Added “Display Town Map&amp;quot; button to the Pokégear&lt;br /&gt;
*Ban lists&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
* Route 47/48 being bugged and not accessible&lt;br /&gt;
* Route 43 wild Pokémon encounters crash the game&lt;br /&gt;
* Mt. Mortar ladder fix&lt;br /&gt;
* Mt. Mortar item placement fix&lt;br /&gt;
* Route 47 Trainer crash fix&lt;br /&gt;
* Co-Op disconnect fixes (for riding/surfing/flying/battling)&lt;br /&gt;
* Waterfall and Whirlpool fixes&lt;br /&gt;
* Female Nidorina fix&lt;br /&gt;
* Wrong songs for Lake of Rage and Ice Path&lt;br /&gt;
* Karate King crash fix&lt;br /&gt;
* Returning to TR Hideout crash fixed&lt;br /&gt;
* changed warp from failing the test at Dragon’s Den&lt;br /&gt;
* Fixed visual fail of Mountain on Route 41&lt;br /&gt;
* Fixed Gate from Route 31 to Violet City not rideable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.35&lt;br /&gt;
|&lt;br /&gt;
== Version 0.35 major update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Added rods (Old Rod and Good Rod are available ingame)&lt;br /&gt;
*Added multiple new items and TMs&lt;br /&gt;
*Added [[Dragon's Den]] map and events&lt;br /&gt;
*Added 8th gym&lt;br /&gt;
*Added GameJolt based friend system replacing the old one&lt;br /&gt;
*New weather types added&lt;br /&gt;
*One new player emblem&lt;br /&gt;
*[[Route 47|Routes 47]] [[Route 48|&amp;amp; 48]] added&lt;br /&gt;
*Added more Pokémon evolutions&lt;br /&gt;
*Added [[Mt. Mortar]] F2 and &amp;quot;Karate King&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*Improved download speed&lt;br /&gt;
*Added a &amp;quot;Please wait...&amp;quot; to the save screen to prevent data corruption&lt;br /&gt;
*Improved the performance of some maps&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Eggs receive experience through exp share&lt;br /&gt;
*Ride, Surf and Fly disconnects from Co-Op&lt;br /&gt;
*Items found with the itemfinder respawn / block other items&lt;br /&gt;
*Woman on the third floor of the radio tower crashes the game when trying to give you TM 11 (Sunny Day)&lt;br /&gt;
*Bred Pokémon don't appear in the Pokédex.&lt;br /&gt;
*[[Fairy]] type related crashes&lt;br /&gt;
*Pokémon do not learn moves or evolve from rare candy&lt;br /&gt;
*Character sprite replaced by Pokemon sprite after surfing&lt;br /&gt;
*Hatching multiple eggs at the same time causes the game to crash&lt;br /&gt;
*{{GL|Pryce}} gives players [[TM|TM 49]] ([[Fury Cutter]])&lt;br /&gt;
*[[Route 45]] trainers crash the game&lt;br /&gt;
*Route 45's 008.dat tries to open trainer 007 instead of trainer 008&lt;br /&gt;
*Move Deleter Crash&lt;br /&gt;
*Grunt underground has too far of a line of sight&lt;br /&gt;
*NPC in Blackthorn market is misplaced&lt;br /&gt;
*NPC in Blackthorn has no dialogue&lt;br /&gt;
*[[Characters#Radio_Tower_Personnel|Mary]] gives unlimited Pink Bows&lt;br /&gt;
*[[Team Rocket]] Grunt remains in Radio Tower.&lt;br /&gt;
*PP-Up doesn't work&lt;br /&gt;
*Pokémon's stat calculation is determined wronly&lt;br /&gt;
*Fixed crash in [[Ice Path]]&lt;br /&gt;
*Fixed typos&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.34&lt;br /&gt;
|&lt;br /&gt;
== Version 0.34 major update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*[[Fairy]] type (+ fairy moves and Pokémon)&lt;br /&gt;
*[[Ice Path]]&lt;br /&gt;
*[[Blackthorn City]], Move Deleter and 8th Gym&lt;br /&gt;
*[[HM|HM07]] and [[HM|HM09]]&lt;br /&gt;
*Added a new way of traveling around with your Pokémon (click “Read More” to get a hint)&lt;br /&gt;
*New shop in [[Goldenrod City]] next to the Department Store&lt;br /&gt;
*[[Route 45]]&lt;br /&gt;
*Added Bill’s phone number (talk to his mother)&lt;br /&gt;
*Whirlpools on [[Route 41]]&lt;br /&gt;
*Added a few evolutions to old Pokémon from newer generations&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*Nerfed Pokégear calls&lt;br /&gt;
*Made Pokégear load faster and made the Ranklist show the first 100 ranks and your own rank. You can also see the rank of everyone when you look at their profile.&lt;br /&gt;
*Made Fly available while surfing or doing other things.&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Fixed Juggler Irwin’s script&lt;br /&gt;
*Fixed warps in [[Burned Tower]] and [[Mt. Mortar]]&lt;br /&gt;
*Fixed crashes/script errors in Radio Tower and the Underground&lt;br /&gt;
*Fixed EXP glitch with rare candies.&lt;br /&gt;
*Probably even more little bug fixes…&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.33&lt;br /&gt;
|&lt;br /&gt;
== Version 0.33 major update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
&lt;br /&gt;
*Pokégear (Ranking list, Phone Contacts, Minimap, Friend List and Radio)&lt;br /&gt;
*Phone calls and trainer register&lt;br /&gt;
*Emblem system redone&lt;br /&gt;
*You can reset your online save and change the gender.&lt;br /&gt;
&lt;br /&gt;
=== Story Update ===&lt;br /&gt;
&lt;br /&gt;
*[[Radio Tower]]&lt;br /&gt;
*[[Underground Path]]&lt;br /&gt;
*[[Route 44]]&lt;br /&gt;
&lt;br /&gt;
=== Smaller Updates ===&lt;br /&gt;
&lt;br /&gt;
*Shopkeepers in Goldenrod Tunnel&lt;br /&gt;
*Items in various maps and the Itemfinder (obtainable in Ecruteak City)&lt;br /&gt;
*More items including EXP Share, Amulet Coin and the type enhancing items (like Charcoal)&lt;br /&gt;
*Trade evolutions with hold items&lt;br /&gt;
*Other mysterious features...&lt;br /&gt;
*Bugfixes!!!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.32&lt;br /&gt;
|&lt;br /&gt;
== Version 0.32 major update ==&lt;br /&gt;
=== Online/GameJolt ===&lt;br /&gt;
*Sessions: Go to GameJolt.com to see how long you’ve played Pokémon3D and if your GameJolt friends played it.&lt;br /&gt;
*Online save state (detailed explanation: here): Play online, skill your char and earn emblems to customize your trainer card.&lt;br /&gt;
*This is a cloud save, when you log in to your gamejolt account, you find it right there, on every computer&lt;br /&gt;
*Improved a few processes to make them faster.&lt;br /&gt;
*Added emblems and ranks.&lt;br /&gt;
*Enhanced the profile view in the GTS.&lt;br /&gt;
*Achievement + GameJolt synchronization&lt;br /&gt;
=== Offline/Gameplay ===&lt;br /&gt;
*Ditto can breed now, also removed few issues from breeding.&lt;br /&gt;
*Fixed many crashes and bugs&lt;br /&gt;
*Implemented complete new script engine&lt;br /&gt;
*[[Route 42]] and [[Route 43]]&lt;br /&gt;
*[[Mahogany Town]] + Gym&lt;br /&gt;
*[[Mt. Mortar]]&lt;br /&gt;
*[[Waterfall]]&lt;br /&gt;
*Fixed trainers on Route 41&lt;br /&gt;
*[[Team Rocket HQ|Rocketbase]] in Mahogany Town&lt;br /&gt;
*[[Lake of Rage]] + {{Pokemon|Gyarados}} event&lt;br /&gt;
*New main menu button&lt;br /&gt;
*New trainercard layout + function&lt;br /&gt;
*Seasons&lt;br /&gt;
*Alph puzzle completed&lt;br /&gt;
*[[Dark Cave]] completed&lt;br /&gt;
*[[Union Cave]] completed&lt;br /&gt;
*{{Pokemon|Lapras}} event.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.31&lt;br /&gt;
|&lt;br /&gt;
== Version 0.31 major update ==&lt;br /&gt;
=== New maps / Updated maps ===&lt;br /&gt;
*[[Olivine City]] completed (including the gym, the dock and the lighthouse)&lt;br /&gt;
*[[Route 40]]&lt;br /&gt;
*[[Route 41]]&lt;br /&gt;
*[[Cianwood City]] (including the gym)&lt;br /&gt;
*Kimono Dance theater&lt;br /&gt;
*Bill’s House&lt;br /&gt;
*The Namerater’s house&lt;br /&gt;
*The barn on Route 39&lt;br /&gt;
*Put world maps into every Pokécenter&lt;br /&gt;
=== New events ===&lt;br /&gt;
*HM02, HM03 and HM04 obtainable&lt;br /&gt;
*{{GL|Jasmine}} event&lt;br /&gt;
*[[Rival]] in Olivine City&lt;br /&gt;
*Shuckle event&lt;br /&gt;
*Eusine in Cianwood City&lt;br /&gt;
*Rocksmash on [[Route 36]]&lt;br /&gt;
*Bill’s Eevee event&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Fly, Strength, Surf and Flash can be used in the overworld.&lt;br /&gt;
*Friend Hub&lt;br /&gt;
*Added Pokemonlist to the Global/Friend Hub&lt;br /&gt;
*Profile viewer for trading system&lt;br /&gt;
*[[Irontail]] [[TM]], [[Shadow Ball]] [[TM]], [[DynamicPunch]] [[TM]]&lt;br /&gt;
*New music in [[National Park]]&lt;br /&gt;
*Strafing in 3rd person (with WASD keys)&lt;br /&gt;
*Pokémon on [[Route 39]]&lt;br /&gt;
*Meet Pokémon while surfing.&lt;br /&gt;
=== Minor changes ===&lt;br /&gt;
*Added Moomoo Milk item&lt;br /&gt;
*Move: Rockslide has an animation&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
*Route 41 trainers can crash the game&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.30&lt;br /&gt;
|&lt;br /&gt;
== Version 0.30 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Route 46]] trainers implemented.&lt;br /&gt;
*[[Route 45]] offset map implemented.&lt;br /&gt;
*[[Dark Cave]] is now fully explorable.&lt;br /&gt;
*[[Rock Smash]] [[move]] and effect outside of battle implemented.&lt;br /&gt;
*[[Pokémon Center]] in [[Goldenrod City]] has new look.&lt;br /&gt;
*[[Pokémon Center]] in [[Goldenrod City]] now contains the new [[Trading System]].&lt;br /&gt;
*[[Player]]s can now sync their saved files to their [http://www.gamejolt.com GameJolt] accounts.&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
*{{Forum|2484}} [[Shining Lighthouse]] mis-warp.&lt;br /&gt;
*{{Forum|2553}} Ctrl + C Crash. &lt;br /&gt;
*{{Forum|2524}} [[Ecruteak Gym]] Battle Map. &lt;br /&gt;
*{{Forum|2503}} Typos. &lt;br /&gt;
*{{Forum|2368}} Disappearing following [[Pokémon]]. &lt;br /&gt;
*{{Forum|2462}} Sailor Eugene battle sprite. &lt;br /&gt;
*{{Forum|2477}} [[Route 37]] has no wild [[Pokémon]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.29&lt;br /&gt;
|&lt;br /&gt;
== Version 0.29 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Route 37]] and surrounding trainers implemented.&lt;br /&gt;
*[[Ecruteak City]] implemented.&lt;br /&gt;
*[[Ecruteak Gym]] implemented.&lt;br /&gt;
*[[Burned Tower]] implemented.&lt;br /&gt;
*[[Tin Tower]] implemented, as well as the path to it.&lt;br /&gt;
*[[Route 38]] and surrounding trainers implemented.&lt;br /&gt;
*[[Route 39]] and surrounding trainers implemented.&lt;br /&gt;
*[[Olivine City]] map implemented, houses cannot be entered yet.&lt;br /&gt;
*[[Shining Lighthouse]] implemented.&lt;br /&gt;
*[http://www.gamejolt.com GameJolt] account integration implemented.&lt;br /&gt;
*Removed April Fools messages from the logo and main menu.&lt;br /&gt;
&lt;br /&gt;
=== New Bugs ===&lt;br /&gt;
* {{Forum|2477}} No wild [[Pokémon]] on [[Route 37]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.28.3&lt;br /&gt;
|&lt;br /&gt;
== Version 0.28.3 minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
* Logo now states April Fools message.&lt;br /&gt;
* Title screen now states &amp;quot;APRIL FOOLS EDITTION!!!&amp;quot;&lt;br /&gt;
*Unfinished [[Saffron City|Saffron]] map from the [[Places/Kanto|Kanto]] region.&lt;br /&gt;
=== New Bugs ===&lt;br /&gt;
* {{Forum|2470}} The [[Menu screen|main menu]] says Indev 0.28.2 instead of 0.28.3.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.28.2&lt;br /&gt;
|&lt;br /&gt;
== Version 0.28.2 minor update ==&lt;br /&gt;
=== BugFixes ===&lt;br /&gt;
* {{Forum|2337}} Trainers saying LOLWHAT before battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.28.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.28.1 minor update ==&lt;br /&gt;
=== BugFixes ===&lt;br /&gt;
*{{Forum|2328}} [[Pokémon]] Menu crash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.28&lt;br /&gt;
|&lt;br /&gt;
== Version 0.28 major update == &lt;br /&gt;
=== New features ===&lt;br /&gt;
*Support of different [[Game Modes]] implemented.&lt;br /&gt;
*[[Mods/Lost Silver|Lost Silver]] [[Game Modes|game mode]] implemented.&lt;br /&gt;
*[[Mods/Nuzlocke|Nuzlocke]] [[Game Modes|game mode]] implemented.&lt;br /&gt;
&lt;br /&gt;
=== BugFixes ===&lt;br /&gt;
*{{Forum|2208}} [[Egg]] hatch Typo.&lt;br /&gt;
*{{Forum|2183}} {{Forum|2222}} [[Pokémon List/Unown|Unown]] sprites.&lt;br /&gt;
*{{Forum|2188}} Lass Krise crash.&lt;br /&gt;
*{{Forum|2209}} Battle - Overworld Transition.&lt;br /&gt;
*{{Forum|2220}} Typos.&lt;br /&gt;
*{{Forum|2156}} [[Moves]] (only the moves from version 0.26).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
| 0.27.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.27.1 minor update == &lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Fixed two game-breaking bugs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.27&lt;br /&gt;
|&lt;br /&gt;
== Version 0.27 major update ==&lt;br /&gt;
===New features===&lt;br /&gt;
*New lightning engine (in development, but is nearly finished).&lt;br /&gt;
* New [[Pokédex]] mode added: Habitat mode. Switch around in the [[Pokédex]] using the arrow keys.&lt;br /&gt;
* [[National Park]] and surrounding gates implemented..&lt;br /&gt;
* Completely overhauled music packs to make them loop better and reduce music files.&lt;br /&gt;
* Placeholder abilities implemented.&lt;br /&gt;
* All [[Moves|attacks]] implemented. Most are placeholders though and don’t work properly.&lt;br /&gt;
* [[Pokémon List/Sudowoodo|Sudowoodo]] with the [[SquirtBottle]] event at [[Route 36]] implemented.&lt;br /&gt;
* [[Route 36]] trainers implemented.&lt;br /&gt;
* [[Pokémon]] are displayed larger in battles when having better [[IV]]s.&lt;br /&gt;
* Showing [[genders]] [(F) for female or (M) for male] while renaming [[Pokémon]].&lt;br /&gt;
* Splash screen (This is actually important because the game is loading stuff in the background - it reduces startup time so you can see something from the game earlier)&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*{{Forum|2025}} [[Steel]] types can get [[Status#Poison|poisoned]].&lt;br /&gt;
*{{Forum|66}} Healing machine sound ovetakes the background music.&lt;br /&gt;
* Fixed the “InsideCorner” model displaying wrong textures and lightning&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.26.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.26.1 minor update ==&lt;br /&gt;
===New features===&lt;br /&gt;
* Trainers now have genders.&lt;br /&gt;
* Improved the [[Content pack]] menu.&lt;br /&gt;
* Improved trainer AI.&lt;br /&gt;
&lt;br /&gt;
===Bugfixes ===&lt;br /&gt;
*{{Forum|2001}} Fall through floor bug.&lt;br /&gt;
*{{Forum|1889}}  Music sound levels.&lt;br /&gt;
*{{Forum|1998}}  [[Harden]] missing.&lt;br /&gt;
*{{Forum|1225}}  [[Poison]] damage.&lt;br /&gt;
*{{Forum|1248}}  [[Self-Destruct]].&lt;br /&gt;
*{{Forum|1703}}  Random sprite appears.&lt;br /&gt;
*{{Forum|429}}  [[Pokémon List/Mewtwo|Mewtwo]] sprite.&lt;br /&gt;
*{{Forum|66}}  Sound over music.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.26&lt;br /&gt;
|&lt;br /&gt;
== Version 0.26 major update ==&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*{{Forum|1517}} [[Confusion]] bug.&lt;br /&gt;
*{{Forum|1704}} 3rd person view flashes.&lt;br /&gt;
*{{Forum|1834}} [[Freeze|Freezing]] bug.&lt;br /&gt;
*{{Forum|1778}} [[Ghost]] bug not fixed.&lt;br /&gt;
*{{Forum|1865}} [[Route 32]] battle screen with snow bug.&lt;br /&gt;
*{{Forum|1909}} [[Pokémon List/Ditto|Ditto]] transform, [[Moves|attack]] selection index, hatching [[Egg]] overworld [[Pokémon]] misplacement.&lt;br /&gt;
*{{Forum|1957}} [[Rollout]] strength doesn’t stack.&lt;br /&gt;
*{{Forum|1812}} [[Ruins of Alph]] bug.&lt;br /&gt;
*{{Forum|1916}} Disappearing [[TM]]s.&lt;br /&gt;
*{{Forum|1920}} [[Ghost]] [[moves]] crash.&lt;br /&gt;
*{{Forum|1922}} [[Ghost]] [[moves]] crash (2).&lt;br /&gt;
*{{Forum|1941}} Game crash when trainer + wild [[Pokémon]] encounter happen at the same time.&lt;br /&gt;
*{{Forum|1932}} [[Tackle]] and [[Scratch]] [[PP]] fix.&lt;br /&gt;
*{{Forum|945}} Typos and inconsistencies.&lt;br /&gt;
*{{Forum|1888}} More typos.&lt;br /&gt;
*{{Forum|1875}} Losing [[Eggs]].&lt;br /&gt;
*{{Forum|1876}} Wild [[Pokémon]] [[PP]] glitch.&lt;br /&gt;
*{{Forum|1880}} [[Content pack]] menu fixed.&lt;br /&gt;
*{{Forum|1864}} [[TM]] teach able/unable display error.&lt;br /&gt;
*{{Forum|1850}} [[Route 35]] .poke file error.&lt;br /&gt;
*{{Forum|1824}} Music bug.&lt;br /&gt;
*{{Forum|1825}} [[Pokémon List/Unown|Unown]] “?” and “!” bug.&lt;br /&gt;
*{{Forum|1840}} [[NPC]] bug.&lt;br /&gt;
*{{Forum|1826}} [[Friend Ball]] bug.&lt;br /&gt;
*{{Forum|1786}} [[PC]] [[Status ailment]].&lt;br /&gt;
*{{Forum|1794}} Load bug.&lt;br /&gt;
*{{Forum|1797}} Self-Affecting abilities vs. [[Ghost]] types.&lt;br /&gt;
*{{Forum|1796}} [[Daycare]] bug.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.25&lt;br /&gt;
|&lt;br /&gt;
== Version 0.25 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*[[Ruins of Alph|Alph ruins]], the first alph chamber and the house are implemented. You can catch {{Pokemon|Unowns}} there, too.&lt;br /&gt;
*[[Content pack]] submenu in the main menu.&lt;br /&gt;
*Added a PC and the old lady to the [[daycare]]. Also, the old man tells you about the status between the two [[Pokémon]] given to him.&lt;br /&gt;
*New features added to [[Goldenrod]]: [[Department Store]], [[Underground Path]], [[NPC]]s, signs and scenery.&lt;br /&gt;
*[[EV]]s are working now.&lt;br /&gt;
*[[Route 35]] map implemented.&lt;br /&gt;
*New languages have been added to the menu.&lt;br /&gt;
*{{Pokemon|Togepi}} [[Egg]] event (only available by beating the first [[gym]].&lt;br /&gt;
*[[Goldenrod Gym]] battle map implemented.&lt;br /&gt;
*New [[items]]: new [[TM]]s, [[Full heal]], [[Revive]], [[Max Potion]], Battle [[Items]] and Vitamins.&lt;br /&gt;
*Enhanced the store GUI a bit.&lt;br /&gt;
*Made the first prototype of the [[Pokégear]] available.&lt;br /&gt;
*Gate map between [[Route 35]] and [[Goldenrod City]] implemented.&lt;br /&gt;
*Added the rooftop area to the [[Goldenrod_Department_Store|Department Store]].&lt;br /&gt;
*New [[move]]: [[Hidden Power]].&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*{{Forum|1763}} Over world [[Pokémon]] appearing on battle screen.&lt;br /&gt;
*{{Forum|1749}} and {{Forum|1709}} Various typos.&lt;br /&gt;
*{{Forum|1733}} [[Freeze]] status doesn’t get away.&lt;br /&gt;
*{{Forum|1020}} Certain [[moves]] don’t follow the rules of immunities.&lt;br /&gt;
*{{Forum|1679}} [[Confusion]] message appears on a defeated [[Pokémon]].&lt;br /&gt;
*{{Forum|1652}} [[Player]] gets stuck under stairs.&lt;br /&gt;
*{{Forum|1708}} [[Breeding]] with {{Pokemon|Ditto}} doesn’t work.&lt;br /&gt;
*{{Forum|1699}} [[Pokémon]] appear on the first floor of [[Sprout Tower]].&lt;br /&gt;
*{{Forum|1696}} Crash with trainer AI when using [[Ghost]] types.&lt;br /&gt;
*{{Forum|1680}} [[Dream eater]] description.&lt;br /&gt;
*{{Forum|1653}} Energy drain [[moves]] taking too much [[HP]].&lt;br /&gt;
*{{Forum|1655}} Sign for [[Pokémon Center]] in [[Goldenrod City]].&lt;br /&gt;
*{{Forum|1079}} Confused the [[Defense]] and [[Special Defense]] in damage calculation.&lt;br /&gt;
*{{Forum|1108}} Two learned [[TM]] [[moves]] are connected to each other.&lt;br /&gt;
*{{Forum|1624}} [[Status ailments]] aren’t removed when taking a [[Pokémon]] out of the [[PC]].&lt;br /&gt;
*{{Forum|1603}} Ground in [[Goldenrod City]] has wrong color shade.&lt;br /&gt;
*{{Forum|1585}} Bugs with [[transform]].&lt;br /&gt;
*{{Forum|1222}} GUI alignment in full screen.&lt;br /&gt;
&lt;br /&gt;
=== New Bugs ===&lt;br /&gt;
*The [[Content Pack]] menu crashes when the content pack folder is empty.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.24.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.24.1 minor update ==&lt;br /&gt;
=== Bugs fixes ===&lt;br /&gt;
*Fixed daycare steps crash. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.24&lt;br /&gt;
|&lt;br /&gt;
== Version 0.24 major update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*New moves&lt;br /&gt;
*Goldenrod City overworld mostly completed&lt;br /&gt;
*Goldenrod City gym&lt;br /&gt;
*3rd gym badge&lt;br /&gt;
*Egg system implemented and added to daycare.&lt;br /&gt;
*Hyper Potions&lt;br /&gt;
*Made Unowns working properly.&lt;br /&gt;
&lt;br /&gt;
=== Changes and Bugfixes ===&lt;br /&gt;
*Fixed daycare steps crash&lt;br /&gt;
*Fixed falling below floor from stairs&lt;br /&gt;
*Fixed gym leader using unlimited items&lt;br /&gt;
*Fixed friendship evolutions&lt;br /&gt;
*Fixed opponents having infinite PP&lt;br /&gt;
*Fixed wrong line in Blackout screen and more typos&lt;br /&gt;
*Fixed game crashing in badge screen&lt;br /&gt;
*Fixed Heabutt Pokémon not entered into Pokédex.&lt;br /&gt;
*Fixed Guard fighting at wrong time (Route 34)&lt;br /&gt;
*Fixed TMs get consumed on difficulty 0.&lt;br /&gt;
*Fixed transform bugs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.23&lt;br /&gt;
|&lt;br /&gt;
== Version 0.23 major update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*Resizeable window&lt;br /&gt;
*Language selection (current languages are English and German)&lt;br /&gt;
*Content packs (click “read more” down below to get more information about this)&lt;br /&gt;
*Route 34&lt;br /&gt;
*Daycare system&lt;br /&gt;
*new moves (recoil moves, Transform and other)&lt;br /&gt;
*gate map between Ilex Forest and Route 34&lt;br /&gt;
*Autosave: If you quit to the menu, save the game or enter a wild Pokémon battle, the game autosaves your current save state. You can continue this autosave state by clicking continue in the menu. You can only have one autosave state at a time.&lt;br /&gt;
*Map is redone&lt;br /&gt;
*changed trainer AI&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.22.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.22.1 minor update ==&lt;br /&gt;
=== New Features ===&lt;br /&gt;
*You can pick up the last Pokémon in your party on the PC.&lt;br /&gt;
*Added moves: Teleport, Transform, and Guillotine.&lt;br /&gt;
*New trade window GUI added.&lt;br /&gt;
*Renamed &amp;quot;Miscellaneous&amp;quot; pocket in the bag to &amp;quot;PokéBalls&amp;quot; and moved all types of Poké Balls to it.&lt;br /&gt;
*TMs are reusable on difficulty 0 &lt;br /&gt;
&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
*Various bugs regarding walking Pokémon.&lt;br /&gt;
*Various bugs regarding offset maps.&lt;br /&gt;
*Psychic always lowering the foe's special defense.&lt;br /&gt;
*Twins crash.&lt;br /&gt;
*Friendship bug.&lt;br /&gt;
*Rival's name on battles.&lt;br /&gt;
*Poké Mart fixes.&lt;br /&gt;
*Evolution with Moon Stone crash fix.&lt;br /&gt;
*Union Cave roof being too low fix.&lt;br /&gt;
*Failed item skip fix.&lt;br /&gt;
*Elder Li being unable to use his potion.&lt;br /&gt;
*Trainers don't use items at the beginning of the turn. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.22&lt;br /&gt;
|&lt;br /&gt;
== Version 0.22 major update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Overworld map of Ruins of Alph&lt;br /&gt;
*Offset map loading: Attached maps are loaded so the world looks like it’s one single piece. This is optional and can be turned off in the options, also the update speed of the offset maps can be scaled there.&lt;br /&gt;
*New skins to choose from and a little surprise added to the skin selection screen.&lt;br /&gt;
*First Pokémon from the party walks behind the player (as seen in the picture above). Also, this works with co-op.&lt;br /&gt;
*New battle intro for trainers and special trainers (like gym leaders or the Elder)&lt;br /&gt;
*Implemented friendship properly. Your current Pokémon will be at friendship 0 so they’ll hate you but I hope you can get them to love you again ;)&lt;br /&gt;
*New music for Route 32, 33, 36, 37&lt;br /&gt;
*A few new sounds&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Battle intro music repeats on fullscreen&lt;br /&gt;
*double team fix&lt;br /&gt;
*Confusion has a 100% rate of confusing the opponent Pokémon.&lt;br /&gt;
*Multi hit attacks used by the opponent&lt;br /&gt;
*A few trainers are not facing the trainer when a battle starts&lt;br /&gt;
*fixed: Outro message is not displayed correctly.&lt;br /&gt;
*Unlimited TM use&lt;br /&gt;
*(ingame) PC data erasing when a Pokémon get caught and the party contains 6 Pokémon.&lt;br /&gt;
*fixed: Pokémon don’t get healed when sent to PC.&lt;br /&gt;
*changed “already confused” message&lt;br /&gt;
*fixed: Heracross’ lv is too high&lt;br /&gt;
*fixed a few typos and text glitches&lt;br /&gt;
*fixed: Pokémon don’t get health back properly after evolving&lt;br /&gt;
*fixed a few co-op display bugs&lt;br /&gt;
*fixed: flinch bugs&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.21.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.21.1 minor update ==&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
*Kurt and wood cutter guy's sprite.&lt;br /&gt;
*Hitting space/enter/arrows too fast in battles causing a crash.&lt;br /&gt;
*Missing space in Cut message.&lt;br /&gt;
*Fury Cutter glitch.&lt;br /&gt;
*Double Team increase foe's Evasion.&lt;br /&gt;
*The twins' sprites in battle.&lt;br /&gt;
*Healing bug.&lt;br /&gt;
*Kurt always made Lure Balls.&lt;br /&gt;
*More poison status bugs.&lt;br /&gt;
*Normal own status moves don't work on Ghosts.&lt;br /&gt;
*Some missing files causing a crash.&lt;br /&gt;
*Some saving and badge problems.&lt;br /&gt;
*Learning machines twice or more&lt;br /&gt;
*More Bug fixes: &lt;br /&gt;
&lt;br /&gt;
=== Bugs ===&lt;br /&gt;
*Caught Pokémon that are sent to the PC erase the complete PC data except itself. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.21&lt;br /&gt;
|&lt;br /&gt;
== Version 0.21 major update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Azalea Town&lt;br /&gt;
*Second gym&lt;br /&gt;
*Slowpoke well&lt;br /&gt;
*Flinching&lt;br /&gt;
*A few new moves&lt;br /&gt;
*Cut can be used in the overworld&lt;br /&gt;
*Ilex forest&lt;br /&gt;
*Gate map between Azalea Town and Ilex forest&lt;br /&gt;
*a few changes to battle mechanics…&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*fixed: Super Repel and Max Repel don’t work&lt;br /&gt;
*fixed: When quickly exiting the New Game dialog the title music doesn’t play&lt;br /&gt;
*fixed: Full turn (S) doesn’t work in “free camera mode”&lt;br /&gt;
*fixed: The game crashes when you choose to not learn a new move&lt;br /&gt;
*fixed: Crash bug when loading Pokémon from files&lt;br /&gt;
*fixed: Lugia’s sprite&lt;br /&gt;
*fixed: Pokédex doesn’t get updated&lt;br /&gt;
*fixed: Talking to Mr. Pokemon from any side besides the one where the door is still starts the normal script, causing Prof. Oak to talk into oblivion and the player facing at random directions&lt;br /&gt;
*fixed: When a Pokemon is defeated and replaced the game crashes&lt;br /&gt;
*fixed: Various Pokemon create a black line on the battle screen&lt;br /&gt;
*fixed: Pokemon sprites don’t change when animations are turned off, the first Pokemon is used for every Pokemon instead&lt;br /&gt;
*fixed: Poison and Burn damage is calculated wrongly&lt;br /&gt;
*fixed: Brn/Psn Status doesn’t kill the affected Pokemon properly&lt;br /&gt;
*fixed: Synthesis/Recover heals the enemy Pokemon&lt;br /&gt;
*fixed: Route 32:The angler in the Pokemon Center has a typo (“finshing”- fishing)&lt;br /&gt;
*fixed: Attacks can not miss/fail&lt;br /&gt;
*fixed: Alakazam, Farfetch’d and Mr. Mime crash&lt;br /&gt;
*fixed: Wing attack being a physical attack&lt;br /&gt;
*fixed: Poison type Pokémon can get poisoned&lt;br /&gt;
*fixed: A Pokémon can forget an HM move&lt;br /&gt;
*and a few more bugfixes/typos&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.20&lt;br /&gt;
|&lt;br /&gt;
== Version 0.20 major update ==&lt;br /&gt;
=== Battle related ===&lt;br /&gt;
*Switch out Pokémon after defeating opponent&lt;br /&gt;
*Pokémon animations can be turned off&lt;br /&gt;
*more than 100 new moves&lt;br /&gt;
*display which shows how many Pokémon a trainer carries&lt;br /&gt;
*status ailments&lt;br /&gt;
*most battle mechanics are overhauled or completely redone&lt;br /&gt;
*difficulty setting: bring the trainer battles to a whole new level (literally)&lt;br /&gt;
*Type ineffectivenesses (dat word) (ghost - normal, fighting - ghost, ground - flying) work &lt;br /&gt;
*new movesets for every Pokémon&lt;br /&gt;
&lt;br /&gt;
=== Maps ===&lt;br /&gt;
*Finished Route 32, 33 and 36&lt;br /&gt;
*Union Cave with wild Pokémon and trainers&lt;br /&gt;
*School in Violet City&lt;br /&gt;
*battle areas for Route 32, 33, Darkcave and Union Cave&lt;br /&gt;
*houses in Cherrygrove City&lt;br /&gt;
*Berry house on Route 30&lt;br /&gt;
&lt;br /&gt;
=== Other new features ===&lt;br /&gt;
*Changed Guide Gent script&lt;br /&gt;
*Friend Ball and Heavy Ball now obtainable from Kurt&lt;br /&gt;
*new moves for Falkner’s Pokémon&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*fixed: Rename screen placement errors&lt;br /&gt;
*fixed: Pokémon can learn moves twice&lt;br /&gt;
*fixed: co-op speech bubble appears randomly on the map&lt;br /&gt;
*fixed: when encountering a trainer and a Pokemon at the same time, the game crashes&lt;br /&gt;
*fixed: Totodile Pokedex description&lt;br /&gt;
*fixed: Dratini and Dragonair sprites&lt;br /&gt;
*fixed: Can walk through trainers that walk to the player&lt;br /&gt;
*fixed: Pokémon summary showing wrong Pokémon in battle&lt;br /&gt;
*fixed: Pokémon cannot evolve&lt;br /&gt;
*fixed: Pokédex crash bug&lt;br /&gt;
*fixed: Nidoran not having an animation&lt;br /&gt;
*fixed: Badge display on main menu&lt;br /&gt;
*fixed: Pokémon evolutions not working&lt;br /&gt;
*and of course a lot more bugfixes…&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.19.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.19.1 minor update ==&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
*It fixes all the battle related bugs.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.19&lt;br /&gt;
|&lt;br /&gt;
== Version 0.19 major update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Violet Gym implemented.&lt;br /&gt;
*All original 251 Pokémon implemented.&lt;br /&gt;
*Completed Violet City's map.&lt;br /&gt;
*Status icon above Co-Op player's head.&lt;br /&gt;
*New moves (Water Gun, Bite, Tail Whip, Defense Curl, Pound and Harden).&lt;br /&gt;
*Reworked some Pokémon's movesets. &lt;br /&gt;
&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
*Co-op player entity.&lt;br /&gt;
*Some typos.&lt;br /&gt;
*Repeating network dialogue.&lt;br /&gt;
*A bunch of music/sound related bugs.&lt;br /&gt;
*More Bug fixes... &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.18.1&lt;br /&gt;
|&lt;br /&gt;
== Version 0.18.1 minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Pokémon cries. &lt;br /&gt;
&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
*Removed NPCs are still present but invisible. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.18&lt;br /&gt;
|&lt;br /&gt;
== Version 0.18 major update ==&lt;br /&gt;
=== New features/changes ===&lt;br /&gt;
*trainer battle enhancements&lt;br /&gt;
*Joey vs. Joey event on Route 30&lt;br /&gt;
*Rival battle + name rival&lt;br /&gt;
*Story for: New Bark Town, Route 29, Cherrygrove City, Route 30, Route 31&lt;br /&gt;
*New Attack notification&lt;br /&gt;
*Enhanced trading screen for market&lt;br /&gt;
*The environment isn’t that dark anymore when it’s raining at night&lt;br /&gt;
*new Pokémon: Bellsprout, Hoothoot&lt;br /&gt;
*new moves: Growth, Vine Whip, Bubble&lt;br /&gt;
*new trainers in: Route 30, Route 31, Sprout Tower&lt;br /&gt;
*new battle environment: Sprout Tower&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*fixed not getting Pokédex&lt;br /&gt;
*fixed Hoppip’s evolution&lt;br /&gt;
*fixed fullscreen games to crash while battle initialization&lt;br /&gt;
*fixed stat modifier bug&lt;br /&gt;
*fixed houses/links in: Violet City, Route 32, Azalea Town&lt;br /&gt;
*fixed missing stairs in Union cave&lt;br /&gt;
*fixed NPCs not facing the correct direction in conversations sometimes&lt;br /&gt;
*fixed crash bug in the inventory in battles&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.17&lt;br /&gt;
|&lt;br /&gt;
== Version 0.17 major update ==&lt;br /&gt;
=== New features/changes ===&lt;br /&gt;
*You can stop evolutions&lt;br /&gt;
*rename Pokémon&lt;br /&gt;
*new Pokémon: Hoppip&lt;br /&gt;
*Achievements&lt;br /&gt;
*Auto camera align while talking&lt;br /&gt;
*finished Kurts Apricorn interface&lt;br /&gt;
*new map: Sprout Tower&lt;br /&gt;
*Sudowoodo on Route 36&lt;br /&gt;
*Mystery egg and Pokédex&lt;br /&gt;
*Trainer battles&lt;br /&gt;
*Youngster Joey on Route 30&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*Camera and scriptblocks bugs fixed&lt;br /&gt;
*fixed: do not obtain the Mystery Egg/Pokédex&lt;br /&gt;
*fixed: sounds don’t mute when pressing the M key.&lt;br /&gt;
*fixed: music keeps getting quieter when pressing escape key twice.&lt;br /&gt;
*fixed: no sound for healing machine in Prof. Elms lab.&lt;br /&gt;
*fixed: almost no female Pokémon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.16&lt;br /&gt;
|&lt;br /&gt;
== Version 0.16 major update ==&lt;br /&gt;
=== New features/changes ===&lt;br /&gt;
*new maps: Route 46, Route 37, Gate between Route 29 and 46, Mr. Pokémons house, Violet Gym, Violet Center, Violet Mart&lt;br /&gt;
*Kakuna + Rattata can evolve now.&lt;br /&gt;
*Weather enhancements + new particle animations (see screenshot above)&lt;br /&gt;
*Wild Pokémon on Route 30&lt;br /&gt;
*battle music, gym music, cave music, new sounds&lt;br /&gt;
*repel items&lt;br /&gt;
*see hold items in storage system&lt;br /&gt;
*get transported to latest Pokécenter after being defeated (violet center is not working with this mechanic)&lt;br /&gt;
*status fall/rise animations in battles&lt;br /&gt;
*lots and lots of fixes (eg battle enter crash, plant apricorn crash, glitch out of map, loose Pokémon when shutting down PC and a lot more.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.15&lt;br /&gt;
|&lt;br /&gt;
== Version 0.15 major update ==&lt;br /&gt;
=== New features/changes ===&lt;br /&gt;
*Pokémon catching completed&lt;br /&gt;
*Union cave map&lt;br /&gt;
*New Pokémon switch menu in battle&lt;br /&gt;
*Removed camera shaking in third person mode&lt;br /&gt;
*Removed ability to surf without a Pokémon knowing the move “Surf” in the party&lt;br /&gt;
*Battle menu is aligned correctly in full screen mode&lt;br /&gt;
*Fixed a bug with DirectX&lt;br /&gt;
*Some texture loading/drawing improvements&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.14&lt;br /&gt;
|&lt;br /&gt;
== Version 0.14 major update ==&lt;br /&gt;
=== New features/changes ===&lt;br /&gt;
*catch Pokémon (not finished though)&lt;br /&gt;
*animated Pokémon sprites, like in Pokémon Black/White, looks like that:&lt;br /&gt;
*redid damage calculation&lt;br /&gt;
*co-op battle player entity fix&lt;br /&gt;
*fixed a bug with only one fainted Pokémon causes player to black out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.13&lt;br /&gt;
|&lt;br /&gt;
== Version 0.13 major update ==&lt;br /&gt;
=== New features/changes ===&lt;br /&gt;
*Union cave (not ready yet, just to connect Route 32 with Route 33)&lt;br /&gt;
*Battle animations&lt;br /&gt;
*new battle dialogues&lt;br /&gt;
*new battle animations&lt;br /&gt;
*exp exchange when using more than one Pokémon in battle&lt;br /&gt;
*black out when every Pokémon is fainted&lt;br /&gt;
*The player gets transparent when running against an object in the world while in third person mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.12&lt;br /&gt;
|&lt;br /&gt;
== Version 0.12 major update ==&lt;br /&gt;
=== New feature ===&lt;br /&gt;
*Azalea Town&lt;br /&gt;
*Apricorn items&lt;br /&gt;
*Apricorn trees&lt;br /&gt;
*Kurt (crafts Apricorns to Pokéballs)&lt;br /&gt;
*Launcher integration&lt;br /&gt;
*Icon for the window&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*fix: shader bug&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*increased render distance&lt;br /&gt;
*decreased snow height in battles&lt;br /&gt;
*added shader for darker nights&lt;br /&gt;
*better texture loader&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.11&lt;br /&gt;
|&lt;br /&gt;
== Version 0.11 major update ==&lt;br /&gt;
=== New features/changes ===&lt;br /&gt;
*Evolve Pokémon!&lt;br /&gt;
*Switch Pokémon in battles&lt;br /&gt;
*Antidote item&lt;br /&gt;
*PP loose in battle&lt;br /&gt;
*removed flickering while moving the 3rd person camera&lt;br /&gt;
*removed ghost NPCs&lt;br /&gt;
*changed version number system (0.010a -&amp;gt; 0.11)&lt;br /&gt;
*a few tweaks to the battle system.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.10a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.10a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*3rd person mode (switch with [F5])&lt;br /&gt;
*skin changing + skin sync via co-op&lt;br /&gt;
*you can choose your skin while creating a new game.&lt;br /&gt;
*new render distance setting: extreme (level 4); increases distance from 35 to 50!&lt;br /&gt;
*co-op commands (/weather, /give, /tp, /disconnect, /wear)&lt;br /&gt;
*tweaked movement&lt;br /&gt;
*level up + item use in battle&lt;br /&gt;
*TM/HM integration&lt;br /&gt;
*exp gain + HP drain animation in battles&lt;br /&gt;
*IsDark option for darker levels (you’ll have to use Flash to make them bright again)&lt;br /&gt;
*Hilbert and Hilda skins&lt;br /&gt;
*you can let Pokémon free&lt;br /&gt;
*finished: darkcave.dat, route32.dat&lt;br /&gt;
*added signs and a NPC to Route 30&lt;br /&gt;
*new maps: Route 36, Route 33&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Pokémon don’t tilt up and down in use item screen&lt;br /&gt;
*wrong textures at water edge corners&lt;br /&gt;
*crash bug in inventory&lt;br /&gt;
*Trainercard showing weird image -&amp;gt; shows the current skin now.&lt;br /&gt;
*Step-Inside-Corner model has wrong texture coordinates&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*hold items are shown in save screen&lt;br /&gt;
*changed bag order and item categories&lt;br /&gt;
*berries grow only one berry when you plant them in snow. They grow more than normal, when planted while rain.&lt;br /&gt;
*added blue shading for shadows at night&lt;br /&gt;
*overhauled Pokémon storage system&lt;br /&gt;
*changed a few scripts and texts&lt;br /&gt;
*new wild Pokémon encounter formula&lt;br /&gt;
*engine improvements (runs faster than before)&lt;br /&gt;
*mouse will stay in window while battle is initializing&lt;br /&gt;
*roofs for houses in New Bark Town.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.09a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.09a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*shadows (currently used at Sproud Tower and the bridge on Route 32)&lt;br /&gt;
*items are now useable + you can give them to Pokémon so they can hold them.&lt;br /&gt;
*new menus for item using.&lt;br /&gt;
*overhauled battle system: it is as far developed as it was before, but I want to finish it in the next three weeks! Yeay :D&lt;br /&gt;
*battle camera controls: use arrow keys to look around&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*crash bug in co-op (decimal number bug, I hate you SO MUCH!)&lt;br /&gt;
*a lot of smaller bugs&lt;br /&gt;
*you can open the connection menu and connect again even if you are already connected.&lt;br /&gt;
*weather is not visible in battle&lt;br /&gt;
*mouse it not fixed in the window while in a battle&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*changed fonts to pixel fonts. (look at the cover picture of this post.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.08a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.08a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*FPS debug profiler [F3]&lt;br /&gt;
*shader for objects (this is not used right now, can be used in the future to make shadows or color different objects)&lt;br /&gt;
*new maps: Route 32, Dark Cave, Last house in New Bark Town&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*game crashes when using Space/Enter on Load Game/Continue without having save states.&lt;br /&gt;
*FPS drops while snow&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*Rewrote the weather code including the additional snow layer, which performs better now.&lt;br /&gt;
*weather changes less often&lt;br /&gt;
*snow is visible in fast graphics mode.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.07a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.07a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Weather! (rain + snow)&lt;br /&gt;
*underwater environment (is not available right now)&lt;br /&gt;
*general overhaul of the whole environment code&lt;br /&gt;
*graphics setting in the options menu&lt;br /&gt;
*trade menu to buy/sell items&lt;br /&gt;
*NPC in the market&lt;br /&gt;
*new house + NPCs in New Bark Town&lt;br /&gt;
*Lavender Town (cannot be accessed right now)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*You cannot play together with different versions of the game now (e.g. 0.06a -/- 0.07a)&lt;br /&gt;
*added Tackle move for Pokémon appearing on Route 31 to prevent crashes.&lt;br /&gt;
*display bugs in the chat&lt;br /&gt;
*fixed screenshots not working in fullscreen&lt;br /&gt;
*removed invisible network player entity when not playing online&lt;br /&gt;
*fixed inside corner model displaying wrong textures&lt;br /&gt;
*warp command in scripts&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*Added CapsLock support for chat, also redid the arrangement of trigger keys: Alt -&amp;gt; Shift/CapsLock -&amp;gt; Normal&lt;br /&gt;
*game messages hide while taking a screenshot (you cannot capture them anymore ;) )&lt;br /&gt;
*changed debug screen (again)&lt;br /&gt;
*changed programming group (AppSharp -&amp;gt; Kolben)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.06a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.06a minor update ==&lt;br /&gt;
=== New features: ===&lt;br /&gt;
*co-op mode&lt;br /&gt;
*new co-op GUI&lt;br /&gt;
*changed the multiplayer script in the PokéCenter and added the possibility to connect via the PC in your room.&lt;br /&gt;
*new co-op textures and objects&lt;br /&gt;
*chat&lt;br /&gt;
*connection activity panel / [Tab] menu to show connected player&lt;br /&gt;
*entities counter in debug screen&lt;br /&gt;
*market map&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*display bug in the load menu&lt;br /&gt;
*3 berry planting related bugs&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*separated GUI visibility [F1] and debug visibility [F3].&lt;br /&gt;
*changed the colors from the text in the load menu&lt;br /&gt;
*added healing machines for the PokéCenter and Elms Lab&lt;br /&gt;
*redone the spawning algorithm (not encounter rate)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.05a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.05a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Designed your home (kitchen + living room)&lt;br /&gt;
*mother event + rival in New Bark Town&lt;br /&gt;
*Render distance setting.&lt;br /&gt;
*Added scripts for furniture in your room&lt;br /&gt;
*Tweaked the objects in your room (+ added a secret)&lt;br /&gt;
*Added a very early version of the battle system&lt;br /&gt;
*Save the “Show Debug Screen” setting&lt;br /&gt;
*Town map (not completed yet)&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Ceiling in gate map&lt;br /&gt;
*some performance drops&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*scroll bar and index save in option screen&lt;br /&gt;
*new logo&lt;br /&gt;
*tweaked the maps in the main menu&lt;br /&gt;
*changed the amount of potions of the aide from 5 to 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.04a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.04a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Your room (yourroom.dat) with furniture&lt;br /&gt;
*overworld of Violet City (without NPCs and sign texts)&lt;br /&gt;
*added potion&lt;br /&gt;
*the gate map between Route31 and Violet City&lt;br /&gt;
*turning signs for every mart, gym and PokéCenter.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*The game doesn’t create the folder Save and the file Options.dat.&lt;br /&gt;
*item displaying bug in the inventory&lt;br /&gt;
*[M] mutes music while entering the name&lt;br /&gt;
*some entities in the game got wrong rotation detection&lt;br /&gt;
*you can click anywhere on the pause screen to trigger the currently selected button&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*standard volume changed to 50%&lt;br /&gt;
*game saves mute option every time you change it&lt;br /&gt;
*a few changes are done to the display functions to improve the performance&lt;br /&gt;
*changed Prof. Elms NPC sprite&lt;br /&gt;
*get potions before leaving prof elms lab&lt;br /&gt;
*put potions on Route 29 and removed MoonStone from Route 31.&lt;br /&gt;
*the textbox can be proceeded by pressing Space / Enter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.03a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.03a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*background music in almost all places in the world.&lt;br /&gt;
*Elms lab&lt;br /&gt;
*start Pokémon event&lt;br /&gt;
*old guide gent&lt;br /&gt;
*mute music anywhere using the [M] key.&lt;br /&gt;
&lt;br /&gt;
=== Fixes ===&lt;br /&gt;
*Sky doesn’t use FOV setting from the option menu.&lt;br /&gt;
*wrong decimal number rounding (Explanation here)&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*Hide cross hair while hiding the debug monitor&lt;br /&gt;
*market in pokecenter (work in progress)&lt;br /&gt;
&lt;br /&gt;
=== Internal ===&lt;br /&gt;
*new textures: Textures\[lab, NPC\12, NPC\5]&lt;br /&gt;
*added AML tag: “visible” (optional) for ENT data type&lt;br /&gt;
*new NPC type: Pokéball&lt;br /&gt;
*new songs: Songs\[barktown, center, cherrygrove, elmslab, RouteMusic0, RouteMusic1, title]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.02a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.02a minor update ==&lt;br /&gt;
=== New features ===&lt;br /&gt;
*Implemented the [[Pokémon Center]] in [[Cherrygrove City]].&lt;br /&gt;
*Implemented invisible Script-blocks.&lt;br /&gt;
*Added details to the load menu.&lt;br /&gt;
*Implemented a Status View during battle.&lt;br /&gt;
*you can create a new game&lt;br /&gt;
*improved camera: you can move during “free camera mode” (available pressing C)&lt;br /&gt;
*Options screen, options are: FOV, text speed and mouse speed&lt;br /&gt;
*crosshair (please reply if this is a good idea)&lt;br /&gt;
*Pokémon PC storage system (work in progress)&lt;br /&gt;
&lt;br /&gt;
=== Bugfixes ===&lt;br /&gt;
*battle restarts after pressing escape twice&lt;br /&gt;
*running bug fix in battle&lt;br /&gt;
*textbox shows up after quitting to the main menu while the textbox is visible&lt;br /&gt;
*a few camera related bugs&lt;br /&gt;
*steps can be jumped over from the wrong direction under certain circumstances.&lt;br /&gt;
*Jigglypuff is #40 in the Pokédex&lt;br /&gt;
*game does not reset temp variables after loading another save state (like cursor positions in menus)&lt;br /&gt;
&lt;br /&gt;
=== Changes ===&lt;br /&gt;
*slide improvements in every map file&lt;br /&gt;
*reworked route sign&lt;br /&gt;
*save camera rotation&lt;br /&gt;
*new background levels in the main menu panorama view&lt;br /&gt;
*slowed down standard camera movement speed&lt;br /&gt;
*dialogues can be proceeded with Enter / Spacebar&lt;br /&gt;
*changed colors in load menu&lt;br /&gt;
*if the Pokédex is empty, it doesn’t show up any entries&lt;br /&gt;
*texts in dialogues can be skipped by pressing Enter/Space/Left mouse&lt;br /&gt;
*removed white frame around buttons and menus&lt;br /&gt;
*location names are saved&lt;br /&gt;
*made changes in ChooseBox dialogues&lt;br /&gt;
*made your house not a dead end&lt;br /&gt;
&lt;br /&gt;
=== Internal ===&lt;br /&gt;
*new textures: [Textures\NPC\49, Textures\Center, GUI\Intro\intro, GUI\Overworld\Particles, GUI\Menus\Box]&lt;br /&gt;
*reworked script system completely&lt;br /&gt;
*changed error message&lt;br /&gt;
*new folder called “Scripts”. Contains all scripts (no shit Sherlock).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VersionHistoryDataV2/VersionHistory&lt;br /&gt;
|0.01a&lt;br /&gt;
|&lt;br /&gt;
== Version 0.01a ==&lt;br /&gt;
*First Release&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Pokemon3D}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:VersionInfoV2/Download&amp;diff=59994</id>
		<title>Template:VersionInfoV2/Download</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:VersionInfoV2/Download&amp;diff=59994"/>
		<updated>2026-07-02T17:03:58Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#Switch:{{{1|}}}&lt;br /&gt;
| 0.61 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.61/0.61.Release.zip 251 MB]&lt;br /&gt;
| 0.60.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.60.1/0.60.1.Release.zip 346 MB]&lt;br /&gt;
| 0.60 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.60/0.60.Release.zip 347 MB]&lt;br /&gt;
| 0.59.3 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.59.3/0.59.3.Release.zip 340 MB]&lt;br /&gt;
| 0.59.2 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.59.2/0.59.2.Release.zip 340 MB]&lt;br /&gt;
| 0.59.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.59.1/0.59.1.Release.zip 190 MB]&lt;br /&gt;
| 0.59 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.59/0.59.Release.zip 190 MB]&lt;br /&gt;
| 0.58.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.58.1/0.58.1.Release.zip 190 MB]&lt;br /&gt;
| 0.58 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.58/0.58.Release.zip 190 MB]&lt;br /&gt;
| 0.57.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.57.1/Release.zip 184 MB]&lt;br /&gt;
| 0.57 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.57/Release.zip 185 MB]&lt;br /&gt;
| 0.56 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.56/0.56.Release.zip v0.56 181 MB]&lt;br /&gt;
| 0.55.2 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.55.2/Release.zip v0.55.2 179 MB]&lt;br /&gt;
| 0.55.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.55.1/Release.zip v0.55.1 179 MB]&lt;br /&gt;
| 0.55 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.55/Release.zip v0.55 179 MB]&lt;br /&gt;
| 0.54.2 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.54.2/Release.zip v0.54.2 149 MB]&lt;br /&gt;
| 0.54.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.54.1/Release.zip v0.54.1 151 MB]&lt;br /&gt;
| 0.54 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.54/Release.zip v0.54 152 MB]&lt;br /&gt;
| 0.53.3 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/download/0.53.3/Release.zip v0.53.3 78 MB]&lt;br /&gt;
| 0.53.2 =  [https://files.pokemon3d.net/game/0.53.2/Pokemon0.53.2.zip v0.53.2 78 MB]&lt;br /&gt;
| 0.53.1 =  [https://files.pokemon3d.net/game/0.53.1/Pokemon0.53.1.zip v0.53.1 78 MB]&lt;br /&gt;
| 0.53 =  [https://files.pokemon3d.net/game/0.53/Pokemon0.53.zip v0.53 78 MB]&lt;br /&gt;
| 0.52.1 = [https://files.pokemon3d.net/game/0.52.1/Pokemon0.52.1.zip v0.52.1 77 MB]&lt;br /&gt;
| 0.52 = [https://files.pokemon3d.net/game/0.52/Pokemon0.52.zip v0.52 77 MB]&lt;br /&gt;
| 0.51.1 = [https://files.pokemon3d.net/game/0.51/Pokemon0.51.zip v0.51.1 72 MB]&lt;br /&gt;
| 0.51 = [https://files.pokemon3d.net/game/0.51/Pokemon0.51.zip v0.51 72 MB]&lt;br /&gt;
| 0.50.1 = [https://files.pokemon3d.net/game/0.50.1/Pokemon0.50.1.zip v0.50.1 72 MB]&lt;br /&gt;
| 0.50 = [https://files.pokemon3d.net/game/0.50/Pokemon0.50.zip v0.50.1 71.79 MB]&lt;br /&gt;
| 0.49.1 = [https://files.pokemon3d.net/game/0.49.1/Pokemon0.49.1.zip v0.49.1 69 MB]&lt;br /&gt;
| 0.49 = [https://files.pokemon3d.net/game/0.49/Pokemon0.49.zip v0.49 69 MB]&lt;br /&gt;
| 0.48 = [https://files.pokemon3d.net/game/0.48/Pokemon0.48.zip v0.48 63 MB]&lt;br /&gt;
| 0.47.2 = [https://files.pokemon3d.net/game/0.47.2/Pokemon0.47.2.zip v0.47.2 62 MB]&lt;br /&gt;
| 0.47.1 = [https://files.pokemon3d.net/game/0.47.1/Pokemon0.47.1.zip v0.47.1 62 MB]&lt;br /&gt;
| 0.47 = [https://files.pokemon3d.net/game/0.47/Pokemon0.47.zip v0.47 62 MB]&lt;br /&gt;
| 0.46.2 = [https://files.pokemon3d.net/game/0.46.2/Pokemon0.46.2.zip v0.46.2 61 MB]&lt;br /&gt;
| 0.46.1 = [https://files.pokemon3d.net/game/0.46.1/Pokemon0.46.1.zip v0.46.1 61 MB]&lt;br /&gt;
| 0.46 = [https://files.pokemon3d.net/game/0.46/Pokemon0.46.zip v0.46 61 MB]&lt;br /&gt;
| 0.45.1 = [https://files.pokemon3d.net/game/0.45.1/Pokemon0.45.1.zip v0.45.1 59 MB]&lt;br /&gt;
| 0.45 = [https://files.pokemon3d.net/game/0.45/Pokemon0.45.zip v0.45 59 MB]&lt;br /&gt;
| 0.44.2 = [https://files.pokemon3d.net/game/0.44.2/Pokemon0.44.2.zip v0.44.2 57 MB]&lt;br /&gt;
| 0.44.1 = [https://files.pokemon3d.net/game/0.44.1/Pokemon0.44.1.zip v0.44.1 57 MB]&lt;br /&gt;
| 0.44 = [https://files.pokemon3d.net/game/0.44/Pokemon0.44.zip v0.44 57 MB]&lt;br /&gt;
| 0.43.3 = [https://files.pokemon3d.net/game/0.43.3/Pokemon0.43.3.zip v0.43.3 55 MB]&lt;br /&gt;
| 0.43.2 = [https://files.pokemon3d.net/game/0.43.2/Pokemon0.43.2.zip v0.43.2 55 MB]&lt;br /&gt;
| 0.43.1 = [https://files.pokemon3d.net/game/0.43.1/Pokemon0.43.1.zip v0.43.1 55 MB]&lt;br /&gt;
| 0.43 = [https://files.pokemon3d.net/game/0.43/Pokemon0.43.zip v0.43 55 MB]&lt;br /&gt;
| 0.42 = [https://files.pokemon3d.net/game/0.42/Pokemon0.42.zip v0.42 52 MB]&lt;br /&gt;
| 0.41.1 = [https://files.pokemon3d.net/game/0.41.1/Pokemon0.41.1.zip v0.41.1 50 MB]&lt;br /&gt;
| 0.41 = [https://files.pokemon3d.net/game/0.41/Pokemon0.41.zip v0.41 50 MB]&lt;br /&gt;
| 0.40 = [https://files.pokemon3d.net/game/0.40/Pokemon0.40.zip v0.40 70 MB]&lt;br /&gt;
| 0.39 = [https://files.pokemon3d.net/game/0.39/Pokemon0.39.zip v0.39 63 MB]&lt;br /&gt;
| 0.38.3 = [https://files.pokemon3d.net/game/0.38.3/Pokemon0.38.3.zip v0.38.3 64 MB]&lt;br /&gt;
| 0.38.2 = [https://files.pokemon3d.net/game/0.38.2/Pokemon0.38.2.zip v0.38.2 63 MB]&lt;br /&gt;
| 0.38.1 = [https://files.pokemon3d.net/game/0.38.1/Pokemon0.38.1.zip v0.38.1 63 MB]&lt;br /&gt;
| 0.38 = [https://files.pokemon3d.net/game/0.38/Pokemon0.38.zip v0.38 62 MB]&lt;br /&gt;
| 0.37 = [https://files.pokemon3d.net/game/0.37/Pokemon0.37.zip v0.37 58 MB]&lt;br /&gt;
| 0.36.4 = [https://files.pokemon3d.net/game/0.36.4/Pokemon0.36.4.zip v0.36.4 55 MB]&lt;br /&gt;
| 0.36.3 = [https://files.pokemon3d.net/game/0.36.3/Pokemon0.36.3.zip v0.36.3 54 MB]&lt;br /&gt;
| 0.36.2 = [https://files.pokemon3d.net/game/0.36.2/Pokemon0.36.2.zip v0.36.2 63 MB]&lt;br /&gt;
| 0.36.1 = https://files.pokemon3d.net/game/0.36.1/Pokemon0.36.1.zip v0.36.1 64 MB]&lt;br /&gt;
| 0.36 = [https://files.pokemon3d.net/game/0.36/Pokemon0.36.zip v0.36 61 MB]&lt;br /&gt;
| 0.35.2 = [https://files.pokemon3d.net/game/0.35.2/Pokemon0.35.2.zip v0.35.2 72 MB]&lt;br /&gt;
| 0.35.1 = [https://files.pokemon3d.net/game/0.35.1/Pokemon0.35.1.zip v0.35.1 72 MB]&lt;br /&gt;
| 0.35 = [https://files.pokemon3d.net/game/0.35/Pokemon0.35.zip v0.35 68 MB]&lt;br /&gt;
| 0.34 = [https://files.pokemon3d.net/game/0.34/Pokemon0.34.zip v0.34 65 MB]&lt;br /&gt;
| 0.33 = [https://files.pokemon3d.net/game/0.33/Pokemon0.33.zip v0.33 59 MB]&lt;br /&gt;
| 0.32.1 = [https://files.pokemon3d.net/game/0.32.1/Pokemon0.32.1.zip v0.32.1 58 MB]&lt;br /&gt;
| 0.32 = https://files.pokemon3d.net/game/0.32/Pokemon0.32.zip v0.32 58 MB]&lt;br /&gt;
| 0.31.1 = [https://files.pokemon3d.net/game/0.31.1/Pokemon0.31.1.zip v0.31.1 60 MB]&lt;br /&gt;
| 0.31 = [https://files.pokemon3d.net/game/0.31/Pokemon0.31.zip v0.31.1 58 MB]&lt;br /&gt;
| 0.30 = [https://files.pokemon3d.net/game/0.30/Pokemon0.30.zip v0.30 58 MB]&lt;br /&gt;
| 0.29 = [https://files.pokemon3d.net/game/0.29/Pokemon0.29.zip v0.29 52 MB]&lt;br /&gt;
| 0.28.3 = [https://files.pokemon3d.net/game/0.28.3/Pokemon0.28.3.zip v0.28.3 52 MB]&lt;br /&gt;
| 0.28.2 = [https://files.pokemon3d.net/game/0.28.2/Pokemon0.28.2.zip v0.28.2 52 MB]&lt;br /&gt;
| 0.28.1 = [https://files.pokemon3d.net/game/0.28.1/Pokemon0.28.1.zip v0.28.1 52 MB]&lt;br /&gt;
| 0.28 = [https://files.pokemon3d.net/game/0.28/Pokemon0.28.zip v0.28 52 MB]&lt;br /&gt;
| 0.27.1 = [https://files.pokemon3d.net/game/0.27.1/Pokemon0.27.1.zip v0.27.1 52 MB]&lt;br /&gt;
| 0.27 = [https://files.pokemon3d.net/game/0.27/Pokemon0.27.zip v0.27 52 MB]&lt;br /&gt;
| 0.26.1 = [https://files.pokemon3d.net/game/0.26.1/Pokemon0.26.1.zip 62 MB]&lt;br /&gt;
| 0.26 = [https://files.pokemon3d.net/game/0.26/Pokemon0.26.zip v0.26 62 MB]&lt;br /&gt;
| 0.25 = [https://files.pokemon3d.net/game/0.25/Pokemon0.25.zip v0.25 62 MB]&lt;br /&gt;
| 0.24.1 = [https://files.pokemon3d.net/game/0.24.1/Pokemon0.24.1.zip v0.24.1 62 MB]&lt;br /&gt;
| 0.24 = [https://files.pokemon3d.net/game/0.24/Pokemon0.24.zip v0.24 62 MB]&lt;br /&gt;
| 0.23 = [https://files.pokemon3d.net/game/0.23/Pokemon0.23.zip 60 MB]&lt;br /&gt;
| 0.22.1 = [https://files.pokemon3d.net/game/0.22.1/Pokemon0.22.1.zip v0.22.1 60 MB]&lt;br /&gt;
| 0.22 = [https://files.pokemon3d.net/game/0.22/Pokemon0.22.zip v0.22 60 MB]&lt;br /&gt;
| 0.21.1 = [https://files.pokemon3d.net/game/0.21.1/Pokemon0.21.1.zip v0.21.1 59 MB]&lt;br /&gt;
| 0.21 = [https://files.pokemon3d.net/game/0.21/Pokemon0.21.zip v0.21 59 MB]&lt;br /&gt;
| 0.20 = [https://files.pokemon3d.net/game/0.20/Pokemon0.20.zip v0.20 57 MB]&lt;br /&gt;
| 0.19.1 = [https://files.pokemon3d.net/game/0.19_1/Pokemon0.19_1.zip v0.19.1 57 MB]&lt;br /&gt;
| 0.19 = [https://files.pokemon3d.net/game/0.19/Pokemon0.19.zip v0.19 57 MB]&lt;br /&gt;
| 0.18.1 = [https://files.pokemon3d.net/game/0.18_1/Pokemon0.18_1.zip v0.18.1 32 MB]&lt;br /&gt;
| 0.18 = [https://files.pokemon3d.net/game/0.18/Pokemon0.18.zip v0.18 29 MB]&lt;br /&gt;
| 0.17 = [https://files.pokemon3d.net/game/0.17/Pokemon0.17.zip v0.17 27 MB]&lt;br /&gt;
| 0.16 = [https://files.pokemon3d.net/game/0.16/Pokemon0.16.zip v0.16 24 MB]&lt;br /&gt;
| 0.15 = [https://files.pokemon3d.net/game/0.15/Pokemon0.15.zip v0.15 14 MB]&lt;br /&gt;
| 0.07a = [https://files.pokemon3d.net/game/0.07a/Pokemon0.07a.zip v0.07a 7.57 MB]&lt;br /&gt;
| 0.06a = [https://files.pokemon3d.net/game/0.06a/Pokemon0.06a.zip v0.06a 6.29 MB]&lt;br /&gt;
| 0.05a = [https://files.pokemon3d.net/game/0.05a/Pokemon0.05a.zip v0.05a 6.25 MB]&lt;br /&gt;
| 0.04a = [https://files.pokemon3d.net/game/0.04a/Pokemon0.04a.zip v0.04a 6.17 MB]&lt;br /&gt;
| 0.03a = [https://files.pokemon3d.net/game/0.03a/Pokemon0.03a.zip v0.03a 5.68 MB]&lt;br /&gt;
| 0.02a = [https://files.pokemon3d.net/game/0.02a/Pokemon0.02a.zip v0.02a 1.51 MB]&lt;br /&gt;
| 0.01a = [https://files.pokemon3d.net/game/0.01a/Pokemon0.01a.zip v0.01a 1.47 MB]&lt;br /&gt;
| Not Available &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:VersionInfoV2/Date&amp;diff=59993</id>
		<title>Template:VersionInfoV2/Date</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:VersionInfoV2/Date&amp;diff=59993"/>
		<updated>2026-07-02T17:03:15Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#Switch:{{{1|}}}&lt;br /&gt;
| 0.61 = 4 May 2026&lt;br /&gt;
| 0.60.1 = 21 March 2024&lt;br /&gt;
| 0.60 = 2 March 2024&lt;br /&gt;
| 0.59.3 = 8 May 2023&lt;br /&gt;
| 0.59.2 = 21 April 2023&lt;br /&gt;
| 0.59.1 = 18 August 2022&lt;br /&gt;
| 0.59 = 24 June 2022&lt;br /&gt;
| 0.58.1 = 27 January 2021&lt;br /&gt;
| 0.58 = 4 August 2020&lt;br /&gt;
| 0.57.1 = 23 November 2019&lt;br /&gt;
| 0.57 = 21 November 2019&lt;br /&gt;
| 0.56 = 4 October 2019&lt;br /&gt;
| 0.55.2 = 3 February 2019&lt;br /&gt;
| 0.55.1 = 27 January 2019&lt;br /&gt;
| 0.55 = 24 January 2019&lt;br /&gt;
| 0.54.2 = 27 July 2017&lt;br /&gt;
| 0.54.1 = 16 February 2017&lt;br /&gt;
| 0.54 = 9 December 2016&lt;br /&gt;
| 0.53.3 = 16 January 2016&lt;br /&gt;
| 0.53.2 = 13 August 2015&lt;br /&gt;
| 0.53.1 = 13 August 2015&lt;br /&gt;
| 0.53 = 22 February 2015&lt;br /&gt;
| 0.52.1 = 23 December 2014&lt;br /&gt;
| 0.52 = 22 December 2014&lt;br /&gt;
| 0.51.1 = 15 October 2014&lt;br /&gt;
| 0.51 = 13 October 2014&lt;br /&gt;
| 0.50.1 = 31 August 2014&lt;br /&gt;
| 0.50 = 31 August 2014&lt;br /&gt;
| 0.49.1 = 15 June 2014&lt;br /&gt;
| 0.49 = 14 June 2014&lt;br /&gt;
| 0.48 = 29 May 2014&lt;br /&gt;
| 0.47.2 = 15 April 2014&lt;br /&gt;
| 0.47.1 = 15 April 2014&lt;br /&gt;
| 0.47 = 15 April 2014&lt;br /&gt;
| 0.46.2 = 19 April 2014&lt;br /&gt;
| 0.46.1 = 25 March 2014&lt;br /&gt;
| 0.46 = 16 March 2014&lt;br /&gt;
| 0.45.1 = 9 February 2014&lt;br /&gt;
| 0.45 = 4 February 2014&lt;br /&gt;
| 0.44.2 = 29 January 2014&lt;br /&gt;
| 0.44.1 = 29 January 2014&lt;br /&gt;
| 0.44 = 29 January 2014&lt;br /&gt;
| 0.43.3 = 20 January 2014&lt;br /&gt;
| 0.43.2 = 20 January 2014&lt;br /&gt;
| 0.43.1 = 20 January 2014&lt;br /&gt;
| 0.43 = 20 January 2014&lt;br /&gt;
| 0.42 = 4 January 2014&lt;br /&gt;
| 0.41.1 = 26 December 2013&lt;br /&gt;
| 0.41 = 24 December 2013&lt;br /&gt;
| 0.40 = 10 December 2013&lt;br /&gt;
| 0.39 = 6 November 2013&lt;br /&gt;
| 0.38.3 = 27 October 2013&lt;br /&gt;
| 0.38.2 = 23 October 2013&lt;br /&gt;
| 0.38.1 = 18 October 2013&lt;br /&gt;
| 0.38 = 9 October 2013&lt;br /&gt;
| 0.37 = 1 October 2013&lt;br /&gt;
| 0.36.4 = 22 September 2013&lt;br /&gt;
| 0.36.3 = 18 September 2013&lt;br /&gt;
| 0.36.2 = 11 September 2013&lt;br /&gt;
| 0.36.1 = 10 September 2013&lt;br /&gt;
| 0.36 = 5 September 2013&lt;br /&gt;
| 0.35.2 = 5 August 2013&lt;br /&gt;
| 0.35.1 = 5 August 2013&lt;br /&gt;
| 0.35 = 8 July 2013&lt;br /&gt;
| 0.34 = 12 June 2013&lt;br /&gt;
| 0.33 = 3 June 2013&lt;br /&gt;
| 0.32 = 8 May 2013&lt;br /&gt;
| 0.31 = 17 April 2013&lt;br /&gt;
| 0.30 = 9 April 2013&lt;br /&gt;
| 0.29 = 3 April 2013&lt;br /&gt;
| 0.28.3 = 1 April 2013&lt;br /&gt;
| 0.28.2 = 20 March 2013&lt;br /&gt;
| 0.28.1 = 20 March 2013&lt;br /&gt;
| 0.28 = 20 March 2013&lt;br /&gt;
| 0.27.1 = 11 March 2013&lt;br /&gt;
| 0.27 = 11 March 2013&lt;br /&gt;
| 0.26.1 = 1 March 2013&lt;br /&gt;
| 0.26 = 26 February 2013&lt;br /&gt;
| 0.25 = 19 February 2013&lt;br /&gt;
| 0.24.1 = 13 February 2013&lt;br /&gt;
| 0.24 = 13 February 2013&lt;br /&gt;
| 0.23 = 31 January 2013&lt;br /&gt;
| 0.22.1 = 25 January 2013&lt;br /&gt;
| 0.22 = 22 January 2013&lt;br /&gt;
| 0.21.1 = 18 January 2013&lt;br /&gt;
| 0.21 = 15 January 2013&lt;br /&gt;
| 0.20 = 8 January 2013&lt;br /&gt;
| 0.19.1 = 1 January 2013&lt;br /&gt;
| 0.19 = 1 January 2013&lt;br /&gt;
| 0.18.1 = 27 December 2012&lt;br /&gt;
| 0.18 = 26 December 2012&lt;br /&gt;
| 0.17 = 19 December 2012&lt;br /&gt;
| 0.16 = 11 December 2012&lt;br /&gt;
| 0.15 = 27 November 2012&lt;br /&gt;
| 0.14 = 20 November 2012&lt;br /&gt;
| 0.13 = 13 November 2012&lt;br /&gt;
| 0.12 = 6 November 2012&lt;br /&gt;
| 0.11 = 30 October 2012&lt;br /&gt;
| 0.10a = 23 October 2012&lt;br /&gt;
| 0.09a = 16 October 2012&lt;br /&gt;
| 0.08a = 9 October 2012&lt;br /&gt;
| 0.07a = 2 October 2012&lt;br /&gt;
| 0.06a = 25 September 2012&lt;br /&gt;
| 0.05a = 18 September 2012&lt;br /&gt;
| 0.04a = 11 September 2012&lt;br /&gt;
| 0.03a = 4 September 2012&lt;br /&gt;
| 0.02a = 28 August 2012&lt;br /&gt;
| 0.01a = 21 August 2012&lt;br /&gt;
| Not Available &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:VersionInfoV2/Blog&amp;diff=59992</id>
		<title>Template:VersionInfoV2/Blog</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:VersionInfoV2/Blog&amp;diff=59992"/>
		<updated>2026-07-02T17:02:28Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#Switch:{{{1|}}}&lt;br /&gt;
| 0.61 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.61 v0.61]&lt;br /&gt;
| 0.60.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.60.1 v0.60.1]&lt;br /&gt;
| 0.60 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.60 v0.60]&lt;br /&gt;
| 0.59.3 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.59.3 v0.59.3]&lt;br /&gt;
| 0.59.2 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.59.2 v0.59.2]&lt;br /&gt;
| 0.59.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.59.1 v0.59.1]&lt;br /&gt;
| 0.59 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.59 v0.59]&lt;br /&gt;
| 0.58.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.58.1 v0.58.1]&lt;br /&gt;
| 0.58 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.58 v0.58]&lt;br /&gt;
| 0.57.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.57.1 v0.57.1]&lt;br /&gt;
| 0.57 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.57 v0.57]&lt;br /&gt;
| 0.56 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.56 v0.56]&lt;br /&gt;
| 0.55.2 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.55.2 v0.55.2]&lt;br /&gt;
| 0.55.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.55.1 v0.55.1]&lt;br /&gt;
| 0.55 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.55 v0.55]&lt;br /&gt;
| 0.54.2 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.54.2 v0.54.2]&lt;br /&gt;
| 0.54.1 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.54.1 v0.54.1]&lt;br /&gt;
| 0.54 = [https://github.com/P3D-Legacy/P3D-Legacy/releases/tag/0.54 v0.54]&lt;br /&gt;
| 0.53.3 = [http://gamejolt.com/games/pokemon3d/10545/news/pokemon3d-game-jolt-integration-and-0-53-3/120870 v0.53.3]&lt;br /&gt;
| 0.53.2 = [http://teamkolben.tumblr.com/post/126591558945 v0.53.2]&lt;br /&gt;
| 0.53.1 = [http://teamkolben.tumblr.com/post/126591558945 v0.53.1]&lt;br /&gt;
| 0.53 = [http://teamkolben.tumblr.com/post/111767077905 v0.53]&lt;br /&gt;
| 0.52.1 = [http://teamkolben.tumblr.com/post/105978237545 v0.52.1]&lt;br /&gt;
| 0.52 = [http://teamkolben.tumblr.com/post/105821233305 v0.52]&lt;br /&gt;
| 0.51.1 = [http://teamkolben.tumblr.com/post/99851725685 v0.51.1]&lt;br /&gt;
| 0.51 = [http://nilllzz.tumblr.com/post/99852476828/pok%C3%A9mon3d-version-051 v0.51]&lt;br /&gt;
| 0.50.1 = [http://nilllzz.tumblr.com/post/96258598003/pokémon3d-version-050 v0.50.1]&lt;br /&gt;
| 0.50 = [http://nilllzz.tumblr.com/post/96258598003/pokémon3d-version-050 v0.50]&lt;br /&gt;
| 0.49.1 = [http://nilllzz.tumblr.com/post/88785445078/pokemon3d-version-0-49 v0.49.1]&lt;br /&gt;
| 0.49 = [http://nilllzz.tumblr.com/post/88785445078/pokemon3d-version-0-49 v0.49]&lt;br /&gt;
| 0.48 = [http://nilllzz.tumblr.com/post/87226607178/pokemon3d-version-0-48 v0.48]&lt;br /&gt;
| 0.47.2 = [http://nilllzz.tumblr.com/post/85731367728/pokemon3d-version-0-47-and-new-launcher-2-3-0-0 v0.47.2]&lt;br /&gt;
| 0.47.1 = [http://nilllzz.tumblr.com/post/85731367728/pokemon3d-version-0-47-and-new-launcher-2-3-0-0 v0.47.1]&lt;br /&gt;
| 0.47 = [http://nilllzz.tumblr.com/post/85731367728/pokemon3d-version-0-47-and-new-launcher-2-3-0-0 v0.47]&lt;br /&gt;
| 0.46.2 = [http://nilllzz.tumblr.com/post/83210963366/pokemon3d-version-0-46-2 v0.46.2]&lt;br /&gt;
| 0.46.1 = [http://nilllzz.tumblr.com/post/79808472677/pokemon3d-version-0-46 v0.46.1]&lt;br /&gt;
| 0.46 = [http://nilllzz.tumblr.com/post/79808472677/pokemon3d-version-0-46 v0.46]&lt;br /&gt;
| 0.45.1 = [http://nilllzz.tumblr.com/post/75621143568/pokemon3d-version-0-45 v0.45.1]&lt;br /&gt;
| 0.45 = [http://nilllzz.tumblr.com/post/75621143568/pokemon3d-version-0-45 v0.45]&lt;br /&gt;
| 0.44.2 = [http://nilllzz.tumblr.com/post/74943187364/pokemon3d-version-0-44 v0.44.2]&lt;br /&gt;
| 0.44.1 = [http://nilllzz.tumblr.com/post/74943187364/pokemon3d-version-0-44 v0.44.1]&lt;br /&gt;
| 0.44 = [http://nilllzz.tumblr.com/post/74943187364/pokemon3d-version-0-44 v0.44]&lt;br /&gt;
| 0.43.3 = [http://s.pokemon3d.net/5qxiw v0.43.3]&lt;br /&gt;
| 0.43.2 = [http://nilllzz.tumblr.com/post/72202798361/pokemon3d-version-0-43 v0.43.2]&lt;br /&gt;
| 0.43.1 = [http://nilllzz.tumblr.com/post/72202798361/pokemon3d-version-0-43 v0.43.1]&lt;br /&gt;
| 0.43 = [http://nilllzz.tumblr.com/post/73882900981/pokemon3d-version-0-43 v0.43]&lt;br /&gt;
| 0.42 = [http://nilllzz.tumblr.com/post/72202798361/pokemon3d-version-0-42 v0.42]&lt;br /&gt;
| 0.41.1 = [http://nilllzz.tumblr.com/post/71215008740/pokemon3d-version-0-41-1 v0.41.1]&lt;br /&gt;
| 0.41 = [http://nilllzz.tumblr.com/post/71051376129/pokemon3d-version-0-41 v0.41]&lt;br /&gt;
| 0.40 = [http://nilllzz.tumblr.com/post/69646927153/pokemon3d-version-0-40 v0.40]&lt;br /&gt;
| 0.39 = [http://nilllzz.tumblr.com/post/66137350921/pokemon3d-version-0-39 v0.39]&lt;br /&gt;
| 0.38.3 = [http://nilllzz.tumblr.com/post/65268839112/pokemon3d-version-0-38.3 v0.38.3]&lt;br /&gt;
| 0.38.2 = [http://nilllzz.tumblr.com/post/64510295834/pokemon3d-version-0-38.2 v0.38.2]&lt;br /&gt;
| 0.38.1 = [http://nilllzz.tumblr.com/post/64354317429/pokemon3d-version-0-38.1 v0.38.1]&lt;br /&gt;
| 0.38 = [http://nilllzz.tumblr.com/post/62851015374/pokemon3d-version-0-38 v0.38]&lt;br /&gt;
| 0.37 = [http://nilllzz.tumblr.com/post/62851015374/pokemon3d-version-0-37 v0.37]&lt;br /&gt;
| 0.36.4 = [http://nilllzz.tumblr.com/post/61547772946/pokemon3d-version-0-36-4 v0.36.4]&lt;br /&gt;
| 0.36.3 = [http://nilllzz.tumblr.com/post/61547772946/pokemon3d-version-0-36-3 v0.36.3]&lt;br /&gt;
| 0.36.2 = [http://nilllzz.tumblr.com/post/60316933493/pokemon3d-version-0-36.1 v0.36.2]&lt;br /&gt;
| 0.36.1 = [http://nilllzz.tumblr.com/post/60316933493/pokemon3d-version-0-36.1 v0.36.1]&lt;br /&gt;
| 0.36 = [http://nilllzz.tumblr.com/post/60316933493/pokemon3d-version-0-36 v0.36]&lt;br /&gt;
| 0.35.2 = [http://nilllzz.tumblr.com/post/54861053664/pokemon3d-version-0-35.2 v0.35.2]&lt;br /&gt;
| 0.35.1 = [http://nilllzz.tumblr.com/post/54861053664/pokemon3d-version-0-35.1 v0.35.1]&lt;br /&gt;
| 0.35 = [http://nilllzz.tumblr.com/post/54861053664/pokemon3d-version-0-35 v0.35]&lt;br /&gt;
| 0.34 = [http://nilllzz.tumblr.com/post/52809767769/pokemon3d-version-0-34 v0.34]&lt;br /&gt;
| 0.33 = [http://nilllzz.tumblr.com/post/52075993177/pokemon3d-version-0-33 v0.33]&lt;br /&gt;
| 0.32 = [http://nilllzz.tumblr.com/post/49890775282/pokemon3d-version-0-32 v0.32]&lt;br /&gt;
| 0.31 = [http://nilllzz.tumblr.com/post/48153384155/pokemon3d-version-0-31 v0.31]&lt;br /&gt;
| 0.30 = [http://nilllzz.tumblr.com/post/47564863239/pokemon3d-version-0-30 v0.30]&lt;br /&gt;
| 0.29 = [http://nilllzz.tumblr.com/post/46975476589/pokemon3d-version-0-29 v0.29]&lt;br /&gt;
| 0.28.3 = [http://nilllzz.tumblr.com/post/45855528368/pokemon3d-version-0-28 v0.28.3]&lt;br /&gt;
| 0.28.2 = [http://nilllzz.tumblr.com/post/45855528368/pokemon3d-version-0-28 v0.28.2]&lt;br /&gt;
| 0.28.1 = [http://nilllzz.tumblr.com/post/45855528368/pokemon3d-version-0-28 v0.28.1]&lt;br /&gt;
| 0.28 = [http://nilllzz.tumblr.com/post/45855528368/pokemon3d-version-0-28 v0.28]&lt;br /&gt;
| 0.27.1 = [http://nilllzz.tumblr.com/post/45065972471/pokemon3d-version-0-27 v0.27.1]&lt;br /&gt;
| 0.27 = [http://nilllzz.tumblr.com/post/45065972471/pokemon3d-version-0-27 v0.27]&lt;br /&gt;
| 0.26.1 = [http://nilllzz.tumblr.com/post/44088981358/pokemon3d-version-0-26 v0.26.1]&lt;br /&gt;
| 0.26 = [http://nilllzz.tumblr.com/post/44088981358/pokemon3d-version-0-26 v0.26]&lt;br /&gt;
| 0.25 = [http://nilllzz.tumblr.com/post/43512393322/pokemon3d-version-0-25 v0.25]&lt;br /&gt;
| 0.24.1 = [http://nilllzz.tumblr.com/post/43014618781/0-24 v0.24.1]&lt;br /&gt;
| 0.24 = [http://nilllzz.tumblr.com/post/43014618781/0-24 v0.24]&lt;br /&gt;
| 0.23 = [http://nilllzz.tumblr.com/post/41981273856/0-23 v0.23]&lt;br /&gt;
| 0.22.1 = [http://nilllzz.tumblr.com/post/41214969982/0-22 v0.22.1]&lt;br /&gt;
| 0.22 = [http://nilllzz.tumblr.com/post/41214969982/0-22 v0.22]&lt;br /&gt;
| 0.21.1 = [http://nilllzz.tumblr.com/post/40624743038/pokemon3d-version-0-21 v0.21.1]&lt;br /&gt;
| 0.21 = [http://nilllzz.tumblr.com/post/40624743038/pokemon3d-version-0-21 v0.21]&lt;br /&gt;
| 0.20 = [http://nilllzz.tumblr.com/post/40026727386/pokemon3d-version-0-20 v0.20]&lt;br /&gt;
| 0.19.1 = [http://nilllzz.tumblr.com/post/39414547158/0-19-1 v0.19.1]&lt;br /&gt;
| 0.19 = [http://nilllzz.tumblr.com/post/39400398384/pokemon3d-version-0-19-content-upgrade v0.19]&lt;br /&gt;
| 0.18.1 = [http://nilllzz.tumblr.com/post/38823246186/pokemon3d-version-0-18 v0.18.1]&lt;br /&gt;
| 0.18 = [http://nilllzz.tumblr.com/post/38823246186/pokemon3d-version-0-18 v0.18]&lt;br /&gt;
| 0.17 = [http://nilllzz.tumblr.com/post/38259120431/0-17 v0.17]&lt;br /&gt;
| 0.16 = [http://nilllzz.tumblr.com/post/37720391974/0-16 v0.16]&lt;br /&gt;
| 0.15 = [http://nilllzz.tumblr.com/post/36674007185/0-15 v0.15]&lt;br /&gt;
| 0.14 = [http://nilllzz.tumblr.com/post/36158455306/0-14 v0.14]&lt;br /&gt;
| 0.13 = [http://nilllzz.tumblr.com/post/35649597887/0-13 v0.13]&lt;br /&gt;
| 0.12 = [http://nilllzz.tumblr.com/post/35132800390/pokemon-version-0-12 v0.12]&lt;br /&gt;
| 0.11 = [http://nilllzz.tumblr.com/post/34658152073/0-11 v0.11]&lt;br /&gt;
| 0.10a = [http://nilllzz.tumblr.com/post/34171603390/0-010a v0.10a]&lt;br /&gt;
| 0.09a = [http://nilllzz.tumblr.com/post/33717087740/0-09a v0.09a]&lt;br /&gt;
| 0.08a = [http://nilllzz.tumblr.com/post/33243974563/008a v0.08a]&lt;br /&gt;
| 0.07a = [http://nilllzz.tumblr.com/post/32740761516/weather-trade-and-maps-0-07a v0.07a]&lt;br /&gt;
| 0.06a = [http://nilllzz.tumblr.com/post/32276181659/the-co-op-version-0-06a v0.06a]&lt;br /&gt;
| 0.05a = [http://nilllzz.tumblr.com/post/31811346010/0-05a v0.05a]&lt;br /&gt;
| 0.04a = [http://nilllzz.tumblr.com/post/31350420969/0-04a v0.04a]&lt;br /&gt;
| 0.03a = [http://nilllzz.tumblr.com/post/30883564270/alpha-0-03a v0.03a]&lt;br /&gt;
| 0.02a = [http://nilllzz.tumblr.com/post/30391418247/0-02a v0.02a]&lt;br /&gt;
| 0.01a = [http://nilllzz.tumblr.com/post/29859099870/firstrelease v0.01a]&lt;br /&gt;
| Not Available &lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=59991</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=59991"/>
		<updated>2026-06-29T18:22:00Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Updated version number&lt;/p&gt;
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| &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 200%;&amp;quot;&amp;gt;'''Welcome to the Pokémon 3D Wiki'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The official resource on information about '''Pokémon 3D'''&amp;lt;br /&amp;gt;&lt;br /&gt;
There are a total of [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] active users.&amp;lt;/p&amp;gt;&lt;br /&gt;
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The game's current and most recent version is Indev 0.61&lt;br /&gt;
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|[https://github.com/P3D-Legacy/P3D-Legacy/releases/latest Latest Version]&lt;br /&gt;
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|[[File:VHistoryIcon.jpg|link=Version history|48px|left]]&lt;br /&gt;
|[[Version history]]&lt;br /&gt;
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|[[Future versions]]&lt;br /&gt;
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|[[File Paths and Editing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Servers.jpg|link=Co-op Servers|48px|left]]&lt;br /&gt;
|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- Update News --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150; text-align:center;&amp;quot;&lt;br /&gt;
|'''Latest Game Update News:'''&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[{{fullurl:Template:WikiV2/GameUpdateNews|action=edit}} Edit]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{WikiV2|game update news}}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; |&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150%; text-align:center;&amp;quot;&lt;br /&gt;
| '''Game Mechanics'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PokemonIcon.png|link=List_of_Pokémon|left]]&lt;br /&gt;
|[[List_of_Pokémon|List of Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CharactersIcon.png|link=Characters|left]]&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ItemsIcon.png|link=Items|left]]&lt;br /&gt;
|[[Items]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MovesIcon.png|link=Moves|left]]&lt;br /&gt;
|[[Moves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlacesIcon.png|link=Places|left]]&lt;br /&gt;
|[[Places]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MovesIcon.png|link=Pokemon Mechanics|left]]&lt;br /&gt;
|[[Pokemon Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeandWeatherIcon.png|link=Time|left]]&lt;br /&gt;
|[[Time]]&amp;lt;br /&amp;gt;and&amp;lt;br /&amp;gt;[[Weather]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ContentIcon.png|link=Content Packs|left]]&lt;br /&gt;
|[[Content Packs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ModsIcon.png|link=Modifications|left]]&lt;br /&gt;
|[[Modifications|Game Modes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GTS Globe.jpg|link=GTS|48px|left]]&lt;br /&gt;
|[[GTS|Global Trade Station]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Walkthrough.png|link=Walkthrough|48px|left]]&lt;br /&gt;
|[[Walkthrough|Kolben GameMode Walkthrough(WIP)]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:WikiV2/Season&amp;diff=59990</id>
		<title>Template:WikiV2/Season</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:WikiV2/Season&amp;diff=59990"/>
		<updated>2026-06-29T18:19:46Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: The season displayed on the website is now the season that shows up in game when playing locally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{InfoV2|This page contain sensitive data that affects globally in the wiki.}}&amp;lt;br /&amp;gt;{{WarningV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{#expr: {{CURRENTWEEK}} mod 4}}| 0 = [[Time|Fall]] | 1 = [[Time|Winter]] | 2 = [[Time|Spring]] | 3 = [[Time|Summer]] | [[Time|Summer]]}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Day-night_cycle&amp;diff=59989</id>
		<title>Day-night cycle</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Day-night_cycle&amp;diff=59989"/>
		<updated>2026-06-29T18:01:02Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Updated the information and also the screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''day/night cycle''' in [[Pokémon 3D]] is the real-time cycle and is set after the clock of the computer the [[Pokémon 3D|game]] is executed on or the clock of the server if you're playing on one.&lt;br /&gt;
There are four different phases that appear at different times: ''Night, Morning, Day, and Evening''.&lt;br /&gt;
&lt;br /&gt;
== Current Season ==&lt;br /&gt;
All seasons are estimated and not exact. It might be different. When playing locally, the current season changes every week.&lt;br /&gt;
&lt;br /&gt;
Today: {{WikiV2|season}}&lt;br /&gt;
&lt;br /&gt;
== The phases ==&lt;br /&gt;
&lt;br /&gt;
There are set times when time phases change. They are different in each season.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#B0F858; border: 5px solid #7BAE3D; {{RoundV2|5|5|5|5}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spring&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=1 style=&amp;quot;background-color:#ffffff; border: 1px solid #ddf; border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ddf;&amp;quot;&lt;br /&gt;
! Phase&lt;br /&gt;
! Image&lt;br /&gt;
! Times&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Night&lt;br /&gt;
|&lt;br /&gt;
! 8 PM - 4.59 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Morning&lt;br /&gt;
|&lt;br /&gt;
! 5 AM - 9.59 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
|&lt;br /&gt;
! 10 AM - 4.59 PM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Evening&lt;br /&gt;
|&lt;br /&gt;
! 5 PM - 7.59 PM&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#78D0F8; border: 5px solid #5492AE; {{RoundV2|5|5|5|5}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Summer&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=1 style=&amp;quot;background-color:#ffffff; border: 1px solid #ddf; border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ddf;&amp;quot;&lt;br /&gt;
! Phase&lt;br /&gt;
! Image&lt;br /&gt;
! Times&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Night&lt;br /&gt;
|&lt;br /&gt;
! 9 PM - 3.59 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Morning&lt;br /&gt;
|&lt;br /&gt;
! 4 AM - 8.59 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
|&lt;br /&gt;
! 9 AM - 6.59 PM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Evening&lt;br /&gt;
|&lt;br /&gt;
! 7 PM - 8.59 PM&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F89058; border: 5px solid #AE653D; {{RoundV2|5|5|5|5}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Autumn (Fall)&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=1 style=&amp;quot;background-color:#ffffff; border: 1px solid #ddf; border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ddf;&amp;quot;&lt;br /&gt;
! Phase&lt;br /&gt;
! Image&lt;br /&gt;
! Times&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Night&lt;br /&gt;
|&lt;br /&gt;
! 8 PM - 5.59 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Morning&lt;br /&gt;
|&lt;br /&gt;
! 6 AM - 9.59 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
|&lt;br /&gt;
! 10 AM - 5.59 PM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Evening&lt;br /&gt;
|&lt;br /&gt;
! 6 PM - 7.59 PM&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;background:#F0D8F8; border: 5px solid #A897AE; {{RoundV2|5|5|5|5}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Winter&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; border=1 style=&amp;quot;background-color:#ffffff; border: 1px solid #ddf; border-collapse:collapse; text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ddf;&amp;quot;&lt;br /&gt;
! Phase&lt;br /&gt;
! Image&lt;br /&gt;
! Times&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
! Morning&lt;br /&gt;
|&lt;br /&gt;
! 7 AM - 10.59 AM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Day&lt;br /&gt;
|&lt;br /&gt;
! 11 AM - 4.59 PM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Evening&lt;br /&gt;
|&lt;br /&gt;
! 5 PM - 6.59 PM&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Night&lt;br /&gt;
|&lt;br /&gt;
! 7 PM - 6.59 AM&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Phase&lt;br /&gt;
! Image&lt;br /&gt;
! Times&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
=== Night ===&lt;br /&gt;
| [[File:Night.png|300px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:AuroraBoralis.png|300px]]&lt;br /&gt;
| 10 PM - 5 AM&lt;br /&gt;
| The '''night''' is the darkest phase. One can see the moon and stars and the clouds are dark blue.&amp;lt;br /&amp;gt;&lt;br /&gt;
There is also a special version of this phase, called '''aurora borealis'''. In 1 out of 250 cases this occurs. It adds aurora effects to the sky.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
=== Morning ===&lt;br /&gt;
| [[File:Morning.png|300px]]&lt;br /&gt;
| 5 AM - 9 AM&lt;br /&gt;
| In the '''morning''', the clouds are muted white and the sky is light blue. This is the first phase where the sun is visible.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
=== Day ===&lt;br /&gt;
| [[File:Daytime.png|300px]]&lt;br /&gt;
| 9 AM - 6 PM&lt;br /&gt;
| The '''day''' has a bright blue sky with bluish-white clouds. The sun is visible.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
=== Evening ===&lt;br /&gt;
| [[File:Evening.png|300px]]&lt;br /&gt;
| 6 PM - 10 PM&lt;br /&gt;
| In the '''evening''', sky has more purple-ish shades and the moon starts showing up.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
&lt;br /&gt;
=== Visually ===&lt;br /&gt;
The sky texture changes with the time. Also, the world is slightly darker when it's not '''Day'''.&lt;br /&gt;
&lt;br /&gt;
=== Pokémon ===&lt;br /&gt;
Some [[Pokémon List|Pokémon]] can only be found at a specific time of the day. For example, [[Hoothoot]] can only be found at night.&lt;br /&gt;
&lt;br /&gt;
==List of Pokemon which ones evolves at certain time of day==&lt;br /&gt;
&lt;br /&gt;
===Morning or Day===&lt;br /&gt;
*[[Budew]] into [[Roselia]] with 220 or higher [[happiness]].&lt;br /&gt;
*[[Eevee]] into [[Espeon]] with 220 or higher [[happiness]].&lt;br /&gt;
*[[Riolu]] into [[Lucario]] with 220 or higher [[happiness]].&lt;br /&gt;
*[[Tyrunt]] into [[Tyrantrum]] at level 39 or higher.&lt;br /&gt;
&lt;br /&gt;
===Night or Evening===&lt;br /&gt;
*[[Amaura]] into [[Aurorus]] at level 39 or higher.&lt;br /&gt;
*[[Chingling]] into [[Chimecho]] with 220 or higher [[happiness]].&lt;br /&gt;
