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	<id>https://wiki.pokemon3d.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ExLightning</id>
	<title>Pokémon 3D Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pokemon3d.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ExLightning"/>
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	<updated>2026-04-27T21:24:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Furret&amp;diff=12387</id>
		<title>Furret</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Furret&amp;diff=12387"/>
		<updated>2013-05-18T12:51:43Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|162|Normal|||Sentret|Hoothoot|050|051|85|76|64|45|55|90}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Furret is a [[Normal]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Furret is a tan mammalian creature bearing a strong resemblance to a ferret. Its most notable feature is its long skinny body, which is used for slipping through the small entrances to their nests. It has four medium sized brown rings from its tail to the middle of its torso and smaller brown rings on each of its forepaws, although its hind paws are cream-colored. It has two brown lines on each cheek, cream-tipped ears, and the top of its head is brown. Its paws have circular pink paw pads. Like its pre-evolution, it is capable of standing on its hind legs, but prefers to move on all fours. &lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Sentret|Sentret]] starting at level 15.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Long Body Pokémon&lt;br /&gt;
| 1.8m&lt;br /&gt;
| 32.5kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from {{Pokemon|Sentret}}}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move10}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move98}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move111}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
{{Move111}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
{{Move98}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move154}}&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
{{Move270}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
{{Move266}}&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
{{Move21}}&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
{{Move156}}&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
{{Move389}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
{{Move133}}&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
{{Move226}}&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
{{Move382}}&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
{{Move304}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Oddish&amp;diff=12386</id>
		<title>Oddish</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Oddish&amp;diff=12386"/>
		<updated>2013-05-18T12:44:49Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|043|Grass|Poison|Gloom|Golbat|Gloom|039||45|50|55|75|65|30}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Oddish|Grass|Poison}}&lt;br /&gt;
&lt;br /&gt;
Oddish resembles a plant bulb with round feet. Its body is blue in coloration, and it has beady red eyes. It has five green leaves sprouting from its head with the top of the center leaf bending backwards.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] into {{Pokemon|Gloom}} starting at level 21.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
Awakened by moonlight, it roams actively at night. In the day it stays quietly underground.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Weed|0.5|5.4}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{Location|Ilex Forest|Forest Floor}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|71}}&lt;br /&gt;
{{Mop|5|230}}&lt;br /&gt;
{{Mop|9|51}}&lt;br /&gt;
{{Mop|13|77}}&lt;br /&gt;
{{Mop|15|78}}&lt;br /&gt;
{{Mop|17|79}}&lt;br /&gt;
{{Mop|21|72}}&lt;br /&gt;
{{Mop|25|381}}&lt;br /&gt;
{{Mop|29|363}}&lt;br /&gt;
{{Mop|33|236}}&lt;br /&gt;
{{Mop|37|202}}&lt;br /&gt;
{{Mop|41|80}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trainer's Tips ==&lt;br /&gt;
In prior updates, [[Professor Oak]] used an Oddish in the intro dialogue to show a Pokémon example to the [[player]].&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.21&lt;br /&gt;
| Obtainable&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sentret&amp;diff=12385</id>
		<title>Sentret</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sentret&amp;diff=12385"/>
		<updated>2013-05-18T12:41:43Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|161|Normal|None|Furret|Feraligatr|Furret|050|051|35|46|34|35|45|20}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Sentret is a [[Normal]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Sentret is a small furry mammal with a big round body with stubby arms and two small feet. Its fur is light brown, and it has a tail with dark brown stripes that it uses to stand on to see if there is danger nearby. It has long dark brown ears, a white ring on its belly, and white paw pads. While it is capable of standing on its hind legs, it usually moves on all four. &lt;br /&gt;
&lt;br /&gt;
It evolves into [[Pokémon List/Furret|Furret]] starting at level 15.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
A very cautious Pokémon itself up using its tail to get a better view of its surroundings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Scout Pokémon&lt;br /&gt;
| 0.8m&lt;br /&gt;
| 6.0kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
&lt;br /&gt;
{{Location|Route 29|Grass}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move10}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move193}}&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
{{Move111}}&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
{{Move98}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move154}}&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
{{Move270}}&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
{{Move266}}&lt;br /&gt;
|-&lt;br /&gt;
| 25&lt;br /&gt;
{{Move21}}&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
{{Move156}}&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
{{Move389}}&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
{{Move133}}&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
{{Move226}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
{{Move382}}&lt;br /&gt;
|-&lt;br /&gt;
| 47&lt;br /&gt;
{{Move304}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Feraligatr&amp;diff=12384</id>
		<title>Feraligatr</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Feraligatr&amp;diff=12384"/>
		<updated>2013-05-18T12:39:09Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|160|Water|||Croconaw|Sentret|067||85|105|100|79|83|78}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Feraligatr is a [[Water]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Feraligatr are big, bulky, bipedal crocodilian Pokémon, primarily blue in coloration with accentuations of red and yellow. In aspects of coloration, Feraligatr much resembles its pre-evolution, with the exception of the vanished ‘animal skin’ pattern. A notable feature of Feraligatr is its large, powerful, toothy jaws that are able to cause heavy damage. Three teeth are visible when Feraligatr closes its mouth, two from the lower jaw and one from the upper. Feraligatr has three sets of spikes on its body, all of which possess three prongs. The one on its back appears particularly prominent, due to its size and the bulk of Feraligatr’s shoulders. The bisected, V-shaped yellow pattern Feraligatr possessed as a Totodile has reappeared, except being on the lower portion of its body and between its thighs instead of its arms. Feraligatr also have large scales on their arms, tails, and legs, the latter of which give the appearance of pockets. A differing feature of Feraligatr in comparison to its pre-evolutions is that its irises are yellow instead of red and that all its digits have nails.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Croconaw|Croconaw]] starting at level 30. &lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Big Jaw Pokémon&lt;br /&gt;
| 2.3m&lt;br /&gt;
| 88.8kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move10}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move99}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
{{Move99}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move44}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
{{Move184}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
{{Move423}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
{{Move175}}&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
{{Move97}}&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
{{Move242}}&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
{{Move498}}&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
{{Move163}}&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
{{Move103}}&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
{{Move37}}&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
{{Move401}}&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
{{Move276}}&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
{{Move56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Croconaw&amp;diff=12383</id>
		<title>Croconaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Croconaw&amp;diff=12383"/>
		<updated>2013-05-18T12:38:48Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|159|Water||Feraligatr|Totodile|Feraligatr|067||65|80|80|59|63|58}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Croconaw is a [[Water]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Croconaw are medium-sized, bipedal, crocodilian Pokémon, mostly blue in coloration with yellow accentuations and black eye markings. Croconaw have three clusters of red spikes on their body, one with three prongs on its head like a crest, one with two prongs on its back, and one diamond-shaped spike on its tail. Croconaw has a set of pronounced, yellow-colored jaws. Although Croconaw has been described as always having forty-eight fangs lining its mouth, only six are discernible, with only four visible when the mouth is closed. They possess an asymmetrical, yellow-colored pattern on their chests that somewhat resembles a spotted animal skin.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Totodile|Totodile]] starting at level 18 and evolves into [[Pokémon List/Feraligatr|Feraligatr]] starting at level 30. &lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
If it loses a fang grows back in its place. There are always 48 fangs lining its mouth.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Big Jaw Pokémon&lt;br /&gt;
| 1.1m&lt;br /&gt;
| 25.0kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|New Bark Town|Receive from Prof. Elm}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Azalea Town|LVL 16|Rival|&amp;lt;br /&amp;gt;Choose {{Pokemon|Cyndaquil}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move10}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
{{Move99}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move44}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
{{Move184}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
{{Move423}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
{{Move175}}&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
{{Move242}}&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
{{Move498}}&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
{{Move163}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
{{Move103}}&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
{{Move37}}&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
{{Move401}}&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
{{Move276}}&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
{{Move56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Feraligatr&amp;diff=12382</id>
		<title>Feraligatr</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Feraligatr&amp;diff=12382"/>
		<updated>2013-05-18T12:38:21Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|160|Water|||Croconaw|Sentret|066||85|105|100|79|83|78}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Feraligatr is a [[Water]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Feraligatr are big, bulky, bipedal crocodilian Pokémon, primarily blue in coloration with accentuations of red and yellow. In aspects of coloration, Feraligatr much resembles its pre-evolution, with the exception of the vanished ‘animal skin’ pattern. A notable feature of Feraligatr is its large, powerful, toothy jaws that are able to cause heavy damage. Three teeth are visible when Feraligatr closes its mouth, two from the lower jaw and one from the upper. Feraligatr has three sets of spikes on its body, all of which possess three prongs. The one on its back appears particularly prominent, due to its size and the bulk of Feraligatr’s shoulders. The bisected, V-shaped yellow pattern Feraligatr possessed as a Totodile has reappeared, except being on the lower portion of its body and between its thighs instead of its arms. Feraligatr also have large scales on their arms, tails, and legs, the latter of which give the appearance of pockets. A differing feature of Feraligatr in comparison to its pre-evolutions is that its irises are yellow instead of red and that all its digits have nails.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Croconaw|Croconaw]] starting at level 30. &lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