*[[Eevee]] into [[Umbreon]] with 220 or higher [[happiness]].&lt;br /&gt;
*[[Gligar]] into [[Gliscor]] while holding [[Razor Fang]].(Night only)&lt;br /&gt;
*[[Sneasel]] into [[Weavile]] while holding [[Razor Claw]].(Night only)&lt;br /&gt;
&lt;br /&gt;
==Trainer's Tip==&lt;br /&gt;
*It's always night in [[Lavender Town]].&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.01a&lt;br /&gt;
| Implemented&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:AuroraBoralis.png&amp;diff=59988</id>
		<title>File:AuroraBoralis.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:AuroraBoralis.png&amp;diff=59988"/>
		<updated>2026-06-29T17:48:37Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:AuroraBoralis.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{kolbengameslicense}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Evening.png&amp;diff=59987</id>
		<title>File:Evening.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Evening.png&amp;diff=59987"/>
		<updated>2026-06-29T17:39:29Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Evening.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{kolbengameslicense}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Daytime.png&amp;diff=59986</id>
		<title>File:Daytime.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Daytime.png&amp;diff=59986"/>
		<updated>2026-06-29T17:39:12Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Daytime.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{kolbengameslicense}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Morning.png&amp;diff=59985</id>
		<title>File:Morning.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Morning.png&amp;diff=59985"/>
		<updated>2026-06-29T17:38:54Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Morning.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{kolbengameslicense}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Night.png&amp;diff=59984</id>
		<title>File:Night.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Night.png&amp;diff=59984"/>
		<updated>2026-06-29T17:38:21Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Night.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{kolbengameslicense}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59982</id>
		<title>Pokemon Data Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59982"/>
		<updated>2026-06-26T17:14:37Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added missing evolution condition types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pokémon Data files are one of the more crucial elements of Pokémon 3D.&lt;br /&gt;
&lt;br /&gt;
Almost every detail about a Pokémon is located in these files. Each file contains at least 33 lines.&lt;br /&gt;
&lt;br /&gt;
These files are contained in a sub folder of the [[Content]] folder.&lt;br /&gt;
== Basic File ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|&lt;br /&gt;
Number|&lt;br /&gt;
ExperienceType|&lt;br /&gt;
BaseExperience|&lt;br /&gt;
Type1|&lt;br /&gt;
Type2|&lt;br /&gt;
CatchRate|&lt;br /&gt;
BaseFriendship|&lt;br /&gt;
EggGroup1|&lt;br /&gt;
EggGroup2|&lt;br /&gt;
BaseEggSteps|&lt;br /&gt;
EggPokemon|&lt;br /&gt;
Devolution|&lt;br /&gt;
IsGenderLess|&lt;br /&gt;
IsMale|&lt;br /&gt;
Ability1|&lt;br /&gt;
Ability2|&lt;br /&gt;
Ability3|&lt;br /&gt;
Machines|&lt;br /&gt;
EggMoves|&lt;br /&gt;
BaseHP|&lt;br /&gt;
BaseAttack|&lt;br /&gt;
BaseDefense|&lt;br /&gt;
BaseSpAttack|&lt;br /&gt;
BaseSpDefense|&lt;br /&gt;
BaseSpeed|&lt;br /&gt;
FPHP|&lt;br /&gt;
FPAttack|&lt;br /&gt;
FPDefense|&lt;br /&gt;
FPSpAttack|&lt;br /&gt;
FPSpDefense|&lt;br /&gt;
FPSpeed|&lt;br /&gt;
CanFly|&lt;br /&gt;
CanSwim|&lt;br /&gt;
Pokedex|\Pokémon\g\m\0,148,0&lt;br /&gt;
Scale|&lt;br /&gt;
Move|&lt;br /&gt;
TradeValue|&lt;br /&gt;
Item|&lt;br /&gt;
EvolutionCondition|&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
Here is a blank format for the Pokémon data.&lt;br /&gt;
&lt;br /&gt;
Each line is explained below&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Name|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the name of the species. Used to find the Battle animations.&lt;br /&gt;
&lt;br /&gt;
=== Number ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Number|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the number of the species. Used to find the cries and overworld sprites.&lt;br /&gt;
&lt;br /&gt;
=== Experience type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;ExperienceType|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chooses between the different level paths based on this number.&lt;br /&gt;
0 = Fast&lt;br /&gt;
1 = Medium Fast&lt;br /&gt;
2 = Medium Slow&lt;br /&gt;
3 = Slow&lt;br /&gt;
&lt;br /&gt;
=== BaseExperience ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseExperience|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the base EXP a level 1 Pokémon gives when defeated.&lt;br /&gt;
&lt;br /&gt;
=== Type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Type1|Text&lt;br /&gt;
Type2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These decide the types of a Pokémon.&lt;br /&gt;
&lt;br /&gt;
Type two should be blank if not used.&lt;br /&gt;
&lt;br /&gt;
=== CatchRate ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CatchRate|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This decides how hard or easy a Pokémon is to catch. The lower the number the harder it is.&lt;br /&gt;
&lt;br /&gt;
=== BaseFriendship ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseFriendship|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is how much friendship a Pokémon will have with you when it is first caught.&lt;br /&gt;
&lt;br /&gt;
=== EggGroup ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggGroup1|Text&lt;br /&gt;
EggGroup2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines what Pokémon this species can [[Breeding|breed]] with.&lt;br /&gt;
&lt;br /&gt;
=== BaseEggSteps ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseEggSteps|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The usual amount of steps needed to hatch an egg.&lt;br /&gt;
&lt;br /&gt;
=== EggPokemon ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggPokemon|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pokémon that will hatch from an egg mothered by this species.&lt;br /&gt;
&lt;br /&gt;
=== Devolution ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Devolution|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Pokémon this Pokémon evolves from. 0 means none&lt;br /&gt;
=== IsGenderless ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsGenderless|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If 0 the Pokémon has a gender, If 1 it doesn't.&lt;br /&gt;
&lt;br /&gt;
=== IsMale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsMale|%%.%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chance this Pokémon will be Male. Female is 100-Male.&lt;br /&gt;
&lt;br /&gt;
=== Ability ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Ability1|##&lt;br /&gt;
Ability2|##&lt;br /&gt;
Ability3|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Index numbers of the [[Abilities]] possible for this Pokémon. If there is no Ability put 'Nothing'. The third ability will be the hidden ability when such are implemented.&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Machines|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the TMs and HMs a Pokémon can learn listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== EggMoves ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggMoves|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the egg moves a Pokémon can receive by breeding listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== BaseStats ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Base&amp;lt;stat&amp;gt;|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decides the [[Pokemon Mechanics#Stats|Base Stat]] of the species.&lt;br /&gt;
&lt;br /&gt;
=== EvGain ===&lt;br /&gt;
&amp;lt;pre&amp;gt;FP&amp;lt;stat&amp;gt;|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines how many EVs a Pokémon gets when it beats this species.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CanFly|Bool&lt;br /&gt;
CanSwim|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the location of a Pokémon in relation to the ground in battle. ''Has nothing to do with the HMs''.&lt;br /&gt;
&lt;br /&gt;
=== Pokedex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Pokedex|Text1\Text2\#.#1\#.#2\#1,#2,#3&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Text1 - Pokedex Entry&lt;br /&gt;
* Text2 - Species Name&lt;br /&gt;
* #.#1 - Weight(kg)&lt;br /&gt;
* #.#2 - Height(m)&lt;br /&gt;
* #1-3 - Colors&lt;br /&gt;
&lt;br /&gt;
=== Scale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Scale|#.#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the size of the battle animations used to make smaller Pokémon small and larger ones big.&lt;br /&gt;
&lt;br /&gt;
=== Move(s) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Move|##,##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rows make of the level up move sets for the Species. Each move has a separate line. Each line has 2 values: Level learned and [[Moves|Move ID]].&lt;br /&gt;
&lt;br /&gt;
=== TradeValue ===&lt;br /&gt;
&amp;lt;pre&amp;gt;TradeValue|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The value of a Pokémon when traded.&lt;br /&gt;
&lt;br /&gt;
=== Item ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Item|%,#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item a Pokémon might have when caught in the wild. First number is the percent chance second number is the item ID.&lt;br /&gt;
&lt;br /&gt;
=== EvolutionCondition ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EvolutionCondition|str1,str2,str3,str4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evolution conditions may be stacked by making multiple lines for the same target.&lt;br /&gt;
&lt;br /&gt;
If multiple lines contain valid, triggered evolutions for different Pokémon, then one of those Pokémon will be choosen at random and it will evolve into it.&lt;br /&gt;
there are four values:&lt;br /&gt;
* str1 - Target Pokémon ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;)&lt;br /&gt;
* str2 - Condition Type&lt;br /&gt;
* str3 - Argument&lt;br /&gt;
* str4 - Trigger&lt;br /&gt;
&lt;br /&gt;
When the condition is met when the trigger method is used it will evolve into the target species.&lt;br /&gt;
Condition Types:&lt;br /&gt;
* Level - If the Pokémon's level is equal or higher than the number given as the argument, it will evolve.&lt;br /&gt;
* Item - If an item with the ID given as the argument is used on the Pokémon, it will evolve.&lt;br /&gt;
* HoldItem - If the Pokémon is holding an item with the ID given as the argument, it will evolve.&lt;br /&gt;
* Location or Place - If the map's location name (not file name) matches the argument, it will evolve.&lt;br /&gt;
* NotLocation or NotPlace - If the map's location name (not file name) does **not** match the argument, it will evolve.&lt;br /&gt;
* EnvironmentType - If the map's EnvironmentType matches the argument, it will evolve.&lt;br /&gt;
* NotEnvironmentType - If the map's EnvironmentType does **not** match the argument, it will evolve.&lt;br /&gt;
* Weather - If the map's Weather matches the argument, it will evolve (from v0.61.1 on).&lt;br /&gt;
* Region - If the current map's region matches the argument, it will evolve.&lt;br /&gt;
* Friendship - If the Pokémon's friendship value is greater than or equal to the argument, then it will evolve.&lt;br /&gt;
* Trade - Evolves if it is traded. If it should only evolve when trading against a specific Pokémon, set the argument to that Pokémon's ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;), otherwise set the argument to 0.&lt;br /&gt;
* Gender - Evolves if it is the correct gender (0 = Male, 1 = Female, 2 = Genderless).&lt;br /&gt;
* AtkDef - Evolves if the attack stat is greater than the defense.&lt;br /&gt;
* DefAtk - Evolves if the defense stat is greater than the attack.&lt;br /&gt;
* DefEqualAtk - Evolves if the defense stat equals the attack stat.&lt;br /&gt;
* DayTime - If the current time of day matches it will evolve (0 = Night, 1 = Morning, 2 = Day, 3 = Evening).&lt;br /&gt;
* InParty - Evolves if a Pokémon with the ID given as the argument is in the party.&lt;br /&gt;
* InPartyType - Evolves if a Pokémon with the type given as the argument is in the party.&lt;br /&gt;
* Move - Evolves if the Pokémon knows the move with the ID given as the argument.&lt;br /&gt;
* Status - If the Pokémon's status matches the argument, it will evolve. Argument value can be &amp;quot;brn&amp;quot;, &amp;quot;frz&amp;quot;, &amp;quot;prz&amp;quot;, &amp;quot;psn&amp;quot;, &amp;quot;bpsn&amp;quot;, &amp;quot;slp&amp;quot;, &amp;quot;fnt&amp;quot; (without quotation marks).&lt;br /&gt;
&lt;br /&gt;
'''Triggers:'''&lt;br /&gt;
* Level or LevelUp - When the Pokémon levels up it will check the condition.&lt;br /&gt;
* Trade or Trading - When the Pokémon is traded it will check the condition.&lt;br /&gt;
* Item or ItemUse - When an item is used on the Pokémon it will check the condition.&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Version_2_Scripts&amp;diff=59981</id>
		<title>Version 2 Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Version_2_Scripts&amp;diff=59981"/>
		<updated>2026-06-18T09:19:02Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Updated some script documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 2 scripts were started in version 0.32. Any script in Version 2 must have &amp;quot;version=2&amp;quot; as the first line of the script.&lt;br /&gt;
&lt;br /&gt;
Commands are procedures that are used to tell the game what to do.&lt;br /&gt;
Constructs are functions that return a value in the game.&lt;br /&gt;
&lt;br /&gt;
Commands are written as @Command.SubCommand.&lt;br /&gt;
Constructs are written as &amp;lt;Construct.SubConstruct&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Commands and constructs are not case sensitive.&lt;br /&gt;
&lt;br /&gt;
== Code Conventions ==&lt;br /&gt;
=== Header ===&lt;br /&gt;
The Header is used to define the ActionScript engine you want to use for the entire script.&lt;br /&gt;
For each script file, the header (the first line of a script file) must contain &amp;quot;version=2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Statement ===&lt;br /&gt;
A Statement is used to make comparisons between constructs and parameters or to make conditions for the script to run.&lt;br /&gt;
&lt;br /&gt;
There are a few Statements available in the game.&lt;br /&gt;
&lt;br /&gt;
* :if:&lt;br /&gt;
* :else&lt;br /&gt;
* :endif&lt;br /&gt;
* :while:&lt;br /&gt;
* :exitwhile&lt;br /&gt;
* :endwhile&lt;br /&gt;
* :select:&lt;br /&gt;
* :when:&lt;br /&gt;
* :endwhen&lt;br /&gt;
* :end&lt;br /&gt;
* :endscript&lt;br /&gt;
* :return:&lt;br /&gt;
&lt;br /&gt;
For more infomation about Statements and their usage, proceed to [[Version_2_Scripts#Statement_2|here]].&lt;br /&gt;
&lt;br /&gt;
=== Command Declaration ===&lt;br /&gt;
A Command is used to instruct the game with a set of procedures to run. They do not return any value.&lt;br /&gt;
&lt;br /&gt;
You can define a Command with: @Class.Subclass&lt;br /&gt;
&lt;br /&gt;
=== Construct Declaration ===&lt;br /&gt;
A Construct is used to instruct the game to return a value. They can be used with Commands and Statements.&lt;br /&gt;
&lt;br /&gt;
You can define construct with: &amp;lt;Class.Subclass&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Temporary Global Variable ===&lt;br /&gt;
Global Variables are used when you want to use a variable on another script without having to redefine it again.&lt;br /&gt;
&lt;br /&gt;
Assignments:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Storage.set(str,Name,Text)&lt;br /&gt;
 @Storage.set(int,Name,Number)&lt;br /&gt;
 @Storage.set(sng,Name,Number)&lt;br /&gt;
 @Storage.set(dbl,Name,Number)&lt;br /&gt;
 @Storage.set(bool,Name,Boolean)&lt;br /&gt;
&lt;br /&gt;
Basic math:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Addition:&lt;br /&gt;
 @Storage.update(int,Name,add,Value)&lt;br /&gt;
 @Storage.update(int,Name,+,Value)&lt;br /&gt;
&lt;br /&gt;
 Subtraction:&lt;br /&gt;
 @Storage.update(int,Name,substract,Value)&lt;br /&gt;
 @Storage.update(int,Name,-,Value)&lt;br /&gt;
&lt;br /&gt;
 Multiplication:&lt;br /&gt;
 @Storage.update(int,Name,multiply,Value)&lt;br /&gt;
 @Storage.update(int,Name,*,Value)&lt;br /&gt;
&lt;br /&gt;
 Division:&lt;br /&gt;
 @Storage.update(int,Name,divide,Value)&lt;br /&gt;
 @Storage.update(int,Name,/,Value)&lt;br /&gt;
&lt;br /&gt;
String concatenation:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Storage.update(str,Name,add,Message)&lt;br /&gt;
 @Storage.update(str,Name,+,Message)&lt;br /&gt;
&lt;br /&gt;
Reading:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Text.show(&amp;lt;Storage.get(str,Name)&amp;gt;)&lt;br /&gt;
 @Text.show(&amp;lt;Storage.get(int,Name)&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Commands always have a subcommand and sometimes one or more arguments. All combinations will be listed below.&lt;br /&gt;
&lt;br /&gt;
Arguments in bold (e.g. '''Argument''') are optional.&lt;br /&gt;
&lt;br /&gt;
The table below is split into sections by Command.&lt;br /&gt;
&lt;br /&gt;
When an example is given for a possible value for an argument (e.g. &amp;quot;argument&amp;quot;), don't include the quotation marks in your actual command.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified a bool can be either 1 (true/on) or 0 (false/off).&lt;br /&gt;
Unless otherwise specified X,Y,Z is a three dimensional position.&lt;br /&gt;
Unless otherwise specified TradeItem means an array defined as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{ItemID|Amount|Price}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* ItemID (int) - ID of the item that is being sold. See [[Items]]&lt;br /&gt;
* Amount (int) - The amount of the item available for sale. When the value is &amp;quot;-1&amp;quot;, there's an infinite amount available.&lt;br /&gt;
* Price = The price of the item. When the value is &amp;quot;-1&amp;quot;, the default price of that item is used.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subcommand&lt;br /&gt;
! Job&lt;br /&gt;
! Inputs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Battle ===&lt;br /&gt;
|-&lt;br /&gt;
| .StartTrainer(TrainerFilePath)&lt;br /&gt;
| Initializes a trainer interaction and checks the register if the player has already beaten that trainer.&lt;br /&gt;
| TrainerFilePath (str) - The file path of the TrainerFile (.trainer) without the extension, relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Trainer(TrainerFilePath)&lt;br /&gt;
| Initializes a trainer battle without displaying an intro message or checking the register.&lt;br /&gt;
| TrainerFilePath (str) - The file path of the TrainerFile (.trainer) without the extension, relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Wild(PokémonData,'''IntroMusic''')&lt;br /&gt;
| Initializes a wild battle against the given Pokémon.&lt;br /&gt;
|&lt;br /&gt;
PokémonData (str) - The [[Pokemon_Code|Pokémon Code]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroMusic (str) - The path to the music that is played when the battle starts (without the extension) relative to &amp;quot;Songs\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Wild(PokémonID,Level,'''Shiny,IntroMusic,IntroType,Gender''')&lt;br /&gt;
| Initializes a wild battle against the given Pokémon.&lt;br /&gt;
|&lt;br /&gt;
PokémonID (str) - The national dex number of the Pokémon (can include a Form suffix, like &amp;quot;19_alola&amp;quot; resulting in an Alolan Rattata or &amp;quot;201;1&amp;quot; resulting in an Unown B).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level (int) - The level of the Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shiny (int) - If the Pokémon is shiny or not.&lt;br /&gt;
* -1 = Random&lt;br /&gt;
* 0 = Not shiny&lt;br /&gt;
* 1 = Always shiny&lt;br /&gt;
'''Default value: -1'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroMusic (str) - The path to the music that is played when the battle starts (without the extension) relative to &amp;quot;Songs\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroType (int) - The type of intro transition before the battle.&lt;br /&gt;
* 0 = Black checker boxes&lt;br /&gt;
* 1 = Black horizontal lines&lt;br /&gt;
* 2 = Black vertical lines&lt;br /&gt;
* 3 = Black box expand out&lt;br /&gt;
* 4 = Black box expand in&lt;br /&gt;
* 5 = White checker boxes&lt;br /&gt;
* 6 = White horizontal lines&lt;br /&gt;
* 7 = White vertical lines&lt;br /&gt;
* 8 = White box expand out&lt;br /&gt;
* 9 = White box expand in&lt;br /&gt;
* 10-11 = Not useable&lt;br /&gt;
* 12 = Blurred zoom-in effect&lt;br /&gt;
'''Default value: 0-9'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender (int) - The gender of the Pokémon.&lt;br /&gt;
* 0 = Male&lt;br /&gt;
* 1 = Female&lt;br /&gt;
* 2 = Genderless&lt;br /&gt;
|-&lt;br /&gt;
| .SetVar(BattleVariable,Value)&lt;br /&gt;
| Changes the given battle variable to the given boolean.&lt;br /&gt;
|&lt;br /&gt;
BattleVariable (str) - The variable to change. Can be:&lt;br /&gt;
CanRun, CanCatch, CanBlackout, CanReceiveExp, CanUseItems, FrontierTrainer, DiveBattle, InverseBattle, CustomBattleMusic, HiddenAbilityChance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Value (str) - The value to change the variable to.&lt;br /&gt;
|-&lt;br /&gt;
| .ResetVars&lt;br /&gt;
| Resets the battle variables to their default value.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Camera ===&lt;br /&gt;
|-&lt;br /&gt;
| .ActivateThirdPerson&lt;br /&gt;
| Activates the third person camera.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .DeactivateThirdPerson&lt;br /&gt;
| Deactivates the third person camera.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleThirdPerson&lt;br /&gt;
| Sets the camera to the opposite of the current perspective mode (first person or third person).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetThirdPerson&lt;br /&gt;
| Sets the camera to the desired perspective mode (0 = first person, 1 = third person).&lt;br /&gt;
|&lt;br /&gt;
PerspectiveMode (bool) - The perspective mode to set the camera to.&lt;br /&gt;
* 0 = First Person&lt;br /&gt;
* 1 = Third Person&lt;br /&gt;
|-&lt;br /&gt;
| .Fix&lt;br /&gt;
| Fixes the camera to the current position.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Defix&lt;br /&gt;
| Defixes the camera so that it clips behind the player again.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleFix&lt;br /&gt;
| Sets the fix state of the camera to the opposite of the current state.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Set(X,Y,Z,Yaw,Pitch)&lt;br /&gt;
| Changes the position and rotation of the camera.&lt;br /&gt;
|&lt;br /&gt;
X,Y,Z (sng) - The new position of the camera.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yaw (sng) - The new Yaw (horizontal) rotation of the camera.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pitch (sng) - The new Pitch (vertical) rotation of the camera.&lt;br /&gt;
|-&lt;br /&gt;
| .SetPitch(Value)&lt;br /&gt;
| Changes the Pitch (vertical) rotation of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Pitch rotation.&lt;br /&gt;
|-&lt;br /&gt;
| .SetYaw(Value)&lt;br /&gt;
| Changes the Yaw (horizontal) rotation of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Yaw rotation.&lt;br /&gt;
|-&lt;br /&gt;
| .SetPosition(X,Y,Z)&lt;br /&gt;
| Changes the position of the camera.&lt;br /&gt;
| X,Y,Z (sng) - The new position for the camera.&lt;br /&gt;
|-&lt;br /&gt;
| .SetX(Value)&lt;br /&gt;
| Changes the X-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the X-coordinate (left/right).&lt;br /&gt;
|-&lt;br /&gt;
| .SetY(Value)&lt;br /&gt;
| Changes the Y-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Y-coordinate (up/down).&lt;br /&gt;
|-&lt;br /&gt;
| .SetZ(Value)&lt;br /&gt;
| Changes the Z-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Z-coordinate (forward/backward).&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocus(FocusType,FocusID)&lt;br /&gt;
| Focuses the camera on an object (with the given ID for NPCs &amp;amp; Entities).&lt;br /&gt;
|&lt;br /&gt;
FocusType (str) - Can be &amp;quot;Player&amp;quot;, &amp;quot;NPC&amp;quot;, or &amp;quot;Entity&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FocusID (int) - The ID of the NPC or Entity to focus on.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocusType(FocusType)&lt;br /&gt;
| Sets the focus type for the camera.&lt;br /&gt;
| FocusType (str) - Can be &amp;quot;Player&amp;quot;, &amp;quot;NPC&amp;quot;, or &amp;quot;Entity&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocusID(FocusID)&lt;br /&gt;
| Sets the ID of the focus target for the camera.&lt;br /&gt;
| FocusID (int) - The ID of the NPC or Entity to focus on&lt;br /&gt;
|-&lt;br /&gt;
| .SetToPlayerFacing&lt;br /&gt;
| Sets the Yaw rotation of the camera to the direction in which the player is facing.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Reset&lt;br /&gt;
| Resets the camera to its default location and rotation.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Update&lt;br /&gt;
| Updates the camera. This is often used when dealing with things like fading the screen in and out during a script or when a property of the camera is changed.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Chat ===&lt;br /&gt;
|-&lt;br /&gt;
| .Clear&lt;br /&gt;
| Clears the chat.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Daycare ===&lt;br /&gt;
|-&lt;br /&gt;
| .Clean(DaycareID)&lt;br /&gt;
| Cleans all data for the given Daycare. This doesn't remove the data, just rearranges it.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .ClearData(DaycareID)&lt;br /&gt;
| Clears all the data for the given Daycare. That includes the Pokémon stored there and a potential Egg.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .LeavePokemon(DaycareID,DaycareSlot,PartyIndex)&lt;br /&gt;
| Removes a Pokémon from the player's party and fills the given Daycare's slot with that Pokémon.&lt;br /&gt;
|&lt;br /&gt;
DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DaycareSlot (int) - Daycare slot for Pokémon to be stored in (0 or 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PartyIndex (int) Party index of Pokémon to be deposited (0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveEgg(DaycareID)&lt;br /&gt;
| Removes the egg from the given Daycare permanently.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .TakeEgg(DaycareID)&lt;br /&gt;
| Removes the Egg from the Day Care (if there is one) and adds it to the player's party.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .TakePokemon(DaycareID,DaycareSlot)&lt;br /&gt;
| Takes the given Pokémon from the given Daycare to the player's party.&lt;br /&gt;
|&lt;br /&gt;
DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DaycareSlot (int) - Daycare slot for Pokémon to be stored in (0 or 1).&lt;br /&gt;
|-&lt;br /&gt;
| .Call(DaycareID)&lt;br /&gt;
| Initializes a call with the Daycare. This checks if the Daycare is registered in the Pokégear.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Entity ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.ShowMessageBulb(BulbID|X|Y|Z)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Displays the given Message Bulb at the given position.&lt;br /&gt;
|&lt;br /&gt;
BulbID (int) - The type of Message Bulb to display.&lt;br /&gt;
* 0 = Waiting ( ... )&lt;br /&gt;
* 1 = Exclamation Mark ( ! )&lt;br /&gt;
* 2 = Shouting ( D:&amp;lt; )&lt;br /&gt;
* 3 = Question Mark ( ? )&lt;br /&gt;
* 4 = Music Note&lt;br /&gt;
* 5 = Heart&lt;br /&gt;
* 6 = Unhappy ( :( )&lt;br /&gt;
* 7 = Happy ( :D )&lt;br /&gt;
* 8 = Friendly ( :) )&lt;br /&gt;
* 9 = Poisoned ( Bubbles )&lt;br /&gt;
* 10 = Battle ( Pokéball )&lt;br /&gt;
* 11 = Wink ( ;) )&lt;br /&gt;
* 12 = AFK&lt;br /&gt;
* 13 = Angry ( &amp;gt;:( )&lt;br /&gt;
* 14 = Cat Face&lt;br /&gt;
* 15 = Unsure ( |:/ )&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X|Y|Z (sng) - The position of the Message Bulb.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp(EntityID,X,Y,Z)&lt;br /&gt;
| Warps the given entity to the given position on the map.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| .AddToPosition(EntityID,X,Y,Z)&lt;br /&gt;
| Adds the given coordinates to the position of the given entity.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The coordinates to add to the position (can be negative).&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(EntityID)&lt;br /&gt;
| Removes the given entity from the map (when it updates) until the map is loaded again.&lt;br /&gt;
| EntityID (int) - ID of an entity on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .SetID(OldID,NewID)&lt;br /&gt;
| Changes the ID of the given entity.&lt;br /&gt;
|&lt;br /&gt;
OldID - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NewID - The new ID for the entity.&lt;br /&gt;
|-&lt;br /&gt;
| .SetScale(EntityID,xScale,yScale,zScale)&lt;br /&gt;
| Changes the &amp;quot;Scale&amp;quot; tag of the given entity.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xScale,yScale,zScale (sng) - The new scale.&lt;br /&gt;
|-&lt;br /&gt;
| .SetOpacity(EntityID,Opacity)&lt;br /&gt;
| Changes the opacity (transparency) of the given entity to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opacity (int) - The opacity to set the entity to (in %).&lt;br /&gt;
|-&lt;br /&gt;
| .SetVisible(EntityID,Visible)&lt;br /&gt;
| Changes the whether the entity is visible or not.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visible (bool) - The value to change the &amp;quot;Visible&amp;quot; tag to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetAdditionalValue(EntityID,Value)&lt;br /&gt;
| Changes the &amp;quot;AdditionalValue&amp;quot; tag of the given entity to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AdditionalValue (str) - The value to change the &amp;quot;AdditionalValue&amp;quot; tag to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetAction(EntityID,Value)&lt;br /&gt;
| Changes the &amp;quot;Action&amp;quot; tag of the given entity to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Action (int) - The value to change the &amp;quot;Action&amp;quot; tag to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCollision(EntityID,Collision)&lt;br /&gt;
| Changes whether the player can walk through the given entity or not.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Collision (bool) - The value to change the &amp;quot;Collision&amp;quot; tag to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetTexture(EntityID,TextureIndex,TextureName,X,Y,Width,Height)&lt;br /&gt;
| Sets the texture in the selected entity's texture array. Example: @Entity.SetTexture(0,0,Routes,112,64,16,32)&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureIndex (int) - The face of the given entity to change.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureName (str) - The texture file from which to get the new texture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X (int) - First pixel of the rectangle on the X-axis (horizontal).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Y (int) - First pixel of the rectangle on the Y-axis (vertical).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Width - How many pixels wide the rectangle is (X-axis).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Height - How many pixels tall the rectangle is (Y-axis).&lt;br /&gt;
|-&lt;br /&gt;
| .SetModelPath(EntityID,ModelPath)&lt;br /&gt;
| Sets the ModelPath tag of the given entity.&lt;br /&gt;
| &lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ModelPath - The path to the model (without the extension).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Environment ===&lt;br /&gt;
|-&lt;br /&gt;
| .SetRegionWeather(WeatherID)&lt;br /&gt;
| Changes the random weather for all of the maps to the given weather.&lt;br /&gt;
|&lt;br /&gt;
WeatherID (int) - The type of weather to change to.&lt;br /&gt;
* 0 = Clear&lt;br /&gt;
* 1 = Rain&lt;br /&gt;
* 2 = Snow&lt;br /&gt;
* 3 = Underwater&lt;br /&gt;
* 4 = Sunny&lt;br /&gt;
* 5 = Fog&lt;br /&gt;
* 6 = Thunderstorm&lt;br /&gt;
* 7 = Sandstorm&lt;br /&gt;
* 8 = Ash&lt;br /&gt;
* 9 = Blizzard&lt;br /&gt;
* 10 = Mist&lt;br /&gt;
|-&lt;br /&gt;
| .ResetRegionWeather&lt;br /&gt;
| Resets the weather to be based on the current season.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetWeather(WeatherID)&lt;br /&gt;
| Changes the weather for the map to the given weather.&lt;br /&gt;
|&lt;br /&gt;
WeatherID (int) - The type of weather to change to.&lt;br /&gt;
* 0 = Random (based on the current season)&lt;br /&gt;
* 1 = Clear&lt;br /&gt;
* 2 = Rain&lt;br /&gt;
* 3 = Snow&lt;br /&gt;
* 4 = Underwater&lt;br /&gt;
* 5 = Sunny&lt;br /&gt;
* 6 = Fog&lt;br /&gt;
* 7 = Thunderstorm&lt;br /&gt;
* 8 = Sandstorm&lt;br /&gt;
* 9 = Ash&lt;br /&gt;
* 10 = Blizzard&lt;br /&gt;
* 11 = Mist&lt;br /&gt;
|-&lt;br /&gt;
| .SetSeason(SeasonID)&lt;br /&gt;
| Changes the season. Use -1 as the argument to change back to the default season.&lt;br /&gt;
|&lt;br /&gt;
SeasonID (int) - The season to change to.&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
|-&lt;br /&gt;
| .SetDayTime(DayTimeID)&lt;br /&gt;
| Changes the time of day for all maps with EnvironmentType 0 (Outside).&lt;br /&gt;
|&lt;br /&gt;
DayTimeID (int) - The time of day to change to.&lt;br /&gt;
* 0 = Default time of day&lt;br /&gt;
* 1 = Night&lt;br /&gt;
* 2 = Morning&lt;br /&gt;
* 3 = Day&lt;br /&gt;
* 4 = Evening&lt;br /&gt;
|-&lt;br /&gt;
| .SetEnvironmentType(EnvironmentID)&lt;br /&gt;
| Sets the &amp;quot;EnvironmentType&amp;quot; tag of the current map.&lt;br /&gt;
|&lt;br /&gt;
EnvironmentID (int) - The EnvironmentType to change to.&lt;br /&gt;
* 0 = Outside&lt;br /&gt;
* 1 = Inside&lt;br /&gt;
* 2 = Cave&lt;br /&gt;
* 3 = Dark&lt;br /&gt;
* 4 = Underwater&lt;br /&gt;
* 5 = Forest&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanDig(Value)&lt;br /&gt;
| Sets the &amp;quot;CanDig&amp;quot; tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanDig&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanFly(Value)&lt;br /&gt;
| Sets the &amp;quot;CanFly&amp;quot; tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanFly&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanTeleport(Value)&lt;br /&gt;
| Sets the &amp;quot;CanTeleport&amp;quot; tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanTeleport&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetIsDark(Value)&lt;br /&gt;
| Sets the &amp;quot;IsDark&amp;quot; tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;IsDark&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleDarkness&lt;br /&gt;
| Toggles the &amp;quot;IsDark&amp;quot; tag of the current map between true and false.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetRenderDistance(Distance)&lt;br /&gt;
| Sets the render distance to the given distance setting.&lt;br /&gt;
|&lt;br /&gt;
Distance (str) - The distance to set the render distance to.&amp;lt;br /&amp;gt;&lt;br /&gt;
Possible values are:&lt;br /&gt;
* 0 '''or''' tiny&lt;br /&gt;
* 1 '''or''' small&lt;br /&gt;
* 2 '''or''' normal&lt;br /&gt;
* 3 '''or''' far&lt;br /&gt;
* 4 '''or''' extreme&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonEverywhere(Value)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonFloor&amp;quot; tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonFloor&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonGrass(bool)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonGrass&amp;quot; tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonGrass&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonWater(bool)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonWater&amp;quot; tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonWater&amp;quot; tag.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Item ===&lt;br /&gt;
|-&lt;br /&gt;
| .Give(ItemID,'''Amount''')&lt;br /&gt;
| Adds the given amount of items to the player's inventory.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to give. See [[Items]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .MessageGive(ItemID,'''Amount''')&lt;br /&gt;
| Displays a message for getting the specified amount of items.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to give.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .ClearItem(ItemID,'''Amount''')&lt;br /&gt;
| Clears all items with the given ID from the player's inventory. Clears the whole inventory if ItemID is empty.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount - The amount of the item to remove.&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(ItemID,Amount,'''ShowMessage''')&lt;br /&gt;
| Removes the given amount of items from the player's inventory. Displays a message afterwards, if the &amp;quot;ShowMessage&amp;quot; argument is 1 (true).&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ShowMessage (bool) - Whether a message should be displayed or not '''(Default value is: 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| .Repel(RepelItemID)&lt;br /&gt;
| Adds the steps of the Repel to the Repel steps of the player.&lt;br /&gt;
| RepelItemID (int) - The item ID of a repel. Possible values: &amp;quot;20&amp;quot; (100 steps), &amp;quot;42&amp;quot; (200 steps), &amp;quot;43&amp;quot; (250 steps)&lt;br /&gt;
|-&lt;br /&gt;
| .Use(ItemID)&lt;br /&gt;
| Uses the specified item if the player has it.&lt;br /&gt;
| ItemID (str) - The ID of the item to give. See [[Items]].&lt;br /&gt;
|-&lt;br /&gt;
| .Select('''AllowedPages''','''AllowedItems''')&lt;br /&gt;
| Opens an item select screen with only the specified item type pages and the specified items (if the AllowedPages and/or AllowedItems values are set to -1, all pages and/or all items on those pages can be selected).&lt;br /&gt;
|&lt;br /&gt;
AllowedPages (str) - Possible Item Pages (separated with &amp;quot;;&amp;quot;, e.g. &amp;quot;0;1;2&amp;quot; or &amp;quot;Standard;Medicine;Plants&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Possible values are:&lt;br /&gt;
* 0 '''or''' Standard&lt;br /&gt;
* 1 '''or''' Medicine&lt;br /&gt;
* 2 '''or''' Plants&lt;br /&gt;
* 3 '''or''' Balls&lt;br /&gt;
* 4 '''or''' Machines&lt;br /&gt;
* 5 '''or''' KeyItems&lt;br /&gt;
* 6 '''or''' Mail&lt;br /&gt;
* 7 '''or''' BattleItems&lt;br /&gt;
&lt;br /&gt;
AllowedItems (str) - Possible item IDs (single items separated with &amp;quot;;&amp;quot;, or with a &amp;quot;-&amp;quot; if you want a range, e.g. &amp;quot;2000-2066&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Level ===&lt;br /&gt;
|-&lt;br /&gt;
| .Reload&lt;br /&gt;
| Reloads the current map.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Update&lt;br /&gt;
| Updates the level and all entities once.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Wait(Ticks)&lt;br /&gt;
| Waits for the duration of the given ticks before continuing.&lt;br /&gt;
| Ticks - The time to wait.&lt;br /&gt;
|-&lt;br /&gt;
| .WaitForEvents&lt;br /&gt;
| Waits for all other scripts to finish before continuing (including @NPC.MoveAsync()).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetSafari(Value)&lt;br /&gt;
| Sets if the current map is a Safari Zone (influences battle style).&lt;br /&gt;
| Value (bool) - 1 (the current map is a Safari Zone) or 0 (the current map is '''not''' a Safari Zone)&lt;br /&gt;
|-&lt;br /&gt;
| .SetRideType(Value)&lt;br /&gt;
| Sets the &amp;quot;RideType&amp;quot; tag of the current map which affects if and how the player can use Ride (and/or the Bicycle Item for unofficial GameModes) or not.&lt;br /&gt;
|&lt;br /&gt;
Value (int) - The new integer value for the &amp;quot;RideType&amp;quot; tag.&lt;br /&gt;
* 0 = Can only use Ride (or the Bicycle) if both or either of the &amp;quot;CanDig&amp;quot; and &amp;quot;CanFly&amp;quot; tags are true.&lt;br /&gt;
* 1 = Can use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 2 = Cannot use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 3 = Can use Ride (or the Bicycle) on this map, but can't dismount/stop once started.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Music ===&lt;br /&gt;
|-&lt;br /&gt;
| .Play(MusicPath,'''LoopSong''','''FadeIntoSong''')&lt;br /&gt;
| Stops the currently playing music and plays a new one until the song is changed by another command or a new map.&lt;br /&gt;
|&lt;br /&gt;
MusicPath (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LoopSong (bool) - Repeat the song after it's done playing (true) or play it once (false) '''(Default value is: true)'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FadeIntoSong (bool) - Fade into the specified song (true) or play the song immediately (false) '''(Default value is: false)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .ForcePlay(MusicPath,'''LoopSong''','''FadeIntoSong''')&lt;br /&gt;
| Stops the currently playing music and plays a new one, which can't be changed until the music is unforced again with @Music.Unforce.&lt;br /&gt;
|&lt;br /&gt;
MusicPath (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LoopSong (bool) - Repeat the song after it's done playing (true) or play it once (false) '''(Default value is: true)'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FadeIntoSong (bool) - Fade into the specified song (true) or play the song immediately (false) '''(Default value is: false)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .Unforce&lt;br /&gt;
| Unforces the music to be what it was set to by @Music.ForcePlay() so it can be changed again by commands or a new map.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Pause&lt;br /&gt;
| Pauses the music playback (and keeps track of when it was paused, so it can be resumed later).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Resume&lt;br /&gt;
| Resumes the music playback starting from when it was paused.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Mute&lt;br /&gt;
| Silences the music playback (but keeps it playing while silent).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Unmute&lt;br /&gt;
| Reverts the volume of the music playback back to what it was before.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Stop&lt;br /&gt;
| Stops the currently playing song (and plays silence).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetMusicLoop(MusicPath)&lt;br /&gt;
| Sets the &amp;quot;MusicLoop&amp;quot; tag of the current map to a new one until the song is changed by another command or a new map. This doesn't reset the playback position to the start like @Music.Play does.&lt;br /&gt;
| MusicPath (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @NPC ===&lt;br /&gt;
|-&lt;br /&gt;
| .Move(ID,Steps)&lt;br /&gt;
| Moves the given NPC the given amount of steps.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps (int) - The amount of steps for the NPC to move.&lt;br /&gt;
|-&lt;br /&gt;
| .MoveAsync(ID,Steps)&lt;br /&gt;
| Moves the given NPC the given amount of steps while still executing the scripts after it.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps (int) - The amount of steps for the NPC to move.&lt;br /&gt;
|-&lt;br /&gt;
| .SetMoveY(ID,Distance)&lt;br /&gt;
| Sets the distance the selected NPC should move in the Y direction the next time they do.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distance (sng) - The distance for the NPC to move in the Y direction.&lt;br /&gt;
|-&lt;br /&gt;
| .SetSpeed(ID,Speed)&lt;br /&gt;
| Sets the speed at which the selected NPC should move the next time they do.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed (sng) - The new speed of the NPC '''(Default value is: 1)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
Player speeds for reference:&lt;br /&gt;
* 1 = Walk&lt;br /&gt;
* 1.5 = Run&lt;br /&gt;
* 2 = Ride/Bike&lt;br /&gt;
|-&lt;br /&gt;
| .SetScale(EntityID,xScale,yScale,zScale)&lt;br /&gt;
| Changes the &amp;quot;Scale&amp;quot; tag of the given NPC.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xScale,yScale,zScale (sng) - The new scale.&lt;br /&gt;
|-&lt;br /&gt;
| .SetAnimateIdle(EntityID,TrueOrFalse)&lt;br /&gt;
| Changes the &amp;quot;AnimateIdle&amp;quot; tag of the given NPC.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TrueOrFalse (bool) - Enables or disables the NPC's idle animation.&lt;br /&gt;
|-&lt;br /&gt;
| .SetMovement(EntityID,Movement)&lt;br /&gt;
| Changes the &amp;quot;Movement&amp;quot; tag of the given NPC.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement (str) - The value of the &amp;quot;Movement&amp;quot; tag of the new NPC.&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall '''or''' FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
|-&lt;br /&gt;
| .SetAdditionalValue(EntityID,TrueOrFalse)&lt;br /&gt;
| Changes the &amp;quot;AdditionalValue&amp;quot; tag of the given NPC.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AdditionalValue (str) - The value to change the &amp;quot;AdditionalValue&amp;quot; tag to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetAction(EntityID,Value)&lt;br /&gt;
| Changes the &amp;quot;Action&amp;quot; tag of the given NPC to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Action (int) - The value to change the &amp;quot;Action&amp;quot; tag to.&lt;br /&gt;
|-&lt;br /&gt;
| .AddToPosition(ID,X,Y,Z)&lt;br /&gt;
| Adds the given coordinates to the position of the given NPC. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The coordinates to add to the position.&lt;br /&gt;
|-&lt;br /&gt;
| .Position(ID,X,Y,Z)&lt;br /&gt;
| Moves the selected NPC to a different place on the map. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp(ID,X,Y,Z)&lt;br /&gt;
| Moves the selected NPC to a different place on the map. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.Register(MapPath|ID|RemoveOrPosition|&amp;lt;/nowiki&amp;gt;'''X,Y,Z''')&lt;br /&gt;
| Creates a register in the [[Saves#NPC.dat|NPC register file]] of the save in order to move or remove an NPC on the given map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 1: &amp;lt;nowiki&amp;gt;@NPC.Register(Map.dat|0|remove)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: &amp;lt;nowiki&amp;gt;@NPC.Register(Map.dat|0|position|2,0,2)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
MapPath (str) - The path to the map (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The ID of the NPC to move or remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RemoveOrPosition (str) - Can be &amp;quot;position&amp;quot; or &amp;quot;remove&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - If RemoveOrPosition is &amp;quot;position&amp;quot;, this will be the new position for that NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.Unregister(MapPath|ID|RemoveOrPosition|&amp;lt;/nowiki&amp;gt;'''X,Y,Z''')&lt;br /&gt;
| Removes a register in the [[Saves#NPC.dat|NPC register file]] of the save that matches the given data.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 1: &amp;lt;nowiki&amp;gt;@NPC.Unregister(Map.dat|0|remove)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: &amp;lt;nowiki&amp;gt;@NPC.Unregister(Map.dat|0|position|2,0,2)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
MapPath (str) - The path to the map (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The ID of the NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RemoveOrPosition (str) - Can be &amp;quot;position&amp;quot; or &amp;quot;remove&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The position of the NPC if RemoveOrPosition is &amp;quot;position&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(ID)&lt;br /&gt;
| Removes the given NPC from the current map.&lt;br /&gt;
| ID (int) - The ID of an NPC on the current map.&lt;br /&gt;
|-&lt;br /&gt;
| .Spawn(X,Y,Z,ActionValue,AdditionalValue,TextureID,AnimateIdle,Rotation,Name,ID,Movement,'''MoveRectangles''')&lt;br /&gt;
| Creates a new NPC.&lt;br /&gt;
|&lt;br /&gt;
X,Y,Z (sng) - The position of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ActionValue (int) - The value of the &amp;quot;Action&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AdditionalValue (str) - The value of the &amp;quot;AdditionalValue&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureID (str) - The value of the &amp;quot;TextureID&amp;quot; tag of the new NPC (without the extension) relative to &amp;quot;Textures\NPC\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AnimateIdle (bool) - The &amp;quot;AnimateIdle&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rotation (int) - The value of the &amp;quot;Rotation&amp;quot; tag of the new NPC.&lt;br /&gt;
* 0 = North&lt;br /&gt;
* 1 = West&lt;br /&gt;
* 2 = South&lt;br /&gt;
* 3 = East&lt;br /&gt;
&lt;br /&gt;
Name (str) - The value of the &amp;quot;Name&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The value of the &amp;quot;ID&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement (str) - The value of the &amp;quot;Movement&amp;quot; tag of the new NPC.&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall '''or''' FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
&lt;br /&gt;
MoveRectangles (recArr) - Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight. The format is: &amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt; (all values are integers).&lt;br /&gt;
|-&lt;br /&gt;
| .Turn(ID,Direction)&lt;br /&gt;
| Turns the given NPC in the given direction.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Direction (int) - The direction for the NPC to turn to.&lt;br /&gt;
* 0 = North&lt;br /&gt;
* 1 = West&lt;br /&gt;
* 2 = South&lt;br /&gt;
* 3 = East&lt;br /&gt;
|-&lt;br /&gt;
| .WearSkin (ID,TextureID)&lt;br /&gt;
| Changes the skin an NPC is using.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureID - The name of the skin texture (without the extension) relative to &amp;quot;Textures\NPC\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Options ===&lt;br /&gt;
|-&lt;br /&gt;
| .Show(Options,'''Flag''')&lt;br /&gt;
| Displays a choose box with the given options.&amp;lt;br /&amp;gt;&lt;br /&gt;
See section below: [[Version 2 Scripts#@Options.Show()|@Options.Show Explanation]].&lt;br /&gt;
| Options (str) - The options to display,divided by comma's (,)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flag (str) - If this is set to &amp;quot;'''TEXT=FALSE'''&amp;quot;, only the options box will be visible (not the text message box).&lt;br /&gt;
|-&lt;br /&gt;
| .SetCancelIndex(Index)&lt;br /&gt;
| Sets the cancel index of the next choose box. This index gets chosen when the player presses a back key (like &amp;quot;E&amp;quot;).&lt;br /&gt;
| Index - The chosen index.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Player ===&lt;br /&gt;
|-&lt;br /&gt;
| .Warp('''MapPath,X,Y,Z,Rotations,WarpSound''')&lt;br /&gt;
| Warps the player to the given map or position. You can leave out either the MapPath argument (to warp the player to a new position on the same map) or the X,Y,Z arguments (to just warp to a different map).&lt;br /&gt;
| MapPath (str) - The path to the destination map file (including the extension) relative to &amp;quot;Data\Maps\&amp;quot; (Default = The current map).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position. To get the relative coordinates of the player, enter a &amp;quot;~&amp;quot; (Default = The player's current position).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rotations (int) - The amount of 90 degree rotations to turn the player when warping to the new map (Default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WarpSound (int) - The index of the sound file that plays when the warp happens (Default = 0).&lt;br /&gt;
* 0 = Warp_Exit&lt;br /&gt;
* 1 = Warp_Door&lt;br /&gt;
* 2 = Warp_Ladder&lt;br /&gt;
* 3 = ''(No Sound Effect / Silence)''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| .Move(Steps)&lt;br /&gt;
| Moves the player the given number of steps.&lt;br /&gt;
| Steps (int) - The amount of steps to move the player.&lt;br /&gt;
|-&lt;br /&gt;
| .MoveAsync(Steps)&lt;br /&gt;
| Moves the player the given number of steps without waiting to execute the rest of the script until the movement is done.&lt;br /&gt;
| Steps (int) - The amount of steps to move the player.&lt;br /&gt;
|-&lt;br /&gt;
| .SetMovement(X,Y,Z)&lt;br /&gt;
| Sets the direction in which the player will be moved next (by commands) regardless of which direction they're facing.&lt;br /&gt;
| X,Y,Z (int) - The directions to move in on each axis.&lt;br /&gt;
|-&lt;br /&gt;
| .ResetMovement&lt;br /&gt;
| Resets the player's movement direction (changed by @Player.SetMovement) to the default value.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .StopMovement&lt;br /&gt;
| Stops the player's movement immediately.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .PreventMovement&lt;br /&gt;
| Makes the player unable to move, while still keeping control over the menu, interactions etc.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .AllowMovement&lt;br /&gt;
| Gives the player back their ability to move after using @Player.PreventMovement.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetSpeed(Speed)&lt;br /&gt;
| Sets the movement speed of the player (when using commands to move them).&lt;br /&gt;
| Speed (sng) - The speed at which the player will move next (Default = 1).&lt;br /&gt;
|-&lt;br /&gt;
| .ResetSpeed&lt;br /&gt;
| Resets the movement speed of the player to the default speed, which is &amp;quot;1&amp;quot;.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .DoWalkAnimation(TrueOrFalse)&lt;br /&gt;
| Enables or disables the player's walking animation when walking or during a @player.move command.&lt;br /&gt;
| TrueOrFalse (bool) - Enables or disables the player's walking animation.&lt;br /&gt;
|-&lt;br /&gt;
| .AchieveEmblem(EmblemName)&lt;br /&gt;
| Awards the player an emblem (GameJolt only).&lt;br /&gt;
| EmblemName (str) - The name of the emblem.&lt;br /&gt;
|-&lt;br /&gt;
| .AddBadge(BadgeIndex)&lt;br /&gt;
| Adds the specified Badge to the player's Badges.&lt;br /&gt;
| BadgeIndex (int) - The index of the badge to give (e.g. Zephyr Badge = 9).&lt;br /&gt;
|-&lt;br /&gt;
| .GetBadge(BadgeIndex)&lt;br /&gt;
| Adds the specified Badge to the player's Badges and displays a message.&lt;br /&gt;
| BadgeIndex (int) - The index of the badge to give (e.g. Zephyr Badge = 9).&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveBadge(BadgeIndex)&lt;br /&gt;
| Removes the specified Badge from the player's Badges.&lt;br /&gt;
| BadgeIndex (int) - The index of the badge to give (e.g. Zephyr Badge = 9).&lt;br /&gt;
|-&lt;br /&gt;
| .AddBP(Amount)&lt;br /&gt;
| Adds the given amount to the player's Battle Points.&lt;br /&gt;
| Amount (int) - Amount of Battle Points to add.&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveBP(Amount)&lt;br /&gt;
| Removes the given amount from the player's Battle Points.&lt;br /&gt;
| Amount (int) - Amount of Battle Points to remove.&lt;br /&gt;
|-&lt;br /&gt;
| .AddCoins(Amount)&lt;br /&gt;
| Adds the given amount to the player's (Game Corner) Coins.&lt;br /&gt;
| Amount (int) - Amount of Coins to add.&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveCoins(Amount)&lt;br /&gt;
| Removes the given amount from the player's (Game Corner) Coins.&lt;br /&gt;
| Amount (int) - Amount of Coins to remove.&lt;br /&gt;
|-&lt;br /&gt;
| .AddFrontierEmblem(FrontierEmblemID''',SilverOrGold''')&lt;br /&gt;
| Adds a frontier emblem (silver or gold) to the player's frontier emblems.&lt;br /&gt;
| FrontierEmblemID (int) - The index of the frontier emblem. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SilverOrGold (bool) - Whether to add the silver or gold variant of the emblem (Default = 1).&lt;br /&gt;
* 0 = Silver&lt;br /&gt;
* 1 = Gold&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveFrontierEmblem(FrontierEmblemID''',SilverOrGold''')&lt;br /&gt;
| Removes a frontier emblem (silver or gold) from the player's frontier emblems.&lt;br /&gt;
| FrontierEmblemID (int) - The index of the frontier emblem. &amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SilverOrGold (bool) - Whether to remove the silver or gold variant of the emblem (Default = 1).&lt;br /&gt;
* 0 = Silver&lt;br /&gt;
* 1 = Gold&lt;br /&gt;
|-&lt;br /&gt;
| .AddMoney(Amount)&lt;br /&gt;
| Adds the given amount to the player's money.&lt;br /&gt;
| Amount (int) - Amount of money to add.&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveMoney(Amount)&lt;br /&gt;
| Removes the given amount from the player's money.&lt;br /&gt;
| Amount (int) - Amount of money to remove.&lt;br /&gt;
|-&lt;br /&gt;
| .RenameRival&lt;br /&gt;
| Opens an input screen with which the player can rename their rival.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetRivalName(Name)&lt;br /&gt;
| Changes the rival's name to the given string.&lt;br /&gt;
| Name (str) - The rival's new name.&lt;br /&gt;
|-&lt;br /&gt;
| .SetRivalSkin(Skin)&lt;br /&gt;
| Changes the rival's skin to the texture at the given path (relative to &amp;quot;Textures\NPC\&amp;quot;, without the extension).&lt;br /&gt;
| Skin (str) - The rival's new skin texture.&lt;br /&gt;
|-&lt;br /&gt;
| .SetSkin(Skin)&lt;br /&gt;
| Permanently changes the player's skin to the texture at the given path (relative to &amp;quot;Textures\NPC\&amp;quot;, without the extension).&lt;br /&gt;
| Skin (str) - The player's new skin texture.&lt;br /&gt;
|-&lt;br /&gt;
| .WearSkin(Skin)&lt;br /&gt;
| Temporarily changes the player's skin to the texture at the given path (relative to &amp;quot;Textures\NPC\&amp;quot;, without the extension).&lt;br /&gt;
| Skin (str) - The player's new skin texture.&lt;br /&gt;
|-&lt;br /&gt;
| .SetOpacity(Opacity)&lt;br /&gt;
| Sets the opacity of the player entity.&lt;br /&gt;
| Opacity (sng) - The opacity value (between 0 and 1).&lt;br /&gt;
|-&lt;br /&gt;
| .SetDifficulty(DifficultyLevel)&lt;br /&gt;
| Sets the difficulty level for the current player.&lt;br /&gt;
| DifficultyLevel (int) - The new difficulty level (between 0 and 2).&lt;br /&gt;
|-&lt;br /&gt;
| .SetGender(NewGender)&lt;br /&gt;
| Sets the gender of the player.&lt;br /&gt;
| NewGender (str) - The new gender value.&amp;lt;br /&amp;gt;&lt;br /&gt;
Possible values are:&lt;br /&gt;
* 0 '''or''' Male&lt;br /&gt;
* 1 '''or''' Female&lt;br /&gt;
* 2 '''or''' Other&lt;br /&gt;
|-&lt;br /&gt;
| .Turn(Rotations)&lt;br /&gt;
| Turns the player the given number of 90 degree rotations.&lt;br /&gt;
| Rotations (int) - The number of rotations to turn.&lt;br /&gt;
|-&lt;br /&gt;
| .TurnTo(Direction)&lt;br /&gt;
| Turns the player to the given direction.&lt;br /&gt;
| Direction (int) - The direction to turn to.&lt;br /&gt;
* 0 = North&lt;br /&gt;
* 1 = West&lt;br /&gt;
* 2 = South&lt;br /&gt;
* 3 = East&lt;br /&gt;
|-&lt;br /&gt;
| .ReceivePokedex&lt;br /&gt;
| Makes the Pokédex accessible for the player.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ReceivePokegear&lt;br /&gt;
| Makes the Pokégear accessible for the player.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Save&lt;br /&gt;
| Saves the game.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ShowRod&lt;br /&gt;
| Displays a Fishing Rod on the screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .HideRod&lt;br /&gt;
| Removes the Fishing Rod from the screen if activated.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveItemData(ItemEntityIndex)&lt;br /&gt;
| Makes the specified item index of the specified map spawn again after it has been found.&lt;br /&gt;
| ItemEntityIndex - The first value (the index) of the ItemObject entity's AdditionalValue (e.g. for &amp;lt;nowiki&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{str[0,41]}&amp;lt;/nowiki&amp;gt;}, it would be 0).&lt;br /&gt;
|-&lt;br /&gt;
| .QuitGame('''TrueOrFalse''')&lt;br /&gt;
| Quits the game and goes back to the Main Menu (with optionally a fade out and in).&lt;br /&gt;
| TrueOrFalse (bool) - If set to true, there's a fade out and in before exiting to the main menu. Defaults to false if no argument is given.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Pokemon ===&lt;br /&gt;
|-&lt;br /&gt;
| .add(int1,int2,str1,int3,str2,bool,str3)&lt;br /&gt;
| Adds the given Pokémon to your party. Only the first 2 parameters are necessary.&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level&amp;lt;br /&amp;gt;&lt;br /&gt;
str1 - Catch Method (defaults to &amp;quot;random reason&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
int3 - Catch Ball(defaults to Master Ball)&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - Catch Location (defaults to current location&amp;lt;br /&amp;gt;&lt;br /&gt;
bool - Isegg (defaults to 0(no))&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - Catch Trainer (defaults to &amp;lt;player.name&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| .addattack(int1,int2)&lt;br /&gt;
| Adds the given attack to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack ID(1-562)&lt;br /&gt;
|-&lt;br /&gt;
| .addfriendship(int1,int2)&lt;br /&gt;
| Adds the given amount of friendship to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Amount of friendship to add.&lt;br /&gt;
|-&lt;br /&gt;
| .calcstats(int)&lt;br /&gt;
| Recalculates the stats of the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .changelevel(int1,int2)&lt;br /&gt;
| Changes the level of the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level to change to.&lt;br /&gt;
|-&lt;br /&gt;
| .clear&lt;br /&gt;
| Resets the party.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .clearattacks(int)&lt;br /&gt;
| Clears the attacks from the selected party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .cry(int)&lt;br /&gt;
| Plays the cry of the selected Pokémon.&lt;br /&gt;
| int - Pokémon dex number.&lt;br /&gt;
|-&lt;br /&gt;
| .evolve(int)&lt;br /&gt;
| Evolves the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .gainexp(int1,int2)&lt;br /&gt;
| Adds exp to the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .heal&lt;br /&gt;
| Heals the party&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .hide&lt;br /&gt;
| Hides the overworld Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .learnattack(int1,int2)&lt;br /&gt;
| Allows the player to teach the given attack to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.newroaming(int1|int2|int3|str)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets a roaming Pokémon into the region.&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Pokémon level.&amp;lt;br /&amp;gt;&lt;br /&gt;
int3 - Region number(johto = 0)&amp;lt;br /&amp;gt;&lt;br /&gt;
str - Start map.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.npctrade(int1|int2|int3|int4|intarr|bool|int5|&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;str1|int6|int7|str2|str3|str4|str5|str6|str7)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a trade with an npc.&lt;br /&gt;
| int1 - Pokémon wanted by NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Pokémon given by NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
int3(optional) - Level of Pokémon given by NPC. If blank defaults to own Pokémon's level.&amp;lt;br /&amp;gt;&lt;br /&gt;
int4 - Gender of given Pokémon. -1 = random, 0 = Male, 1 = female, 2 = genderless&amp;lt;br /&amp;gt;&lt;br /&gt;
intarr(optional) - Attack IDs for the given Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
bool(optional) - Defines shininess.&amp;lt;br /&amp;gt;&lt;br /&gt;
int5 - OT ID.&amp;lt;br /&amp;gt;&lt;br /&gt;
str1 - OT Name.&amp;lt;br /&amp;gt;&lt;br /&gt;
int6 - CatchBall.&amp;lt;br /&amp;gt;&lt;br /&gt;
int7(optional) - Held Item.&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - Catch Location.&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - CatchMethod&amp;lt;br /&amp;gt;&lt;br /&gt;
str4 - Nickname.&amp;lt;br /&amp;gt;&lt;br /&gt;
str5 - Accept trade message.&amp;lt;br /&amp;gt;&lt;br /&gt;
str6 - Reject trade message.&amp;lt;br /&amp;gt;&lt;br /&gt;
str7 - Register after trade.&lt;br /&gt;
|-&lt;br /&gt;
| .read(int)&lt;br /&gt;
| Determines which stat has more EVs.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .registerhalloffame&lt;br /&gt;
| Registers the current team in the Hall of Fame.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .remove(int)&lt;br /&gt;
| Removes the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .removeattack(int1,int2)&lt;br /&gt;
| Removes given attack from the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Move Order ID(0-3).&lt;br /&gt;
|-&lt;br /&gt;
| .rename(int)&lt;br /&gt;
| Renames the given party member.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
May also be 'last' to choose the last Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .select(bool)&lt;br /&gt;
| Opens the party menu to allow the player to choose a Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Selection is returned with &amp;lt;Pokémon.selected&amp;gt;.&lt;br /&gt;
| bool - Allows the player to exit the selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| .selectmove(int,bool1,bool2)&lt;br /&gt;
| Opens the attack menu to allow the player to choose an attack fromthe given party member.&amp;lt;br /&amp;gt;&lt;br /&gt;
Selection is returned with &amp;lt;Pokémon.selectedmove&amp;gt;.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
 bool1 - allows HMs to be removed.&amp;lt;br /&amp;gt;&lt;br /&gt;
 bool2 - Allows menu to be exited.&lt;br /&gt;
|-&lt;br /&gt;
| .setability(int1,int2)&lt;br /&gt;
| Changes the ability of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New ability's index number.&lt;br /&gt;
|-&lt;br /&gt;
| .setAdditionalValue(int,str)&lt;br /&gt;
| Changes the additional value of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - New AdditionalValue.&lt;br /&gt;
|-&lt;br /&gt;
| .setfriendship(int1,int2)&lt;br /&gt;
| Changes the friendship value of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New friendship value.&lt;br /&gt;
|-&lt;br /&gt;
| .setgender(int1,int2)&lt;br /&gt;
| Changes the gender of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New gender value.&lt;br /&gt;
|-&lt;br /&gt;
| .setnature(int1,int2)&lt;br /&gt;
| Changes the nature of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New Nature.&lt;br /&gt;
|-&lt;br /&gt;
| .setnickname(int,str)&lt;br /&gt;
| Changes the nickname of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - New Nickname.&lt;br /&gt;
|-&lt;br /&gt;
| .setshiny(int,bool)&lt;br /&gt;
| Changes the shininess of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
bool - Represtens the shininess.&lt;br /&gt;
|-&lt;br /&gt;
| .setstat(int1,str,int2)&lt;br /&gt;
| Changes the given stat of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - The stat to change. Possible inputs:&amp;lt;br /&amp;gt;&lt;br /&gt;
chp, maxhp, hp, atk, attack, def, defense, spatk, spattack, specialattack, spdef, spdefense, specialdefense, speed&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New value for the stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Register ===&lt;br /&gt;
|-&lt;br /&gt;
| .Register(Name)&lt;br /&gt;
| Adds a new register with the given name to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&lt;br /&gt;
|-&lt;br /&gt;
| .Register(Name,Type,Value)&lt;br /&gt;
| Adds a new register with the given Name, Type and Value to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type (str) - The type of the Value argument. Possible values: &amp;quot;str&amp;quot;, &amp;quot;bool&amp;quot;, &amp;quot;int&amp;quot; or &amp;quot;sng&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Value (str) - The value to be stored in the register.&lt;br /&gt;
|-&lt;br /&gt;
| .Change(Name,Value)&lt;br /&gt;
| Changes the specified register's stored value to a new value.&lt;br /&gt;
| Name (str) - The name of the register to change the stored value of.&amp;lt;br /&amp;gt;&lt;br /&gt;
Value (str) - The value which replaces the old value stored in the register.&lt;br /&gt;
|-&lt;br /&gt;
| .Unregister(Name)&lt;br /&gt;
| Removes the specified register from the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the register to unregister.&lt;br /&gt;
|-&lt;br /&gt;
| .Unregister(Name,Type)&lt;br /&gt;
| Removes the value stored in the specified register from the &amp;quot;register.dat&amp;quot; file of the current save game and unregisters the register itself.&lt;br /&gt;
| Name (str) - The name of the register to unregister the value of.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type (str) - The type of the value stored in the register to unregister.&lt;br /&gt;
|-&lt;br /&gt;
| .RegisterTime(Name,Amount,Type)&lt;br /&gt;
| Adds a new register with the given name for a specified amount of time to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&amp;lt;br /&amp;gt;&lt;br /&gt;
Amount (str) - The amount of time to wait before unregistering the register. What kind of time is used is determined by the Type argument.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type - What kind of time to use for this register. Possible values:&lt;br /&gt;
* Day&lt;br /&gt;
* Days&lt;br /&gt;
* Hour&lt;br /&gt;
* Hours&lt;br /&gt;
* Minute&lt;br /&gt;
* Minutes&lt;br /&gt;
* Second&lt;br /&gt;
* Seconds&lt;br /&gt;
* Year&lt;br /&gt;
* Years&lt;br /&gt;
* Month&lt;br /&gt;
* Months&lt;br /&gt;
* Week&lt;br /&gt;
* Weeks&lt;br /&gt;
* DayOfWeek&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Screen ===&lt;br /&gt;
|-&lt;br /&gt;
| .Input('''DefaultInput,InputMode,CurrentInput,MaxChars''')&lt;br /&gt;
| Displays the Keyboard Input screen. The input can be retrieved with the construct &amp;lt;System.LastInput&amp;gt;.&lt;br /&gt;
| DefaultInput (str) - The text that appears when the button &amp;quot;Default&amp;quot; is clicked.&amp;lt;br /&amp;gt;&lt;br /&gt;
 InputMode (int) - The input mode; 0 for regular text, 1 for numbers only and 2 for names.&amp;lt;br /&amp;gt;&lt;br /&gt;
CurrentInput (str) - The text that displays in the input box when the screen is first loaded.&amp;lt;br /&amp;gt;&lt;br /&gt;
MaxChars (int) - Number of characters allowed.&lt;br /&gt;
|-&lt;br /&gt;
| .ShowPokemon(PokemonID,Shiny,Front)&lt;br /&gt;
| Displays a box and an image of the specified Pokémon.&lt;br /&gt;
| PokemonID (int) - A Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
Shiny (bool) - Determines if the Pokémon is shiny&amp;lt;br /&amp;gt;&lt;br /&gt;
Front (bool) - Determines if the front(1) or back(0) is shown.&lt;br /&gt;
|-&lt;br /&gt;
| .ShowImage(Texture,'''SoundEffect,X,Y,Width,Height''')&lt;br /&gt;
| Displays a box and (part of a) texture image.&lt;br /&gt;
| Texture (str) - The path to a texture.&amp;lt;br /&amp;gt;&lt;br /&gt;
SoundEffect (str) - The path to a sound effect file to play when the image is displayed (can be left empty).&amp;lt;br /&amp;gt;&lt;br /&gt;
X (int) - First pixel of the texture rectangle on the X-axis (horizontal).&amp;lt;br /&amp;gt;&lt;br /&gt;
Y (int) - First pixel of the texture rectangle on the Y-axis (vertical).&amp;lt;br /&amp;gt;&lt;br /&gt;
Width - How many pixels wide the texture rectangle is (X-axis).&amp;lt;br /&amp;gt;&lt;br /&gt;
Height - How many pixels tall the texture rectangle is (Y-axis).&lt;br /&gt;
|-&lt;br /&gt;
| .ShowMessageBox(Message'''&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;BackgroundColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;FontColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;BorderColor''')&lt;br /&gt;
| Displays a dynamically sized customizable message box in the center of the screen.&lt;br /&gt;
| Message (str) - The message to display&amp;lt;br /&amp;gt;&lt;br /&gt;
BackgroundColor (intArr) - A list of integers specifying the RGB values of the background color of the textbox e.g. '''255,255,255''' for pure white.&amp;lt;br /&amp;gt;&lt;br /&gt;
FontColor (intArr) - A list of integers specifying the RGB values of the font color e.g. '''0,0,0''' for pure black.&amp;lt;br /&amp;gt;&lt;br /&gt;
BorderColor (intArr) - A list of integers specifying the RGB values of the border color of the textbox e.g. '''0,0,0''' for pure black.&lt;br /&gt;
|-&lt;br /&gt;
| .FadeOutColor('''Color''')&lt;br /&gt;
| Sets the color of the screen fade.&lt;br /&gt;
| Color (intArr) - A list of integers specifying the RGB values of the screen fade color e.g. '''255,255,255''' for pure white '''(Default value is: 0,0,0 which is pure black)'''. Values can range from 0 - 255.&lt;br /&gt;
|-&lt;br /&gt;
| .Fadein ('''FadeSpeed''')&lt;br /&gt;
| Fades the screen in from the FadeOutColor (Which is black by default).&lt;br /&gt;
| FadeSpeed (int) - How fast to fade the screen in '''(Default value is: 5)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .FadeOut('''FadeSpeed''')&lt;br /&gt;
| Fades the screen out to the FadeOutColor (Which is black by default).&lt;br /&gt;
| FadeSpeed (int) - How fast to fade the screen out '''(Default value is: 5)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFade('''Alpha''')&lt;br /&gt;
| Sets the alpha (transparency) value of the screen fade.&lt;br /&gt;
| Alpha (int) - The transparency of the screen fade. Values can range from 0 - 255.&lt;br /&gt;
|-&lt;br /&gt;
| .ApricornKurt&lt;br /&gt;
| Displays the Apricorn selection screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Credits('''Region''')&lt;br /&gt;
| Displays the credits scene.&lt;br /&gt;
| Region (str) - The region to use maps from. Currently this is hardcoded '''(Default value is: Johto)'''. &lt;br /&gt;
|-&lt;br /&gt;
| .Donation&lt;br /&gt;
| Displays the list of donators.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Blackout&lt;br /&gt;
| Displays the blackout message screen and warps the player back to the last restplace.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .MysteryEvent&lt;br /&gt;
| Displays the Mystery Event screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .HallOfFame('''Record''')&lt;br /&gt;
| Displays the given Hall of Fame record(s).&lt;br /&gt;
| Record (int) - The Hall of Fame record to display. If not specified, then it will displays all records.&lt;br /&gt;
|-&lt;br /&gt;
| .MailSystem&lt;br /&gt;
| Displays the PC Inbox screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SkinSelection&lt;br /&gt;
| Displays the Player Skin selection screen. The skin selected in this screen can be retrieved using the construct &amp;lt;Screen.SelectedSkin&amp;gt;.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .StorageSystem&lt;br /&gt;
| Displays the Pokémon storage system screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .TownMap(RegionList)&lt;br /&gt;
| Displays the map screen with the specified regions.&lt;br /&gt;
| RegionList (str) - Name(s) of region(s) to view separated by comas.&lt;br /&gt;
|-&lt;br /&gt;
| .Trade(TradeItems,AllowBuy,AllowSell,'''Currency''')&lt;br /&gt;
| Opens a new trade screen/shop with the specified items in stock.&lt;br /&gt;
| TradeItems - A list of TradeItems as defined [[Version 2 Scripts#Commands|at the top of this page]].&amp;lt;br /&amp;gt;&lt;br /&gt;
AllowBuy (bool) - Allows the player to buy items from this store.&amp;lt;br /&amp;gt;&lt;br /&gt;
AllowSell (bool) - Allows the player to sell items to this store.&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency (str) - What currency to use for the trade '''(Default value is: &amp;quot;P&amp;quot;)'''. Possible values: &amp;quot;P&amp;quot; (for PokéDollars), &amp;quot;BP&amp;quot; (for Battle Points).&lt;br /&gt;
|-&lt;br /&gt;
| .TeachMoves(PartyIndex,'''MoveIDs''')&lt;br /&gt;
| Displays a move learn screen.&lt;br /&gt;
| PartyIndex (int) Index of a Pokémon in the player's party. Values can range from 0 - 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
MoveIDs (intArr) - If this argument is left empty, it defaults to the Pokémon's tutor moves.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Script ===&lt;br /&gt;
|-&lt;br /&gt;
| .Run(ScriptContent)&lt;br /&gt;
| Executes the given commands.&lt;br /&gt;
| ScriptContent (str) - Contains the commands to execute. New lines are represented with &amp;quot;^&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Start(ScriptFile)&lt;br /&gt;
| Starts the given script.&lt;br /&gt;
| ScriptFile (str) - The file path to the script file to start relative to the script folder (&amp;quot;Content\Data\Scripts\&amp;quot; by default).&lt;br /&gt;
|-&lt;br /&gt;
| .Text(Message)&lt;br /&gt;
| Displays the given text.&lt;br /&gt;
| Message (str) - The text to display.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Sound ===&lt;br /&gt;
|-&lt;br /&gt;
| .Play(Sound,'''StopMusic''')&lt;br /&gt;
| Plays a sound.&lt;br /&gt;
| Sound (str) - The path to the sound (without the extension) relative to &amp;quot;Sounds\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
StopMusic (bool) - If the music should be paused until the sound has finished playing (default = 0).&lt;br /&gt;
|-&lt;br /&gt;
| .PlayAdvanced(Sound,StopMusic,Pitch,Pan,Volume)&lt;br /&gt;
| Plays a sound with advanced parameters.&lt;br /&gt;
| Sound (str) - The path to the sound (without the extension) relative to &amp;quot;Sounds\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
StopMusic (bool) - If the music should be paused until the sound has finished playing (default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
Pitch (sng) - The pitch adjustment of the sound, ranging from -1.0 (down an octave) to 0.0 (no change) to 1.0 (up an octave).&amp;lt;br /&amp;gt;&lt;br /&gt;
Pan (sng) - Panning, ranging from -1.0 (left speaker) to 0.0 (centered), to 1.0 (right speaker).&amp;lt;br /&amp;gt;&lt;br /&gt;
Volume (sng) - Volume, ranging from 0.0 (silence) to 1.0 (full volume).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Storage ===&lt;br /&gt;
|-&lt;br /&gt;
| .clear&lt;br /&gt;
| Clears all stored values.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .set(str1,str2,str3)&lt;br /&gt;
| Creates a storage with type of str 1, name of str2, and value of str3.&lt;br /&gt;
| str1 - the type of value being stored(integer, string, Pokémon, boolean, item)&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - The name of the Value.&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - The Value to be stored.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Text ===&lt;br /&gt;
|-&lt;br /&gt;
| .Show(Text)&lt;br /&gt;
| Displays a textbox with the given text.&lt;br /&gt;
| Text (str) - The text to display.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFont(FontName)&lt;br /&gt;
| Changes the font of the textbox. All fonts from loaded ContentPacks, GameModes and the standard game can be loaded.&lt;br /&gt;
| FontName (str) - The name of the font file (without the extension)&lt;br /&gt;
|-&lt;br /&gt;
| .Notification(Message, '''Delay,BackgroundIndex,IconIndex,SoundEffect,ScriptFile,ForceScript,ClearList''')&lt;br /&gt;
| Displays a notification popup.&lt;br /&gt;
| Message (str) = Message to be displayed in the notification popup.&amp;lt;br /&amp;gt;&lt;br /&gt;
Delay = Delay in 100th of a second before the notification popup disappears (default = 500).&amp;lt;br /&amp;gt;&lt;br /&gt;
BackgroundIndex (int) = Index of background texture in &amp;quot;Textures\Notifications\Backgrounds.png&amp;quot; (default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
IconIndex (int) = Index of icon texture in &amp;quot;Textures\Notifications\Icons.png&amp;quot; (default = 0)&amp;lt;br /&amp;gt;&lt;br /&gt;
SoundEffect (str) = Sound effect to play when the notification popup appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
ScriptFile (str) = Path to the script file to execute when interacting with the notification popup relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
ForceScript (bool) = If the specified script should be executed after the message is dismissed or accepted (default = false).&amp;lt;br /&amp;gt;&lt;br /&gt;
ClearList (bool) = If set to true, the current list of messages will be cleared before displaying the new one (default = false).&lt;br /&gt;
|-&lt;br /&gt;
| .Log(Text)&lt;br /&gt;
| Logs the given text in log.dat.&lt;br /&gt;
| Text (str) - The text to log.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Title ===&lt;br /&gt;
|-&lt;br /&gt;
| .Add(Text,'''Delay''','''R''','''G''','''B''','''Scale''','''IsCentered''','''X''','''Y''')&lt;br /&gt;
| Adds a new title for the game to display during gameplay.&lt;br /&gt;
| Text (str) - The text to display.&amp;lt;br /&amp;gt;&lt;br /&gt;
Delay (sng) - How long it takes before the text disappears '''(default value is: 20.0)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
R,G,B (int) - Red, Green &amp;amp; Blue color values for the text '''(default values are: 255,255,255)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
Scale (sng) - How big the text should be rendered '''(default value is: 10.0)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
IsCentered (bool) - If the text is centered or not. '''(default value is: 1)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
X,Y (sng) - Coordinates at which the text is displayed. '''(default values are: 0.0, 0.0)'''&lt;br /&gt;
|-&lt;br /&gt;
| .Clear&lt;br /&gt;
| Clears all titles that are currently being displayed.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Constructs ==&lt;br /&gt;
Constructs can be used in place of any parameter for command and are used with :if: and :select: statements.&amp;lt;br /&amp;gt;&lt;br /&gt;
They can even be used in trainer files. Constructs always have a subconstruct. All combinations will be listed below.&lt;br /&gt;
&lt;br /&gt;
Constructs that return numbers such as &amp;lt;Pokemon.level(int)&amp;gt; may be used in math mathematical functions including:&lt;br /&gt;
* +: Addition&lt;br /&gt;
* -: Subtraction&lt;br /&gt;
* /: Division&lt;br /&gt;
* *: Multiplication&lt;br /&gt;
* ^: Exponent&lt;br /&gt;
* %: Percent&lt;br /&gt;
* =: Equals&lt;br /&gt;
* &amp;lt;: Less Than&lt;br /&gt;
* &amp;gt;: Greater Than&lt;br /&gt;
* m: Mod (ex. 25m4=1)&lt;br /&gt;
* r: Root(ex. 27r3=3)&lt;br /&gt;
&lt;br /&gt;
The table is split into sections by Construct.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified X,Y,Z is a three dimensional position.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unless otherwise specified bool is either true or false.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sub-construct&lt;br /&gt;
! Inputs&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== Battle ===&lt;br /&gt;
|-&lt;br /&gt;
| .defeatmessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the defeat message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .intromessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the intro message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .outromessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the outro message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .won&lt;br /&gt;
| None&lt;br /&gt;
| Returns true if you won the last battle.&lt;br /&gt;
|-&lt;br /&gt;
| .caught&lt;br /&gt;
| None&lt;br /&gt;
| Returns true if you caught the Pokémon in the last wild battle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== Daycare ===&lt;br /&gt;