When it bites with its massive and powerful jaws, it shakes its head and savagely tears its victim up.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Big Jaw Pokémon&lt;br /&gt;
| 2.3m&lt;br /&gt;
| 88.8kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move10}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move99}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
{{Move99}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move44}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
{{Move184}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
{{Move423}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
{{Move175}}&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
{{Move97}}&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
{{Move242}}&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
{{Move498}}&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
{{Move163}}&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
{{Move103}}&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
{{Move37}}&lt;br /&gt;
|-&lt;br /&gt;
| 63&lt;br /&gt;
{{Move401}}&lt;br /&gt;
|-&lt;br /&gt;
| 71&lt;br /&gt;
{{Move276}}&lt;br /&gt;
|-&lt;br /&gt;
| 76&lt;br /&gt;
{{Move56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Croconaw&amp;diff=12381</id>
		<title>Croconaw</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Croconaw&amp;diff=12381"/>
		<updated>2013-05-18T12:37:00Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|159|Water||Feraligatr|Totodile|Feraligatr|066||65|80|80|59|63|58}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Croconaw is a [[Water]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Croconaw are medium-sized, bipedal, crocodilian Pokémon, mostly blue in coloration with yellow accentuations and black eye markings. Croconaw have three clusters of red spikes on their body, one with three prongs on its head like a crest, one with two prongs on its back, and one diamond-shaped spike on its tail. Croconaw has a set of pronounced, yellow-colored jaws. Although Croconaw has been described as always having forty-eight fangs lining its mouth, only six are discernible, with only four visible when the mouth is closed. They possess an asymmetrical, yellow-colored pattern on their chests that somewhat resembles a spotted animal skin.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Totodile|Totodile]] starting at level 18 and evolves into [[Pokémon List/Feraligatr|Feraligatr]] starting at level 30. &lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
If it loses a fang grows back in its place. There are always 48 fangs lining its mouth.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Big Jaw Pokémon&lt;br /&gt;
| 1.1m&lt;br /&gt;
| 25.0kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|New Bark Town|Receive from Prof. Elm}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Azalea Town|LVL 16|Rival|&amp;lt;br /&amp;gt;Choose {{Pokemon|Cyndaquil}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move10}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
{{Move99}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move44}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
{{Move184}}&lt;br /&gt;
|-&lt;br /&gt;
| 21&lt;br /&gt;
{{Move423}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
{{Move175}}&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
{{Move242}}&lt;br /&gt;
|-&lt;br /&gt;
| 33&lt;br /&gt;
{{Move498}}&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
{{Move163}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
{{Move103}}&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
{{Move37}}&lt;br /&gt;
|-&lt;br /&gt;
| 51&lt;br /&gt;
{{Move401}}&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
{{Move276}}&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
{{Move56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Totodile&amp;diff=12380</id>
		<title>Totodile</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Totodile&amp;diff=12380"/>
		<updated>2013-05-18T12:35:42Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|158|Water||Croconaw|Typhlosion|Croconaw|067||50|65|64|44|48|43}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Totodile is a [[Water]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Totodile look like small, bipedal blue crocodiles with red spines on their back and tail, the one on their back being larger with additional ridges next to the back spines. Totodile's head is large, with crocodilian ridges above its eyes, and much of the head's size is composed of Totodile's snout and strong jaws. There are two visible teeth on the tip of its upper jaw, and two rows of three teeth on each side of its lower jaw. Totodile's mouth is often depicted open. On its chest is a yellow, somewhat V-shaped pattern that extends to Totodile's arms, with a line bisecting the pattern at the middle. Totodile have five sharp claws and three toes. Its eyes have red irises, and there is a dark blue or black pattern around the eyes.&lt;br /&gt;
&lt;br /&gt;
It evolves into [[Pokémon List/Croconaw|Croconaw]] starting at level 18, &lt;br /&gt;
&lt;br /&gt;
It can be obtained from [[Professor Elm]] in [[New Bark Town]]. Totodile is a one of a kind Pokémon that cannot be found in the wild.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
Its powerful jaws are capable of crushing anything. Even its Trainer must be careful.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Big Jaw Pokémon&lt;br /&gt;
| 0.6m&lt;br /&gt;
| 9.5kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|New Bark Town|Receive from Prof. Elm}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Cherrygrove City|LVL 5|Rival|&amp;lt;br /&amp;gt;Choose {{Pokemon|Cyndaquil}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move10}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move55}}&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
{{Move99}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move44}}&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
{{Move184}}&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
{{Move423}}&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
{{Move175}}&lt;br /&gt;
|-&lt;br /&gt;
| 27&lt;br /&gt;
{{Move242}}&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
{{Move498}}&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
{{Move163}}&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
{{Move103}}&lt;br /&gt;
|-&lt;br /&gt;
| 41&lt;br /&gt;
{{Move37}}&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
{{Move401}}&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
{{Move276}}&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
{{Move56}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced as Starter&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Typhlosion&amp;diff=12379</id>
		<title>Typhlosion</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Typhlosion&amp;diff=12379"/>
		<updated>2013-05-18T12:33:00Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|157|Fire|||Quilava|Totodile|066||78|84|78|100|85|100}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Typhlosion is a [[Fire]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Typhlosion is a badger-like Pokémon, with a bulky yet agile body. In appearance, it becomes much different from its pre-evolutions; however, some resemblances remain. For instance, it is classified as a quadruped like Quilava, but it is capable of bipedal movement like Cyndaquil, so much that it is frequently depicted standing on its hind legs. The fiery vents on its back disappear, making way for a new ring of them around its neck and just over its shoulders.&lt;br /&gt;
&lt;br /&gt;
Typhlosion's physique, with bulky limbs and belly, would suggest that it has certain limitations in its motion. However, Typhlosion is a quick Pokémon, and thus it is capable of agile movements. Furthermore, Typhlosion is not a heavyweight Pokémon, is just middleweight.&lt;br /&gt;
Typhlosion’s ears are thinner compared to Quilava, and lack ear insides. Typhlosion's face, underside, arms, and legs are a shade of cream, and its back is dark blue. Surrounding its neck, and stopping over its shoulders, there is a ring of fire that ignites when on a battle. The fur of a Typhlosion is very coarse and highly flame-retardant, giving it an extreme resistance to heat and fire attacks. This may also be to keep it from injuring itself during battle when using attacks such as Flamethrower or Flame Wheel. On Typhlosion’s rear there isn't a tail, however, there is a spiky, coarse fringe of its back fur. When Typhlosion's mouth is open, it shows its thick tongue and sharp canines.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Quilava|Quilava]] starting at level 36.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
If its rage peaks hot that anything that touches it will instantly go up in flames.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Volcano Pokémon&lt;br /&gt;
| 1.7m&lt;br /&gt;
| 79.5kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move33}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move52}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move108}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move360}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move108}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
{{Move52}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move98}}&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
{{Move172}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
{{Move111}}&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
{{Move129}}&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
{{Move488}}&lt;br /&gt;
|-&lt;br /&gt;
| 43&lt;br /&gt;
{{Move436}}&lt;br /&gt;
|-&lt;br /&gt;
| 48&lt;br /&gt;
{{Move53}}&lt;br /&gt;
|-&lt;br /&gt;
| 56&lt;br /&gt;
{{Move517}}&lt;br /&gt;
|-&lt;br /&gt;
| 61&lt;br /&gt;
{{Move205}}&lt;br /&gt;
|-&lt;br /&gt;
| 69&lt;br /&gt;
{{Move38}}&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
{{Move284}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced.&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Quilava&amp;diff=12378</id>
		<title>Quilava</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Quilava&amp;diff=12378"/>
		<updated>2013-05-18T12:31:27Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|156|Fire||Typhlosion|Cyndaquil|Typhlosion|066||58|64|58|80|65|80}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Quilava is a [[Fire]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Like its pre-evolution, Cyndaquil, the top half of Quilava's body is blue and the lower half creamy-colored; however, its entire body is slimmer in proportion and it is now a quadruped. It also has triangular ears with red-colored insides. Quilava possesses a much smaller, more rounded nose than the one it had as Cyndaquil, and its eyes are open, revealing its red irises. It has five red-colored spots on its body in which it projects flame at will, two in a somewhat exclamation-mark shape on its forehead and three lined up horizontally on its rear.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Cyndaquil|Cyndaquil]] starting at level 14 and evolves into [[Pokémon List/Typhlosion|Typhlosion]] starting at level 36.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
Be careful if it turns its back during battle. It means that it will attack with the fire on its back.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Volcano Pokémon&lt;br /&gt;
| 0.9m&lt;br /&gt;
| 19.0kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|None|N/A}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Azalea Town|LVL 16|Rival|&amp;lt;br /&amp;gt;Choose {{Pokemon|Chikorita}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move33}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move108}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move108}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
{{Move52}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move98}}&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
{{Move172}}&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
{{Move111}}&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
{{Move129}}&lt;br /&gt;
|-&lt;br /&gt;
| 35&lt;br /&gt;
{{Move488}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
{{Move436}}&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
{{Move53}}&lt;br /&gt;
|-&lt;br /&gt;
| 53&lt;br /&gt;
{{Move517}}&lt;br /&gt;
|-&lt;br /&gt;
| 57&lt;br /&gt;
{{Move205}}&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
{{Move38}}&lt;br /&gt;
|-&lt;br /&gt;
| 68&lt;br /&gt;
{{Move284}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Cyndaquil&amp;diff=12377</id>
		<title>Cyndaquil</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Cyndaquil&amp;diff=12377"/>
		<updated>2013-05-18T12:29:48Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|155|Fire||Quilava|Meganium|Quilava|066||39|52|43|60|50|65}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Cyndaquil is a [[Fire]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Cyndaquil is small, bipedal Pokémon with bluish fur on top of its body, and a milky color on the underside. Although called the Fire Mouse Pokémon, Cyndaquil seems to be a composite of features from the echidna, seen in the flames erupting from its back, and the shrew, the general shape of its body. Its eyes are often closed, as it is still young. It has four red-colored spots on its back from which its flames erupt. It lacks claws on its forelimbs, but has a single claw on each hind foot.&lt;br /&gt;
&lt;br /&gt;
It evolves into [[Pokémon List/Quilava|Quilava]] starting at level 14.&lt;br /&gt;
&lt;br /&gt;
It can be obtained from [[Professor Elm]] in [[New Bark Town]]. Cyndaquil is a one of a kind Pokémon that cannot be found in the wild.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
It is timid up in a ball. If attacked, it flares up its back for protection.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Fire Mouse Pokémon&lt;br /&gt;
| 0.5m&lt;br /&gt;
| 7.9kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|New Bark Town|Receive from Prof. Elm}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Cherrygrove City|LVL 5|Rival|&amp;lt;br /&amp;gt;Choose {{Pokemon|Chikorita}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move33}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move43}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move108}}&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
{{Move52}}&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
{{Move98}}&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
{{Move172}}&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
{{Move111}}&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
{{Move488}}&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
{{Move129}}&lt;br /&gt;
|-&lt;br /&gt;
| 37&lt;br /&gt;
{{Move436}}&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
{{Move53}}&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
{{Move517}}&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
{{Move205}}&lt;br /&gt;
|-&lt;br /&gt;
| 55&lt;br /&gt;
{{Move38}}&lt;br /&gt;
|-&lt;br /&gt;
| 58&lt;br /&gt;
{{Move284}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced as Starter&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Meganium&amp;diff=12376</id>
		<title>Meganium</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Meganium&amp;diff=12376"/>
		<updated>2013-05-18T12:27:45Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|154|Grass|||Bayleef|Cyndaquil|065||80|82|100|83|100|80}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Meganium is a [[Grass]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Meganium is a sauropod-like Pokémon. Instead of having a leaf coming out of its head, like its two previous forms, Chikorita and Bayleef, it has two stamen-like protrusions sprouting from the top of its nose, each tipped with its own anther. Also unlike its previous evolutions, its irises are yellow instead of red, and its four feet have three toes instead of a single one. The leaves around its neck seem to have sprouted into a large pink flower, with a yellow central pattern and white tips. Meganium has also reverted to the color it was as a Chikorita, whilst Bayleef's main body color had become a beige-yellow coloration.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Bayleef|Bayleef]] starting at level 32.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
The aroma that rises from its petals contains a substance that calms aggressive feelings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Herb Pokémon&lt;br /&gt;
| 1.8m&lt;br /&gt;
| 100.5kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move33}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move45}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move75}}&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
{{Move77}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move75}}&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
{{Move77}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
{{Move235}}&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
{{Move115}}&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
{{Move345}}&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
{{Move363}}&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
{{Move80}}&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
{{Move230}}&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
{{Move113}}&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
{{Move34}}&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
{{Move219}}&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
{{Move312}}&lt;br /&gt;
|-&lt;br /&gt;
| 66&lt;br /&gt;
{{Move76}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced.&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Bayleef&amp;diff=12375</id>
		<title>Bayleef</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Bayleef&amp;diff=12375"/>
		<updated>2013-05-18T12:24:36Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|153|Grass||Meganium|Chikorita|Meganium|065||60|62|80|63|80|60}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Bayleef is a [[Grass]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Bayleef resembles a pale yellow sauropod dinosaur or a lizard. It has curled leaf-like growths, stated to be buds with small tree shoots inside, sprouting in a ring around its neck. A large leaf shaped like a scythe protrudes from its head. It has red eyes, and has one large toenail on each of its four feet. It also has a small tail.&lt;br /&gt;
&lt;br /&gt;
It evolves from [[Pokémon List/Chikorita|Chikorita]] starting at level 16 and evolves into [[Pokémon List/Meganium|Meganium]] starting at level 32.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
The scent of spices comes from around its neck. Somehow, sniffing it makes you want to fight.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Leaf Pokémon&lt;br /&gt;
| 1.2m&lt;br /&gt;
| 15.8kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|None|N/A}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Azalea Town|LVL 16|Rival|&amp;lt;br /&amp;gt;Choose {{Pokemon|Totodile}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move33}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move45}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move75}}&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
{{Move77}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move75}}&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
{{Move77}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
{{Move235}}&lt;br /&gt;
|-&lt;br /&gt;
| 18&lt;br /&gt;
{{Move115}}&lt;br /&gt;
|-&lt;br /&gt;
| 22&lt;br /&gt;
{{Move345}}&lt;br /&gt;
|-&lt;br /&gt;
| 26&lt;br /&gt;
{{Move363}}&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
{{Move230}}&lt;br /&gt;
|-&lt;br /&gt;
| 36&lt;br /&gt;
{{Move113}}&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
{{Move34}}&lt;br /&gt;
|-&lt;br /&gt;
| 46&lt;br /&gt;
{{Move219}}&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
{{Move312}}&lt;br /&gt;
|-&lt;br /&gt;
| 54&lt;br /&gt;
{{Move76}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Chikorita&amp;diff=12374</id>
		<title>Chikorita</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Chikorita&amp;diff=12374"/>
		<updated>2013-05-18T12:22:27Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|152|Grass||Bayleef|Mew|Bayleef|065||45|49|65|49|65|45}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
Chikorita is a [[Grass]] type Pokémon.&lt;br /&gt;
&lt;br /&gt;
Chikorita is a small Pokémon that is primarily pale green in color, with a darker green leaf and necklace of buds. It has a large head in proportion to the rest of its body, with large red eyes that appear to have no pupils. It has four short legs with a single nailed toe each, and a small tail. Its most distinguishing feature is the large leaf on the top of its head, which is usually longer than the rest of its body.&lt;br /&gt;
&lt;br /&gt;
It evolves into [[Pokémon List/Bayleef|Bayleef]] starting at level 16.&lt;br /&gt;
&lt;br /&gt;
It can be obtained from [[Professor Elm]] in [[New Bark Town]]. Chikorita is a one of a kind Pokémon that cannot be found in the wild.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
A sweet aroma gently wafts from the leaf on its head. It is docile and loves to soak up sunrays.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Height&lt;br /&gt;
! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Leaf Pokémon&lt;br /&gt;
| 0.9m&lt;br /&gt;
| 6.4kg&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|New Bark Town|Receive from Prof. Elm}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Cherrygrove City|LVL 5|Rival|&amp;lt;br /&amp;gt;Choose {{Pokemon|Totodile}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lv.&lt;br /&gt;
![[Moves|Move]]&lt;br /&gt;
! [[Pokémon Type|Type]]&lt;br /&gt;
! [[Category|Cat.]]&lt;br /&gt;
! Description&lt;br /&gt;
! Power&lt;br /&gt;
! [[Accuracy|Acc.]]&lt;br /&gt;
! [[PP]]&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move33}}&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
{{Move45}}&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
{{Move75}}&lt;br /&gt;
|-&lt;br /&gt;
| 9 &lt;br /&gt;
{{Move77}}&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
{{Move235}}&lt;br /&gt;
|-&lt;br /&gt;
| 17&lt;br /&gt;
{{Move115}}&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
{{Move345}}&lt;br /&gt;
|-&lt;br /&gt;
| 23&lt;br /&gt;
{{Move363}}&lt;br /&gt;
|-&lt;br /&gt;
| 28&lt;br /&gt;
{{Move230}}&lt;br /&gt;
|-&lt;br /&gt;
| 31&lt;br /&gt;
{{Move113}}&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
{{Move34}}&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
{{Move219}}&lt;br /&gt;
|-&lt;br /&gt;
| 42&lt;br /&gt;
{{Move312}}&lt;br /&gt;
|-&lt;br /&gt;
| 45&lt;br /&gt;
{{Move76}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced as Starter&lt;br /&gt;
|-&lt;br /&gt;
| 0.20&lt;br /&gt;
| Complete new moveset&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Marowak&amp;diff=12373</id>
		<title>Marowak</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Marowak&amp;diff=12373"/>
		<updated>2013-05-18T12:16:22Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|105|Ground|||Cubone|Hitmonlee|069|031|60|80|110|50|80|45}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Cubone|Ground||}}&lt;br /&gt;
&lt;br /&gt;
After its evolution from {{Pokemon|Cubone}}, Marowak is much larger and more powerful. Marowak has a spike located on its tail, but no longer has the two spikes on its back. On its stomach, Marowak is very light brown in color, as opposed to most of the rest of its body, which is a darker brown. Unlike {{Pokemon|Cubone}}, Marowak’s head is now composed of the skull it once wore as a mask. Marowak can no longer remove the skull, as it is now a direct body part. Marowak’s jaw is composed of bone, dissimilarly to {{Pokemon|Cubone}}, and its nostrils are located on the nose of the skull. Its eyes are now brown, and are also located on the skull. Despite the many changes upon evolution from {{Pokemon|Cubone}}, Marowak remains bipedal.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Cubone}} starting at level 28.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
It has been seen pounding boulders with the bone it carries in order to tap out messages to others.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Bone Keeper|1.0|45.0}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|None|None}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|45}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|125}}&lt;br /&gt;
{{Mop|-|29}}&lt;br /&gt;
{{Mop|3|39}}&lt;br /&gt;
{{Mop|7|125}}&lt;br /&gt;
{{Mop|11|29}}&lt;br /&gt;
{{Mop|13|43}}&lt;br /&gt;
{{Mop|17|116}}&lt;br /&gt;
{{Mop|21|155}}&lt;br /&gt;
{{Mop|23|99}}&lt;br /&gt;
{{Mop|27|206}}&lt;br /&gt;
{{Mop|33|37}}&lt;br /&gt;
{{Mop|37|374}}&lt;br /&gt;
{{Mop|43|198}}&lt;br /&gt;
{{Mop|49|283}}&lt;br /&gt;
{{Mop|53|38}}&lt;br /&gt;
{{Mop|59|514}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Gloom&amp;diff=12372</id>
		<title>Gloom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Gloom&amp;diff=12372"/>
		<updated>2013-05-18T12:12:07Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|044|Grass|Poison|Vileplume|Oddish|Vileplume|034||60|65|70|85|75|40}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Gloom|Grass|Poison}}&lt;br /&gt;
&lt;br /&gt;