|-&lt;br /&gt;
| .canbreed(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns the returns the percent chance the Pokémon in the given Daycare will have an egg.&lt;br /&gt;
|-&lt;br /&gt;
| .canswim(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns a bool based on the Pokémon data file entry &amp;quot;canswim&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .countpokemon(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns the number of Pokémon in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .currentlevel(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the current level of the given Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .grownlevels(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the amount of levels a Pokémon has grown.&lt;br /&gt;
|-&lt;br /&gt;
| .hasegg(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns a bool based on if there is an egg in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .haspokemon(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns a bool based on if there are Pokémon in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .PokémonID(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the dex number of the selected Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .pokemonname(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the name of the selected Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .shinyindicator(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns 'S' if shiny and 'N' if not.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Entity ===&lt;br /&gt;
|-&lt;br /&gt;
| .AdditionalValue(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The contents of the AdditionalValue of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .collision(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| A bool representing the collision of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .opacity(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| An int representing the percent see through the given entity is.&lt;br /&gt;
|-&lt;br /&gt;
| .position(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The X,Y,Z position of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .scale(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The X,Y,Z scale of the given entity&lt;br /&gt;
|-&lt;br /&gt;
| .visible(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| A bool representing the visibility of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
|-&lt;br /&gt;
| .candig&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can dig from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .canfly&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can fly from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .canteleport&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can teleport from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .currentmapweather&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .currentmapweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .day&lt;br /&gt;
| None&lt;br /&gt;
| Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, or Saturday&lt;br /&gt;
|-&lt;br /&gt;
| .dayinformation&lt;br /&gt;
| None&lt;br /&gt;
| day,daytime&lt;br /&gt;
|-&lt;br /&gt;
| .daytime&lt;br /&gt;
| None&lt;br /&gt;
| night, morning, day, or evening&lt;br /&gt;
|-&lt;br /&gt;
| .daytimeid&lt;br /&gt;
| None&lt;br /&gt;
| The ID for the time of day.&amp;lt;br /&amp;gt;&lt;br /&gt;
night=0, morning=1, day=2, or evening=3&lt;br /&gt;
|-&lt;br /&gt;
| .isdark&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing the darkness of the map.&lt;br /&gt;
|-&lt;br /&gt;
| .mapweather&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .mapweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .regionweather&lt;br /&gt;
| None&lt;br /&gt;
| Returns the random weather effecting the whole area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses the same names as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .regionweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of random weather effecting the whole area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses the same IDs as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .season&lt;br /&gt;
| None&lt;br /&gt;
| winter, spring, summer, or fall&lt;br /&gt;
|-&lt;br /&gt;
| .seasonid&lt;br /&gt;
| None&lt;br /&gt;
| The ID for the season.&amp;lt;br /&amp;gt;&lt;br /&gt;
winter=0, spring=1, summer=2, or fall=3&lt;br /&gt;
|-&lt;br /&gt;
| .weather&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Weather effecting the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Clear, Rain, Snow, Underwater, Sunny, Fog , Sandstorm&lt;br /&gt;
|-&lt;br /&gt;
| .weatherid&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the Weather effecting the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Clear=0, Rain=1, Snow=2, Underwater=3, Sunny=4, Fog=5, Sandstorm=6&lt;br /&gt;
|-&lt;br /&gt;
| .week&lt;br /&gt;
| None&lt;br /&gt;
| The current week in the year.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemoneverywhere&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemongrass&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon in the grass on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemonwater&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon in the water on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .year&lt;br /&gt;
| None&lt;br /&gt;
| The current year(e.g. 2013)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
|-&lt;br /&gt;
| .countitem(int)&lt;br /&gt;
| int- Item ID.&lt;br /&gt;
| The amount of the given item in the bag.&lt;br /&gt;
|-&lt;br /&gt;
| .countitems&lt;br /&gt;
| None&lt;br /&gt;
| The number of Items in the bag.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int- Item ID.&lt;br /&gt;
| The name of the given item.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Level ===&lt;br /&gt;
|-&lt;br /&gt;
| .filename&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the current map file without extension.&lt;br /&gt;
|-&lt;br /&gt;
| .levelfile&lt;br /&gt;
| None&lt;br /&gt;
| Returns the file path of the current map relative to the maps folder.&lt;br /&gt;
|-&lt;br /&gt;
| .mapfile&lt;br /&gt;
| None&lt;br /&gt;
| Same as .levelfile.&lt;br /&gt;
|-&lt;br /&gt;
| .riding&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is riding.&lt;br /&gt;
|-&lt;br /&gt;
| .surfing&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is surfing.&lt;br /&gt;
|-&lt;br /&gt;
| .musicloop&lt;br /&gt;
| None&lt;br /&gt;
| Returns the file path of the music loop that belongs to the current level.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
|-&lt;br /&gt;
| .abs(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Takes the absolute value of the given value.&lt;br /&gt;
|-&lt;br /&gt;
| .ceiling(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Rounds the given value up.&lt;br /&gt;
|-&lt;br /&gt;
| .floor(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Rounds the given value down.&lt;br /&gt;
|-&lt;br /&gt;
| .int(int)&lt;br /&gt;
| str - A value to convert.&lt;br /&gt;
| Converts the given value to an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .sng(sng)&lt;br /&gt;
| str - A value to convert.&lt;br /&gt;
| Converts the given value to an single.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
|-&lt;br /&gt;
| .action(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the action value of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .additionaldata(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the additionaldata of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .exists(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Checks if there is an NPC on the map with that ID.&lt;br /&gt;
|-&lt;br /&gt;
| .facing(int)&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .hasmoverectangles(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns a bool reflecting if the given NPC has moverectangles assigned.&lt;br /&gt;
|-&lt;br /&gt;
| .id(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the ID of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .ismoving&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns a bool representing if the player is moving or not.&lt;br /&gt;
|-&lt;br /&gt;
| .moved(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the distance moved by that NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .movement(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the type of movement used by the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the name of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .position(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the position of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .skin (int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the name of the skin used by the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .trainertexture(str)&lt;br /&gt;
| str - A trainer file, file path.&lt;br /&gt;
| Returns the name of the texture used by the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Phone ===&lt;br /&gt;
|-&lt;br /&gt;
| .callflag&lt;br /&gt;
| None&lt;br /&gt;
| (str) Returns if the player is calling or is being called. Possible values: &amp;quot;calling&amp;quot;, &amp;quot;receiving&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| .got&lt;br /&gt;
| None&lt;br /&gt;
| (bool) Returns if the player got the Pokégear.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
|-&lt;br /&gt;
| .badges&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of badges obtained.&lt;br /&gt;
|-&lt;br /&gt;
| .bp&lt;br /&gt;
| None&lt;br /&gt;
| Returns the amount of battle points the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .compass&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .facing&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .gender&lt;br /&gt;
| None&lt;br /&gt;
| Returns 1 if male, 0 if Female.&lt;br /&gt;
|-&lt;br /&gt;
| .hasbadge(int)&lt;br /&gt;
| int - A badge ID.&lt;br /&gt;
| Returns a bool representing if the player has that badge.&lt;br /&gt;
|-&lt;br /&gt;
| .ismoving&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is moving or not.&lt;br /&gt;
|-&lt;br /&gt;
| .money&lt;br /&gt;
| None&lt;br /&gt;
| Returns the amount of money the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .name&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the player.&lt;br /&gt;
|-&lt;br /&gt;
| .position&lt;br /&gt;
| None&lt;br /&gt;
| Returns the player's position.&lt;br /&gt;
|-&lt;br /&gt;
| .rival&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| .rivalname&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| .skin&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the skin used by the player.&lt;br /&gt;
|-&lt;br /&gt;
| .thirdperson&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if third person mode is on.&lt;br /&gt;
|-&lt;br /&gt;
| .velocity&lt;br /&gt;
| None&lt;br /&gt;
| Returns the velocity of the player.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Pokedex ===&lt;br /&gt;
|-&lt;br /&gt;
| .caught&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon caught.&lt;br /&gt;
|-&lt;br /&gt;
| .seen&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon seen.&lt;br /&gt;
|-&lt;br /&gt;
| .shiny&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of shiny Pokémon caught.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Pokemon ===&lt;br /&gt;
|-&lt;br /&gt;
| .additionaldata(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the additionaldata of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .atk(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the attack stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .attackname(int1,int2)&lt;br /&gt;
| int1 - Party index of a Pokémon(0-5)&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack index of a Pokémon's attack(0-3).&lt;br /&gt;
| Returns the name of the given attack from the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchball(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchball of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchlocation(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchlocation of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchmethod(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchmethod of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .count&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .countattacks(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the number of attacks on the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .countbattle&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of battle-usable Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .counthalloffame&lt;br /&gt;
| None.&lt;br /&gt;
| Returns the number of Hall of Fame registers the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .currentexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the exp for the current level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .data(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the save data for the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .def(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the defense stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .freeplaceinparty&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there is an empty slot in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .friendship(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the friendship value of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .generatefrontier(int1,int2)&lt;br /&gt;
|-&lt;br /&gt;
| .has(int)&lt;br /&gt;
| int - dex number of a Pokémon&lt;br /&gt;
| Returns a bool representing if the given Pokémon is in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .hasattack(int1,int2)&lt;br /&gt;
| int1 - Party index of a Pokémon(0-5)&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack index.&lt;br /&gt;
| Returns a bool representing if the given party member has the given attack.&lt;br /&gt;
|-&lt;br /&gt;
| .hasegg&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there is an egg in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .hasfullhp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member has full hp.&lt;br /&gt;
|-&lt;br /&gt;
| .hp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the current HP of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .id(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the dex number of the given party member&lt;br /&gt;
|-&lt;br /&gt;
| .isegg(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is an egg.&lt;br /&gt;
|-&lt;br /&gt;
| .islegendary(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is a legendary.&lt;br /&gt;
|-&lt;br /&gt;
| .isshiny(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is shiny.&lt;br /&gt;
|-&lt;br /&gt;
| .item(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .itemdata(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the stored data for the held item of the given Pokémon(used for mail).&lt;br /&gt;
|-&lt;br /&gt;
| .itemid(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the id of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .itemname(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .learnedtutormove&lt;br /&gt;
| None.&lt;br /&gt;
| Returns a bool based on if a move was just learned via the Move Relearner.&lt;br /&gt;
|-&lt;br /&gt;
| .level(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .maxhp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the max HP of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .maxpartylevel&lt;br /&gt;
| None&lt;br /&gt;
| Returns the highest level of among the Pokémon in the player's party.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .nature(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the nature of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .needexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the exp needed for the next level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .nickname(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the nickname of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .noPokemon&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there are no Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .number(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the dex number of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .ot(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the ot of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .otmatch(int,str)&lt;br /&gt;
| int - OT to check against.&amp;lt;br /&amp;gt;&lt;br /&gt;
str - value to return.(has, id, number, name, maxhits)&lt;br /&gt;
| Returns a different value based on str:&lt;br /&gt;
* has: a bool for if you have a Pokémon with a matching OT.&lt;br /&gt;
* id, number: the number of the matching Pokémon.&lt;br /&gt;
* name: the name of the matching Pokémon.&lt;br /&gt;
* maxhits: the amount of digits that match&lt;br /&gt;
|-&lt;br /&gt;
| .ownPokemon(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member was caught by the current trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .randomot&lt;br /&gt;
| None&lt;br /&gt;
| Produces a random OT number.&lt;br /&gt;
|-&lt;br /&gt;
| .selected&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Party index of the Pokémon selected using @Pokémon.select.&lt;br /&gt;
|-&lt;br /&gt;
| .selectedmove&lt;br /&gt;
| None&lt;br /&gt;
| Returns the index of the Pokémon's attack selected using @Pokémon.selectmove.&lt;br /&gt;
|-&lt;br /&gt;
| .spatk(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the spec. attack stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .spawn(int1,int2)&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level&lt;br /&gt;
| Produces the save data for the given Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .spawnwild(int)&lt;br /&gt;
| int - encounter type&lt;br /&gt;
| Produces the save data for a random wild Pokémon encountered the given way.&lt;br /&gt;
|-&lt;br /&gt;
| .spdef(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the spec. defense stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .speed(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the speed stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .totalexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the total exp of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .trainer(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catch trainer of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Register ===&lt;br /&gt;
|-&lt;br /&gt;
| .count&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of registers.&lt;br /&gt;
|-&lt;br /&gt;
| .registered(str)&lt;br /&gt;
| str - A register string.&lt;br /&gt;
| A bool representing if the string has been registered.&lt;br /&gt;
|-&lt;br /&gt;
| .type(str)&lt;br /&gt;
| str - Register value to get the type of.&lt;br /&gt;
| Returns the type of the value stored under the given name.&lt;br /&gt;
|-&lt;br /&gt;
| .value(str)&lt;br /&gt;
| str - Register name.&lt;br /&gt;
| Returns the value stored as the given register.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Rival ===&lt;br /&gt;
|-&lt;br /&gt;
| .name&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
|-&lt;br /&gt;
| .count(str)&lt;br /&gt;
| str1 - The type of values to count(integer, string, Pokémon, boolean, item).&amp;lt;br /&amp;gt;&lt;br /&gt;
Does not need to be defined.&lt;br /&gt;
| Returns the number of different stored values of that type.&amp;lt;br /&amp;gt;&lt;br /&gt;
If str is not defined then it returns a count of all types.&lt;br /&gt;
|-&lt;br /&gt;
| .get(str1,str2)&lt;br /&gt;
| str1 - The type of value is stored(integer, string, Pokémon, boolean, item).&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - the name of the stored value.&lt;br /&gt;
| Returns the value stored as str2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
|-&lt;br /&gt;
| .booltoint(str)&lt;br /&gt;
| Either &amp;quot;true&amp;quot;, &amp;quot;false&amp;quot;, or a construct that returns one of those.&lt;br /&gt;
| Returns 0 for false and 1 for true.&lt;br /&gt;
|-&lt;br /&gt;
| .calcint(str)&lt;br /&gt;
| A str representing an integer, or a Construct that returns one.&lt;br /&gt;
| Returns the str as an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .calcsng(str)&lt;br /&gt;
| A str representing a single, or a Construct that returns one.&lt;br /&gt;
| Returns the str as a single. (A single is a number that is a decimal)&lt;br /&gt;
|-&lt;br /&gt;
| .dayofyear&lt;br /&gt;
| None&lt;br /&gt;
| Returns the day of the year as a number.&lt;br /&gt;
|-&lt;br /&gt;
| .isinsightscript&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool based on if the script it is in was triggered by the player stepping into the line of sight of an NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .issng(int)&lt;br /&gt;
| int - A value to test.&lt;br /&gt;
| Returns true if the value is a single.&lt;br /&gt;
|-&lt;br /&gt;
| .isint(int)&lt;br /&gt;
| int - A value to test.&lt;br /&gt;
| Returns true if the value is an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .lastinput&lt;br /&gt;
| None&lt;br /&gt;
| Returns the last thing input via @screen.input.&lt;br /&gt;
|-&lt;br /&gt;
| .random(int1,int2)&lt;br /&gt;
| int1 - If it is the only argument then it is the max of the range, otherwise it is the min.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The max of the range. Does not need to be defined.&lt;br /&gt;
| Returns a random integer between the int1 and int2 if both are defined.&amp;lt;br /&amp;gt;&lt;br /&gt;
If int2 is not defined then it chooses from between 1 and int1.(Ranges are inclusive)&lt;br /&gt;
|-&lt;br /&gt;
| .sort(str,int,list)&lt;br /&gt;
| str - either 'Ascending' or 'Descending'&amp;lt;br /&amp;gt;&lt;br /&gt;
int - position in sorted list to return&amp;lt;br /&amp;gt;&lt;br /&gt;
list - List of numbers to sort.&lt;br /&gt;
| Returns a number from a list of numbers after it is sorted.&lt;br /&gt;
|-&lt;br /&gt;
| .unixtimestamp&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Unix time stamp. ('''http://www.unixtimestamp.com/index.php See here for more details.''')&lt;br /&gt;
|-&lt;br /&gt;
| .year&lt;br /&gt;
| None&lt;br /&gt;
| Returns the current year.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statement ==&lt;br /&gt;
Statements do a comparison between a given parameter and a construct.&lt;br /&gt;
&lt;br /&gt;
=== :if: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to make the script run if a certain condition is met, :if: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :if:[[Version_2_Scripts#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endif&lt;br /&gt;
&lt;br /&gt;
 :if:[[Version_2_Scripts#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :else&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endif&lt;br /&gt;
&lt;br /&gt;
==== Conditions ====&lt;br /&gt;
----&lt;br /&gt;
There are some valid conditions that you can use.&lt;br /&gt;
&lt;br /&gt;
The script will run if a value that returns from the constructs matches the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value      (if argument is equal to value)&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value     (if argument is larger than value)&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value     (if argument is smaller than value)&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;not&amp;gt;, the script will run if a value that returns from the constructs does not match the value given.&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value      (if argument is not equal to value)&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value      (if argument is not larger than value)&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value      (if argument is not smaller than value)&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;and&amp;gt;, the script will run if two or more value that returns from the constructs match the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;or&amp;gt;, the script will run if at least one value that returns from the constructs match the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. Can I use &amp;lt;and&amp;gt; and &amp;lt;or&amp;gt; at the same line? (E.g.: &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value )&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: No. This is because the script does not support it. Also, the script will not understand what condition you require so it's recommended to start a new :if: switch so that it will work the way you want it to be.&lt;br /&gt;
&lt;br /&gt;
2. Can I use &amp;lt;not&amp;gt; with &amp;lt;and&amp;gt; or &amp;lt;or&amp;gt; at the same line? (E.g.: &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value )&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Yes. The script will be able to handle this.&lt;br /&gt;
&lt;br /&gt;
=== :select: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to make the script run if one of multiple possible conditions is met, :select: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :select:&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&lt;br /&gt;
    :when:[[Version_2_Scripts#Value|Value]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endwhen&lt;br /&gt;
&lt;br /&gt;
==== Value ====&lt;br /&gt;
----&lt;br /&gt;
This field is to define the value that a construct possibly could return. If it matches the argument after :select:, the script will run.&lt;br /&gt;
&lt;br /&gt;
Define the possible values that the construct will return:&lt;br /&gt;
 :when:Value1&lt;br /&gt;
    ...&lt;br /&gt;
 :when:Value2&lt;br /&gt;
    ...&lt;br /&gt;
 :when:ValueI&lt;br /&gt;
    ...&lt;br /&gt;
&lt;br /&gt;
If you want to have multiple value as you intended to let them do the same thing, you can use &amp;quot;;&amp;quot;.&lt;br /&gt;
 :when:Value1;Value2;Value3...;ValueI&lt;br /&gt;
    ...&lt;br /&gt;
 :when:Value1;Value2;Value3...;ValueI&lt;br /&gt;
    ...&lt;br /&gt;
&lt;br /&gt;
After you define the values in each condition, use &amp;quot;:endwhen&amp;quot; to properly close the :select: switches.&lt;br /&gt;
&lt;br /&gt;
=== @Options.Show() ===&lt;br /&gt;
----&lt;br /&gt;
If you want to let player choose from a certain options in a list, @Options.Show() will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Options.Show(Option1,Option2,Optioni)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|Option1]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|Option2]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|OptionI]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endwhen&lt;br /&gt;
&lt;br /&gt;
==== Option ====&lt;br /&gt;
----&lt;br /&gt;
This field is to define which option to run the scripts from after the player selects one of the options as defined with @Options.Show().&lt;br /&gt;
&lt;br /&gt;
Define the possible option that you've defined with @Options.Show().&lt;br /&gt;
 :when:Option1&lt;br /&gt;
 ...&lt;br /&gt;
 :when:Option2&lt;br /&gt;
 ...&lt;br /&gt;
 :when:OptionI&lt;br /&gt;
&lt;br /&gt;
If you want to have multiple value as you intended to let them do the same thing, you can use &amp;quot;;&amp;quot;.&lt;br /&gt;
 :when:Option1;Option2;OptionI&lt;br /&gt;
&lt;br /&gt;
After you define all the options in each condition, use &amp;quot;:endwhen&amp;quot; to properly close the @Options.Show() switch.&lt;br /&gt;
If you want to an option to be automatically be selected if the player cancels out, use @Options.SetCancelIndex(OptionIndex) before the @Options.Show() switch. For the argument OptionIndex, remember that 0 is the first option, 1 the second option etc.&lt;br /&gt;
&lt;br /&gt;
=== :while: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to loop a certain command until it meets the condition, :while: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :while:[[Version_2_Scripts_New#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
    ...&lt;br /&gt;
 :endwhile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. How to manually stop the loop when you know that the condition will never be met?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Insert :exitwhile before :endwhile to stop the loop prematurely.&lt;br /&gt;
&lt;br /&gt;
2. How come it didn't loop? How come it stop prematurely despite :exitwhile not being used?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: This is a bug. Unfortunately, if this happens, please ensure that your script is correct before filling a bug report.&lt;br /&gt;
&lt;br /&gt;
3. Can I stack :while: switches?&lt;br /&gt;
Answer: No.&lt;br /&gt;
&lt;br /&gt;
=== :endscript ===&lt;br /&gt;
----&lt;br /&gt;
If you want to stop all currently running scripts prematurely, :endscript will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Command.Subcommand(Argument Types)&lt;br /&gt;
 ...&lt;br /&gt;
 ...&lt;br /&gt;
 :endscript&lt;br /&gt;
&lt;br /&gt;
=== :return: ===&lt;br /&gt;
----&lt;br /&gt;
A script function that temporarily stores a single value that can be returned with &amp;lt;System.Return&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :return:True&lt;br /&gt;
 :end&lt;br /&gt;
&lt;br /&gt;
When you then use &amp;lt;System.return&amp;gt;, it will return True.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
----&lt;br /&gt;
To add some comments in your script to explain how it works, you can add &amp;quot;#&amp;quot; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 # This is a comment&lt;br /&gt;
 @Command.Subcommand(Argument Types) # &amp;lt;= Putting a # there will not work (might even give an error).&lt;br /&gt;
 # @Command.Subcommand(Argument Types) &amp;lt;= It will not run this script at all&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. Can it support multiple line without having to use # all the time?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Unfortunately, no.&lt;br /&gt;
&lt;br /&gt;
=== :end ===&lt;br /&gt;
----&lt;br /&gt;
To end the currently running script, :end will do the job. Unlike when using :endscript, previously running scripts will still continue to run.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Command.Subcommand(Argument Types)&lt;br /&gt;
 :end&lt;br /&gt;
&lt;br /&gt;
== Reserved Registers ==&lt;br /&gt;
Reserved Registers are registers that are reserved in the P3D engine and cannot be replaced by other events.&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_radio&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the Radio option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_GTS&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the GTS option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_minimap&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the MiniMap option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_frontier&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the Frontier option&lt;br /&gt;
 &lt;br /&gt;
 phone_contact_###&lt;br /&gt;
 # When Registered, will add the Phone Contact with ID number ### to the Player's contacts list.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59980</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59980"/>
		<updated>2026-06-12T12:36:56Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fix Soda Pop &amp;amp; Lemonade descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 50 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 70 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Berserk Gene|A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities when the holder enters battle, but causes confusion.|3000|Standard|Yes}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59979</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59979"/>
		<updated>2026-06-12T12:11:13Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fix Thick Club description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|An item to be held by Cubone or Marowak. It is a hard bone of some sort that boosts the Attack stat.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Berserk Gene|A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities when the holder enters battle, but causes confusion.|3000|Standard|Yes}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Items&amp;diff=59978</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Items&amp;diff=59978"/>
		<updated>2026-06-12T12:03:20Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Exp. All&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' are objects that can be picked up, and can be bought or sold. These items usually have an effect on the [[player]]'s [[Pokémon 3D|game]]. Once obtained, each item is organized by the section of the Bag that they belong to.&lt;br /&gt;
&lt;br /&gt;
For [[Random Pokémon Pickup]], refer the list [[Random Pokémon Pickup|here]].&lt;br /&gt;
&lt;br /&gt;
== All items ==&lt;br /&gt;
===Standard===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||8}}&lt;br /&gt;
{{ItemV2||19}}&lt;br /&gt;
{{ItemV2||20}}&lt;br /&gt;
{{ItemV2||22}}&lt;br /&gt;
{{ItemV2||23}}&lt;br /&gt;
{{ItemV2||24}}&lt;br /&gt;
{{ItemV2||30}}&lt;br /&gt;
{{ItemV2||34}}&lt;br /&gt;
{{ItemV2||35}}&lt;br /&gt;
{{ItemV2||36}}&lt;br /&gt;
{{ItemV2||42}}&lt;br /&gt;
{{ItemV2||43}}&lt;br /&gt;
{{ItemV2||57}}&lt;br /&gt;
{{ItemV2||60}}&lt;br /&gt;
{{ItemV2||70}}&lt;br /&gt;
{{ItemV2||73}}&lt;br /&gt;
{{ItemV2||74}}&lt;br /&gt;
{{ItemV2||75}}&lt;br /&gt;
{{ItemV2||76}}&lt;br /&gt;
{{ItemV2||77}}&lt;br /&gt;
{{ItemV2||81}}&lt;br /&gt;
{{ItemV2||82}}&lt;br /&gt;
{{ItemV2||83}}&lt;br /&gt;
{{ItemV2||84}}&lt;br /&gt;
{{ItemV2||88}}&lt;br /&gt;
{{ItemV2||90}}&lt;br /&gt;
{{ItemV2||91}}&lt;br /&gt;
{{ItemV2||94}}&lt;br /&gt;
{{ItemV2||95}}&lt;br /&gt;
{{ItemV2||96}}&lt;br /&gt;
{{ItemV2||98}}&lt;br /&gt;
{{ItemV2||100}}&lt;br /&gt;
{{ItemV2||102}}&lt;br /&gt;
{{ItemV2||103}}&lt;br /&gt;
{{ItemV2||104}}&lt;br /&gt;
{{ItemV2||105}}&lt;br /&gt;
{{ItemV2||106}}&lt;br /&gt;
{{ItemV2||107}}&lt;br /&gt;
{{ItemV2||108}}&lt;br /&gt;
{{ItemV2||109}}&lt;br /&gt;
{{ItemV2||110}}&lt;br /&gt;
{{ItemV2||111}}&lt;br /&gt;
{{ItemV2||112}}&lt;br /&gt;
{{ItemV2||113}}&lt;br /&gt;
{{ItemV2||117}}&lt;br /&gt;
{{ItemV2||118}}&lt;br /&gt;
{{ItemV2||119}}&lt;br /&gt;
{{ItemV2||120}}&lt;br /&gt;
{{ItemV2||125}}&lt;br /&gt;
{{ItemV2||126}}&lt;br /&gt;
{{ItemV2||131}}&lt;br /&gt;
{{ItemV2||132}}&lt;br /&gt;
{{ItemV2||135}}&lt;br /&gt;
{{ItemV2||136}}&lt;br /&gt;
{{ItemV2||137}}&lt;br /&gt;
{{ItemV2||138}}&lt;br /&gt;
{{ItemV2||140}}&lt;br /&gt;
{{ItemV2||141}}&lt;br /&gt;
{{ItemV2||142}}&lt;br /&gt;
{{ItemV2||143}}&lt;br /&gt;
{{ItemV2||144}}&lt;br /&gt;
{{ItemV2||145}}&lt;br /&gt;
{{ItemV2||146}}&lt;br /&gt;
{{ItemV2||147}}&lt;br /&gt;
{{ItemV2||148}}&lt;br /&gt;
{{ItemV2||149}}&lt;br /&gt;
{{ItemV2||151}}&lt;br /&gt;
{{ItemV2||153}}&lt;br /&gt;
{{ItemV2||154}}&lt;br /&gt;
{{ItemV2||155}}&lt;br /&gt;
{{ItemV2||162}}&lt;br /&gt;
{{ItemV2||163}}&lt;br /&gt;
{{ItemV2||167}}&lt;br /&gt;
{{ItemV2||169}}&lt;br /&gt;
{{ItemV2||170}}&lt;br /&gt;
{{ItemV2||171}}&lt;br /&gt;
{{ItemV2||172}}&lt;br /&gt;
{{ItemV2||173}}&lt;br /&gt;
{{ItemV2||176}}&lt;br /&gt;
{{ItemV2||179}}&lt;br /&gt;
{{ItemV2||180}}&lt;br /&gt;
{{ItemV2||182}}&lt;br /&gt;
{{ItemV2||183}}&lt;br /&gt;
{{ItemV2||184}}&lt;br /&gt;
{{ItemV2||185}}&lt;br /&gt;
{{ItemV2||187}}&lt;br /&gt;
{{ItemV2||189}}&lt;br /&gt;
{{ItemV2||190}}&lt;br /&gt;
{{ItemV2||260}}&lt;br /&gt;
{{ItemV2||261}}&lt;br /&gt;
{{ItemV2||262}}&lt;br /&gt;
{{ItemV2||263}}&lt;br /&gt;
{{ItemV2||264}}&lt;br /&gt;
{{ItemV2||267}}&lt;br /&gt;
{{ItemV2||268}}&lt;br /&gt;
{{ItemV2||269}}&lt;br /&gt;
{{ItemV2||270}}&lt;br /&gt;
{{ItemV2||271}}&lt;br /&gt;
{{ItemV2||272}}&lt;br /&gt;
{{ItemV2||273}}&lt;br /&gt;
{{ItemV2||274}}&lt;br /&gt;
{{ItemV2||275}}&lt;br /&gt;
{{ItemV2||276}}&lt;br /&gt;
{{ItemV2||277}}&lt;br /&gt;
{{ItemV2||278}}&lt;br /&gt;
{{ItemV2||279}}&lt;br /&gt;
{{ItemV2||280}}&lt;br /&gt;
{{ItemV2||281}}&lt;br /&gt;
{{ItemV2||282}}&lt;br /&gt;
{{ItemV2||283}}&lt;br /&gt;
{{ItemV2||287}}&lt;br /&gt;
{{ItemV2||288}}&lt;br /&gt;
{{ItemV2||289}}&lt;br /&gt;
{{ItemV2||290}}&lt;br /&gt;
{{ItemV2||291}}&lt;br /&gt;
{{ItemV2||293}}&lt;br /&gt;
{{ItemV2||294}}&lt;br /&gt;
{{ItemV2||295}}&lt;br /&gt;
{{ItemV2||296}}&lt;br /&gt;
{{ItemV2||297}}&lt;br /&gt;
{{ItemV2||298}}&lt;br /&gt;
{{ItemV2||299}}&lt;br /&gt;
{{ItemV2||503}}&lt;br /&gt;
{{ItemV2||504}}&lt;br /&gt;
{{ItemV2||505}}&lt;br /&gt;
{{ItemV2||506}}&lt;br /&gt;
{{ItemV2||577}}&lt;br /&gt;
{{ItemV2||578}}&lt;br /&gt;
{{ItemV2||579}}&lt;br /&gt;
{{ItemV2||580}}&lt;br /&gt;
{{ItemV2||581}}&lt;br /&gt;
{{ItemV2||582}}&lt;br /&gt;
{{ItemV2||583}}&lt;br /&gt;
{{ItemV2||584}}&lt;br /&gt;
{{ItemV2||585}}&lt;br /&gt;
{{ItemV2||586}}&lt;br /&gt;
{{ItemV2||587}}&lt;br /&gt;
{{ItemV2||591}}&lt;br /&gt;
{{ItemV2||593}}&lt;br /&gt;
{{ItemV2||594}}&lt;br /&gt;
{{ItemV2||595}}&lt;br /&gt;
{{ItemV2||596}}&lt;br /&gt;
{{ItemV2||597}}&lt;br /&gt;
{{ItemV2||598}}&lt;br /&gt;
{{ItemV2||599}}&lt;br /&gt;
{{ItemV2||600}}&lt;br /&gt;
{{ItemV2||630}}&lt;br /&gt;
{{ItemV2||631}}&lt;br /&gt;
{{ItemV2||632}}&lt;br /&gt;
{{ItemV2||633}}&lt;br /&gt;
{{ItemV2||634}}&lt;br /&gt;
{{ItemV2||635}}&lt;br /&gt;
{{ItemV2||636}}&lt;br /&gt;
{{ItemV2||637}}&lt;br /&gt;
{{ItemV2||638}}&lt;br /&gt;
{{ItemV2||639}}&lt;br /&gt;
{{ItemV2||640}}&lt;br /&gt;
{{ItemV2||641}}&lt;br /&gt;
{{ItemV2||642}}&lt;br /&gt;
{{ItemV2||643}}&lt;br /&gt;
{{ItemV2||644}}&lt;br /&gt;
{{ItemV2||645}}&lt;br /&gt;
{{ItemV2||646}}&lt;br /&gt;
{{ItemV2||647}}{{Hide||&lt;br /&gt;
{{ItemV2||648}}&lt;br /&gt;
{{ItemV2||649}}&lt;br /&gt;
{{ItemV2||650}}&lt;br /&gt;
{{ItemV2||651}}&lt;br /&gt;
{{ItemV2||652}}&lt;br /&gt;
{{ItemV2||660}}&lt;br /&gt;
{{ItemV2||661}}&lt;br /&gt;
{{ItemV2||662}}&lt;br /&gt;
{{ItemV2||663}}&lt;br /&gt;
{{ItemV2||664}}&lt;br /&gt;
{{ItemV2||665}}&lt;br /&gt;
{{ItemV2||666}}&lt;br /&gt;
{{ItemV2||667}}&lt;br /&gt;
{{ItemV2||668}}&lt;br /&gt;
{{ItemV2||669}}&lt;br /&gt;
{{ItemV2||670}}&lt;br /&gt;
{{ItemV2||671}}&lt;br /&gt;
{{ItemV2||672}}&lt;br /&gt;
{{ItemV2||673}}&lt;br /&gt;
{{ItemV2||674}}&lt;br /&gt;
{{ItemV2||675}}&lt;br /&gt;
{{ItemV2||676}}}}&lt;br /&gt;
{{ItemV2||1996}}&lt;br /&gt;
{{ItemV2||1997}}&lt;br /&gt;
{{ItemV2||1998}}&lt;br /&gt;
{{ItemV2||1999}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mega Stones===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||507}}&lt;br /&gt;
{{ItemV2||508}}&lt;br /&gt;
{{ItemV2||509}}&lt;br /&gt;
{{ItemV2||510}}&lt;br /&gt;
{{ItemV2||511}}&lt;br /&gt;
{{ItemV2||512}}&lt;br /&gt;
{{ItemV2||513}}&lt;br /&gt;
{{ItemV2||514}}&lt;br /&gt;
{{ItemV2||515}}&lt;br /&gt;
{{ItemV2||516}}&lt;br /&gt;
{{ItemV2||517}}&lt;br /&gt;
{{ItemV2||518}}&lt;br /&gt;
{{ItemV2||519}}&lt;br /&gt;
{{ItemV2||520}}&lt;br /&gt;
{{ItemV2||521}}&lt;br /&gt;
{{ItemV2||522}}&lt;br /&gt;
{{ItemV2||523}}&lt;br /&gt;
{{ItemV2||524}}&lt;br /&gt;
{{ItemV2||525}}&lt;br /&gt;
{{ItemV2||526}}&lt;br /&gt;
{{ItemV2||527}}&lt;br /&gt;
{{ItemV2||528}}&lt;br /&gt;
{{ItemV2||529}}&lt;br /&gt;
{{ItemV2||530}}&lt;br /&gt;
{{ItemV2||531}}&lt;br /&gt;
{{ItemV2||532}}&lt;br /&gt;
{{ItemV2||533}}&lt;br /&gt;
{{ItemV2||534}}&lt;br /&gt;
{{ItemV2||535}}&lt;br /&gt;
{{ItemV2||536}}&lt;br /&gt;
{{ItemV2||537}}&lt;br /&gt;
{{ItemV2||538}}&lt;br /&gt;
{{ItemV2||539}}&lt;br /&gt;
{{ItemV2||540}}&lt;br /&gt;
{{ItemV2||541}}&lt;br /&gt;
{{ItemV2||542}}&lt;br /&gt;
{{ItemV2||543}}&lt;br /&gt;
{{ItemV2||544}}&lt;br /&gt;
{{ItemV2||545}}&lt;br /&gt;
{{ItemV2||546}}&lt;br /&gt;
{{ItemV2||547}}&lt;br /&gt;
{{ItemV2||548}}&lt;br /&gt;
{{ItemV2||549}}&lt;br /&gt;
{{ItemV2||550}}&lt;br /&gt;
{{ItemV2||551}}&lt;br /&gt;
{{ItemV2||552}}&lt;br /&gt;
{{ItemV2||553}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||7}}&lt;br /&gt;
{{ItemV2||9}}&lt;br /&gt;
{{ItemV2||10}}&lt;br /&gt;
{{ItemV2||11}}&lt;br /&gt;
{{ItemV2||12}}&lt;br /&gt;
{{ItemV2||13}}&lt;br /&gt;
{{ItemV2||14}}&lt;br /&gt;
{{ItemV2||15}}&lt;br /&gt;
{{ItemV2||16}}&lt;br /&gt;
{{ItemV2||17}}&lt;br /&gt;
{{ItemV2||18}}&lt;br /&gt;
{{ItemV2||21}}&lt;br /&gt;
{{ItemV2||25}}&lt;br /&gt;
{{ItemV2||26}}&lt;br /&gt;
{{ItemV2||27}}&lt;br /&gt;
{{ItemV2||28}}&lt;br /&gt;
{{ItemV2||29}}&lt;br /&gt;
{{ItemV2||31}}&lt;br /&gt;
{{ItemV2||32}}&lt;br /&gt;
{{ItemV2||38}}&lt;br /&gt;
{{ItemV2||39}}&lt;br /&gt;
{{ItemV2||40}}&lt;br /&gt;
{{ItemV2||46}}&lt;br /&gt;
{{ItemV2||47}}&lt;br /&gt;
{{ItemV2||48}}&lt;br /&gt;
{{ItemV2||62}}&lt;br /&gt;
{{ItemV2||63}}&lt;br /&gt;
{{ItemV2||64}}&lt;br /&gt;
{{ItemV2||65}}&lt;br /&gt;
{{ItemV2||72}}&lt;br /&gt;
{{ItemV2||114}}&lt;br /&gt;
{{ItemV2||121}}&lt;br /&gt;
{{ItemV2||122}}&lt;br /&gt;
{{ItemV2||123}}&lt;br /&gt;
{{ItemV2||124}}&lt;br /&gt;
{{ItemV2||139}}&lt;br /&gt;
{{ItemV2||152}}&lt;br /&gt;
{{ItemV2||156}}&lt;br /&gt;
{{ItemV2||254}}&lt;br /&gt;
{{ItemV2||255}}&lt;br /&gt;
{{ItemV2||256}}&lt;br /&gt;
{{ItemV2||257}}&lt;br /&gt;
{{ItemV2||258}}&lt;br /&gt;
{{ItemV2||259}}&lt;br /&gt;
{{ItemV2||266}}&lt;br /&gt;
{{ItemV2||502}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Machines===&lt;br /&gt;
====TM====&lt;br /&gt;
{{ItemTableV2|TM|&lt;br /&gt;
{{ItemV2|TM|191}}&lt;br /&gt;
{{ItemV2|TM|192}}&lt;br /&gt;
{{ItemV2|TM|193}}&lt;br /&gt;
{{ItemV2|TM|194}}&lt;br /&gt;
{{ItemV2|TM|195}}&lt;br /&gt;
{{ItemV2|TM|196}}&lt;br /&gt;
{{ItemV2|TM|197}}&lt;br /&gt;
{{ItemV2|TM|198}}&lt;br /&gt;
{{ItemV2|TM|199}}&lt;br /&gt;
{{ItemV2|TM|200}}&lt;br /&gt;
{{ItemV2|TM|201}}&lt;br /&gt;
{{ItemV2|TM|202}}&lt;br /&gt;
{{ItemV2|TM|203}}&lt;br /&gt;
{{ItemV2|TM|204}}&lt;br /&gt;
{{ItemV2|TM|205}}&lt;br /&gt;
{{ItemV2|TM|206}}&lt;br /&gt;
{{ItemV2|TM|207}}&lt;br /&gt;
{{ItemV2|TM|208}}&lt;br /&gt;
{{ItemV2|TM|209}}&lt;br /&gt;
{{ItemV2|TM|210}}&lt;br /&gt;
{{ItemV2|TM|211}}&lt;br /&gt;
{{ItemV2|TM|212}}&lt;br /&gt;
{{ItemV2|TM|213}}&lt;br /&gt;
{{ItemV2|TM|214}}&lt;br /&gt;
{{ItemV2|TM|215}}&lt;br /&gt;
{{ItemV2|TM|216}}&lt;br /&gt;
{{ItemV2|TM|217}}&lt;br /&gt;
{{ItemV2|TM|218}}&lt;br /&gt;
{{ItemV2|TM|219}}&lt;br /&gt;
{{ItemV2|TM|220}}&lt;br /&gt;
{{ItemV2|TM|221}}&lt;br /&gt;
{{ItemV2|TM|222}}&lt;br /&gt;
{{ItemV2|TM|223}}&lt;br /&gt;
{{ItemV2|TM|224}}&lt;br /&gt;
{{ItemV2|TM|225}}&lt;br /&gt;
{{ItemV2|TM|226}}&lt;br /&gt;
{{ItemV2|TM|227}}&lt;br /&gt;
{{ItemV2|TM|228}}&lt;br /&gt;
{{ItemV2|TM|229}}&lt;br /&gt;
{{ItemV2|TM|230}}&lt;br /&gt;
{{ItemV2|TM|231}}&lt;br /&gt;
{{ItemV2|TM|232}}&lt;br /&gt;
{{ItemV2|TM|233}}&lt;br /&gt;
{{ItemV2|TM|234}}&lt;br /&gt;
{{ItemV2|TM|235}}&lt;br /&gt;
{{ItemV2|TM|236}}&lt;br /&gt;
{{ItemV2|TM|237}}&lt;br /&gt;
{{ItemV2|TM|238}}&lt;br /&gt;
{{ItemV2|TM|239}}&lt;br /&gt;
{{ItemV2|TM|240}}&lt;br /&gt;
{{ItemV2|TM|351}}&lt;br /&gt;
{{ItemV2|TM|352}}&lt;br /&gt;
{{ItemV2|TM|353}}&lt;br /&gt;
{{ItemV2|TM|354}}&lt;br /&gt;
{{ItemV2|TM|355}}&lt;br /&gt;
{{ItemV2|TM|356}}&lt;br /&gt;
{{ItemV2|TM|357}}&lt;br /&gt;
{{ItemV2|TM|358}}&lt;br /&gt;
{{ItemV2|TM|359}}&lt;br /&gt;
{{ItemV2|TM|360}}&lt;br /&gt;
{{ItemV2|TM|361}}&lt;br /&gt;
{{ItemV2|TM|362}}&lt;br /&gt;
{{ItemV2|TM|363}}&lt;br /&gt;
{{ItemV2|TM|364}}&lt;br /&gt;
{{ItemV2|TM|365}}&lt;br /&gt;
{{ItemV2|TM|366}}&lt;br /&gt;
{{ItemV2|TM|367}}&lt;br /&gt;
{{ItemV2|TM|368}}&lt;br /&gt;
{{ItemV2|TM|369}}&lt;br /&gt;
{{ItemV2|TM|370}}&lt;br /&gt;
{{ItemV2|TM|371}}&lt;br /&gt;
{{ItemV2|TM|372}}&lt;br /&gt;
{{ItemV2|TM|373}}&lt;br /&gt;
{{ItemV2|TM|374}}&lt;br /&gt;
{{ItemV2|TM|375}}&lt;br /&gt;
{{ItemV2|TM|376}}&lt;br /&gt;
{{ItemV2|TM|377}}&lt;br /&gt;
{{ItemV2|TM|378}}&lt;br /&gt;
{{ItemV2|TM|379}}&lt;br /&gt;
{{ItemV2|TM|380}}&lt;br /&gt;
{{ItemV2|TM|381}}&lt;br /&gt;
{{ItemV2|TM|382}}&lt;br /&gt;
{{ItemV2|TM|383}}&lt;br /&gt;
{{ItemV2|TM|384}}&lt;br /&gt;
{{ItemV2|TM|385}}&lt;br /&gt;
{{ItemV2|TM|386}}&lt;br /&gt;
{{ItemV2|TM|387}}&lt;br /&gt;
{{ItemV2|TM|388}}&lt;br /&gt;
{{ItemV2|TM|389}}&lt;br /&gt;
{{ItemV2|TM|390}}&lt;br /&gt;
{{ItemV2|TM|391}}&lt;br /&gt;
{{ItemV2|TM|392}}&lt;br /&gt;
{{ItemV2|TM|393}}&lt;br /&gt;
{{ItemV2|TM|394}}&lt;br /&gt;
{{ItemV2|TM|395}}&lt;br /&gt;
{{ItemV2|TM|396}}&lt;br /&gt;
{{ItemV2|TM|397}}&lt;br /&gt;
{{ItemV2|TM|398}}&lt;br /&gt;
{{ItemV2|TM|399}}&lt;br /&gt;
{{ItemV2|TM|400}}&lt;br /&gt;
{{ItemV2|TM|401}}&lt;br /&gt;
{{ItemV2|TM|402}}&lt;br /&gt;
{{ItemV2|TM|403}}&lt;br /&gt;
{{ItemV2|TM|404}}&lt;br /&gt;
{{ItemV2|TM|405}}&lt;br /&gt;
{{ItemV2|TM|406}}&lt;br /&gt;
{{ItemV2|TM|407}}&lt;br /&gt;
{{ItemV2|TM|408}}&lt;br /&gt;
{{ItemV2|TM|409}}&lt;br /&gt;
{{ItemV2|TM|410}}&lt;br /&gt;
{{ItemV2|TM|411}}&lt;br /&gt;
{{ItemV2|TM|412}}&lt;br /&gt;
{{ItemV2|TM|413}}&lt;br /&gt;
{{ItemV2|TM|414}}&lt;br /&gt;
{{ItemV2|TM|415}}&lt;br /&gt;
{{ItemV2|TM|416}}&lt;br /&gt;
{{ItemV2|TM|417}}&lt;br /&gt;
{{ItemV2|TM|418}}&lt;br /&gt;
{{ItemV2|TM|419}}&lt;br /&gt;
{{ItemV2|TM|420}}&lt;br /&gt;
{{ItemV2|TM|421}}&lt;br /&gt;
{{ItemV2|TM|422}}&lt;br /&gt;
{{ItemV2|TM|423}}&lt;br /&gt;
{{ItemV2|TM|424}}&lt;br /&gt;
{{ItemV2|TM|425}}&lt;br /&gt;
{{ItemV2|TM|426}}&lt;br /&gt;
{{ItemV2|TM|427}}&lt;br /&gt;
{{ItemV2|TM|428}}&lt;br /&gt;
{{ItemV2|TM|429}}&lt;br /&gt;
{{ItemV2|TM|430}}&lt;br /&gt;
{{ItemV2|TM|431}}&lt;br /&gt;
{{ItemV2|TM|432}}&lt;br /&gt;
{{ItemV2|TM|433}}&lt;br /&gt;
{{ItemV2|TM|434}}&lt;br /&gt;
{{ItemV2|TM|435}}&lt;br /&gt;
{{ItemV2|TM|436}}&lt;br /&gt;
{{ItemV2|TM|437}}&lt;br /&gt;
{{ItemV2|TM|438}}&lt;br /&gt;
{{ItemV2|TM|439}}&lt;br /&gt;
{{ItemV2|TM|440}}&lt;br /&gt;
{{ItemV2|TM|441}}&lt;br /&gt;
{{ItemV2|TM|442}}&lt;br /&gt;
{{ItemV2|TM|443}}&lt;br /&gt;
{{ItemV2|TM|444}}&lt;br /&gt;
{{ItemV2|TM|445}}&lt;br /&gt;
{{ItemV2|TM|446}}&lt;br /&gt;
{{ItemV2|TM|447}}&lt;br /&gt;
{{ItemV2|TM|448}}&lt;br /&gt;
{{ItemV2|TM|449}}&lt;br /&gt;
{{ItemV2|TM|450}}&lt;br /&gt;
{{ItemV2|TM|451}}&lt;br /&gt;
{{ItemV2|TM|452}}&lt;br /&gt;
{{ItemV2|TM|453}}&lt;br /&gt;
{{ItemV2|TM|454}}&lt;br /&gt;
{{ItemV2|TM|455}}&lt;br /&gt;
{{ItemV2|TM|456}}&lt;br /&gt;
{{ItemV2|TM|457}}&lt;br /&gt;
{{ItemV2|TM|458}}&lt;br /&gt;
{{ItemV2|TM|459}}&lt;br /&gt;
{{ItemV2|TM|460}}&lt;br /&gt;
{{ItemV2|TM|461}}&lt;br /&gt;
{{ItemV2|TM|462}}&lt;br /&gt;
{{ItemV2|TM|463}}&lt;br /&gt;
{{ItemV2|TM|464}}&lt;br /&gt;
{{ItemV2|TM|465}}&lt;br /&gt;
{{ItemV2|TM|466}}&lt;br /&gt;
{{ItemV2|TM|467}}&lt;br /&gt;
{{ItemV2|TM|468}}&lt;br /&gt;
{{ItemV2|TM|469}}&lt;br /&gt;
{{ItemV2|TM|470}}&lt;br /&gt;
{{ItemV2|TM|471}}&lt;br /&gt;
{{ItemV2|TM|472}}&lt;br /&gt;
{{ItemV2|TM|473}}&lt;br /&gt;
{{ItemV2|TM|474}}&lt;br /&gt;
{{ItemV2|TM|475}}&lt;br /&gt;
{{ItemV2|TM|476}}&lt;br /&gt;
{{ItemV2|TM|477}}&lt;br /&gt;
{{ItemV2|TM|478}}&lt;br /&gt;
{{ItemV2|TM|479}}&lt;br /&gt;
{{ItemV2|TM|480}}&lt;br /&gt;
{{ItemV2|TM|481}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====HM====&lt;br /&gt;
{{ItemTableV2|TM|&lt;br /&gt;
{{ItemV2|HM|247}}&lt;br /&gt;
{{ItemV2|HM|244}}&lt;br /&gt;
{{ItemV2|HM|245}}&lt;br /&gt;
{{ItemV2|HM|246}}&lt;br /&gt;
{{ItemV2|HM|243}}&lt;br /&gt;
{{ItemV2|HM|248}}&lt;br /&gt;
{{ItemV2|HM|249}}&lt;br /&gt;
{{ItemV2|HM|250}}&lt;br /&gt;
{{ItemV2|HM|251}}&lt;br /&gt;
{{ItemV2|HM|252}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Pokéballs===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||1}}&lt;br /&gt;
{{ItemV2||2}}&lt;br /&gt;
{{ItemV2||3}}&lt;br /&gt;
{{ItemV2||4}}&lt;br /&gt;
{{ItemV2||5}}&lt;br /&gt;
{{ItemV2||45}}&lt;br /&gt;
{{ItemV2||79}}&lt;br /&gt;
{{ItemV2||80}}&lt;br /&gt;
{{ItemV2||129}}&lt;br /&gt;
{{ItemV2||150}}&lt;br /&gt;
{{ItemV2||157}}&lt;br /&gt;
{{ItemV2||158}}&lt;br /&gt;
{{ItemV2||159}}&lt;br /&gt;
{{ItemV2||160}}&lt;br /&gt;
{{ItemV2||161}}&lt;br /&gt;
{{ItemV2||164}}&lt;br /&gt;
{{ItemV2||165}}&lt;br /&gt;
{{ItemV2||166}}&lt;br /&gt;
{{ItemV2||168}}&lt;br /&gt;
{{ItemV2||174}}&lt;br /&gt;
{{ItemV2||177}}&lt;br /&gt;
{{ItemV2||181}}&lt;br /&gt;
{{ItemV2||186}}&lt;br /&gt;
{{ItemV2||188}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plants===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||85}}&lt;br /&gt;
{{ItemV2||86}}&lt;br /&gt;
{{ItemV2||87}}&lt;br /&gt;
{{ItemV2||89}}&lt;br /&gt;
{{ItemV2||92}}&lt;br /&gt;
{{ItemV2||93}}&lt;br /&gt;
{{ItemV2||97}}&lt;br /&gt;
{{ItemV2||99}}&lt;br /&gt;
{{ItemV2||101}}&lt;br /&gt;
{{ItemV2||253}}&lt;br /&gt;
{{ItemDataV2/1|2000 - 2066|Berries|All of the [[Berries]].|100||Yes}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Mail===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||300}}&lt;br /&gt;
{{ItemV2||301}}&lt;br /&gt;
{{ItemV2||302}}&lt;br /&gt;
{{ItemV2||303}}&lt;br /&gt;
{{ItemV2||304}}&lt;br /&gt;
{{ItemV2||305}}&lt;br /&gt;
{{ItemV2||306}}&lt;br /&gt;
{{ItemV2||307}}&lt;br /&gt;
{{ItemV2||308}}&lt;br /&gt;
{{ItemV2||309}}&lt;br /&gt;
{{ItemV2||310}}&lt;br /&gt;
{{ItemV2||311}}&lt;br /&gt;
{{ItemV2||312}}&lt;br /&gt;
{{ItemV2||313}}&lt;br /&gt;
{{ItemV2||314}}&lt;br /&gt;
{{ItemV2||315}}&lt;br /&gt;
{{ItemV2||316}}&lt;br /&gt;
{{ItemV2||317}}&lt;br /&gt;
{{ItemV2||318}}&lt;br /&gt;
{{ItemV2||319}}&lt;br /&gt;
{{ItemV2||320}}&lt;br /&gt;
{{ItemV2||321}}&lt;br /&gt;
{{ItemV2||322}}&lt;br /&gt;
{{ItemV2||323}}&lt;br /&gt;
{{ItemV2||324}}&lt;br /&gt;
{{ItemV2||325}}&lt;br /&gt;
{{ItemV2||326}}&lt;br /&gt;
{{ItemV2||327}}&lt;br /&gt;
{{ItemV2||328}}&lt;br /&gt;
{{ItemV2||329}}&lt;br /&gt;
{{ItemV2||330}}&lt;br /&gt;
{{ItemV2||331}}&lt;br /&gt;
{{ItemV2||332}}&lt;br /&gt;
{{ItemV2||333}}&lt;br /&gt;
{{ItemV2||334}}&lt;br /&gt;
{{ItemV2||335}}&lt;br /&gt;
{{ItemV2||336}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Battle===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||33}}&lt;br /&gt;
{{ItemV2||37}}&lt;br /&gt;
{{ItemV2||44}}&lt;br /&gt;
{{ItemV2||49}}&lt;br /&gt;
{{ItemV2||50}}&lt;br /&gt;
{{ItemV2||51}}&lt;br /&gt;
{{ItemV2||52}}&lt;br /&gt;
{{ItemV2||53}}&lt;br /&gt;
{{ItemV2||68}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Key Items===&lt;br /&gt;
{{ItemTableV2||&lt;br /&gt;
{{ItemV2||6}}&lt;br /&gt;
{{ItemV2||41}}&lt;br /&gt;
{{ItemV2||54}}&lt;br /&gt;
{{ItemV2||55}}&lt;br /&gt;
{{ItemV2||56}}&lt;br /&gt;
{{ItemV2||58}}&lt;br /&gt;
{{ItemV2||59}}&lt;br /&gt;
{{ItemV2||61}}&lt;br /&gt;
{{ItemV2||66}}&lt;br /&gt;
{{ItemV2||67}}&lt;br /&gt;
{{ItemV2||69}}&lt;br /&gt;
{{ItemV2||71}}&lt;br /&gt;
{{ItemV2||78}}&lt;br /&gt;
{{ItemV2||115}}&lt;br /&gt;
{{ItemV2||116}}&lt;br /&gt;
{{ItemV2||127}}&lt;br /&gt;
{{ItemV2||128}}&lt;br /&gt;
{{ItemV2||130}}&lt;br /&gt;
{{ItemV2||133}}&lt;br /&gt;
{{ItemV2||134}}&lt;br /&gt;
{{ItemV2||175}}&lt;br /&gt;
{{ItemV2||178}}&lt;br /&gt;
{{ItemV2||241}}&lt;br /&gt;
{{ItemV2||242}}&lt;br /&gt;
{{ItemV2||265}}&lt;br /&gt;
{{ItemV2||284}}&lt;br /&gt;
{{ItemV2||285}}&lt;br /&gt;
{{ItemV2||286}}&lt;br /&gt;
{{ItemV2||292}}&lt;br /&gt;
{{ItemV2||576}}&lt;br /&gt;
{{ItemV2||592}}&lt;br /&gt;
{{ItemV2||658}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Potion_Field.png|A [[potion]] on the ground.&lt;br /&gt;
File:ItemSheet.png| The Item Sheet&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Extra Wiki Function --&amp;gt;&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59977</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59977"/>
		<updated>2026-06-12T12:02:33Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Replace Polkadot Bow (not in the game files) with the correct item for that ID - Berserk Gene&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Berserk Gene|A strand of DNA that overflows with pulsating energy. It sharply raises offensive capabilities when the holder enters battle, but causes confusion.|3000|Standard|Yes}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Berserk_Gene.png&amp;diff=59976</id>
		<title>File:Berserk Gene.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Berserk_Gene.png&amp;diff=59976"/>
		<updated>2026-06-12T11:58:32Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59975</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59975"/>
		<updated>2026-06-12T11:54:16Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Exp. All&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Polkadot Bow|A pink bow. A certain Pokémon likes this item.|100|Standard|No}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 658 = {{ItemDataV2|{{{1}}}|{{{3}}}|658|Exp All|Turning on this special device will allow all the Pokémon on your team to receive Exp. Points from battles.|3000|KeyItems|No}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Exp_All.png&amp;diff=59974</id>
		<title>File:Exp All.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Exp_All.png&amp;diff=59974"/>
		<updated>2026-06-12T11:53:10Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59973</id>
		<title>Template:FilePaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59973"/>
		<updated>2026-05-27T07:53:29Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added some file paths&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;18&amp;quot; | [[File Paths and Editing|Game Folder]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[Content]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[ContentPacks]]&lt;br /&gt;
! [[GameModes]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Saves]]&lt;br /&gt;
! Screenshots&lt;br /&gt;
! Game Executable&lt;br /&gt;
|-&lt;br /&gt;
| '''Pokemon'''&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; | [[Data]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ContentPack Folder&lt;br /&gt;
| GameMode folder&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Savegame folder&lt;br /&gt;
| &lt;br /&gt;
| [[Version history|Version History]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokemon Data Files|Data]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Maps]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[Custom Moves|Moves]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[Custom Items|Items]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Scripts]]&lt;br /&gt;
| [[ContentPacks#Control Files|Control Files]]&lt;br /&gt;
| [[Content]]&lt;br /&gt;
| [[GameMode.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Pokemon Code|Party.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Player.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Options.dat]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Maps#.poke files|poke]]&lt;br /&gt;
| [[Maps#Creating a Map|battle]]&lt;br /&gt;
| [[Maps#Adding a Structure|structures]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
| [[Version 1 Scripts|V1]]&lt;br /&gt;
| [[Version 2 Scripts|V2]]&lt;br /&gt;
| [[Trainer Files|trainer]]&lt;br /&gt;
| [[World Map|worldmap]]&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59972</id>
		<title>Template:FilePaths</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:FilePaths&amp;diff=59972"/>
		<updated>2026-05-27T07:08:16Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;17&amp;quot; | [[File Paths and Editing|Game Folder]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | [[Content]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | [[ContentPacks]]&lt;br /&gt;
! [[GameModes]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[Saves]]&lt;br /&gt;
! Screenshots&lt;br /&gt;
! Game Executable&lt;br /&gt;
|-&lt;br /&gt;
| Pokemon&lt;br /&gt;
| colspan=&amp;quot;8&amp;quot; | [[Data]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ContentPack Folder&lt;br /&gt;
| GameMode folder&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | Savegame folder&lt;br /&gt;
| &lt;br /&gt;
| [[Version history|Version History]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pokemon Data Files|Data]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[Maps]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; | [[Custom Moves|Moves]]&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | [[Scripts]]&lt;br /&gt;
| [[ContentPacks#Control Files|Control Files]]&lt;br /&gt;
| [[Content]]&lt;br /&gt;
| [[GameMode.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Pokemon Code|Party.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Player.dat]]&lt;br /&gt;
| style=&amp;quot;border-style: solid; border-width: 1px&amp;quot; | [[Options.dat]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[Maps#.poke files|poke]]&lt;br /&gt;
| [[Maps#Creating a Map|battle]]&lt;br /&gt;
| [[Maps#Adding a Structure|structures]]&lt;br /&gt;
|&lt;br /&gt;
| [[Version 1 Scripts|V1]]&lt;br /&gt;
| [[Version 2 Scripts|V2]]&lt;br /&gt;
| [[Trainer Files|trainer]]&lt;br /&gt;
| [[World Map|worldmap]]&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59971</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59971"/>
		<updated>2026-05-25T10:29:00Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added information about Backdrops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maps folder is located inside the Data folder in your GameMode's ContentPath and contains all the map files that are used to run your GameMode.&lt;br /&gt;
&lt;br /&gt;
The files contain many lines of code. Each line of code is a single object or group of map objects, also known as entities, which each can have a range of tags describing their characteristics.&lt;br /&gt;
&lt;br /&gt;
== A general note to all GameMode Mappers (MUST READ) ==&lt;br /&gt;
This page has been updated for Pokémon 3D v0.60.&lt;br /&gt;
If you feel like something is missing from this page, feel free to notify us in our [https://discord.gg/vzkZm9FpwX Discord Server]&lt;br /&gt;
&lt;br /&gt;
If you are a GameMode Mapper or trying to be one, we Recommend you to download Notepad++ and our [https://pokemon3d.net/resource/e120b1c3-57c2-401b-8fe7-6f0755627d64 Syntax Highlighting] as it makes it easier to read the map files and find typos.&lt;br /&gt;
&lt;br /&gt;
If you find something on this page that doesn't work the way you'd expect it to be, it might be a bug. Try asking us on our [https://discord.gg/vzkZm9FpwX Discord Server].&amp;lt;br /&amp;gt;Make sure to include the game version you're running and state clearly what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
You are free to create your folder structure in any way you'd like, though it's recommended to follow some kind of logical pattern.&lt;br /&gt;
For example:&lt;br /&gt;
 ''RegionName\''&lt;br /&gt;
     Cities\&lt;br /&gt;
         ''CityName\''&lt;br /&gt;
             PlayerHouse1F.dat&lt;br /&gt;
             PlayerHouse2F.dat&lt;br /&gt;
             Lab.dat&lt;br /&gt;
             Main.dat&lt;br /&gt;
     Routes\&lt;br /&gt;
         ''Route5\''&lt;br /&gt;
            DayCare.dat&lt;br /&gt;
         Route1.dat&lt;br /&gt;
         Route2.dat&lt;br /&gt;
         Route3.dat&lt;br /&gt;
         Route4.dat&lt;br /&gt;
         Route5.dat&lt;br /&gt;
&lt;br /&gt;
=== Important info / definition of certain things before we get started ===&lt;br /&gt;
&lt;br /&gt;
Distance in Pokémon 3D (and in the documentation) is measured in &amp;quot;units&amp;quot;. A unit is equal to the distance that the Player moves when they take a single step.&lt;br /&gt;
A single three-dimensional unit can be compared to a cube that is 1x1x1 units in size.&lt;br /&gt;
&lt;br /&gt;
By default, the Argument Types are:&lt;br /&gt;
* Str [String] (Strings are defined as letters or symbols)&lt;br /&gt;
* Int [Integer] (Integers are defined as [http://en.wikipedia.org/wiki/Integer Integer numbers])&lt;br /&gt;
* Sng [Single/Float] (Singles/Floats are defined as [http://en.wikipedia.org/wiki/Real_number Real numbers], which may include decimals.)&lt;br /&gt;
* Bool [Boolean] (Booleans are defined as 0 or 1, e.g. Bool[0] = False &amp;amp; Bool[1] = True)&lt;br /&gt;
* Rec [Rectangle] (Rectangles are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. Rec[0,0,16,16])&lt;br /&gt;
* RecArr [Rectangle Array] (Rectangle Arrays are defined as an array of Rectangles, e.g. RecArr[[0,0,16,16][16,0,16,16]])&lt;br /&gt;
* IntArr [Integer Array] (Integer Arrays are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. IntArr[1,2,1])&lt;br /&gt;
* SngArr [Single Array] (Single Arrays are defined as an array of [http://en.wikipedia.org/wiki/Real_number Real numbers], e.g. SngArr[0.5,0.5,0.75])&lt;br /&gt;
* IntArr2D [Animation Array] (Animation Arrays are slightly more complex. They are defined as one or multiple array of [http://en.wikipedia.org/wiki/Integer Integer numbers] and are only relevant to AnimatedBlock entities. Their format is: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn]])&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If part of an argument or value looks like this: '''bold text''', it's optional.&lt;br /&gt;
&lt;br /&gt;
== Creating a Map ==&lt;br /&gt;
To create a map file, create a new regular text file and change its extension to '''.dat''' instead of '''.txt'''.&lt;br /&gt;
Then, you need to define its tags. You can do so by adding these templates to the start of the text file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Level&amp;quot;{LEV[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;MusicLoop&amp;quot;{Str[]}}{&amp;quot;WildPokemon&amp;quot;{Bool[]}}{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}{&amp;quot;CurrentRegion&amp;quot;{Str[]}}{&amp;quot;RegionalForm&amp;quot;{Str[]}}{&amp;quot;HiddenAbility&amp;quot;{Int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Actions&amp;quot;{LEV[{&amp;quot;CanTeleport&amp;quot;{Bool[]}}{&amp;quot;CanDig&amp;quot;{Bool[]}}{&amp;quot;CanFly&amp;quot;{Bool[]}}{&amp;quot;RideType&amp;quot;{Int[]}}{&amp;quot;EnvironmentType&amp;quot;{Int[]}}{&amp;quot;Weather&amp;quot;{Int[]}}{&amp;quot;Season&amp;quot;{Int[]}}{&amp;quot;Lighting&amp;quot;{Int[]}}{&amp;quot;DayTime&amp;quot;{Int[]}}{&amp;quot;IsDark&amp;quot;{Bool[]}}{&amp;quot;IsAurora&amp;quot;{Bool[]}}{&amp;quot;Terrain&amp;quot;{Str[]}}{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}{&amp;quot;MapScript&amp;quot;{Str[]}}{&amp;quot;RadioChannels&amp;quot;{Str[]}}{&amp;quot;BattleMap&amp;quot;{Str[]}}{&amp;quot;SurfingBattleMap&amp;quot;{Str[]}}{&amp;quot;SaveOnly&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define a map with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Level&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the map name, displays in the upper left corner of the screen when first arriving at the place.&amp;lt;br /&amp;gt;Used to determine if a Pokémon evolves there, e.g. {&amp;quot;Name&amp;quot;{Str[Pallet Town]}}.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the default background music for the map.&amp;lt;br /&amp;gt;Be sure to write the name of the music file&amp;lt;br /&amp;gt;(relative to the Songs folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if wild Pokémon should be able to appear anywhere on the map (not just in tall grass or water).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether the first Pokémon in the Player's team should appear behind the Player on the map or not.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what region or regions the map should be considered to be a part of.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto,Kanto]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what regional forms are available on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[Alola]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the chance of a Hidden Ability being on a wild Pokémon for this map. The value can range from 0 - 100.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Actions&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon should be able to use the field move Teleport on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Dig on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Fly on this map.&lt;br /&gt;
Tip: If you have two maps, both with the &amp;quot;CanFly&amp;quot; Tag set to 1,&lt;br /&gt;
you can warp from one to the other using a WarpBlock&lt;br /&gt;
without having the &amp;quot;enter&amp;quot; sound effect play.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon can use the field move Ride on this map.&lt;br /&gt;
* 0 = Can only use Ride (or the Bicycle) if both or either of the &amp;quot;CanDig&amp;quot; and &amp;quot;CanFly&amp;quot; Tags on the current map are true.&lt;br /&gt;
* 1 = Can use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 2 = Cannot use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 3 = Can use Ride (or the Bicycle) on this map, but can't dismount/stop once started.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the environment (sky/background) of the map.&lt;br /&gt;
* 0 - Outside&lt;br /&gt;
* 1 - Inside&lt;br /&gt;
* 2 - Cave&lt;br /&gt;
* 3 - Darkness&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Weather of the map.&lt;br /&gt;
* 0 - Random based on the season&lt;br /&gt;
* 1 - Clear&lt;br /&gt;
* 2 - Rain&lt;br /&gt;
* 3 - Snow&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Sunny&lt;br /&gt;
* 6 - Fog&lt;br /&gt;
* 7 - Thunderstorm&lt;br /&gt;
* 8 - Sandstorm&lt;br /&gt;
* 9 - Ash&lt;br /&gt;
* 10 - Blizzard&lt;br /&gt;
* 11 - Mist&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Season&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the current in-game season until another map has its Season tag set to -1 or when a script changes it.&lt;br /&gt;
* -1 = The season from the current month&lt;br /&gt;
* 0 = Always Winter&lt;br /&gt;
* 1 = Always Spring&lt;br /&gt;
* 2 = Always Summer&lt;br /&gt;
* 3 = Always Fall&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the lighting of the map.&lt;br /&gt;
* 0 = Use the lighting corresponding to the current time of day.&lt;br /&gt;
* 1 = Disable lighting&lt;br /&gt;
* 2 = Always Night&lt;br /&gt;
* 3 = Always Morning&lt;br /&gt;
* 4 = Always Day&lt;br /&gt;
* 5 = Always Evening&lt;br /&gt;
* 6 = Disabled lighting, but everything is darker, just like when the EnvironmentType is set to 3 (Darkness).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the time of day to use for the Outside sky/background and default lighting.&lt;br /&gt;
* 0 = Use the DayTime corresponding to the current time of day.&lt;br /&gt;
* 1 = Always Night&lt;br /&gt;
* 2 = Always Morning&lt;br /&gt;
* 3 = Always Day&lt;br /&gt;
* 4 = Always Evening&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a darkness screen overlay should appear while on this map that requires the field move Flash to get rid of.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Outside sky/background texture should be the Aurora Borealis texture on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the terrain type of the map.&lt;br /&gt;
* Plain&lt;br /&gt;
* Sand&lt;br /&gt;
* Cave&lt;br /&gt;
* Rock&lt;br /&gt;
* TallGrass&lt;br /&gt;
* LongGrass&lt;br /&gt;
* PondWater&lt;br /&gt;
* SeaWater&lt;br /&gt;
* Underwater&lt;br /&gt;
* DistortionWorld&lt;br /&gt;
* Puddles&lt;br /&gt;
* Snow&lt;br /&gt;
* Magma&lt;br /&gt;
* PvPBattle&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[Plain]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the map is a Safari Zone.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adding one or more of the following strings to this tag (separated by commas) will prevent players from accessing those menus.&lt;br /&gt;
* PokeGear&lt;br /&gt;
* Pokedex&lt;br /&gt;
* Pokemon&lt;br /&gt;
* Bag&lt;br /&gt;
* TrainerCard&lt;br /&gt;
* Options&lt;br /&gt;
* Save&lt;br /&gt;
* StartMenu '''(All menus except the Pokégear interface)'''&lt;br /&gt;
* All '''(Every menu including the Pokégear interface)'''&lt;br /&gt;
* None '''(Default value if left empty)'''&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[None]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the data used in a bug catching contest.&lt;br /&gt;
You can use this template: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[EndContestMenuScript,CheckRemainingBallsMenuScript,RemainingBallsItemName]}}&amp;lt;code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[NationalPark\End_Contest_Menu,NationalPark\Sport_Balls,Sport Balls]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MapScript&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the script to run when the Player enters this map.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines which Radio Channel frequencies can be used on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[13.5,20.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value''' (All channels are available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Map that is visible in the background during regular battles and optionally its offset position. The following formats are valid:&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''MapName,xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''Mapname'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an Entity ==&lt;br /&gt;
There are 3 Entity types that you can define: Floor, Entity and EntityField.&lt;br /&gt;
&lt;br /&gt;
Floors are objects that show the game where Players and NPCs can walk. They always use ModelID 0, this cannot be changed. More information about ModelIDs can be found [[#Types of Models|here]].&lt;br /&gt;
Also important to note is that while the other two entity types can use multiple texture rectangles within the same object using the &amp;quot;Textures&amp;quot; tag with a RectArr argument, Floors can only have one texture rectangle and use the &amp;quot;Texture&amp;quot; tag with a Rec argument instead.&lt;br /&gt;
The Position tag of a Floor also uses an Integer Array (IntArr) argument instead of a Single Array (SngArr) argument. More information about argument types can be found [[#Important info / definition of certain things before we get started|here]].&lt;br /&gt;
&lt;br /&gt;
To create a Floor, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Floor&amp;quot;{ENT[{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{IntArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Texture&amp;quot;{Rec[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Remove&amp;quot;{Bool[]}}{&amp;quot;hasSnow&amp;quot;{Bool[]}}{&amp;quot;hasSand&amp;quot;{Bool[]}}{&amp;quot;isIce&amp;quot;{Bool[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are the Entity and EntityField object types.&lt;br /&gt;
Entity objects can be virtually anything. Walls, ceilings, trees, trains, televisions, mountains, you name it! A lot of the things you see in Pokémon 3D are made out of Entity objects.&lt;br /&gt;
Entity and EntityField objects are defined in almost the same way. The only difference is that the EntityField objects require the {&amp;quot;Size&amp;quot;{IntArr[]}} tag, with which you can place multiple objects at the same time using only a single object definition.&lt;br /&gt;
You can add the {&amp;quot;Size&amp;quot;{IntArr[]}} tag to a regular Entity object, but it won't do anything.&lt;br /&gt;
&lt;br /&gt;
To create an Entity object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Entity&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create an EntityField object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;EntityField&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define an Entity with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
Argument values written in bold (e.g. ''Argument'') are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Floor will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{Rec[0,32,16,16]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the floor(s) that are covered by this floor should be removed (including this Floor).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in snow when it's snowing.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in sand during a sandstorm.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this Floor causes the Player to slide until it reaches another non-ice floor or an entity that it cannot pass through.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Entity &amp;amp; EntityField only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EntityID&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what type this entity is, what happens when the Player interacts with it, how it reacts to surroundings and how it's displayed. You can find the possible types and what they do [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[X,Y,Width,Height]'''[X,Y,Width,Height]...''']]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part(s) of the texture file that the Entity or EntityField will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[0,0,32,32][0,32,16,16]]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Face0,'''Face1,Face2,Face3,...''']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Determines which texture rectangle defined by the &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[]]}}&amp;lt;/code&amp;gt; tag is used for which triangle shaped face of the model, starting from 0. Rectangles are made out of 2 triangle shaped faces.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the entity.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Steps&amp;quot;{SngArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only works for EntityFields. Places each entity of an EntityField at a specified interval. If the Position tag is set to &amp;quot;0,0,0&amp;quot;, the Size tag is set to &amp;quot;7,1&amp;quot; and the Steps tag is set to &amp;quot;2,1&amp;quot;, they will be placed at 0, 2, 4 and 6 on the X axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Collision&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Player and NPCs can walk through this entity (0) or not (1).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the basic model to use for this entity, which defines the amount of faces that the &amp;quot;TextureIndex&amp;quot; tag can use. More information about ModelIDs can be found [[#Types of Models|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that if the entity has a 3D Model assigned to it through the &amp;quot;ModelPath&amp;quot; tag, the basic model from this tag will be invisible.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted depending on what the &amp;quot;EntityID&amp;quot; is set to.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what happens when the Player interacts or collides with or walks against the entity. What that is, is affected by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines a three-dimensional rotation of the entity in radians (3.1415 = a 180 degrees rotation).&amp;lt;br /&amp;gt;&lt;br /&gt;
Adding this tag to an entity overrides the &amp;quot;Rotation&amp;quot; tag.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines during which season(s) this entity will be added to the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple seasons can be included by separating the numbers with commas(&amp;quot;,&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this entity would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the &amp;quot;ModelID&amp;quot; tag is set to 3, the 3D Model will rotate towards the camera, just like a WallBill would.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationData&amp;quot;{IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,&amp;lt;br /&amp;gt;AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn][...]]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the animation sequence properties of the &amp;quot;AnimatedBlock&amp;quot; entity type. It can contain multiple animation definitions, which will be played in sequence.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also need to set the &amp;quot;AdditionalValue&amp;quot; tag to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Routes]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[80,176,16,16,1,6,18,0,0]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor, Entity &amp;amp; EntityField ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what the scripting ID is of this entity. With scripts, you can change the properties of any entity that uses the same scripting ID.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units of space the EntityField/Floor should cover. If you don't need objects placed above each other, you can use just 2 [http://en.wikipedia.org/wiki/Integer Integer numbers] instead of 3. &lt;br /&gt;
| * Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position of the Entities/Floors.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Entities/Floors will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[Routes]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Entities/Floors are visible (1) or not (0).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the Entities/Floors.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the color palette texture file that will be applied to Entities/Floors (relative to the Seasons folder inside the Textures folder, including other subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[PlantColoring]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that only the parts of the Entity/Floor texture that use the following colors will be replaced:&amp;lt;br /&amp;gt;&lt;br /&gt;
 #FFFFFF   #AAAAAA&lt;br /&gt;
 #555555   #000000&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Entities ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;EntityID&amp;quot; tag listed above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! EntityID&lt;br /&gt;
! Description&lt;br /&gt;
! Possible &amp;quot;AdditionalValue&amp;quot; Argument Values&lt;br /&gt;
|-&lt;br /&gt;
| WallBlock&lt;br /&gt;
| A basic entity (doesn't have to be wall). Can only be viewed from the outside of the object (or from one side if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Cube or AllSidesObject&lt;br /&gt;
| Similar to a WallBlock but can also be viewed from the inside of the object (or from both sides if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| WallBill&lt;br /&gt;
| An entity that always shows one texture and rotates to face the Player.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| SignBlock&lt;br /&gt;
| An entity that either displays text or activates a script when the Player interacts with it.&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message&lt;br /&gt;
* 1 - Activates the script file at the path specified in the &amp;quot;AdditionalValue&amp;quot; tag.&lt;br /&gt;
* 2 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
|-&lt;br /&gt;
| WarpBlock&lt;br /&gt;
| An entity that transports the Player to a different map and/or different position. &lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns,''AccessDirections''&amp;lt;br /&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
* AccessDirections (IntArr) = Directions from which the Player can access the warpblock, seperated by &amp;quot;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,0.1,-1,0,1|2|3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlideBlock&lt;br /&gt;
| Functions like a staircase, makes the Player go 1 unit upward and 2 units forward.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Step&lt;br /&gt;
| Functions as a ledge that the Player can jump over.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ApricornPlant&lt;br /&gt;
| A plant that the Player can get Apricorns from.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] defining which Apricorn the plant has.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - White&lt;br /&gt;
* 1 - Black&lt;br /&gt;
* 2 - Pink&lt;br /&gt;
* 3 - Blue&lt;br /&gt;
* 4 - Red&lt;br /&gt;
* 5 - Green&lt;br /&gt;
* 6 - Yellow&lt;br /&gt;
|-&lt;br /&gt;
| LoamySoil&lt;br /&gt;
| A spot to grow a berry in.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| CutTree&lt;br /&gt;
| An entity that the Player can use the field move Cut on to temporarily remove it.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| HeadbuttTree&lt;br /&gt;
| An entity that the Player can use the field move Headbutt on, after which the Player may encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Grass&lt;br /&gt;
| When the Player walks through this entity, the Player may encounter a wild Pokémon, generally used for Tall Grass.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ItemObject&lt;br /&gt;
| An Item that can be picked up by the Player. Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity functions differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - The visibility of the item is the same as the &amp;quot;Visible&amp;quot; tag of the entity. The Player cannot walk through the entity.&lt;br /&gt;
* 1 - The item is invisible and the Player can walk through the entity.&lt;br /&gt;
* 2 - Unless the Player has a Mega Bracelet, the item will be invisible, the Player will be able to walk through the entity and the Player won't be able to pick it up. After obtaining the Mega Bracelet, sparkles will appear at the location of the entity. The animation used for the sparkles can be changed by using the &amp;quot;AnimationData&amp;quot; tag listed above.&lt;br /&gt;
| int,int - The first [http://en.wikipedia.org/wiki/Integer Integer number] is the unique identifier for the item on that map (each ItemObject entity should have a unique identifier).&amp;lt;br /&amp;gt;&lt;br /&gt;
The second [http://en.wikipedia.org/wiki/Integer Integer number] is the item's ID (check the [[Items]] page for possible item IDs).&lt;br /&gt;
|-&lt;br /&gt;
| ScriptBlock&lt;br /&gt;
| A special entity that can do various things, like triggering a script or displaying a text message when the Player walks through it or interacts with it.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you don't want the ScriptBlock to be activated from all directions, you can add the accepted Player rotations to the &amp;quot;AdditionalValue&amp;quot; tag, separated with commas before the actual script/text message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,2,PathToScript]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&lt;br /&gt;
* 0 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Automatically invisible.&lt;br /&gt;
* 1 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when clicked on.&lt;br /&gt;
* 2 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message when clicked on.&lt;br /&gt;
* 3 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
* 4 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Can also be visible.&lt;br /&gt;
|-&lt;br /&gt;
| SmashRock&lt;br /&gt;
| An entity that the Player can use the field move Rock Smash on to temporarily remove it. May also cause the Player to encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthRock&lt;br /&gt;
| An entity that the Player can use the field move Strength on to be able to push it to another location.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthTrigger&lt;br /&gt;
| An entity that activates a script when a StrengthRock entity is pushed onto it.&lt;br /&gt;
| Bool,Bool,Str - The first boolean value determines if the StrengthRock entity is removed immediately when it touches the entity. The second boolean value determines if the StrengthRock entity will no longer be loaded when entering the map. The string value is the script file that is activated when the StrengthRock entity touches the StrengthTrigger entity.&lt;br /&gt;
|-&lt;br /&gt;
| RockClimbEntity&lt;br /&gt;
| An entity that the Player can use the field move Rock Climb on to get to hard to reach locations.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| TurningSign&lt;br /&gt;
| An entity that spins at the center (doesn't have to be sign).&lt;br /&gt;
Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity will spin on different axes.&lt;br /&gt;
* 0 - The entity will spin on the Y-axis.&lt;br /&gt;
* 1 - The entity will spin on the X-axis.&lt;br /&gt;