Like its {{Pokemon|Oddish|Pre-evolution}}, Gloom has a blue-colored body. However, it now has a reddish-brown, white-spotted &amp;quot;flower&amp;quot; atop its head. The &amp;quot;flower&amp;quot; resembles a rainforest flower, the rafflesia, which is said to smell like rotten meat. The leaves it had as an {{Pokemon|Oddish}} seems to be withering underneath the flower. Gloom's eyes seem perpetually closed in appearance, and their purple lips seem to drip drool constantly, however, the 'drool' is actually nectar. Gloom has gained a pair of arms, and its legs seem more developed in form.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolved]] from {{Pokemon|Oddish}} at level 21. It may [[Evolution|evolve]] into either {{Pokemon|Vileplume}} when exposed to a [[Leaf Stone]] or {{Pokemon|Bellossom}} when exposed to a [[Sun Stone]].&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Weed|0.8|8.6}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{Location|-|Locations not implemented as of 0.24.1}}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|51}}&lt;br /&gt;
{{Mop|-|71}}&lt;br /&gt;
{{Mop|-|230}}&lt;br /&gt;
{{Mop|5|230}}&lt;br /&gt;
{{Mop|9|310}}&lt;br /&gt;
{{Mop|13|77}}&lt;br /&gt;
{{Mop|15|78}}&lt;br /&gt;
{{Mop|17|79}}&lt;br /&gt;
{{Mop|23|72}}&lt;br /&gt;
{{Mop|29|381}}&lt;br /&gt;
{{Mop|35|363}}&lt;br /&gt;
{{Mop|41|236}}&lt;br /&gt;
{{Mop|47|202}}&lt;br /&gt;
{{Mop|53|80}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.21&lt;br /&gt;
| Obtainable&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Gloom&amp;diff=12371</id>
		<title>Gloom</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Gloom&amp;diff=12371"/>
		<updated>2013-05-18T12:08:52Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox2|044|Grass|Poison|Vileplume|Bellossom|Oddish|Vileplume|034||60|65|70|85|75|40|}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Gloom|Grass|Poison}}&lt;br /&gt;
&lt;br /&gt;
Like its {{Pokemon|Oddish|Pre-evolution}}, Gloom has a blue-colored body. However, it now has a reddish-brown, white-spotted &amp;quot;flower&amp;quot; atop its head. The &amp;quot;flower&amp;quot; resembles a rainforest flower, the rafflesia, which is said to smell like rotten meat. The leaves it had as an {{Pokemon|Oddish}} seems to be withering underneath the flower. Gloom's eyes seem perpetually closed in appearance, and their purple lips seem to drip drool constantly, however, the 'drool' is actually nectar. Gloom has gained a pair of arms, and its legs seem more developed in form.&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolved]] from {{Pokemon|Oddish}} at level 21. It may [[Evolution|evolve]] into either {{Pokemon|Vileplume}} when exposed to a [[Leaf Stone]] or {{Pokemon|Bellossom}} when exposed to a [[Sun Stone]].&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Weed|0.8|8.6}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{Location|-|Locations not implemented as of 0.24.1}}&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|51}}&lt;br /&gt;
{{Mop|-|71}}&lt;br /&gt;
{{Mop|-|230}}&lt;br /&gt;
{{Mop|5|230}}&lt;br /&gt;
{{Mop|9|310}}&lt;br /&gt;
{{Mop|13|77}}&lt;br /&gt;
{{Mop|15|78}}&lt;br /&gt;
{{Mop|17|79}}&lt;br /&gt;
{{Mop|23|72}}&lt;br /&gt;
{{Mop|29|381}}&lt;br /&gt;
{{Mop|35|363}}&lt;br /&gt;
{{Mop|41|236}}&lt;br /&gt;
{{Mop|47|202}}&lt;br /&gt;
{{Mop|53|80}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.21&lt;br /&gt;
| Obtainable&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Nidoqueen&amp;diff=12370</id>
		<title>Nidoqueen</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Nidoqueen&amp;diff=12370"/>
		<updated>2013-05-18T12:04:39Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|031|Poison|Ground||Nidorina|Nidoran♂|038|079|90|82|87|75|85|76}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Nidoqueen|Poison|Ground}}&lt;br /&gt;
&lt;br /&gt;
Nidoqueen is a large, tailed bipedal, blue Pokémon with both mammalian and reptilian features. She has a thick tail and mouse-like ears. Nidoqueen has spikes running down the length of her back and has a horn on her forehead. Her lower-jaw, chest-plates and lower torso are cream-colored.&lt;br /&gt;
&lt;br /&gt;
She evolves from {{Pokemon|Nidorina}} when exposed to a [[Moon Stone]].&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
Its body is covered with needle-like scales. It never shows signs of shrinking from any attack.&lt;br /&gt;
{{Datatable|Drill|1.3|60.0}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{Location|None|Evolves from {{Pokemon|Nidorina}} with a Moonstone.}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|10}}&lt;br /&gt;
{{Mop|-|24}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|40}}&lt;br /&gt;
{{Mop|23|498}}&lt;br /&gt;
{{Mop|35|34}}&lt;br /&gt;
{{Mop|43|414}}&lt;br /&gt;
{{Mop|58|276}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version history ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.01a&lt;br /&gt;
| Introduced&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| Learns Bite and Tail Whip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Togetic&amp;diff=12369</id>
		<title>Togetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Togetic&amp;diff=12369"/>
		<updated>2013-05-18T11:47:34Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|176|Normal|Flying||Togepi|Natu|055|032|55|40|85|80|105|40}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Togetic|Normal|Flying}}&lt;br /&gt;
&lt;br /&gt;
Togetic are dainty, bipedal Pokémon that are small in stature. The eggshell they had as a Togepi is now gone and they are now white instead of light yellow, but they still bear a red and blue triangular ring pattern on their bodies. They also now have a relatively long neck and long legs and a pair of wings on their backs, giving them a vaguely angelic appearance.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Togepi}} when leveled up with high Happiness.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
They say that it will appear before kind hearted, caring people and shower them with happiness.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Happiness|0.6|3.2}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Togepi}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|45}}&lt;br /&gt;
{{Mop|-|118}}&lt;br /&gt;
{{Mop|-|186}}&lt;br /&gt;
{{Mop|-|204}}&lt;br /&gt;
{{Mop|-|345}}&lt;br /&gt;
{{Mop|5|118}}&lt;br /&gt;
{{Mop|9|186}}&lt;br /&gt;
{{Mop|13|281}}&lt;br /&gt;
{{Mop|17|227}}&lt;br /&gt;
{{Mop|21|266}}&lt;br /&gt;
{{Mop|25|516}}&lt;br /&gt;
{{Mop|29|273}}&lt;br /&gt;
{{Mop|33|246}}&lt;br /&gt;
{{Mop|37|219}}&lt;br /&gt;
{{Mop|41|226}}&lt;br /&gt;
{{Mop|45|38}}&lt;br /&gt;
{{Mop|49|387}}&lt;br /&gt;
{{Mop|53|495}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Togetic&amp;diff=12368</id>
		<title>Togetic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Togetic&amp;diff=12368"/>
		<updated>2013-05-18T11:46:21Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Created page with &amp;quot;{{PokemonBox|176|Normal|Flying||Togepi|Natu|055|032|55|40|85|80|105|40}}  == Information == {{T|Togetic|Normal||Flying}}  Togetic are dainty, bipedal Pokémon that are small i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|176|Normal|Flying||Togepi|Natu|055|032|55|40|85|80|105|40}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Togetic|Normal||Flying}}&lt;br /&gt;
&lt;br /&gt;
Togetic are dainty, bipedal Pokémon that are small in stature. The eggshell they had as a Togepi is now gone and they are now white instead of light yellow, but they still bear a red and blue triangular ring pattern on their bodies. They also now have a relatively long neck and long legs and a pair of wings on their backs, giving them a vaguely angelic appearance.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Togepi}} when leveled up with high Happiness.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
They say that it will appear before kind hearted, caring people and shower them with happiness.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Happiness|0.6|3.2}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Togepi}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|45}}&lt;br /&gt;
{{Mop|-|118}}&lt;br /&gt;
{{Mop|-|186}}&lt;br /&gt;
{{Mop|-|204}}&lt;br /&gt;
{{Mop|-|345}}&lt;br /&gt;
{{Mop|5|118}}&lt;br /&gt;
{{Mop|9|186}}&lt;br /&gt;
{{Mop|13|281}}&lt;br /&gt;
{{Mop|17|227}}&lt;br /&gt;
{{Mop|21|266}}&lt;br /&gt;
{{Mop|25|516}}&lt;br /&gt;
{{Mop|29|273}}&lt;br /&gt;
{{Mop|33|246}}&lt;br /&gt;
{{Mop|37|219}}&lt;br /&gt;
{{Mop|41|226}}&lt;br /&gt;
{{Mop|45|38}}&lt;br /&gt;
{{Mop|49|387}}&lt;br /&gt;
{{Mop|53|495}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Granbull.png&amp;diff=12367</id>
		<title>File:Granbull.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Granbull.png&amp;diff=12367"/>
		<updated>2013-05-18T11:33:57Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Art by Ken Sugimori from HeartGold and SoulSilver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art by Ken Sugimori from HeartGold and SoulSilver&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Granbull&amp;diff=12366</id>
		<title>Granbull</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Granbull&amp;diff=12366"/>
		<updated>2013-05-18T11:32:52Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Created page with &amp;quot;{{PokemonBox|210|Normal|||Snubbull|Qwilfish|022|095|90|120|75|60|60|45}}  == Information == {{T|Granbull|Normal||}}  Granbull are purple bulldog-like Pokémon that are capable...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|210|Normal|||Snubbull|Qwilfish|022|095|90|120|75|60|60|45}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Granbull|Normal||}}&lt;br /&gt;
&lt;br /&gt;
Granbull are purple bulldog-like Pokémon that are capable of standing upright. Their most notable feature is their particularly pronounced lower jaws. If eclipsed by its more prominent lower jaws, Granbull also has two small fangs visible on its upper jaw. Granbull's ears are flat and curved in surface, and their nose is black. They also have a black collar around their neck with two small white patterns on it, and two band-like black markings on their arms.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Snubbull}} starting level 23.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
It is actually timid and easily spooked. If attacked, it flails about to fend off its attacker.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Fairy|1.4|48.7}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Snubbull}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|184}}&lt;br /&gt;
{{Mop|-|204}}&lt;br /&gt;
{{Mop|-|422}}&lt;br /&gt;
{{Mop|-|423}}&lt;br /&gt;
{{Mop|-|424}}&lt;br /&gt;
{{Mop|7|44}}&lt;br /&gt;
{{Mop|13|122}}&lt;br /&gt;
{{Mop|19|29}}&lt;br /&gt;
{{Mop|27|46}}&lt;br /&gt;
{{Mop|35|99}}&lt;br /&gt;
{{Mop|43|36}}&lt;br /&gt;
{{Mop|51|371}}&lt;br /&gt;
{{Mop|59|242}}&lt;br /&gt;
{{Mop|67|200}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Umbreon&amp;diff=12365</id>
		<title>Umbreon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Umbreon&amp;diff=12365"/>
		<updated>2013-05-18T09:23:06Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Created page with &amp;quot;{{PokemonBox|197|Dark|||Espeon|Murkrow|028||95|65|110|60|130|65}}  == Information == {{T|Umbreon|Dark||}}  Umbreon has a sleek black body, a pair of crimson cat or fox-like ey...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|197|Dark|||Espeon|Murkrow|028||95|65|110|60|130|65}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Umbreon|Dark||}}&lt;br /&gt;
&lt;br /&gt;
Umbreon has a sleek black body, a pair of crimson cat or fox-like eyes, long, pointed ears, four slender legs, and a bushy tail. It has yellow bands on its tail and ears, and its forehead and legs have yellow rings on them. Its rings are said to glow at night, striking fear into anyone nearby.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Eevee}} when leveled up with high friendship during the Night.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
When agitated protects itself by spraying poisonous sweat from its pores.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Moonlight|1.0|27.0}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Eevee}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|270}}&lt;br /&gt;
{{Mop|5|28}}&lt;br /&gt;
{{Mop|9|228}}&lt;br /&gt;
{{Mop|13|98}}&lt;br /&gt;
{{Mop|17|109}}&lt;br /&gt;
{{Mop|21|185}}&lt;br /&gt;
{{Mop|25|372}}&lt;br /&gt;
{{Mop|29|103}}&lt;br /&gt;
{{Mop|33|236}}&lt;br /&gt;
{{Mop|37|212}}&lt;br /&gt;
{{Mop|41|387}}&lt;br /&gt;
{{Mop|45|385}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12364</id>
		<title>Espeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12364"/>
		<updated>2013-05-18T09:14:15Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|196|Psychic|||Quagsire|Umbreon|028||65|65|60|130|95|110}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Espeon|Psychic||}}&lt;br /&gt;
&lt;br /&gt;
Espeon has lilac fur, large ears with dark purple or blue ear insides and long tufts of fur below them, a red gem on its forehead and a pair of pupiless eyes with white irises and purple scleras. Espeon has four slim legs and tiny paws. Its slender tail, which is forked into two at the end, helps it to foresee possible futures. Its catlike appearance and sparkling red gem have caused some to mistake it for a relative of Persian. However, this gem merely augments its psychic powers.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Eevee}} when leveled up with high friendship during the day or morning.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
It uses the fine hair that covers its body to sense air currents and predict its enemy’s actions.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Sun|0.9|26.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Eevee}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|270}}&lt;br /&gt;
{{Mop|5|28}}&lt;br /&gt;
{{Mop|9|93}}&lt;br /&gt;
{{Mop|13|98}}&lt;br /&gt;
{{Mop|17|129}}&lt;br /&gt;
{{Mop|21|60}}&lt;br /&gt;
{{Mop|25|248}}&lt;br /&gt;
{{Mop|29|244}}&lt;br /&gt;
{{Mop|33|234}}&lt;br /&gt;
{{Mop|37|94}}&lt;br /&gt;
{{Mop|41|387}}&lt;br /&gt;
{{Mop|45|384}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12363</id>
		<title>Espeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12363"/>
		<updated>2013-05-18T09:13:53Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|196|Psychic|||Quagsire|Umbreon|028||65|65|60|130|95|110}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Espeon||Psychic}}&lt;br /&gt;
&lt;br /&gt;
Espeon has lilac fur, large ears with dark purple or blue ear insides and long tufts of fur below them, a red gem on its forehead and a pair of pupiless eyes with white irises and purple scleras. Espeon has four slim legs and tiny paws. Its slender tail, which is forked into two at the end, helps it to foresee possible futures. Its catlike appearance and sparkling red gem have caused some to mistake it for a relative of Persian. However, this gem merely augments its psychic powers.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Eevee}} when leveled up with high friendship during the day or morning.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
It uses the fine hair that covers its body to sense air currents and predict its enemy’s actions.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Sun|0.9|26.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Eevee}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|270}}&lt;br /&gt;
{{Mop|5|28}}&lt;br /&gt;
{{Mop|9|93}}&lt;br /&gt;
{{Mop|13|98}}&lt;br /&gt;
{{Mop|17|129}}&lt;br /&gt;
{{Mop|21|60}}&lt;br /&gt;
{{Mop|25|248}}&lt;br /&gt;
{{Mop|29|244}}&lt;br /&gt;
{{Mop|33|234}}&lt;br /&gt;
{{Mop|37|94}}&lt;br /&gt;
{{Mop|41|387}}&lt;br /&gt;
{{Mop|45|384}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12362</id>
		<title>Espeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12362"/>
		<updated>2013-05-18T09:13:40Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|196|Psychic|||Quagsire|Umbreon|028||65|65|60|130|95|110}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Espeon|Psychic}}&lt;br /&gt;
&lt;br /&gt;
Espeon has lilac fur, large ears with dark purple or blue ear insides and long tufts of fur below them, a red gem on its forehead and a pair of pupiless eyes with white irises and purple scleras. Espeon has four slim legs and tiny paws. Its slender tail, which is forked into two at the end, helps it to foresee possible futures. Its catlike appearance and sparkling red gem have caused some to mistake it for a relative of Persian. However, this gem merely augments its psychic powers.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Eevee}} when leveled up with high friendship during the day or morning.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
It uses the fine hair that covers its body to sense air currents and predict its enemy’s actions.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Sun|0.9|26.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Eevee}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|270}}&lt;br /&gt;
{{Mop|5|28}}&lt;br /&gt;
{{Mop|9|93}}&lt;br /&gt;
{{Mop|13|98}}&lt;br /&gt;
{{Mop|17|129}}&lt;br /&gt;
{{Mop|21|60}}&lt;br /&gt;
{{Mop|25|248}}&lt;br /&gt;
{{Mop|29|244}}&lt;br /&gt;
{{Mop|33|234}}&lt;br /&gt;
{{Mop|37|94}}&lt;br /&gt;
{{Mop|41|387}}&lt;br /&gt;
{{Mop|45|384}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12361</id>
		<title>Espeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Espeon&amp;diff=12361"/>
		<updated>2013-05-18T09:13:09Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Created page with &amp;quot;{{PokemonBox|196|Psychic|||Quagsire|Umbreon|028||65|65|60|130|95|110}}  == Information == {{T|Espeon|Psychic|}}  Espeon has lilac fur, large ears with dark purple or blue ear ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|196|Psychic|||Quagsire|Umbreon|028||65|65|60|130|95|110}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Espeon|Psychic|}}&lt;br /&gt;
&lt;br /&gt;
Espeon has lilac fur, large ears with dark purple or blue ear insides and long tufts of fur below them, a red gem on its forehead and a pair of pupiless eyes with white irises and purple scleras. Espeon has four slim legs and tiny paws. Its slender tail, which is forked into two at the end, helps it to foresee possible futures. Its catlike appearance and sparkling red gem have caused some to mistake it for a relative of Persian. However, this gem merely augments its psychic powers.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Eevee}} when leveled up with high friendship during the day or morning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
It uses the fine hair that covers its body to sense air currents and predict its enemy’s actions.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Sun|0.9|26.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolves from Eevee}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|270}}&lt;br /&gt;
{{Mop|5|28}}&lt;br /&gt;
{{Mop|9|93}}&lt;br /&gt;
{{Mop|13|98}}&lt;br /&gt;
{{Mop|17|129}}&lt;br /&gt;
{{Mop|21|60}}&lt;br /&gt;
{{Mop|25|248}}&lt;br /&gt;
{{Mop|29|244}}&lt;br /&gt;
{{Mop|33|234}}&lt;br /&gt;
{{Mop|37|94}}&lt;br /&gt;
{{Mop|41|387}}&lt;br /&gt;
{{Mop|45|384}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12298</id>
		<title>Breeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12298"/>
		<updated>2013-05-18T05:49:40Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon breeding is a method of obtaining a new Pokémon by producing and hatching an Egg using the Daycare.&lt;br /&gt;
&lt;br /&gt;
== How To Breed ==&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the Pokémon Daycare located on Route 34 near Goldenrod, Two Pokémon are compatible if they are of the same species, or share at least one Egg Group, and are of opposite genders; alternatively, breeding is usually still possible as long as one of them is {{Pokemon|Ditto}}, even if the other parent is genderless.&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Egg ===&lt;br /&gt;
When there are two compatible Pokémon in the Day Care, for every 255 steps that the player takes, the game will decide whether the old man has found an Egg, with chances depending on the exact compatibility of the two Pokémon. Currently the only way to know if there is an egg available is to talk to the old man, If there is currently an egg it will show up instead of the 2 pokemon in Daycare and the player can withdraw it if there is 1 or more empty slots in the player's party.&lt;br /&gt;
&lt;br /&gt;
=== What Will Hatch ===&lt;br /&gt;
After walking around for a while, the Egg will hatch into a level 1 first-stage Pokémon of the female species'(or non-Ditto parent's) evolutionary chain.&lt;br /&gt;
&lt;br /&gt;
== Hatching Eggs ==&lt;br /&gt;
The time it takes for Eggs to hatch depends on the Pokémon's species' required number of Egg cycles. Magikarp is the fastest hatching Pokémon with the fewest Egg cycles required for hatching. most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like Dratini,  Larvitar,  Aerodactyl, Snorlax, Chansey, and Eevee, among others, take a long time to hatch due to high numbers of Egg cycles required for hatching.&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined by Egg cycle completion, which is determined by in-game steps. An Egg cycle is a counted number of steps that activate breeding related programs in the game. One Egg cycle lasts 255 steps. After 255/256 steps are taken, the game recognizes the completion of the cycle and does a few things; the step counter for the cycles is reset to zero, the game randomly decides if an Egg is to be found at the Daycare (if compatible Pokémon are present in the Day Care at the time). If the Egg cycle count for an Egg reaches zero or a negative number, the Egg will begin to hatch. If an Egg hatches, the game stops subtracting an Egg cycle count from the rest of the Eggs in the team. Due to this no two Eggs can hatch at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Not sure if implemented -''' Every time an Egg is received from Daycare, the game automatically resets the Egg cycle step counter to zero, and counts as another Egg cycle completion. This can effectively cut 254 steps off the Egg hatching process for every Egg accepted from the Daycare Man (the Egg must be accepted, not rejected or denied due to a full team to reset the step counter). Although this detracts an Egg cycle from the Eggs, any Eggs ready to hatch upon this type of Egg cycle completion will be denied the ability to hatch until the next Egg cycle completion by steps, perhaps due to the dialogue between the player and the Daycare man following the pickup of an Egg. If it is restricted, it will continue dropping into the negative numbers from the Egg cycles, and will continue to try hatching if the Egg is stopped from another Egg pickup.&lt;br /&gt;
&lt;br /&gt;
'''Not Implemented yet -''' if any Pokémon with Flame Body or Magma Armor ability is anywhere in a player's party, it doubles the Egg cycle count reduction, effectively halving the steps needed to hatch the Egg.&lt;br /&gt;
&lt;br /&gt;
=== Inheriting Stats ===&lt;br /&gt;
&lt;br /&gt;
A Pokémon's individual values (IV's) are also passed down to it's offspring&lt;br /&gt;
&lt;br /&gt;
=== Shinys === &lt;br /&gt;
Currently it is possible to hatch shinies but same as with finding one in the wild it has a low chance of occurring.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12296</id>
		<title>Breeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12296"/>
		<updated>2013-05-18T05:46:49Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Hatching Eggs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon breeding is a method of obtaining a new Pokémon by producing and hatching an Egg. I&lt;br /&gt;
&lt;br /&gt;
== How To Breed ==&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the Pokémon Daycare located on Route 34 near Goldenrod, Two Pokémon are compatible if they are of the same species, or share at least one Egg Group, and are of opposite genders; alternatively, breeding is usually still possible as long as one of them is {{Pokemon|Ditto}}, even if the other parent is genderless.&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Egg ===&lt;br /&gt;
When there are two compatible Pokémon in the Day Care, for every 255 steps that the player takes, the game will decide whether the old man has found an Egg, with chances depending on the exact compatibility of the two Pokémon. Currently the only way to know if there is an egg available is to talk to the old man, If there is currently an egg it will show up instead of the 2 pokemon in Daycare and the player can withdraw it if there is 1 or more empty slots in the player's party.&lt;br /&gt;
&lt;br /&gt;
=== What Will Hatch ===&lt;br /&gt;
After walking around for a while, the Egg will hatch into a level 1 first-stage Pokémon of the female species'(or non-Ditto parent's) evolutionary chain.&lt;br /&gt;
&lt;br /&gt;
== Hatching Eggs ==&lt;br /&gt;
The time it takes for Eggs to hatch depends on the Pokémon's species' required number of Egg cycles. Magikarp is the fastest hatching Pokémon with the fewest Egg cycles required for hatching. most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like Dratini,  Larvitar,  Aerodactyl, Snorlax, Chansey, and Eevee, among others, take a long time to hatch due to high numbers of Egg cycles required for hatching.&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined by Egg cycle completion, which is determined by in-game steps. An Egg cycle is a counted number of steps that activate breeding related programs in the game. One Egg cycle lasts 255 steps. After 255/256 steps are taken, the game recognizes the completion of the cycle and does a few things; the step counter for the cycles is reset to zero, the game randomly decides if an Egg is to be found at the Daycare (if compatible Pokémon are present in the Day Care at the time). If the Egg cycle count for an Egg reaches zero or a negative number, the Egg will begin to hatch. If an Egg hatches, the game stops subtracting an Egg cycle count from the rest of the Eggs in the team. Due to this no two Eggs can hatch at the same time.&lt;br /&gt;
&lt;br /&gt;