* 2 - The entity will spin on the Z-axis.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] specifying how fast the entity spins.&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| An entity that the Player can use the field move Surf on. The water animation consists of 4 groups of 3 frames, one group for each rotation.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the water animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight'',VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the first animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the optional fifth [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,0,16,16,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Waterfall&lt;br /&gt;
| An entity that the Player can use the field move Waterfall on to climb it. The waterfall animation consists of a horizontal sequence of 3 frames by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) and the second index (1) of the &amp;quot;TextureIndex&amp;quot; tag. Index 0 = Waterfall animation, Index 1 = Regular water animation.&lt;br /&gt;
| FrameX_WaterFall,FrameY_WaterFall,FrameWidth_WaterFall,FrameHeight_WaterFall'',FrameX_RegularWater,FrameY_RegularWater,FrameWidth_RegularWater,FrameHeight_RegularWater,VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 optional [http://en.wikipedia.org/wiki/Integer|Integer values] define the first frame of the first regular water animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the extra optional 10th [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| An entity that the Player can use the field move Whirlpool on to get past it. The whirlpool animation consists of a horizontal sequence of 4 frames.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the whirlpool animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight&amp;lt;br /&amp;gt;&lt;br /&gt;
The 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the animation and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RotationTile&lt;br /&gt;
| Spins the player around until they reach the direction specified in the &amp;quot;AdditionValue&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag it will or won't spin the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Spin the player&lt;br /&gt;
* 1 - Don't spin the player&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] corresponding to the direction to end the spin in.&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
|-&lt;br /&gt;
| DiveTile&lt;br /&gt;
| An entity that the Player can use the field move Dive on. Depending on the value of the &amp;quot;Action&amp;quot; tag, a different dialogue will be shown.&amp;lt;br/&amp;gt;&lt;br /&gt;
* 0 = The water seems to be really deep at this point.&lt;br /&gt;
* 1 = Light shines down from the surface.&lt;br /&gt;
* 2 = The boat's shadow is cast upon the ocean floor.&lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns&amp;lt;br/&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag, the distance that the player travels after using the field move changes.&lt;br /&gt;
* 0 = The player warps to the specified map and descends 4 units on the Y-axis. (Be sure to add 4 to the &amp;quot;Y_Position&amp;quot; argument of the warp.)&lt;br /&gt;
* 1 = The player ascends 4 units on the Y-axis before warping to the specified map.&lt;br /&gt;
* 2 = The player ascends 3 units on the Y-axis before warping to the specified map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,4.1,-1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AnimatedBlock&lt;br /&gt;
| An entity with textures that can have multiple frames of animation. Requires the &amp;quot;AnimationData&amp;quot; tag, which has to define at least one animation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each animation defined in the &amp;quot;AnimationData&amp;quot; tag corresponds to an index in the &amp;quot;TextureIndex&amp;quot; tag (the first animation replaces index 0, the second one 1 etc.).&lt;br /&gt;
| Needs to be set to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Models ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;ModelID&amp;quot; tag listed above. Any number not listed here gets treated as 0. The &amp;quot;TextureIndex&amp;quot; column shows what faces correspond to the values of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ModelID&lt;br /&gt;
! Model Name&lt;br /&gt;
! Description&lt;br /&gt;
! TextureIndex (Directions relative to default rotation 0)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Floor Model&lt;br /&gt;
| Flat horizontal surface, visible from above. Generally used by Floors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Block Model&lt;br /&gt;
| A cube with 5 sides (without the side facing down).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Slope Model&lt;br /&gt;
| A 45 degree slope, generally used by SlideBlock entities (like stairs).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,West,South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Bill Model&lt;br /&gt;
| A flat vertical surface, generally used by WallBill entities (like trees).&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sign Model&lt;br /&gt;
| A cube with 4 sides that is 0.25 units thick on the Z-axis (North/South).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by SignBlock entities.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Outside Corner Model&lt;br /&gt;
| A 45 degree counter-clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Inside Corner Model&lt;br /&gt;
| A 45 degree clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Ledge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ledge Outside Corner Model&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_West,Straight_South,Straight_South,Slope_East,Slope_East,Slope_North,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Water Edge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope,Slope]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Water Edge Inside Corner&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope_North,Slope_North,Slope_West,Slope_West]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Water Edge Outside Corner&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Cube Model&lt;br /&gt;
| A cube with 6 sides. The bottom side is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top,Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Cross Model&lt;br /&gt;
| Two flat vertical surfaces intersecting in their centers at 90 degree angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The second surface is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note that the second surface is actually made out of two rectangles which are each 0.5 unit wide.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[1stSurface,1stSurface,2ndSurface_South,2ndSurface_South,2ndSurface_North,2ndSurface_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Double Floor Model&lt;br /&gt;
| A flat horizontal surface, visible from above, with another flat horizontal surface 1 unit higher on the Y-axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[LowestSurface,LowestSurface,HighestSurface,HighestSurface]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Pyramid Model&lt;br /&gt;
| Four sloped triangles placed against each other in a pyramid shape.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[West,South,East,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Stairs Model&lt;br /&gt;
| A somewhat complex model that resembles two steps of a staircase.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;TextureIndex&amp;quot; column, Step1 is the lowest part of the stairs and Step2 is the highest part of the stairs on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Apart from Step2's west and east sides, which are 0.5 units in both width and height, and the backside, which is 1 unit in both width and height, the rest of the surfaces are 1 by 0.5 units in size.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Step1_South,Step1_South,Step1_Top,Step1_Top,Step2_South,Step2_South,Step2_Top,Step2_Top,BackSide_North,BackSide_North,Step1_West,Step1_West,Step2_West,Step2_West,Step1_East,Step1_East,Step2_East,Step2_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Diagonal Wall Model&lt;br /&gt;
| A flat diagonal vertical surface spreading across the full unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Half Diagonal Wall Model&lt;br /&gt;
|  A flat diagonal vertical surface spreading across half the unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.25z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Ledge Inside Corner Model&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Wall Model&lt;br /&gt;
| A flat vertical surface on one side of a single three-dimensional unit, essentially one side of ModelID 1.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Ceiling Model&lt;br /&gt;
| Flat horizontal surface, visible from below.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an NPC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;NPC&amp;quot;{NPC[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;TextureID&amp;quot;{Str[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Movement&amp;quot;{Str[]}}{&amp;quot;MoveRectangles&amp;quot;{RecArr[[]]}}{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the three dimensional starting position for the NPC.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the NPC.&lt;br /&gt;
| {&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[TexturePath]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the texture file of the NPC, relative from &amp;quot;Textures\NPC&amp;quot;, without the extension (including subfolders if any).&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also make the NPC use a Pokémon's texture by setting this value to the national dex number (and optional form) of the Pokémon and adding &amp;lt;nowiki&amp;gt;&amp;quot;[POKEMON|N]&amp;quot; or &amp;quot;[POKEMON|S]&amp;quot;&amp;lt;/nowiki&amp;gt; in front of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
N = Normal. S = Shiny.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|S]151]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of a shiny Mewtwo&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|N]26_alola]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of an Alolan Raichu.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[0-3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the NPC.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[0-2]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - As text to display when the player interacts with the NPC.&lt;br /&gt;
* 1 - As a script file to execute when the player interacts with the NPC (without extension, relative to &amp;quot;Data\Scripts&amp;quot;).&lt;br /&gt;
* 2 - As a script file to activate when the player is a certain distance from the NPC and within line of sight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[ScriptPathOrText]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contains the text or script to be interpreted as determined by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the value of the &amp;quot;Action&amp;quot; tag is 2, use the following format: {&amp;quot;AdditionalValue&amp;quot;{Str[Distance|ScriptPath'''|CheckCollision''']}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* Distance (Int) - The distance from the NPC to the player for the script to activate&lt;br /&gt;
* ScriptPath (Str) - The path to the script without extension, relative to &amp;quot;Data\Scripts&amp;quot;&lt;br /&gt;
* CheckCollision (Bool) - Whether to check if there are objects between the Tainer NPC and the player (Default = 1, can be left out).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[name]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the name of the NPC, which can be used by scripts.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[ID]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the scripting ID of the NPC, which can be used to change the NPC's properties.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Movement&amp;quot;{Str[movement type]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of movement the NPC will do:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall, or FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MoveRectangles&amp;quot;{recArr&amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allows the NPC to animate the walk cycle even when standing still.&lt;br /&gt;
| {&amp;quot;AnimateIdle&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this NPC would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the NPC changes directions, the model will rotate with it.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating a Shader ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Shader&amp;quot;{SHA[{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}]}}{&amp;quot;Shader&amp;quot;{SngArr[]}}{&amp;quot;StopOnContact&amp;quot;{Bool[]}}{&amp;quot;DayTime&amp;quot;{IntArr[]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional Position for the shader to start from.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional space originating from the position affected by the shader.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[Red,Green,Blue]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how much darker or brighter the colors of the entities affected by the Shader should be.&lt;br /&gt;
However, instead of ranging from 0 - 255, like with regular RGB colors, each of the color channel values range from -5 to 0 to 5. When a value is below 0, that color channel gets darker. If a value is above 0 that color channel gets brighter.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[0.5,0.5,0.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;StopOnContact&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tells the shader if it shouldn't effect faces which have a face between it and the source.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{IntArr[timeIDs]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| A list of [http://en.wikipedia.org/wiki/Integer Integer numbers] (0-3) representing the time of day that the shader will be applied.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Always&lt;br /&gt;
* 1 - Night&lt;br /&gt;
* 2 - Morning&lt;br /&gt;
* 3 - Day&lt;br /&gt;
* 4 - Evening&lt;br /&gt;
| If this tag is left empty, it will always apply the shader.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding an OffsetMap ==&lt;br /&gt;
=== What is an OffsetMap? ===&lt;br /&gt;
An OffsetMap is a regular map file that can be used to make it seem like two different maps are connected.&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's say you're on a map called &amp;quot;City&amp;quot;, and you have another map called &amp;quot;Route&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
While you're on the City map, you could have Route as an OffsetMap next to it so you don't see just the sky at the edge of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
One thing to note is that you cannot interact with any entity in an OffsetMap. You can't walk on floors, interact with NPCs, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
How often the entities on an OffsetMap are updated is affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;OffsetMap&amp;quot;{MAP[{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;Map&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define an OffsetMap with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as the offset, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the offset map to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Structure ==&lt;br /&gt;
=== What is a Structure? ===&lt;br /&gt;
A Structure is a regular map file that can be used to place multiple copies of groups of entities more efficiently.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike an OffsetMap, you can interact with any entity on the Structure, as when it's added to the map, it essentially becomes part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
This can be useful for similar looking buildings or anything else that might be useful to reuse in a different place.&amp;lt;br /&amp;gt;&lt;br /&gt;
Structures are not affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Structure&amp;quot;{Str[{&amp;quot;Map&amp;quot;{Str[]}}{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;AddNPC&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as a structure, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the structure to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AddNPC&amp;quot;{Bool[value]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether the NPCs (if any) in the structure should also be added. Value can be 1 (true) or 0 (false).&lt;br /&gt;
| {&amp;quot;AddNPC&amp;quot;{Bool[0]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Backdrop ==&lt;br /&gt;
=== What is a Backdrop? ===&lt;br /&gt;
When you want to cover a large area with water, grass (changing per season), a specific texture or a custom animation, a Backdrop would probably be the thing you need.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike regular (floor or water) entities, you can't walk or surf on them, but it only needs to load a texture or animation once, reducing the time needed to load a map with a lot of water.&amp;lt;br /&amp;gt;&lt;br /&gt;
It is important to note that when placing these, you should subtract '''0.5''' from each of the position values.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Backdrop&amp;quot;{BAC[{&amp;quot;Position&amp;quot;{sngArr[]}}{&amp;quot;Size&amp;quot;{intArr[]}}{&amp;quot;Rotation&amp;quot;{sngArr[]}}{&amp;quot;Type&amp;quot;{str[]}}{&amp;quot;TexturePath&amp;quot;{str[]}}{&amp;quot;Texture&amp;quot;{rec[]}}{&amp;quot;Trigger&amp;quot;{str[]}}{&amp;quot;FrameCount&amp;quot;{int[]}}{&amp;quot;AnimationSpeed&amp;quot;{int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{sngArr[x,y,z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position for the backdrop. Don't forget to subtract '''0.5''' from each of the position values.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{intArr[x,z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units of space the Backdrop should cover.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{sngArr[x,y,z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|  Determines a three-dimensional rotation of the Backdrop in radians (3.1415 = a 180 degrees rotation).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Type&amp;quot;{str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of texture that this Backdrop should have. It can be one of the following values:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Water '''(uses the animation texture at the following path: &amp;quot;Backdrops\Water&amp;quot;, relative to the Textures folder, including subfolders if any)'''&lt;br /&gt;
* Grass '''(uses one of the four frames of the texture at the following path: &amp;quot;Textures\Backdrops\Grass.png&amp;quot;, relative to the Textures folder, including subfolders if any)'''&lt;br /&gt;
* Texture '''(uses the texture as defined by the TexturePath and Texture tags)'''&lt;br /&gt;
* Animation '''(uses the texture as defined by the TexturePath and Texture tags, horizontally dividing the texture by the value of the FrameCount tag and also using the AnimationSpeed tag)'''&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Backdrop will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Backdrop will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Trigger&amp;quot;{str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| If this tag is added, depending on the value, the Backdrop will appear or disappear based on the OffsetMap Quality setting in the options menu. It can be one of the following values:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Offset '''(Appears when OffsetMaps are enabled)'''&lt;br /&gt;
* NotOffset '''(Appears when OffsetMaps are disabled)'''&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;FrameCount&amp;quot;{int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only necessary when using the &amp;quot;Animation&amp;quot; Type. Determines how many frames are in the texture horizontally. If left empty it will default to 3.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;FrameCount&amp;quot;{int[3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationSpeed&amp;quot;{int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only necessary when using the &amp;quot;Animation&amp;quot; Type. Determines how fast the animation progresses. If left empty it will default to the current WaterSpeed as determined by the GameMode or a ContentPack.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationSpeed&amp;quot;{int[4]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .poke files ==&lt;br /&gt;
The .poke files decide which wild Pokémon are available in each map, how they are encountered, at what levels they are, what time of the day they appear, and how often they appear.&lt;br /&gt;
&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{#1|#2|#3|#4|#5,#6}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Explanation ===&lt;br /&gt;
==== #1 ====&lt;br /&gt;
Encounter Method (Int): Determines how the Pokémon is encountered. There are currently 7 options:&lt;br /&gt;
* 0 - Grass/Floor&lt;br /&gt;
* 1 - Headbutt trees&lt;br /&gt;
* 2 - Surf&lt;br /&gt;
* 3 - Old Rod&lt;br /&gt;
* 31 - Good Rod&lt;br /&gt;
* 32 - Super Rod&lt;br /&gt;
* 5 - Rock Smash&lt;br /&gt;
&lt;br /&gt;
==== #2 ====&lt;br /&gt;
Pokémon Identification: The [[Pokemon_Code|Pokémon Code]] or the National Dex number of the Pokémon which can also included a form suffix at the end. e.g. &amp;quot;26_alola&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== #3 ====&lt;br /&gt;
Encounter Chance (Int): Determines how easy it will be to find the Pokémon. The higher the number the more likely it will be. The chance is determined as the individual Pokémon's chance over the sum of all relevant (time and encounter method) chances.&lt;br /&gt;
&lt;br /&gt;
==== #4 ====&lt;br /&gt;
Encounter Time (Int): Determines when this Pokémon will be available. There are 5 options:&lt;br /&gt;
* -1 - All times.&lt;br /&gt;
* 0 - Night.&lt;br /&gt;
* 1 - Morning.&lt;br /&gt;
* 2 - Day.&lt;br /&gt;
* 3 - Evening.&lt;br /&gt;
&lt;br /&gt;
==== #5 ====&lt;br /&gt;
Level Minimum (Int): Determines the minimum level the Pokémon can appear at.&lt;br /&gt;
&lt;br /&gt;
==== #6 ====&lt;br /&gt;
Level Maximum (Int): Determines the maximum level the Pokémon can appear at. If the Pokémon should only appear at one level this number should be the same as #5.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59970</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59970"/>
		<updated>2026-05-25T09:46:34Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added some 0.61 stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maps folder is located inside the Data folder in your GameMode's ContentPath and contains all the map files that are used to run your GameMode.&lt;br /&gt;
&lt;br /&gt;
The files contain many lines of code. Each line of code is a single object or group of map objects, also known as entities, which each can have a range of tags describing their characteristics.&lt;br /&gt;
&lt;br /&gt;
== A general note to all GameMode Mappers (MUST READ) ==&lt;br /&gt;
This page has been updated for Pokémon 3D v0.60.&lt;br /&gt;
If you feel like something is missing from this page, feel free to notify us in our [https://discord.gg/vzkZm9FpwX Discord Server]&lt;br /&gt;
&lt;br /&gt;
If you are a GameMode Mapper or trying to be one, we Recommend you to download Notepad++ and our [https://pokemon3d.net/resource/e120b1c3-57c2-401b-8fe7-6f0755627d64 Syntax Highlighting] as it makes it easier to read the map files and find typos.&lt;br /&gt;
&lt;br /&gt;
If you find something on this page that doesn't work the way you'd expect it to be, it might be a bug. Try asking us on our [https://discord.gg/vzkZm9FpwX Discord Server].&amp;lt;br /&amp;gt;Make sure to include the game version you're running and state clearly what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
You are free to create your folder structure in any way you'd like, though it's recommended to follow some kind of logical pattern.&lt;br /&gt;
For example:&lt;br /&gt;
 ''RegionName\''&lt;br /&gt;
     Cities\&lt;br /&gt;
         ''CityName\''&lt;br /&gt;
             PlayerHouse1F.dat&lt;br /&gt;
             PlayerHouse2F.dat&lt;br /&gt;
             Lab.dat&lt;br /&gt;
             Main.dat&lt;br /&gt;
     Routes\&lt;br /&gt;
         ''Route5\''&lt;br /&gt;
            DayCare.dat&lt;br /&gt;
         Route1.dat&lt;br /&gt;
         Route2.dat&lt;br /&gt;
         Route3.dat&lt;br /&gt;
         Route4.dat&lt;br /&gt;
         Route5.dat&lt;br /&gt;
&lt;br /&gt;
=== Important info / definition of certain things before we get started ===&lt;br /&gt;
&lt;br /&gt;
Distance in Pokémon 3D (and in the documentation) is measured in &amp;quot;units&amp;quot;. A unit is equal to the distance that the Player moves when they take a single step.&lt;br /&gt;
A single three-dimensional unit can be compared to a cube that is 1x1x1 units in size.&lt;br /&gt;
&lt;br /&gt;
By default, the Argument Types are:&lt;br /&gt;
* Str [String] (Strings are defined as letters or symbols)&lt;br /&gt;
* Int [Integer] (Integers are defined as [http://en.wikipedia.org/wiki/Integer Integer numbers])&lt;br /&gt;
* Sng [Single/Float] (Singles/Floats are defined as [http://en.wikipedia.org/wiki/Real_number Real numbers], which may include decimals.)&lt;br /&gt;
* Bool [Boolean] (Booleans are defined as 0 or 1, e.g. Bool[0] = False &amp;amp; Bool[1] = True)&lt;br /&gt;
* Rec [Rectangle] (Rectangles are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. Rec[0,0,16,16])&lt;br /&gt;
* RecArr [Rectangle Array] (Rectangle Arrays are defined as an array of Rectangles, e.g. RecArr[[0,0,16,16][16,0,16,16]])&lt;br /&gt;
* IntArr [Integer Array] (Integer Arrays are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. IntArr[1,2,1])&lt;br /&gt;
* SngArr [Single Array] (Single Arrays are defined as an array of [http://en.wikipedia.org/wiki/Real_number Real numbers], e.g. SngArr[0.5,0.5,0.75])&lt;br /&gt;
* IntArr2D [Animation Array] (Animation Arrays are slightly more complex. They are defined as one or multiple array of [http://en.wikipedia.org/wiki/Integer Integer numbers] and are only relevant to AnimatedBlock entities. Their format is: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn]])&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If part of an argument or value looks like this: '''bold text''', it's optional.&lt;br /&gt;
&lt;br /&gt;
== Creating a Map ==&lt;br /&gt;
To create a map file, create a new regular text file and change its extension to '''.dat''' instead of '''.txt'''.&lt;br /&gt;
Then, you need to define its tags. You can do so by adding these templates to the start of the text file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Level&amp;quot;{LEV[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;MusicLoop&amp;quot;{Str[]}}{&amp;quot;WildPokemon&amp;quot;{Bool[]}}{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}{&amp;quot;CurrentRegion&amp;quot;{Str[]}}{&amp;quot;RegionalForm&amp;quot;{Str[]}}{&amp;quot;HiddenAbility&amp;quot;{Int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Actions&amp;quot;{LEV[{&amp;quot;CanTeleport&amp;quot;{Bool[]}}{&amp;quot;CanDig&amp;quot;{Bool[]}}{&amp;quot;CanFly&amp;quot;{Bool[]}}{&amp;quot;RideType&amp;quot;{Int[]}}{&amp;quot;EnvironmentType&amp;quot;{Int[]}}{&amp;quot;Weather&amp;quot;{Int[]}}{&amp;quot;Season&amp;quot;{Int[]}}{&amp;quot;Lighting&amp;quot;{Int[]}}{&amp;quot;DayTime&amp;quot;{Int[]}}{&amp;quot;IsDark&amp;quot;{Bool[]}}{&amp;quot;IsAurora&amp;quot;{Bool[]}}{&amp;quot;Terrain&amp;quot;{Str[]}}{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}{&amp;quot;MapScript&amp;quot;{Str[]}}{&amp;quot;RadioChannels&amp;quot;{Str[]}}{&amp;quot;BattleMap&amp;quot;{Str[]}}{&amp;quot;SurfingBattleMap&amp;quot;{Str[]}}{&amp;quot;SaveOnly&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define a map with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Level&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the map name, displays in the upper left corner of the screen when first arriving at the place.&amp;lt;br /&amp;gt;Used to determine if a Pokémon evolves there, e.g. {&amp;quot;Name&amp;quot;{Str[Pallet Town]}}.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the default background music for the map.&amp;lt;br /&amp;gt;Be sure to write the name of the music file&amp;lt;br /&amp;gt;(relative to the Songs folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if wild Pokémon should be able to appear anywhere on the map (not just in tall grass or water).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether the first Pokémon in the Player's team should appear behind the Player on the map or not.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what region or regions the map should be considered to be a part of.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto,Kanto]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what regional forms are available on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[Alola]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the chance of a Hidden Ability being on a wild Pokémon for this map. The value can range from 0 - 100.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Actions&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon should be able to use the field move Teleport on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Dig on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Fly on this map.&lt;br /&gt;
Tip: If you have two maps, both with the &amp;quot;CanFly&amp;quot; Tag set to 1,&lt;br /&gt;
you can warp from one to the other using a WarpBlock&lt;br /&gt;
without having the &amp;quot;enter&amp;quot; sound effect play.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon can use the field move Ride on this map.&lt;br /&gt;
* 0 = Can only use Ride (or the Bicycle) if both or either of the &amp;quot;CanDig&amp;quot; and &amp;quot;CanFly&amp;quot; Tags on the current map are true.&lt;br /&gt;
* 1 = Can use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 2 = Cannot use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 3 = Can use Ride (or the Bicycle) on this map, but can't dismount/stop once started.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the environment (sky/background) of the map.&lt;br /&gt;
* 0 - Outside&lt;br /&gt;
* 1 - Inside&lt;br /&gt;
* 2 - Cave&lt;br /&gt;
* 3 - Darkness&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Weather of the map.&lt;br /&gt;
* 0 - Random based on the season&lt;br /&gt;
* 1 - Clear&lt;br /&gt;
* 2 - Rain&lt;br /&gt;
* 3 - Snow&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Sunny&lt;br /&gt;
* 6 - Fog&lt;br /&gt;
* 7 - Thunderstorm&lt;br /&gt;
* 8 - Sandstorm&lt;br /&gt;
* 9 - Ash&lt;br /&gt;
* 10 - Blizzard&lt;br /&gt;
* 11 - Mist&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Season&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the current in-game season until another map has its Season tag set to -1 or when a script changes it.&lt;br /&gt;
* -1 = The season from the current month&lt;br /&gt;
* 0 = Always Winter&lt;br /&gt;
* 1 = Always Spring&lt;br /&gt;
* 2 = Always Summer&lt;br /&gt;
* 3 = Always Fall&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the lighting of the map.&lt;br /&gt;
* 0 = Use the lighting corresponding to the current time of day.&lt;br /&gt;
* 1 = Disable lighting&lt;br /&gt;
* 2 = Always Night&lt;br /&gt;
* 3 = Always Morning&lt;br /&gt;
* 4 = Always Day&lt;br /&gt;
* 5 = Always Evening&lt;br /&gt;
* 6 = Disabled lighting, but everything is darker, just like when the EnvironmentType is set to 3 (Darkness).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the time of day to use for the Outside sky/background and default lighting.&lt;br /&gt;
* 0 = Use the DayTime corresponding to the current time of day.&lt;br /&gt;
* 1 = Always Night&lt;br /&gt;
* 2 = Always Morning&lt;br /&gt;
* 3 = Always Day&lt;br /&gt;
* 4 = Always Evening&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a darkness screen overlay should appear while on this map that requires the field move Flash to get rid of.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Outside sky/background texture should be the Aurora Borealis texture on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the terrain type of the map.&lt;br /&gt;
* Plain&lt;br /&gt;
* Sand&lt;br /&gt;
* Cave&lt;br /&gt;
* Rock&lt;br /&gt;
* TallGrass&lt;br /&gt;
* LongGrass&lt;br /&gt;
* PondWater&lt;br /&gt;
* SeaWater&lt;br /&gt;
* Underwater&lt;br /&gt;
* DistortionWorld&lt;br /&gt;
* Puddles&lt;br /&gt;
* Snow&lt;br /&gt;
* Magma&lt;br /&gt;
* PvPBattle&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[Plain]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the map is a Safari Zone.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Adding one or more of the following strings to this tag (separated by commas) will prevent players from accessing those menus.&lt;br /&gt;
* PokeGear&lt;br /&gt;
* Pokedex&lt;br /&gt;
* Pokemon&lt;br /&gt;
* Bag&lt;br /&gt;
* TrainerCard&lt;br /&gt;
* Options&lt;br /&gt;
* Save&lt;br /&gt;
* StartMenu '''(All menus except the Pokégear interface)'''&lt;br /&gt;
* All '''(Every menu including the Pokégear interface)'''&lt;br /&gt;
* None '''(Default value if left empty)'''&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DisabledMenus&amp;quot;{Str[None]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the data used in a bug catching contest.&lt;br /&gt;
You can use this template: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[EndContestMenuScript,CheckRemainingBallsMenuScript,RemainingBallsItemName]}}&amp;lt;code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[NationalPark\End_Contest_Menu,NationalPark\Sport_Balls,Sport Balls]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MapScript&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the script to run when the Player enters this map.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines which Radio Channel frequencies can be used on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[13.5,20.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value''' (All channels are available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Map that is visible in the background during regular battles and optionally its offset position. The following formats are valid:&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''MapName,xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''Mapname'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an Entity ==&lt;br /&gt;
There are 3 Entity types that you can define: Floor, Entity and EntityField.&lt;br /&gt;
&lt;br /&gt;
Floors are objects that show the game where Players and NPCs can walk. They always use ModelID 0, this cannot be changed. More information about ModelIDs can be found [[#Types of Models|here]].&lt;br /&gt;
Also important to note is that while the other two entity types can use multiple texture rectangles within the same object using the &amp;quot;Textures&amp;quot; tag with a RectArr argument, Floors can only have one texture rectangle and use the &amp;quot;Texture&amp;quot; tag with a Rec argument instead.&lt;br /&gt;
The Position tag of a Floor also uses an Integer Array (IntArr) argument instead of a Single Array (SngArr) argument. More information about argument types can be found [[#Important info / definition of certain things before we get started|here]].&lt;br /&gt;
&lt;br /&gt;
To create a Floor, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Floor&amp;quot;{ENT[{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{IntArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Texture&amp;quot;{Rec[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Remove&amp;quot;{Bool[]}}{&amp;quot;hasSnow&amp;quot;{Bool[]}}{&amp;quot;hasSand&amp;quot;{Bool[]}}{&amp;quot;isIce&amp;quot;{Bool[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are the Entity and EntityField object types.&lt;br /&gt;
Entity objects can be virtually anything. Walls, ceilings, trees, trains, televisions, mountains, you name it! A lot of the things you see in Pokémon 3D are made out of Entity objects.&lt;br /&gt;
Entity and EntityField objects are defined in almost the same way. The only difference is that the EntityField objects require the {&amp;quot;Size&amp;quot;{IntArr[]}} tag, with which you can place multiple objects at the same time using only a single object definition.&lt;br /&gt;
You can add the {&amp;quot;Size&amp;quot;{IntArr[]}} tag to a regular Entity object, but it won't do anything.&lt;br /&gt;
&lt;br /&gt;
To create an Entity object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Entity&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create an EntityField object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;EntityField&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define an Entity with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
Argument values written in bold (e.g. ''Argument'') are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Floor will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{Rec[0,32,16,16]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the floor(s) that are covered by this floor should be removed (including this Floor).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in snow when it's snowing.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in sand during a sandstorm.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this Floor causes the Player to slide until it reaches another non-ice floor or an entity that it cannot pass through.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Entity &amp;amp; EntityField only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EntityID&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what type this entity is, what happens when the Player interacts with it, how it reacts to surroundings and how it's displayed. You can find the possible types and what they do [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[X,Y,Width,Height]'''[X,Y,Width,Height]...''']]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part(s) of the texture file that the Entity or EntityField will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[0,0,32,32][0,32,16,16]]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Face0,'''Face1,Face2,Face3,...''']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Determines which texture rectangle defined by the &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[]]}}&amp;lt;/code&amp;gt; tag is used for which triangle shaped face of the model, starting from 0. Rectangles are made out of 2 triangle shaped faces.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the entity.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Steps&amp;quot;{SngArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only works for EntityFields. Places each entity of an EntityField at a specified interval. If the Position tag is set to &amp;quot;0,0,0&amp;quot;, the Size tag is set to &amp;quot;7,1&amp;quot; and the Steps tag is set to &amp;quot;2,1&amp;quot;, they will be placed at 0, 2, 4 and 6 on the X axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Collision&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Player and NPCs can walk through this entity (0) or not (1).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the basic model to use for this entity, which defines the amount of faces that the &amp;quot;TextureIndex&amp;quot; tag can use. More information about ModelIDs can be found [[#Types of Models|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that if the entity has a 3D Model assigned to it through the &amp;quot;ModelPath&amp;quot; tag, the basic model from this tag will be invisible.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted depending on what the &amp;quot;EntityID&amp;quot; is set to.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what happens when the Player interacts or collides with or walks against the entity. What that is, is affected by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines a three-dimensional rotation of the entity in radians (3.1415 = a 180 degrees rotation).&amp;lt;br /&amp;gt;&lt;br /&gt;
Adding this tag to an entity overrides the &amp;quot;Rotation&amp;quot; tag.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines during which season(s) this entity will be added to the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple seasons can be included by separating the numbers with commas(&amp;quot;,&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this entity would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the &amp;quot;ModelID&amp;quot; tag is set to 3, the 3D Model will rotate towards the camera, just like a WallBill would.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationData&amp;quot;{IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,&amp;lt;br /&amp;gt;AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn][...]]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the animation sequence properties of the &amp;quot;AnimatedBlock&amp;quot; entity type. It can contain multiple animation definitions, which will be played in sequence.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also need to set the &amp;quot;AdditionalValue&amp;quot; tag to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Routes]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[80,176,16,16,1,6,18,0,0]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor, Entity &amp;amp; EntityField ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what the scripting ID is of this entity. With scripts, you can change the properties of any entity that uses the same scripting ID.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units the EntityField/Floor should cover. If you don't need objects placed above each other, you can use just 2 [http://en.wikipedia.org/wiki/Integer Integer numbers] instead of 3. &lt;br /&gt;
| * Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position of the Entities/Floors.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Entities/Floors will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[Routes]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Entities/Floors are visible (1) or not (0).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the Entities/Floors.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the color palette texture file that will be applied to Entities/Floors (relative to the Seasons folder inside the Textures folder, including other subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[PlantColoring]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that only the parts of the Entity/Floor texture that use the following colors will be replaced:&amp;lt;br /&amp;gt;&lt;br /&gt;
 #FFFFFF   #AAAAAA&lt;br /&gt;
 #555555   #000000&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Entities ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;EntityID&amp;quot; tag listed above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! EntityID&lt;br /&gt;
! Description&lt;br /&gt;
! Possible &amp;quot;AdditionalValue&amp;quot; Argument Values&lt;br /&gt;
|-&lt;br /&gt;
| WallBlock&lt;br /&gt;
| A basic entity (doesn't have to be wall). Can only be viewed from the outside of the object (or from one side if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Cube or AllSidesObject&lt;br /&gt;
| Similar to a WallBlock but can also be viewed from the inside of the object (or from both sides if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| WallBill&lt;br /&gt;
| An entity that always shows one texture and rotates to face the Player.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| SignBlock&lt;br /&gt;
| An entity that either displays text or activates a script when the Player interacts with it.&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message&lt;br /&gt;
* 1 - Activates the script file at the path specified in the &amp;quot;AdditionalValue&amp;quot; tag.&lt;br /&gt;
* 2 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
|-&lt;br /&gt;
| WarpBlock&lt;br /&gt;
| An entity that transports the Player to a different map and/or different position. &lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns,''AccessDirections''&amp;lt;br /&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
* AccessDirections (IntArr) = Directions from which the Player can access the warpblock, seperated by &amp;quot;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,0.1,-1,0,1|2|3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlideBlock&lt;br /&gt;
| Functions like a staircase, makes the Player go 1 unit upward and 2 units forward.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Step&lt;br /&gt;
| Functions as a ledge that the Player can jump over.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ApricornPlant&lt;br /&gt;
| A plant that the Player can get Apricorns from.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] defining which Apricorn the plant has.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - White&lt;br /&gt;
* 1 - Black&lt;br /&gt;
* 2 - Pink&lt;br /&gt;
* 3 - Blue&lt;br /&gt;
* 4 - Red&lt;br /&gt;
* 5 - Green&lt;br /&gt;
* 6 - Yellow&lt;br /&gt;
|-&lt;br /&gt;
| LoamySoil&lt;br /&gt;
| A spot to grow a berry in.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| CutTree&lt;br /&gt;
| An entity that the Player can use the field move Cut on to temporarily remove it.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| HeadbuttTree&lt;br /&gt;
| An entity that the Player can use the field move Headbutt on, after which the Player may encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Grass&lt;br /&gt;
| When the Player walks through this entity, the Player may encounter a wild Pokémon, generally used for Tall Grass.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ItemObject&lt;br /&gt;
| An Item that can be picked up by the Player. Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity functions differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - The visibility of the item is the same as the &amp;quot;Visible&amp;quot; tag of the entity. The Player cannot walk through the entity.&lt;br /&gt;
* 1 - The item is invisible and the Player can walk through the entity.&lt;br /&gt;
* 2 - Unless the Player has a Mega Bracelet, the item will be invisible, the Player will be able to walk through the entity and the Player won't be able to pick it up. After obtaining the Mega Bracelet, sparkles will appear at the location of the entity. The animation used for the sparkles can be changed by using the &amp;quot;AnimationData&amp;quot; tag listed above.&lt;br /&gt;
| int,int - The first [http://en.wikipedia.org/wiki/Integer Integer number] is the unique identifier for the item on that map (each ItemObject entity should have a unique identifier).&amp;lt;br /&amp;gt;&lt;br /&gt;
The second [http://en.wikipedia.org/wiki/Integer Integer number] is the item's ID (check the [[Items]] page for possible item IDs).&lt;br /&gt;
|-&lt;br /&gt;
| ScriptBlock&lt;br /&gt;
| A special entity that can do various things, like triggering a script or displaying a text message when the Player walks through it or interacts with it.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you don't want the ScriptBlock to be activated from all directions, you can add the accepted Player rotations to the &amp;quot;AdditionalValue&amp;quot; tag, separated with commas before the actual script/text message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,2,PathToScript]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&lt;br /&gt;
* 0 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Automatically invisible.&lt;br /&gt;
* 1 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when clicked on.&lt;br /&gt;
* 2 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message when clicked on.&lt;br /&gt;
* 3 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
* 4 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Can also be visible.&lt;br /&gt;
|-&lt;br /&gt;
| SmashRock&lt;br /&gt;
| An entity that the Player can use the field move Rock Smash on to temporarily remove it. May also cause the Player to encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthRock&lt;br /&gt;
| An entity that the Player can use the field move Strength on to be able to push it to another location.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthTrigger&lt;br /&gt;
| An entity that activates a script when a StrengthRock entity is pushed onto it.&lt;br /&gt;
| Bool,Bool,Str - The first boolean value determines if the StrengthRock entity is removed immediately when it touches the entity. The second boolean value determines if the StrengthRock entity will no longer be loaded when entering the map. The string value is the script file that is activated when the StrengthRock entity touches the StrengthTrigger entity.&lt;br /&gt;
|-&lt;br /&gt;
| RockClimbEntity&lt;br /&gt;
| An entity that the Player can use the field move Rock Climb on to get to hard to reach locations.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| TurningSign&lt;br /&gt;
| An entity that spins at the center (doesn't have to be sign).&lt;br /&gt;
Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity will spin on different axes.&lt;br /&gt;
* 0 - The entity will spin on the Y-axis.&lt;br /&gt;
* 1 - The entity will spin on the X-axis.&lt;br /&gt;
* 2 - The entity will spin on the Z-axis.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] specifying how fast the entity spins.&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| An entity that the Player can use the field move Surf on. The water animation consists of 4 groups of 3 frames, one group for each rotation.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the water animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight'',VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the first animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the optional fifth [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,0,16,16,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Waterfall&lt;br /&gt;
| An entity that the Player can use the field move Waterfall on to climb it. The waterfall animation consists of a horizontal sequence of 3 frames by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) and the second index (1) of the &amp;quot;TextureIndex&amp;quot; tag. Index 0 = Waterfall animation, Index 1 = Regular water animation.&lt;br /&gt;
| FrameX_WaterFall,FrameY_WaterFall,FrameWidth_WaterFall,FrameHeight_WaterFall'',FrameX_RegularWater,FrameY_RegularWater,FrameWidth_RegularWater,FrameHeight_RegularWater,VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 optional [http://en.wikipedia.org/wiki/Integer|Integer values] define the first frame of the first regular water animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the extra optional 10th [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| An entity that the Player can use the field move Whirlpool on to get past it. The whirlpool animation consists of a horizontal sequence of 4 frames.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the whirlpool animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight&amp;lt;br /&amp;gt;&lt;br /&gt;
The 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the animation and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RotationTile&lt;br /&gt;
| Spins the player around until they reach the direction specified in the &amp;quot;AdditionValue&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag it will or won't spin the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Spin the player&lt;br /&gt;
* 1 - Don't spin the player&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] corresponding to the direction to end the spin in.&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
|-&lt;br /&gt;
| DiveTile&lt;br /&gt;
| An entity that the Player can use the field move Dive on. Depending on the value of the &amp;quot;Action&amp;quot; tag, a different dialogue will be shown.&amp;lt;br/&amp;gt;&lt;br /&gt;
* 0 = The water seems to be really deep at this point.&lt;br /&gt;
* 1 = Light shines down from the surface.&lt;br /&gt;
* 2 = The boat's shadow is cast upon the ocean floor.&lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns&amp;lt;br/&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag, the distance that the player travels after using the field move changes.&lt;br /&gt;
* 0 = The player warps to the specified map and descends 4 units on the Y-axis. (Be sure to add 4 to the &amp;quot;Y_Position&amp;quot; argument of the warp.)&lt;br /&gt;
* 1 = The player ascends 4 units on the Y-axis before warping to the specified map.&lt;br /&gt;
* 2 = The player ascends 3 units on the Y-axis before warping to the specified map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,4.1,-1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AnimatedBlock&lt;br /&gt;
| An entity with textures that can have multiple frames of animation. Requires the &amp;quot;AnimationData&amp;quot; tag, which has to define at least one animation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each animation defined in the &amp;quot;AnimationData&amp;quot; tag corresponds to an index in the &amp;quot;TextureIndex&amp;quot; tag (the first animation replaces index 0, the second one 1 etc.).&lt;br /&gt;
| Needs to be set to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Models ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;ModelID&amp;quot; tag listed above. Any number not listed here gets treated as 0. The &amp;quot;TextureIndex&amp;quot; column shows what faces correspond to the values of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ModelID&lt;br /&gt;
! Model Name&lt;br /&gt;
! Description&lt;br /&gt;
! TextureIndex (Directions relative to default rotation 0)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Floor Model&lt;br /&gt;
| Flat horizontal surface, visible from above. Generally used by Floors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Block Model&lt;br /&gt;
| A cube with 5 sides (without the side facing down).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Slope Model&lt;br /&gt;
| A 45 degree slope, generally used by SlideBlock entities (like stairs).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,West,South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Bill Model&lt;br /&gt;
| A flat vertical surface, generally used by WallBill entities (like trees).&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sign Model&lt;br /&gt;
| A cube with 4 sides that is 0.25 units thick on the Z-axis (North/South).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by SignBlock entities.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Outside Corner Model&lt;br /&gt;
| A 45 degree counter-clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Inside Corner Model&lt;br /&gt;
| A 45 degree clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Ledge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ledge Outside Corner Model&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_West,Straight_South,Straight_South,Slope_East,Slope_East,Slope_North,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Water Edge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope,Slope]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Water Edge Inside Corner&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope_North,Slope_North,Slope_West,Slope_West]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Water Edge Outside Corner&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Cube Model&lt;br /&gt;
| A cube with 6 sides. The bottom side is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top,Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Cross Model&lt;br /&gt;
| Two flat vertical surfaces intersecting in their centers at 90 degree angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The second surface is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note that the second surface is actually made out of two rectangles which are each 0.5 unit wide.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[1stSurface,1stSurface,2ndSurface_South,2ndSurface_South,2ndSurface_North,2ndSurface_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Double Floor Model&lt;br /&gt;
| A flat horizontal surface, visible from above, with another flat horizontal surface 1 unit higher on the Y-axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[LowestSurface,LowestSurface,HighestSurface,HighestSurface]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Pyramid Model&lt;br /&gt;
| Four sloped triangles placed against each other in a pyramid shape.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[West,South,East,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Stairs Model&lt;br /&gt;
| A somewhat complex model that resembles two steps of a staircase.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;TextureIndex&amp;quot; column, Step1 is the lowest part of the stairs and Step2 is the highest part of the stairs on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Apart from Step2's west and east sides, which are 0.5 units in both width and height, and the backside, which is 1 unit in both width and height, the rest of the surfaces are 1 by 0.5 units in size.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Step1_South,Step1_South,Step1_Top,Step1_Top,Step2_South,Step2_South,Step2_Top,Step2_Top,BackSide_North,BackSide_North,Step1_West,Step1_West,Step2_West,Step2_West,Step1_East,Step1_East,Step2_East,Step2_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Diagonal Wall Model&lt;br /&gt;
| A flat diagonal vertical surface spreading across the full unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Half Diagonal Wall Model&lt;br /&gt;
|  A flat diagonal vertical surface spreading across half the unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.25z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Ledge Inside Corner Model&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Wall Model&lt;br /&gt;
| A flat vertical surface on one side of a single three-dimensional unit, essentially one side of ModelID 1.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Ceiling Model&lt;br /&gt;
| Flat horizontal surface, visible from below.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an NPC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;NPC&amp;quot;{NPC[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;TextureID&amp;quot;{Str[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Movement&amp;quot;{Str[]}}{&amp;quot;MoveRectangles&amp;quot;{RecArr[[]]}}{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the three dimensional starting position for the NPC.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the NPC.&lt;br /&gt;
| {&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[TexturePath]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the texture file of the NPC, relative from &amp;quot;Textures\NPC&amp;quot;, without the extension (including subfolders if any).&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also make the NPC use a Pokémon's texture by setting this value to the national dex number (and optional form) of the Pokémon and adding &amp;lt;nowiki&amp;gt;&amp;quot;[POKEMON|N]&amp;quot; or &amp;quot;[POKEMON|S]&amp;quot;&amp;lt;/nowiki&amp;gt; in front of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
N = Normal. S = Shiny.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|S]151]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of a shiny Mewtwo&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|N]26_alola]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of an Alolan Raichu.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[0-3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the NPC.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[0-2]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - As text to display when the player interacts with the NPC.&lt;br /&gt;
* 1 - As a script file to execute when the player interacts with the NPC (without extension, relative to &amp;quot;Data\Scripts&amp;quot;).&lt;br /&gt;
* 2 - As a script file to activate when the player is a certain distance from the NPC and within line of sight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[ScriptPathOrText]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contains the text or script to be interpreted as determined by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the value of the &amp;quot;Action&amp;quot; tag is 2, use the following format: {&amp;quot;AdditionalValue&amp;quot;{Str[Distance|ScriptPath'''|CheckCollision''']}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* Distance (Int) - The distance from the NPC to the player for the script to activate&lt;br /&gt;
* ScriptPath (Str) - The path to the script without extension, relative to &amp;quot;Data\Scripts&amp;quot;&lt;br /&gt;
* CheckCollision (Bool) - Whether to check if there are objects between the Tainer NPC and the player (Default = 1, can be left out).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[name]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the name of the NPC, which can be used by scripts.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[ID]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the scripting ID of the NPC, which can be used to change the NPC's properties.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Movement&amp;quot;{Str[movement type]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of movement the NPC will do:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall, or FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MoveRectangles&amp;quot;{recArr&amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allows the NPC to animate the walk cycle even when standing still.&lt;br /&gt;
| {&amp;quot;AnimateIdle&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this NPC would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the NPC changes directions, the model will rotate with it.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating a Shader ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Shader&amp;quot;{SHA[{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}]}}{&amp;quot;Shader&amp;quot;{SngArr[]}}{&amp;quot;StopOnContact&amp;quot;{Bool[]}}{&amp;quot;DayTime&amp;quot;{IntArr[]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional Position for the shader to start from.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional space originating from the position affected by the shader.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[Red,Green,Blue]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how much darker or brighter the colors of the entities affected by the Shader should be.&lt;br /&gt;
However, instead of ranging from 0 - 255, like with regular RGB colors, each of the color channel values range from -5 to 0 to 5. When a value is below 0, that color channel gets darker. If a value is above 0 that color channel gets brighter.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[0.5,0.5,0.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;StopOnContact&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tells the shader if it shouldn't effect faces which have a face between it and the source.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{IntArr[timeIDs]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| A list of [http://en.wikipedia.org/wiki/Integer Integer numbers] (0-3) representing the time of day that the shader will be applied.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Always&lt;br /&gt;
* 1 - Night&lt;br /&gt;
* 2 - Morning&lt;br /&gt;
* 3 - Day&lt;br /&gt;
* 4 - Evening&lt;br /&gt;
| If this tag is left empty, it will always apply the shader.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding an OffsetMap ==&lt;br /&gt;
=== What is an OffsetMap? ===&lt;br /&gt;
An OffsetMap is a regular map file that can be used to make it seem like two different maps are connected.&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's say you're on a map called &amp;quot;City&amp;quot;, and you have another map called &amp;quot;Route&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
While you're on the City map, you could have Route as an OffsetMap next to it so you don't see just the sky at the edge of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
One thing to note is that you cannot interact with any entity in an OffsetMap. You can't walk on floors, interact with NPCs, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
How often the entities on an OffsetMap are updated is affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;OffsetMap&amp;quot;{MAP[{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;Map&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define an OffsetMap with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as the offset, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the offset map to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Structure ==&lt;br /&gt;
=== What is a Structure? ===&lt;br /&gt;
A Structure is a regular map file that can be used to place multiple copies of groups of entities more efficiently.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike an OffsetMap, you can interact with any entity on the Structure, as when it's added to the map, it essentially becomes part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
This can be useful for similar looking buildings or anything else that might be useful to reuse in a different place.&amp;lt;br /&amp;gt;&lt;br /&gt;
Structures are not affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Structure&amp;quot;{Str[{&amp;quot;Map&amp;quot;{Str[]}}{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;AddNPC&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as a structure, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the structure to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AddNPC&amp;quot;{Bool[value]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether the NPCs (if any) in the structure should also be added. Value can be 1 (true) or 0 (false).&lt;br /&gt;
| {&amp;quot;AddNPC&amp;quot;{Bool[0]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .poke files ==&lt;br /&gt;
The .poke files decide which wild Pokémon are available in each map, how they are encountered, at what levels they are, what time of the day they appear, and how often they appear.&lt;br /&gt;
&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{#1|#2|#3|#4|#5,#6}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Explanation ===&lt;br /&gt;
==== #1 ====&lt;br /&gt;
Encounter Method (Int): Determines how the Pokémon is encountered. There are currently 7 options:&lt;br /&gt;
* 0 - Grass/Floor&lt;br /&gt;
* 1 - Headbutt trees&lt;br /&gt;
* 2 - Surf&lt;br /&gt;
* 3 - Old Rod&lt;br /&gt;
* 31 - Good Rod&lt;br /&gt;
* 32 - Super Rod&lt;br /&gt;
* 5 - Rock Smash&lt;br /&gt;
&lt;br /&gt;
==== #2 ====&lt;br /&gt;
Pokémon Identification: The [[Pokemon_Code|Pokémon Code]] or the National Dex number of the Pokémon which can also included a form suffix at the end. e.g. &amp;quot;26_alola&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== #3 ====&lt;br /&gt;
Encounter Chance (Int): Determines how easy it will be to find the Pokémon. The higher the number the more likely it will be. The chance is determined as the individual Pokémon's chance over the sum of all relevant (time and encounter method) chances.&lt;br /&gt;
&lt;br /&gt;
==== #4 ====&lt;br /&gt;
Encounter Time (Int): Determines when this Pokémon will be available. There are 5 options:&lt;br /&gt;
* -1 - All times.&lt;br /&gt;
* 0 - Night.&lt;br /&gt;
* 1 - Morning.&lt;br /&gt;
* 2 - Day.&lt;br /&gt;
* 3 - Evening.&lt;br /&gt;
&lt;br /&gt;
==== #5 ====&lt;br /&gt;
Level Minimum (Int): Determines the minimum level the Pokémon can appear at.&lt;br /&gt;
&lt;br /&gt;
==== #6 ====&lt;br /&gt;
Level Maximum (Int): Determines the maximum level the Pokémon can appear at. If the Pokémon should only appear at one level this number should be the same as #5.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59969</id>
		<title>Template:ItemV2</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Template:ItemV2&amp;diff=59969"/>
		<updated>2026-05-16T09:56:57Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fix Super Potion and Hyper Potion HP values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{NoteV2}}&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{2|}}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
All Item Template now uses this format.&lt;br /&gt;
{{ItemDataV2|{{{1}}}|{{{3}}}|ID|Name|Description|Buying Price|Type|Obtainable?}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| 1 = {{ItemDataV2|{{{1}}}|{{{3}}}|1|Master Ball|The best Pokéball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.|0|Pokéballs|Yes}}&lt;br /&gt;
| 2 = {{ItemDataV2|{{{1}}}|{{{3}}}|2|Ultra Ball|An ultra-high performance Pokéball that provides a higher success rate for catching Pokémon than a Great Ball.|1,200|Pokéballs|Yes}}&lt;br /&gt;
| 3 = {{ItemDataV2|{{{1}}}|{{{3}}}|3|Premier Ball|A somewhat rare Pokéball that was made as a commemorative item used to celebrate an event of some sort.|200|Pokéballs|Yes}}&lt;br /&gt;
| 4 = {{ItemDataV2|{{{1}}}|{{{3}}}|4|Great Ball|A good, high-performance Pokéball that provides a higher Pokémon catch rate than a standard Pokéball can.|600|Pokéballs|Yes}}&lt;br /&gt;
| 5 = {{ItemDataV2|{{{1}}}|{{{3}}}|5|Poké Ball|An item for catching Pokémon.|200|Pokéballs|Yes}}&lt;br /&gt;
| 6 = {{ItemDataV2|{{{1}}}|{{{3}}}|6|Bicycle|A folding Bicycle that enables much faster movement than the Running Shoes.|9,800|KeyItems|No}}&lt;br /&gt;
| 7 = {{ItemDataV2|{{{1}}}|{{{3}}}|7|Lava Cookie|Lavaridge Town's local specialty. It can be used once to heal all the status conditions of a Pokemon.|200|Medicine|Yes}}&lt;br /&gt;
| 8 = {{ItemDataV2|{{{1}}}|{{{3}}}|8|Moon Stone|A peculiar stone that can make certain species of Pokémon evolve. It is as black as the night sky.|2,100|Standard|Yes}}&lt;br /&gt;
| 9 = {{ItemDataV2|{{{1}}}|{{{3}}}|9|Antidote|A spray-type medicine for poisoning. It can be used once to lift the effects of being poisoned from a Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 10 = {{ItemDataV2|{{{1}}}|{{{3}}}|10|Burn Heal|A spray-type medicine for treating burns. It can be used once to heal a Pokemon suffering from a burn.|250|Medicine|Yes}}&lt;br /&gt;
| 11 = {{ItemDataV2|{{{1}}}|{{{3}}}|11|Ice Heal|A spray-type medicine for freezing. It can be used once to defrost a Pokémon that has been frozen solid.|250|Medicine|Yes}}&lt;br /&gt;
| 12 = {{ItemDataV2|{{{1}}}|{{{3}}}|12|Awakening|A spray-type medicine used against sleep. It can be used once to rouse a Pokémon from the clutches of sleep.|250|Medicine|Yes}}&lt;br /&gt;
| 13 = {{ItemDataV2|{{{1}}}|{{{3}}}|13|Paralyze Heal|A spray-type medicine for paralysis. It can be used once to free a Pokémon that has been paralyzed.|200|Medicine|Yes}}&lt;br /&gt;
| 14 = {{ItemDataV2|{{{1}}}|{{{3}}}|14|Full Restore|A medicine that can be used to fully restore the HP of a single Pokémon and heal any status conditions it has.|3,000|Medicine|Yes}}&lt;br /&gt;
| 15 = {{ItemDataV2|{{{1}}}|{{{3}}}|15|Max Potion|A spray-type medicine for treating wounds. It will completely restore the max HP of a single Pokémon.|2,500|Medicine|Yes}}&lt;br /&gt;
| 16 = {{ItemDataV2|{{{1}}}|{{{3}}}|16|Hyper Potion|A spray-type medicine for treating wounds. It can be used to restore 120 HP to an injured Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 17 = {{ItemDataV2|{{{1}}}|{{{3}}}|17|Super Potion|A spray-type medicine for treating wounds. It can be used to restore 60 HP to an injured Pokémon.|700|Medicine|Yes}}&lt;br /&gt;
| 18 = {{ItemDataV2|{{{1}}}|{{{3}}}|18|Potion|A spray-type medicine for treating wounds. It can be used to restore 20 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 19 = {{ItemDataV2|{{{1}}}|{{{3}}}|19|Escape Rope|A long and durable rope. Use it to escape instantly from a cave or a dungeon.|550|Standard|Yes}}&lt;br /&gt;
| 20 = {{ItemDataV2|{{{1}}}|{{{3}}}|20|Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 100 steps after its use.|350|Standard|Yes}}&lt;br /&gt;
| 21 = {{ItemDataV2|{{{1}}}|{{{3}}}|21|Max Elixir|This medicine can fully restore the PP of all of the moves that have been learned by a Pokémon.|4,500|Medicine|Yes}}&lt;br /&gt;
| 22 = {{ItemDataV2|{{{1}}}|{{{3}}}|22|Fire Stone|A peculiar stone that can make certain species of Pokémon evolve. The stone has a fiery orange heart.|2,100|Standard|Yes}}&lt;br /&gt;
| 23 = {{ItemDataV2|{{{1}}}|{{{3}}}|23|Thunder Stone|A peculiar stone that can make certain species of Pokémon evolve. It has a distinct thunderbolt pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 24 = {{ItemDataV2|{{{1}}}|{{{3}}}|24|Water Stone|A peculiar stone that can make certain species of Pokémon evolve. It is the blue of a pool of clear water.|2,100|Standard|Yes}}&lt;br /&gt;
| 25 = {{ItemDataV2|{{{1}}}|{{{3}}}|25|Zinc|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Def stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 26 = {{ItemDataV2|{{{1}}}|{{{3}}}|26|HP Up|A nutritious drink for Pokémon. When consumed, it raises the base HP of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 27 = {{ItemDataV2|{{{1}}}|{{{3}}}|27|Protein|A nutritious drink for Pokémon. When consumed, it raises the base Attack stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 28 = {{ItemDataV2|{{{1}}}|{{{3}}}|28|Iron|A nutritious drink for Pokémon. When consumed, it raises the base Defense stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 29 = {{ItemDataV2|{{{1}}}|{{{3}}}|29|Carbos|A nutritious drink for Pokémon. When consumed, it raises the base Speed stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 30 = {{ItemDataV2|{{{1}}}|{{{3}}}|30|Lucky Punch|An item to be held by Chansey. This pair of lucky boxing gloves will boost Chansey's critical-hit ratio.|10|Standard|Yes}}&lt;br /&gt;
| 31 = {{ItemDataV2|{{{1}}}|{{{3}}}|31|Calcium|A nutritious drink for Pokémon. When consumed, it raises the base Sp. Atk stat of a single Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 32 = {{ItemDataV2|{{{1}}}|{{{3}}}|32|Rare Candy|A candy that is packed with energy. When consumed, it will instantly raise the level of a single Pokémon by one.|4,800|Medicine|Yes}}&lt;br /&gt;
| 33 = {{ItemDataV2|{{{1}}}|{{{3}}}|33|X Accuracy|An item that boosts the accuracy of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|950|BattleItems|Yes}}&lt;br /&gt;
| 34 = {{ItemDataV2|{{{1}}}|{{{3}}}|34|Leaf Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable leaf pattern.|2,100|Standard|Yes}}&lt;br /&gt;
| 35 = {{ItemDataV2|{{{1}}}|{{{3}}}|35|Metal Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Defense stat.|10|Standard|Yes}}&lt;br /&gt;
| 36 = {{ItemDataV2|{{{1}}}|{{{3}}}|36|Nugget|A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops.|10,000|Standard|Yes}}&lt;br /&gt;
| 37 = {{ItemDataV2|{{{1}}}|{{{3}}}|37|Poké Doll|A doll that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|1,000|BattleItems|Yes}}&lt;br /&gt;
| 38 = {{ItemDataV2|{{{1}}}|{{{3}}}|38|Full Heal|A spray-type medicine that is broadly effective. It can be used once to heal all the status conditions of a Pokémon.|600|Medicine|Yes}}&lt;br /&gt;
| 39 = {{ItemDataV2|{{{1}}}|{{{3}}}|39|Revive|A medicine that can revive fainted Pokémon. It also restores half of a fainted Pokémon's HP.|1,500|Medicine|Yes}}&lt;br /&gt;
| 40 = {{ItemDataV2|{{{1}}}|{{{3}}}|40|Max Revive|A medicine that can revive fainted Pokémon. It also fully restores a fainted Pokémon's maximum HP.|4,000|Medicine|Yes}}&lt;br /&gt;
| 41 = {{ItemDataV2|{{{1}}}|{{{3}}}|41|S.S. Ticket|The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 42 = {{ItemDataV2|{{{1}}}|{{{3}}}|42|Super Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 200 steps after its use.|500|Standard|Yes}}&lt;br /&gt;
| 43 = {{ItemDataV2|{{{1}}}|{{{3}}}|43|Max Repel|An item that prevents any low-level wild Pokémon from jumping out at you for 250 steps after its use.|700|Standard|Yes}}&lt;br /&gt;
| 44 = {{ItemDataV2|{{{1}}}|{{{3}}}|44|Dire Hit|An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.|650|BattleItems|Yes}}&lt;br /&gt;
| 45 = {{ItemDataV2|{{{1}}}|{{{3}}}|45|Cherish Ball|A quite rare Pokéball that has been specially crafted to commemorate an occasion of some sort.|1,000|Pokéballs|No}}&lt;br /&gt;
| 46 = {{ItemDataV2|{{{1}}}|{{{3}}}|46|Fresh Water|Water with a high mineral content. When consumed, it restores 50 HP to an injured Pokémon.|200|Medicine|Yes}}&lt;br /&gt;
| 47 = {{ItemDataV2|{{{1}}}|{{{3}}}|47|Soda Pop|A highly carbonated soda drink. When consumed, it restores 60 HP to an injured Pokémon.|300|Medicine|Yes}}&lt;br /&gt;
| 48 = {{ItemDataV2|{{{1}}}|{{{3}}}|48|Lemonade|A very sweet and refreshing drink. When consumed, it restores 80 HP to an injured Pokémon.|350|Medicine|Yes}}&lt;br /&gt;
| 49 = {{ItemDataV2|{{{1}}}|{{{3}}}|49|X Attack|An item that boosts the Attack stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|500|BattleItems|Yes}}&lt;br /&gt;
| 50 = {{ItemDataV2|{{{1}}}|{{{3}}}|50|X Sp. Def|An item that boosts the Sp. Def stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 51 = {{ItemDataV2|{{{1}}}|{{{3}}}|51|X Defense|An item that boosts the Defense stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|550|BattleItems|Yes}}&lt;br /&gt;
| 52 = {{ItemDataV2|{{{1}}}|{{{3}}}|52|X Speed|An item that boosts the Speed stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 53 = {{ItemDataV2|{{{1}}}|{{{3}}}|53|X Sp. Atk.|An item that boosts the Sp. Atk stat of a Pokémon during a battle. It wears off once the Pokémon is withdrawn.|350|BattleItems|Yes}}&lt;br /&gt;
| 54 = {{ItemDataV2|{{{1}}}|{{{3}}}|54|Coin Case|A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 55 = {{ItemDataV2|{{{1}}}|{{{3}}}|55|Itemfinder|It checks for unseen items in the area and makes noise and lights when it finds something.|138|KeyItems|Yes}}&lt;br /&gt;
| 56 = {{ItemDataV2|{{{1}}}|{{{3}}}|56|Crystal Wing|A mystical feather entirely made out of crystal.|9,800|KeyItems|No}}&lt;br /&gt;
| 57 = {{ItemDataV2|{{{1}}}|{{{3}}}|57|Exp Share|An item to be held by a Pokémon. The holder gets a share of a battle's Exp. Points without battling.|3,000|Standard|Yes}}&lt;br /&gt;
| 58 = {{ItemDataV2|{{{1}}}|{{{3}}}|58|Old Rod|An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 59 = {{ItemDataV2|{{{1}}}|{{{3}}}|59|Good Rod|A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 60 = {{ItemDataV2|{{{1}}}|{{{3}}}|60|Silver Leaf|A strange, silver-colored leaf.|1,000|Standard|Yes}}&lt;br /&gt;
| 61 = {{ItemDataV2|{{{1}}}|{{{3}}}|61|Super Rod|An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon.|1,337|KeyItems|Yes}}&lt;br /&gt;
| 62 = {{ItemDataV2|{{{1}}}|{{{3}}}|62|PP Up|A medicine that can slightly raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 63 = {{ItemDataV2|{{{1}}}|{{{3}}}|63|Ether|This medicine can restore 10 PP to a single selected move that has been learned by a Pokémon.|1,200|Medicine|Yes}}&lt;br /&gt;
| 64 = {{ItemDataV2|{{{1}}}|{{{3}}}|64|Max Ether|This medicine can fully restore the PP of a single selected move that has been learned by a Pokémon.|2,000|Medicine|Yes}}&lt;br /&gt;
| 65 = {{ItemDataV2|{{{1}}}|{{{3}}}|65|Elixir|This medicine can restore 10 PP to each of the moves that have been learned by a Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 66 = {{ItemDataV2|{{{1}}}|{{{3}}}|66|Red Scale|A scale from the red Gyarados. It glows red like a flame.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 67 = {{ItemDataV2|{{{1}}}|{{{3}}}|67|Secret Potion|A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment.|138|KeyItems|Yes}}&lt;br /&gt;
| 68 = {{ItemDataV2|{{{1}}}|{{{3}}}|68|Guard Spec.|An item that prevents stat reduction among the Trainer's party Pokémon for five turns after it is used in battle.|700|BattleItems|Yes}}&lt;br /&gt;
| 69 = {{ItemDataV2|{{{1}}}|{{{3}}}|69|Mystery Egg|A mysterious Egg obtained from Mr. Pokémon. What's in the Egg is unknown.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 70 = {{ItemDataV2|{{{1}}}|{{{3}}}|70|Sticky Barb|An item to be held by a Pokémon. It damages the holder every turn and may latch on to Pokémon that touch the holder.|200|Standard|Yes}}&lt;br /&gt;
| 71 = {{ItemDataV2|{{{1}}}|{{{3}}}|71|Silver Wing|A strange, silvery feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 72 = {{ItemDataV2|{{{1}}}|{{{3}}}|72|Moomoo Milk|A bottle of highly nutritious milk. When consumed, it restores 100 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 73 = {{ItemDataV2|{{{1}}}|{{{3}}}|73|Quick Claw|An item to be held by a Pokémon. This light, sharp claw lets the bearer move first occasionally.|100|Standard|Yes}}&lt;br /&gt;
| 74 = {{ItemDataV2|{{{1}}}|{{{3}}}|74|Zoom Lens|An item to be held by a Pokémon. If the holder moves after its target moves, its accuracy will be boosted.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 75 = {{ItemDataV2|{{{1}}}|{{{3}}}|75|Gold Leaf|A strange, gold-colored leaf.|2,000|Standard|Yes}}&lt;br /&gt;
| 76 = {{ItemDataV2|{{{1}}}|{{{3}}}|76|Soft Sand|An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 77 = {{ItemDataV2|{{{1}}}|{{{3}}}|77|Sharp Beak|An item to be held by a Pokémon. It's a long, sharp beak that boosts the power of Flying-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 78 = {{ItemDataV2|{{{1}}}|{{{3}}}|78|Running Shoes|Special high-quality shoes. Instructions: Hold SHIFT to run!|9,800|KeyItems|Yes}}&lt;br /&gt;
| 79 = {{ItemDataV2|{{{1}}}|{{{3}}}|79|Dive Ball|A somewhat different Pokéball that works especially well when catching Pokémon that live underwater.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 80 = {{ItemDataV2|{{{1}}}|{{{3}}}|80|Net Ball|A somewhat different Pokéball that is more effective when attempting to catch Water- or Bug-type Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 81 = {{ItemDataV2|{{{1}}}|{{{3}}}|81|Poison Barb|An item to be held by a Pokémon. This small, poisonous barb boosts the power of Poison-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 82 = {{ItemDataV2|{{{1}}}|{{{3}}}|82|King's Rock|An item to be held by a Pokémon. When the holder successfully inflicts damage, the target may also flinch.|100|Standard|Yes}}&lt;br /&gt;
| 83 = {{ItemDataV2|{{{1}}}|{{{3}}}|83|Prism Scale|A mysterious scale that causes a certain Pokémon to evolve. It shines in rainbow colors.|500|Standard|Yes}}&lt;br /&gt;
| 84 = {{ItemDataV2|{{{1}}}|{{{3}}}|84|Reaper Cloth|A cloth imbued with horrifyingly strong spiritual energy. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 85 = {{ItemDataV2|{{{1}}}|{{{3}}}|85|Red Apricorn|A red Apricorn. It assails your nostrils.|100|Plants|Yes}}&lt;br /&gt;
| 86 = {{ItemDataV2|{{{1}}}|{{{3}}}|86|Tiny Mushroom|A very small and rare mushroom. It's popular with a certain class of collectors and sought out by them.|500|Plants|Yes}}&lt;br /&gt;
| 87 = {{ItemDataV2|{{{1}}}|{{{3}}}|87|Big Mushroom|A very large and rare mushroom. It's popular with a certain class of collectors and sought out by them.|5,000|Plants|Yes}}&lt;br /&gt;
| 88 = {{ItemDataV2|{{{1}}}|{{{3}}}|88|Silver Powder|An item to be held by a Pokémon. It is a shiny, silver powder that will boost the power of Bug-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 89 = {{ItemDataV2|{{{1}}}|{{{3}}}|89|Blue Apricorn|A blue Apricorn. It smells a bit like grass.|100|Plants|Yes}}&lt;br /&gt;
| 90 = {{ItemDataV2|{{{1}}}|{{{3}}}|90|Silk Scarf|An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of Normal-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 91 = {{ItemDataV2|{{{1}}}|{{{3}}}|91|Amulet Coin|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins in a battle.|100|Standard|Yes}}&lt;br /&gt;
| 92 = {{ItemDataV2|{{{1}}}|{{{3}}}|92|Yellow Apricorn|A yellow Apricorn. It has an invigorating scent.|100|Plants|Yes}}&lt;br /&gt;
| 93 = {{ItemDataV2|{{{1}}}|{{{3}}}|93|Green Apricorn|A green Apricorn. It has a mysterious, aromatic scent.|100|Plants|Yes}}&lt;br /&gt;
| 94 = {{ItemDataV2|{{{1}}}|{{{3}}}|94|Cleanse Tag|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|200|Standard|Yes}}&lt;br /&gt;
| 95 = {{ItemDataV2|{{{1}}}|{{{3}}}|95|Mystic Water|An item to be held by a Pokémon. This teardrop-shaped gem boosts the power of Water-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 96 = {{ItemDataV2|{{{1}}}|{{{3}}}|96|Twisted Spoon|An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 97 = {{ItemDataV2|{{{1}}}|{{{3}}}|97|White Apricorn|A white Apricorn. It doesn't smell like anything.|100|Plants|Yes}}&lt;br /&gt;
| 98 = {{ItemDataV2|{{{1}}}|{{{3}}}|98|Black Belt|An item to be held by a Pokémon. This belt helps the wearer to focus and boosts the power of Fighting-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 99 = {{ItemDataV2|{{{1}}}|{{{3}}}|99|Black Apricorn|A black Apricorn It has an indescribable scent.|100|Plants|Yes}}&lt;br /&gt;
| 100 = {{ItemDataV2|{{{1}}}|{{{3}}}|100|Magmarizer|A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 101 = {{ItemDataV2|{{{1}}}|{{{3}}}|101|Pink Apricorn|A pink Apricorn. It has a nice, sweet scent.|100|Plants|Yes}}&lt;br /&gt;
| 102 = {{ItemDataV2|{{{1}}}|{{{3}}}|102|Black Glasses|An item to be held by a Pokemon. A pair of shady-looking glasses that boost the power of Dark-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 103 = {{ItemDataV2|{{{1}}}|{{{3}}}|103|Slowpoketail|A very tasty tail of something. It sells for a high price.|9,800|Standard|Yes}}&lt;br /&gt;
| 104 = {{ItemDataV2|{{{1}}}|{{{3}}}|104|Pink Bow|Powers up Fairy-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 105 = {{ItemDataV2|{{{1}}}|{{{3}}}|105|Stick|An item to be held by Farfetch'd. It is a very long and stiff stalk of leek that boosts the critical-hit ratio.|200|Standard|Yes}}&lt;br /&gt;
| 106 = {{ItemDataV2|{{{1}}}|{{{3}}}|106|Smoke Ball|An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon encounter without fail.|200|Standard|Yes}}&lt;br /&gt;
| 107 = {{ItemDataV2|{{{1}}}|{{{3}}}|107|NeverMeltIce|An item to be held by a Pokémon. It's a piece of ice that repels heat effects and boosts Ice-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 108 = {{ItemDataV2|{{{1}}}|{{{3}}}|108|Magnet|An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 109 = {{ItemDataV2|{{{1}}}|{{{3}}}|109|Rare Bone|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|30,000|Standard|Yes}}&lt;br /&gt;
| 110 = {{ItemDataV2|{{{1}}}|{{{3}}}|110|Pearl|A rather small pearl that has a very nice silvery sheen to it. It can be sold cheaply to shops.|1,400|Standard|Yes}}&lt;br /&gt;
| 111 = {{ItemDataV2|{{{1}}}|{{{3}}}|111|Big Pearl|A rather large pearl that has a very nice silvery sheen. It can be sold to shops for a high price.|7,500|Standard|Yes}}&lt;br /&gt;
| 112 = {{ItemDataV2|{{{1}}}|{{{3}}}|112|Everstone|An item to be held by a Pokémon. A Pokémon holding this peculiar stone is prevented from evolving.|200|Standard|Yes}}&lt;br /&gt;
| 113 = {{ItemDataV2|{{{1}}}|{{{3}}}|113|Spell Tag|An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 114 = {{ItemDataV2|{{{1}}}|{{{3}}}|114|RageCandyBar|A famous Mahogany Town candy tourists like to buy and take home. It restores the HP of one Pokémon by 20 points.|300|Medicine|Yes}}&lt;br /&gt;
| 115 = {{ItemDataV2|{{{1}}}|{{{3}}}|115|GS Ball|A mysterious Pokéball. Its purpose is unknown.|100|KeyItems|No}}&lt;br /&gt;
| 116 = {{ItemDataV2|{{{1}}}|{{{3}}}|116|Blue Card|A card to save points for the Buena's Password show.|100|KeyItems|No}}&lt;br /&gt;
| 117 = {{ItemDataV2|{{{1}}}|{{{3}}}|117|Miracle Seed|An item to be held by a Pokémon. It is a seed imbued with life force that boosts the power of Grass-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 118 = {{ItemDataV2|{{{1}}}|{{{3}}}|118|Thick Club|A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold for a high price to shops.|500|Standard|Yes}}&lt;br /&gt;
| 119 = {{ItemDataV2|{{{1}}}|{{{3}}}|119|Focus Band|An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP.|200|Standard|Yes}}&lt;br /&gt;
| 120 = {{ItemDataV2|{{{1}}}|{{{3}}}|120|Electirizer|A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 121 = {{ItemDataV2|{{{1}}}|{{{3}}}|121|Energy Powder|A bitter medicine powder. When consumed, it restores 50 HP to an injured Pokémon.|500|Medicine|Yes}}&lt;br /&gt;
| 122 = {{ItemDataV2|{{{1}}}|{{{3}}}|122|Energy Root|An extremely bitter medicinal root. When consumed, it restores 200 HP to an injured Pokémon.|800|Medicine|Yes}}&lt;br /&gt;
| 123 = {{ItemDataV2|{{{1}}}|{{{3}}}|123|Heal Powder|A very bitter medicine powder. When consumed, it heals all of a Pokémon's status conditions.|450|Medicine|Yes}}&lt;br /&gt;
| 124 = {{ItemDataV2|{{{1}}}|{{{3}}}|124|Revival Herb|A terribly bitter medicinal herb. It revives a fainted Pokémon and fully restores its maximum HP.|2,800|Medicine|Yes}}&lt;br /&gt;
| 125 = {{ItemDataV2|{{{1}}}|{{{3}}}|125|Hard Stone|An item to be held by a Pokémon. It is a durable stone that boosts the power of Rock-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 126 = {{ItemDataV2|{{{1}}}|{{{3}}}|126|Lucky Egg|An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle.|100|Standard|Yes}}&lt;br /&gt;
| 127 = {{ItemDataV2|{{{1}}}|{{{3}}}|127|Card Key|A card key that opens a shutter in the Radio Tower.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 128 = {{ItemDataV2|{{{1}}}|{{{3}}}|128|Machine Part|An important machine part for the Power Plant that was stolen.|100|KeyItems|Yes}}&lt;br /&gt;
| 129 = {{ItemDataV2|{{{1}}}|{{{3}}}|129|Quick Ball|A somewhat different Pokéball that has a more successful catch rate if used at the start of a wild encounter.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 130 = {{ItemDataV2|{{{1}}}|{{{3}}}|130|Lost Item|The Poké Doll lost by the Copycat.|100|KeyItems|Yes}}&lt;br /&gt;
| 131 = {{ItemDataV2|{{{1}}}|{{{3}}}|131|Stardust|Lovely, red sand that flows between the fingers with a loose, silky feel. It can be sold at a high price to shops.|2,000|Standard|Yes}}&lt;br /&gt;
| 132 = {{ItemDataV2|{{{1}}}|{{{3}}}|132|Star Piece|A small shard of a beautiful gem that demonstrates a distinctly red sparkle. It can be sold at a high price to shops.|9,800|Standard|Yes}}&lt;br /&gt;
| 133 = {{ItemDataV2|{{{1}}}|{{{3}}}|133|Basement Key|A key that opens a door in the Goldenrod Tunnel.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 134 = {{ItemDataV2|{{{1}}}|{{{3}}}|134|Pass|A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you'd like.|100|KeyItems|Yes}}&lt;br /&gt;
| 135 = {{ItemDataV2|{{{1}}}|{{{3}}}|135|Shiny Stone|A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light.|2,100|Standard|Yes}}&lt;br /&gt;
| 136 = {{ItemDataV2|{{{1}}}|{{{3}}}|136|Dusk Stone|A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be.|2,100|Standard|Yes}}&lt;br /&gt;
| 137 = {{ItemDataV2|{{{1}}}|{{{3}}}|137|Dawn Stone|A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes.|2,100|Standard|Yes}}&lt;br /&gt;
| 138 = {{ItemDataV2|{{{1}}}|{{{3}}}|138|Charcoal|An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves.|4,900|Standard|Yes}}&lt;br /&gt;
| 139 = {{ItemDataV2|{{{1}}}|{{{3}}}|139|Berry Juice|A 100 percent pure juice made of Berries. When consumed, it restores 20 HP to an injured Pokémon.|100|Medicine|Yes}}&lt;br /&gt;
| 140 = {{ItemDataV2|{{{1}}}|{{{3}}}|140|Scope Lens|An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.|200|Standard|[[Stealable Items#Items held by Trainer Pokemons|Stealable from NPC]]}}&lt;br /&gt;
| 141 = {{ItemDataV2|{{{1}}}|{{{3}}}|141|Protector|A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 142 = {{ItemDataV2|{{{1}}}|{{{3}}}|142|Lagging Tail|An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual.|200|Standard|Yes}}&lt;br /&gt;
| 143 = {{ItemDataV2|{{{1}}}|{{{3}}}|143|Metal Coat|An item to be held by a Pokémon. It is a special metallic film that can boost the power of Steel-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 144 = {{ItemDataV2|{{{1}}}|{{{3}}}|144|Dragon Fang|An item to be held by a Pokémon. This hard and sharp fang boosts the power of Dragon-type moves.|100|Standard|Yes}}&lt;br /&gt;
| 145 = {{ItemDataV2|{{{1}}}|{{{3}}}|145|Wave Incense|An item to be held by a Pokémon. This exotic-smelling incense boots the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 146 = {{ItemDataV2|{{{1}}}|{{{3}}}|146|Leftovers|An item to be held by a Pokémon. The holder's HP is slowly but steadily restored throughout every battle.|200|Standard|Yes}}&lt;br /&gt;
| 147 = {{ItemDataV2|{{{1}}}|{{{3}}}|147|White Flute|A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear.|500|Standard|Yes}}&lt;br /&gt;
| 148 = {{ItemDataV2|{{{1}}}|{{{3}}}|148|Soothe Bell|An item to be held by a Pokémon. The comforting chime of this bell calms the holder, making it friendly.|100|Standard|Yes}}&lt;br /&gt;
| 149 = {{ItemDataV2|{{{1}}}|{{{3}}}|149|Comet Shard|A shard which fell to the ground when a comet approached. A maniac will buy it for a high price.|120,000|Standard|Yes}}&lt;br /&gt;
| 150 = {{ItemDataV2|{{{1}}}|{{{3}}}|150|Timer Ball|A somewhat different Pokéball that becomes progressively more effective the more turns that are taken in battle.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 151 = {{ItemDataV2|{{{1}}}|{{{3}}}|151|Dragon Scale|A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.|2,100|Standard|Yes}}&lt;br /&gt;
| 152 = {{ItemDataV2|{{{1}}}|{{{3}}}|152|Pewter Crunchies|Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon.|250|Medecine|Yes}}&lt;br /&gt;
| 153 = {{ItemDataV2|{{{1}}}|{{{3}}}|153|Balm Mushroom|A rare mushroom which gives off a nice fragrance. A maniac will buy it for a high price.|50,000|Standard|Yes}}&lt;br /&gt;
| 154 = {{ItemDataV2|{{{1}}}|{{{3}}}|154|Shed Shell|A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle.|100|Standard|Yes}}&lt;br /&gt;
| 155 = {{ItemDataV2|{{{1}}}|{{{3}}}|155|Quick Powder|An item to be held by Ditto. Extremely fine yet hard, this odd powder boosts the Speed stat.|10|Standard|Yes}}&lt;br /&gt;
| 156 = {{ItemDataV2|{{{1}}}|{{{3}}}|156|Sacred Ash|It revives all fainted Pokémon. In doing so, it also fully restores their HP.|200|Medicine|Yes}}&lt;br /&gt;
| 157 = {{ItemDataV2|{{{1}}}|{{{3}}}|157|Heavy Ball|A Pokéball for catching very heavy Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 158 = {{ItemDataV2|{{{1}}}|{{{3}}}|158|Dusk Ball|A somewhat different Pokéball that makes it easier to catch wild Pokémon at night or in dark places like caves.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 159 = {{ItemDataV2|{{{1}}}|{{{3}}}|159|Level Ball|A Pokéball for catching Pokémon that are a lower level than your own.|150|Pokéballs|Yes}}&lt;br /&gt;
| 160 = {{ItemDataV2|{{{1}}}|{{{3}}}|160|Lure Ball|A Pokéball for catching Pokémon hooked by a Rod when fishing.|150|Pokéballs|Yes}}&lt;br /&gt;
| 161 = {{ItemDataV2|{{{1}}}|{{{3}}}|161|Fast Ball|A Pokéball that makes it easier to catch Pokémon which are quick to run away.|150|Pokéballs|Yes}}&lt;br /&gt;
| 162 = {{ItemDataV2|{{{1}}}|{{{3}}}|162|Deep Sea Scale|An item to be held by Clamperl. This scale shines with a faint pink and raises the holder's Sp. Def stat.|200|Standard|Yes}}&lt;br /&gt;
| 163 = {{ItemDataV2|{{{1}}}|{{{3}}}|163|Light Ball|An item to be held by Pikachu. It's a puzzling orb that boosts its Attack and Sp. Atk stats.|100|Standard|Yes}}&lt;br /&gt;
| 164 = {{ItemDataV2|{{{1}}}|{{{3}}}|164|Friend Ball|A Pokéball that makes caught Pokémon more friendly.|150|Pokéballs|Yes}}&lt;br /&gt;
| 165 = {{ItemDataV2|{{{1}}}|{{{3}}}|165|Moon Ball|A Pokéball for catching Pokémon that evolve using the Moon Stone.|150|Pokéballs|Yes}}&lt;br /&gt;
| 166 = {{ItemDataV2|{{{1}}}|{{{3}}}|166|Love Ball|Pokéball for catching Pokémon that are the opposite gender of your Pokémon.|150|Pokéballs|Yes}}&lt;br /&gt;
| 167 = {{ItemDataV2|{{{1}}}|{{{3}}}|167|Deep Sea Tooth|An item to be held by Clamperl. This fang gleams a sharp silver and raises the holder's Sp. Atk stat.|200|Standard|Yes}}&lt;br /&gt;
| 168 = {{ItemDataV2|{{{1}}}|{{{3}}}|168|Repeat Ball|A somewhat different Pokéball that works especially well on Pokémon species that have been caught before.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 169 = {{ItemDataV2|{{{1}}}|{{{3}}}|169|Sun Stone|A peculiar stone that can make certain species of Pokémon evolve. It burns as red as the evening sun.|2,100|Standard|Yes}}&lt;br /&gt;
| 170 = {{ItemDataV2|{{{1}}}|{{{3}}}|170|Polkadot Bow|A pink bow. A certain Pokémon likes this item.|100|Standard|No}}&lt;br /&gt;
| 171 = {{ItemDataV2|{{{1}}}|{{{3}}}|171|Wide Lens|An item to be held by a Pokémon. It's a magnifying lens that slightly boosts the accuracy of moves.|200|Standard|No}}&lt;br /&gt;
| 172 = {{ItemDataV2|{{{1}}}|{{{3}}}|172|Up-Grade|A transparent device somehow filled with all sorts of data. It was produced by Silph Co.|2,100|Standard|Yes}}&lt;br /&gt;
| 173 = {{ItemDataV2|{{{1}}}|{{{3}}}|173|Pearl String|Very large pearls that sparkle in a pretty silver color. They can be sold at a high price to shops.|50,000|Standard|Yes}}&lt;br /&gt;
| 174 = {{ItemDataV2|{{{1}}}|{{{3}}}|174|Luxury Ball|A particularly comfortable Pokéball that makes a wild Pokémon quickly grow friendlier after being caught.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 175 = {{ItemDataV2|{{{1}}}|{{{3}}}|175|SquirtBottle|A bottle used for watering plants in Loamy Soil.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 176 = {{ItemDataV2|{{{1}}}|{{{3}}}|176|Grip Claw|A Pokémon hold item that extends the duration of multiturn attacks like Bind and Wrap.|200|Standard|Yes}}&lt;br /&gt;
| 177 = {{ItemDataV2|{{{1}}}|{{{3}}}|177|Sport Ball|A special Pokéball for the Bug-Catching Contest.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 178 = {{ItemDataV2|{{{1}}}|{{{3}}}|178|Rainbow Wing|A mystical rainbow feather that sparkles.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 179 = {{ItemDataV2|{{{1}}}|{{{3}}}|179|Oval Stone|A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg.|2,100|Standard|Yes}}&lt;br /&gt;
| 180 = {{ItemDataV2|{{{1}}}|{{{3}}}|180|Brick Piece|A rare chunk of brick.|100|Standard|No}}&lt;br /&gt;
| 181 = {{ItemDataV2|{{{1}}}|{{{3}}}|181|Safari Ball|A special Pokéball that is used only in the Great Marsh and the Safari Zone. It is decorated in a camouflage pattern.|200|Pokéballs|Yes}}&lt;br /&gt;
| 182 = {{ItemDataV2|{{{1}}}|{{{3}}}|182|Black Sludge|A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types.|200|Standard|Yes}}&lt;br /&gt;
| 183 = {{ItemDataV2|{{{1}}}|{{{3}}}|183|Razor Fang|An item to be held by a Pokémon. It may make foes and allies flinch when the holder inflicts damage.|2,100|Standard|Yes}}&lt;br /&gt;
| 184 = {{ItemDataV2|{{{1}}}|{{{3}}}|184|Razor Claw|An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder's critical-hit ratio.|2,100|Standard|Yes}}&lt;br /&gt;
| 185 = {{ItemDataV2|{{{1}}}|{{{3}}}|185|Dubious Disc|A transparent device overflowing with dubious data. Its producer is unknown.|2,100|Standard|Yes}}&lt;br /&gt;
| 186 = {{ItemDataV2|{{{1}}}|{{{3}}}|186|Heal Ball|A remedial Pokéball that restores the HP of a Pokémon caught with it and eliminiates any status conditions.|300|Pokéballs|Yes}}&lt;br /&gt;
| 187 = {{ItemDataV2|{{{1}}}|{{{3}}}|187|Ability Capsule|A capsule that allows a Pokémon with two Abilities to switch between these Abilities when it is used.|1,000|Standard|Yes}}&lt;br /&gt;
| 188 = {{ItemDataV2|{{{1}}}|{{{3}}}|188|Nest Ball|A somewhat different Pokéball that becomes more effective the lower the level of the wild Pokémon.|1,000|Pokéballs|Yes}}&lt;br /&gt;
| 189 = {{ItemDataV2|{{{1}}}|{{{3}}}|189|Big Nugget|A big nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops.|20,000|Standard|Yes}}&lt;br /&gt;
| 190 = {{ItemDataV2|{{{1}}}|{{{3}}}|190|Heart Scale|A pretty, heart-shaped scale that is extremely rare. It glows faintly with all of the colors of the rainbow.|100|Standard|Yes}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 191 = {{ItemDataV2|{{{1}}}|{{{3}}}|191|TM 01|Teaches &amp;quot;Dynamic Punch&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 192 = {{ItemDataV2|{{{1}}}|{{{3}}}|192|TM 02|Teaches &amp;quot;Headbutt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 193 = {{ItemDataV2|{{{1}}}|{{{3}}}|193|TM 03|Teaches &amp;quot;Curse&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 194 = {{ItemDataV2|{{{1}}}|{{{3}}}|194|TM 04|Teaches &amp;quot;Rollout&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 195 = {{ItemDataV2|{{{1}}}|{{{3}}}|195|TM 05|Teaches &amp;quot;Roar&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 196 = {{ItemDataV2|{{{1}}}|{{{3}}}|196|TM 06|Teaches &amp;quot;Toxic&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 197 = {{ItemDataV2|{{{1}}}|{{{3}}}|197|TM 07|Teaches &amp;quot;Zap Cannon&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 198 = {{ItemDataV2|{{{1}}}|{{{3}}}|198|TM 08|Teaches &amp;quot;Rock Smash&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 199 = {{ItemDataV2|{{{1}}}|{{{3}}}|199|TM 09|Teaches &amp;quot;Psych Up&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 200 = {{ItemDataV2|{{{1}}}|{{{3}}}|200|TM 10|Teaches &amp;quot;Hidden Power&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 201 = {{ItemDataV2|{{{1}}}|{{{3}}}|201|TM 11|Teaches &amp;quot;Sunny Day&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 202 = {{ItemDataV2|{{{1}}}|{{{3}}}|202|TM 12|Teaches &amp;quot;Sweet Scent&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 203 = {{ItemDataV2|{{{1}}}|{{{3}}}|203|TM 13|Teaches &amp;quot;Snore&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 204 = {{ItemDataV2|{{{1}}}|{{{3}}}|204|TM 14|Teaches &amp;quot;Blizzard&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 205 = {{ItemDataV2|{{{1}}}|{{{3}}}|205|TM 15|Teaches &amp;quot;Hyper Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 206 = {{ItemDataV2|{{{1}}}|{{{3}}}|206|TM 16|Teaches &amp;quot;Icy Wind&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 207 = {{ItemDataV2|{{{1}}}|{{{3}}}|207|TM 17|Teaches &amp;quot;Protect&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 208 = {{ItemDataV2|{{{1}}}|{{{3}}}|208|TM 18|Teaches &amp;quot;Rain Dance&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 209 = {{ItemDataV2|{{{1}}}|{{{3}}}|209|TM 19|Teaches &amp;quot;Giga Drain&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 210 = {{ItemDataV2|{{{1}}}|{{{3}}}|210|TM 20|Teaches &amp;quot;Endure&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 211 = {{ItemDataV2|{{{1}}}|{{{3}}}|211|TM 21|Teaches &amp;quot;Frustration&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 212 = {{ItemDataV2|{{{1}}}|{{{3}}}|212|TM 22|Teaches &amp;quot;SolarBeam&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 213 = {{ItemDataV2|{{{1}}}|{{{3}}}|213|TM 23|Teaches &amp;quot;Iron Tail&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 214 = {{ItemDataV2|{{{1}}}|{{{3}}}|214|TM 24|Teaches &amp;quot;DragonBreath&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 215 = {{ItemDataV2|{{{1}}}|{{{3}}}|215|TM 25|Teaches &amp;quot;Thunder&amp;quot; to a Pokémon.|5,500|Machines|No}&lt;br /&gt;
| 216 = {{ItemDataV2|{{{1}}}|{{{3}}}|216|TM 26|Teaches &amp;quot;Earthquake&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 217 = {{ItemDataV2|{{{1}}}|{{{3}}}|217|TM 27|Teaches &amp;quot;Return&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 218 = {{ItemDataV2|{{{1}}}|{{{3}}}|218|TM 28|Teaches &amp;quot;Dig&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 219 = {{ItemDataV2|{{{1}}}|{{{3}}}|219|TM 29|Teaches &amp;quot;Psychic&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 220 = {{ItemDataV2|{{{1}}}|{{{3}}}|220|TM 30|Teaches &amp;quot;Shadow Ball&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 221 = {{ItemDataV2|{{{1}}}|{{{3}}}|221|TM 31|Teaches &amp;quot;Mud-Slap&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 222 = {{ItemDataV2|{{{1}}}|{{{3}}}|222|TM 32|Teaches &amp;quot;Double Team&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 223 = {{ItemDataV2|{{{1}}}|{{{3}}}|223|TM 33|Teaches &amp;quot;Ice Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 224 = {{ItemDataV2|{{{1}}}|{{{3}}}|224|TM 34|Teaches &amp;quot;Swagger&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 225 = {{ItemDataV2|{{{1}}}|{{{3}}}|225|TM 35|Teaches &amp;quot;Sleep Talk&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 226 = {{ItemDataV2|{{{1}}}|{{{3}}}|226|TM 36|Teaches &amp;quot;Sludge Bomb&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 227 = {{ItemDataV2|{{{1}}}|{{{3}}}|227|TM 37|Teaches &amp;quot;Sandstorm&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 228 = {{ItemDataV2|{{{1}}}|{{{3}}}|228|TM 38|Teaches &amp;quot;Fire Blast&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 229 = {{ItemDataV2|{{{1}}}|{{{3}}}|229|TM 39|Teaches &amp;quot;Swift&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 230 = {{ItemDataV2|{{{1}}}|{{{3}}}|230|TM 40|Teaches &amp;quot;Defense Curl&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 231 = {{ItemDataV2|{{{1}}}|{{{3}}}|231|TM 41|Teaches &amp;quot;ThunderPunch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 232 = {{ItemDataV2|{{{1}}}|{{{3}}}|232|TM 42|Teaches &amp;quot;Dream Eater&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 233 = {{ItemDataV2|{{{1}}}|{{{3}}}|233|TM 43|Teaches &amp;quot;Detect&amp;quot; to a Pokémon.|500|Machines|Yes}}&lt;br /&gt;
| 234 = {{ItemDataV2|{{{1}}}|{{{3}}}|234|TM 44|Teaches &amp;quot;Rest&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 235 = {{ItemDataV2|{{{1}}}|{{{3}}}|235|TM 45|Teaches &amp;quot;Attract&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 236 = {{ItemDataV2|{{{1}}}|{{{3}}}|236|TM 46|Teaches &amp;quot;Thief&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 237 = {{ItemDataV2|{{{1}}}|{{{3}}}|237|TM 47|Teaches &amp;quot;Steel Wing&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 238 = {{ItemDataV2|{{{1}}}|{{{3}}}|238|TM 48|Teaches &amp;quot;Fire Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 239 = {{ItemDataV2|{{{1}}}|{{{3}}}|239|TM 49|Teaches &amp;quot;Fury Cutter&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 240 = {{ItemDataV2|{{{1}}}|{{{3}}}|240|TM 50|Teaches &amp;quot;Nightmare&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 241 = {{ItemDataV2|{{{1}}}|{{{3}}}|241|Oval Charm|An oval charm said to increase the chance of Pokémon Eggs being found at the Day Care.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 242 = {{ItemDataV2|{{{1}}}|{{{3}}}|242|Shiny Charm|A shiny charm said to increase the chance of finding a Shiny Pokémon in the wild.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 243 = {{HMDataV2|{{{1}}}|{{{3}}}|243|Electric|05|Flash|100|Machines|Yes|[[Violet City]]}}&lt;br /&gt;
| 244 = {{HMDataV2|{{{1}}}|{{{3}}}|244|Flying|02|Fly|100|Machines|Yes|[[Cianwood City]]}}&lt;br /&gt;
| 245 = {{HMDataV2|{{{1}}}|{{{3}}}|245|Water|03|Surf|100|Machines|Yes|[[Ecruteak City]]}}&lt;br /&gt;
| 246 = {{HMDataV2|{{{1}}}|{{{3}}}|246|Normal|04|Strength|100|Machines|Yes|[[Olivine City]]}}&lt;br /&gt;
| 247 = {{HMDataV2|{{{1}}}|{{{3}}}|247|Normal|01|Cut|100|Machines|Yes|[[Azalea Town]]}}&lt;br /&gt;
| 248 = {{HMDataV2|{{{1}}}|{{{3}}}|248|Water|06|Whirlpool|100|Machines|Yes|[[Mahogany Town]]}}&lt;br /&gt;
| 249 = {{HMDataV2|{{{1}}}|{{{3}}}|249|Water|07|Waterfall|100|Machines|Yes|[[Ice Path]]}}&lt;br /&gt;
| 250 = {{HMDataV2|{{{1}}}|{{{3}}}|250|Normal|08|Rock Climb|100|Machines|Yes|[[Ember Spa]]}}&lt;br /&gt;
| 251 = {{HMDataV2|{{{1}}}|{{{3}}}|251|Fighting|09|Ride|100|Machines|Yes|[[Goldenrod City]]}}&lt;br /&gt;
| 252 = {{HMDataV2|{{{1}}}|{{{3}}}|252|Water|10|Dive|100|Machines|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 253 = {{ItemDataV2|{{{1}}}|{{{3}}}|253|Honey|Honey produced by a Pokémon.|100|Plants|Yes}}&lt;br /&gt;
| 254 = {{ItemDataV2|{{{1}}}|{{{3}}}|254|Health Wing|An item for use on a Pokémon. It slightly increases the base HP of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 255 = {{ItemDataV2|{{{1}}}|{{{3}}}|255|Muscle Wing|An item for use on a Pokémon. It slightly increases the base Attack stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 256 = {{ItemDataV2|{{{1}}}|{{{3}}}|256|Resist Wing|An item for use on a Pokémon. It slightly increases the base Defense stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 257 = {{ItemDataV2|{{{1}}}|{{{3}}}|257|Genius Wing|An item for use on a Pokémon. It slightly increases the base Sp. Atk. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 258 = {{ItemDataV2|{{{1}}}|{{{3}}}|258|Clever Wing|An item for use on a Pokémon. It slightly increases the base Sp. Def. stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 259 = {{ItemDataV2|{{{1}}}|{{{3}}}|259|Swift Wing|An item for use on a Pokémon. It slightly increases the base Speed stat of a single Pokémon.|3,000|Medicine|Yes}}&lt;br /&gt;
| 260 = {{ItemDataV2|{{{1}}}|{{{3}}}|260|Pretty Wing|Though this feather is beautiful, it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 261 = {{ItemDataV2|{{{1}}}|{{{3}}}|261|Sticky Wing|It's a feather that sticks to other feathers, but it's just a regular feather and has no effect on Pokémon.|200|Standard|Yes}}&lt;br /&gt;
| 262 = {{ItemDataV2|{{{1}}}|{{{3}}}|262|Sticky Rock|It's a stone that sticks to other stones, but it's just a regular rock and has no effect on Pokémon.|300|Standard|Yes}}&lt;br /&gt;
| 263 = {{ItemDataV2|{{{1}}}|{{{3}}}|263|Odd Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Psychic-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 264 = {{ItemDataV2|{{{1}}}|{{{3}}}|264|Sea Incense|An item to be held by a Pokémon. This incense has a curious aroma that boosts the power of Water-type moves.|9,800|Standard|Yes}}&lt;br /&gt;
| 265 = {{ItemDataV2|{{{1}}}|{{{3}}}|265|Tri-Pass|A pass for ferries between One, Two, and Three Island. It has a drawing of three islands.|100|KeyItems|Yes}}&lt;br /&gt;
| 266 = {{ItemDataV2|{{{1}}}|{{{3}}}|266|Fanta|Fizzzzzz. When consumed, it restores 250 HP to an injured Pokémon.|750|Medicine|Yes}}&lt;br /&gt;
| 267 = {{ItemDataV2|{{{1}}}|{{{3}}}|267|Draco Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dragon-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 268 = {{ItemDataV2|{{{1}}}|{{{3}}}|268|Dread Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Dark-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 269 = {{ItemDataV2|{{{1}}}|{{{3}}}|269|Earth Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ground-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 270 = {{ItemDataV2|{{{1}}}|{{{3}}}|270|Fist Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fighting-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 271 = {{ItemDataV2|{{{1}}}|{{{3}}}|271|Flame Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fire-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 272 = {{ItemDataV2|{{{1}}}|{{{3}}}|272|Icicle Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ice-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 273 = {{ItemDataV2|{{{1}}}|{{{3}}}|273|Insect Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Bug-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 274 = {{ItemDataV2|{{{1}}}|{{{3}}}|274|Iron Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Steel-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 275 = {{ItemDataV2|{{{1}}}|{{{3}}}|275|Meadow Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Grass-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 276 = {{ItemDataV2|{{{1}}}|{{{3}}}|276|Mind Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Psychic-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 277 = {{ItemDataV2|{{{1}}}|{{{3}}}|277|Pixie Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Fairy-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 278 = {{ItemDataV2|{{{1}}}|{{{3}}}|278|Sky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Flying-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 279 = {{ItemDataV2|{{{1}}}|{{{3}}}|279|Splash Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Water-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 280 = {{ItemDataV2|{{{1}}}|{{{3}}}|280|Spooky Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Ghost-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 281 = {{ItemDataV2|{{{1}}}|{{{3}}}|281|Stone Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Rock-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 282 = {{ItemDataV2|{{{1}}}|{{{3}}}|282|Toxic Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Poison-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 283 = {{ItemDataV2|{{{1}}}|{{{3}}}|283|Zap Plate|An item to be held by a Pokémon. It's a stone tablet that boosts the power of Electric-type moves.|1,000|Standard|No}}&lt;br /&gt;
| 284 = {{ItemDataV2|{{{1}}}|{{{3}}}|284|Rainbow Pass|A pass for ferries between Vermilion and the Sevii Islands. It features a drawing of a rainbow.|100|KeyItems|Yes}}&lt;br /&gt;
| 285 = {{ItemDataV2|{{{1}}}|{{{3}}}|285|Old Sea Map|A faded sea chart that shows the way to a certain island.|100|KeyItems|Yes}}&lt;br /&gt;
| 286 = {{ItemDataV2|{{{1}}}|{{{3}}}|286|Ancient Shard|A fragment of an ancient structure. It seems like it could fit somewhere.|9,800|KeyItems|Yes}}&lt;br /&gt;
| 287 = {{ItemDataV2|{{{1}}}|{{{3}}}|287|Rose Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Grass-type moves.|9,800|Standard|No}}&lt;br /&gt;
| 288 = {{ItemDataV2|{{{1}}}|{{{3}}}|288|Full Incense|An item to be held by a Pokémon. This exotic-smelling incense makes the holder bloated and slow moving.|9,800|Standard|No}}&lt;br /&gt;
| 289 = {{ItemDataV2|{{{1}}}|{{{3}}}|289|Lax Incense|An item to be held by a Pokémon. The beguiling aroma of this incense may cause attacks to miss its holder.|9,800|Standard|Yes}}&lt;br /&gt;
| 290 = {{ItemDataV2|{{{1}}}|{{{3}}}|290|Luck Incense|An item to be held by a Pokémon. It doubles any prize money received if the holding Pokémon joins a battle.|9,800|Standard|No}}&lt;br /&gt;
| 291 = {{ItemDataV2|{{{1}}}|{{{3}}}|291|Pure Incense|An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the head of the party.|9,800|Standard|No}}&lt;br /&gt;
| 292 = {{ItemDataV2|{{{1}}}|{{{3}}}|292|Empty Sea Map|A sea chart on an odd blue parchment showing a point in the open ocean.|100|KeyItems|Yes}}&lt;br /&gt;
| 293 = {{ItemDataV2|{{{1}}}|{{{3}}}|293|Damp Rock|An item to be held by a Pokémon. It extends the duration of the move Rain Dance when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 294 = {{ItemDataV2|{{{1}}}|{{{3}}}|294|Heat Rock|An item to be held by a Pokémon. It extends the duration of the move Sunny Day when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 295 = {{ItemDataV2|{{{1}}}|{{{3}}}|295|Smooth Rock|An item to be held by a Pokémon. It extends the duration of the move Sandstorm when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 296 = {{ItemDataV2|{{{1}}}|{{{3}}}|296|Icy Rock|An item to be held by a Pokémon. It extends the duration of the move Hail when used by the holder.|100|Standard|Yes}}&lt;br /&gt;
| 297 = {{ItemDataV2|{{{1}}}|{{{3}}}|297|Light Clay|An item to be held by a Pokémon. Protective moves like Light Screen and Reflect will be effective longer.|100|Standard|Yes}}&lt;br /&gt;
| 298 = {{ItemDataV2|{{{1}}}|{{{3}}}|298|Eviolite|A mysterious Evolutionary lump. When held by a Pokémon that can still evolve, it raises both Defense and Sp. Def.|100|Standard|Yes}}&lt;br /&gt;
| 299 = {{ItemDataV2|{{{1}}}|{{{3}}}|299|Rock Incense|An item to be held by a Pokémon. This exotic-smelling incense boosts the power of Rock-type moves.|9600|Standard|Yes}}&lt;br /&gt;
| 300 = {{ItemDataV2|{{{1}}}|{{{3}}}|300|Grass Mail|Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 301 = {{ItemDataV2|{{{1}}}|{{{3}}}|301|Bead Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 302 = {{ItemDataV2|{{{1}}}|{{{3}}}|302|Dream Mail|Mail featuring a sketch of the holding Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 303 = {{ItemDataV2|{{{1}}}|{{{3}}}|303|Fab Mail|A gorgeous-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 304 = {{ItemDataV2|{{{1}}}|{{{3}}}|304|Glitter Mail|A Pikachu-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 305 = {{ItemDataV2|{{{1}}}|{{{3}}}|305|Harbor Mail|A Wingull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 306 = {{ItemDataV2|{{{1}}}|{{{3}}}|306|Mech Mail|A Magnemite-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 307 = {{ItemDataV2|{{{1}}}|{{{3}}}|307|Orange Mail|A Zigzagoon-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 308 = {{ItemDataV2|{{{1}}}|{{{3}}}|308|Retro Mail|Mail featuring the drawings of three Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 309 = {{ItemDataV2|{{{1}}}|{{{3}}}|309|Shadow Mail|A Duskull-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 310 = {{ItemDataV2|{{{1}}}|{{{3}}}|310|Tropic Mail|A Bellossom-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 311 = {{ItemDataV2|{{{1}}}|{{{3}}}|311|Wave Mail|A Wailmer-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 312 = {{ItemDataV2|{{{1}}}|{{{3}}}|312|Wood Mail|A Slakoth-print Mail to be held by a Pokémon.|50|Mail|Yes}}&lt;br /&gt;
| 313 = {{ItemDataV2|{{{1}}}|{{{3}}}|313|Air Mail|Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 314 = {{ItemDataV2|{{{1}}}|{{{3}}}|314|Bloom Mail|Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 315 = {{ItemDataV2|{{{1}}}|{{{3}}}|315|Brick Mail|Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 316 = {{ItemDataV2|{{{1}}}|{{{3}}}|316|Bubble Mail|Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 317 = {{ItemDataV2|{{{1}}}|{{{3}}}|317|Flame Mail|Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 318 = {{ItemDataV2|{{{1}}}|{{{3}}}|318|Heart Mail|Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 319 = {{ItemDataV2|{{{1}}}|{{{3}}}|319|Mosaic Mail|Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 320 = {{ItemDataV2|{{{1}}}|{{{3}}}|320|Snow Mail|Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 321 = {{ItemDataV2|{{{1}}}|{{{3}}}|321|Space Mail|Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 322 = {{ItemDataV2|{{{1}}}|{{{3}}}|322|Steel Mail|Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 323 = {{ItemDataV2|{{{1}}}|{{{3}}}|323|Tunnel Mail|Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery.|50|Mail|Yes}}&lt;br /&gt;
| 324 = {{ItemDataV2|{{{1}}}|{{{3}}}|324|BridgeMail T|Stationery featuring a print of a steel suspension bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 325 = {{ItemDataV2|{{{1}}}|{{{3}}}|325|BridgeMail D|Stationery featuring a print of a red drawbridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 326 = {{ItemDataV2|{{{1}}}|{{{3}}}|326|BridgeMail S|Stationery featuring a print of a sky-piercing bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 327 = {{ItemDataV2|{{{1}}}|{{{3}}}|327|BridgeMail V|Stationery featuring a print of a brick bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 328 = {{ItemDataV2|{{{1}}}|{{{3}}}|328|BridgeMail M|Stationery featuring a print of an arched bridge. Let a Pokémon hold it for use.|50|Mail|No}}&lt;br /&gt;
| 329 = {{ItemDataV2|{{{1}}}|{{{3}}}|329|Favored Mail|Stationary designed for writing about your favorite things. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 330 = {{ItemDataV2|{{{1}}}|{{{3}}}|330|Thanks Mail|Stationary designed for a thank-you note. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 331 = {{ItemDataV2|{{{1}}}|{{{3}}}|331|Inquiry Mail|Stationary designed for writing questions. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 332 = {{ItemDataV2|{{{1}}}|{{{3}}}|332|Greet Mail|Stationary designed for introductory greetings. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 333 = {{ItemDataV2|{{{1}}}|{{{3}}}|333|RSVP Mail|Stationary designed for invitations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 334 = {{ItemDataV2|{{{1}}}|{{{3}}}|334|Like Mail|Stationary designed for writing recommendations. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 335 = {{ItemDataV2|{{{1}}}|{{{3}}}|335|Reply Mail|Stationary designed for writing a reply. Let a Pokémon hold it for delivery.|50|Mail|No}}&lt;br /&gt;
| 336 = {{ItemDataV2|{{{1}}}|{{{3}}}|336|Kolben Mail|Stationery featuring a print of the Kolben Logo. It is given to Pokémon with a special meaning.|2,674|Mail|No}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| 351 = {{ItemDataV2|{{{1}}}|{{{3}}}|351|TM 51|Teaches &amp;quot;Mega Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 352 = {{ItemDataV2|{{{1}}}|{{{3}}}|352|TM 52|Teaches &amp;quot;Razor Wind&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 353 = {{ItemDataV2|{{{1}}}|{{{3}}}|353|TM 53|Teaches &amp;quot;Swords Dance&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 354 = {{ItemDataV2|{{{1}}}|{{{3}}}|354|TM 54|Teaches &amp;quot;Whirlwind&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 355 = {{ItemDataV2|{{{1}}}|{{{3}}}|355|TM 55|Teaches &amp;quot;Mega Kick&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 356 = {{ItemDataV2|{{{1}}}|{{{3}}}|356|TM 56|Teaches &amp;quot;Horn Drill&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 357 = {{ItemDataV2|{{{1}}}|{{{3}}}|357|TM 57|Teaches &amp;quot;Body Slam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 358 = {{ItemDataV2|{{{1}}}|{{{3}}}|358|TM 58|Teaches &amp;quot;Take Down&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 359 = {{ItemDataV2|{{{1}}}|{{{3}}}|359|TM 59|Teaches &amp;quot;Double-Edge&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 360 = {{ItemDataV2|{{{1}}}|{{{3}}}|360|TM 60|Teaches &amp;quot;BubbleBeam&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 361 = {{ItemDataV2|{{{1}}}|{{{3}}}|361|TM 61|Teaches &amp;quot;Water Gun&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 362 = {{ItemDataV2|{{{1}}}|{{{3}}}|362|TM 62|Teaches &amp;quot;Ice Beam&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 363 = {{ItemDataV2|{{{1}}}|{{{3}}}|363|TM 63|Teaches &amp;quot;Pay Day&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 364 = {{ItemDataV2|{{{1}}}|{{{3}}}|364|TM 64|Teaches &amp;quot;Submission&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 365 = {{ItemDataV2|{{{1}}}|{{{3}}}|365|TM 65|Teaches &amp;quot;Counter&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 366 = {{ItemDataV2|{{{1}}}|{{{3}}}|366|TM 66|Teaches &amp;quot;Seismic Toss&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 367 = {{ItemDataV2|{{{1}}}|{{{3}}}|367|TM 67|Teaches &amp;quot;Rage&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 368 = {{ItemDataV2|{{{1}}}|{{{3}}}|368|TM 68|Teaches &amp;quot;Mega Drain&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 369 = {{ItemDataV2|{{{1}}}|{{{3}}}|369|TM 69|Teaches &amp;quot;Dragon Rage&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 370 = {{ItemDataV2|{{{1}}}|{{{3}}}|370|TM 70|Teaches &amp;quot;Thunderbolt&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 371 = {{ItemDataV2|{{{1}}}|{{{3}}}|371|TM 71|Teaches &amp;quot;Fissure&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 372 = {{ItemDataV2|{{{1}}}|{{{3}}}|372|TM 72|Teaches &amp;quot;Teleport&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 373 = {{ItemDataV2|{{{1}}}|{{{3}}}|373|TM 73|Teaches &amp;quot;Mimic&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 374 = {{ItemDataV2|{{{1}}}|{{{3}}}|374|TM 74|Teaches &amp;quot;Reflect&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 375 = {{ItemDataV2|{{{1}}}|{{{3}}}|375|TM 75|Teaches &amp;quot;Bide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 376 = {{ItemDataV2|{{{1}}}|{{{3}}}|376|TM 76|Teaches &amp;quot;Metronome&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 377 = {{ItemDataV2|{{{1}}}|{{{3}}}|377|TM 77|Teaches &amp;quot;Selfdestruct&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 378 = {{ItemDataV2|{{{1}}}|{{{3}}}|378|TM 78|Teaches &amp;quot;Egg Bomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 379 = {{ItemDataV2|{{{1}}}|{{{3}}}|379|TM 79|Teaches &amp;quot;Skull Bash&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 380 = {{ItemDataV2|{{{1}}}|{{{3}}}|380|TM 80|Teaches &amp;quot;Softboiled&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 381 = {{ItemDataV2|{{{1}}}|{{{3}}}|381|TM 81|Teaches &amp;quot;Sky Attack&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 382 = {{ItemDataV2|{{{1}}}|{{{3}}}|382|TM 82|Teaches &amp;quot;Thunder Wave&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 383 = {{ItemDataV2|{{{1}}}|{{{3}}}|383|TM 83|Teaches &amp;quot;Psywave&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 384 = {{ItemDataV2|{{{1}}}|{{{3}}}|384|TM 84|Teaches &amp;quot;Explosion&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 385 = {{ItemDataV2|{{{1}}}|{{{3}}}|385|TM 85|Teaches &amp;quot;Rock Slide&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 386 = {{ItemDataV2|{{{1}}}|{{{3}}}|386|TM 86|Teaches &amp;quot;Tri attack&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 387 = {{ItemDataV2|{{{1}}}|{{{3}}}|387|TM 87|Teaches &amp;quot;Substitute&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 388 = {{ItemDataV2|{{{1}}}|{{{3}}}|388|TM 88|Teaches &amp;quot;Focus Punch&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 389 = {{ItemDataV2|{{{1}}}|{{{3}}}|389|TM 89|Teaches &amp;quot;Dragon Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 390 = {{ItemDataV2|{{{1}}}|{{{3}}}|390|TM 90|Teaches &amp;quot;Water Pulse&amp;quot; to a Pokémon.|1,000|Machines|Yes}}&lt;br /&gt;
| 391 = {{ItemDataV2|{{{1}}}|{{{3}}}|391|TM 91|Teaches &amp;quot;Calm Mind&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 392 = {{ItemDataV2|{{{1}}}|{{{3}}}|392|TM 92|Teaches &amp;quot;Hail&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 393 = {{ItemDataV2|{{{1}}}|{{{3}}}|393|TM 93|Teaches &amp;quot;Bulk Up&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 394 = {{ItemDataV2|{{{1}}}|{{{3}}}|394|TM 94|Teaches &amp;quot;Bullet Seed&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 395 = {{ItemDataV2|{{{1}}}|{{{3}}}|395|TM 95|Teaches &amp;quot;Taunt&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 396 = {{ItemDataV2|{{{1}}}|{{{3}}}|396|TM 96|Teaches &amp;quot;Light Screen&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 397 = {{ItemDataV2|{{{1}}}|{{{3}}}|397|TM 97|Teaches &amp;quot;Safeguard&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 398 = {{ItemDataV2|{{{1}}}|{{{3}}}|398|TM 98|Teaches &amp;quot;Brick Break&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 399 = {{ItemDataV2|{{{1}}}|{{{3}}}|399|TM 99|Teaches &amp;quot;Shock Wave&amp;quot; to a Pokémon.|1,500|Machines|Yes}}&lt;br /&gt;
| 400 = {{ItemDataV2|{{{1}}}|{{{3}}}|400|TM 100|Teaches &amp;quot;Flamethrower&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 401 = {{ItemDataV2|{{{1}}}|{{{3}}}|401|TM 101|Teaches &amp;quot;Rock Tomb&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 402 = {{ItemDataV2|{{{1}}}|{{{3}}}|402|TM 102|Teaches &amp;quot;Aerial Ace&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 403 = {{ItemDataV2|{{{1}}}|{{{3}}}|403|TM 103|Teaches &amp;quot;Torment&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 404 = {{ItemDataV2|{{{1}}}|{{{3}}}|404|TM 104|Teaches &amp;quot;Facade&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 405 = {{ItemDataV2|{{{1}}}|{{{3}}}|405|TM 105|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 406 = {{ItemDataV2|{{{1}}}|{{{3}}}|406|TM 106|Teaches &amp;quot;Skill Swap&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 407 = {{ItemDataV2|{{{1}}}|{{{3}}}|407|TM 107|Teaches &amp;quot;Snatch&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 408 = {{ItemDataV2|{{{1}}}|{{{3}}}|408|TM 108|Teaches &amp;quot;Overheat&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 409 = {{ItemDataV2|{{{1}}}|{{{3}}}|409|TM 109|Teaches &amp;quot;Roost&amp;quot; to a Pokémon.|2,000|Machines|Yes}}&lt;br /&gt;
| 410 = {{ItemDataV2|{{{1}}}|{{{3}}}|410|TM 110|Teaches &amp;quot;Focus Blast&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 411 = {{ItemDataV2|{{{1}}}|{{{3}}}|411|TM 111|Teaches &amp;quot;Energy Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 412 = {{ItemDataV2|{{{1}}}|{{{3}}}|412|TM 112|Teaches &amp;quot;False Swipe&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 413 = {{ItemDataV2|{{{1}}}|{{{3}}}|413|TM 113|Teaches &amp;quot;Brine&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 414 = {{ItemDataV2|{{{1}}}|{{{3}}}|414|TM 114|Teaches &amp;quot;Fling&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 415 = {{ItemDataV2|{{{1}}}|{{{3}}}|415|TM 115|Teaches &amp;quot;Charge Beam&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 416 = {{ItemDataV2|{{{1}}}|{{{3}}}|416|TM 116|Teaches &amp;quot;Dragon Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 417 = {{ItemDataV2|{{{1}}}|{{{3}}}|417|TM 117|Teaches &amp;quot;Drain Punch&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 418 = {{ItemDataV2|{{{1}}}|{{{3}}}|418|TM 118|Teaches &amp;quot;Will-O-Wisp&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 419 = {{ItemDataV2|{{{1}}}|{{{3}}}|419|TM 119|Teaches &amp;quot;Silver Wind&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 420 = {{ItemDataV2|{{{1}}}|{{{3}}}|420|TM 120|Teaches &amp;quot;Embargo&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 421 = {{ItemDataV2|{{{1}}}|{{{3}}}|421|TM 121|Teaches &amp;quot;Shadow Claw&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 422 = {{ItemDataV2|{{{1}}}|{{{3}}}|422|TM 122|Teaches &amp;quot;Payback&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 423 = {{ItemDataV2|{{{1}}}|{{{3}}}|423|TM 123|Teaches &amp;quot;Recycle&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 424 = {{ItemDataV2|{{{1}}}|{{{3}}}|424|TM 124|Teaches &amp;quot;Giga Impact&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 425 = {{ItemDataV2|{{{1}}}|{{{3}}}|425|TM 125|Teaches &amp;quot;Rock Polish&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 426 = {{ItemDataV2|{{{1}}}|{{{3}}}|426|TM 126|Teaches &amp;quot;Defog&amp;quot; to a Pokémon.|1,000|Machines|No}}&lt;br /&gt;
| 427 = {{ItemDataV2|{{{1}}}|{{{3}}}|427|TM 127|Teaches &amp;quot;Stone Edge&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 428 = {{ItemDataV2|{{{1}}}|{{{3}}}|428|TM 128|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 429 = {{ItemDataV2|{{{1}}}|{{{3}}}|429|TM 129|Teaches &amp;quot;Gyro Ball&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 430 = {{ItemDataV2|{{{1}}}|{{{3}}}|430|TM 130|Teaches &amp;quot;Stealth Rock&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 431 = {{ItemDataV2|{{{1}}}|{{{3}}}|431|TM 131|Teaches &amp;quot;Captivate&amp;quot; to a Pokémon.|1,500|Machines|No}}&lt;br /&gt;
| 432 = {{ItemDataV2|{{{1}}}|{{{3}}}|432|TM 132|Teaches &amp;quot;Dark Pulse&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 433 = {{ItemDataV2|{{{1}}}|{{{3}}}|433|TM 133|Teaches &amp;quot;X-Scissor&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 434 = {{ItemDataV2|{{{1}}}|{{{3}}}|434|TM 134|Teaches &amp;quot;Natural Gift&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 435 = {{ItemDataV2|{{{1}}}|{{{3}}}|435|TM 135|Teaches &amp;quot;Poison Jab&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 436 = {{ItemDataV2|{{{1}}}|{{{3}}}|436|TM 136|Teaches &amp;quot;Grass Knot&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 437 = {{ItemDataV2|{{{1}}}|{{{3}}}|437|TM 137|Teaches &amp;quot;Pluck&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 438 = {{ItemDataV2|{{{1}}}|{{{3}}}|438|TM 138|Teaches &amp;quot;U-turn&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 439 = {{ItemDataV2|{{{1}}}|{{{3}}}|439|TM 139|Teaches &amp;quot;Flash Cannon&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 440 = {{ItemDataV2|{{{1}}}|{{{3}}}|440|TM 140|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|Yes}}&lt;br /&gt;
| 441 = {{ItemDataV2|{{{1}}}|{{{3}}}|441|TM 141|Teaches &amp;quot;Hone Claws&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 442 = {{ItemDataV2|{{{1}}}|{{{3}}}|442|TM 142|Teaches &amp;quot;Psyshock&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 443 = {{ItemDataV2|{{{1}}}|{{{3}}}|443|TM 143|Teaches &amp;quot;Venoshock&amp;quot; to a Pokémon.|4,000|Machines|Yes}}&lt;br /&gt;
| 444 = {{ItemDataV2|{{{1}}}|{{{3}}}|444|TM 144|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 445 = {{ItemDataV2|{{{1}}}|{{{3}}}|445|TM 145|Teaches &amp;quot;Smack Down&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 446 = {{ItemDataV2|{{{1}}}|{{{3}}}|446|TM 146|Teaches &amp;quot;Sludge Wave&amp;quot; to a Pokémon.|3,500|Machines|No}}&lt;br /&gt;
| 447 = {{ItemDataV2|{{{1}}}|{{{3}}}|447|TM 147|Teaches &amp;quot;Chatter&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 448 = {{ItemDataV2|{{{1}}}|{{{3}}}|448|TM 148|Teaches &amp;quot;Low Sweep&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 449 = {{ItemDataV2|{{{1}}}|{{{3}}}|449|TM 149|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,500|Machines|No}}&lt;br /&gt;
| 450 = {{ItemDataV2|{{{1}}}|{{{3}}}|450|TM 150|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 451 = {{ItemDataV2|{{{1}}}|{{{3}}}|451|TM 151|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
| 452 = {{ItemDataV2|{{{1}}}|{{{3}}}|452|TM 152|Teaches &amp;quot;Scald&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 453 = {{ItemDataV2|{{{1}}}|{{{3}}}|453|TM 153|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 454 = {{ItemDataV2|{{{1}}}|{{{3}}}|454|TM 154|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 455 = {{ItemDataV2|{{{1}}}|{{{3}}}|455|TM 155|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 456 = {{ItemDataV2|{{{1}}}|{{{3}}}|456|TM 156|Teaches &amp;quot;Acrobatics&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 457 = {{ItemDataV2|{{{1}}}|{{{3}}}|457|TM 157|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,500|Machines|No}}&lt;br /&gt;
| 458 = {{ItemDataV2|{{{1}}}|{{{3}}}|458|TM 158|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 459 = {{ItemDataV2|{{{1}}}|{{{3}}}|459|TM 159|Teaches &amp;quot;Struggle Bug&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 460 = {{ItemDataV2|{{{1}}}|{{{3}}}|460|TM 160|Teaches &amp;quot;Bulldoze&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 461 = {{ItemDataV2|{{{1}}}|{{{3}}}|461|TM 161|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 462 = {{ItemDataV2|{{{1}}}|{{{3}}}|462|TM 162|Teaches &amp;quot;Dragon Tail&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 463 = {{ItemDataV2|{{{1}}}|{{{3}}}|463|TM 163|Teaches &amp;quot;Work Up&amp;quot; to a Pokémon.|3,000|Machines|Yes}}&lt;br /&gt;
| 464 = {{ItemDataV2|{{{1}}}|{{{3}}}|464|TM 164|Teaches &amp;quot;Wild Charge&amp;quot; to a Pokémon.|5,000|Machines|No}}&lt;br /&gt;
| 465 = {{ItemDataV2|{{{1}}}|{{{3}}}|465|TM 165|Teaches &amp;quot;Snarl&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 466 = {{ItemDataV2|{{{1}}}|{{{3}}}|466|TM 166|Teaches &amp;quot;Pound&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 467 = {{ItemDataV2|{{{1}}}|{{{3}}}|467|TM 167|Teaches &amp;quot;Nature Power&amp;quot; to a Pokémon.|3,000|Machines|No}}&lt;br /&gt;
| 468 = {{ItemDataV2|{{{1}}}|{{{3}}}|468|TM 168|Teaches &amp;quot;Power-Up Punch&amp;quot; to a Pokémon.|4,000|Machines|No}}&lt;br /&gt;
| 469 = {{ItemDataV2|{{{1}}}|{{{3}}}|469|TM 169|Teaches &amp;quot;Dazzling Gleam&amp;quot; to a Pokémon.|5,000|Machines|Yes}}&lt;br /&gt;
| 470 = {{ItemDataV2|{{{1}}}|{{{3}}}|470|TM 170|Teaches &amp;quot;Confide&amp;quot; to a Pokémon.|2,000|Machines|No}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| 502 = {{ItemDataV2|{{{1}}}|{{{3}}}|502|PP Max|A medicine that can optimally raise the maximum PP of a single move that has been learned by the target Pokémon.|9,800|Medicine|Yes}}&lt;br /&gt;
| 503 = {{ItemDataV2|{{{1}}}|{{{3}}}|503|Sachet|A sachet filled with fragrant perfumes that are just slightly too overwhelming. Yet it's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 504 = {{ItemDataV2|{{{1}}}|{{{3}}}|504|Whipped Dream|A soft and sweet treat made of fluffy, puffy, whipped and whirled cream. It's loved by a certain Pokémon.|2,100|Standard|Yes}}&lt;br /&gt;
| 505 = {{ItemDataV2|{{{1}}}|{{{3}}}|505|Toxic Orb|An item to be held by a Pokémon. It is a bizarre orb that will badly poison the holder during battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 506 = {{ItemDataV2|{{{1}}}|{{{3}}}|506|Life Orb|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 507 = {{ItemDataV2|{{{1}}}|{{{3}}}|507|Abomasite|One variety of the mysterious Mega Stones. Have Abomasnow hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 508 = {{ItemDataV2|{{{1}}}|{{{3}}}|508|Absolite|One variety of the mysterious Mega Stones. Have Absol hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 509 = {{ItemDataV2|{{{1}}}|{{{3}}}|509|Aerodactylite|One variety of the mysterious Mega Stones. Have Aerodactyl hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 510 = {{ItemDataV2|{{{1}}}|{{{3}}}|510|Aggronite|One variety of the mysterious Mega Stones. Have Aggron hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 511 = {{ItemDataV2|{{{1}}}|{{{3}}}|511|Alakazite|One variety of the mysterious Mega Stones. Have Alakazam hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 512 = {{ItemDataV2|{{{1}}}|{{{3}}}|512|Ampharosite|One variety of the mysterious Mega Stones. Have Ampharos hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 513 = {{ItemDataV2|{{{1}}}|{{{3}}}|513|Banettite|One variety of the mysterious Mega Stones. Have Banette hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 514 = {{ItemDataV2|{{{1}}}|{{{3}}}|514|Blastoisinite|One variety of the mysterious Mega Stones. Have Blastoise hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 515 = {{ItemDataV2|{{{1}}}|{{{3}}}|515|Blazikenite|One variety of the mysterious Mega Stones. Have Blaziken hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 516 = {{ItemDataV2|{{{1}}}|{{{3}}}|516|Charizardite X|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 517 = {{ItemDataV2|{{{1}}}|{{{3}}}|517|Charizardite Y|One variety of the mysterious Mega Stones. Have Charizard hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 518 = {{ItemDataV2|{{{1}}}|{{{3}}}|518|Garchompite|One variety of the mysterious Mega Stones. Have Garchompite hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 519 = {{ItemDataV2|{{{1}}}|{{{3}}}|519|Gardevoirite|One variety of the mysterious Mega Stones. Have Gardevoir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 520 = {{ItemDataV2|{{{1}}}|{{{3}}}|520|Gengarite|One variety of the mysterious Mega Stones. Have Gengar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 521 = {{ItemDataV2|{{{1}}}|{{{3}}}|521|Gyaradosite|One variety of the mysterious Mega Stones. Have Gyarados hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 522 = {{ItemDataV2|{{{1}}}|{{{3}}}|522|Heracronite|One variety of the mysterious Mega Stones. Have Heracross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 523 = {{ItemDataV2|{{{1}}}|{{{3}}}|523|Houndoominite|One variety of the mysterious Mega Stones. Have Houndoom hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 524 = {{ItemDataV2|{{{1}}}|{{{3}}}|524|Kangaskhanite|One variety of the mysterious Mega Stones. Have Kangaskhan hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 525 = {{ItemDataV2|{{{1}}}|{{{3}}}|525|Lucarionite|One variety of the mysterious Mega Stones. Have Lucario hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 526 = {{ItemDataV2|{{{1}}}|{{{3}}}|526|Manectite|One variety of the mysterious Mega Stones. Have Manectric hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 527 = {{ItemDataV2|{{{1}}}|{{{3}}}|527|Mawilite|One variety of the mysterious Mega Stones. Have Mawile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 528 = {{ItemDataV2|{{{1}}}|{{{3}}}|528|Medichamite|One variety of the mysterious Mega Stones. Have Medicham hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 529 = {{ItemDataV2|{{{1}}}|{{{3}}}|529|Mewtwonite X|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 530 = {{ItemDataV2|{{{1}}}|{{{3}}}|530|Mewtwonite Y|One variety of the mysterious Mega Stones. Have Mewtwo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 531 = {{ItemDataV2|{{{1}}}|{{{3}}}|531|Pinsirite|One variety of the mysterious Mega Stones. Have Pinsir hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 532 = {{ItemDataV2|{{{1}}}|{{{3}}}|532|Scizorite|One variety of the mysterious Mega Stones. Have Scizor hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 533 = {{ItemDataV2|{{{1}}}|{{{3}}}|533|Tyranitarite|One variety of the mysterious Mega Stones. Have Tyranitar hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 534 = {{ItemDataV2|{{{1}}}|{{{3}}}|534|Venusaurite|One variety of the mysterious Mega Stones. Have Venusaur hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 535 = {{ItemDataV2|{{{1}}}|{{{3}}}|535|Altarianite|One variety of the mysterious Mega Stones. Have Altaria hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 536 = {{ItemDataV2|{{{1}}}|{{{3}}}|536|Audinite|One variety of the mysterious Mega Stones. Have Audino hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 537 = {{ItemDataV2|{{{1}}}|{{{3}}}|537|Beedrillite|One variety of the mysterious Mega Stones. Have Beedrill hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 538 = {{ItemDataV2|{{{1}}}|{{{3}}}|538|Cameruptite|One variety of the mysterious Mega Stones. Have Camerupt hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 539 = {{ItemDataV2|{{{1}}}|{{{3}}}|539|Diancite|One variety of the mysterious Mega Stones. Have Diancie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 540 = {{ItemDataV2|{{{1}}}|{{{3}}}|540|Galladite|One variety of the mysterious Mega Stones. Have Gallade hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 541 = {{ItemDataV2|{{{1}}}|{{{3}}}|541|Glalitite|One variety of the mysterious Mega Stones. Have Glalie hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 542 = {{ItemDataV2|{{{1}}}|{{{3}}}|542|Latiasite|One variety of the mysterious Mega Stones. Have Latias hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 543 = {{ItemDataV2|{{{1}}}|{{{3}}}|543|Latiosite|One variety of the mysterious Mega Stones. Have Latios hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 544 = {{ItemDataV2|{{{1}}}|{{{3}}}|544|Lopunnite|One variety of the mysterious Mega Stones. Have Lopunny hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 545 = {{ItemDataV2|{{{1}}}|{{{3}}}|545|Metagrossite|One variety of the mysterious Mega Stones. Have Metagross hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 546 = {{ItemDataV2|{{{1}}}|{{{3}}}|546|Pidgeotite|One variety of the mysterious Mega Stones. Have Pidgeot hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 547 = {{ItemDataV2|{{{1}}}|{{{3}}}|547|Sablenite|One variety of the mysterious Mega Stones. Have Sableye hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 548 = {{ItemDataV2|{{{1}}}|{{{3}}}|548|Salamencite|One variety of the mysterious Mega Stones. Have Salamence hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 549 = {{ItemDataV2|{{{1}}}|{{{3}}}|549|Sceptilite|One variety of the mysterious Mega Stones. Have Sceptile hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 550 = {{ItemDataV2|{{{1}}}|{{{3}}}|550|Sharpedonite|One variety of the mysterious Mega Stones. Have Sharpedo hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 551 = {{ItemDataV2|{{{1}}}|{{{3}}}|551|Slowbronite|One variety of the mysterious Mega Stones. Have Slowbro hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 552 = {{ItemDataV2|{{{1}}}|{{{3}}}|552|Steelixite|One variety of the mysterious Mega Stones. Have Steelix hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|Yes}}&lt;br /&gt;
| 553 = {{ItemDataV2|{{{1}}}|{{{3}}}|553|Swampertite|One variety of the mysterious Mega Stones. Have Swampert hold it, and this stone will enable it to Mega Evolve during battle.|100|Mega Stones|No}}&lt;br /&gt;
| 576 = {{ItemDataV2|{{{1}}}|{{{3}}}|576|Mega Bracelet|This bracelet contains an untold power that somehow enables Pokémon carrying a Mega Stone to Mega Evolve in battle.|100|KeyItems|Yes}}&lt;br /&gt;
| 577 = {{ItemDataV2|{{{1}}}|{{{3}}}|577|Flame Orb|An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 578 = {{ItemDataV2|{{{1}}}|{{{3}}}|578|Choice Band|Boosts Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 579 = {{ItemDataV2|{{{1}}}|{{{3}}}|579|Choice Scarf|Boosts Speed by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 580 = {{ItemDataV2|{{{1}}}|{{{3}}}|580|Choice Specs|Boosts Special Attack by 50%, but only allows the use of the first move selected.|4000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 581 = {{ItemDataV2|{{{1}}}|{{{3}}}|581|Macho Brace|An item to be held by a Pokémon. This stiff, heavy brace helps Pokemon grow strong but cuts Speed in battle.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 582 = {{ItemDataV2|{{{1}}}|{{{3}}}|582|Power Weight|An item to be held by a Pokémon. It reduces Speed but allows the holder's HP stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 583 = {{ItemDataV2|{{{1}}}|{{{3}}}|583|Power Bracer|An item to be held by a Pokémon. It reduces Speed but allows the holder's Attack stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 584 = {{ItemDataV2|{{{1}}}|{{{3}}}|584|Power Belt|An item to be held by a Pokémon. It reduces Speed but allows the holder's Defense stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 585 = {{ItemDataV2|{{{1}}}|{{{3}}}|585|Power Lens|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Atk stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 586 = {{ItemDataV2|{{{1}}}|{{{3}}}|586|Power Band|An item to be held by a Pokémon. It reduces Speed but allows the holder's Sp. Def stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 587 = {{ItemDataV2|{{{1}}}|{{{3}}}|587|Power Anklet|An item to be held by a Pokémon. It reduces Speed but allows the holder's Speed stat to grow more after battling.|3000|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 591 = {{ItemDataV2|{{{1}}}|{{{3}}}|591|Expert Belt|An item to be held by a Pokémon. It's a well-worn belt that slightly boosts the power of super effective moves.|200|Standard|[[Battle Frontier#Shop|Battle Frontier Shop]]}}&lt;br /&gt;
| 592 = {{ItemDataV2|{{{1}}}|{{{3}}}|592|Liberty Sea Map|A new sea chart that shows the way to Liberty Garden in Unova. It depicts a Lighthouse.|100|KeyItems|Yes}}&lt;br /&gt;
| 593 = {{ItemDataV2|{{{1}}}|{{{3}}}|593|Ice Stone|A peculiar stone that can make certain species of Pokémon evolve. It has an unmistakable snowflake pattern.|2100|Standard|Yes}}&lt;br /&gt;
| 594 = {{ItemDataV2|{{{1}}}|{{{3}}}|594|Snowball|An item to be held by a Pokémon. It boosts Attack if hit with an Ice-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 595 = {{ItemDataV2|{{{1}}}|{{{3}}}|595|Cell Battery|An item to be held by a Pokémon. It boosts Attack if hit with an Electric-type attack. It can only be used once.|200|Standard|Yes}}&lt;br /&gt;
| 596 = {{ItemDataV2|{{{1}}}|{{{3}}}|596|Electric Seed|An item to be held by a Pokémon. It boosts Defense on Electric Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 597 = {{ItemDataV2|{{{1}}}|{{{3}}}|597|Grassy Seed|An item to be held by a Pokémon. It boosts Defense on Grassy Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 598 = {{ItemDataV2|{{{1}}}|{{{3}}}|598|Misty Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Misty Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 599 = {{ItemDataV2|{{{1}}}|{{{3}}}|599|Psychic Seed|An item to be held by a Pokémon. It boosts Sp. Defense on Psychic Terrain. It can only be used once.|2000|Standard|Yes}}&lt;br /&gt;
| 600 = {{ItemDataV2|{{{1}}}|{{{3}}}|600|Terrain Extender|An item to be held by a Pokémon. It extends the duration of the terrain caused by the holder's move or Ability.|2000|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 630 = {{ItemDataV2|{{{1}}}|{{{3}}}|630|Fire Gem|A gem with an essence of fire. When held, it strengthens the power of a Fire-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 631 = {{ItemDataV2|{{{1}}}|{{{3}}}|631|Water Gem|A gem with an essence of water. When held, it strengthens the power of a Water-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 632 = {{ItemDataV2|{{{1}}}|{{{3}}}|632|Electric Gem|A gem with an essence of electricity. When held, it strengthens the power of a Electric-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 633 = {{ItemDataV2|{{{1}}}|{{{3}}}|633|Grass Gem|A gem with an essence of nature. When held, it strengthens the power of a Grass-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 634 = {{ItemDataV2|{{{1}}}|{{{3}}}|634|Ice Gem|A gem with an essence of ice. When held, it strengthens the power of a Ice-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 635 = {{ItemDataV2|{{{1}}}|{{{3}}}|635|Fighting Gem|A gem with an essence of combat. When held, it strengthens the power of a Fighting-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 636 = {{ItemDataV2|{{{1}}}|{{{3}}}|636|Poison Gem|A gem with an essence of poison. When held, it strengthens the power of a Poison-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 637 = {{ItemDataV2|{{{1}}}|{{{3}}}|637|Ground Gem|A gem with an essence of land. When held, it strengthens the power of a Ground-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 638 = {{ItemDataV2|{{{1}}}|{{{3}}}|638|Flying Gem|A gem with an essence of air. When held, it strengthens the power of a Flying-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 639 = {{ItemDataV2|{{{1}}}|{{{3}}}|639|Psychic Gem|A gem with an essence of the mind. When held, it strengthens the power of a Psychic-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 640 = {{ItemDataV2|{{{1}}}|{{{3}}}|640|Bug Gem|A gem with an insect-like essence. When held, it strengthens the power of a Bug-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 641 = {{ItemDataV2|{{{1}}}|{{{3}}}|641|Rock Gem|A gem with an essence of rock. When held, it strengthens the power of a Rock-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 642 = {{ItemDataV2|{{{1}}}|{{{3}}}|642|Ghost Gem|A gem with a spectral essence. When held, it strengthens the power of a Ghost-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 643 = {{ItemDataV2|{{{1}}}|{{{3}}}|643|Dragon Gem|A gem with a dragonic essence. When held, it strengthens the power of a Dragon-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 644 = {{ItemDataV2|{{{1}}}|{{{3}}}|644|Dark Gem|A gem with an essence of darkness. When held, it strengthens the power of a Dark-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 645 = {{ItemDataV2|{{{1}}}|{{{3}}}|645|Steel Gem|A gem with an essence of steel. When held, it strengthens the power of a Steel-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 646 = {{ItemDataV2|{{{1}}}|{{{3}}}|646|Normal Gem|A gem with an ordinary essence. When held, it strengthens the power of a Normal-type move one time.|200|Standard|Yes}}&lt;br /&gt;
| 647 = {{ItemDataV2|{{{1}}}|{{{3}}}|647|Fairy Gem|A gem with an essence of the fey. When held, it strengthens the power of a Fairy-type move one time.|200|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 648 = {{ItemDataV2|{{{1}}}|{{{3}}}|648|Poké Toy|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 649 = {{ItemDataV2|{{{1}}}|{{{3}}}|649|Fluffy Tail|A toy that attracts the attention of a Pokémon. It guarantees escape from any battle with wild Pokémon.|100|Standard|Yes}}&lt;br /&gt;
| 650 = {{ItemDataV2|{{{1}}}|{{{3}}}|650|Bright Powder|An item to be held by a Pokémon. It casts a tricky glare that lowers the opposing Pokémon's accuracy.|2000|Standard|Yes}}&lt;br /&gt;
| 651 = {{ItemDataV2|{{{1}}}|{{{3}}}|651|Dark Stone|Zekrom's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 652 = {{ItemDataV2|{{{1}}}|{{{3}}}|652|Light Stone|Reshiram's body was destroyed and changed into this stone. It is said to be waiting for the emergence of a hero.|100|KeyItems|Yes}}&lt;br /&gt;
| 653 = {{ItemDataV2|{{{1}}}|{{{3}}}|653|Black Augurite|A glassy black stone that produces a sharp cutting edge when split. It’s loved by a certain Pokémon.|2100|Standard|Yes}}&lt;br /&gt;
| 654 = {{ItemDataV2|{{{1}}}|{{{3}}}|654|Peat Block|A block of muddy material that can be used as fuel for burning when it is dried. It’s loved by a certain Pokémon.|1000|KeyItems|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 660 = {{ItemDataV2|{{{1}}}|{{{3}}}|660|Fire Memory|A memory disc that contains Fire-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 661 = {{ItemDataV2|{{{1}}}|{{{3}}}|661|Water Memory|A memory disc that contains Water-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 662 = {{ItemDataV2|{{{1}}}|{{{3}}}|662|Electric Memory|A memory disc that contains Electric-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 663 = {{ItemDataV2|{{{1}}}|{{{3}}}|663|Grass Memory|A memory disc that contains Grass-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 664 = {{ItemDataV2|{{{1}}}|{{{3}}}|664|Ice Memory|A memory disc that contains Ice-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 665 = {{ItemDataV2|{{{1}}}|{{{3}}}|665|Fighting Memory|A memory disc that contains Fighting-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 666 = {{ItemDataV2|{{{1}}}|{{{3}}}|666|Poison Memory|A memory disc that contains Poison-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 667 = {{ItemDataV2|{{{1}}}|{{{3}}}|667|Ground Memory|A memory disc that contains Ground-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 668 = {{ItemDataV2|{{{1}}}|{{{3}}}|668|Flying Memory|A memory disc that contains Flying-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 669 = {{ItemDataV2|{{{1}}}|{{{3}}}|669|Psychic Memory|A memory disc that contains Psychic-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 670 = {{ItemDataV2|{{{1}}}|{{{3}}}|670|Bug Memory|A memory disc that contains Bug-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 671 = {{ItemDataV2|{{{1}}}|{{{3}}}|671|Rock Memory|A memory disc that contains Rock-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 672 = {{ItemDataV2|{{{1}}}|{{{3}}}|672|Ghost Memory|A memory disc that contains Ghost-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 673 = {{ItemDataV2|{{{1}}}|{{{3}}}|673|Dragon Memory|A memory disc that contains Dragon-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 674 = {{ItemDataV2|{{{1}}}|{{{3}}}|674|Dark Memory|A memory disc that contains Dark-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 675 = {{ItemDataV2|{{{1}}}|{{{3}}}|675|Steel Memory|A memory disc that contains Steel-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
| 676 = {{ItemDataV2|{{{1}}}|{{{3}}}|676|Fairy Memory|A memory disc that contains Fairy-type data. It changes the type of the holder if held by a certain species of Pokémon.|500|Standard|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 1996 = {{ItemDataV2|{{{1}}}|{{{3}}}|1996|Burn Drive|Makes Techno Blast a Fire-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1997 = {{ItemDataV2|{{{1}}}|{{{3}}}|1997|Chill Drive|Makes Techno Blast a Ice-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1998 = {{ItemDataV2|{{{1}}}|{{{3}}}|1998|Douse Drive|Makes Techno Blast a Water-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 1999 = {{ItemDataV2|{{{1}}}|{{{3}}}|1999|Shock Drive|Makes Techno Blast a Electric-type move if held by Genesect.|100|Standard|Yes}}&lt;br /&gt;
| 2000 = {{ItemDataV2|{{{1}}}|{{{3}}}|2000|Cheri|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from paralysis on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2001 = {{ItemDataV2|{{{1}}}|{{{3}}}|2001|Chesto|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from sleep on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2002 = {{ItemDataV2|{{{1}}}|{{{3}}}|2002|Pecha|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from poisoning on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2003 = {{ItemDataV2|{{{1}}}|{{{3}}}|2003|Rawst|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from a burn on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2004 = {{ItemDataV2|{{{1}}}|{{{3}}}|2004|Aspear|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from being frozen on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2005 = {{ItemDataV2|{{{1}}}|{{{3}}}|2005|Leppa|A Berry to be consumed by a Pokémon. If a Pokémon holds one, it can restore 10 PP to a depleted move during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2006 = {{ItemDataV2|{{{1}}}|{{{3}}}|2006|Oran|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by 10 points during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2007 = {{ItemDataV2|{{{1}}}|{{{3}}}|2007|Persim|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can recover from confusion on its own in battle.|100|Plants|Yes}}&lt;br /&gt;
| 2008 = {{ItemDataV2|{{{1}}}|{{{3}}}|2008|Lum|A berry to be consumed by a Pokémon. If a Pokémon holds one, it can recover from any status condition during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2009 = {{ItemDataV2|{{{1}}}|{{{3}}}|2009|Sitrus|A Berry to be consumed by Pokémon. If a Pokémon holds one, it can restore its own HP by a small amount during battle.|100|Plants|Yes}}&lt;br /&gt;
| 2010 = {{ItemDataV2|{{{1}}}|{{{3}}}|2010|Figy|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2011 = {{ItemDataV2|{{{1}}}|{{{3}}}|2011|Wiki|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2012 = {{ItemDataV2|{{{1}}}|{{{3}}}|2012|Mago|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2013 = {{ItemDataV2|{{{1}}}|{{{3}}}|2013|Aguav|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2014 = {{ItemDataV2|{{{1}}}|{{{3}}}|2014|Iapapa|If held by a Pokémon, it restores the user's HP in a pinch, but it will cause confusion if the user hates the taste.|100|Plants|Yes}}&lt;br /&gt;
| 2015 = {{ItemDataV2|{{{1}}}|{{{3}}}|2015|Razz|Pokéblock ingredient. Plant in loamy soil to grow Razz.|100|Plants|Yes}}&lt;br /&gt;
| 2016 = {{ItemDataV2|{{{1}}}|{{{3}}}|2016|Bluk|Pokéblock ingredient. Plant in loamy soil to grow Bluk.|100|Plants|Yes}}&lt;br /&gt;
| 2017 = {{ItemDataV2|{{{1}}}|{{{3}}}|2017|Nanab|Pokéblock ingredient. Plant in loamy soil to grow Nanab.|100|Plants|Yes}}&lt;br /&gt;
| 2018 = {{ItemDataV2|{{{1}}}|{{{3}}}|2018|Wepear|Pokéblock ingredient. Plant in loamy soil to grow Wepear.|100|Plants|Yes}}&lt;br /&gt;
| 2019 = {{ItemDataV2|{{{1}}}|{{{3}}}|2019|Pinap|Pokéblock ingredient. Plant in loamy soil to grow Pinap.|100|Plants|Yes}}&lt;br /&gt;
| 2020 = {{ItemDataV2|{{{1}}}|{{{3}}}|2020|Pomeg|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base HP.|100|Plants|Yes}}&lt;br /&gt;
| 2021 = {{ItemDataV2|{{{1}}}|{{{3}}}|2021|Kelpsy|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Attack.|100|Plants|Yes}}&lt;br /&gt;
| 2022 = {{ItemDataV2|{{{1}}}|{{{3}}}|2022|Qualot|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Defense.|100|Plants|Yes}}&lt;br /&gt;
| 2023 = {{ItemDataV2|{{{1}}}|{{{3}}}|2023|Hondew|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Atk.|100|Plants|Yes}}&lt;br /&gt;
| 2024 = {{ItemDataV2|{{{1}}}|{{{3}}}|2024|Grepa|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Sp. Def.|100|Plants|Yes}}&lt;br /&gt;
| 2025 = {{ItemDataV2|{{{1}}}|{{{3}}}|2025|Tamato|A Berry to be consumed by Pokémon. Using it on a Pokémon makes it more friendly but lowers its base Speed.|100|Plants|Yes}}&lt;br /&gt;
| 2026 = {{ItemDataV2|{{{1}}}|{{{3}}}|2026|Cornn|Pokéblock ingredient. Plant in loamy soil to grow Cornn.|100|Plants|Yes}}&lt;br /&gt;
| 2027 = {{ItemDataV2|{{{1}}}|{{{3}}}|2027|Magost|Pokéblock ingredient. Plant in loamy soil to grow Magost.|100|Plants|Yes}}&lt;br /&gt;
| 2028 = {{ItemDataV2|{{{1}}}|{{{3}}}|2028|Rabuta|Pokéblock ingredient. Plant in loamy soil to grow Rabuta.|100|Plants|Yes}}&lt;br /&gt;
| 2029 = {{ItemDataV2|{{{1}}}|{{{3}}}|2029|Nomel|Pokéblock ingredient. Plant in loamy soil to grow Nomel.|100|Plants|Yes}}&lt;br /&gt;
| 2030 = {{ItemDataV2|{{{1}}}|{{{3}}}|2030|Spelon|Pokéblock ingredient. Plant in loamy soil to grow Spelon.|100|Plants|Yes}}&lt;br /&gt;
| 2031 = {{ItemDataV2|{{{1}}}|{{{3}}}|2031|Pamtre|Pokéblock ingredient. Plant in loamy soil to grow Pamtre.|100|Plants|Yes}}&lt;br /&gt;
| 2032 = {{ItemDataV2|{{{1}}}|{{{3}}}|2032|Watmel|Pokéblock ingredient. Plant in loamy soil to grow Watmel.|100|Plants|Yes}}&lt;br /&gt;
| 2033 = {{ItemDataV2|{{{1}}}|{{{3}}}|2033|Durin|Pokéblock ingredient. Plant in loamy soil to grow Durin.|100|Plants|Yes}}&lt;br /&gt;
| 2034 = {{ItemDataV2|{{{1}}}|{{{3}}}|2034|Belue|Pokéblock ingredient. Plant in loamy soil to grow Belue.|100|Plants|Yes}}&lt;br /&gt;
| 2035 = {{ItemDataV2|{{{1}}}|{{{3}}}|2035|Occa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fire-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2036 = {{ItemDataV2|{{{1}}}|{{{3}}}|2036|Passho|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Water-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2037 = {{ItemDataV2|{{{1}}}|{{{3}}}|2037|Wacan|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Electric-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2038 = {{ItemDataV2|{{{1}}}|{{{3}}}|2038|Rindo|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Grass-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2039 = {{ItemDataV2|{{{1}}}|{{{3}}}|2039|Yache|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ice-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2040 = {{ItemDataV2|{{{1}}}|{{{3}}}|2040|Chople|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fighting-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2041 = {{ItemDataV2|{{{1}}}|{{{3}}}|2041|Kebia|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Poison-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2042 = {{ItemDataV2|{{{1}}}|{{{3}}}|2042|Shuca|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ground-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2043 = {{ItemDataV2|{{{1}}}|{{{3}}}|2043|Coba|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Flying-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2044 = {{ItemDataV2|{{{1}}}|{{{3}}}|2044|Payapa|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Psychic-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2045 = {{ItemDataV2|{{{1}}}|{{{3}}}|2045|Tanga|If held by a Pokémon, this berry will lessen the damage taken from one supereffective Bug-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2046 = {{ItemDataV2|{{{1}}}|{{{3}}}|2046|Charti|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Rock-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2047 = {{ItemDataV2|{{{1}}}|{{{3}}}|2047|Kasib|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Ghost-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2048 = {{ItemDataV2|{{{1}}}|{{{3}}}|2048|Haban|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dragon-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2049 = {{ItemDataV2|{{{1}}}|{{{3}}}|2049|Colbur|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Dark-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2050 = {{ItemDataV2|{{{1}}}|{{{3}}}|2050|Babiri|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Steel-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2051 = {{ItemDataV2|{{{1}}}|{{{3}}}|2051|Chilan|If held by a Pokémon, this Berry will lessen the damage taken from one Normal-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2052 = {{ItemDataV2|{{{1}}}|{{{3}}}|2052|Liechi|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Attack stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2053 = {{ItemDataV2|{{{1}}}|{{{3}}}|2053|Ganlon|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Defense stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2054 = {{ItemDataV2|{{{1}}}|{{{3}}}|2054|Salac|A Berry to be held by Pokémon. If a Pokémon holds one, its Speed stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2055 = {{ItemDataV2|{{{1}}}|{{{3}}}|2055|Petaya|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Atk stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2056 = {{ItemDataV2|{{{1}}}|{{{3}}}|2056|Apicot|A Berry to be consumed by Pokémon. If a Pokémon holds one, its Sp. Def stat will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2057 = {{ItemDataV2|{{{1}}}|{{{3}}}|2057|Lansat|A Berry to be consumed by Pokémon. If a Pokémon holds one, its critical-hit ratio will increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2058 = {{ItemDataV2|{{{1}}}|{{{3}}}|2058|Starf|A Berry to be consumed by Pokémon. If a Pokémon holds one, one of its stats will sharply increase when it's in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2059 = {{ItemDataV2|{{{1}}}|{{{3}}}|2059|Enigma|A Berry to be consumed by Pokémon. If a Pokémon holds one, being hit by a supereffective attack will restore its HP.|100|Plants|Yes}}&lt;br /&gt;
| 2060 = {{ItemDataV2|{{{1}}}|{{{3}}}|2060|Micle|If held by a Pokémon, it raises the accuracy of a move just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2061 = {{ItemDataV2|{{{1}}}|{{{3}}}|2061|Custap|If held by a Pokémon, it gets to move first just once in a pinch.|100|Plants|Yes}}&lt;br /&gt;
| 2062 = {{ItemDataV2|{{{1}}}|{{{3}}}|2062|Jaboca|If held by a Pokémon, and if a foe's physical attack lands, the foe also takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2063 = {{ItemDataV2|{{{1}}}|{{{3}}}|2063|Rowap|If held by a Pokémon and a special attack lands, the attacker takes damage.|100|Plants|Yes}}&lt;br /&gt;
| 2064 = {{ItemDataV2|{{{1}}}|{{{3}}}|2064|Roseli|If held by a Pokémon, this Berry will lessen the damage taken from one supereffective Fairy-type attack.|100|Plants|Yes}}&lt;br /&gt;
| 2065 = {{ItemDataV2|{{{1}}}|{{{3}}}|2065|Kee|If held by a Pokémon, this Berry will increase the holder's Defense if it's hit with a physical move.|100|Plants|Yes}}&lt;br /&gt;
| 2066 = {{ItemDataV2|{{{1}}}|{{{3}}}|2066|Maranga|If held by a Pokémon, this Berry will increase the holder's Sp. Def if it's hit with a special move.|100|Plants|Yes}}&lt;br /&gt;
&lt;br /&gt;
| 191 = {{TMDataV2|{{{1}}}|{{{3}}}|191|Fighting|01|Dynamic Punch|1500|750|Yes|Prize for Defeating [[Gym_Leaders#Chuck|Chuck]]}}&lt;br /&gt;
| 192 = {{TMDataV2|{{{1}}}|{{{3}}}|192|Normal|02|Headbutt|2000|1000|Yes|From a guy in Ilex forest/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 193 = {{TMDataV2|{{{1}}}|{{{3}}}|193|???|03|Curse|3000|1500|Yes|From a man on the top floor of Gamefreak's building}}&lt;br /&gt;