'''Not sure if implemented -''' Every time an Egg is received from Daycare, the game automatically resets the Egg cycle step counter to zero, and counts as another Egg cycle completion. This can effectively cut 254 steps off the Egg hatching process for every Egg accepted from the Daycare Man (the Egg must be accepted, not rejected or denied due to a full team to reset the step counter). Although this detracts an Egg cycle from the Eggs, any Eggs ready to hatch upon this type of Egg cycle completion will be denied the ability to hatch until the next Egg cycle completion by steps, perhaps due to the dialogue between the player and the Daycare man following the pickup of an Egg. If it is restricted, it will continue dropping into the negative numbers from the Egg cycles, and will continue to try hatching if the Egg is stopped from another Egg pickup.&lt;br /&gt;
&lt;br /&gt;
'''Not Implemented yet -''' if any Pokémon with Flame Body or Magma Armor ability is anywhere in a player's party, it doubles the Egg cycle count reduction, effectively halving the steps needed to hatch the Egg.&lt;br /&gt;
&lt;br /&gt;
=== Inheriting Stats ===&lt;br /&gt;
&lt;br /&gt;
A Pokémon's individual values (IV's) are also passed down to it's offspring&lt;br /&gt;
&lt;br /&gt;
=== Shinys === &lt;br /&gt;
Currently it is possible to hatch shinies but same as with finding one in the wild it has a low chance of occurring.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12293</id>
		<title>Breeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12293"/>
		<updated>2013-05-18T05:44:50Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* How To Breed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon breeding is a method of obtaining a new Pokémon by producing and hatching an Egg. I&lt;br /&gt;
&lt;br /&gt;
== How To Breed ==&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the Pokémon Daycare located on Route 34 near Goldenrod, Two Pokémon are compatible if they are of the same species, or share at least one Egg Group, and are of opposite genders; alternatively, breeding is usually still possible as long as one of them is {{Pokemon|Ditto}}, even if the other parent is genderless.&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Egg ===&lt;br /&gt;
When there are two compatible Pokémon in the Day Care, for every 255 steps that the player takes, the game will decide whether the old man has found an Egg, with chances depending on the exact compatibility of the two Pokémon. Currently the only way to know if there is an egg available is to talk to the old man, If there is currently an egg it will show up instead of the 2 pokemon in Daycare and the player can withdraw it if there is 1 or more empty slots in the player's party.&lt;br /&gt;
&lt;br /&gt;
=== What Will Hatch ===&lt;br /&gt;
After walking around for a while, the Egg will hatch into a level 1 first-stage Pokémon of the female species'(or non-Ditto parent's) evolutionary chain.&lt;br /&gt;
&lt;br /&gt;
== Hatching Eggs ==&lt;br /&gt;
The time it takes for Eggs to hatch depends on the Pokémon's species' required number of Egg cycles. Magikarp is the fastest hatching Pokémon with the fewest Egg cycles required for hatching. most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like Dratini,  Larvitar,  Aerodactyl, Snorlax, Chansey, and Eevee, among others, take a long time to hatch due to high numbers of Egg cycles required for hatching.&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined by Egg cycle completion, which is determined by in-game steps. An Egg cycle is a counted number of steps that activate breeding related programs in the game. One Egg cycle lasts 255 steps. After 255/256 steps are taken, the game recognizes the completion of the cycle and does a few things; the step counter for the cycles is reset to zero, the game randomly decides if an Egg is to be found at the Day Care (if compatible Pokémon are present in the Day Care at the time). If the Egg cycle count for an Egg reaches zero or a negative number, the Egg will begin to hatch. If an Egg hatches, the game stops subtracting an Egg cycle count from the rest of the Eggs in the team. Due to this no two Eggs can hatch at the same time.&lt;br /&gt;
The other way to reset the game counter is to receive an Egg from the Day-Care Man. &lt;br /&gt;
&lt;br /&gt;
'''Not sure if implemented -''' Every time an Egg is received, the game automatically resets the Egg cycle step counter to zero, and counts as another Egg cycle completion. This can effectively cut 254 steps off the Egg hatching process for every Egg accepted from the Day-Care Man (the Egg must be accepted, not rejected or denied due to a full team to reset the step counter). Although this detracts an Egg cycle from the Eggs, any Eggs ready to hatch upon this type of Egg cycle completion will be denied the ability to hatch until the next Egg cycle completion by steps, perhaps due to the dialogue between the player and the Day Care man following the pickup of an Egg. If it is restricted, it will continue dropping into the negative numbers from the Egg cycles, and will continue to try hatching if the Egg is stopped from another Egg pickup.&lt;br /&gt;
&lt;br /&gt;
'''Not Implemented yet -''' if any Pokémon with Flame Body or Magma Armor ability is anywhere in a player's party, it doubles the Egg cycle count reduction, effectively halving the steps needed to hatch the Egg.&lt;br /&gt;
&lt;br /&gt;
=== Inheriting Stats ===&lt;br /&gt;
&lt;br /&gt;
A Pokémon's individual values (IV's) are also passed down to it's offspring&lt;br /&gt;
&lt;br /&gt;
=== Shinys === &lt;br /&gt;
Currently it is possible to hatch shinies but same as with finding one in the wild it has a low chance of occurring.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12287</id>
		<title>Breeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12287"/>
		<updated>2013-05-18T05:41:38Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Inheriting Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon breeding is a method of obtaining a new Pokémon by producing and hatching an Egg. I&lt;br /&gt;
&lt;br /&gt;
== How To Breed ==&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the Pokémon Daycare located on Route 34 in Johto, Two Pokémon are compatible if they are of the same species, or share at least one Egg Group, and are of opposite genders; alternatively, breeding is usually still possible as long as one of them is Ditto, even if the other parent is genderless.&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Egg ===&lt;br /&gt;
When there are two compatible Pokémon in the Day Care, for every 255 steps that the player takes, the game will decide whether the old man has found an Egg, with chances depending on the exact compatibility of the two Pokémon. Currently the only way to know if there is an egg available is to talk to the old man, If there is currently an egg it will show up instead of the 2 pokemon in Daycare and the player can withdraw it if there is 1 or more empty slots in the player's party.&lt;br /&gt;
&lt;br /&gt;
=== What Will Hatch ===&lt;br /&gt;
After walking around for a while, the Egg will hatch into a level 1 first-stage Pokémon of the female species'(or non-Ditto parent's) evolutionary chain.&lt;br /&gt;
&lt;br /&gt;
== Hatching Eggs ==&lt;br /&gt;
The time it takes for Eggs to hatch depends on the Pokémon's species' required number of Egg cycles. Magikarp is the fastest hatching Pokémon with the fewest Egg cycles required for hatching. most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like Dratini,  Larvitar,  Aerodactyl, Snorlax, Chansey, and Eevee, among others, take a long time to hatch due to high numbers of Egg cycles required for hatching.&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined by Egg cycle completion, which is determined by in-game steps. An Egg cycle is a counted number of steps that activate breeding related programs in the game. One Egg cycle lasts 255 steps. After 255/256 steps are taken, the game recognizes the completion of the cycle and does a few things; the step counter for the cycles is reset to zero, the game randomly decides if an Egg is to be found at the Day Care (if compatible Pokémon are present in the Day Care at the time). If the Egg cycle count for an Egg reaches zero or a negative number, the Egg will begin to hatch. If an Egg hatches, the game stops subtracting an Egg cycle count from the rest of the Eggs in the team. Due to this no two Eggs can hatch at the same time.&lt;br /&gt;
The other way to reset the game counter is to receive an Egg from the Day-Care Man. &lt;br /&gt;
&lt;br /&gt;
'''Not sure if implemented -''' Every time an Egg is received, the game automatically resets the Egg cycle step counter to zero, and counts as another Egg cycle completion. This can effectively cut 254 steps off the Egg hatching process for every Egg accepted from the Day-Care Man (the Egg must be accepted, not rejected or denied due to a full team to reset the step counter). Although this detracts an Egg cycle from the Eggs, any Eggs ready to hatch upon this type of Egg cycle completion will be denied the ability to hatch until the next Egg cycle completion by steps, perhaps due to the dialogue between the player and the Day Care man following the pickup of an Egg. If it is restricted, it will continue dropping into the negative numbers from the Egg cycles, and will continue to try hatching if the Egg is stopped from another Egg pickup.&lt;br /&gt;
&lt;br /&gt;
'''Not Implemented yet -''' if any Pokémon with Flame Body or Magma Armor ability is anywhere in a player's party, it doubles the Egg cycle count reduction, effectively halving the steps needed to hatch the Egg.&lt;br /&gt;
&lt;br /&gt;
=== Inheriting Stats ===&lt;br /&gt;
&lt;br /&gt;
A Pokémon's individual values (IV's) are also passed down to it's offspring&lt;br /&gt;
&lt;br /&gt;
=== Shinys === &lt;br /&gt;
Currently it is possible to hatch shinies but same as with finding one in the wild it has a low chance of occurring.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12286</id>
		<title>Breeding</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Breeding&amp;diff=12286"/>
		<updated>2013-05-18T05:40:44Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Created page with &amp;quot;Pokémon breeding is a method of obtaining a new Pokémon by producing and hatching an Egg. I  == How To Breed == Pokémon can be bred by leaving two compatible Pokémon at th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pokémon breeding is a method of obtaining a new Pokémon by producing and hatching an Egg. I&lt;br /&gt;
&lt;br /&gt;
== How To Breed ==&lt;br /&gt;
Pokémon can be bred by leaving two compatible Pokémon at the Pokémon Daycare located on Route 34 in Johto, Two Pokémon are compatible if they are of the same species, or share at least one Egg Group, and are of opposite genders; alternatively, breeding is usually still possible as long as one of them is Ditto, even if the other parent is genderless.&lt;br /&gt;
&lt;br /&gt;
=== Receiving the Egg ===&lt;br /&gt;
When there are two compatible Pokémon in the Day Care, for every 255 steps that the player takes, the game will decide whether the old man has found an Egg, with chances depending on the exact compatibility of the two Pokémon. Currently the only way to know if there is an egg available is to talk to the old man, If there is currently an egg it will show up instead of the 2 pokemon in Daycare and the player can withdraw it if there is 1 or more empty slots in the player's party.&lt;br /&gt;
&lt;br /&gt;
=== What Will Hatch ===&lt;br /&gt;
After walking around for a while, the Egg will hatch into a level 1 first-stage Pokémon of the female species'(or non-Ditto parent's) evolutionary chain.&lt;br /&gt;
&lt;br /&gt;
== Hatching Eggs ==&lt;br /&gt;
The time it takes for Eggs to hatch depends on the Pokémon's species' required number of Egg cycles. Magikarp is the fastest hatching Pokémon with the fewest Egg cycles required for hatching. most Pokémon take considerable time to hatch. Rare and powerful Pokémon, like Dratini,  Larvitar,  Aerodactyl, Snorlax, Chansey, and Eevee, among others, take a long time to hatch due to high numbers of Egg cycles required for hatching.&lt;br /&gt;
&amp;quot;Time&amp;quot; is actually determined by Egg cycle completion, which is determined by in-game steps. An Egg cycle is a counted number of steps that activate breeding related programs in the game. One Egg cycle lasts 255 steps. After 255/256 steps are taken, the game recognizes the completion of the cycle and does a few things; the step counter for the cycles is reset to zero, the game randomly decides if an Egg is to be found at the Day Care (if compatible Pokémon are present in the Day Care at the time). If the Egg cycle count for an Egg reaches zero or a negative number, the Egg will begin to hatch. If an Egg hatches, the game stops subtracting an Egg cycle count from the rest of the Eggs in the team. Due to this no two Eggs can hatch at the same time.&lt;br /&gt;
The other way to reset the game counter is to receive an Egg from the Day-Care Man. &lt;br /&gt;
&lt;br /&gt;