| 194 = {{TMDataV2|{{{1}}}|{{{3}}}|194|Rock|04|Rollout|2000|1000|Yes|[[Route 35]]}}&lt;br /&gt;
| 195 = {{TMDataV2|{{{1}}}|{{{3}}}|195|Normal|05|Roar|500|250|Yes|From a man on [[Route 32]]}}&lt;br /&gt;
| 196 = {{TMDataV2|{{{1}}}|{{{3}}}|196|Poison|06|Toxic|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Janine|Janine]]}}&lt;br /&gt;
| 197 = {{TMDataV2|{{{1}}}|{{{3}}}|197|Electric|07|Zap Cannon|2000|1000|Yes|[[Power Plant]] Quest Reward}}&lt;br /&gt;
| 198 = {{TMDataV2|{{{1}}}|{{{3}}}|198|Fighting|08|Rock Smash|1000|500|Yes|From a Guy at [[Route 36]]/[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 199 = {{TMDataV2|{{{1}}}|{{{3}}}|199|Normal|09|Psych Up|1000|500|Yes|[[Viridian Forest]]}}&lt;br /&gt;
| 200 = {{TMDataV2|{{{1}}}|{{{3}}}|200|Normal|10|Hidden Power|3000|1500|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 201 = {{TMDataV2|{{{1}}}|{{{3}}}|201|Fire|11|Sunny Day|2000|1000|Yes|From a woman in the [[Goldenrod]]'s [[Radio Tower]] after beating [[Team Rocket]]}}&lt;br /&gt;
| 202 = {{TMDataV2|{{{1}}}|{{{3}}}|202|Normal|12|Sweet Scent|1000|500|Yes|[[Route 34]]'s Gatehouse}}&lt;br /&gt;
| 203 = {{TMDataV2|{{{1}}}|{{{3}}}|203|Normal|13|Snore|1000|500|Yes|[[Dark Cave]]}}&lt;br /&gt;
| 204 = {{TMDataV2|{{{1}}}|{{{3}}}|204|Ice|14|Blizzard|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 205 = {{TMDataV2|{{{1}}}|{{{3}}}|205|Normal|15|Hyper Beam|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 206 = {{TMDataV2|{{{1}}}|{{{3}}}|206|Ice|16|Icy Wind|3000|1500|Yes|Prize for Defeating [[Gym_Leaders#Pryce|Pryce]]}}&lt;br /&gt;
| 207 = {{TMDataV2|{{{1}}}|{{{3}}}|207|Normal|17|Protect|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 208 = {{TMDataV2|{{{1}}}|{{{3}}}|208|Water|18|Rain Dance|2000|1000|Yes|[[Slowpoke Well]]}}&lt;br /&gt;
| 209 = {{TMDataV2|{{{1}}}|{{{3}}}|209|Grass|19|Giga Drain|?|?|Yes|Prize for Defeating [[Gym_Leaders#Erika|Erika]]}}&lt;br /&gt;
| 210 = {{TMDataV2|{{{1}}}|{{{3}}}|210|Normal|20|Endure|?|?|Yes|[[Burned Tower]]}}&lt;br /&gt;
| 211 = {{TMDataV2|{{{1}}}|{{{3}}}|211|Normal|21|Frustration|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 212 = {{TMDataV2|{{{1}}}|{{{3}}}|212|Grass|22|Solarbeam|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 213 = {{TMDataV2|{{{1}}}|{{{3}}}|213|Steel|23|Iron Tail|1500|750|Yes|Prize for defeating [[Gym_Leaders#Jasmine|Jasmine]]}}&lt;br /&gt;
| 214 = {{TMDataV2|{{{1}}}|{{{3}}}|214|Dragon|24|Dragon Breath|3000|1500|Yes|Prize for defeating [[Gym_Leaders#Clair|Clair]]}}&lt;br /&gt;
| 215 = {{TMDataV2|{{{1}}}|{{{3}}}|215|Electric|25|Thunder|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 216 = {{TMDataV2|{{{1}}}|{{{3}}}|216|Ground|26|Earthquake|1500|750|Yes|[[Victory Road]]}}&lt;br /&gt;
| 217 = {{TMDataV2|{{{1}}}|{{{3}}}|217|Normal|27|Return|1000|500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 218 = {{TMDataV2|{{{1}}}|{{{3}}}|218|Ground|28|Dig|2000|1000|Yes|[[National Park]]}}&lt;br /&gt;
| 219 = {{TMDataV2|{{{1}}}|{{{3}}}|219|Psychic|29|Psychic|?|?|Yes|[[Saffron City]]}}&lt;br /&gt;
| 220 = {{TMDataV2|{{{1}}}|{{{3}}}|220|Ghost|30|Shadow Ball|1500|750|Yes|Prize for defeating [[Gym_Leaders#Morty|Morty]]}}&lt;br /&gt;
| 221 = {{TMDataV2|{{{1}}}|{{{3}}}|221|Ground|31|Mud Slap|1500|750|Yes|Prize for defeating [[Gym_Leaders#Falkner|Falkner]]}}&lt;br /&gt;
| 222 = {{TMDataV2|{{{1}}}|{{{3}}}|222|Normal|32|Double Team|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 223 = {{TMDataV2|{{{1}}}|{{{3}}}|223|Ice|33|Ice Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 224 = {{TMDataV2|{{{1}}}|{{{3}}}|224|Normal|34|Swagger|?|?|Yes|[[Glitter Lighthouse]]}}&lt;br /&gt;
| 225 = {{TMDataV2|{{{1}}}|{{{3}}}|225|Normal|35|Sleep Talk|3000|1500|Yes|[[Goldenrod]]'s underground base}}&lt;br /&gt;
| 226 = {{TMDataV2|{{{1}}}|{{{3}}}|226|Poison|36|Sludge Bomb|1000|500|Yes|[[Lake of Rage]]'s Gatehouse}}&lt;br /&gt;
| 227 = {{TMDataV2|{{{1}}}|{{{3}}}|227|Rock|37|Sandstorm|2000|1000|Yes|[[Route 27]]}}&lt;br /&gt;
| 228 = {{TMDataV2|{{{1}}}|{{{3}}}|228|Fire|38|Fire Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 229 = {{TMDataV2|{{{1}}}|{{{3}}}|229|Normal|39|Swift|2000|1000|Yes|[[Union cave]]}}&lt;br /&gt;
| 230 = {{TMDataV2|{{{1}}}|{{{3}}}|230|Normal|40|Defense Curl|1000|500|Yes|[[Mt. Mortar]]}}&lt;br /&gt;
| 231 = {{TMDataV2|{{{1}}}|{{{3}}}|231|Electric|41|Thunder Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 232 = {{TMDataV2|{{{1}}}|{{{3}}}|232|Psychic|42|Dream Eater|?|?|Yes|Gift from Fat Guy at [[Viridian City]]}}&lt;br /&gt;
| 233 = {{TMDataV2|{{{1}}}|{{{3}}}|233|Fighting|43|Detect|500|250|Yes|[[Lake of Rage]]}}&lt;br /&gt;
| 234 = {{TMDataV2|{{{1}}}|{{{3}}}|234|Psychic|44|Rest|?|?|Yes|[[Ice Path]]}}&lt;br /&gt;
| 235 = {{TMDataV2|{{{1}}}|{{{3}}}|235|Normal|45|Attract|?|?|Yes|Prize for defeating [[Gym_Leaders#Whitney|Whitney]]}}&lt;br /&gt;
| 236 = {{TMDataV2|{{{1}}}|{{{3}}}|236|Dark|46|Thief|3000|1500|Yes|[[Team Rocket HQ]] in [[Mahogany Town]]}}&lt;br /&gt;
| 237 = {{TMDataV2|{{{1}}}|{{{3}}}|237|Steel|47|Steel Wing|3000|1500|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 238 = {{TMDataV2|{{{1}}}|{{{3}}}|238|Fire|48|Fire Punch|3000|1500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 239 = {{TMDataV2|{{{1}}}|{{{3}}}|239|Bug|49|Fury Cutter|1500|750|Yes|Prize for defeating [[Gym_Leaders#Bugsy|Bugsy]]}}&lt;br /&gt;
| 240 = {{TMDataV2|{{{1}}}|{{{3}}}|240|Ghost|50|Nightmare|???|???|Yes|Prize for doing [[Kenya quest]]}}&lt;br /&gt;
| 351 = {{TMDataV2|{{{1}}}|{{{3}}}|351|Normal|51|Mega Punch|?|?|No|?}}&lt;br /&gt;
| 352 = {{TMDataV2|{{{1}}}|{{{3}}}|352|Normal|52|Razor Wind|?|?|No|?}}&lt;br /&gt;
| 353 = {{TMDataV2|{{{1}}}|{{{3}}}|353|Normal|53|Swords Dance|?|?|Yes|[[Seven Island]] from the guy on the bridge.}}&lt;br /&gt;
| 354 = {{TMDataV2|{{{1}}}|{{{3}}}|354|Normal|54|Whirlwind|?|?|No|?}}&lt;br /&gt;
| 355 = {{TMDataV2|{{{1}}}|{{{3}}}|355|Normal|55|Megakick|?|?|No|?}}&lt;br /&gt;
| 356 = {{TMDataV2|{{{1}}}|{{{3}}}|356|Normal|56|Horn Drill|?|?|No|?}}&lt;br /&gt;
| 357 = {{TMDataV2|{{{1}}}|{{{3}}}|357|Normal|57|Body Slam|4000|2000|Yes|Gift from Fat Guy at [[Four Island]]}}&lt;br /&gt;
| 358 = {{TMDataV2|{{{1}}}|{{{3}}}|358|Normal|58|Take Down|?|?|No|?}}&lt;br /&gt;
| 359 = {{TMDataV2|{{{1}}}|{{{3}}}|359|Normal|59|Double Edge|?|?|No|?}}&lt;br /&gt;
| 360 = {{TMDataV2|{{{1}}}|{{{3}}}|360|Water|60|Bubblebeam|?|?|No|?}}&lt;br /&gt;
| 361 = {{TMDataV2|{{{1}}}|{{{3}}}|361|Water|61|Water Gun|?|?|No|?}}&lt;br /&gt;
| 362 = {{TMDataV2|{{{1}}}|{{{3}}}|362|Ice|62|Ice Beam|?|?|Yes|[[Seafoam Islands]]}}&lt;br /&gt;
| 363 = {{TMDataV2|{{{1}}}|{{{3}}}|363|Normal|63|Pay Day|?|?|No|?}}&lt;br /&gt;
| 364 = {{TMDataV2|{{{1}}}|{{{3}}}|364|Fighting|64|Submission|?|?|No|?}}&lt;br /&gt;
| 365 = {{TMDataV2|{{{1}}}|{{{3}}}|365|Fighting|65|Counter|?|?|Yes|Gift in [[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 366 = {{TMDataV2|{{{1}}}|{{{3}}}|366|Fighting|66|Seismic Toss|?|?|No|?}}&lt;br /&gt;
| 367 = {{TMDataV2|{{{1}}}|{{{3}}}|367|Normal|67|Rage|?|?|No|?}}&lt;br /&gt;
| 368 = {{TMDataV2|{{{1}}}|{{{3}}}|368|Grass|68|Mega Drain|?|?|No|?}}&lt;br /&gt;
| 369 = {{TMDataV2|{{{1}}}|{{{3}}}|369|Dragon|69|Dragon Rage|?|?|No|?}}&lt;br /&gt;
| 370 = {{TMDataV2|{{{1}}}|{{{3}}}|370|Electric|70|Thunderbolt|?|?|Yes|Prize for defeating [[Gym_Leaders#Lt. Surge|Lt. Surge]]}}&lt;br /&gt;
| 371 = {{TMDataV2|{{{1}}}|{{{3}}}|371|Ground|71|Fissure|?|?|Yes|[[Diglett's Cave]]}}&lt;br /&gt;
| 372 = {{TMDataV2|{{{1}}}|{{{3}}}|372|Psychic|72|Teleport|?|?|No|?}}&lt;br /&gt;
| 373 = {{TMDataV2|{{{1}}}|{{{3}}}|373|Psychic|73|Mimic|?|?|No|?}}&lt;br /&gt;
| 374 = {{TMDataV2|{{{1}}}|{{{3}}}|374|Psychic|74|Reflect|1000|500|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 375 = {{TMDataV2|{{{1}}}|{{{3}}}|375|Normal|75|Bide|?|?|No|?}}&lt;br /&gt;
| 376 = {{TMDataV2|{{{1}}}|{{{3}}}|376|Normal|76|Metronome|?|?|Yes|Prize for defeating [[Gym_Leaders#Blue|Blue]]}}&lt;br /&gt;
| 377 = {{TMDataV2|{{{1}}}|{{{3}}}|377|Normal|77|Self-Destruct|?|?|No|?}}&lt;br /&gt;
| 378 = {{TMDataV2|{{{1}}}|{{{3}}}|378|Normal|78|Egg Bomb|?|?|No|?}}&lt;br /&gt;
| 379 = {{TMDataV2|{{{1}}}|{{{3}}}|379|Normal|79|Skull Bash|?|?|No|?}}&lt;br /&gt;
| 380 = {{TMDataV2|{{{1}}}|{{{3}}}|380|Normal|80|Softboiled|?|?|No|?}}&lt;br /&gt;
| 381 = {{TMDataV2|{{{1}}}|{{{3}}}|381|Flying|81|Sky attack|?|?|No|?}}&lt;br /&gt;
| 382 = {{TMDataV2|{{{1}}}|{{{3}}}|382|Electric|82|Thunder wave|?|?|No|?}}&lt;br /&gt;
| 383 = {{TMDataV2|{{{1}}}|{{{3}}}|383|Psychic|83|Psywave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 384 = {{TMDataV2|{{{1}}}|{{{3}}}|384|Normal|84|Explosion|?|?|Yes|From a Hiker on [[Mt. Ember]]}}&lt;br /&gt;
| 385 = {{TMDataV2|{{{1}}}|{{{3}}}|385|Rock|85|Rock Slide|?|?|Yes|Prize for defeating [[Gym_Leaders#Brock|Brock]]}}&lt;br /&gt;
| 386 = {{TMDataV2|{{{1}}}|{{{3}}}|386|Normal|86|Tri Attack|?|?|No|?}}&lt;br /&gt;
| 387 = {{TMDataV2|{{{1}}}|{{{3}}}|387|Normal|87|Substitute|?|?|No|?}}&lt;br /&gt;
| 388 = {{TMDataV2|{{{1}}}|{{{3}}}|388|Fighting|88|Focus Punch|?|?|No|?}}&lt;br /&gt;
| 389 = {{TMDataV2|{{{1}}}|{{{3}}}|389|Dragon|89|Dragon Claw|?|?|No|?}}&lt;br /&gt;
| 390 = {{TMDataV2|{{{1}}}|{{{3}}}|390|Water|90|Water Pulse|?|?|Yes|Prize for defeating [[Gym_Leaders#Misty|Misty]]}}&lt;br /&gt;
| 391 = {{TMDataV2|{{{1}}}|{{{3}}}|391|Psychic|91|Calm Mind|?|?|No|?}}&lt;br /&gt;
| 392 = {{TMDataV2|{{{1}}}|{{{3}}}|392|Ice|92|Hail|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 393 = {{TMDataV2|{{{1}}}|{{{3}}}|393|Fighting|93|Bulk Up|?|?|No|?}}&lt;br /&gt;
| 394 = {{TMDataV2|{{{1}}}|{{{3}}}|394|Grass|94|Bullet Seed|?|?|No|?}}&lt;br /&gt;
| 395 = {{TMDataV2|{{{1}}}|{{{3}}}|395|Dark|95|Taunt|?|?|No|?}}&lt;br /&gt;
| 396 = {{TMDataV2|{{{1}}}|{{{3}}}|396|Psychic|96|Light Screen|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 397 = {{TMDataV2|{{{1}}}|{{{3}}}|397|Normal|97|SafeGuard|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 398 = {{TMDataV2|{{{1}}}|{{{3}}}|398|Fighting|98|Brick Break|?|?|Yes|Invisible walls room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 399 = {{TMDataV2|{{{1}}}|{{{3}}}|399|Electric|99|Shock Wave|?|?|Yes|[[Cerulean Cave]]}}&lt;br /&gt;
| 400 = {{TMDataV2|{{{1}}}|{{{3}}}|400|Fire|100|FlameThrower|?|?|Yes|[[Route 28]]}}&lt;br /&gt;
| 401 = {{TMDataV2|{{{1}}}|{{{3}}}|401|Rock|101|Rock tomb|?|?|No|?}}&lt;br /&gt;
| 402 = {{TMDataV2|{{{1}}}|{{{3}}}|402|Flying|102|Aerial Ace|?|?|No|?}}&lt;br /&gt;
| 403 = {{TMDataV2|{{{1}}}|{{{3}}}|403|Dark|103|Torment|?|?|No|?}}&lt;br /&gt;
| 404 = {{TMDataV2|{{{1}}}|{{{3}}}|404|Normal|104|Facade|?|?|Yes|From the Guy at the [[Memorial Pillar]]}}&lt;br /&gt;
| 405 = {{TMDataV2|{{{1}}}|{{{3}}}|405|Normal|105|Secret Power|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 406 = {{TMDataV2|{{{1}}}|{{{3}}}|406|Psychic|106|Skill Swap|?|?|Yes|Prize for defeating [[Gym_Leaders#Sabrina|Sabrina]]}}&lt;br /&gt;
| 407 = {{TMDataV2|{{{1}}}|{{{3}}}|407|Dark|107|Snatch|?|?|No|?}}&lt;br /&gt;
| 408 = {{TMDataV2|{{{1}}}|{{{3}}}|408|Fire|108|Overheat|?|?|Yes|Prize for defeating [[Gym_Leaders#Blaine|Blaine]]}}&lt;br /&gt;
| 409 = {{TMDataV2|{{{1}}}|{{{3}}}|409|Flying|109|Roost|?|?|Yes|Sliding ice room in [[Millennial Star Tower]]}}&lt;br /&gt;
| 410 = {{TMDataV2|{{{1}}}|{{{3}}}|410|Fighting|110|Focus Blast|5500|2750|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 411 = {{TMDataV2|{{{1}}}|{{{3}}}|411|Grass|111|Energy Ball|?|?|No|?}}&lt;br /&gt;
| 412 = {{TMDataV2|{{{1}}}|{{{3}}}|412|Normal|112|False Swipes|2000|1000|Yes|[[Goldenrod City]]'s Dept. Store.}}&lt;br /&gt;
| 413 = {{TMDataV2|{{{1}}}|{{{3}}}|413|Water|113|Brine|?|?|Yes|[[UnderWater Cave]]}}&lt;br /&gt;
| 414 = {{TMDataV2|{{{1}}}|{{{3}}}|414|Dark|114|Fling|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 415 = {{TMDataV2|{{{1}}}|{{{3}}}|415|Electric|115|Charge Beam|?|?|No|?}}&lt;br /&gt;
| 416 = {{TMDataV2|{{{1}}}|{{{3}}}|416|Dragon|116|Dragon Pulse|?|?|No|?}}&lt;br /&gt;
| 417 = {{TMDataV2|{{{1}}}|{{{3}}}|417|Fighting|117|Drain Punch|?|?|Yes|[[Route 39]]}}&lt;br /&gt;
| 418 = {{TMDataV2|{{{1}}}|{{{3}}}|418|Fire|118|Will-O-Wisp|?|?|No|?}}&lt;br /&gt;
| 419 = {{TMDataV2|{{{1}}}|{{{3}}}|419|Bug|119|Silver Wind|?|?|No|?}}&lt;br /&gt;
| 420 = {{TMDataV2|{{{1}}}|{{{3}}}|420|Dark|120|Embargo|?|?|No|?}}&lt;br /&gt;
| 421 = {{TMDataV2|{{{1}}}|{{{3}}}|421|Ghost|121|Shadow Claw|?|?|No|?}}&lt;br /&gt;
| 422 = {{TMDataV2|{{{1}}}|{{{3}}}|422|Dark|122|Payback|?|?|No|?}}&lt;br /&gt;
| 423 = {{TMDataV2|{{{1}}}|{{{3}}}|423|Normal|123|Recycle|?|?|No|?}}&lt;br /&gt;
| 424 = {{TMDataV2|{{{1}}}|{{{3}}}|424|Grass|124|Giga Impact|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 425 = {{TMDataV2|{{{1}}}|{{{3}}}|425|Rock|125|Rock Polish|?|?|Yes|[[Rock Tunnel]]}}&lt;br /&gt;
| 426 = {{TMDataV2|{{{1}}}|{{{3}}}|426|Flying|126|Defog|?|?|No|?}}&lt;br /&gt;
| 427 = {{TMDataV2|{{{1}}}|{{{3}}}|427|Rock|127|Stone Edge|?|?|Yes|[[Mt. Silver]]'s mountain side}}&lt;br /&gt;
| 428 = {{TMDataV2|{{{1}}}|{{{3}}}|428|Ice|128|Avalanche|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 429 = {{TMDataV2|{{{1}}}|{{{3}}}|429|Steel|129|Gyro Ball|?|?|No|?}}&lt;br /&gt;
| 430 = {{TMDataV2|{{{1}}}|{{{3}}}|430|Rock|130|Stealth Rock|2000|1000|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 431 = {{TMDataV2|{{{1}}}|{{{3}}}|431|Normal|131|Captivate|?|?|Yes|Gift in the house on [[Route 28]]}}&lt;br /&gt;
| 432 = {{TMDataV2|{{{1}}}|{{{3}}}|432|Dark|132|Dark Pulse|3000|1500|Yes|[[Celadon City]]'s Dept. Store.}}&lt;br /&gt;
| 433 = {{TMDataV2|{{{1}}}|{{{3}}}|433|Bug|133|X-Scissor|?|?|No|?}}&lt;br /&gt;
| 434 = {{TMDataV2|{{{1}}}|{{{3}}}|434|Normal|134|Natural Gift|?|?|No|?}}&lt;br /&gt;
| 435 = {{TMDataV2|{{{1}}}|{{{3}}}|435|Poison|135|Poison Jab|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 436 = {{TMDataV2|{{{1}}}|{{{3}}}|436|Grass|136|Grass Knot|?|?|Yes|[[Berry Forest]]}}&lt;br /&gt;
| 437 = {{TMDataV2|{{{1}}}|{{{3}}}|437|Flying|137|Pluck|?|?|No|?}}&lt;br /&gt;
| 438 = {{TMDataV2|{{{1}}}|{{{3}}}|438|Bug|138|U-Turn|?|?|Yes|[[Kolben Tower]] from Mario}}&lt;br /&gt;
| 439 = {{TMDataV2|{{{1}}}|{{{3}}}|439|Steel|139|Flash Cannon|?|?|No|?}}&lt;br /&gt;
| 440 = {{TMDataV2|{{{1}}}|{{{3}}}|440|Psychic|140|Trick Room|?|?|Yes|[[Ancient Ruins]]}}&lt;br /&gt;
| 441 = {{TMDataV2|{{{1}}}|{{{3}}}|441|Dark|141|Hone Claws|?|?|No|?}}&lt;br /&gt;
| 442 = {{TMDataV2|{{{1}}}|{{{3}}}|442|Psychic|142|Psyshock|?|?|No|?}}&lt;br /&gt;
| 443 = {{TMDataV2|{{{1}}}|{{{3}}}|443|Poison|143|Venoshock|?|?|Yes|[[Rocket Warehouse|Team Rocket Warehouse]]}}&lt;br /&gt;
| 444 = {{TMDataV2|{{{1}}}|{{{3}}}|444|Psychic|144|Telekinesis|?|?|No|?}}&lt;br /&gt;
| 445 = {{TMDataV2|{{{1}}}|{{{3}}}|445|Rock|145|Smack Down|?|?|Yes|[[Ruin Valley]]}}&lt;br /&gt;
| 446 = {{TMDataV2|{{{1}}}|{{{3}}}|446|Poison|146|Sludge Wave|?|?|No|?}}&lt;br /&gt;
| 447 = {{TMDataV2|{{{1}}}|{{{3}}}|447|Fire|147|Flame Charge|?|?|Yes|[[Libery Island]]}}&lt;br /&gt;
| 448 = {{TMDataV2|{{{1}}}|{{{3}}}|448|Fighting|148|Low Sweep|?|?|No|?}}&lt;br /&gt;
| 449 = {{TMDataV2|{{{1}}}|{{{3}}}|449|Normal|149|Round|?|?|No|?}}&lt;br /&gt;
| 450 = {{TMDataV2|{{{1}}}|{{{3}}}|450|Normal|150|Echoed Voice|?|?|No|?}}&lt;br /&gt;
| 451 = {{TMDataV2|{{{1}}}|{{{3}}}|451|Psychic|151|Ally Switch|?|?|No|?}}&lt;br /&gt;
| 452 = {{TMDataV2|{{{1}}}|{{{3}}}|452|Water|152|Scald|?|?|Yes|[[Underwater Cave]]}}&lt;br /&gt;
| 453 = {{TMDataV2|{{{1}}}|{{{3}}}|453|Flying|153|Sky Drop|?|?|No|?}}&lt;br /&gt;
| 454 = {{TMDataV2|{{{1}}}|{{{3}}}|454|Fire|154|Incinerate|?|?|No|?}}&lt;br /&gt;
| 455 = {{TMDataV2|{{{1}}}|{{{3}}}|455|Dark|155|Quash|?|?|No|?}}&lt;br /&gt;
| 456 = {{TMDataV2|{{{1}}}|{{{3}}}|456|Flying|156|Acrobatics|?|?|No|?}}&lt;br /&gt;
| 457 = {{TMDataV2|{{{1}}}|{{{3}}}|457|Normal|157|Retaliate|?|?|No|?}}&lt;br /&gt;
| 458 = {{TMDataV2|{{{1}}}|{{{3}}}|458|Electric|158|Volt Switch|?|?|No|?}}&lt;br /&gt;
| 459 = {{TMDataV2|{{{1}}}|{{{3}}}|459|Bug|159|Struggle Bug|?|?|No|?}}&lt;br /&gt;
| 460 = {{TMDataV2|{{{1}}}|{{{3}}}|460|Ground|160|Bulldoze|?|?|No|?}}&lt;br /&gt;
| 461 = {{TMDataV2|{{{1}}}|{{{3}}}|461|Ice|161|Frost Breath|?|?|Yes|[[Icefall Cave]]}}&lt;br /&gt;
| 462 = {{TMDataV2|{{{1}}}|{{{3}}}|462|Dragon|162|Dragon Tail|?|?|No|?}}&lt;br /&gt;
| 463 = {{TMDataV2|{{{1}}}|{{{3}}}|463|Normal|163|Work Up|?|?|Yes|In the ice breaking room inside the [[Millennial Star Tower]]}}&lt;br /&gt;
| 464 = {{TMDataV2|{{{1}}}|{{{3}}}|464|Electric|164|Wild Charge|?|?|No|?}}&lt;br /&gt;
| 465 = {{TMDataV2|{{{1}}}|{{{3}}}|465|Dark|165|Snarl|?|?|No|?}}&lt;br /&gt;
| 466 = {{TMDataV2|{{{1}}}|{{{3}}}|466|Bug|166|Infestation|?|?|No|?}}&lt;br /&gt;
| 467 = {{TMDataV2|{{{1}}}|{{{3}}}|467|Normal|167|Nature Power|?|?|No|?}}&lt;br /&gt;
| 468 = {{TMDataV2|{{{1}}}|{{{3}}}|468|Fighting|168|Power-up Punch|?|?|No|?}}&lt;br /&gt;
| 469 = {{TMDataV2|{{{1}}}|{{{3}}}|469|Fairy|169|Dazzling Gleam|?|?|Yes|After giving Fanta a bottle of [[Fanta]] in [[Kolben Tower]]}}&lt;br /&gt;
| 470 = {{TMDataV2|{{{1}}}|{{{3}}}|470|Normal|170|Confide|?|?|No|?}}&lt;br /&gt;
| 471 = {{TMDataV2|{{{1}}}|{{{3}}}|471|Bug|171|Leech Life|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Singles challenge}}&lt;br /&gt;
| 472 = {{TMDataV2|{{{1}}}|{{{3}}}|472|Dark|172|Brutal Swing|?|?|No|?}}&lt;br /&gt;
| 473 = {{TMDataV2|{{{1}}}|{{{3}}}|473|Steel|173|Smart Strike|?|?|No|?}}&lt;br /&gt;
| 474 = {{TMDataV2|{{{1}}}|{{{3}}}|474|Ice|174|Aurora Veil|?|?|No|?}}&lt;br /&gt;
| 475 = {{TMDataV2|{{{1}}}|{{{3}}}|475|Normal|175|Helping Hand|?|?|No|?}}&lt;br /&gt;
| 476 = {{TMDataV2|{{{1}}}|{{{3}}}|476|Dark|176|Foul Play|?|?|No|?}}&lt;br /&gt;
| 477 = {{TMDataV2|{{{1}}}|{{{3}}}|477|Dragon|177|Outrage|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Mixed challenge}}&lt;br /&gt;
| 478 = {{TMDataV2|{{{1}}}|{{{3}}}|478|Fairy|178|Play Rough|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Knockout challenge}}&lt;br /&gt;
| 479 = {{TMDataV2|{{{1}}}|{{{3}}}|479|Fighting|179|Superpower|?|?|No|?}}&lt;br /&gt;
| 480 = {{TMDataV2|{{{1}}}|{{{3}}}|480|Ground|180|Drill Run|?|?|No|?}}&lt;br /&gt;
| 481 = {{TMDataV2|{{{1}}}|{{{3}}}|481|Bug|181|Megahorn|?|?|Yes|Prize for clearing [[Trainer Tower]]'s Doubles challenge}}&lt;br /&gt;
| {{ItemDataV2|{{{1}}}|{{{3}}}|???|???|???|???|???|???}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Content_Packs&amp;diff=59965</id>
		<title>Content Packs</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Content_Packs&amp;diff=59965"/>
		<updated>2026-05-09T15:25:37Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added PokeModelScale and PokeModelRotation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== What is a Content Pack? ==&lt;br /&gt;
A Content Pack is a bundle of files stored in a folder inside the &amp;quot;ContentPacks&amp;quot; directory that can change the following:&lt;br /&gt;
*Music&lt;br /&gt;
*Sounds&lt;br /&gt;
*Textures&lt;br /&gt;
*Fonts&lt;br /&gt;
*Models&lt;br /&gt;
&lt;br /&gt;
You can have multiple Content Packs activated which will replace the content that they find in descending order.&amp;lt;br /&amp;gt;&lt;br /&gt;
Content Packs are essentially a way to customize the game experience without altering any game features.&amp;lt;br /&amp;gt;&lt;br /&gt;
All changes done by Content Packs are aesthetic.&lt;br /&gt;
&lt;br /&gt;
== Preparation, directories and in-game activation ==&lt;br /&gt;
In order to properly create a Content Pack, you should create a new offline save game, get a Pokémon on that and then enable the SandBoxMode for that save game.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can do that by opening the player.dat file inside the folder with your Player's name in the &amp;quot;Save&amp;quot; directory using a text editor like Notepad.&amp;lt;br /&amp;gt;&lt;br /&gt;
All Content Packs are located in the ContentPacks directory, and each Content Pack is represented by a directory with a file named &amp;quot;info.dat&amp;quot; in it.&amp;lt;br /&amp;gt;&lt;br /&gt;
Content Packs can be used with online save games.&lt;br /&gt;
[[File:Contentpackmenu0-59.png|thumb|right|Content Pack Menu in v0.59]]&lt;br /&gt;
&lt;br /&gt;
=== Adding Content Packs ===&lt;br /&gt;
*Step 1: Put the desired Content Pack inside the &amp;quot;ContentPacks&amp;quot; folder (if it's in a .zip file, extract it)&lt;br /&gt;
*Step 2: In the Main Menu, go to the &amp;quot;Options&amp;quot; button on the far left, then to the button &amp;quot;Content Packs&amp;quot;.&lt;br /&gt;
*Step 3: Select the Content Pack you want to enable in the list on the left, press the button &amp;quot;Enable&amp;quot; on the right, then press the &amp;quot;Apply&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
== Basic Structure ==&lt;br /&gt;
A Content Pack consists of at least a folder in the ContentPacks directory and a text file called &amp;quot;info.dat&amp;quot; inside of it as well as an optional &amp;quot;exceptions.dat&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you want to add content files like music and textures to the ContentPack, the game searches the ContentPack folders as if they were the &amp;quot;Content&amp;quot; folder of the game.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
This means if you have a file located in &amp;quot;Content\Textures\test.png&amp;quot; and you want to replace that file with your own version, you put that file here: &amp;quot;ContentPacks\&amp;lt;YourContentPack&amp;gt;\Textures\test.png&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Any exceptions will be listed in the &amp;quot;exceptions.dat&amp;quot; file. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
A Content Pack can replace all textures (.png/.xnb), music (.ogg, .mp3 and .wma) and sound effect files (.wav/.xnb) inside the original Content folder of the game, except the &amp;quot;GameJolt&amp;quot; logo which will always be loaded through the original Content folder.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Control Files ==&lt;br /&gt;
Content Packs can contain 2 special text files, The required info.dat and the optional exceptions.dat.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;info.dat&amp;quot; file ===&lt;br /&gt;
The info.dat file consists of 3 lines of text:&lt;br /&gt;
&amp;lt;pre&amp;gt;The version of your Content Pack.&lt;br /&gt;
The name of your Content Pack.&lt;br /&gt;
Additional information about your Content Pack. (use &amp;lt;br /&amp;gt; or ~ to make a new line )&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
None of these have to contain the intended information.&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;exceptions.dat&amp;quot; file ===&lt;br /&gt;
The exceptions.dat file lists specific special changes to the existing textures. They come in 3 types:&lt;br /&gt;
&lt;br /&gt;
==== Scaling an entire texture ====&lt;br /&gt;
This is for when you want to increase the resolution of an entire texture file. It needs the folder path relative to the Content Folder and a multiplier to scale the texture by, for example:&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|2 &amp;lt;/pre&amp;gt;&lt;br /&gt;
You can even use a decimal number between 0 and 1, e.g.:&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|0.5 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When this Content Pack is active all texture calls to the given texture file will be scaled appropriately.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
For the above example:&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|32,48,16,16 &amp;lt;/pre&amp;gt;&lt;br /&gt;
will be converted to&lt;br /&gt;
&amp;lt;pre&amp;gt; Folder\TextureName|64,96,32,32 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Replacing a specific part of a texture ====&lt;br /&gt;
This is for when you want a specific part of a texture to be replaced with another:&lt;br /&gt;
&amp;lt;pre&amp;gt; OldFolder\OldTextureName|x,y,width,height|NewFolder\NewTextureName|x,y,width,height &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When this texture pack is active all texture calls for the specified &amp;quot;old&amp;quot; texture will be replaced by the &amp;quot;new&amp;quot; one.&lt;br /&gt;
&lt;br /&gt;
As an example:&lt;br /&gt;
&amp;lt;pre&amp;gt; Textures\Routes|0,32,16,16|Textures\House|16,48,16,8 &amp;lt;/pre&amp;gt;&lt;br /&gt;
Every time the 16x16 area of Textures\Routes starting at 0,32 is called it will instead be replaced by the 16x8 area of Textures\House starting at 16,48&amp;lt;br /&amp;gt;&lt;br /&gt;
This will not impact any reference that isn't EXACTLY the given old reference&amp;lt;br /&amp;gt;&lt;br /&gt;
e.g.: Textures\Routes 0,32,16,8 will not be replaced in any way unless a different line is given to account for it specifically.&lt;br /&gt;
&lt;br /&gt;
==== Changing the speed at which water animates ====&lt;br /&gt;
&amp;lt;pre&amp;gt; WaterSpeed|8 &amp;lt;/pre&amp;gt;&lt;br /&gt;
The default speed at which water animates is 8. If you want the water to change textures slower, decrease the value and if you want it to go faster, increase the value.&lt;br /&gt;
Example: &amp;lt;pre&amp;gt; WaterSpeed|5 &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Changing the scale and rotation of the Pokémon models during battle ====&lt;br /&gt;
&amp;lt;pre&amp;gt; PokeModelScale|1 &amp;lt;/pre&amp;gt;&lt;br /&gt;
Changing this value will multiply the scale of the Pokémon models with that amount.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt; PokeModelRotation|0,0  &amp;lt;/pre&amp;gt;&lt;br /&gt;
Changing these values (first value = X Rotation, second value = Z Rotation) will add that amount to the Pokémon's rotation. The values are radians (not degrees).&lt;br /&gt;
&lt;br /&gt;
{{Pokemon3D}}&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59964</id>
		<title>GameMode.dat</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59964"/>
		<updated>2026-05-09T12:25:28Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Fixed some things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
Every [[Game Modes|Game Mode]] must contain a GameMode.dat file which gives the player details about the Game Mode, defines the folders in which the game should look for content, defines the rules of the Game Mode, and tells the game what to do when a new game is started with the Game Mode.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
The following example is made by the game after the game has been started once.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|Kolben&lt;br /&gt;
Description|The normal game mode.&lt;br /&gt;
Version|0.61&lt;br /&gt;
Author|Kolben Games&lt;br /&gt;
MapPath|\Content\Data\maps\&lt;br /&gt;
ScriptPath|\Content\Data\Scripts\&lt;br /&gt;
PokeFilePath|\Content\Data\maps\poke\&lt;br /&gt;
PokémonDataPath|\Content\Pokémon\Data\&lt;br /&gt;
ContentPath|\Content\&lt;br /&gt;
LocalizationsPath|\Content\Localization\&lt;br /&gt;
WaterSpeed|4&lt;br /&gt;
GameRules|(MaxLevel|100)(OnlyCaptureFirst|0)(ForceRename|0)(DeathInsteadOfFaint|0)(CanUseHealItems|1)(Difficulty|0)(LockDifficulty|0)(GameOverAt0Pokemon|0)(CanGetAchievements|1)(ShowFollowPokemon|1)(RandomFollowItemPickup|1)(OverworldPoison|0)(SavingDisabled|0)(SingleUseTM|0)(CanForgetHM|0)(CoinCaseCap|0)(GainExpAfterCatch|1)(ShinyRate|4096)(LevelMultiplier|1.0)&lt;br /&gt;
HardGameRules|(OverworldPoison|1)(LevelMultiplier|1.1)&lt;br /&gt;
SuperHardGameRules|(LevelMultiplier|1.2)&lt;br /&gt;
StartMap|newgame\intro0.dat&lt;br /&gt;
StartPosition|6,3,7&lt;br /&gt;
StartYaw|0&lt;br /&gt;
StartPitch|-0.3&lt;br /&gt;
StartRotation|1.570796&lt;br /&gt;
StartScript|startscript\main&lt;br /&gt;
StartLocationName|Your Room&lt;br /&gt;
StartDialogue|&lt;br /&gt;
StartColor|59,123,165&lt;br /&gt;
PokémonAppear|0&lt;br /&gt;
IntroMusic|welcome&lt;br /&gt;
IntroType|1&lt;br /&gt;
SkinColors|245;26;33,26;245;48,255;208;16,248;176;32,248;216;88,152;27;8,8;46;152,8;143;152,148;52;145,56;88;200,216;96;112,56;88;152,239;90;156&lt;br /&gt;
SkinFiles|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinNames|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinGenders|Male,Female,Female,Male,Female,Male,Female,Male,Female,Male,Female,Male,Female&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
Putting '''$Mode''' into a file path will include the file path of GameMode.dat.&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GameMode.dat is in \GameModes\Example\&lt;br /&gt;
The content for the Game Mode 'Example' is in \GameModes\Example\Content\&lt;br /&gt;
To have the Game Mode work properly you must add this line:&lt;br /&gt;
ContentPath|$Mode\Content\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Name&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name to be listed in info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Description&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A brief description of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Version&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the current version of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Author&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the author of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| MapPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for map files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| ScriptPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for script filesrelative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokeFilePath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the [[Maps#.poke_files|wild encounter definition files]] relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonDataPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the Pokémon definition files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| ContentPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the general content files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| LocalizationsPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the localization files relative to the Pokémon 3D installation folder.&lt;br /&gt;
|-&lt;br /&gt;
| WaterSpeed&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The speed at which water should animate (4 is the default value since v0.61).&lt;br /&gt;
|-&lt;br /&gt;
| GameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Easy&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by higher difficulties.&lt;br /&gt;
|-&lt;br /&gt;
| HardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by the highest difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| SuperHardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Super Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&lt;br /&gt;
|-&lt;br /&gt;
| StartMap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the map that should be loaded at the start of the intro cutscene (relative to the MapPath, including subfolders if any).&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the map where the player will be placed after the intro cutscene (relative to the MapPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartPosition&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the position that the camera should have at the start of the intro cutscene.&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the position that the player should have in the StartMap after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartRotation&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartYaw&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartPitch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the pitch rotation (up/down) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartScript&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A script that the game should execute every time a save file using the Game Mode is started and also when starting a new game (relative to the ScriptPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartLocationName&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name that pops up in the top left corner at the start of the game.&lt;br /&gt;
|-&lt;br /&gt;
| StartDialogue&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Defines the dialogue during the introduction with Prof Oak. Leaving it blank uses the default dialogue. &lt;br /&gt;
|-&lt;br /&gt;
| StartColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the color of the background during the intro.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonAppear&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the Pokémon to appear during the intro. 0 = random.&lt;br /&gt;
|-&lt;br /&gt;
| IntroMusic&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Name of the music file to play during the intro (relative to the Songs folder, including subfolders if any) without the extension.&lt;br /&gt;
|-&lt;br /&gt;
| IntroType&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the type of intro that the Game Mode should use. 1 = 3D Intro (which allows for more creative freedom but requires scripting), 0 = 2D Intro (easier to use, but allows for less creative freedom)&lt;br /&gt;
|-&lt;br /&gt;
| SkinColors&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The color of the transparent background to display for each skin when selecting a skin for your trainer. The Red, Green and Blue (RGB) values are separated by semicolons (;) while each set of background colors is separated by commas (,).&lt;br /&gt;
|-&lt;br /&gt;
| SkinFiles&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The file names of the skins a player can choose from (relative to the &amp;quot;Textures\NPC&amp;quot; folder, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| SkinNames&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The default names for each skin to display when selecting a skin for your trainer.&lt;br /&gt;
|-&lt;br /&gt;
| SkinGenders&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The gender of each skin you can select. Using the &amp;lt;code&amp;gt;&amp;lt;player.gender&amp;gt;&amp;lt;/code&amp;gt; script construct Game Mode creators can display different dialogue depending on the player's gender.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
Multiple different Game Rules can be set to change the game play.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! GameRule (with default value)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| (MaxLevel&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;100)&lt;br /&gt;
| Sets the maximum level a Pokémon can reach.&lt;br /&gt;
|-&lt;br /&gt;
| (OnlyCaptureFirst&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, only allows the player to catch the first Pokémon that the player encounters in a location.&lt;br /&gt;
|-&lt;br /&gt;
| (ForceRename&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, forces the player to rename their Pokémon upon receiving/catching one.&lt;br /&gt;
|-&lt;br /&gt;
| (DeathInsteadOfFaint&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, Pokémon that faint in and outside of battle are removed from the party.&lt;br /&gt;
|-&lt;br /&gt;
| (CanUseHealItems&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, allows the player to use healing items.&lt;br /&gt;
|-&lt;br /&gt;
| (Difficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the default difficulty of the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Easy, 1 = Hard, 2 = Super Hard.&lt;br /&gt;
|-&lt;br /&gt;
| (LockDifficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, locks the difficulty to the value in the &amp;quot;Difficulty&amp;quot; Game Rule.&lt;br /&gt;
|-&lt;br /&gt;
| (GameOverAt0Pokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, ends the game if a player has no Pokémon in their party after a battle or when the last Pokémon in their party faint in the overworld due to poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| (CanGetAchievements&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, prevents the player from getting achievements.&lt;br /&gt;
|-&lt;br /&gt;
| (ShowFollowPokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the game won't show the first Pokémon in the player's party walking behind the player.&lt;br /&gt;
|-&lt;br /&gt;
| (RandomFollowItemPickup&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the pokémon following the player won't randomly pick up items while walking around.&lt;br /&gt;
|-&lt;br /&gt;
| (OverworldPoison&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the behaviour of poison on Pokémon while outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Pokémon don't receive poison damage outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
1 = Pokémon lose 1 HP every 4 steps if they are poisoned, but are cured when they have 1 HP left.&amp;lt;/br&amp;gt;&lt;br /&gt;
2 = Pokémon lose 1 HP every 4 steps if they are poisoned until they faint at 0 HP.&lt;br /&gt;
|-&lt;br /&gt;
| (SavingDisabled&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, prevents the player from saving their game.&lt;br /&gt;
|-&lt;br /&gt;
| (SingleUseTM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that TMs can only be used once, after which they are removed from the inventory.&lt;br /&gt;
|-&lt;br /&gt;
| (CanForgetHM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that HM moves can be forgotten.&lt;br /&gt;
|-&lt;br /&gt;
| (CoinCaseCap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to anything higher than 0, the player can't earn more coins than that by playing Voltorb Flip.&lt;br /&gt;
|-&lt;br /&gt;
| (GainExpAfterCatch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, the player's Pokémon will also gain Exp. Points when catching a Pokémon instead of only when defeating one.&lt;br /&gt;
|-&lt;br /&gt;
| (ShinyRate&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;4096)&lt;br /&gt;
| Sets the shiny rate for the GameMode before applying multipliers (from items for example).&lt;br /&gt;
|-&lt;br /&gt;
| (LevelMultiplier&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1.0)&lt;br /&gt;
| Sets the level multiplier for Pokémon in wild and trainer battles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Mode.png ==&lt;br /&gt;
If an image is included with the Game Mode in the same location as the GameMode.dat and named &amp;quot;GameMode.png&amp;quot; it will display in the background when the Game Mode is selected in the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
And if an image is included with the Game Mode in that same location and named &amp;quot;MainMenu.png&amp;quot; it will display in the background when the save file using the Game Mode is selected in the main menu.&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59963</id>
		<title>GameMode.dat</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=GameMode.dat&amp;diff=59963"/>
		<updated>2026-05-09T12:23:11Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Update info for use with 0.61&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
Every [[Game Modes|Game Mode]] must contain a GameMode.dat file which gives the player details about the Game Mode, defines the folders in which the game should look for content, defines the rules of the Game Mode, and tells the game what to do when a new game is started with the Game Mode.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
The following example is made by the game after the game has been started once.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|Kolben&lt;br /&gt;
Description|The normal game mode.&lt;br /&gt;
Version|0.61&lt;br /&gt;
Author|Kolben Games&lt;br /&gt;
MapPath|\Content\Data\maps\&lt;br /&gt;
ScriptPath|\Content\Data\Scripts\&lt;br /&gt;
PokeFilePath|\Content\Data\maps\poke\&lt;br /&gt;
PokémonDataPath|\Content\Pokémon\Data\&lt;br /&gt;
ContentPath|\Content\&lt;br /&gt;
LocalizationsPath|\Content\Localization\&lt;br /&gt;
WaterSpeed|4&lt;br /&gt;
GameRules|(MaxLevel|100)(OnlyCaptureFirst|0)(ForceRename|0)(DeathInsteadOfFaint|0)(CanUseHealItems|1)(Difficulty|0)(LockDifficulty|0)(GameOverAt0Pokemon|0)(CanGetAchievements|1)(ShowFollowPokemon|1)(RandomFollowItemPickup|1)(OverworldPoison|0)(SavingDisabled|0)(SingleUseTM|0)(CanForgetHM|0)(CoinCaseCap|0)(GainExpAfterCatch|1)(ShinyRate|4096)(LevelMultiplier|1.0)&lt;br /&gt;
HardGameRules|(OverworldPoison|1)(LevelMultiplier|1.1)&lt;br /&gt;
SuperHardGameRules|(LevelMultiplier|1.2)&lt;br /&gt;
StartMap|newgame\intro0.dat&lt;br /&gt;
StartPosition|6,3,7&lt;br /&gt;
StartYaw|0&lt;br /&gt;
StartPitch|-0.3&lt;br /&gt;
StartRotation|1.570796&lt;br /&gt;
StartScript|startscript\main&lt;br /&gt;
StartLocationName|Your Room&lt;br /&gt;
StartDialogue|&lt;br /&gt;
StartColor|59,123,165&lt;br /&gt;
PokémonAppear|0&lt;br /&gt;
IntroMusic|welcome&lt;br /&gt;
IntroType|1&lt;br /&gt;
SkinColors|245;26;33,26;245;48,255;208;16,248;176;32,248;216;88,152;27;8,8;46;152,8;143;152,148;52;145,56;88;200,216;96;112,56;88;152,239;90;156&lt;br /&gt;
SkinFiles|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinNames|Red,Green,Yellow,Ethan,Lyra,Brendan,May,Lucas,Dawn,Nate,Rosa,Hilbert,Hilda&lt;br /&gt;
SkinGenders|Male,Female,Female,Male,Female,Male,Female,Male,Female,Male,Female,Male,Female&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Explanation ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| Name&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name to be listed in info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Description&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A brief description of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Version&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the current version of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| Author&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Lists the author of the Game Mode. Displays in the info portion of the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
|-&lt;br /&gt;
| MapPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for map files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| ScriptPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for script filesrelative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokeFilePath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the [[Maps#.poke_files|wild encounter definition files]] relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonDataPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the Pokémon definition files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| ContentPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the general content files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your GameMode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| LocalizationsPath&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The location the game should look in for the localization files relative to the Pokémon 3D installation folder.&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;quot;$Mode&amp;quot; will be replaced by &amp;quot;\GameModes\&amp;quot; followed by the name of your Game Mode's folder.&lt;br /&gt;
|-&lt;br /&gt;
| WaterSpeed&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The speed at which water should animate (4 is the default value since v0.61).&lt;br /&gt;
|-&lt;br /&gt;
| GameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Easy&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by higher difficulties.&lt;br /&gt;
|-&lt;br /&gt;
| HardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&amp;lt;/br&amp;gt;&lt;br /&gt;
Will overwrite rules not set by the highest difficulty.&lt;br /&gt;
|-&lt;br /&gt;
| SuperHardGameRules&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Specific rules used in this Game Mode for the &amp;quot;Super Hard&amp;quot; difficulty. See [[#Game Rules|below]] for a list of all possible Game Rules.&lt;br /&gt;
|-&lt;br /&gt;
| StartMap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the map that should be loaded at the start of the intro cutscene (relative to the MapPath, including subfolders if any).&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the map where the player will be placed after the intro cutscene (relative to the MapPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartPosition&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the position that the camera should have at the start of the intro cutscene.&amp;lt;/br&amp;gt;&lt;br /&gt;
For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the position that the player should have in the StartMap after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartRotation&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 2D Intros &amp;lt;nowiki&amp;gt;(IntroType|0)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera after the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartYaw&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the yaw rotation (left/right) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartPitch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| For 3D Intros &amp;lt;nowiki&amp;gt;(IntroType|1)&amp;lt;/nowiki&amp;gt;, this is the pitch rotation (up/down) of the camera at the start of the intro cutscene.&lt;br /&gt;
|-&lt;br /&gt;
| StartScript&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| A script that the game should execute every time a save file using the Game Mode is started and also when starting a new game (relative to the ScriptPath, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| StartLocationName&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The name that pops up in the top left corner at the start of the game.&lt;br /&gt;
|-&lt;br /&gt;
| StartDialogue&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Defines the dialogue during the introduction with Prof Oak. Leaving it blank uses the default dialogue. &lt;br /&gt;
|-&lt;br /&gt;
| StartColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the color of the background during the intro.&lt;br /&gt;
|-&lt;br /&gt;
| PokémonAppear&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Sets the Pokémon to appear during the intro. 0 = random.&lt;br /&gt;
|-&lt;br /&gt;
| IntroMusic&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Only used if IntroType property is set to 0.&amp;lt;/br&amp;gt;&lt;br /&gt;
Name of the music file to play during the intro (relative to the Songs folder, including subfolders if any) without the extension.&lt;br /&gt;
|-&lt;br /&gt;
| IntroType&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets the type of intro that the Game Mode should use. 1 = 3D Intro (which allows for more creative freedom but requires scripting), 0 = 2D Intro (easier to use, but allows for less creative freedom)&lt;br /&gt;
|-&lt;br /&gt;
| SkinColors&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The color of the transparent background to display for each skin when selecting a skin for your trainer. The Red, Green and Blue (RGB) values are separated by semicolons (;) while each set of background colors is separated by commas (,).&lt;br /&gt;
|-&lt;br /&gt;
| SkinFiles&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The file names of the skins a player can choose from (relative to the &amp;quot;Textures\NPC&amp;quot; folder, including subfolders if any).&lt;br /&gt;
|-&lt;br /&gt;
| SkinNames&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The default names for each skin to display when selecting a skin for your trainer.&lt;br /&gt;
|-&lt;br /&gt;
| SkinGenders&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| The gender of each skin you can select. Using the &amp;lt;code&amp;gt;&amp;lt;player.gender&amp;gt;&amp;lt;/code&amp;gt; script construct Game Mode creators can display different dialogue depending on the player's gender.&lt;br /&gt;
|}&lt;br /&gt;
Putting '''$Mode''' into a file path will include the file path of GameMode.dat.&lt;br /&gt;
For example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
GameMode.dat is in \GameModes\Example\&lt;br /&gt;
The content for the Game Mode 'Example' is in \GameModes\Example\Contents\&lt;br /&gt;
To have the Game Mode work properly you must add this line:&lt;br /&gt;
ContentPath|$Mode\Contents\&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Game Rules ==&lt;br /&gt;
Multiple different Game Rules can be set to change the game play.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! GameRule (with default value)&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| (MaxLevel&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;100)&lt;br /&gt;
| Sets the maximum level a Pokémon can reach.&lt;br /&gt;
|-&lt;br /&gt;
| (OnlyCaptureFirst&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, only allows the player to catch the first Pokémon that the player encounters in a location.&lt;br /&gt;
|-&lt;br /&gt;
| (ForceRename&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, forces the player to rename their Pokémon upon receiving/catching one.&lt;br /&gt;
|-&lt;br /&gt;
| (DeathInsteadOfFaint&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, Pokémon that faint in and outside of battle are removed from the party.&lt;br /&gt;
|-&lt;br /&gt;
| (CanUseHealItems&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, allows the player to use healing items.&lt;br /&gt;
|-&lt;br /&gt;
| (Difficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the default difficulty of the game.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Easy, 1 = Hard, 2 = Super Hard.&lt;br /&gt;
|-&lt;br /&gt;
| (LockDifficulty&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, locks the difficulty to the value in the &amp;quot;Difficulty&amp;quot; Game Rule.&lt;br /&gt;
|-&lt;br /&gt;
| (GameOverAt0Pokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, ends the game if a player has no Pokémon in their party after a battle or when the last Pokémon in their party faint in the overworld due to poison damage.&lt;br /&gt;
|-&lt;br /&gt;
| (CanGetAchievements&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, prevents the player from getting achievements.&lt;br /&gt;
|-&lt;br /&gt;
| (ShowFollowPokemon&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the game won't show the first Pokémon in the player's party walking behind the player.&lt;br /&gt;
|-&lt;br /&gt;
| (RandomFollowItemPickup&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 0, the pokémon following the player won't randomly pick up items while walking around.&lt;br /&gt;
|-&lt;br /&gt;
| (OverworldPoison&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| Sets the behaviour of poison on Pokémon while outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
0 = Pokémon don't receive poison damage outside of battle.&amp;lt;/br&amp;gt;&lt;br /&gt;
1 = Pokémon lose 1 HP every 4 steps if they are poisoned, but are cured when they have 1 HP left.&amp;lt;/br&amp;gt;&lt;br /&gt;
2 = Pokémon lose 1 HP every 4 steps if they are poisoned until they faint at 0 HP.&lt;br /&gt;
|-&lt;br /&gt;
| (SavingDisabled&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, prevents the player from saving their game.&lt;br /&gt;
|-&lt;br /&gt;
| (SingleUseTM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that TMs can only be used once, after which they are removed from the inventory.&lt;br /&gt;
|-&lt;br /&gt;
| (CanForgetHM&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to 1, makes it so that HM moves can be forgotten.&lt;br /&gt;
|-&lt;br /&gt;
| (CoinCaseCap&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;0)&lt;br /&gt;
| If set to anything higher than 0, the player can't earn more coins than that by playing Voltorb Flip.&lt;br /&gt;
|-&lt;br /&gt;
| (GainExpAfterCatch&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1)&lt;br /&gt;
| If set to 1, the player's Pokémon will also gain Exp. Points when catching a Pokémon instead of only when defeating one.&lt;br /&gt;
|-&lt;br /&gt;
| (ShinyRate&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;4096)&lt;br /&gt;
| Sets the shiny rate for the GameMode before applying multipliers (from items for example).&lt;br /&gt;
|-&lt;br /&gt;
| (LevelMultiplier&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;1.0)&lt;br /&gt;
| Sets the level multiplier for Pokémon in wild and trainer battles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Game Mode.png ==&lt;br /&gt;
If an image is included with the Game Mode in the same location as the GameMode.dat and named &amp;quot;GameMode.png&amp;quot; it will display in the background when the Game Mode is selected in the &amp;quot;New Game&amp;quot; menu.&lt;br /&gt;
And if an image is included with the Game Mode in that same location and named &amp;quot;MainMenu.png&amp;quot; it will display in the background when the save file using the Game Mode is selected in the main menu.&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:GoldKnowledgeEmblem.png&amp;diff=59962</id>
		<title>File:GoldKnowledgeEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:GoldKnowledgeEmblem.png&amp;diff=59962"/>
		<updated>2026-05-09T11:52:02Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:GoldKnowledgeEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:GoldAbilityEmblem.png&amp;diff=59961</id>
		<title>File:GoldAbilityEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:GoldAbilityEmblem.png&amp;diff=59961"/>
		<updated>2026-05-09T11:51:36Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:GoldAbilityEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SilverKnowledgeEmblem.png&amp;diff=59960</id>
		<title>File:SilverKnowledgeEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SilverKnowledgeEmblem.png&amp;diff=59960"/>
		<updated>2026-05-09T11:50:25Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:SilverKnowledgeEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SilverAbilityEmblem.png&amp;diff=59959</id>
		<title>File:SilverAbilityEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SilverAbilityEmblem.png&amp;diff=59959"/>
		<updated>2026-05-09T11:49:22Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:SilverAbilityEmblem.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Ranks_and_Emblems&amp;diff=59958</id>
		<title>Ranks and Emblems</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Ranks_and_Emblems&amp;diff=59958"/>
		<updated>2026-05-09T11:48:41Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Silver and Gold Luck emblems&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;With the implementation of online mode in 0.32 players started to gain points for things such as breeding, battleing, and even just walking around. these points allow the player to Level up, and, every five levels, change their trainer class and sprite. Also they can earn emblems that they can choose to display on their trainer card for other players to view.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
Starting with the implementation of online mode in version 0.32 the [[player]]'s sprite was locked to a specific sprite depending on their Player Rank. The following ranks exist in the game as of version 0.33:&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! '''Rank Name'''&lt;br /&gt;
! '''Level(pts)'''&lt;br /&gt;
! '''Male Sprite'''&lt;br /&gt;
! '''Female Sprite'''&lt;br /&gt;
{{PlayerSprites|M=Preschooler|LMin=1|Lmax=5|N=}}&lt;br /&gt;
{{PlayerSprites|M=School Kid|LMin=5|Lmax=10|N=}}&lt;br /&gt;
{{PlayerSprites|M=Youngster|F=Lass|LMin=10|Lmax=15|N=}}&lt;br /&gt;
{{PlayerSprites|M=Waiter|F=Waitress|LMin=15|Lmax=20|N=}}&lt;br /&gt;
{{PlayerSprites|M=Backpacker|LMin=20|Lmax=25|N=}}&lt;br /&gt;
{{PlayerSprites|M=Pokefan|LMin=25|Lmax=30|N=}}&lt;br /&gt;
{{PlayerSprites|M=Butler|F=Maid|LMin=30|Lmax=35|N=}}&lt;br /&gt;
{{PlayerSprites|M=Cheerleader|LMin=35|Lmax=40|N=}}&lt;br /&gt;
{{PlayerSprites|M=Clerk|LMin=40|Lmax=45|N=}}&lt;br /&gt;
{{PlayerSprites|M=Pokemon Breeder|LMin=45|Lmax=50|N=}}&lt;br /&gt;
{{PlayerSprites|M=Drummer|F=Guitarist|LMin=50|Lmax=55|N=}}&lt;br /&gt;
{{PlayerSprites|M=Cyclist|LMin=55|Lmax=60|N=}}&lt;br /&gt;
{{PlayerSprites|M=Rich Boy|F=Lady|LMin=60|Lmax=65|N=}}&lt;br /&gt;
{{PlayerSprites|M=Ranger|LMin=65|Lmax=70|N=}}&lt;br /&gt;
{{PlayerSprites|M=Athlete|LMin=70|Lmax=75|N=}}&lt;br /&gt;
{{PlayerSprites|M=Scientist|LMin=75|Lmax=80|N=}}&lt;br /&gt;
{{PlayerSprites|M=Doctor|F=Nurse|LMin=80|Lmax=85|N=}}&lt;br /&gt;
{{PlayerSprites|M=Gentleman|F=Socialite|LMin=85|Lmax=90|N=}}&lt;br /&gt;
{{PlayerSprites|M=Ace Trainer|LMin=90|Lmax=95|N=}}&lt;br /&gt;
{{PlayerSprites|M=Veteran|LMin=95|Lmax=100|N=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Points ==&lt;br /&gt;
In Online mode you can earn points for things like battling, breeding, and even just walking around.&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
! Points&amp;lt;br /&amp;gt;Earned&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Defeat a trainer.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Defeat Wild Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Pick a Berry.&lt;br /&gt;
|-&lt;br /&gt;
| 1-10&lt;br /&gt;
| Level up a Pokemon. Points gained is the square root&amp;lt;br /&amp;gt;of the level rounded to the nearest whole number.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Find item on the ground.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Walk 256 steps without closing the game&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Catch a Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Trade on the GTS.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Evolve Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Trade with npc.&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Earn a badge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Emblems ==&lt;br /&gt;
To change your emblem, go to your trainer card and use up/down arrow keys to switch through available emblems.&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Bronze'''&lt;br /&gt;
|-&lt;br /&gt;
| Alph&lt;br /&gt;
| [[File:AlphsEmblem.png|80px]]&lt;br /&gt;
| Solve the [[Ruins of Alph]] puzzles.&lt;br /&gt;
|-&lt;br /&gt;
| Material&lt;br /&gt;
| [[File:MaterialEmblem.png|80px]]&lt;br /&gt;
| Battle and defeat or catch the [[Pokémon_List/Gyarados#Special Appearances|Red Gyarados]] in the [[Lake of Rage]] to obtain the [[Red Scale]].&lt;br /&gt;
|-&lt;br /&gt;
| Cyber&lt;br /&gt;
| [[File:CyberEmblem.png|80px]]&lt;br /&gt;
| Trade on the GTS.&lt;br /&gt;
|-&lt;br /&gt;
| Mega&lt;br /&gt;
| [[File:MegaEmblem.png|80px]]&lt;br /&gt;
| Receive the Mega Bracelet from Professor Oak.&lt;br /&gt;
|-&lt;br /&gt;
| Zephyr&lt;br /&gt;
| [[File:ZephyrEmblem.png|80px]]&lt;br /&gt;
| Get the Zephyr-Badge from {{GL|Falkner}}.&lt;br /&gt;
|-&lt;br /&gt;
| Hive&lt;br /&gt;
| [[File:HiveEmblem.png|80px]]&lt;br /&gt;
| Get the Hive-Badge from {{GL|Bugsy}}.&lt;br /&gt;
|-&lt;br /&gt;
| Plain&lt;br /&gt;
| [[File:PlainEmblem.png|80px]]&lt;br /&gt;
| Get the Plain-Badge from {{GL|Whitney}}.&lt;br /&gt;
|-&lt;br /&gt;
| Fog&lt;br /&gt;
| [[File:FogEmblem.png|80px]]&lt;br /&gt;
| Get the Fog-Badge from {{GL|Morty}}.&lt;br /&gt;
|-&lt;br /&gt;
| Storm&lt;br /&gt;
| [[File:StormEmblem.png|80px]]&lt;br /&gt;
| Get the Storm-Badge from {{GL|Chuck}}.&lt;br /&gt;
|-&lt;br /&gt;
| Mineral&lt;br /&gt;
| [[File:MineralEmblem.png|80px]]&lt;br /&gt;
| Get the Mineral-Badge from {{GL|Jasmine}}.&lt;br /&gt;
|-&lt;br /&gt;
| Glacier&lt;br /&gt;
| [[File:GlacierEmblem.png|80px]]&lt;br /&gt;
| Get the Glacier-Badge from {{GL|Pryce}}.&lt;br /&gt;
|-&lt;br /&gt;
| Rising&lt;br /&gt;
| [[File:RisingEmblem.png|80px]]&lt;br /&gt;
| Get the Rising-Badge from {{GL|Clair}}.&lt;br /&gt;
|-&lt;br /&gt;
| Boulder&lt;br /&gt;
| [[File:BoulderEmblem.png|80px]]&lt;br /&gt;
| Get the Boulder-Badge from {{GL|Brock}}.&lt;br /&gt;
|-&lt;br /&gt;
| Cascade&lt;br /&gt;
| [[File:CascadeEmblem.png|80px]]&lt;br /&gt;
| Get the Cascade-Badge from {{GL|Misty}}.&lt;br /&gt;
|-&lt;br /&gt;
| Thunder&lt;br /&gt;
| [[File:ThunderEmblem.png|80px]]&lt;br /&gt;
| Get the Thunder-Badge from {{GL|Lt.Surge}}.&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow&lt;br /&gt;
| [[File:RainbowEmblem.png|80px]]&lt;br /&gt;
| Get the Rainbow-Badge from {{GL|Erika}}.&lt;br /&gt;
|-&lt;br /&gt;
| Soul&lt;br /&gt;
| [[File:SoulEmblem.png|80px]]&lt;br /&gt;
| Get the Soul-Badge from {{GL|Janine}}.&lt;br /&gt;
|-&lt;br /&gt;
| Marsh&lt;br /&gt;
| [[File:MarshEmblem.png|80px]]&lt;br /&gt;
| Get the Marsh-Badge from {{GL|Sabrina}}.&lt;br /&gt;
|-&lt;br /&gt;
| Volcano&lt;br /&gt;
| [[File:VolcanoEmblem.png|80px]]&lt;br /&gt;
| Get the Volcano-Badge from {{GL|Blaine}}.&lt;br /&gt;
|-&lt;br /&gt;
| Earth&lt;br /&gt;
| [[File:EarthEmblem.png|80px]]&lt;br /&gt;
| Get the Earth-Badge from {{GL|Blue}}.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Silver'''&lt;br /&gt;
|-&lt;br /&gt;
| Johto&lt;br /&gt;
| [[File:JohtoEmblem.png|80px]]&lt;br /&gt;
| Get all the badges from the [[places/Johto|Johto]] region.&lt;br /&gt;
|-&lt;br /&gt;
| Kanto&lt;br /&gt;
| [[File:KantoEmblem.png|80px]]&lt;br /&gt;
| Get all the badges from the [[places/Kanto|Kanto]] region.&lt;br /&gt;
|-&lt;br /&gt;
| Legendary&lt;br /&gt;
| [[File:LegendaryEmblem.png|80px]]&lt;br /&gt;
| Have {{Pokemon|Ho-oh}}, {{Pokemon|Lugia}} and {{Pokemon|Suicune}} in your party.&lt;br /&gt;
|-&lt;br /&gt;
| Shooting Star&lt;br /&gt;
| [[File:ShootingStarEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Jirachi}}&lt;br /&gt;
|-&lt;br /&gt;
| Genetics&lt;br /&gt;
| [[File:GeneticsEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Mewtwo}}.&lt;br /&gt;
|-&lt;br /&gt;
| Victorious&lt;br /&gt;
| [[File:VictoriousEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Victini}}.&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| [[File:EruptionEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Volcanion}}.&lt;br /&gt;
|-&lt;br /&gt;
| Deep Sea&lt;br /&gt;
| [[File:DeepSeaEmblem.png|80px]]&lt;br /&gt;
| Find a mysterious egg at the bottom of the sea&lt;br /&gt;
|-&lt;br /&gt;
| Eggsplosion&lt;br /&gt;
| [[File:EggsplosionEmblem.png|80px]]&lt;br /&gt;
| Breed a Pokémon and pass down an egg move.&lt;br /&gt;
|-&lt;br /&gt;
| Mailman&lt;br /&gt;
| [[File:MailmanEmblem.png|80px]]&lt;br /&gt;
| Get all the available mail items in the game.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ability&lt;br /&gt;
| [[File:SilverAbilityEmblem.png|80px]]&lt;br /&gt;
| Defeat 21 trainers, including the Tower Tycoon, in a row in Battle Tower Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Knowledge&lt;br /&gt;
| [[File:SilverKnowledgeEmblem.png|80px]]&lt;br /&gt;
| Defeat 35 trainers, including the Factory Head, in a row in Battle Factory Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Silver Luck&lt;br /&gt;
| [[File:SilverLuckEmblem.png|80px]]&lt;br /&gt;
| Go through 28 rooms, including the Pike Queen's room, in a row in Battle Pike Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Gold'''&lt;br /&gt;
|-&lt;br /&gt;
| Champion&lt;br /&gt;
| [[File:ChampionEmblem.png|80px]]&lt;br /&gt;
| Defeat [[Lance]] to become the Champion.&lt;br /&gt;
|-&lt;br /&gt;
| Snow&lt;br /&gt;
| [[File:SnowEmblem.png|80px]]&lt;br /&gt;
| Defeat [[Red]] on Mt. Silver.&lt;br /&gt;
|-&lt;br /&gt;
| Eevee&lt;br /&gt;
| [[File:EeveeEmblem.png|80px]]&lt;br /&gt;
| Get the 8 eevolutions ({{Pokemon|Vaporeon}}, {{Pokemon|Flareon}}, {{Pokemon|Jolteon}}, {{Pokemon|Umbreon}}, {{Pokemon|Espeon}}, {{Pokemon|Leafeon}}, {{Pokemon|Glaceon}} and {{Pokemon|Sylveon}})&lt;br /&gt;
|-&lt;br /&gt;
| Stars&lt;br /&gt;
| [[File:StarsEmblem.png|80px]]&lt;br /&gt;
| Catch a shiny Pokémon (except a shiny {{Pokemon|Gyarados}}).&lt;br /&gt;
|-&lt;br /&gt;
| Heart Gold&lt;br /&gt;
| [[File:HeartGoldEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Ho-oh}}.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Silver&lt;br /&gt;
| [[File:SoulSilverEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Lugia}}.&lt;br /&gt;
|-&lt;br /&gt;
| Tao&lt;br /&gt;
| [[File:TaoEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Kyurem}}.&lt;br /&gt;
|-&lt;br /&gt;
| Ancestor&lt;br /&gt;
| [[File:AncestorEmblem.png|80px]]&lt;br /&gt;
| Battle {{Pokemon|Mew}}.&lt;br /&gt;
|-&lt;br /&gt;
| Time&lt;br /&gt;
| [[File:TimeEmblem.png|80px]]&lt;br /&gt;
| Have an adventure through time.&lt;br /&gt;
|-&lt;br /&gt;
| UnoDosTres&lt;br /&gt;
| [[File:UnoDosTresEmblem.png|80px]]&lt;br /&gt;
| Have {{Pokemon|Articuno}}, {{Pokemon|Zapdos}}, and {{Pokemon|Moltres}} in your party.&lt;br /&gt;
|-&lt;br /&gt;
| Beast&lt;br /&gt;
| [[File:BeastEmblem.png|80px]]&lt;br /&gt;
| Have {{Pokemon|Raikou}}, {{Pokemon|Entei}}, and {{Pokemon|Suicune}} in your party.&lt;br /&gt;
{{Hide||-&lt;br /&gt;
| Glowing&lt;br /&gt;
| [[File:GlowingEmblem.png|80px]]&lt;br /&gt;
| ??? (Unobtainable.)}}&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ability&lt;br /&gt;
| [[File:GoldAbilityEmblem.png|80px]]&lt;br /&gt;
| Defeat 42 trainers, including the Tower Tycoon, in a row in Battle Tower Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Knowledge&lt;br /&gt;
| [[File:GoldKnowledgeEmblem.png|80px]]&lt;br /&gt;
| Defeat 70 trainers, including the Factory Head, in a row in Battle Factory Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| Gold Luck&lt;br /&gt;
| [[File:GoldLuckEmblem.png|80px]]&lt;br /&gt;
| Go through 112 rooms, including the Pike Queen's room, in a row in Battle Pike Challenge Mode.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot; | '''Platinum'''&lt;br /&gt;
|-&lt;br /&gt;
| Overkill&lt;br /&gt;
| [[File:OverkillEmblem.png|80px]]&lt;br /&gt;
| Get a full party of level 100 Pokemon.&lt;br /&gt;
|-&lt;br /&gt;
| Pokédex&lt;br /&gt;
| [[File:PokédexEmblem.png|80px]]&lt;br /&gt;
| Complete the Johto Pokédex - Catch 240 different Pokémon!&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:GoldLuckEmblem.png&amp;diff=59957</id>
		<title>File:GoldLuckEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:GoldLuckEmblem.png&amp;diff=59957"/>
		<updated>2026-05-09T11:40:31Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold Luck Emblem&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SilverLuckEmblem.png&amp;diff=59956</id>
		<title>File:SilverLuckEmblem.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SilverLuckEmblem.png&amp;diff=59956"/>
		<updated>2026-05-09T11:39:23Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silver Luck Emblem&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Version_2_Scripts&amp;diff=59946</id>
		<title>Version 2 Scripts</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Version_2_Scripts&amp;diff=59946"/>
		<updated>2026-04-06T16:32:03Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Version 2 scripts were started in version 0.32. Any script in Version 2 must have &amp;quot;version=2&amp;quot; as the first line of the script.&lt;br /&gt;
&lt;br /&gt;
Commands are procedures that are used to tell the game what to do.&lt;br /&gt;
Constructs are functions that returns a value in the game.&lt;br /&gt;
&lt;br /&gt;
Commands are written as @Command.SubCommand.&lt;br /&gt;
Constructs are written as &amp;lt;Construct.SubConstruct&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Commands and constructs are not case sensitive.&lt;br /&gt;
&lt;br /&gt;
== Code Conventions ==&lt;br /&gt;
=== Header ===&lt;br /&gt;
The Header is used to define the ActionScript engine you want to use for the entire script.&lt;br /&gt;
For each script file, the header (the first line of a script file) must contain &amp;quot;version=2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Statement ===&lt;br /&gt;
A Statement is used to make comparisons between constructs and parameters or to make conditions for the script to run.&lt;br /&gt;
&lt;br /&gt;
There are a few Statements available in the game.&lt;br /&gt;
&lt;br /&gt;
* :if:&lt;br /&gt;
* :else&lt;br /&gt;
* :endif&lt;br /&gt;
* :while:&lt;br /&gt;
* :exitwhile&lt;br /&gt;
* :endwhile&lt;br /&gt;
* :select:&lt;br /&gt;
* :when:&lt;br /&gt;
* :endwhen&lt;br /&gt;
* :end&lt;br /&gt;
* :endscript&lt;br /&gt;
* :return:&lt;br /&gt;
&lt;br /&gt;
For more infomation about Statements and their usage, proceed to [[Version_2_Scripts#Statement_2|here]].&lt;br /&gt;
&lt;br /&gt;
=== Command Declaration ===&lt;br /&gt;
A Command is used to instruct the game with a set of procedures to run. They do not return any value.&lt;br /&gt;
&lt;br /&gt;
You can define a Command with: @Class.Subclass&lt;br /&gt;
&lt;br /&gt;
=== Construct Declaration ===&lt;br /&gt;
A Construct is used to instruct the game to return a value. They can be used with Commands and Statements.&lt;br /&gt;
&lt;br /&gt;
You can define construct with: &amp;lt;Class.Subclass&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Temporary Global Variable ===&lt;br /&gt;
Global Variables are used when you want to use a variable on another script without having to redefine it again.&lt;br /&gt;
&lt;br /&gt;
Assignments:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Storage.set(str,Name,Text)&lt;br /&gt;
 @Storage.set(int,Name,Number)&lt;br /&gt;
 @Storage.set(sng,Name,Number)&lt;br /&gt;
 @Storage.set(dbl,Name,Number)&lt;br /&gt;
 @Storage.set(bool,Name,Boolean)&lt;br /&gt;
&lt;br /&gt;
Basic math:&amp;lt;br /&amp;gt;&lt;br /&gt;
 Addition:&lt;br /&gt;
 @Storage.update(int,Name,add,Value)&lt;br /&gt;
 @Storage.update(int,Name,+,Value)&lt;br /&gt;
&lt;br /&gt;
 Subtraction:&lt;br /&gt;
 @Storage.update(int,Name,substract,Value)&lt;br /&gt;
 @Storage.update(int,Name,-,Value)&lt;br /&gt;
&lt;br /&gt;
 Multiplication:&lt;br /&gt;
 @Storage.update(int,Name,multiply,Value)&lt;br /&gt;
 @Storage.update(int,Name,*,Value)&lt;br /&gt;
&lt;br /&gt;
 Division:&lt;br /&gt;
 @Storage.update(int,Name,divide,Value)&lt;br /&gt;
 @Storage.update(int,Name,/,Value)&lt;br /&gt;
&lt;br /&gt;
String concatenation:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Storage.update(str,Name,add,Message)&lt;br /&gt;
 @Storage.update(str,Name,+,Message)&lt;br /&gt;
&lt;br /&gt;
Reading:&amp;lt;br /&amp;gt;&lt;br /&gt;
 @Text.show(&amp;lt;Storage.get(str,Name)&amp;gt;)&lt;br /&gt;
 @Text.show(&amp;lt;Storage.get(int,Name)&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
Commands always have a subcommand and sometimes one or more arguments. All combinations will be listed below.&lt;br /&gt;
&lt;br /&gt;
Arguments in bold (e.g. '''Argument''') are optional.&lt;br /&gt;
&lt;br /&gt;
The table below is split into sections by Command.&lt;br /&gt;
&lt;br /&gt;
When an example is given for a possible value for an argument (e.g. &amp;quot;argument&amp;quot;), don't include the quotation marks in your actual command.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified a bool can be either 1 (true/on) or 0 (false/off).&amp;lt;br/&amp;gt;&lt;br /&gt;
Unless otherwise specified X,Y,Z is a three dimensional position.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unless otherwise specified TradeItem means an array defined as follows:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{ItemID|Amount|Price}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
* ItemID (int) - ID of the item that is being sold. See [[Items]]&lt;br /&gt;
* Amount (int) - The amount of the item available for sale. When the value is &amp;quot;-1&amp;quot;, there's an infinite amount available.&lt;br /&gt;
* Price = The price of the item. When the value is &amp;quot;-1&amp;quot;, the default price of that item is used.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Subcommand&lt;br /&gt;
! Job&lt;br /&gt;
! Inputs&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Battle ===&lt;br /&gt;
|-&lt;br /&gt;
| .StartTrainer(TrainerFilePath)&lt;br /&gt;
| Initializes a trainer interaction and checks the register if the player has already beaten that trainer.&lt;br /&gt;
| TrainerFilePath (str) - The file path of the TrainerFile (.trainer) without the extension, relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Trainer(TrainerFilePath)&lt;br /&gt;
| Initializes a trainer battle without displaying an intro message or checking the register.&lt;br /&gt;
| TrainerFilePath (str) - The file path of the TrainerFile (.trainer) without the extension, relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Wild(PokémonData,'''IntroMusic''')&lt;br /&gt;
| Initializes a wild battle against the given Pokémon.&lt;br /&gt;
|&lt;br /&gt;
PokémonData - The [[Pokemon_Code|Pokemon Code]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroMusic - The path to the music that is played when the battle starts (without the extension) relative to &amp;quot;Songs\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Wild(PokémonID,Level,'''Shiny,IntroMusic,IntroType,Gender''')&lt;br /&gt;
| Initializes a wild battle against the given Pokémon.&lt;br /&gt;
|&lt;br /&gt;
PokémonID (str) - The national dex number of the Pokémon (can include a Form suffix, like &amp;quot;19_alola&amp;quot; resulting in an Alolan Rattata or &amp;quot;201;1&amp;quot; resulting in an Unown B).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level - The level of the Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shiny (int) - If the Pokémon is shiny or not.&lt;br /&gt;
* -1 = Random&lt;br /&gt;
* 0 = Not shiny&lt;br /&gt;
* 1 = Always shiny&lt;br /&gt;
'''Default value: -1'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroMusic - The path to the music that is played when the battle starts (without the extension) relative to &amp;quot;Songs\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
IntroType (int) - The type of intro transition before the battle.&lt;br /&gt;
* 0 = Black checker boxes&lt;br /&gt;
* 1 = Black horizontal lines&lt;br /&gt;
* 2 = Black vertical lines&lt;br /&gt;
* 3 = Black box expand out&lt;br /&gt;
* 4 = Black box expand in&lt;br /&gt;
* 5 = White checker boxes&lt;br /&gt;
* 6 = White horizontal lines&lt;br /&gt;
* 7 = White vertical lines&lt;br /&gt;
* 8 = White box expand out&lt;br /&gt;
* 9 = White box expand in&lt;br /&gt;
* 10-11 = Not useable&lt;br /&gt;
* 12 = Blur Zoom in effect&lt;br /&gt;
'''Default value: 0-9'''&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gender (int) - The gender of the Pokémon.&lt;br /&gt;
* 0 = Male&lt;br /&gt;
* 1 = Female&lt;br /&gt;
* 2 = Genderless&lt;br /&gt;
|-&lt;br /&gt;
| .SetVar(BattleVariable,Value)&lt;br /&gt;
| Changes the given battle variable to the given boolean.&lt;br /&gt;
|&lt;br /&gt;
BattleVariable - The variable to change. Can be:&lt;br /&gt;
CanRun, CanCatch, CanBlackout, CanReceiveExp, CanUseItems, FrontierTrainer, DiveBattle, InverseBattle, CustomBattleMusic, HiddenAbilityChance&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Value - The value to change the variable to.&lt;br /&gt;
|-&lt;br /&gt;
| .ResetVars&lt;br /&gt;
| Resets the battle variables to their default value.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Camera ===&lt;br /&gt;
|-&lt;br /&gt;
| .ActivateThirdPerson&lt;br /&gt;
| Activates the third person camera.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .DeactivateThirdPerson&lt;br /&gt;
| Deactivates the third person camera.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleThirdPerson&lt;br /&gt;
| Sets the camera mode to the opposite of the current mode (first person or third person).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Fix&lt;br /&gt;
| Fixes the camera to the current position.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Defix&lt;br /&gt;
| Defixes the camera so that it clips behind the player again.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleFix&lt;br /&gt;
| Sets the fix state of the camera to the opposite of the current state.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Set(X,Y,Z,Yaw,Pitch)&lt;br /&gt;
| Changes the position and rotation of the camera.&lt;br /&gt;
|&lt;br /&gt;
X,Y,Z (sng) - The new position of the camera.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yaw (sng) - The new Yaw (horizontal) rotation of the camera.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pitch (sng) - The new Pitch (vertical) rotation of the camera.&lt;br /&gt;
|-&lt;br /&gt;
| .SetPitch(Value)&lt;br /&gt;
| Changes the Pitch (vertical) rotation of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Pitch rotation.&lt;br /&gt;
|-&lt;br /&gt;
| .SetYaw(Value)&lt;br /&gt;
| Changes the Yaw (horizontal) rotation of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Yaw rotation.&lt;br /&gt;
|-&lt;br /&gt;
| .SetPosition(X,Y,Z)&lt;br /&gt;
| Changes the position of the camera.&lt;br /&gt;
| X,Y,Z (sng) - The new position for the camera.&lt;br /&gt;
|-&lt;br /&gt;
| .SetX(Value)&lt;br /&gt;
| Changes the X-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the X-coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| .SetY(Value)&lt;br /&gt;
| Changes the Y-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Y-coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| .SetZ(Value)&lt;br /&gt;
| Changes the Z-coordinate of the camera.&lt;br /&gt;
| Value (sng) - The new value for the Z-coordinate.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocus(FocusType,FocusID)&lt;br /&gt;
| Focuses the camera on an object.&lt;br /&gt;
|&lt;br /&gt;
FocusType (str) - Can be &amp;quot;Player&amp;quot;, &amp;quot;NPC&amp;quot;, or &amp;quot;Entity&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FocusID - The ID of the NPC or Entity to focus on.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocusType(FocusType)&lt;br /&gt;
| Sets the focus type for the camera.&lt;br /&gt;
| FocusType - Can be &amp;quot;Player&amp;quot;, &amp;quot;NPC&amp;quot;, or &amp;quot;Entity&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFocusID(FocusID)&lt;br /&gt;
| Sets the ID of the focus target for the camera.&lt;br /&gt;
| FocusID - The ID of the NPC or Entity to focus on&lt;br /&gt;
|-&lt;br /&gt;
| .SetToPlayerFacing&lt;br /&gt;
| Sets the Yaw rotation of the camera to the direction in which the player is facing.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Reset&lt;br /&gt;
| Resets the camera to its default location and rotation.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Update&lt;br /&gt;
| Updates the camera. This is often used when dealing with things like fading the screen in and out during a script or when a property of the camera is changed.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Chat ===&lt;br /&gt;
|-&lt;br /&gt;
| .Clear&lt;br /&gt;
| Clears the chat.&lt;br /&gt;
| None&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Daycare ===&lt;br /&gt;
|-&lt;br /&gt;
| .Clean(DaycareID)&lt;br /&gt;
| Cleans all data for the given Daycare. This doesn't remove the data, just rearranges it.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .ClearData(DaycareID)&lt;br /&gt;
| Clears all the data for the given Daycare. That includes the Pokémon stored there and a potential Egg.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .LeavePokemon(DaycareID,DaycareSlot,PartyID)&lt;br /&gt;
| Removes a Pokémon from the player's party and fills the given Daycare's slot with that Pokémon.&lt;br /&gt;
|&lt;br /&gt;
DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DaycareSlot (int) - Daycare slot for Pokémon to be stored in (0 or 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PartyID (int) Party ID of Pokémon to be deposited (0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .RemoveEgg(DaycareID)&lt;br /&gt;
| Removes the egg from the given Daycare permanently.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .TakeEgg(DaycareID)&lt;br /&gt;
| Removes the Egg from the Day Care (if there is one) and adds it to the player's party.&lt;br /&gt;
| DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&lt;br /&gt;
|-&lt;br /&gt;
| .TakePokemon(DaycareID,DaycareSlot)&lt;br /&gt;
| Takes the given Pokémon from the given Daycare.&lt;br /&gt;
|&lt;br /&gt;
DaycareID (int) - The ID of the Daycare ([[Route 34]]'s is 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DaycareSlot (int) - Daycare slot for Pokémon to be stored in (0 or 1).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Entity ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.ShowMessageBulb(BulbID|X|Y|Z)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Displays the given Message Bulb at the given position&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - The type of Message Bulb to display.&lt;br /&gt;
* 0 = Waiting ( ... )&lt;br /&gt;
* 1 = Exclamation Mark ( ! )&lt;br /&gt;
* 2 = Shouting ( D:&amp;lt; )&lt;br /&gt;
* 3 = Question Mark ( ? )&lt;br /&gt;
* 4 = Music Note&lt;br /&gt;
* 5 = Heart&lt;br /&gt;
* 6 = Unhappy ( :( )&lt;br /&gt;
* 7 = Happy ( :D )&lt;br /&gt;
* 8 = Friendly ( :) )&lt;br /&gt;
* 9 = Poisoned ( Bubbles )&lt;br /&gt;
* 10 = Battle ( Pokéball )&lt;br /&gt;
* 11 = Wink ( ;) )&lt;br /&gt;
* 12 = AFK&lt;br /&gt;
* 13 = Angry ( &amp;gt;:( )&lt;br /&gt;
* 14 = Cat Face&lt;br /&gt;
* 15 = Unsure ( |:/ )&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X|Y|Z (sng) - The position of the Message Bulb.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp(EntityID,X,Y,Z)&lt;br /&gt;
| Warps the given entity to the given position on the map.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| .AddToPosition(EntityID,X,Y,Z)&lt;br /&gt;
| Adds the given coordinates to the position of the given entity.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The coordinates to add to the position (can be negative).&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(EntityID)&lt;br /&gt;
| Removes the given entity from the map until the map is loaded again.&lt;br /&gt;
| EntityID (int) - ID of an entity on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .SetID(OldID,NewID)&lt;br /&gt;
| Changes the ID of the given entity.&lt;br /&gt;
|&lt;br /&gt;
OldID - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NewID - The new ID for the entity.&lt;br /&gt;
|-&lt;br /&gt;
| .SetScale(EntityID,xScale,yScale,zScale)&lt;br /&gt;
| Changes the scale (size) property of the selected entity.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
xScale,yScale,zScale (sng) - The new scale.&lt;br /&gt;
|-&lt;br /&gt;
| .SetOpacity(EntityID,Opacity)&lt;br /&gt;
| Changes the opacity (transparency) of the given entity to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Opacity (int) - The opacity to set the entity to (in %).&lt;br /&gt;
|-&lt;br /&gt;
| .SetVisible(EntityID,Visible)&lt;br /&gt;
| Changes the whether the entity is visible or not.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Visible (bool) - The value to change the visibility property to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetAdditionalValue(EntityID,Value)&lt;br /&gt;
| Changes the AdditionalValue of the given entity to the given value.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Value (str) - The value to change the AdditionalValue property to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCollision(EntityID,Collision)&lt;br /&gt;
| Changes whether the player can walk through the given entity or not.&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Collision (bool) - The value to change the collision property to.&lt;br /&gt;
|-&lt;br /&gt;
| .SetTexture(EntityID,TextureIndex,'''TextureName,X,Y,Width,Height''')&lt;br /&gt;
| Sets the texture in the selected entity's texture array. Example: @Entity.SetTexture(0,0,Routes,112,64,16,32)&lt;br /&gt;
|&lt;br /&gt;
EntityID (int) - ID of an entity on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureIndex (int) - The face of the given entity to change.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureName (str) - The texture file from which to get the new texture.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X (int) - First pixel of the rectangle on the X-axis (horizontal).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Y (int) - First pixel of the rectangle on the Y-axis (vertical).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Width - How many pixels wide the rectangle is (X-axis).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Height - How many pixels tall the rectangle is (Y-axis).&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Environment ===&lt;br /&gt;
|-&lt;br /&gt;
| .SetRegionWeather(WeatherID)&lt;br /&gt;
| Changes the random weather for all of the maps to the given weather.&lt;br /&gt;
|&lt;br /&gt;
WeatherID (int) - The type of weather to change to.&lt;br /&gt;
* 0 = Clear&lt;br /&gt;
* 1 = Rain&lt;br /&gt;
* 2 = Snow&lt;br /&gt;
* 3 = Underwater&lt;br /&gt;
* 4 = Sunny&lt;br /&gt;
* 5 = Fog&lt;br /&gt;
* 6 = Thunderstorm&lt;br /&gt;
* 7 = Sandstorm&lt;br /&gt;
* 8 = Ash&lt;br /&gt;
* 9 = Blizzard&lt;br /&gt;
* 10 = Mist&lt;br /&gt;
|-&lt;br /&gt;
| .ResetRegionWeather&lt;br /&gt;
| Resets the weather to be based on the current season.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetWeather(WeatherID)&lt;br /&gt;
| Changes the weather for the map to the given weather.&lt;br /&gt;
|&lt;br /&gt;
WeatherID (int) - The type of weather to change to.&lt;br /&gt;
* 0 = Random (based on the current season)&lt;br /&gt;
* 1 = Clear&lt;br /&gt;
* 2 = Rain&lt;br /&gt;
* 3 = Snow&lt;br /&gt;
* 4 = Underwater&lt;br /&gt;
* 5 = Sunny&lt;br /&gt;
* 6 = Fog&lt;br /&gt;
* 7 = Thunderstorm&lt;br /&gt;
* 8 = Sandstorm&lt;br /&gt;
* 9 = Ash&lt;br /&gt;
* 10 = Blizzard&lt;br /&gt;
* 11 = Mist&lt;br /&gt;
|-&lt;br /&gt;
| .SetSeason(SeasonID)&lt;br /&gt;
| Changes the season. Use -1 as the argument to change back to the default season.&lt;br /&gt;
|&lt;br /&gt;
SeasonID (int) - The season to change to.&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
|-&lt;br /&gt;
| .SetDayTime(DayTimeID)&lt;br /&gt;
| Changes the time of day for all maps with EnvironmentType 0 (Outside).&lt;br /&gt;
|&lt;br /&gt;
DayTimeID (int) - The time of day to change to.&lt;br /&gt;
* 0 = Default time of day&lt;br /&gt;
* 1 = Night&lt;br /&gt;
* 2 = Morning&lt;br /&gt;
* 3 = Day&lt;br /&gt;
* 4 = Evening&lt;br /&gt;
|-&lt;br /&gt;
| .SetEnvironmentType(EnvironmentID)&lt;br /&gt;
| Sets the &amp;quot;EnvironmentType&amp;quot; Tag of the current map.&lt;br /&gt;
|&lt;br /&gt;
EnvironmentID (int) - The EnvironmentType to change to.&lt;br /&gt;
* 0 = Outside&lt;br /&gt;
* 1 = Inside&lt;br /&gt;
* 2 = Cave&lt;br /&gt;
* 3 = Dark&lt;br /&gt;
* 4 = Underwater&lt;br /&gt;
* 5 = Forest&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanDig(Value)&lt;br /&gt;
| Sets the &amp;quot;CanDig&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanDig&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanFly(Value)&lt;br /&gt;
| Sets the &amp;quot;CanFly&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanFly&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetCanTeleport(Value)&lt;br /&gt;
| Sets the &amp;quot;CanTeleport&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;CanTeleport&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetIsDark(Value)&lt;br /&gt;
| Sets the &amp;quot;IsDark&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;IsDark&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .ToggleDarkness&lt;br /&gt;
| Toggles the &amp;quot;IsDark&amp;quot; Tag of the current map between true and false.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetRenderDistance(Distance)&lt;br /&gt;
| Sets the render distance to the given distance setting.&lt;br /&gt;
|&lt;br /&gt;
Distance (str) - The distance to set the render distance to.&amp;lt;br /&amp;gt;&lt;br /&gt;
Possible values are:&lt;br /&gt;
* 0 '''or''' tiny&lt;br /&gt;
* 1 '''or''' small&lt;br /&gt;
* 2 '''or''' normal&lt;br /&gt;
* 3 '''or''' far&lt;br /&gt;
* 4 '''or''' extreme&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonEverywhere(Value)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonFloor&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonFloor&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonGrass(bool)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonGrass&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonGrass&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
| .SetWildPokemonWater(bool)&lt;br /&gt;
| Sets the &amp;quot;WildPokemonWater&amp;quot; Tag of the current map.&lt;br /&gt;
| Value (bool) - The new boolean value for the &amp;quot;WildPokemonWater&amp;quot; Tag.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Item ===&lt;br /&gt;
|-&lt;br /&gt;
| .Give(ItemID,'''Amount''')&lt;br /&gt;
| Adds the given amount of items to the player's inventory.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to give. See [[Items]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .MessageGive(ItemID,'''Amount''')&lt;br /&gt;
| Displays a message for getting the specified amount of items.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to give.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .ClearItem(ItemID,'''Amount''')&lt;br /&gt;
| Clears all items with the given ID from the player's inventory. Clears the whole inventory if ItemID is empty.&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount - The amount of the item to remove.&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(ItemID,Amount,'''ShowMessage''')&lt;br /&gt;
| Removes the given amount of items from the player's inventory. Displays a message afterwards, if the &amp;quot;ShowMessage&amp;quot; argument is 1 (true).&lt;br /&gt;
|&lt;br /&gt;
ItemID (str) - The ID of the item to remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Amount (int) - The amount of the item to give. '''(Default value is: 1)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ShowMessage (bool) - Whether a message should be displayed or not '''(Default value is: 1)'''&lt;br /&gt;
|-&lt;br /&gt;
| .Repel(RepelItemID)&lt;br /&gt;
| Adds the steps of the Repel to the Repel steps of the player.&lt;br /&gt;
| RepelItemID (int) - The item ID of a repel. Possible values: &amp;quot;20&amp;quot; (100 steps), &amp;quot;42&amp;quot; (200 steps), &amp;quot;43&amp;quot; (250 steps)&lt;br /&gt;
|-&lt;br /&gt;
| .Use(ItemID)&lt;br /&gt;
| Uses the specified item if the player has it.&lt;br /&gt;
| ItemID (str) - The ID of the item to give. See [[Items]].&lt;br /&gt;
|-&lt;br /&gt;
| .Select('''AllowedPages''','''AllowedItems''')&lt;br /&gt;
| Opens an item select screen with only the specified item type pages and the specified items (if the AllowedPages and/or AllowedItems values are set to -1, all pages and/or all items on those pages can be selected).&lt;br /&gt;
|&lt;br /&gt;
AllowedPages (str) - Possible Item Pages (separated with &amp;quot;;&amp;quot;, e.g. &amp;quot;0;1;2&amp;quot; or &amp;quot;Standard;Medicine;Plants&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
Possible values are:&lt;br /&gt;
* 0 '''or''' Standard&lt;br /&gt;
* 1 '''or''' Medicine&lt;br /&gt;
* 2 '''or''' Plants&lt;br /&gt;
* 3 '''or''' Balls&lt;br /&gt;
* 4 '''or''' Machines&lt;br /&gt;
* 5 '''or''' KeyItems&lt;br /&gt;
* 6 '''or''' Mail&lt;br /&gt;
* 7 '''or''' BattleItems&lt;br /&gt;
&lt;br /&gt;
AllowedItems (str) - Possible item IDs (single items separated with &amp;quot;;&amp;quot;, or with a &amp;quot;-&amp;quot; if you want a range, e.g. &amp;quot;2000-2066&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Level ===&lt;br /&gt;
|-&lt;br /&gt;
| .Reload&lt;br /&gt;
| Reloads the current map.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Update&lt;br /&gt;
| Updates the level and all entities once.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Wait(Ticks)&lt;br /&gt;
| Waits for the duration of the given ticks before continuing.&lt;br /&gt;
| Ticks - The time to wait.&lt;br /&gt;
|-&lt;br /&gt;
| .WaitForEvents&lt;br /&gt;
| Waits for all other scripts to finish before continuing (including @NPC.MoveAsync()).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetSafari(Value)&lt;br /&gt;
| Sets if the current map is a Safari Zone (influences battle style).&lt;br /&gt;
| Value (bool) - 1 (the current map is a Safari Zone) or 0 (the current map is '''not''' a Safari Zone)&lt;br /&gt;
|-&lt;br /&gt;
| .SetRideType(Value)&lt;br /&gt;
| Sets the &amp;quot;RideType&amp;quot; Tag of the current map which affects if and how the player can use Ride (and/or the Bicycle Item for unofficial GameModes) or not.&lt;br /&gt;
|&lt;br /&gt;
Value (int) - The new integer value for the &amp;quot;RideType&amp;quot; Tag.&lt;br /&gt;
* 0 = Can only use Ride (or the Bicycle) if both or either of the &amp;quot;CanDig&amp;quot; and &amp;quot;CanFly&amp;quot; Tags are true.&lt;br /&gt;
* 1 = Can use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 2 = Cannot use Ride (or the Bicycle) on this map.&lt;br /&gt;
* 3 = Can use Ride (or the Bicycle) on this map, but can't dismount/stop once started.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Music ===&lt;br /&gt;
|-&lt;br /&gt;
| .Play(Music,'''LoopSong''','''FadeIntoSong''')&lt;br /&gt;
| Stops the currently playing music and plays a new one until the song is changed by another command or a new map.&lt;br /&gt;
|&lt;br /&gt;
Music (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LoopSong (bool) - Repeat the song after it's done playing (true) or play it once (false) '''(Default value is: true)'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FadeIntoSong (bool) - Fade into the specified song (true) or play the song immediately (false) '''(Default value is: false)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .ForcePlay(Music,'''LoopSong''','''FadeIntoSong''')&lt;br /&gt;
| Stops the currently playing music and plays a new one, which can't be changed until the music is unforced again with @Music.Unforce.&lt;br /&gt;
|&lt;br /&gt;
Music (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
LoopSong (bool) - Repeat the song after it's done playing (true) or play it once (false) '''(Default value is: true)'''. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
FadeIntoSong (bool) - Fade into the specified song (true) or play the song immediately (false) '''(Default value is: false)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .Unforce&lt;br /&gt;
| Unforces the music to be what it was set to by @Music.ForcePlay() so it can be changed again by commands or a new map.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Pause&lt;br /&gt;
| Pauses the music playback (and keeps track of when it was paused, so it can be resumed later).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Resume&lt;br /&gt;
| Resumes the music playback starting from when it was paused.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Mute&lt;br /&gt;
| Silences the music playback (but keeps it playing while silent).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Unmute&lt;br /&gt;
| Reverts the volume of the music playback back to what it was before.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Stop&lt;br /&gt;
| Stops the currently playing song (and plays silence).&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SetMusicLoop(Music)&lt;br /&gt;
| Sets the &amp;quot;MusicLoop&amp;quot; Tag of the current map to a new one until the song is changed by another command or a new map. This doesn't reset the playback position to the start like @Music.Play does.&lt;br /&gt;
| Music (str) - The path to the song (without the extension) relative to &amp;quot;Music\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @NPC ===&lt;br /&gt;
|-&lt;br /&gt;
| .Move(ID,Steps)&lt;br /&gt;
| Moves the given NPC the given amount of steps.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps (int) - The amount of steps for the NPC to move.&lt;br /&gt;
|-&lt;br /&gt;
| .MoveAsync(ID,Steps)&lt;br /&gt;
| Moves the given NPC the given amount of steps while still executing the scripts after it.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Steps (int) - The amount of steps for the NPC to move.&lt;br /&gt;
|-&lt;br /&gt;
| .SetMoveY(ID,Distance)&lt;br /&gt;
| Sets the distance the selected NPC should move in the Y direction the next time they do.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Distance (sng) - The distance for the NPC to move in the Y direction.&lt;br /&gt;
|-&lt;br /&gt;
| .SetSpeed(ID,Speed)&lt;br /&gt;
| Sets the speed at which the selected NPC should move the next time they do.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed (sng) - The new speed of the NPC '''(Default value is: 1)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
Player speeds for reference:&lt;br /&gt;
* 1 = Walk&lt;br /&gt;
* 1.5 = Run&lt;br /&gt;
* 2 = Ride/Bike&lt;br /&gt;
|-&lt;br /&gt;
| .AddToPosition(ID,X,Y,Z)&lt;br /&gt;
| Adds the given coordinates to the position of the given NPC. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The coordinates to add to the position.&lt;br /&gt;
|-&lt;br /&gt;
| .Position(ID,X,Y,Z)&lt;br /&gt;
| Moves the selected NPC to a different place on the map. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp(ID,X,Y,Z)&lt;br /&gt;
| Moves the selected NPC to a different place on the map. To get the relative coordinates of the NPC, enter a &amp;quot;~&amp;quot;.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.Register(MapPath|ID|RemoveOrPosition|&amp;lt;/nowiki&amp;gt;'''X''','''Y''','''Z''')&lt;br /&gt;
| Creates a register in the [[Saves#NPC.dat|NPC register file]] of the save in order to move or remove an NPC on the given map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 1: &amp;lt;nowiki&amp;gt;@NPC.Register(Map.dat|0|remove)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: &amp;lt;nowiki&amp;gt;@NPC.Register(Map.dat|0|position|2,0,2)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
MapPath (str) - The path to the map (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The ID of the NPC to move or remove.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RemoveOrPosition (str) - Can be &amp;quot;position&amp;quot; or &amp;quot;remove&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - If RemoveOrPosition is &amp;quot;position&amp;quot;, this will be the new position for that NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.Unregister(MapPath|ID|RemoveOrPosition|&amp;lt;/nowiki&amp;gt;'''X''','''Y''','''Z''')&lt;br /&gt;
| Removes a register in the [[Saves#NPC.dat|NPC register file]] of the save that matches the given data.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 1: &amp;lt;nowiki&amp;gt;@NPC.Unregister(Map.dat|0|remove)&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example 2: &amp;lt;nowiki&amp;gt;@NPC.Unregister(Map.dat|0|position|2,0,2)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
MapPath (str) - The path to the map (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The ID of the NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RemoveOrPosition (str) - Can be &amp;quot;position&amp;quot; or &amp;quot;remove&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The position of the NPC if RemoveOrPosition is &amp;quot;position&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| .Remove(ID)&lt;br /&gt;
| Removes the given NPC from the current map.&lt;br /&gt;
| ID (int) - The ID of an NPC on the current map.&lt;br /&gt;
|-&lt;br /&gt;
| .Spawn(X,Y,Z,ActionValue,AdditionalValue,TextureID,AnimateIdle,Rotation,Name,ID,Movement,'''MoveRectangles''')&lt;br /&gt;
| Creates a new NPC.&lt;br /&gt;
|&lt;br /&gt;
X,Y,Z (sng) - The position of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ActionValue (int) - The value of the &amp;quot;Action&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AdditionalValue (str) - The value of the &amp;quot;AdditionalValue&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureID (str) - The value of the &amp;quot;TextureID&amp;quot; tag of the new NPC (without the extension) relative to &amp;quot;Textures\NPC\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AnimateIdle (bool) - The &amp;quot;AnimateIdle&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rotation (int) - The value of the &amp;quot;Rotation&amp;quot; tag of the new NPC.&lt;br /&gt;
* 0 = North&lt;br /&gt;
* 1 = West&lt;br /&gt;
* 2 = South&lt;br /&gt;
* 3 = East&lt;br /&gt;
&lt;br /&gt;
Name (str) - The value of the &amp;quot;Name&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ID (int) - The value of the &amp;quot;ID&amp;quot; tag of the new NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Movement (str) - The value of the &amp;quot;Movement&amp;quot; tag of the new NPC.&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall '''or''' FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
&lt;br /&gt;
MoveRectangles (recArr) - Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight. The format is: &amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt; (all values are integers).&lt;br /&gt;
|-&lt;br /&gt;
| .Turn(ID,Direction)&lt;br /&gt;
| Turns the given NPC in the given direction.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Direction (int) - The direction for the NPC to turn to.&lt;br /&gt;
* 0 = North&lt;br /&gt;
* 1 = West&lt;br /&gt;
* 2 = South&lt;br /&gt;
* 3 = East&lt;br /&gt;
|-&lt;br /&gt;
| .WearSkin (ID,TextureID)&lt;br /&gt;
| Changes the skin an NPC is using.&lt;br /&gt;
|&lt;br /&gt;
ID (int) - The ID of an NPC on the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TextureID - The name of the skin texture (without the extension) relative to &amp;quot;Textures\NPC\&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Options ===&lt;br /&gt;
|-&lt;br /&gt;
| .Show(Options,'''Flag''')&lt;br /&gt;
| Displays a choose box with the given options.&amp;lt;br /&amp;gt;&lt;br /&gt;
See section below: [[Version 2 Scripts#@Options.Show()|@Options.Show Explanation]].&lt;br /&gt;
| Options (str) - The options to display,divided by comma's (,)&amp;lt;br /&amp;gt;&lt;br /&gt;
Flag (str) - If this is set to &amp;quot;'''TEXT=FALSE'''&amp;quot;, only the options box will be visible (not the text message box).&lt;br /&gt;
|-&lt;br /&gt;
| .SetCancelIndex(Index)&lt;br /&gt;
| Sets the cancel index of the next choose box. This index gets chosen when the player presses a back key (like &amp;quot;E&amp;quot;).&lt;br /&gt;
| Index - The chosen index.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Player ===&lt;br /&gt;
|-&lt;br /&gt;
| .achieveemblem(str)&lt;br /&gt;
| Awards the player an emblem.&lt;br /&gt;
| str - Emblem name.&lt;br /&gt;
|-&lt;br /&gt;
| .addbp(int)&lt;br /&gt;
| Give the player Battle Points.&lt;br /&gt;
| int - Amount of Battle Points to give.&lt;br /&gt;
|-&lt;br /&gt;
| .getbadge(int)&lt;br /&gt;
| Given the player the given badge.&lt;br /&gt;
| int - The badge to give(zephyr=9).&lt;br /&gt;
|-&lt;br /&gt;
| .hiderod&lt;br /&gt;
| Removes the fishing rod if activated.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .hidepokemonfollow&lt;br /&gt;
| Hides the following Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .money(int)&lt;br /&gt;
| Gives player money.&lt;br /&gt;
| int - Money to add.&lt;br /&gt;
|-&lt;br /&gt;
| .move(int)&lt;br /&gt;
| Moves the player the given number of steps&lt;br /&gt;
| int - Steps to move&lt;br /&gt;
|-&lt;br /&gt;
| .receivepokedex&lt;br /&gt;
| Gives the player the pokedex.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .receivepokegear&lt;br /&gt;
| Gives the player the pokegear.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .renamerival&lt;br /&gt;
| Allows the player to rename their rival.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .save&lt;br /&gt;
| Saves the game.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .setrivalname(str)&lt;br /&gt;
| Changes the rival's name to the given string.&lt;br /&gt;
| str - Rival's new name.&lt;br /&gt;
|-&lt;br /&gt;
| .showrod&lt;br /&gt;
| Shows the fishing rod.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .showpokemonfollow&lt;br /&gt;
| Shows the following Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .stopmovement&lt;br /&gt;
| Stops the player.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .togglepokemonfollow&lt;br /&gt;
| Toggles the following Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .turn(int)&lt;br /&gt;
| Turns the player the given number of rotations.&lt;br /&gt;
| int - The number of rotations to turn.&lt;br /&gt;
|-&lt;br /&gt;
| .turnto(int)&lt;br /&gt;
| Turns the player to the given rotation.&lt;br /&gt;
| int - The rotation to turn to.&lt;br /&gt;
|-&lt;br /&gt;
| .Warp('''MapPath,X,Y,Z,Rotations''')&lt;br /&gt;
| Warps the player to the given map or position. You can leave out either the MapPath argument (to warp the player to a new position on the same map) or the X,Y,Z arguments (to just warp to a different map).&lt;br /&gt;
| MapPath (str) - The path to the destination map file (including the extension) relative to &amp;quot;Data\Maps\&amp;quot;. (Default = The current map)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
X,Y,Z (sng) - The new position. To get the relative coordinates of the player, enter a &amp;quot;~&amp;quot; (Default = The player's current position).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rotations (int) - The amount of 90 degree rotations to turn the player when warping to the new map (Default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| .wearskin (str)&lt;br /&gt;
| Changes the player's skin.&lt;br /&gt;
| str - Skin to change to.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Pokemon ===&lt;br /&gt;
|-&lt;br /&gt;
| .add(int1,int2,str1,int3,str2,bool,str3)&lt;br /&gt;
| Adds the given Pokémon to your party. Only the first 2 parameters are necessary.&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level&amp;lt;br /&amp;gt;&lt;br /&gt;
str1 - Catch Method (defaults to &amp;quot;random reason&amp;quot;)&amp;lt;br /&amp;gt;&lt;br /&gt;
int3 - Catch Ball(defaults to Master Ball)&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - Catch Location (defaults to current location&amp;lt;br /&amp;gt;&lt;br /&gt;
bool - Isegg (defaults to 0(no))&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - Catch Trainer (defaults to &amp;lt;player.name&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| .addattack(int1,int2)&lt;br /&gt;
| Adds the given attack to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack ID(1-562)&lt;br /&gt;
|-&lt;br /&gt;
| .addfriendship(int1,int2)&lt;br /&gt;
| Adds the given amount of friendship to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Amount of friendship to add.&lt;br /&gt;
|-&lt;br /&gt;
| .calcstats(int)&lt;br /&gt;
| Recalculates the stats of the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .changelevel(int1,int2)&lt;br /&gt;
| Changes the level of the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level to change to.&lt;br /&gt;
|-&lt;br /&gt;
| .clear&lt;br /&gt;
| Resets the party.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .clearattacks(int)&lt;br /&gt;
| Clears the attacks from the selected party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .cry(int)&lt;br /&gt;
| Plays the cry of the selected Pokémon.&lt;br /&gt;
| int - Pokémon dex number.&lt;br /&gt;
|-&lt;br /&gt;
| .evolve(int)&lt;br /&gt;
| Evolves the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .gainexp(int1,int2)&lt;br /&gt;
| Adds exp to the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .heal&lt;br /&gt;
| Heals the party&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .hide&lt;br /&gt;
| Hides the overworld Pokémon.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .learnattack(int1,int2)&lt;br /&gt;
| Allows the player to teach the given attack to the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack ID&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.newroaming(int1|int2|int3|str)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Sets a roaming Pokémon into the region.&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Pokémon level.&amp;lt;br /&amp;gt;&lt;br /&gt;
int3 - Region number(johto = 0)&amp;lt;br /&amp;gt;&lt;br /&gt;
str - Start map.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;.npctrade(int1|int2|int3|int4|intarr|bool|int5|&amp;lt;/nowiki&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;str1|int6|int7|str2|str3|str4|str5|str6|str7)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| Creates a trade with an npc.&lt;br /&gt;
| int1 - Pokémon wanted by NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Pokémon given by NPC.&amp;lt;br /&amp;gt;&lt;br /&gt;
int3(optional) - Level of Pokémon given by NPC. If blank defaults to own Pokémon's level.&amp;lt;br /&amp;gt;&lt;br /&gt;
int4 - Gender of given Pokémon. -1 = random, 0 = Male, 1 = female, 2 = genderless&amp;lt;br /&amp;gt;&lt;br /&gt;
intarr(optional) - Attack IDs for the given Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
bool(optional) - Defines shininess.&amp;lt;br /&amp;gt;&lt;br /&gt;
int5 - OT ID.&amp;lt;br /&amp;gt;&lt;br /&gt;
str1 - OT Name.&amp;lt;br /&amp;gt;&lt;br /&gt;
int6 - CatchBall.&amp;lt;br /&amp;gt;&lt;br /&gt;
int7(optional) - Held Item.&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - Catch Location.&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - CatchMethod&amp;lt;br /&amp;gt;&lt;br /&gt;
str4 - Nickname.&amp;lt;br /&amp;gt;&lt;br /&gt;
str5 - Accept trade message.&amp;lt;br /&amp;gt;&lt;br /&gt;
str6 - Reject trade message.&amp;lt;br /&amp;gt;&lt;br /&gt;
str7 - Register after trade.&lt;br /&gt;
|-&lt;br /&gt;
| .read(int)&lt;br /&gt;
| Determines which stat has more EVs.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .registerhalloffame&lt;br /&gt;
| Registers the current team in the Hall of Fame.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .remove(int)&lt;br /&gt;
| Removes the given party member.&lt;br /&gt;
| int - Party index(0-5).&lt;br /&gt;
|-&lt;br /&gt;
| .removeattack(int1,int2)&lt;br /&gt;
| Removes given attack from the given party member.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Move Order ID(0-3).&lt;br /&gt;
|-&lt;br /&gt;
| .rename(int)&lt;br /&gt;
| Renames the given party member.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
May also be 'last' to choose the last Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .select(bool)&lt;br /&gt;
| Opens the party menu to allow the player to choose a Pokémon.&amp;lt;br /&amp;gt;&lt;br /&gt;
Selection is returned with &amp;lt;Pokémon.selected&amp;gt;.&lt;br /&gt;
| bool - Allows the player to exit the selection menu.&lt;br /&gt;
|-&lt;br /&gt;
| .selectmove(int,bool1,bool2)&lt;br /&gt;
| Opens the attack menu to allow the player to choose an attack fromthe given party member.&amp;lt;br /&amp;gt;&lt;br /&gt;
Selection is returned with &amp;lt;Pokémon.selectedmove&amp;gt;.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
 bool1 - allows HMs to be removed.&amp;lt;br /&amp;gt;&lt;br /&gt;
 bool2 - Allows menu to be exited.&lt;br /&gt;
|-&lt;br /&gt;
| .setability(int1,int2)&lt;br /&gt;
| Changes the ability of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New ability's index number.&lt;br /&gt;
|-&lt;br /&gt;
| .setAdditionalValue(int,str)&lt;br /&gt;
| Changes the additional value of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - New AdditionalValue.&lt;br /&gt;
|-&lt;br /&gt;
| .setfriendship(int1,int2)&lt;br /&gt;
| Changes the friendship value of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New friendship value.&lt;br /&gt;
|-&lt;br /&gt;
| .setgender(int1,int2)&lt;br /&gt;
| Changes the gender of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New gender value.&lt;br /&gt;
|-&lt;br /&gt;
| .setnature(int1,int2)&lt;br /&gt;
| Changes the nature of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New Nature.&lt;br /&gt;
|-&lt;br /&gt;
| .setnickname(int,str)&lt;br /&gt;
| Changes the nickname of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - New Nickname.&lt;br /&gt;
|-&lt;br /&gt;
| .setshiny(int,bool)&lt;br /&gt;
| Changes the shininess of the given Pokémon.&lt;br /&gt;
| int - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
bool - Represtens the shininess.&lt;br /&gt;
|-&lt;br /&gt;
| .setstat(int1,str,int2)&lt;br /&gt;
| Changes the given stat of the given Pokémon.&lt;br /&gt;
| int1 - Party index(0-5).&amp;lt;br /&amp;gt;&lt;br /&gt;
str - The stat to change. Possible inputs:&amp;lt;br /&amp;gt;&lt;br /&gt;
chp, maxhp, hp, atk, attack, def, defense, spatk, spattack, specialattack, spdef, spdefense, specialdefense, speed&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - New value for the stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Register ===&lt;br /&gt;
|-&lt;br /&gt;
| .Register(Name)&lt;br /&gt;
| Adds a new register with the given name to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&lt;br /&gt;
|-&lt;br /&gt;
| .Register(Name,Type,Value)&lt;br /&gt;
| Adds a new register with the given Name, Type and Value to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type (str) - The type of the Value argument. Possible values: &amp;quot;str&amp;quot;, &amp;quot;bool&amp;quot;, &amp;quot;int&amp;quot; or &amp;quot;sng&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Value (str) - The value to be stored in the register.&lt;br /&gt;
|-&lt;br /&gt;
| .Change(Name,Value)&lt;br /&gt;
| Changes the specified register's stored value to a new value.&lt;br /&gt;
| Name (str) - The name of the register to change the stored value of.&amp;lt;br /&amp;gt;&lt;br /&gt;
Value (str) - The value which replaces the old value stored in the register.&lt;br /&gt;
|-&lt;br /&gt;
| .Unregister(Name)&lt;br /&gt;
| Removes the specified register from the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the register to unregister.&lt;br /&gt;
|-&lt;br /&gt;
| .Unregister(Name,Type)&lt;br /&gt;
| Removes the value stored in the specified register from the &amp;quot;register.dat&amp;quot; file of the current save game and unregisters the register itself.&lt;br /&gt;
| Name (str) - The name of the register to unregister the value of.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type (str) - The type of the value stored in the register to unregister.&lt;br /&gt;
|-&lt;br /&gt;
| .RegisterTime(Name,Amount,Type)&lt;br /&gt;
| Adds a new register with the given name for a specified amount of time to the &amp;quot;register.dat&amp;quot; file of the current save game.&lt;br /&gt;
| Name (str) - The name of the new register.&amp;lt;br /&amp;gt;&lt;br /&gt;
Amount (str) - The amount of time to wait before unregistering the register. What kind of time is used is determined by the Type argument.&amp;lt;br /&amp;gt;&lt;br /&gt;
Type - What kind of time to use for this register. Possible values:&lt;br /&gt;
* Day&lt;br /&gt;
* Days&lt;br /&gt;
* Hour&lt;br /&gt;
* Hours&lt;br /&gt;
* Minute&lt;br /&gt;
* Minutes&lt;br /&gt;
* Second&lt;br /&gt;
* Seconds&lt;br /&gt;
* Year&lt;br /&gt;
* Years&lt;br /&gt;
* Month&lt;br /&gt;
* Months&lt;br /&gt;
* Week&lt;br /&gt;
* Weeks&lt;br /&gt;
* DayOfWeek&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== @Screen ===&lt;br /&gt;
|-&lt;br /&gt;
| .Input('''DefaultInput,InputMode,CurrentInput,MaxChars''')&lt;br /&gt;
| Displays the Keyboard Input screen. The input can be retrieved with the construct &amp;lt;System.LastInput&amp;gt;.&lt;br /&gt;
| DefaultInput (str) - The text that appears when the button &amp;quot;Default&amp;quot; is clicked.&amp;lt;br /&amp;gt;&lt;br /&gt;
 InputMode (int) - The input mode; 0 for regular text, 1 for numbers only and 2 for names.&amp;lt;br /&amp;gt;&lt;br /&gt;
CurrentInput (str) - The text that displays in the input box when the screen is first loaded.&amp;lt;br /&amp;gt;&lt;br /&gt;
MaxChars (int) - Number of characters allowed.&lt;br /&gt;
|-&lt;br /&gt;
| .ShowPokemon(PokemonID,Shiny,Front)&lt;br /&gt;
| Displays a box and an image of the specified Pokémon.&lt;br /&gt;
| PokemonID (int) - A Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
Shiny (bool) - Determines if the Pokémon is shiny&amp;lt;br /&amp;gt;&lt;br /&gt;
Front (bool) - Determines if the front(1) or back(0) is shown.&lt;br /&gt;
|-&lt;br /&gt;
| .ShowImage(Texture,'''SoundEffect,X,Y,Width,Height''')&lt;br /&gt;
| Displays a box and (part of a) texture image.&lt;br /&gt;
| Texture (str) - The path to a texture.&amp;lt;br /&amp;gt;&lt;br /&gt;
SoundEffect (str) - The path to a sound effect file to play when the image is displayed (can be left empty).&amp;lt;br /&amp;gt;&lt;br /&gt;
X (int) - First pixel of the texture rectangle on the X-axis (horizontal).&amp;lt;br /&amp;gt;&lt;br /&gt;
Y (int) - First pixel of the texture rectangle on the Y-axis (vertical).&amp;lt;br /&amp;gt;&lt;br /&gt;
Width - How many pixels wide the texture rectangle is (X-axis).&amp;lt;br /&amp;gt;&lt;br /&gt;
Height - How many pixels tall the texture rectangle is (Y-axis).&lt;br /&gt;
|-&lt;br /&gt;
| .ShowMessageBox(Message'''&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;BackgroundColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;FontColor&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;BorderColor''')&lt;br /&gt;
| Displays a dynamically sized customizable message box in the center of the screen.&lt;br /&gt;
| Message (str) - The message to display&amp;lt;br /&amp;gt;&lt;br /&gt;
BackgroundColor (intArr) - A list of integers specifying the RGB values of the background color of the textbox e.g. '''255,255,255''' for pure white.&amp;lt;br /&amp;gt;&lt;br /&gt;
FontColor (intArr) - A list of integers specifying the RGB values of the font color e.g. '''0,0,0''' for pure black.&amp;lt;br /&amp;gt;&lt;br /&gt;
BorderColor (intArr) - A list of integers specifying the RGB values of the border color of the textbox e.g. '''0,0,0''' for pure black.&lt;br /&gt;
|-&lt;br /&gt;
| .FadeOutColor('''Color''')&lt;br /&gt;
| Sets the color of the screen fade.&lt;br /&gt;
| Color (intArr) - A list of integers specifying the RGB values of the screen fade color e.g. '''255,255,255''' for pure white '''(Default value is: 0,0,0 which is pure black)'''. Values can range from 0 - 255.&lt;br /&gt;
|-&lt;br /&gt;
| .Fadein ('''FadeSpeed''')&lt;br /&gt;
| Fades the screen in from the FadeOutColor (Which is black by default).&lt;br /&gt;
| FadeSpeed (int) - How fast to fade the screen in '''(Default value is: 5)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .FadeOut('''FadeSpeed''')&lt;br /&gt;
| Fades the screen out to the FadeOutColor (Which is black by default).&lt;br /&gt;
| FadeSpeed (int) - How fast to fade the screen out '''(Default value is: 5)'''.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFade('''Alpha''')&lt;br /&gt;
| Sets the alpha (transparency) value of the screen fade.&lt;br /&gt;
| Alpha (int) - The transparency of the screen fade. Values can range from 0 - 255.&lt;br /&gt;
|-&lt;br /&gt;
| .ApricornKurt&lt;br /&gt;
| Displays the Apricorn selection screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Credits('''Region''')&lt;br /&gt;
| Displays the credits scene.&lt;br /&gt;
| Region (str) - The region to use maps from. Currently this is hardcoded '''(Default value is: Johto)'''. &lt;br /&gt;
|-&lt;br /&gt;
| .Donation&lt;br /&gt;
| Displays the list of donators.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .Blackout&lt;br /&gt;
| Displays the blackout message screen and warps the player back to the last restplace.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .MysteryEvent&lt;br /&gt;
| Displays the Mystery Event screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .HallOfFame('''Record''')&lt;br /&gt;
| Displays the given Hall of Fame record(s).&lt;br /&gt;
| Record (int) - The Hall of Fame record to display. If not specified, then it will displays all records.&lt;br /&gt;
|-&lt;br /&gt;
| .MailSystem&lt;br /&gt;
| Displays the PC Inbox screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .SkinSelection&lt;br /&gt;
| Displays the Player Skin selection screen. The skin selected in this screen can be retrieved using the construct &amp;lt;Screen.SelectedSkin&amp;gt;.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .StorageSystem&lt;br /&gt;
| Displays the Pokémon storage system screen.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .TownMap(RegionList)&lt;br /&gt;
| Displays the map screen with the specified regions.&lt;br /&gt;
| RegionList (str) - Name(s) of region(s) to view separated by comas.&lt;br /&gt;
|-&lt;br /&gt;
| .Trade(TradeItems,AllowBuy,AllowSell,'''Currency''')&lt;br /&gt;
| Opens a new trade screen/shop with the specified items in stock.&lt;br /&gt;
| TradeItems - A list of TradeItems as defined [[Version 2 Scripts#Commands|at the top of this page]].&amp;lt;br /&amp;gt;&lt;br /&gt;
AllowBuy (bool) - Allows the player to buy items from this store.&amp;lt;br /&amp;gt;&lt;br /&gt;
AllowSell (bool) - Allows the player to sell items to this store.&amp;lt;br /&amp;gt;&lt;br /&gt;
Currency (str) - What currency to use for the trade '''(Default value is: &amp;quot;P&amp;quot;)'''. Possible values: &amp;quot;P&amp;quot; (for PokéDollars), &amp;quot;BP&amp;quot; (for Battle Points).&lt;br /&gt;
|-&lt;br /&gt;
| .TeachMoves(PartyIndex,'''MoveIDs''')&lt;br /&gt;
| Displays a move learn screen.&lt;br /&gt;
| PartyIndex (int) Index of a Pokémon in the player's party. Values can range from 0 - 5.&amp;lt;br /&amp;gt;&lt;br /&gt;
MoveIDs (intArr) - If this argument is left empty, it defaults to the Pokémon's tutor moves.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Script ===&lt;br /&gt;
|-&lt;br /&gt;
| .Run(ScriptContent)&lt;br /&gt;
| Executes the given commands.&lt;br /&gt;
| ScriptContent (str) - Contains the commands to execute. New lines are represented with &amp;quot;^&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .Start(ScriptFile)&lt;br /&gt;
| Starts the given script.&lt;br /&gt;
| ScriptFile (str) - The file path to the script file to start relative to the script folder (&amp;quot;Content\Data\Scripts\&amp;quot; by default).&lt;br /&gt;
|-&lt;br /&gt;
| .Text(Message)&lt;br /&gt;
| Displays the given text.&lt;br /&gt;
| Message (str) - The text to display.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Sound ===&lt;br /&gt;
|-&lt;br /&gt;
| .Play(Sound,'''StopMusic''')&lt;br /&gt;
| Plays a sound.&lt;br /&gt;
| Sound (str) - The path to the sound (without the extension) relative to &amp;quot;Sounds\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
StopMusic (bool) - If the music should be paused until the sound has finished playing (default = 0).&lt;br /&gt;
|-&lt;br /&gt;
| .PlayAdvanced(Sound,StopMusic,Pitch,Pan,Volume)&lt;br /&gt;
| Plays a sound with advanced parameters.&lt;br /&gt;
| Sound (str) - The path to the sound (without the extension) relative to &amp;quot;Sounds\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
StopMusic (bool) - If the music should be paused until the sound has finished playing (default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
Pitch (sng) - The pitch adjustment of the sound, ranging from -1.0 (down an octave) to 0.0 (no change) to 1.0 (up an octave).&amp;lt;br /&amp;gt;&lt;br /&gt;
Pan (sng) - Panning, ranging from -1.0 (left speaker) to 0.0 (centered), to 1.0 (right speaker).&amp;lt;br /&amp;gt;&lt;br /&gt;
Volume (sng) - Volume, ranging from 0.0 (silence) to 1.0 (full volume).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Storage ===&lt;br /&gt;
|-&lt;br /&gt;
| .clear&lt;br /&gt;
| Clears all stored values.&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| .set(str1,str2,str3)&lt;br /&gt;
| Creates a storage with type of str 1, name of str2, and value of str3.&lt;br /&gt;
| str1 - the type of value being stored(integer, string, Pokémon, boolean, item)&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - The name of the Value.&amp;lt;br /&amp;gt;&lt;br /&gt;
str3 - The Value to be stored.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Text ===&lt;br /&gt;
|-&lt;br /&gt;
| .Show(Text)&lt;br /&gt;
| Displays a textbox with the given text.&lt;br /&gt;
| Text (str) - The text to display.&lt;br /&gt;
|-&lt;br /&gt;
| .SetFont(FontName)&lt;br /&gt;
| Changes the font of the textbox. All fonts from loaded ContentPacks, GameModes and the standard game can be loaded.&lt;br /&gt;
| FontName (str) - The name of the font file (without the extension)&lt;br /&gt;
|-&lt;br /&gt;
| .Notification(Message, '''Delay,BackgroundIndex,IconIndex,SoundEffect,ScriptFile,ForceScript,ClearList''')&lt;br /&gt;
| Displays a notification popup.&lt;br /&gt;
| Message (str) = Message to be displayed in the notification popup.&amp;lt;br /&amp;gt;&lt;br /&gt;
Delay = Delay in 100th of a second before the notification popup disappears (default = 500).&amp;lt;br /&amp;gt;&lt;br /&gt;
BackgroundIndex (int) = Index of background texture in &amp;quot;Textures\Notifications\Backgrounds.png&amp;quot; (default = 0).&amp;lt;br /&amp;gt;&lt;br /&gt;
IconIndex (int) = Index of icon texture in &amp;quot;Textures\Notifications\Icons.png&amp;quot; (default = 0)&amp;lt;br /&amp;gt;&lt;br /&gt;
SoundEffect (str) = Sound effect to play when the notification popup appears.&amp;lt;br /&amp;gt;&lt;br /&gt;
ScriptFile (str) = Path to the script file to execute when interacting with the notification popup relative to &amp;quot;Data\Scripts\Trainer\&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
ForceScript (bool) = If the specified script should be executed after the message is dismissed or accepted (default = false).&amp;lt;br /&amp;gt;&lt;br /&gt;
ClearList (bool) = If set to true, the current list of messages will be cleared before displaying the new one (default = false).&lt;br /&gt;
|-&lt;br /&gt;
| .Log(Text)&lt;br /&gt;
| Logs the given text in log.dat.&lt;br /&gt;
| Text (str) - The text to log.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== @Title ===&lt;br /&gt;
|-&lt;br /&gt;
| .Add(Text,'''Delay''','''R''','''G''','''B''','''Scale''','''IsCentered''','''X''','''Y''')&lt;br /&gt;
| Adds a new title for the game to display during gameplay.&lt;br /&gt;
| Text (str) - The text to display.&amp;lt;br /&amp;gt;&lt;br /&gt;
Delay (sng) - How long it takes before the text disappears '''(default value is: 20.0)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
R,G,B (int) - Red, Green &amp;amp; Blue color values for the text '''(default values are: 255,255,255)'''.&amp;lt;br /&amp;gt;&lt;br /&gt;
Scale (sng) - How big the text should be rendered '''(default value is: 10.0)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
IsCentered (bool) - If the text is centered or not. '''(default value is: 1)'''&amp;lt;br /&amp;gt;&lt;br /&gt;
X,Y (sng) - Coordinates at which the text is displayed. '''(default values are: 0.0, 0.0)'''&lt;br /&gt;
|-&lt;br /&gt;
| .Clear&lt;br /&gt;
| Clears all titles that are currently being displayed.&lt;br /&gt;
| None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Constructs ==&lt;br /&gt;
Constructs can be used in place of any parameter for command and are used with :if: and :select: statements.&amp;lt;br /&amp;gt;&lt;br /&gt;
They can even be used in trainer files. Constructs always have a subconstruct. All combinations will be listed below.&lt;br /&gt;
&lt;br /&gt;
Constructs that return numbers such as &amp;lt;Pokemon.level(int)&amp;gt; may be used in math mathematical functions including:&lt;br /&gt;
* +: Addition&lt;br /&gt;
* -: Subtraction&lt;br /&gt;
* /: Division&lt;br /&gt;
* *: Multiplication&lt;br /&gt;
* ^: Exponent&lt;br /&gt;
* %: Percent&lt;br /&gt;
* =: Equals&lt;br /&gt;
* &amp;lt;: Less Than&lt;br /&gt;
* &amp;gt;: Greater Than&lt;br /&gt;
* m: Mod (ex. 25m4=1)&lt;br /&gt;
* r: Root(ex. 27r3=3)&lt;br /&gt;
&lt;br /&gt;
The table is split into sections by Construct.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified X,Y,Z is a three dimensional position.&amp;lt;br/&amp;gt;&lt;br /&gt;
Unless otherwise specified bool is either true or false.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sub-construct&lt;br /&gt;
! Inputs&lt;br /&gt;
! Output&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== Battle ===&lt;br /&gt;
|-&lt;br /&gt;
| .defeatmessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the defeat message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .intromessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the intro message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .outromessage(str)&lt;br /&gt;
| str - A trainer file path.&lt;br /&gt;
| Returns the outro message of the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .won&lt;br /&gt;
| None&lt;br /&gt;
| Returns true if you won the last battle.&lt;br /&gt;
|-&lt;br /&gt;
| .caught&lt;br /&gt;
| None&lt;br /&gt;
| Returns true if you caught the Pokémon in the last wild battle.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
=== Daycare ===&lt;br /&gt;
|-&lt;br /&gt;
| .canbreed(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns the returns the percent chance the Pokémon in the given Daycare will have an egg.&lt;br /&gt;
|-&lt;br /&gt;
| .canswim(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns a bool based on the Pokémon data file entry &amp;quot;canswim&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
| .countpokemon(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns the number of Pokémon in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .currentlevel(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the current level of the given Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .grownlevels(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the amount of levels a Pokémon has grown.&lt;br /&gt;
|-&lt;br /&gt;
| .hasegg(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns a bool based on if there is an egg in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .haspokemon(int)&lt;br /&gt;
| int - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&lt;br /&gt;
| Returns a bool based on if there are Pokémon in the given Daycare.&lt;br /&gt;
|-&lt;br /&gt;
| .PokémonID(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the dex number of the selected Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .pokemonname(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns the name of the selected Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .shinyindicator(int1,int2)&lt;br /&gt;
| int1 - The Daycare ID, the [[Route 34]] Daycare is ID = 0.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The Pokémon's ID in the Daycare(0 or 1)&lt;br /&gt;
| Returns 'S' if shiny and 'N' if not.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Entity ===&lt;br /&gt;
|-&lt;br /&gt;
| .AdditionalValue(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The contents of the AdditionalValue of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .collision(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| A bool representing the collision of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .opacity(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| An int representing the percent see through the given entity is.&lt;br /&gt;
|-&lt;br /&gt;
| .position(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The X,Y,Z position of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| .scale(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| The X,Y,Z scale of the given entity&lt;br /&gt;
|-&lt;br /&gt;
| .visible(int)&lt;br /&gt;
| int - an Entity ID&lt;br /&gt;
| A bool representing the visibility of the given entity.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Environment ===&lt;br /&gt;
|-&lt;br /&gt;
| .candig&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can dig from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .canfly&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can fly from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .canteleport&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can teleport from the map.&lt;br /&gt;
|-&lt;br /&gt;
| .currentmapweather&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .currentmapweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .day&lt;br /&gt;
| None&lt;br /&gt;
| Sunday, Monday, Tuesday, Wednesday, Thursday, Friday, or Saturday&lt;br /&gt;
|-&lt;br /&gt;
| .dayinformation&lt;br /&gt;
| None&lt;br /&gt;
| day,daytime&lt;br /&gt;
|-&lt;br /&gt;
| .daytime&lt;br /&gt;
| None&lt;br /&gt;
| night, morning, day, or evening&lt;br /&gt;
|-&lt;br /&gt;
| .daytimeid&lt;br /&gt;
| None&lt;br /&gt;
| The ID for the time of day.&amp;lt;br /&amp;gt;&lt;br /&gt;
night=0, morning=1, day=2, or evening=3&lt;br /&gt;
|-&lt;br /&gt;
| .isdark&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing the darkness of the map.&lt;br /&gt;
|-&lt;br /&gt;
| .mapweather&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .mapweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Same as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .regionweather&lt;br /&gt;
| None&lt;br /&gt;
| Returns the random weather effecting the whole area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses the same names as .weather.&lt;br /&gt;
|-&lt;br /&gt;
| .regionweatherid&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of random weather effecting the whole area.&amp;lt;br /&amp;gt;&lt;br /&gt;
Uses the same IDs as .weatherid.&lt;br /&gt;
|-&lt;br /&gt;
| .season&lt;br /&gt;
| None&lt;br /&gt;
| winter, spring, summer, or fall&lt;br /&gt;
|-&lt;br /&gt;
| .seasonid&lt;br /&gt;
| None&lt;br /&gt;
| The ID for the season.&amp;lt;br /&amp;gt;&lt;br /&gt;
winter=0, spring=1, summer=2, or fall=3&lt;br /&gt;
|-&lt;br /&gt;
| .weather&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Weather effecting the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Clear, Rain, Snow, Underwater, Sunny, Fog , Sandstorm&lt;br /&gt;
|-&lt;br /&gt;
| .weatherid&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the Weather effecting the current map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Clear=0, Rain=1, Snow=2, Underwater=3, Sunny=4, Fog=5, Sandstorm=6&lt;br /&gt;
|-&lt;br /&gt;
| .week&lt;br /&gt;
| None&lt;br /&gt;
| The current week in the year.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemoneverywhere&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemongrass&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon in the grass on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .wildPokemonwater&lt;br /&gt;
| None&lt;br /&gt;
| A bool representing if the player can find Pokémon in the water on the map.&lt;br /&gt;
|-&lt;br /&gt;
| .year&lt;br /&gt;
| None&lt;br /&gt;
| The current year(e.g. 2013)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Inventory ===&lt;br /&gt;
|-&lt;br /&gt;
| .countitem(int)&lt;br /&gt;
| int- Item ID.&lt;br /&gt;
| The amount of the given item in the bag.&lt;br /&gt;
|-&lt;br /&gt;
| .countitems&lt;br /&gt;
| None&lt;br /&gt;
| The number of Items in the bag.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int- Item ID.&lt;br /&gt;
| The name of the given item.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Level ===&lt;br /&gt;
|-&lt;br /&gt;
| .filename&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the current map file without extension.&lt;br /&gt;
|-&lt;br /&gt;
| .levelfile&lt;br /&gt;
| None&lt;br /&gt;
| Returns the file path of the current map relative to the maps folder.&lt;br /&gt;
|-&lt;br /&gt;
| .mapfile&lt;br /&gt;
| None&lt;br /&gt;
| Same as .levelfile.&lt;br /&gt;
|-&lt;br /&gt;
| .riding&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is riding.&lt;br /&gt;
|-&lt;br /&gt;
| .surfing&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is surfing.&lt;br /&gt;
|-&lt;br /&gt;
| .musicloop&lt;br /&gt;
| None&lt;br /&gt;
| Returns the file path of the music loop that belongs to the current level.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Math ===&lt;br /&gt;
|-&lt;br /&gt;
| .abs(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Takes the absolute value of the given value.&lt;br /&gt;
|-&lt;br /&gt;
| .ceiling(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Rounds the given value up.&lt;br /&gt;
|-&lt;br /&gt;
| .floor(sng)&lt;br /&gt;
| str - A value to convert&lt;br /&gt;
| Rounds the given value down.&lt;br /&gt;
|-&lt;br /&gt;
| .int(int)&lt;br /&gt;
| str - A value to convert.&lt;br /&gt;
| Converts the given value to an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .sng(sng)&lt;br /&gt;
| str - A value to convert.&lt;br /&gt;
| Converts the given value to an single.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== NPC ===&lt;br /&gt;
|-&lt;br /&gt;
| .action(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the action value of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .additionaldata(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the additionaldata of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .exists(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Checks if there is an NPC on the map with that ID.&lt;br /&gt;
|-&lt;br /&gt;
| .facing(int)&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .hasmoverectangles(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns a bool reflecting if the given NPC has moverectangles assigned.&lt;br /&gt;
|-&lt;br /&gt;
| .id(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the ID of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .ismoving&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns a bool representing if the player is moving or not.&lt;br /&gt;
|-&lt;br /&gt;
| .moved(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the distance moved by that NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .movement(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the type of movement used by the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the name of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .position(int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the position of the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .skin (int)&lt;br /&gt;
| int - ID of an NPC on the map.&lt;br /&gt;
| Returns the name of the skin used by the given NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .trainertexture(str)&lt;br /&gt;
| str - A trainer file, file path.&lt;br /&gt;
| Returns the name of the texture used by the given trainer.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Phone ===&lt;br /&gt;
|-&lt;br /&gt;
| .callflag&lt;br /&gt;
| None&lt;br /&gt;
| (str) Returns if the player is calling or is being called. Possible values: &amp;quot;calling&amp;quot;, &amp;quot;receiving&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| .got&lt;br /&gt;
| None&lt;br /&gt;
| (bool) Returns if the player got the Pokégear.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
|-&lt;br /&gt;
| .badges&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of badges obtained.&lt;br /&gt;
|-&lt;br /&gt;
| .bp&lt;br /&gt;
| None&lt;br /&gt;
| Returns the amount of battle points the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .compass&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .facing&lt;br /&gt;
| None&lt;br /&gt;
| Returns the ID of the direction the player is facing.&lt;br /&gt;
|-&lt;br /&gt;
| .gender&lt;br /&gt;
| None&lt;br /&gt;
| Returns 1 if male, 0 if Female.&lt;br /&gt;
|-&lt;br /&gt;
| .hasbadge(int)&lt;br /&gt;
| int - A badge ID.&lt;br /&gt;
| Returns a bool representing if the player has that badge.&lt;br /&gt;
|-&lt;br /&gt;
| .ismoving&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if the player is moving or not.&lt;br /&gt;
|-&lt;br /&gt;
| .money&lt;br /&gt;
| None&lt;br /&gt;
| Returns the amount of money the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .name&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the player.&lt;br /&gt;
|-&lt;br /&gt;
| .position&lt;br /&gt;
| None&lt;br /&gt;
| Returns the player's position.&lt;br /&gt;
|-&lt;br /&gt;
| .rival&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| .rivalname&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| .skin&lt;br /&gt;
| None&lt;br /&gt;
| Returns the name of the skin used by the player.&lt;br /&gt;
|-&lt;br /&gt;
| .thirdperson&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if third person mode is on.&lt;br /&gt;
|-&lt;br /&gt;
| .velocity&lt;br /&gt;
| None&lt;br /&gt;
| Returns the velocity of the player.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Pokedex ===&lt;br /&gt;
|-&lt;br /&gt;
| .caught&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon caught.&lt;br /&gt;
|-&lt;br /&gt;
| .seen&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon seen.&lt;br /&gt;
|-&lt;br /&gt;
| .shiny&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of shiny Pokémon caught.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Pokemon ===&lt;br /&gt;
|-&lt;br /&gt;
| .additionaldata(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the additionaldata of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .atk(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the attack stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .attackname(int1,int2)&lt;br /&gt;
| int1 - Party index of a Pokémon(0-5)&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack index of a Pokémon's attack(0-3).&lt;br /&gt;
| Returns the name of the given attack from the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchball(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchball of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchlocation(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchlocation of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .catchmethod(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catchmethod of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .count&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .countattacks(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the number of attacks on the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .countbattle&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of battle-usable Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .counthalloffame&lt;br /&gt;
| None.&lt;br /&gt;
| Returns the number of Hall of Fame registers the player has.&lt;br /&gt;
|-&lt;br /&gt;
| .currentexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the exp for the current level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .data(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the save data for the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .def(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the defense stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .freeplaceinparty&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there is an empty slot in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .friendship(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the friendship value of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .generatefrontier(int1,int2)&lt;br /&gt;
|-&lt;br /&gt;
| .has(int)&lt;br /&gt;
| int - dex number of a Pokémon&lt;br /&gt;
| Returns a bool representing if the given Pokémon is in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .hasattack(int1,int2)&lt;br /&gt;
| int1 - Party index of a Pokémon(0-5)&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Attack index.&lt;br /&gt;
| Returns a bool representing if the given party member has the given attack.&lt;br /&gt;
|-&lt;br /&gt;
| .hasegg&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there is an egg in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .hasfullhp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member has full hp.&lt;br /&gt;
|-&lt;br /&gt;
| .hp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the current HP of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .id(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the dex number of the given party member&lt;br /&gt;
|-&lt;br /&gt;
| .isegg(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is an egg.&lt;br /&gt;
|-&lt;br /&gt;
| .islegendary(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is a legendary.&lt;br /&gt;
|-&lt;br /&gt;
| .isshiny(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member is shiny.&lt;br /&gt;
|-&lt;br /&gt;
| .item(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .itemdata(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the stored data for the held item of the given Pokémon(used for mail).&lt;br /&gt;
|-&lt;br /&gt;
| .itemid(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the id of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .itemname(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the item held by the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .learnedtutormove&lt;br /&gt;
| None.&lt;br /&gt;
| Returns a bool based on if a move was just learned via the Move Relearner.&lt;br /&gt;
|-&lt;br /&gt;
| .level(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .maxhp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the max HP of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .maxpartylevel&lt;br /&gt;
| None&lt;br /&gt;
| Returns the highest level of among the Pokémon in the player's party.&lt;br /&gt;
|-&lt;br /&gt;
| .name(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the name of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .nature(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the nature of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .needexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the exp needed for the next level of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .nickname(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the nickname of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .noPokemon&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool representing if there are no Pokémon in the party.&lt;br /&gt;
|-&lt;br /&gt;
| .number(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the dex number of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .ot(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the ot of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .otmatch(int,str)&lt;br /&gt;
| int - OT to check against.&amp;lt;br /&amp;gt;&lt;br /&gt;
str - value to return.(has, id, number, name, maxhits)&lt;br /&gt;
| Returns a different value based on str:&lt;br /&gt;
* has: a bool for if you have a Pokémon with a matching OT.&lt;br /&gt;
* id, number: the number of the matching Pokémon.&lt;br /&gt;
* name: the name of the matching Pokémon.&lt;br /&gt;
* maxhits: the amount of digits that match&lt;br /&gt;
|-&lt;br /&gt;
| .ownPokemon(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns a bool representing if the given party member was caught by the current trainer.&lt;br /&gt;
|-&lt;br /&gt;
| .randomot&lt;br /&gt;
| None&lt;br /&gt;
| Produces a random OT number.&lt;br /&gt;
|-&lt;br /&gt;
| .selected&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Party index of the Pokémon selected using @Pokémon.select.&lt;br /&gt;
|-&lt;br /&gt;
| .selectedmove&lt;br /&gt;
| None&lt;br /&gt;
| Returns the index of the Pokémon's attack selected using @Pokémon.selectmove.&lt;br /&gt;
|-&lt;br /&gt;
| .spatk(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the spec. attack stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .spawn(int1,int2)&lt;br /&gt;
| int1 - Pokémon dex number.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - Level&lt;br /&gt;
| Produces the save data for the given Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
| .spawnwild(int)&lt;br /&gt;
| int - encounter type&lt;br /&gt;
| Produces the save data for a random wild Pokémon encountered the given way.&lt;br /&gt;
|-&lt;br /&gt;
| .spdef(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the spec. defense stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .speed(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the speed stat of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .totalexp(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the total exp of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| .trainer(int)&lt;br /&gt;
| int - Party index of a Pokémon(0-5)&lt;br /&gt;
| Returns the catch trainer of the given party member.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Register ===&lt;br /&gt;
|-&lt;br /&gt;
| .count&lt;br /&gt;
| None&lt;br /&gt;
| Returns the number of registers.&lt;br /&gt;
|-&lt;br /&gt;
| .registered(str)&lt;br /&gt;
| str - A register string.&lt;br /&gt;
| A bool representing if the string has been registered.&lt;br /&gt;
|-&lt;br /&gt;
| .type(str)&lt;br /&gt;
| str - Register value to get the type of.&lt;br /&gt;
| Returns the type of the value stored under the given name.&lt;br /&gt;
|-&lt;br /&gt;
| .value(str)&lt;br /&gt;
| str - Register name.&lt;br /&gt;
| Returns the value stored as the given register.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Rival ===&lt;br /&gt;
|-&lt;br /&gt;
| .name&lt;br /&gt;
| None&lt;br /&gt;
| Returns the rival's name.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Storage ===&lt;br /&gt;
|-&lt;br /&gt;
| .count(str)&lt;br /&gt;
| str1 - The type of values to count(integer, string, Pokémon, boolean, item).&amp;lt;br /&amp;gt;&lt;br /&gt;
Does not need to be defined.&lt;br /&gt;
| Returns the number of different stored values of that type.&amp;lt;br /&amp;gt;&lt;br /&gt;
If str is not defined then it returns a count of all types.&lt;br /&gt;
|-&lt;br /&gt;
| .get(str1,str2)&lt;br /&gt;
| str1 - The type of value is stored(integer, string, Pokémon, boolean, item).&amp;lt;br /&amp;gt;&lt;br /&gt;
str2 - the name of the stored value.&lt;br /&gt;
| Returns the value stored as str2.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== System ===&lt;br /&gt;
|-&lt;br /&gt;
| .booltoint(str)&lt;br /&gt;
| Either &amp;quot;true&amp;quot;, &amp;quot;false&amp;quot;, or a construct that returns one of those.&lt;br /&gt;
| Returns 0 for false and 1 for true.&lt;br /&gt;
|-&lt;br /&gt;
| .calcint(str)&lt;br /&gt;
| A str representing an integer, or a Construct that returns one.&lt;br /&gt;
| Returns the str as an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .calcsng(str)&lt;br /&gt;
| A str representing a single, or a Construct that returns one.&lt;br /&gt;
| Returns the str as a single. (A single is a number that is a decimal)&lt;br /&gt;
|-&lt;br /&gt;
| .dayofyear&lt;br /&gt;
| None&lt;br /&gt;
| Returns the day of the year as a number.&lt;br /&gt;
|-&lt;br /&gt;
| .isinsightscript&lt;br /&gt;
| None&lt;br /&gt;
| Returns a bool based on if the script it is in was triggered by the player stepping into the line of sight of an NPC.&lt;br /&gt;
|-&lt;br /&gt;
| .issng(int)&lt;br /&gt;
| int - A value to test.&lt;br /&gt;
| Returns true if the value is a single.&lt;br /&gt;
|-&lt;br /&gt;
| .isint(int)&lt;br /&gt;
| int - A value to test.&lt;br /&gt;
| Returns true if the value is an integer.&lt;br /&gt;
|-&lt;br /&gt;
| .lastinput&lt;br /&gt;
| None&lt;br /&gt;
| Returns the last thing input via @screen.input.&lt;br /&gt;
|-&lt;br /&gt;
| .random(int1,int2)&lt;br /&gt;
| int1 - If it is the only argument then it is the max of the range, otherwise it is the min.&amp;lt;br /&amp;gt;&lt;br /&gt;
int2 - The max of the range. Does not need to be defined.&lt;br /&gt;
| Returns a random integer between the int1 and int2 if both are defined.&amp;lt;br /&amp;gt;&lt;br /&gt;
If int2 is not defined then it chooses from between 1 and int1.(Ranges are inclusive)&lt;br /&gt;
|-&lt;br /&gt;
| .sort(str,int,list)&lt;br /&gt;
| str - either 'Ascending' or 'Descending'&amp;lt;br /&amp;gt;&lt;br /&gt;
int - position in sorted list to return&amp;lt;br /&amp;gt;&lt;br /&gt;
list - List of numbers to sort.&lt;br /&gt;
| Returns a number from a list of numbers after it is sorted.&lt;br /&gt;
|-&lt;br /&gt;
| .unixtimestamp&lt;br /&gt;
| None&lt;br /&gt;
| Returns the Unix time stamp. ('''http://www.unixtimestamp.com/index.php See here for more details.''')&lt;br /&gt;
|-&lt;br /&gt;
| .year&lt;br /&gt;
| None&lt;br /&gt;
| Returns the current year.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Statement ==&lt;br /&gt;
Statements do a comparison between a given parameter and a construct.&lt;br /&gt;
&lt;br /&gt;
=== :if: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to make the script run if a certain condition is met, :if: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :if:[[Version_2_Scripts#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endif&lt;br /&gt;
&lt;br /&gt;
 :if:[[Version_2_Scripts#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :else&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endif&lt;br /&gt;
&lt;br /&gt;
==== Conditions ====&lt;br /&gt;
----&lt;br /&gt;
There are some valid conditions that you can use.&lt;br /&gt;
&lt;br /&gt;
The script will run if a value that returns from the constructs matches the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value      (if argument is equal to value)&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value     (if argument is larger than value)&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value     (if argument is smaller than value)&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;not&amp;gt;, the script will run if a value that returns from the constructs does not match the value given.&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value      (if argument is not equal to value)&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value      (if argument is not larger than value)&lt;br /&gt;
 &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value      (if argument is not smaller than value)&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;and&amp;gt;, the script will run if two or more value that returns from the constructs match the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value&lt;br /&gt;
&lt;br /&gt;
Using &amp;lt;or&amp;gt;, the script will run if at least one value that returns from the constructs match the value given.&lt;br /&gt;
 &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;gt;value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&amp;lt;value&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. Can I use &amp;lt;and&amp;gt; and &amp;lt;or&amp;gt; at the same line? (E.g.: &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;and&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value )&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: No. This is because the script does not support it. Also, the script will not understand what condition you require so it's recommended to start a new :if: switch so that it will work the way you want it to be.&lt;br /&gt;
&lt;br /&gt;
2. Can I use &amp;lt;not&amp;gt; with &amp;lt;and&amp;gt; or &amp;lt;or&amp;gt; at the same line? (E.g.: &amp;lt;not&amp;gt;&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value &amp;lt;or&amp;gt; &amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;=value )&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Yes. The script will be able to handle this.&lt;br /&gt;
&lt;br /&gt;
=== :select: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to make the script run if one of multiple possible conditions is met, :select: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :select:&amp;lt;Construct.SubConstruct(Argument Types)&amp;gt;&lt;br /&gt;
    :when:[[Version_2_Scripts#Value|Value]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endwhen&lt;br /&gt;
&lt;br /&gt;
==== Value ====&lt;br /&gt;
----&lt;br /&gt;
This field is to define the value that a construct possibly could return. If it matches the argument after :select:, the script will run.&lt;br /&gt;
&lt;br /&gt;
Define the possible values that the construct will return:&lt;br /&gt;
 :when:Value1&lt;br /&gt;
    ...&lt;br /&gt;
 :when:Value2&lt;br /&gt;
    ...&lt;br /&gt;
 :when:ValueI&lt;br /&gt;
    ...&lt;br /&gt;
&lt;br /&gt;
If you want to have multiple value as you intended to let them do the same thing, you can use &amp;quot;;&amp;quot;.&lt;br /&gt;
 :when:Value1;Value2;Value3...;ValueI&lt;br /&gt;
    ...&lt;br /&gt;
 :when:Value1;Value2;Value3...;ValueI&lt;br /&gt;
    ...&lt;br /&gt;
&lt;br /&gt;
After you define the values in each condition, use &amp;quot;:endwhen&amp;quot; to properly close the :select: switches.&lt;br /&gt;
&lt;br /&gt;
=== @Options.Show() ===&lt;br /&gt;
----&lt;br /&gt;
If you want to let player choose from a certain options in a list, @Options.Show() will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Options.Show(Option1,Option2,Optioni)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|Option1]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|Option2]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
    :when:[[Version_2_Scripts#Option|OptionI]]&lt;br /&gt;
        @Command.Subcommand(Argument Types)&lt;br /&gt;
 :endwhen&lt;br /&gt;
&lt;br /&gt;
==== Option ====&lt;br /&gt;
----&lt;br /&gt;
This field is to define which option to run the scripts from after the player selects one of the options as defined with @Options.Show().&lt;br /&gt;
&lt;br /&gt;
Define the possible option that you've defined with @Options.Show().&lt;br /&gt;
 :when:Option1&lt;br /&gt;
 ...&lt;br /&gt;
 :when:Option2&lt;br /&gt;
 ...&lt;br /&gt;
 :when:OptionI&lt;br /&gt;
&lt;br /&gt;
If you want to have multiple value as you intended to let them do the same thing, you can use &amp;quot;;&amp;quot;.&lt;br /&gt;
 :when:Option1;Option2;OptionI&lt;br /&gt;
&lt;br /&gt;
After you define all the options in each condition, use &amp;quot;:endwhen&amp;quot; to properly close the @Options.Show() switch.&lt;br /&gt;
If you want to an option to be automatically be selected if the player cancels out, use @Options.SetCancelIndex(OptionIndex) before the @Options.Show() switch. For the argument OptionIndex, remember that 0 is the first option, 1 the second option etc.&lt;br /&gt;
&lt;br /&gt;
=== :while: ===&lt;br /&gt;
----&lt;br /&gt;
If you want to loop a certain command until it meets the condition, :while: will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :while:[[Version_2_Scripts_New#Conditions|Conditions]]&lt;br /&gt;
    @Command.Subcommand(Argument Types)&lt;br /&gt;
    ...&lt;br /&gt;
 :endwhile&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. How to manually stop the loop when you know that the condition will never be met?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Insert :exitwhile before :endwhile to stop the loop prematurely.&lt;br /&gt;
&lt;br /&gt;
2. How come it didn't loop? How come it stop prematurely despite :exitwhile not being used?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: This is a bug. Unfortunately, if this happens, please ensure that your script is correct before filling a bug report.&lt;br /&gt;
&lt;br /&gt;
3. Can I stack :while: switches?&lt;br /&gt;
Answer: No.&lt;br /&gt;
&lt;br /&gt;
=== :endscript ===&lt;br /&gt;
----&lt;br /&gt;
If you want to stop all currently running scripts prematurely, :endscript will do the job.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Command.Subcommand(Argument Types)&lt;br /&gt;
 ...&lt;br /&gt;
 ...&lt;br /&gt;
 :endscript&lt;br /&gt;
&lt;br /&gt;
=== :return: ===&lt;br /&gt;
----&lt;br /&gt;
A script function that temporarily stores a single value that can be returned with &amp;lt;System.Return&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 :return:True&lt;br /&gt;
 :end&lt;br /&gt;
&lt;br /&gt;
When you then use &amp;lt;System.return&amp;gt;, it will return True.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
----&lt;br /&gt;
To add some comments in your script to explain how it works, you can add &amp;quot;#&amp;quot; at the start of the line.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 # This is a comment&lt;br /&gt;
 @Command.Subcommand(Argument Types) # &amp;lt;= Putting a # there will not work (might even give an error).&lt;br /&gt;
 # @Command.Subcommand(Argument Types) &amp;lt;= It will not run this script at all&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''FAQ:'''&amp;lt;/big&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
1. Can it support multiple line without having to use # all the time?&amp;lt;br /&amp;gt;&lt;br /&gt;
Answer: Unfortunately, no.&lt;br /&gt;
&lt;br /&gt;
=== :end ===&lt;br /&gt;
----&lt;br /&gt;
To end the currently running script, :end will do the job. Unlike when using :endscript, previously running scripts will still continue to run.&lt;br /&gt;
&lt;br /&gt;
Typical Usage:&lt;br /&gt;
 @Command.Subcommand(Argument Types)&lt;br /&gt;
 :end&lt;br /&gt;
&lt;br /&gt;
== Reserved Registers ==&lt;br /&gt;
Reserved Registers are registers that are reserved in the P3D engine and cannot be replaced by other events.&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_radio&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the Radio option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_GTS&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the GTS option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_minimap&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the MiniMap option&lt;br /&gt;
&lt;br /&gt;
 pokegear_card_frontier&lt;br /&gt;
 # When Registered, will give the Player's PokéGear the Frontier option&lt;br /&gt;
 &lt;br /&gt;
 phone_contact_###&lt;br /&gt;
 # When Registered, will add the Phone Contact with ID number ### to the Player's contacts list.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59945</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Maps&amp;diff=59945"/>
		<updated>2026-03-31T07:54:09Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Removed some periods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Maps folder is located inside the Data folder in your GameMode's ContentPath and contains all the map files that are used to run your GameMode.&lt;br /&gt;
&lt;br /&gt;
The files contain many lines of code. Each line of code is a single object or group of map objects, also known as entities, which each can have a range of tags describing their characteristics.&lt;br /&gt;
lig&lt;br /&gt;
== A general note to all GameMode Mappers (MUST READ) ==&lt;br /&gt;
This page has been updated for Pokémon 3D v0.60.&lt;br /&gt;
If you feel like something is missing from this page, feel free to notify us in our [https://discord.gg/vzkZm9FpwX Discord Server]&lt;br /&gt;
&lt;br /&gt;
If you are a GameMode Mapper or trying to be one, we Recommend you to download Notepad++ and our [https://pokemon3d.net/resource/e120b1c3-57c2-401b-8fe7-6f0755627d64 Syntax Highlighting] as it makes it easier to read the map files and find typos.&lt;br /&gt;
&lt;br /&gt;
If you find something on this page that doesn't work the way you'd expect it to be, it might be a bug. Try asking us on our [https://discord.gg/vzkZm9FpwX Discord Server].&amp;lt;br /&amp;gt;Make sure to include the game version you're running and state clearly what you are trying to do.&lt;br /&gt;
&lt;br /&gt;
You are free to create your folder structure in any way you'd like, though it's recommended to follow some kind of logical pattern.&lt;br /&gt;
For example:&lt;br /&gt;
 ''RegionName\''&lt;br /&gt;
     Cities\&lt;br /&gt;
         ''CityName\''&lt;br /&gt;
             PlayerHouse1F.dat&lt;br /&gt;
             PlayerHouse2F.dat&lt;br /&gt;
             Lab.dat&lt;br /&gt;
             Main.dat&lt;br /&gt;
     Routes\&lt;br /&gt;
         ''Route5\''&lt;br /&gt;
            DayCare.dat&lt;br /&gt;
         Route1.dat&lt;br /&gt;
         Route2.dat&lt;br /&gt;
         Route3.dat&lt;br /&gt;
         Route4.dat&lt;br /&gt;
         Route5.dat&lt;br /&gt;
&lt;br /&gt;
=== Important info / definition of certain things before we get started ===&lt;br /&gt;
&lt;br /&gt;
Distance in Pokémon 3D (and in the documentation) is measured in &amp;quot;units&amp;quot;. A unit is equal to the distance that the Player moves when they take a single step.&lt;br /&gt;
A single three-dimensional unit can be compared to a cube that is 1x1x1 units in size.&lt;br /&gt;
&lt;br /&gt;
By default, the Argument Types are:&lt;br /&gt;
* Str [String] (Strings are defined as letters or symbols)&lt;br /&gt;
* Int [Integer] (Integers are defined as [http://en.wikipedia.org/wiki/Integer Integer numbers])&lt;br /&gt;
* Sng [Single/Float] (Singles/Floats are defined as [http://en.wikipedia.org/wiki/Real_number Real numbers], which may include decimals.)&lt;br /&gt;
* Bool [Boolean] (Booleans are defined as 0 or 1, e.g. Bool[0] = False &amp;amp; Bool[1] = True)&lt;br /&gt;
* Rec [Rectangle] (Rectangles are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. Rec[0,0,16,16])&lt;br /&gt;
* RecArr [Rectangle Array] (Rectangle Arrays are defined as an array of Rectangles, e.g. RecArr[[0,0,16,16][16,0,16,16]])&lt;br /&gt;
* IntArr [Integer Array] (Integer Arrays are defined as an array of [http://en.wikipedia.org/wiki/Integer Integer numbers], e.g. IntArr[1,2,1])&lt;br /&gt;
* SngArr [Single Array] (Single Arrays are defined as an array of [http://en.wikipedia.org/wiki/Real_number Real numbers], e.g. SngArr[0.5,0.5,0.75])&lt;br /&gt;
* IntArr2D [Animation Array] (Animation Arrays are slightly more complex. They are defined as one or multiple array of [http://en.wikipedia.org/wiki/Integer Integer numbers] and are only relevant to AnimatedBlock entities. Their format is: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn]])&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If part of an argument or value looks like this: '''bold text''', it's optional.&lt;br /&gt;
&lt;br /&gt;
== Creating a Map ==&lt;br /&gt;
To create a map file, create a new regular text file and change its extension to '''.dat''' instead of '''.txt'''.&lt;br /&gt;
Then, you need to define its tags. You can do so by adding these templates to the start of the text file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Level&amp;quot;{LEV[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;MusicLoop&amp;quot;{Str[]}}{&amp;quot;WildPokemon&amp;quot;{Bool[]}}{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}{&amp;quot;CurrentRegion&amp;quot;{Str[]}}{&amp;quot;RegionalForm&amp;quot;{Str[]}}{&amp;quot;HiddenAbility&amp;quot;{Int[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Actions&amp;quot;{LEV[{&amp;quot;CanTeleport&amp;quot;{Bool[]}}{&amp;quot;CanDig&amp;quot;{Bool[]}}{&amp;quot;CanFly&amp;quot;{Bool[]}}{&amp;quot;RideType&amp;quot;{Int[]}}{&amp;quot;EnvironmentType&amp;quot;{Int[]}}{&amp;quot;Weather&amp;quot;{Int[]}}{&amp;quot;Season&amp;quot;{Int[]}}{&amp;quot;Lighting&amp;quot;{Int[]}}{&amp;quot;DayTime&amp;quot;{Int[]}}{&amp;quot;IsDark&amp;quot;{Bool[]}}{&amp;quot;IsAurora&amp;quot;{Bool[]}}{&amp;quot;Terrain&amp;quot;{Str[]}}{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}{&amp;quot;MapScript&amp;quot;{Str[]}}{&amp;quot;RadioChannels&amp;quot;{Str[]}}{&amp;quot;BattleMap&amp;quot;{Str[]}}{&amp;quot;SurfingBattleMap&amp;quot;{Str[]}}{&amp;quot;SaveOnly&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define a map with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Level&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the map name, displays in the upper left corner of the screen when first arriving at the place.&amp;lt;br /&amp;gt;Used to determine if a Pokémon evolves there, e.g. {&amp;quot;Name&amp;quot;{Str[Pallet Town]}}.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the default background music for the map.&amp;lt;br /&amp;gt;Be sure to write the name of the music file&amp;lt;br /&amp;gt;(relative to the Songs folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;MusicLoop&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if wild Pokémon should be able to appear anywhere on the map (not just in tall grass or water).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;WildPokemon&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether the first Pokémon in the Player's team should appear behind the Player on the map or not.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;OverworldPokemon&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what region or regions the map should be considered to be a part of.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto,Kanto]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CurrentRegion&amp;quot;{Str[Johto]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what regional forms are available on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RegionalForm&amp;quot;{Str[Alola]}}&amp;lt;/code&amp;gt;.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the chance of a Hidden Ability being on a wild Pokémon for this map. The value can range from 0 - 100.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;HiddenAbility&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== {&amp;quot;Actions&amp;quot;{LEV[Tag1,Tag2,...]}} ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon should be able to use the field move Teleport on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanTeleport&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Dig on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanDig&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a Pokémon should be able to use the field move Fly on this map.&lt;br /&gt;