'''Not sure if implemented -''' Every time an Egg is received, the game automatically resets the Egg cycle step counter to zero, and counts as another Egg cycle completion. This can effectively cut 254 steps off the Egg hatching process for every Egg accepted from the Day-Care Man (the Egg must be accepted, not rejected or denied due to a full team to reset the step counter). Although this detracts an Egg cycle from the Eggs, any Eggs ready to hatch upon this type of Egg cycle completion will be denied the ability to hatch until the next Egg cycle completion by steps, perhaps due to the dialogue between the player and the Day Care man following the pickup of an Egg. If it is restricted, it will continue dropping into the negative numbers from the Egg cycles, and will continue to try hatching if the Egg is stopped from another Egg pickup.&lt;br /&gt;
&lt;br /&gt;
'''Not Implemented yet -''' if any Pokémon with Flame Body or Magma Armor ability is anywhere in a player's party, it doubles the Egg cycle count reduction, effectively halving the steps needed to hatch the Egg.&lt;br /&gt;
&lt;br /&gt;
=== Inheriting Stats ===&lt;br /&gt;
Inheriting stats&lt;br /&gt;
A Pokémon's individual values (IV's) are also passed down to it's offspring&lt;br /&gt;
&lt;br /&gt;
=== Shinys === &lt;br /&gt;
Currently it is possible to hatch shinies but same as with finding one in the wild it has a low chance of occurring.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12272</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12272"/>
		<updated>2013-05-18T05:09:02Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Special Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} and {{Pokemon|Machamp}} {{MS|068}} have the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Alakazam}} {{MS|065}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you receive after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Electrode}} {{MS|101}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12270</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12270"/>
		<updated>2013-05-18T05:08:23Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Special Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} and {{Pokemon|Machamp}} {{MS|068}} have the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Alakazam}} {{MS|065}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you take after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Electrode}} {{MS|101}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12269</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12269"/>
		<updated>2013-05-18T05:05:41Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} and {{Pokemon|Machamp}} {{MS|068}} have the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Alakazam}} {{MS|065}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Electrode}} {{MS|101}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12267</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12267"/>
		<updated>2013-05-18T05:04:03Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} and {{Pokemon|Machamp}} {{MS|068}} have the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Alakazam}} {{MS|065}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Crobat}} {{MS|169}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12264</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12264"/>
		<updated>2013-05-18T05:02:22Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Special Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} and {{Pokemon|Machamp}} {{MS|068}} have the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Alakazam}} {{MS|65}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Crobat}} {{MS|169}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12261</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12261"/>
		<updated>2013-05-18T05:01:20Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} and {{Pokemon|Machamp}} {{MS|068}} have the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Exeggutor}} {{MS|103}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Crobat}} {{MS|169}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12260</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12260"/>
		<updated>2013-05-18T05:01:04Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} and {{Pokemon|Machamp}} {{MS|068}} has the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Exeggutor}} {{MS|103}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Crobat}} {{MS|169}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12257</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12257"/>
		<updated>2013-05-18T04:59:39Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Hit Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wobbuffet}} {{MS|202}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} has the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Exeggutor}} {{MS|103}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Crobat}} {{MS|169}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12255</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12255"/>
		<updated>2013-05-18T04:57:16Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Special Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wigglytuff}} {{MS|040}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} has the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Exeggutor}} {{MS|103}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Crobat}} {{MS|169}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12253</id>
		<title>Pokemon Mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Pokemon_Mechanics&amp;diff=12253"/>
		<updated>2013-05-18T04:56:51Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Pokemon have many special powers and strengths that are either specific to them or General Across all of the Pokemon. Each of these has many neuances specific to Pokemon 3D.&lt;br /&gt;
&lt;br /&gt;
All aspects of a Pokemon are editable and you can yourself and your opponents any Pokemon you want.&lt;br /&gt;
&lt;br /&gt;
== [[Moves]] ==&lt;br /&gt;
Each Pokemon has a specific list of [[moves]] that they can learn either by level up or by tm.&lt;br /&gt;
&lt;br /&gt;
The full list of moves currently available in the game can be found here: [[Moves]].&lt;br /&gt;
&lt;br /&gt;
This is a description of each portion of the above list.&lt;br /&gt;
&lt;br /&gt;
=== [[Type]] ===&lt;br /&gt;
This determines the type that the attack uses and how it effects other [[pokemon]]. Each [[type]] is weak against some types and resistant against other. See [[Pokemon Mechanics#Types|Bellow]] for more details on types.&lt;br /&gt;
&lt;br /&gt;
=== Category ===&lt;br /&gt;
There are three Category|categories:&lt;br /&gt;
* Physical: These moves deal damage using your [[Attack|ATK]] stat and your opponent's [[Defense|DEF]] stat.&lt;br /&gt;
* Special: These moves deal damage based on your [[Special Attack|Sp. ATK]] stat and your opponent's [[Special Defense|Sp. DEF]] stat.&lt;br /&gt;
* Status: These moves do no damage but cause a variety of effects, including increasing stats, weakening moves, changing pokemon, etc.&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
This is a description of what an attack will do. Most attacks have an effect out side of just doing damage whether it is taking [[Recoil|Recoil damage]], Lowering a Stat, or afflicting an opponent with a [[Status ailments|Status effect]].&lt;br /&gt;
&lt;br /&gt;
=== Power ===&lt;br /&gt;
This determines how much damage this move does in battle. This number gets fed through a complicated formula along with your Pokemon's Atk/Sp. Atk stat and your opponent's Def/Sp. Def stat to determine the damage it causes.&lt;br /&gt;
&lt;br /&gt;
=== Accuracy ===&lt;br /&gt;
This determines whether or not a move will hit. Many moves can raise or lower this to make the move more or less accurate.&lt;br /&gt;
&lt;br /&gt;
Many moves have an accuracy of &amp;quot;—%&amp;quot;, indicating that they are exempt from accuracy calculations. This is usually because they affect no one but the user (and/or the partner in a Double Battle), or because they will never miss the target (excluding type immunities) unless the target uses a move that grants invulnerability for the turn (such as Protect, or the first stage of Fly or Dig). However, the situation for one-hit knockout moves is very different; the accuracy varies based on the difference between the user's level and the target's level.&lt;br /&gt;
Accuracy can be increased by Abilities, held items, and moves.&lt;br /&gt;
&lt;br /&gt;
=== PP(Power Points) ===&lt;br /&gt;
This determines how many times a move can be used.  If a move has no PP then it cannot be used. PP can be restored using a few different [[Items]] and [[Berrys]]. If a [[Pokemon]] has no PP in any of its [[moves]] it will use the attack [[Struggle]]. The max value is mostly static being able to be raised up to 60% more only with the use of the [[PP Up]] and [[PP Max]] [[items]].&lt;br /&gt;
&lt;br /&gt;
== [[Abilities]] ==&lt;br /&gt;
Each Pokemon has one [[ability]] that it has from birth and cannot change. Many Pokemon have only one [[ability]] available to its species. The rest have two. In the V generation, every [[Pokémon]] has a hidden [[ability]], but those aren't available in this game.&lt;br /&gt;
&lt;br /&gt;
[[Abilities]] have a large variety of effects such as making all [[Pokémon Type/Ground|Ground]] [[moves]] miss, changing the [[weather]], restoring HP, and many more. Some even make the Pokemon goof off every other turn or lower the user's stats!&lt;br /&gt;
&lt;br /&gt;
[[Abilities|The full list of abilities is here.]] Abilities whose effects aren't listed are not yet implemented.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Each pokemon has 6 stats that are defined by 4 values:&lt;br /&gt;
* Base Stat - Same for all pokemon of a species&lt;br /&gt;
* Effort Values - Changeable Value [ [[Pokemon Mechanics#Effort Values|seebelow]] ]&lt;br /&gt;
* Individual Values, and [[Natures]] - cannot be changed after the pokemon is caught or born.&lt;br /&gt;
&lt;br /&gt;
All stats can be raised or lowered in battle using a variety of different [[moves]] and [[abilities]].\&lt;br /&gt;
&lt;br /&gt;
Without accounting for the last 3 stats at level 100 are &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 5)&amp;lt;/pre&amp;gt; &lt;br /&gt;
except [[HP]] which is &lt;br /&gt;
&amp;lt;pre&amp;gt;((2 x Base Stat) + 110)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Hit Points ===&lt;br /&gt;
Hit Points is how much health a Pokemon has. HP is the only stat that is displayed during battle. If a Pokemon has 50% health the bar will turn orange, if it has 20% it will turn red. If it hits zero HP the [[Pokemon]] will Faint.&lt;br /&gt;
&lt;br /&gt;
The HP bar also affects the Pokémon's cry. If a Pokémon's HP bar is green, the player will hear the cry of the Pokémon in its normal sounding rate, but if the Pokémon has less than half of its HP remaining or has fainted, its cry will be lowered by a half-step to indicate its weakened state.&lt;br /&gt;
&lt;br /&gt;
The amount of HP a wild Pokémon has also determines its catch rate. If the Pokémon has a green health bar, they can resist capture rather easily (unless a Master Ball is used). If the wild Pokémon's HP is in the yellow area, their likelihood of being captured doubles. If the Pokémon is in danger of fainting (red health bar), then their chance of capture triples as opposed to their ordinary green health bar.&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Wigglytuff}} {{MS|040}} has the highest HP of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
Attack (along with your opponent's Defense) determines how much damage you deal after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Ursaring}} {{MS|217}} has the Highest attack of any Pokemon currently Available.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
Defense (along with your opponent's Attack) determines how much damage you receive after a physical attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Shuckle}} {{MS|213}} has the highest Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Attack ===&lt;br /&gt;
Sp. Attack (along with your opponent's Sp. Defense) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Exeggutor}} {{MS|103}} has the highest Sp. Attack of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Special Defense ===&lt;br /&gt;
Sp. Defense (along with your opponent's Sp. Attack) determines how much damage you deal after a special attack. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Hypno}} {{MS|097}} has the highest Sp. Defense of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Speed ===&lt;br /&gt;
Speed determines which [[Pokemon]] attacks first each turn. Each [[move]] also has priority with some being higher and lower than normal. If both moves are the same priority the [[Pokemon]] with the highest speed stat goes first. Like most stats this does not display in battle but can be raised and lowered by [[moves]] and [[abilities]].&lt;br /&gt;
&lt;br /&gt;
{{Pokemon|Crobat}} {{MS|169}} has the highest [[Speed]] of any Pokemon currently available in the game.&lt;br /&gt;
&lt;br /&gt;
=== Inbattle Stats ===&lt;br /&gt;
'''Accuracy''' and '''Evasion''' are both used only in battle. Each Pokemon always starts with 100% in both stats. The ratio between your Accuracy and your opponents Evasion helps determine if a move will hit or not.&lt;br /&gt;
&lt;br /&gt;
== Stat Growth ==&lt;br /&gt;
&lt;br /&gt;
=== [[Natures]] ===&lt;br /&gt;
Every Pokemon has one [[nature]] that is set when a Pokemon is either caught or bred.&lt;br /&gt;
&lt;br /&gt;
Each [[Nature]] either Raises one stat by 10% and decreases another by 10% OR it does nothing.&lt;br /&gt;
[[Natures|The Full List of Natures is here.]]&lt;br /&gt;
&lt;br /&gt;
=== Effort Values ===&lt;br /&gt;
Effort Values (called FPs by the game) are points gained by defeating a Pokemon. Each Pokemon who participates in the battle gains the same amount of EVS. A Pokemon may have up to 255 points in each stat and up to 510 overall. A Pokemon gains 1 stat point of every 4 EVs. Due to these values there will always be 2 unused EVs. The most common way to split EVs is 252/252/6 often between an attack stat the speed stat and the highest out of the defenses and HP.&lt;br /&gt;
&lt;br /&gt;
Each Pokemon give a specific number of EVs when beaten. Evolved Pokemon tend to give more while unevolved Pokemon give less.&lt;br /&gt;
&lt;br /&gt;
=== Individual Values ===&lt;br /&gt;
IVs (called DVs by the game) help generate a Pokemon's stats. IVs can be any number between 1 and 31 and have large increases in stat the higher you get. IVs are generated either at birth or when caught and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
IVs also determine the size of a Pokemon in battle. The higher the IVs the bigger the Pokemon&lt;br /&gt;
&lt;br /&gt;
== Experience Points ==&lt;br /&gt;
at the end of every battle every Pokemon that participated gains EXP based on the Pokemon defeated and its level. This amount is then divided evenly between all participating members of your team even if they didn't actually fight.&lt;br /&gt;
&lt;br /&gt;
== Shiny ==&lt;br /&gt;
Shiny Pokemon are one of the rarest things to be found in the game. You have approximately a 0.01% chance of finding one in the wild. Being shiny doesn't actually do much besides change the appearance of a Pokemon to a new color scheme.&lt;br /&gt;
&lt;br /&gt;
== [[Breeding]] ==&lt;br /&gt;
[[Breeding]] is one of the most complicated and yet most simple concepts in Pokemon. At its most basic you put 2 similar Pokemon of different genders into the [[daycare]]. After awhile you receive an [[egg]]. If you walk around enough with the egg in your team it will hatch in to a poke that is the same as the Pokemon's mother.&lt;br /&gt;
&lt;br /&gt;
However simple this may seem it gets more complicated as you add in [[Nature]], [[IVs]], [[Abilities]] and more.&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Azumarill&amp;diff=12163</id>
		<title>Azumarill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Azumarill&amp;diff=12163"/>
		<updated>2013-05-17T17:26:41Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|184|Water|||Marill|Sudowoodo|047|037|100|50|80|50|80|50}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Azumarill|Water||}}&lt;br /&gt;
&lt;br /&gt;
Azumarill is a bipedal, blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red insides. Azumarill still possesses the wiry black tail and blue &amp;quot;bubble&amp;quot; it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Marill}} starting at level 18.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Aqua Rabbit|0.8|28.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolved from Marill}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|145}}&lt;br /&gt;
{{Mop|-|346}}&lt;br /&gt;
{{Mop|2|39}}&lt;br /&gt;
{{Mop|5|346}}&lt;br /&gt;
{{Mop|7|55}}&lt;br /&gt;
{{Mop|10|111}}&lt;br /&gt;
{{Mop|10|205}}&lt;br /&gt;
{{Mop|13|61}}&lt;br /&gt;
{{Mop|16|270}}&lt;br /&gt;
{{Mop|21|401}}&lt;br /&gt;
{{Mop|25|38}}&lt;br /&gt;
{{Mop|31|392}}&lt;br /&gt;
{{Mop|35|240}}&lt;br /&gt;
{{Mop|42|276}}&lt;br /&gt;
{{Mop|46|56}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Azumarill.png&amp;diff=12162</id>
		<title>File:Azumarill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Azumarill.png&amp;diff=12162"/>
		<updated>2013-05-17T17:22:21Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Art by Ken Sugimori from HeartGold and SoulSilver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art by Ken Sugimori from HeartGold and SoulSilver&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Azumarill&amp;diff=12161</id>
		<title>Azumarill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Azumarill&amp;diff=12161"/>
		<updated>2013-05-17T17:21:18Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|184|Water|||Marill|Sudowoodo|047|037|100|50|80|50|80|50}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Azumarill|Water||}}&lt;br /&gt;
&lt;br /&gt;
Azumarill is a bipedal, blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red insides. Azumarill still possesses the wiry black tail and blue &amp;quot;bubble&amp;quot; it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Marill}} starting at level 18. It is the final form of {{Pokemon|Azurill}} .&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Aqua Rabbit|0.8|28.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolved from Marill}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|145}}&lt;br /&gt;
{{Mop|-|346}}&lt;br /&gt;
{{Mop|2|39}}&lt;br /&gt;
{{Mop|5|346}}&lt;br /&gt;
{{Mop|7|55}}&lt;br /&gt;
{{Mop|10|111}}&lt;br /&gt;
{{Mop|10|205}}&lt;br /&gt;
{{Mop|13|61}}&lt;br /&gt;
{{Mop|16|270}}&lt;br /&gt;
{{Mop|21|401}}&lt;br /&gt;
{{Mop|25|38}}&lt;br /&gt;
{{Mop|31|392}}&lt;br /&gt;
{{Mop|35|240}}&lt;br /&gt;
{{Mop|42|276}}&lt;br /&gt;
{{Mop|46|56}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Azumarill&amp;diff=12160</id>
		<title>Azumarill</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Azumarill&amp;diff=12160"/>
		<updated>2013-05-17T17:20:14Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Created page with &amp;quot;{{PokemonBox|184|Water|||Marill|Sudowoodo|047|037|100|50|80|50|80|50}}  == Information == {{T|Azumarill|Water|}}  Azumarill is a bipedal, blue mammalian Pokémon. It has a nea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|184|Water|||Marill|Sudowoodo|047|037|100|50|80|50|80|50}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Azumarill|Water|}}&lt;br /&gt;
&lt;br /&gt;
Azumarill is a bipedal, blue mammalian Pokémon. It has a nearly ovoid shape with a white and white-speckled, bubble-like pattern on its underside, which helps it to camouflage itself in the water. Azumarill also has elongated, rabbit-like ears with red insides. Azumarill still possesses the wiry black tail and blue &amp;quot;bubble&amp;quot; it had in its pre-evolved forms, except the bubble is smaller. Its eyes are circular with blue irises.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Marill}} starting at level 18. It is the final form of {{Pokemon|Azurill}} . &lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Aqua Rabbit|0.8|28.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|-|Evolved from Marill}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|39}}&lt;br /&gt;
{{Mop|-|145}}&lt;br /&gt;
{{Mop|-|346}}&lt;br /&gt;
{{Mop|2|39}}&lt;br /&gt;
{{Mop|5|346}}&lt;br /&gt;
{{Mop|7|55}}&lt;br /&gt;
{{Mop|10|111}}&lt;br /&gt;
{{Mop|10|205}}&lt;br /&gt;
{{Mop|13|61}}&lt;br /&gt;
{{Mop|16|270}}&lt;br /&gt;
{{Mop|21|401}}&lt;br /&gt;
{{Mop|25|38}}&lt;br /&gt;
{{Mop|31|392}}&lt;br /&gt;
{{Mop|35|240}}&lt;br /&gt;
{{Mop|42|276}}&lt;br /&gt;
{{Mop|46|56}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Wobbuffet.png&amp;diff=12109</id>
		<title>File:Wobbuffet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Wobbuffet.png&amp;diff=12109"/>
		<updated>2013-05-17T10:26:49Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Art by Ken Sugimori from HeartGold and SoulSilver XD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Art by Ken Sugimori from HeartGold and SoulSilver XD&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Wobbuffet&amp;diff=12108</id>
		<title>Wobbuffet</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Wobbuffet&amp;diff=12108"/>
		<updated>2013-05-17T10:24:48Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: Created page with &amp;quot;{{PokemonBox|202|Psychic|||Unown|Girafarig|023||190|33|58|33|58|33}}  == Information == {{T|Wobbuffet|Psychic|}}  Wobbuffet is a tall, cyan-colored blob-like creature with a b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|202|Psychic|||Unown|Girafarig|023||190|33|58|33|58|33}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Wobbuffet|Psychic|}}&lt;br /&gt;
&lt;br /&gt;
Wobbuffet is a tall, cyan-colored blob-like creature with a black tail that has two eye-spots on it. Wobbuffet has flipper-like arms and a crooked expression on its face, as opposed to the perpetual smile that its pre-evolved form has. Its face, as with Wynaut, is an east Asian emote. It also walks on four stubby legs at its base.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Wynaut}} starting at level 15.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
It hates light and shock. If attacked, it inflates its body to build up its counterstrike.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Patient|1.3|28.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|Dark Cave|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|68}}&lt;br /&gt;
{{Mop|-|194}}&lt;br /&gt;
{{Mop|-|219}}&lt;br /&gt;
{{Mop|-|243}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Gengar&amp;diff=12107</id>
		<title>Gengar</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Gengar&amp;diff=12107"/>
		<updated>2013-05-17T10:09:48Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|094|Ghost|Poison||Haunter|Onix|026||60|65|60|130|75|110}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Gengar|Ghost|Poison}}&lt;br /&gt;
&lt;br /&gt;
Gengar is dark purple in color and roundish in shape. Gengar's hands now connect to the rest of its body and it has a pair of legs and a short, pointed tail. Gengar's eyes are now red, its back has a spiny appearance, and its mouth is usually curled into a sinister grin.&lt;br /&gt;
&lt;br /&gt;
Gengar evolves from {{Pokemon|Haunter}} when traded.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
It steals heat from its surroundings. If you feel a sudden chill, it is certain that a GENGAR appeared.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Shadow|1.5|40.5}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Wild ===&lt;br /&gt;
{{Location|-|Evolves from {{Pokemon|Haunter}}}}&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
{{TUT}}&lt;br /&gt;
{{TU|Ecruteak Gym|25|Morty|Morty|Gym Leader}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|95}}&lt;br /&gt;
{{Mop|-|122}}&lt;br /&gt;
{{Mop|-|180}}&lt;br /&gt;
{{Mop|5|180}}&lt;br /&gt;
{{Mop|8|212}}&lt;br /&gt;
{{Mop|12|174}}&lt;br /&gt;
{{Mop|15|101}}&lt;br /&gt;
{{Mop|19|109}}&lt;br /&gt;
{{Mop|22|389}}&lt;br /&gt;
{{Mop|25|325}}&lt;br /&gt;
{{Mop|28|371}}&lt;br /&gt;
{{Mop|33|247}}&lt;br /&gt;
{{Mop|39|138}}&lt;br /&gt;
{{Mop|44|399}}&lt;br /&gt;
{{Mop|50|194}}&lt;br /&gt;
{{Mop|55|506}}&lt;br /&gt;
{{Mop|61|171}}&lt;br /&gt;
}|&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Mantine&amp;diff=12106</id>
		<title>Mantine</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Mantine&amp;diff=12106"/>
		<updated>2013-05-17T10:09:09Z</updated>

		<summary type="html">&lt;p&gt;ExLightning: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokemonBox|226|Water|Flying||Delibird|Skarmory|033|011|65|40|70|80|140|70}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Mantine|Water|Flying}}&lt;br /&gt;
&lt;br /&gt;
Mantine's appearance changes from that of its pre-evolution in several ways. It is larger, has wider fins, and loses its original back markings, which are replaced by two ring-shaped marks. Its coloration is also greyer, and its back is a darker blue, along with gaining a wavy outline on its wings. It gains a streamer-like tail and longer &amp;quot;antennae&amp;quot;. It also possesses two pairs of gill slits on its underside. Generally, it is pictured with a Remoraid attached to its underside, much like a cleaner fish.&lt;br /&gt;
&lt;br /&gt;
It evolves from {{Pokemon|Mantyke}} when leveled up with a {{Pokemon|Remoraid}} in the party.&lt;br /&gt;
&lt;br /&gt;
== Pok&amp;amp;eacute;dex Entry ==&lt;br /&gt;
As it majestically swims care if REMORAID attach to it for scavenging its leftovers.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Kite|2.1|220.0}}&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
{{Location|Route 41|Surf}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|48}}&lt;br /&gt;
{{Mop|-|60}}&lt;br /&gt;
{{Mop|-|61}}&lt;br /&gt;
{{Mop|-|145}}&lt;br /&gt;
{{Mop|-|324}}&lt;br /&gt;
{{Mop|-|331}}&lt;br /&gt;
{{Mop|3|48}}&lt;br /&gt;
{{Mop|7|61}}&lt;br /&gt;
{{Mop|11|109}}&lt;br /&gt;
{{Mop|14|17}}&lt;br /&gt;
{{Mop|16|29}}&lt;br /&gt;
{{Mop|19|352}}&lt;br /&gt;
{{Mop|23|469}}&lt;br /&gt;
{{Mop|27|36}}&lt;br /&gt;
{{Mop|32|97}}&lt;br /&gt;
{{Mop|36|403}}&lt;br /&gt;
{{Mop|39|392}}&lt;br /&gt;
{{Mop|46|340}}&lt;br /&gt;
{{Mop|49|56}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ExLightning</name></author>
	</entry>
</feed>