Tip: If you have two maps, both with the &amp;quot;CanFly&amp;quot; Tag set to 1,&lt;br /&gt;
you can warp from one to the other using a WarpBlock&lt;br /&gt;
without having the &amp;quot;enter&amp;quot; sound effect play.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;CanFly&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines whether a Pokémon can use the field move Ride on this map.&lt;br /&gt;
* 0 - If either &amp;quot;CanFly&amp;quot; or &amp;quot;CanDig&amp;quot; = True, then it's able to use Ride.&lt;br /&gt;
* 1 - Always able to use Ride.&lt;br /&gt;
* 2 - Never able to use Ride.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RideType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the environment (sky/background) of the map.&lt;br /&gt;
* 0 - Outside&lt;br /&gt;
* 1 - Inside&lt;br /&gt;
* 2 - Cave&lt;br /&gt;
* 3 - Darkness&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Forest&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EnvironmentType&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Weather of the map.&lt;br /&gt;
* 0 - Random based on the season&lt;br /&gt;
* 1 - Clear&lt;br /&gt;
* 2 - Rain&lt;br /&gt;
* 3 - Snow&lt;br /&gt;
* 4 - Underwater&lt;br /&gt;
* 5 - Sunny&lt;br /&gt;
* 6 - Fog&lt;br /&gt;
* 7 - Thunderstorm&lt;br /&gt;
* 8 - Sandstorm&lt;br /&gt;
* 9 - Ash&lt;br /&gt;
* 10 - Blizzard&lt;br /&gt;
* 11 - Mist&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Weather&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Season&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the current in-game season until another map has its Season tag set to -1 or when a script changes it.&lt;br /&gt;
* -1 = The season from the current month&lt;br /&gt;
* 0 = Always Winter&lt;br /&gt;
* 1 = Always Spring&lt;br /&gt;
* 2 = Always Summer&lt;br /&gt;
* 3 = Always Fall&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the lighting of the map.&lt;br /&gt;
* 0 = Use the lighting corresponding to the current time of day.&lt;br /&gt;
* 1 = Disable lighting&lt;br /&gt;
* 2 = Always Night&lt;br /&gt;
* 3 = Always Morning&lt;br /&gt;
* 4 = Always Day&lt;br /&gt;
* 5 = Always Evening&lt;br /&gt;
* 6 = Disabled lighting, but everything is darker, just like when the EnvironmentType is set to 3 (Darkness).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Lighting&amp;quot;{Int[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the time of day to use for the Outside sky/background and default lighting.&lt;br /&gt;
* 0 = Use the DayTime corresponding to the current time of day.&lt;br /&gt;
* 1 = Always Night&lt;br /&gt;
* 2 = Always Morning&lt;br /&gt;
* 3 = Always Day&lt;br /&gt;
* 4 = Always Evening&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{Int[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if a darkness screen overlay should appear while on this map that requires the field move Flash to get rid of.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsDark&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Outside sky/background texture should be the Aurora Borealis texture on this map.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsAurora&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the terrain type of the map.&lt;br /&gt;
* Plain&lt;br /&gt;
* Sand&lt;br /&gt;
* Cave&lt;br /&gt;
* Rock&lt;br /&gt;
* TallGrass&lt;br /&gt;
* LongGrass&lt;br /&gt;
* PondWater&lt;br /&gt;
* SeaWater&lt;br /&gt;
* Underwater&lt;br /&gt;
* DistortionWorld&lt;br /&gt;
* Puddles&lt;br /&gt;
* Snow&lt;br /&gt;
* Magma&lt;br /&gt;
* PvPBattle&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Terrain&amp;quot;{Str[Plain]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the map is a Safari Zone.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;IsSafariZone&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SaveOnly&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| When set to 1, only allows the Player to save the game on certain maps (and prevents access to the other options in the menu)&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SaveOnly&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the data used in a bug catching contest.&lt;br /&gt;
You can use this template: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[EndContestMenuScript,CheckRemainingBallsMenuScript,RemainingBallsItemName]}}&amp;lt;code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;BugCatchingContest&amp;quot;{Str[NationalPark\End_Contest_Menu,NationalPark\Sport_Balls,Sport Balls]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MapScript&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the script to run when the Player enters this map.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines which Radio Channel frequencies can be used on this map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;RadioChannels&amp;quot;{Str[13.5,20.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value''' (All channels are available)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the Map that is visible in the background during regular battles and optionally its offset position. The following formats are valid:&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''MapName,xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''Mapname'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[''xOffset,yOffset,zOffset'']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;BattleMap&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an Entity ==&lt;br /&gt;
There are 3 Entity types that you can define: Floor, Entity and EntityField.&lt;br /&gt;
&lt;br /&gt;
Floors are objects that show the game where Players and NPCs can walk. They always use ModelID 0, this cannot be changed. More information about ModelIDs can be found [[#Types of Models|here]].&lt;br /&gt;
Also important to note is that while the other two entity types can use multiple texture rectangles within the same object using the &amp;quot;Textures&amp;quot; tag with a RectArr argument, Floors can only have one texture rectangle and use the &amp;quot;Texture&amp;quot; tag with a Rec argument instead.&lt;br /&gt;
The Position tag of a Floor also uses an Integer Array (IntArr) argument instead of a Single Array (SngArr) argument. More information about argument types can be found [[#Important info / definition of certain things before we get started|here]].&lt;br /&gt;
&lt;br /&gt;
To create a Floor, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Floor&amp;quot;{ENT[{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{IntArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Texture&amp;quot;{Rec[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Remove&amp;quot;{Bool[]}}{&amp;quot;hasSnow&amp;quot;{Bool[]}}{&amp;quot;hasSand&amp;quot;{Bool[]}}{&amp;quot;isIce&amp;quot;{Bool[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then there are the Entity and EntityField object types.&lt;br /&gt;
Entity objects can be virtually anything. Walls, ceilings, trees, trains, televisions, mountains, you name it! A lot of the things you see in Pokémon 3D are made out of Entity objects.&lt;br /&gt;
Entity and EntityField objects are defined in almost the same way. The only difference is that the EntityField objects require the {&amp;quot;Size&amp;quot;{IntArr[]}} tag, with which you can place multiple objects at the same time using only a single object definition.&lt;br /&gt;
You can add the {&amp;quot;Size&amp;quot;{IntArr[]}} tag to a regular Entity object, but it won't do anything.&lt;br /&gt;
&lt;br /&gt;
To create an Entity object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Entity&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create an EntityField object, you can use this template:&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;EntityField&amp;quot;{ENT[{&amp;quot;EntityID&amp;quot;{Str[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;TexturePath&amp;quot;{Str[]}}{&amp;quot;Textures&amp;quot;{RecArr[[]]}}{&amp;quot;TextureIndex&amp;quot;{IntArr[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;ModelID&amp;quot;{Int[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}{&amp;quot;SeasonTexture&amp;quot;{Str[]}}{&amp;quot;SeasonToggle&amp;quot;{Str[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[]]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are all the available tags to define an Entity with. Not all tags are required, so you can remove the tags that return a default value if they don't exist.&lt;br /&gt;
Argument values written in bold (e.g. ''Argument'') are optional.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Texture&amp;quot;{Rec[X,Y,Width,Height]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part of the texture file that the Floor will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{Rec[0,32,16,16]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the floor(s) that are covered by this floor should be removed (including this Floor).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Remove&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in snow when it's snowing.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSnow&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this floor should be covered in sand during a sandstorm.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;hasSand&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if this Floor causes the Player to slide until it reaches another non-ice floor or an entity that it cannot pass through.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;isIce&amp;quot;{Bool[0]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Entity &amp;amp; EntityField only ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;EntityID&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what type this entity is, what happens when the Player interacts with it, how it reacts to surroundings and how it's displayed. You can find the possible types and what they do [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[X,Y,Width,Height]'''[X,Y,Width,Height]...''']]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the specific part(s) of the texture file that the Entity or EntityField will use.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[0,0,32,32][0,32,16,16]]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
The first Rectangle in the array (corresponding to TextureIndex 0), will define a texture at coordinate X: 0 pixels Y: 0 pixels that is 32 pixels wide and 32 pixels tall.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Face0,'''Face1,Face2,Face3,...''']}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|Determines which texture rectangle defined by the &amp;lt;code&amp;gt;{&amp;quot;Textures&amp;quot;{RecArr[[]]}}&amp;lt;/code&amp;gt; tag is used for which triangle shaped face of the model, starting from 0. Rectangles are made out of 2 triangle shaped faces.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the entity.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Steps&amp;quot;{SngArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Only works for EntityFields. Places each entity of an EntityField at a specified interval. If the Position tag is set to &amp;quot;0,0,0&amp;quot;, the Size tag is set to &amp;quot;7,1&amp;quot; and the Steps tag is set to &amp;quot;2,1&amp;quot;, they will be placed at 0, 2, 4 and 6 on the X axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
* Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Collision&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Player and NPCs can walk through this entity (0) or not (1).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the basic model to use for this entity, which defines the amount of faces that the &amp;quot;TextureIndex&amp;quot; tag can use. More information about ModelIDs can be found [[#Types of Models|here]].&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that if the entity has a 3D Model assigned to it through the &amp;quot;ModelPath&amp;quot; tag, the basic model from this tag will be invisible.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted depending on what the &amp;quot;EntityID&amp;quot; is set to.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what happens when the Player interacts or collides with or walks against the entity. What that is, is affected by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find more information about the &amp;quot;Action&amp;quot; and &amp;quot;AdditionalValue&amp;quot; tags [[#Types of Entities|here]].&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines a three-dimensional rotation of the entity in radians (3.1415 = a 180 degrees rotation).&amp;lt;br /&amp;gt;&lt;br /&gt;
Adding this tag to an entity overrides the &amp;quot;Rotation&amp;quot; tag.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;RotationXYZ&amp;quot;{SngArr[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines during which season(s) this entity will be added to the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
Multiple seasons can be included by separating the numbers with commas(&amp;quot;,&amp;quot;).&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 = Winter&lt;br /&gt;
* 1 = Spring&lt;br /&gt;
* 2 = Summer&lt;br /&gt;
* 3 = Fall&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonToggle&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this entity would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the &amp;quot;ModelID&amp;quot; tag is set to 3, the 3D Model will rotate towards the camera, just like a WallBill would.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimationData&amp;quot;{IntArr2D[[FrameX,FrameY,FrameWidth,FrameHeight,&amp;lt;br /&amp;gt;AmountOfRows,AmountOfColumns,AnimationSpeed,StartRow,StartColumn][...]]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the animation sequence properties of the &amp;quot;AnimatedBlock&amp;quot; entity type. It can contain multiple animation definitions, which will be played in sequence.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
You also need to set the &amp;quot;AdditionalValue&amp;quot; tag to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Routes]}}{&amp;quot;AnimationData&amp;quot;{IntArr2D[[80,176,16,16,1,6,18,0,0]]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
=== Floor, Entity &amp;amp; EntityField ===&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines what the scripting ID is of this entity. With scripts, you can change the properties of any entity that uses the same scripting ID.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[X,'''Y,'''Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how many units the EntityField/Floor should cover. If you don't need objects placed above each other, you can use just 2 [http://en.wikipedia.org/wiki/Integer Integer numbers] instead of 3. &lt;br /&gt;
| * Y - Defaults to 1 if left out&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the starting position of the Entities/Floors.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the path to the texture file that the Entities/Floors will use (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;TexturePath&amp;quot;{Str[Routes]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines if the Entities/Floors are visible (1) or not (0).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Visible&amp;quot;{Bool[1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the Entities/Floors.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the color palette texture file that will be applied to Entities/Floors (relative to the Seasons folder inside the Textures folder, including other subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;SeasonTexture&amp;quot;{Str[PlantColoring]}}&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Note that only the parts of the Entity/Floor texture that use the following colors will be replaced:&amp;lt;br /&amp;gt;&lt;br /&gt;
 #FFFFFF   #AAAAAA&lt;br /&gt;
 #555555   #000000&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Entities ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;EntityID&amp;quot; tag listed above.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! EntityID&lt;br /&gt;
! Description&lt;br /&gt;
! Possible &amp;quot;AdditionalValue&amp;quot; Argument Values&lt;br /&gt;
|-&lt;br /&gt;
| WallBlock&lt;br /&gt;
| A basic entity (doesn't have to be wall). Can only be viewed from the outside of the object (or from one side if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Cube or AllSidesObject&lt;br /&gt;
| Similar to a WallBlock but can also be viewed from the inside of the object (or from both sides if it's a flat object).&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| WallBill&lt;br /&gt;
| An entity that always shows one texture and rotates to face the Player.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| SignBlock&lt;br /&gt;
| An entity that either displays text or activates a script when the Player interacts with it.&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message&lt;br /&gt;
* 1 - Activates the script file at the path specified in the &amp;quot;AdditionalValue&amp;quot; tag.&lt;br /&gt;
* 2 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
|-&lt;br /&gt;
| WarpBlock&lt;br /&gt;
| An entity that transports the Player to a different map and/or different position. &lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns,''AccessDirections''&amp;lt;br /&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
* AccessDirections (IntArr) = Directions from which the Player can access the warpblock, seperated by &amp;quot;&amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt;&amp;quot;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,0.1,-1,0,1|2|3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| SlideBlock&lt;br /&gt;
| Functions like a staircase, makes the Player go 1 unit upward and 2 units forward.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Step&lt;br /&gt;
| Functions as a ledge that the Player can jump over.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ApricornPlant&lt;br /&gt;
| A plant that the Player can get Apricorns from.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] defining which Apricorn the plant has.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - White&lt;br /&gt;
* 1 - Black&lt;br /&gt;
* 2 - Pink&lt;br /&gt;
* 3 - Blue&lt;br /&gt;
* 4 - Red&lt;br /&gt;
* 5 - Green&lt;br /&gt;
* 6 - Yellow&lt;br /&gt;
|-&lt;br /&gt;
| LoamySoil&lt;br /&gt;
| A spot to grow a berry in.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| CutTree&lt;br /&gt;
| An entity that the Player can use the field move Cut on to temporarily remove it.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| HeadbuttTree&lt;br /&gt;
| An entity that the Player can use the field move Headbutt on, after which the Player may encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| Grass&lt;br /&gt;
| When the Player walks through this entity, the Player may encounter a wild Pokémon, generally used for Tall Grass.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| ItemObject&lt;br /&gt;
| An Item that can be picked up by the Player. Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity functions differently:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - The visibility of the item is the same as the &amp;quot;Visible&amp;quot; tag of the entity. The Player cannot walk through the entity.&lt;br /&gt;
* 1 - The item is invisible and the Player can walk through the entity.&lt;br /&gt;
* 2 - Unless the Player has a Mega Bracelet, the item will be invisible, the Player will be able to walk through the entity and the Player won't be able to pick it up. After obtaining the Mega Bracelet, sparkles will appear at the location of the entity. The animation used for the sparkles can be changed by using the &amp;quot;AnimationData&amp;quot; tag listed above.&lt;br /&gt;
| int,int - The first [http://en.wikipedia.org/wiki/Integer Integer number] is the unique identifier for the item on that map (each ItemObject entity should have a unique identifier).&amp;lt;br /&amp;gt;&lt;br /&gt;
The second [http://en.wikipedia.org/wiki/Integer Integer number] is the item's ID (check the [[Items]] page for possible item IDs).&lt;br /&gt;
|-&lt;br /&gt;
| ScriptBlock&lt;br /&gt;
| A special entity that can do various things, like triggering a script or displaying a text message when the Player walks through it or interacts with it.&amp;lt;br /&amp;gt;&lt;br /&gt;
If you don't want the ScriptBlock to be activated from all directions, you can add the accepted Player rotations to the &amp;quot;AdditionalValue&amp;quot; tag, separated with commas before the actual script/text message.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,2,PathToScript]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Depending on what the &amp;quot;Action&amp;quot; tag is set to, the &amp;quot;AdditionalValue&amp;quot; tag is interpreted differently:&lt;br /&gt;
* 0 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Automatically invisible.&lt;br /&gt;
* 1 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when clicked on.&lt;br /&gt;
* 2 - Displays the value of the &amp;quot;AdditionalValue&amp;quot; tag as a regular text message when clicked on.&lt;br /&gt;
* 3 - Converts the value of the &amp;quot;AdditionalValue&amp;quot; tag to a script.&lt;br /&gt;
* 4 - Activates the script file specified in the &amp;quot;AdditionalValue&amp;quot; tag when walked on. Can also be visible.&lt;br /&gt;
|-&lt;br /&gt;
| SmashRock&lt;br /&gt;
| An entity that the Player can use the field move Rock Smash on to temporarily remove it. May also cause the Player to encounter a wild Pokémon.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthRock&lt;br /&gt;
| An entity that the Player can use the field move Strength on to be able to push it to another location.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| StrengthTrigger&lt;br /&gt;
| An entity that activates a script when a StrengthRock entity is pushed onto it.&lt;br /&gt;
| Bool,Bool,Str - The first boolean value determines if the StrengthRock entity is removed immediately when it touches the entity. The second boolean value determines if the StrengthRock entity will no longer be loaded when entering the map. The string value is the script file that is activated when the StrengthRock entity touches the StrengthTrigger entity.&lt;br /&gt;
|-&lt;br /&gt;
| RockClimbEntity&lt;br /&gt;
| An entity that the Player can use the field move Rock Climb on to get to hard to reach locations.&lt;br /&gt;
| '''Doesn't use the AdditionalValue tag'''&lt;br /&gt;
|-&lt;br /&gt;
| TurningSign&lt;br /&gt;
| An entity that spins at the center (doesn't have to be sign).&lt;br /&gt;
Depending on what the &amp;quot;Action&amp;quot; tag is set to, the entity will spin on different axes.&lt;br /&gt;
* 0 - The entity will spin on the Y-axis.&lt;br /&gt;
* 1 - The entity will spin on the X-axis.&lt;br /&gt;
* 2 - The entity will spin on the Z-axis.&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] specifying how fast the entity spins.&lt;br /&gt;
|-&lt;br /&gt;
| Water&lt;br /&gt;
| An entity that the Player can use the field move Surf on. The water animation consists of 4 groups of 3 frames, one group for each rotation.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the water animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight'',VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the first animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the optional fifth [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[0,0,16,16,1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Waterfall&lt;br /&gt;
| An entity that the Player can use the field move Waterfall on to climb it. The waterfall animation consists of a horizontal sequence of 3 frames by default.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the animation overrides the first index (0) and the second index (1) of the &amp;quot;TextureIndex&amp;quot; tag. Index 0 = Waterfall animation, Index 1 = Regular water animation.&lt;br /&gt;
| FrameX_WaterFall,FrameY_WaterFall,FrameWidth_WaterFall,FrameHeight_WaterFall'',FrameX_RegularWater,FrameY_RegularWater,FrameWidth_RegularWater,FrameHeight_RegularWater,VerticalSheet''&amp;lt;br /&amp;gt;&lt;br /&gt;
The first 4 optional [http://en.wikipedia.org/wiki/Integer|Integer values] define the first frame of the first regular water animation group and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
Usually, the groups are placed in a horizontal sequence, but if you add the extra optional 10th [http://en.wikipedia.org/wiki/Integer Integer number] (''VerticalSheet'') and set it to 1, the groups of 3 frames can be placed in a vertical order.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Whirlpool&lt;br /&gt;
| An entity that the Player can use the field move Whirlpool on to get past it. The whirlpool animation consists of a horizontal sequence of 4 frames.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note is that the whirlpool animation overrides the first index (0) of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
| FrameX,FrameY,FrameWidth,FrameHeight&amp;lt;br /&amp;gt;&lt;br /&gt;
The 4 [http://en.wikipedia.org/wiki/Integer Integer numbers] define the first frame of the animation and every other frame will be relative to that frame.&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| RotationTile&lt;br /&gt;
| Spins the player around until they reach the direction specified in the &amp;quot;AdditionValue&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag it will or won't spin the player.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Spin the player&lt;br /&gt;
* 1 - Don't spin the player&lt;br /&gt;
| An [http://en.wikipedia.org/wiki/Integer Integer number] corresponding to the direction to end the spin in.&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
|-&lt;br /&gt;
| DiveTile&lt;br /&gt;
| An entity that the Player can use the field move Dive on. Depending on the value of the &amp;quot;Action&amp;quot; tag, a different dialogue will be shown.&amp;lt;br/&amp;gt;&lt;br /&gt;
* 0 = The water seems to be really deep at this point.&lt;br /&gt;
* 1 = Light shines down from the surface.&lt;br /&gt;
* 2 = The boat's shadow is cast upon the ocean floor.&lt;br /&gt;
| MapFilePath,X_Position,Y_Position,Z_Position,AmountOfTurns&amp;lt;br/&amp;gt;&lt;br /&gt;
* MapFilePath (Str) = The path to the map file including &amp;quot;.dat&amp;quot; extension, relative to the Content\Maps\ folder&amp;lt;br/&amp;gt;&lt;br /&gt;
* X_Position, Y_Position, Z_Position (Int) = three-dimensional position to warp to (be sure to add 0.1 to the &amp;quot;Y_Position&amp;quot; argument)&amp;lt;br/&amp;gt;&lt;br /&gt;
* AmountOfTurns (Int) = Number of 1/4 turns to turn the Player after warping&amp;lt;br/&amp;gt;&lt;br /&gt;
Depending on the value of the &amp;quot;Action&amp;quot; tag, the distance that the player travels after using the field move changes.&lt;br /&gt;
* 0 = The player warps to the specified map and descends 4 units on the Y-axis. (Be sure to add 4 to the &amp;quot;Y_Position&amp;quot; argument of the warp.)&lt;br /&gt;
* 1 = The player ascends 4 units on the Y-axis before warping to the specified map.&lt;br /&gt;
* 2 = The player ascends 3 units on the Y-axis before warping to the specified map.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Folder\Map.dat,8,4.1,-1]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| AnimatedBlock&lt;br /&gt;
| An entity with textures that can have multiple frames of animation. Requires the &amp;quot;AnimationData&amp;quot; tag, which has to define at least one animation.&amp;lt;br/&amp;gt;&lt;br /&gt;
Each animation defined in the &amp;quot;AnimationData&amp;quot; tag corresponds to an index in the &amp;quot;TextureIndex&amp;quot; tag (the first animation replaces index 0, the second one 1 etc.).&lt;br /&gt;
| Needs to be set to the path of the texture to use for the animation(s) (relative to the Textures folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[Cities\Pallet]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Models ==&lt;br /&gt;
A list of the possibilities for the &amp;quot;ModelID&amp;quot; tag listed above. Any number not listed here gets treated as 0. The &amp;quot;TextureIndex&amp;quot; column shows what faces correspond to the values of the &amp;quot;TextureIndex&amp;quot; tag.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ModelID&lt;br /&gt;
! Model Name&lt;br /&gt;
! Description&lt;br /&gt;
! TextureIndex (Directions relative to default rotation 0)&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Floor Model&lt;br /&gt;
| Flat horizontal surface, visible from above. Generally used by Floors.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Block Model&lt;br /&gt;
| A cube with 5 sides (without the side facing down).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Slope Model&lt;br /&gt;
| A 45 degree slope, generally used by SlideBlock entities (like stairs).&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,West,South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Bill Model&lt;br /&gt;
| A flat vertical surface, generally used by WallBill entities (like trees).&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Sign Model&lt;br /&gt;
| A cube with 4 sides that is 0.25 units thick on the Z-axis (North/South).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by SignBlock entities.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Outside Corner Model&lt;br /&gt;
| A 45 degree counter-clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Inside Corner Model&lt;br /&gt;
| A 45 degree clockwise (starting from the left-most slope face) slope corner.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Ledge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Slope,Slope,East,East,West,West,North,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Ledge Outside Corner Model&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_West,Straight_West,Straight_South,Straight_South,Slope_East,Slope_East,Slope_North,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Water Edge Model&lt;br /&gt;
| A slope that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope,Slope]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| Water Edge Inside Corner&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Slope_North,Slope_North,Slope_West,Slope_West]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| Water Edge Outside Corner&lt;br /&gt;
| A counter-clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down) combined with a water surface.&amp;lt;br /&amp;gt;&lt;br /&gt;
Only works when used with the EntityID tag set to &amp;quot;Water&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
TextureIndex 0 is reserved for the water animation.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Water,Water,Straight_West,Straight_South,Slope_East,Slope_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| Cube Model&lt;br /&gt;
| A cube with 6 sides. The bottom side is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South,East,East,West,West,North,North,Top,Top,Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| Cross Model&lt;br /&gt;
| Two flat vertical surfaces intersecting in their centers at 90 degree angles.&amp;lt;br /&amp;gt;&lt;br /&gt;
The second surface is only visible with the EntityID tag set to &amp;quot;Cube&amp;quot; or &amp;quot;AllSidesObject&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
Important to note that the second surface is actually made out of two rectangles which are each 0.5 unit wide.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[1stSurface,1stSurface,2ndSurface_South,2ndSurface_South,2ndSurface_North,2ndSurface_North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| Double Floor Model&lt;br /&gt;
| A flat horizontal surface, visible from above, with another flat horizontal surface 1 unit higher on the Y-axis.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[LowestSurface,LowestSurface,HighestSurface,HighestSurface]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| Pyramid Model&lt;br /&gt;
| Four sloped triangles placed against each other in a pyramid shape.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[West,South,East,North]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Stairs Model&lt;br /&gt;
| A somewhat complex model that resembles two steps of a staircase.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the &amp;quot;TextureIndex&amp;quot; column, Step1 is the lowest part of the stairs and Step2 is the highest part of the stairs on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Apart from Step2's west and east sides, which are 0.5 units in both width and height, and the backside, which is 1 unit in both width and height, the rest of the surfaces are 1 by 0.5 units in size.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Step1_South,Step1_South,Step1_Top,Step1_Top,Step2_South,Step2_South,Step2_Top,Step2_Top,BackSide_North,BackSide_North,Step1_West,Step1_West,Step2_West,Step2_West,Step1_East,Step1_East,Step2_East,Step2_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
| Diagonal Wall Model&lt;br /&gt;
| A flat diagonal vertical surface spreading across the full unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
| Half Diagonal Wall Model&lt;br /&gt;
|  A flat diagonal vertical surface spreading across half the unit on the Z axis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y -0.25z.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[SouthEast,SouthEast]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| Ledge Inside Corner Model&lt;br /&gt;
| A clockwise (starting from the left-most slope face) slope corner that is 0.25 units tall on the Y-axis (Up/Down).&amp;lt;br /&amp;gt;&lt;br /&gt;
Generally used by Step entities a.k.a. Jump Ledges.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Straight_South,Straight_South,Straight_West,Straight_West,Straight_East,Slope_North,Straight_North,Slope_East]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| Wall Model&lt;br /&gt;
| A flat vertical surface on one side of a single three-dimensional unit, essentially one side of ModelID 1.&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[South,South]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
| Ceiling Model&lt;br /&gt;
| Flat horizontal surface, visible from below.&amp;lt;br /&amp;gt;&lt;br /&gt;
Its coordinates, relative from the center of a single three-dimensional unit, are: 0x 0y 0.5z&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureIndex&amp;quot;{IntArr[Bottom,Bottom]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating an NPC ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;NPC&amp;quot;{NPC[{&amp;quot;Name&amp;quot;{Str[]}}{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;ID&amp;quot;{Int[]}}{&amp;quot;TextureID&amp;quot;{Str[]}}{&amp;quot;Scale&amp;quot;{SngArr[]}}{&amp;quot;Collision&amp;quot;{Bool[]}}{&amp;quot;Action&amp;quot;{Int[]}}{&amp;quot;AdditionalValue&amp;quot;{Str[]}}{&amp;quot;Rotation&amp;quot;{Int[]}}{&amp;quot;Visible&amp;quot;{Bool[]}}{&amp;quot;Movement&amp;quot;{Str[]}}{&amp;quot;MoveRectangles&amp;quot;{RecArr[[]]}}{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}{&amp;quot;ModelPath&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the three dimensional starting position for the NPC.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Scale&amp;quot;{SngArr[X,Y,Z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Changes the width, height and depth of the NPC.&lt;br /&gt;
| {&amp;quot;Scale&amp;quot;{SngArr[1,1,1]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[TexturePath]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the texture file of the NPC, relative from &amp;quot;Textures\NPC&amp;quot;, without the extension (including subfolders if any).&amp;lt;br /&amp;gt;&lt;br /&gt;
You can also make the NPC use a Pokémon's texture by setting this value to the national dex number (and optional form) of the Pokémon and adding &amp;lt;nowiki&amp;gt;&amp;quot;[POKEMON|N]&amp;quot; or &amp;quot;[POKEMON|S]&amp;quot;&amp;lt;/nowiki&amp;gt; in front of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
N = Normal. S = Shiny.&amp;lt;br /&amp;gt;&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|S]151]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of a shiny Mewtwo&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{&amp;quot;TextureID&amp;quot;{Str[[POKEMON|N]26_alola]}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; will set the texture to that of an Alolan Raichu.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Rotation&amp;quot;{Int[0-3]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the rotation of the NPC.&amp;lt;br/&amp;gt;&lt;br /&gt;
Possible values:&lt;br /&gt;
* 0 - 0 degrees (North)&lt;br /&gt;
* 1 - 270 degrees (West)&lt;br /&gt;
* 2 - 180 degrees (South)&lt;br /&gt;
* 3 - 90 degrees (East)&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Action&amp;quot;{Int[0-2]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how the &amp;quot;AdditionalValue&amp;quot; tag is interpreted:&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - As text to display when the player interacts with the NPC.&lt;br /&gt;
* 1 - As a script file to execute when the player interacts with the NPC (without extension, relative to &amp;quot;Data\Scripts&amp;quot;).&lt;br /&gt;
* 2 - As a script file to activate when the player is a certain distance from the NPC and within line of sight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AdditionalValue&amp;quot;{Str[ScriptPathOrText]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Contains the text or script to be interpreted as determined by the &amp;quot;Action&amp;quot; tag.&amp;lt;br /&amp;gt;&lt;br /&gt;
When the value of the &amp;quot;Action&amp;quot; tag is 2, use the following format: {&amp;quot;AdditionalValue&amp;quot;{Str[Distance|ScriptPath]}}&amp;lt;br /&amp;gt;&lt;br /&gt;
* Distance (Int) - The distance from the NPC to the player for the script to activate&lt;br /&gt;
* ScriptPath - The path to the script without extension, relative to &amp;quot;Data\Scripts&amp;quot;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Name&amp;quot;{Str[name]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the name of the NPC, which can be used by scripts.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ID&amp;quot;{Int[ID]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the scripting ID of the NPC, which can be used to change the NPC's properties.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Movement&amp;quot;{Str[movement type]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the type of movement the NPC will do:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Still - Does not move or turn.&lt;br /&gt;
* Looking - Turns to random directions.&lt;br /&gt;
* Walk - Randomly turns and walks to a place that it can walk to as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* Turning - Turns in a circle.&lt;br /&gt;
* Straight - Walks in a straight line along the edges of the space it can walk on as determined by the &amp;quot;MoveRectangles&amp;quot; tag.&lt;br /&gt;
* PokeBall, or FacePlayer - Always shows the same face to the Player and rotates with the camera, like a WallBill entity.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;MoveRectangles&amp;quot;{recArr&amp;lt;nowiki&amp;gt;[[X_Origin,Z_Origin,Width,Depth]]&amp;lt;/nowiki&amp;gt;}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the spaces that the character can walk in when the &amp;quot;Movement&amp;quot; tag is set to Walk or Straight.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AnimateIdle&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Allows the NPC to animate the walk cycle even when standing still.&lt;br /&gt;
| {&amp;quot;AnimateIdle&amp;quot;{Bool[0]}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;ModelPath&amp;quot;{Str[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines the 3D Model (in Monogame's .xnb format) that this NPC would use (relative to the Content folder, including subfolders if any) without the extension.&amp;lt;br /&amp;gt;&lt;br /&gt;
You can find a tool that converts models here: [https://pokemon3d.net/resource/9c4ee67a-a34d-4750-a8b2-908cd3115a71 FBX to XNB Converter].&amp;lt;br /&amp;gt;&lt;br /&gt;
When the NPC changes directions, the model will rotate with it.&lt;br /&gt;
| {&amp;quot;ModelPath&amp;quot;{Str[]}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creating a Shader ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Shader&amp;quot;{SHA[{&amp;quot;Position&amp;quot;{SngArr[]}}{&amp;quot;Size&amp;quot;{IntArr[]}}]}}{&amp;quot;Shader&amp;quot;{SngArr[]}}{&amp;quot;StopOnContact&amp;quot;{Bool[]}}{&amp;quot;DayTime&amp;quot;{IntArr[]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Position&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional Position for the shader to start from.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Size&amp;quot;{IntArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Three-dimensional space originating from the position affected by the shader.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[Red,Green,Blue]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Determines how much darker or brighter the colors of the entities affected by the Shader should be.&lt;br /&gt;
However, instead of ranging from 0 - 255, like with regular RGB colors, each of the color channel values range from -5 to 0 to 5. When a value is below 0, that color channel gets darker. If a value is above 0 that color channel gets brighter.&lt;br /&gt;
Example: &amp;lt;code&amp;gt;{&amp;quot;Shader&amp;quot;{SngArr[0.5,0.5,0.5]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;StopOnContact&amp;quot;{Bool[]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Tells the shader if it shouldn't effect faces which have a face between it and the source.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;DayTime&amp;quot;{IntArr[timeIDs]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| A list of [http://en.wikipedia.org/wiki/Integer Integer numbers] (0-3) representing the time of day that the shader will be applied.&amp;lt;br /&amp;gt;&lt;br /&gt;
* 0 - Always&lt;br /&gt;
* 1 - Night&lt;br /&gt;
* 2 - Morning&lt;br /&gt;
* 3 - Day&lt;br /&gt;
* 4 - Evening&lt;br /&gt;
| If this tag is left empty, it will always apply the shader.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding an OffsetMap ==&lt;br /&gt;
=== What is an OffsetMap? ===&lt;br /&gt;
An OffsetMap is a regular map file that can be used to make it seem like two different maps are connected.&amp;lt;br /&amp;gt;&lt;br /&gt;
Let's say you're on a map called &amp;quot;City&amp;quot;, and you have another map called &amp;quot;Route&amp;quot;.&amp;lt;br /&amp;gt;&lt;br /&gt;
While you're on the City map, you could have Route as an OffsetMap next to it so you don't see just the sky at the edge of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
One thing to note is that you cannot interact with any entity in an OffsetMap. You can't walk on floors, interact with NPCs, etc.&amp;lt;br /&amp;gt;&lt;br /&gt;
How often the entities on an OffsetMap are updated is affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;OffsetMap&amp;quot;{MAP[{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;Map&amp;quot;{Str[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define an OffsetMap with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as the offset, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the offset map to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Adding a Structure ==&lt;br /&gt;
=== What is a Structure? ===&lt;br /&gt;
A Structure is a regular map file that can be used to place multiple copies of groups of entities more efficiently.&amp;lt;br /&amp;gt;&lt;br /&gt;
Unlike an OffsetMap, you can interact with any entity on the Structure, as when it's added to the map, it essentially becomes part of the map.&amp;lt;br /&amp;gt;&lt;br /&gt;
This can be useful for similar looking buildings or anything else that might be useful to reuse in a different place.&amp;lt;br /&amp;gt;&lt;br /&gt;
Structures are not affected by the OffsetMap Quality setting in the options menu.&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{&amp;quot;Structure&amp;quot;{Str[{&amp;quot;Map&amp;quot;{Str[]}}{&amp;quot;Offset&amp;quot;{SngArr[]}}{&amp;quot;AddNPC&amp;quot;{Bool[]}}]}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
These are the available tags to define a Structure with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Tag&lt;br /&gt;
! Description&lt;br /&gt;
! Default Argument Value&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Map&amp;quot;{Str[MapFile]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Map to load as a structure, relative from &amp;quot;Data\Maps&amp;quot; (including subfolders if any and the &amp;quot;.dat&amp;quot; extension).&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;Offset&amp;quot;{SngArr[x,'''y''',z]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Position for the structure to treat as 0,0,0.&lt;br /&gt;
| '''No Default Value'''&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;{&amp;quot;AddNPC&amp;quot;{Bool[value]}}&amp;lt;/code&amp;gt;&lt;br /&gt;
| Whether the NPCs (if any) in the structure should also be added. Value can be 1 (true) or 0 (false).&lt;br /&gt;
| {&amp;quot;AddNPC&amp;quot;{Bool[0]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== .poke files ==&lt;br /&gt;
The .poke files decide which wild Pokémon are available in each map, how they are encountered, at what levels they are, what time of the day they appear, and how often they appear.&lt;br /&gt;
&lt;br /&gt;
=== Template ===&lt;br /&gt;
&amp;lt;pre&amp;gt;{#1|#2|#3|#4|#5,#6}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Explanation ===&lt;br /&gt;
==== #1 ====&lt;br /&gt;
Encounter Method (Int): Determines how the Pokémon is encountered. There are currently 7 options:&lt;br /&gt;
* 0 - Grass/Floor&lt;br /&gt;
* 1 - Headbutt trees&lt;br /&gt;
* 2 - Surf&lt;br /&gt;
* 3 - Old Rod&lt;br /&gt;
* 31 - Good Rod&lt;br /&gt;
* 32 - Super Rod&lt;br /&gt;
* 5 - Rock Smash&lt;br /&gt;
&lt;br /&gt;
==== #2 ====&lt;br /&gt;
Pokémon Identification: The [[Pokemon_Code|Pokémon Code]] or the National Dex number of the Pokémon which can also included a form suffix at the end. e.g. &amp;quot;26_alola&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== #3 ====&lt;br /&gt;
Encounter Chance (Int): Determines how easy it will be to find the Pokémon. The higher the number the more likely it will be. The chance is determined as the individual Pokémon's chance over the sum of all relevant (time and encounter method) chances.&lt;br /&gt;
&lt;br /&gt;
==== #4 ====&lt;br /&gt;
Encounter Time (Int): Determines when this Pokémon will be available. There are 5 options:&lt;br /&gt;
* -1 - All times.&lt;br /&gt;
* 0 - Night.&lt;br /&gt;
* 1 - Morning.&lt;br /&gt;
* 2 - Day.&lt;br /&gt;
* 3 - Evening.&lt;br /&gt;
&lt;br /&gt;
==== #5 ====&lt;br /&gt;
Level Minimum (Int): Determines the minimum level the Pokémon can appear at.&lt;br /&gt;
&lt;br /&gt;
==== #6 ====&lt;br /&gt;
Level Maximum (Int): Determines the maximum level the Pokémon can appear at. If the Pokémon should only appear at one level this number should be the same as #5.&lt;br /&gt;
&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59944</id>
		<title>Pokemon Data Files</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Data_Files&amp;diff=59944"/>
		<updated>2026-02-25T18:13:39Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Updated the information for the Evolution Conditions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pokemon Data files are one of the more crucial elements of Pokemon 3d.&lt;br /&gt;
&lt;br /&gt;
Almost Every detail about a Pokemon is located in these files. Each file contains at least 33 lines.&lt;br /&gt;
&lt;br /&gt;
These files are contained in a sub folder of the [[Content]] folder.&lt;br /&gt;
== Basic File ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Name|&lt;br /&gt;
Number|&lt;br /&gt;
ExperienceType|&lt;br /&gt;
BaseExperience|&lt;br /&gt;
Type1|&lt;br /&gt;
Type2|&lt;br /&gt;
CatchRate|&lt;br /&gt;
BaseFriendship|&lt;br /&gt;
EggGroup1|&lt;br /&gt;
EggGroup2|&lt;br /&gt;
BaseEggSteps|&lt;br /&gt;
EggPokemon|&lt;br /&gt;
Devolution|&lt;br /&gt;
IsGenderLess|&lt;br /&gt;
IsMale|&lt;br /&gt;
Ability1|&lt;br /&gt;
Ability2|&lt;br /&gt;
Ability3|&lt;br /&gt;
Machines|&lt;br /&gt;
EggMoves|&lt;br /&gt;
BaseHP|&lt;br /&gt;
BaseAttack|&lt;br /&gt;
BaseDefense|&lt;br /&gt;
BaseSpAttack|&lt;br /&gt;
BaseSpDefense|&lt;br /&gt;
BaseSpeed|&lt;br /&gt;
FPHP|&lt;br /&gt;
FPAttack|&lt;br /&gt;
FPDefense|&lt;br /&gt;
FPSpAttack|&lt;br /&gt;
FPSpDefense|&lt;br /&gt;
FPSpeed|&lt;br /&gt;
CanFly|&lt;br /&gt;
CanSwim|&lt;br /&gt;
Pokedex|\Pokémon\g\m\0,148,0&lt;br /&gt;
Scale|&lt;br /&gt;
Move|&lt;br /&gt;
TradeValue|&lt;br /&gt;
Item|&lt;br /&gt;
EvolutionCondition|&lt;br /&gt;
&amp;lt;/Pre&amp;gt;&lt;br /&gt;
Here is a blank format for the pokemon data.&lt;br /&gt;
&lt;br /&gt;
Each line is explained below&lt;br /&gt;
&lt;br /&gt;
=== Name ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Name|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the name of the species. Used to find the Battle animations.&lt;br /&gt;
&lt;br /&gt;
=== Number ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Number|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the number of the species. Used to find the cries and overworld sprites.&lt;br /&gt;
&lt;br /&gt;
=== Experience type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;ExperienceType|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chooses between the different level paths based on this number.&lt;br /&gt;
0 = Fast&lt;br /&gt;
1 = Medium Fast&lt;br /&gt;
2 = Medium Slow&lt;br /&gt;
3 = Slow&lt;br /&gt;
&lt;br /&gt;
=== BaseExperience ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseExperience|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the base EXP a level 1 Pokemon gives when defeated.&lt;br /&gt;
&lt;br /&gt;
=== Type ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Type1|Text&lt;br /&gt;
Type2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These decide the types of a Pokemon.&lt;br /&gt;
&lt;br /&gt;
Type two should be blank if not used.&lt;br /&gt;
&lt;br /&gt;
=== CatchRate ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CatchRate|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This decides how hard or easy a Pokemon is to catch. The lower the number the harder it is.&lt;br /&gt;
&lt;br /&gt;
=== BaseFriendship ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseFriendship|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is how much friendship a Pokemon will have with you when it is first caught.&lt;br /&gt;
&lt;br /&gt;
=== EggGroup ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggGroup1|Text&lt;br /&gt;
EggGroup2|Text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines what Pokemon this species can [[Breeding|breed]] with.&lt;br /&gt;
&lt;br /&gt;
=== BaseEggSteps ===&lt;br /&gt;
&amp;lt;pre&amp;gt;BaseEggSteps|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The usual amount of steps needed to hatch an egg.&lt;br /&gt;
&lt;br /&gt;
=== EggPokemon ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggPokemon|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pokemon that will hatch from an egg mothered by this species.&lt;br /&gt;
&lt;br /&gt;
=== Devolution ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Devolution|###&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The pokemon this pokemon evolves from. 0 means none&lt;br /&gt;
=== IsGenderless ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsGenderless|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If 0 the Pokemon has a gender, If 1 it doesn't.&lt;br /&gt;
&lt;br /&gt;
=== IsMale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;IsMale|%%.%&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chance this Pokemon will be Male. Female is 100-Male.&lt;br /&gt;
&lt;br /&gt;
=== Ability ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Ability1|##&lt;br /&gt;
Ability2|##&lt;br /&gt;
Ability3|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Index numbers of the [[Abilities]] possible for this Pokemon. If there is no Ability put 'Nothing'. The third ability will be the hidden ability when such are implemented.&lt;br /&gt;
&lt;br /&gt;
=== Machines ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Machines|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the TMs and HMs a Pokemon can learn listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== EggMoves ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EggMoves|##, ##, ##, etc.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of all of the egg moves a Pokemon can receive by breeding listed by the [[Moves|index number of the move]].&lt;br /&gt;
&lt;br /&gt;
=== BaseStats ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Base&amp;lt;stat&amp;gt;|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Decides the [[Pokemon Mechanics#Stats|Base Stat]] of the species.&lt;br /&gt;
&lt;br /&gt;
=== EvGain ===&lt;br /&gt;
&amp;lt;pre&amp;gt;FP&amp;lt;stat&amp;gt;|#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines how many EVs a Pokemon gets when it beats this species.&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
&amp;lt;pre&amp;gt;CanFly|Bool&lt;br /&gt;
CanSwim|Bool&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the location of a Pokemon in relation to the ground in battle. ''Has nothing to do with the HMs''.&lt;br /&gt;
&lt;br /&gt;
=== Pokedex ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Pokedex|Text1\Text2\#.#1\#.#2\#1,#2,#3&amp;lt;/pre&amp;gt;&lt;br /&gt;
* Text1 - Pokedex Entry&lt;br /&gt;
* Text2 - Species Name&lt;br /&gt;
* #.#1 - Weight(kg)&lt;br /&gt;
* #.#2 - Height(m)&lt;br /&gt;
* #1-3 - Colors&lt;br /&gt;
&lt;br /&gt;
=== Scale ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Scale|#.#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Determines the size of the battle animations used to make smaller Pokemon small and larger ones big.&lt;br /&gt;
&lt;br /&gt;
=== Move(s) ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Move|##,##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These rows make of the level up move sets for the Species. Each move has a separate line. Each line has 2 values: Level learned and [[Moves|Move ID]].&lt;br /&gt;
&lt;br /&gt;
=== TradeValue ===&lt;br /&gt;
&amp;lt;pre&amp;gt;TradeValue|##&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The value of a pokemon when traded.&lt;br /&gt;
&lt;br /&gt;
=== Item ===&lt;br /&gt;
&amp;lt;pre&amp;gt;Item|%,#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The item a pokemon might have when caught in the wild. First number is the percent chance second number is the item ID.&lt;br /&gt;
&lt;br /&gt;
=== EvolutionCondition ===&lt;br /&gt;
&amp;lt;pre&amp;gt;EvolutionCondition|str1,str2,str3,str4&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Evolution conditions may be stacked by making multiple lines for the same target.&lt;br /&gt;
&lt;br /&gt;
If multiple lines contain valid, triggered evolutions for different pokemon, then one of those pokemon will be choosen at random and it will evolve into it.&lt;br /&gt;
there are four values:&lt;br /&gt;
* str1 - Target Pokémon ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;)&lt;br /&gt;
* str2 - Condition Type&lt;br /&gt;
* str3 - Argument&lt;br /&gt;
* str4 - Trigger&lt;br /&gt;
&lt;br /&gt;
When the condition is met when the trigger method is used it will evolve into the target species.&lt;br /&gt;
Condition Types:&lt;br /&gt;
* Level - If the pokemon's level is equal or higher than the number given as the argument, it will evolve.&lt;br /&gt;
* Item - If an item with the ID given as the argument is used on the pokemon, it will evolve.&lt;br /&gt;
* HoldItem - If the Pokemon is holding an item with the ID given as the argument, it will evolve.&lt;br /&gt;
* Location or Place - If the map's location name (not file name) matches the argument, it will evolve.&lt;br /&gt;
* Friendship - If the Pokemon's friendship value is greater than or equal to the argument, then it will evolve.&lt;br /&gt;
* Trade - Evolves if it is traded. If it should only evolve when trading against a specific Pokémon, set the argument to that Pokémon's ID (including form suffix if needed, e.g. &amp;quot;28_alola&amp;quot;), otherwise set the argument to 0.&lt;br /&gt;
* Gender - Evolves if it is the correct gender (0 = Male, 1 = Female, 2 = Genderless).&lt;br /&gt;
* AtkDef - Evolves if the attack stat is greater than the defense.&lt;br /&gt;
* DefAtk - Evolves if the defense stat is greater than the attack.&lt;br /&gt;
* DefEqualAtk - Evolves if the defense stat equals the attack stat.&lt;br /&gt;
* Daytime - If the current time of day matches it will evolve (0 = Night, 1 = Morning, 2 = Day, 3 = Evening).&lt;br /&gt;
* InParty - Evolves if a Pokemon with the ID given as the argument is in the party.&lt;br /&gt;
&lt;br /&gt;
'''Triggers:'''&lt;br /&gt;
* Level or LevelUp - When the pokemon levels up it will check the condition.&lt;br /&gt;
* Trade or Trading - When the pokemon is traded it will check the condition.&lt;br /&gt;
* Item or ItemUse - When an item is used on the pokemon it will check the condition.&lt;br /&gt;
{{FilePaths}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59909</id>
		<title>Sandbox Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59909"/>
		<updated>2025-10-25T12:45:27Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added a note about v0.61&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox Mode can be useful for creating [[GameModes]], executing commands and changing things about the game without having to dig through the save files.&lt;br /&gt;
&lt;br /&gt;
You can change your (offline) game to Sandbox Mode by going to your save file folder (Save\''YourSaveName''\) and opening Player.dat in a text editor, then changing SandBoxMode|'''0''' to SandBoxMode|'''1'''.&lt;br /&gt;
Starting from Pokémon 3D v0.61 you can also enable Sandbox Mode by holding F3 and pressing O.&lt;br /&gt;
&lt;br /&gt;
Some features of Sandbox Mode include:&lt;br /&gt;
* Every Pokémon has access to every Field Move, regardless if it has learned it or not, and Field Moves that require a badge will function regardless if the relevant badge is in the player's possession or not.&lt;br /&gt;
* All Fly destinations are accessible regardless if the player has or hasn't been to them before.&lt;br /&gt;
* Fly, Dig, Teleport, and Escape Rope work even if the map would normally disallow their use.&lt;br /&gt;
* The Pokégear with all its expansion cards are always available, even if the player hasn't received them yet.&lt;br /&gt;
* All box Theme/Wallpaper packages in the PC Storage screen become available to select.&lt;br /&gt;
* You can always ride and stop riding your Pokémon (or Bicycle if your GameMode allows it), ignoring the map's RideType tag.&lt;br /&gt;
* Usage of the chat becomes available in single player, allowing for testing its functionality, as well as allowing for the use of commands of various kinds. For the available commands and constructs, see [[Version 2 Scripts]].&lt;br /&gt;
* Holding ALT and walking forwards or backwards (not with the arrow keys) will make the player move up or down 1 unit.&lt;br /&gt;
* CTRL enables and disables No Clip allowing you to freely walk through solid walls. When No Clip is enabled, random wild encounters will not occur.&lt;br /&gt;
* Camera limitations are unlocked allowing for moving it in various ways much farther than in traditional gameplay.&amp;lt;/br&amp;gt;Using the arrow keys, the camera can be moved around forwards, backwards and sideways without restrictions.&amp;lt;/br&amp;gt;Holding CTRL while pressing the up or down arrow keys will move the camera vertically.&lt;br /&gt;
* Pressing K instantly ends the current battle as if you had won it.&lt;br /&gt;
* Pressing R while in the overworld will reload the map (useful if you've made changes to it and wanna see them).&lt;br /&gt;
&lt;br /&gt;
[[File:SandBoxMode Setting.png|640x282px|frame|left|The setting in the Player.dat to change to enable Sandbox Mode.]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sandboxmode&amp;diff=59908</id>
		<title>Sandboxmode</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sandboxmode&amp;diff=59908"/>
		<updated>2025-10-25T12:37:45Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Redirect to Sandbox Mode even without the space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sandbox Mode]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59907</id>
		<title>Sandbox Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sandbox_Mode&amp;diff=59907"/>
		<updated>2025-10-25T12:36:34Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added Sandbox Mode page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox Mode can be useful for creating [[GameModes]], executing commands and changing things about the game without having to dig through the save files.&lt;br /&gt;
&lt;br /&gt;
You can change your (offline) game to Sandbox Mode by going to your save file folder (Save\''YourSaveName''\) and opening Player.dat in a text editor, then changing SandBoxMode|'''0''' to SandBoxMode|'''1'''.&lt;br /&gt;
&lt;br /&gt;
Some features of Sandbox Mode include:&lt;br /&gt;
* Every Pokémon has access to every Field Move, regardless if it has learned it or not, and Field Moves that require a badge will function regardless if the relevant badge is in the player's possession or not.&lt;br /&gt;
* All Fly destinations are accessible regardless if the player has or hasn't been to them before.&lt;br /&gt;
* Fly, Dig, Teleport, and Escape Rope work even if the map would normally disallow their use.&lt;br /&gt;
* The Pokégear with all its expansion cards are always available, even if the player hasn't received them yet.&lt;br /&gt;
* All box Theme/Wallpaper packages in the PC Storage screen become available to select.&lt;br /&gt;
* You can always ride and stop riding your Pokémon (or Bicycle if your GameMode allows it), ignoring the map's RideType tag.&lt;br /&gt;
* Usage of the chat becomes available in single player, allowing for testing its functionality, as well as allowing for the use of commands of various kinds. For the available commands and constructs, see [[Version 2 Scripts]].&lt;br /&gt;
* Holding ALT and walking forwards or backwards (not with the arrow keys) will make the player move up or down 1 unit.&lt;br /&gt;
* CTRL enables and disables No Clip allowing you to freely walk through solid walls. When No Clip is enabled, random wild encounters will not occur.&lt;br /&gt;
* Camera limitations are unlocked allowing for moving it in various ways much farther than in traditional gameplay.&amp;lt;/br&amp;gt;Using the arrow keys, the camera can be moved around forwards, backwards and sideways without restrictions.&amp;lt;/br&amp;gt;Holding CTRL while pressing the up or down arrow keys will move the camera vertically.&lt;br /&gt;
* Pressing K instantly ends the current battle as if you had won it.&lt;br /&gt;
* Pressing R while in the overworld will reload the map (useful if you've made changes to it and wanna see them).&lt;br /&gt;
&lt;br /&gt;
[[File:SandBoxMode Setting.png|640x282px|frame|left|The setting in the Player.dat to change to enable Sandbox Mode.]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:SandBoxMode_Setting.png&amp;diff=59906</id>
		<title>File:SandBoxMode Setting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:SandBoxMode_Setting.png&amp;diff=59906"/>
		<updated>2025-10-25T12:35:05Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The setting in the Player.dat to change to enable Sandbox Mode&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Route_40&amp;diff=59904</id>
		<title>Route 40</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Route_40&amp;diff=59904"/>
		<updated>2025-10-25T09:27:05Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Remove mention of Battle Frontier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpToDate|0.35}}[[File:Route40Map.png|right|thumb|450px|Route 40 Map (GSC)]]&lt;br /&gt;
'''Route 40''' is a route in southwestern [[Places/Johto|Johto]]. This route connects [[Olivine City]] to the east, and [[Route 41]] to the south.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
This route consists of a small amount of land that is dwarfed in proportion by the surrounding ocean. All that a Trainer must do is head south, towards the [[Whirl Islands]], defeating a few Trainers along the way. The Pokémon selection in this route is equally bland, comprising only of the most commonly appearing sea route Pokémon: {{Pokemon|Tentacool}} and {{Pokemon|Tentacruel}}.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{itemtab}}&lt;br /&gt;
{{itemloc|Hyper Potion|Between the breakable rocks.}}&lt;br /&gt;
{{itemloc|Sharp Beak|Gifted by [[Week Siblings|Monica]] on Monday.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pokémon ==&lt;br /&gt;
{{Pokeloctable}}&lt;br /&gt;
{{Pokeloc|072|Tentacool|Surf|15-24|90}}&lt;br /&gt;
{{Pokeloc|073|Tentacruel|Surf|20-40|10}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Old Rod|10-10|15}}&lt;br /&gt;
{{Pokeloc|129|Magikarp|Old Rod|10-10|85}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Good Rod|20-20|55}}&lt;br /&gt;
{{Pokeloc|129|Magikarp|Good Rod|20-20|35}}&lt;br /&gt;
{{Pokeloc|120|Staryu|Good Rod|20-20|30|0}}&lt;br /&gt;
{{Pokeloc|222|Corsola|Good Rod|20-20|0|30}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Super Rod|40-40|60}}&lt;br /&gt;
{{Pokeloc|099|Kingler|Super Rod|40-40|10}}&lt;br /&gt;
{{Pokeloc|120|Staryu|Super Rod|40-40|30|0}}&lt;br /&gt;
{{Pokeloc|222|Corsola|Super Rod|40-40|0|30}}&lt;br /&gt;
{{Pokeloc|098|Krabby|Rock Smash|15|90}}&lt;br /&gt;
{{Pokeloc|213|Shuckle|Rock Smash|15|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For a list for all locations see: [[Pokémon Locations]]&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
''Unless stated otherwise, all levels in this chart are of [[Difficulty]] 0.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Label&lt;br /&gt;
! Name&lt;br /&gt;
! Image&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Reward&lt;br /&gt;
{{Tr|A|Swimmer♂|Simon|{{Pk|072|Tentacool|20}}&amp;lt;br /&amp;gt;{{Pk|072|Tentacool|20}}|160}}&lt;br /&gt;
{{Tr|B|Swimmer♀|Elaine|{{Pk|120|Staryu|21}}|420}}&lt;br /&gt;
{{Tr|C|Swimmer♀|Paula|{{Pk|120|Staryu|19}}&amp;lt;br /&amp;gt;{{Pk|090|Shellder|19}}|380}}&lt;br /&gt;
{{Tr|D|Swimmer♂|Randall|{{Pk|090|Shellder|18}}&amp;lt;br /&amp;gt;{{Pk|008|Wartortle|20}}&amp;lt;br /&amp;gt;{{Pk|090|Shellder|18}}|144}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Route 40.png|In-game view of Route 40.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Version History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.31&lt;br /&gt;
| Implemented.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Routes]]&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Route_40.png&amp;diff=59903</id>
		<title>File:Route 40.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Route_40.png&amp;diff=59903"/>
		<updated>2025-10-25T09:24:52Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Route 40.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Plateau.png&amp;diff=59902</id>
		<title>File:Plateau.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Plateau.png&amp;diff=59902"/>
		<updated>2025-10-22T10:44:07Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: JappaWakka uploaded a new version of File:Plateau.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of Safari Zone Area 14 - Plateau&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59901</id>
		<title>Johto Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=59901"/>
		<updated>2025-10-22T10:22:20Z</updated>

		<summary type="html">&lt;p&gt;JappaWakka: Added the rest of the screenshots and fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Safari Zone is a place located in the [[Safari Zone Gate]] in the West of [[Places/Johto|Johto]]. For 500 pokedollars the player gets to explore 7 random areas from a selection of 20.&lt;br /&gt;
&lt;br /&gt;
== Catching Pokemon ==&lt;br /&gt;
The Safari Zone offers a unique challenge to players as the player's normal pokemon and [[Poke Balls]] are not allowed in the Safari Zone. The player is given 30 [[Safari Balls]] and must catch pokemon by throwing either mud or bait at the wild pokemon. Mud makes a pokemon more likely to flee but also less likely to escape a [[Safari Ball]], while Bait does the reverse.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Currently there are 20 areas available in the game. (as of 0.51.1)&lt;br /&gt;
&lt;br /&gt;
=== Rainforest ===&lt;br /&gt;
Contains extremely tall trees and a thick fog.&lt;br /&gt;
[[File:Rainforest.png|thumb|Rainforest Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|8}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|357|Tropius|Forest Floor|22-23|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|25-25|3}}&lt;br /&gt;
{{pokeloc|288|Vigoroth|Forest Floor|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsoon ===&lt;br /&gt;
Contains extremely tall trees and a thick fog. Small puddles are scattered across the area and a small lagoon sits in the middle.&lt;br /&gt;
[[File:Monsoon.png|thumb|Monsoon Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|10}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|24-25|10}}&lt;br /&gt;
{{pokeloc|271|Lombre|Forest Floor|22-23|8}}&lt;br /&gt;
{{pokeloc|453|Croagunk|Forest Floor|23-23|2}}&lt;br /&gt;
{{header|Surfing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Surf|20-25|65}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Surf|21-25|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Surf|20-22|10}}&lt;br /&gt;
{{header|Fishing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Old Rod|10|95}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Old Rod|10|5}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Good Rod|20|75}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Good Rod|20|25}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Super Rod|40|50}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Super Rod|40|45}}&lt;br /&gt;
{{pokeloc|271|Lombre|Super Rod|40|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Savanna ===&lt;br /&gt;
Contains dry grass and a single dry tree in the center. Always in heavy sun.&lt;br /&gt;
[[File:Savanna.png|thumb|Savanna Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|209|Snubbull|Grass|20-23|20}}&lt;br /&gt;
{{pokeloc|210|Granbull|Grass|23-25|5}}&lt;br /&gt;
{{pokeloc|050|Diglett|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Grass|21-25|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-24|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Grass|21-23|5}}&lt;br /&gt;
{{pokeloc|235|Smeargle|Grass|24-25|5}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|24-24|3}}&lt;br /&gt;
{{pokeloc|335|Zangoose|Grass|23-23|1}}&lt;br /&gt;
{{pokeloc|336|Seviper|Grass|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volcano ===&lt;br /&gt;
A towering peak with lava flowing down it's sides. &lt;br /&gt;
[[File:Volcano.png|thumb|Volcano Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|218|Slugma|Mountain Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|037|Vulpix|Mountain Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Mountain Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|111|Rhyhorn|Mountain Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|228|Houndour|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|246|Larvitar|Mountain Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|322|Numel|Mountain Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|126|Magmar|Mountain Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|324|Torkoal|Mountain Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 1 ===&lt;br /&gt;
A field of sand. The area is covered in a never-ending sandstorm.&lt;br /&gt;
[[File:Desert 1.png|thumb|Desert 1 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|30}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|20}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|449|Hippopotas|Sand|22-23|6}}&lt;br /&gt;
{{pokeloc|551|Sandile|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|328|Trapinch|Sand|24-24|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 2 ===&lt;br /&gt;
A field of sand with Cacti and a dead tree. The sun is always harsh here.&lt;br /&gt;
[[File:Desert 2.png|thumb|Desert 2 Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|20}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|12}}&lt;br /&gt;
{{pokeloc|030|Nidorina|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|033|Nidorino|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|24-25|8}}&lt;br /&gt;
{{pokeloc|331|Cacnea|Sand|24-24|6}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|556|Maractus|Sand|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prairie ===&lt;br /&gt;
A field of Grass.&lt;br /&gt;
[[File:Prairie.png|thumb|Prairie Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|190|Aipom|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|180|Flaaffy|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|241|Miltank|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|626|Bouffalant|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|113|Chansey|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|627|Rufflet|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temperate ===&lt;br /&gt;
A forest maze.&lt;br /&gt;
[[File:Temperate.png|thumb|Temperate Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|048|Venonat|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|190|Aipom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|286|Breloom|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|214|Heracross|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|416|Vespiquen|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subarctic ===&lt;br /&gt;
A field of snow with a small frozen pool.&lt;br /&gt;
[[File:Subarctic.png|thumb|Subarctic Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|262|Mightyena|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|207|Gligar|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|363|Spheal|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tundra ===&lt;br /&gt;
Covered in snow. Always snowing.&lt;br /&gt;
[[File:Tundra.png|thumb|Tundra Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|613|Cubchoo|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|459|Snover|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ice Cap ===&lt;br /&gt;
Covered in snow with hidden patches of ice underneath. Always covered in a fierce blizzard.&lt;br /&gt;
[[File:Ice Cap.png|thumb|Ice Cap Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|215|Sneasel|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|582|Vanillite|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|361|Snorunt|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Sea===&lt;br /&gt;
Deep underwater. Bubbles rise to the surface as you move.&lt;br /&gt;
[[File:Deep Sea.png|thumb|Deep Sea Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Underwater|20-25|20}}&lt;br /&gt;
{{pokeloc|091|Cloyster|Underwater|21-25|15}}&lt;br /&gt;
{{pokeloc|120|Staryu|Underwater|20-24|15}}&lt;br /&gt;
{{pokeloc|116|Horsea|Underwater|21-24|12}}&lt;br /&gt;
{{pokeloc|211|Qwilfish|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|226|Mantine|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|171|Lanturn|Underwater|24-25|8}}&lt;br /&gt;
{{pokeloc|456|Finneon|Underwater|24-24|6}}&lt;br /&gt;
{{pokeloc|222|Corsola|Underwater|23-23|3}}&lt;br /&gt;
{{pokeloc|366|Clamperl|Underwater|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
The only light is provided by the haunted flames that serve as the connection to the outside world. The Field Move [[Pokémon Move/Flash]] could be useful when trying to find the flames.&lt;br /&gt;
[[File:The Abyss.png|thumb|The Abyss Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|228|Houndour|Cave Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|092|Gastly|Cave Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|200|Misdreavus|Cave Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Cave Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Cave Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|042|Golbat|Cave Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Cave Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|607|Litwick|Cave Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|202|Wobbuffet|Cave Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|570|Zorua|Cave Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Humid ===&lt;br /&gt;
A forest maze. It is constantly raining.&lt;br /&gt;
[[File:Humid.png|thumb|Humid Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|274|Nuzleaf|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|535|Tympole|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plateau ===&lt;br /&gt;
A field of Grass on top of a high plateau.&lt;br /&gt;
[[File:Plateau.png|thumb|Plateau Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|057|Primeape|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|066|Machop|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|236|Tyrogue|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|207|Gligar|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|296|Makuhita|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|610|Axew|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sky ===&lt;br /&gt;
A cluster of clouds high in the sky.&lt;br /&gt;
[[File:Sky.png|thumb|Sky Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|177|Natu|Clouds|20-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Clouds|21-25|15}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Clouds|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Clouds|21-24|10}}&lt;br /&gt;
{{pokeloc|083|Farfetch'd|Clouds|21-23|10}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Clouds|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Clouds|24-25|9}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Clouds|23-23|3}}&lt;br /&gt;
{{pokeloc|277|Swellow|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|397|Staravia|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|520|Tranquill|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|662|Fletchinder|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|333|Swablu|Clouds|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City ===&lt;br /&gt;
A city with a number of tall buildings. You can enter and climb up some of the buildings.&lt;br /&gt;
[[File:City.png|thumb|City Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|092|Gastly|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|063|Abra|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|122|Mr. Mime|Building Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|599|Klink|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|132|Ditto|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|375|Metang|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Power Plant ===&lt;br /&gt;
An Abandoned Power Plant with electricity sparking everywhere.&lt;br /&gt;
[[File:Abandoned Power Plant.png|thumb|Abandoned Power Plant Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|025|Pikachu|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|125|Electabuzz|Building Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|126|Magmar|Building Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|404|Luxio|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|137|Porygon|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|479|Rotom|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Garden ===&lt;br /&gt;
A garden full of beautiful flowers.&lt;br /&gt;
[[File:The Garden.png|thumb|The Garden Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Forest  Floor|22-22|1}}&lt;br /&gt;
{{header|Headbutt|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Headbutt|10-10|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|187|Hoppip|Headbutt|10-10|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Headbutt|10-10|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Headbutt|10-10|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Headbutt|10-10|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Headbutt|10-10|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
A swampy forest with water ponds.&lt;br /&gt;
[[File:Swamp.png|thumb|Swamp Area]]&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|088|Grimer|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|590|Foongus|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|597|Ferroseed|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.38&lt;br /&gt;
| Areas 1-11 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.40&lt;br /&gt;
| Areas 12-16 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.43&lt;br /&gt;
| Area 17 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.44&lt;br /&gt;
| Area 18 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.46&lt;br /&gt;
| Areas 19-20 implemented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;/div&gt;</summary>
		<author><name>JappaWakka</name></author>
	</entry>
</feed>