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	<id>https://wiki.pokemon3d.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Character+is+Name</id>
	<title>Pokémon 3D Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pokemon3d.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Character+is+Name"/>
	<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php/Special:Contributions/Character_is_Name"/>
	<updated>2026-05-18T11:51:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.37.1</generator>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Swampert&amp;diff=23704</id>
		<title>Swampert</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Swampert&amp;diff=23704"/>
		<updated>2014-12-09T17:43:35Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 260&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = Ground&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|6}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 100&lt;br /&gt;
| Attack = 110&lt;br /&gt;
| Defense = 90&lt;br /&gt;
| Special Atk = 85&lt;br /&gt;
| Special Def = 90&lt;br /&gt;
| Speed = 60&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Swampert is a bipedal Pokémon. It has a large cobalt blue body and large three-fingered hands. It has two orange gills that protrude from round patches on its cheeks. Its head has two large semicircular black fins that extend from the top of its orange eyes to the back of its head. Its tail fin is big, broad, and black. It has a white underside and orange ridged portions above its hands and three-toed feet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Its arms are hard as rock. With one swing, it can break a boulder into pieces.&lt;br /&gt;
| Species = Mud Fish&lt;br /&gt;
| Height = 1.5&lt;br /&gt;
| Weight = 81.9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Marshtomp}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|359}}&lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|45}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|-|55}}&lt;br /&gt;
{{MoveV2|6|189}}&lt;br /&gt;
{{MoveV2|10|55}}&lt;br /&gt;
{{MoveV2|15|117}}&lt;br /&gt;
{{MoveV2|16|341}}&lt;br /&gt;
{{MoveV2|20|193}}&lt;br /&gt;
{{MoveV2|25|426}}&lt;br /&gt;
{{MoveV2|31|36}}&lt;br /&gt;
{{MoveV2|39|330}}&lt;br /&gt;
{{MoveV2|46|182}}&lt;br /&gt;
{{MoveV2|52|89}}&lt;br /&gt;
{{MoveV2|61|283}}&lt;br /&gt;
{{MoveV2|69|359}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 4|205}}&lt;br /&gt;
{{MoveV2|TM 5|46}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 26|89}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 33|8}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 40|111}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 59|38}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 71|90}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 85|157}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 88|264}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 92|258}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 110|411}}&lt;br /&gt;
{{MoveV2|TM 114|374}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 127|444}}&lt;br /&gt;
{{MoveV2|TM 128|419}}&lt;br /&gt;
{{MoveV2|TM 130|446}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 146|482}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 150|497}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 160|523}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 08|431}}&lt;br /&gt;
{{MoveV2|HM 09|560}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||246}}&lt;br /&gt;
{{MoveV2||419}}&lt;br /&gt;
{{MoveV2||112}}&lt;br /&gt;
{{MoveV2||44}}&lt;br /&gt;
{{MoveV2||68}}&lt;br /&gt;
{{MoveV2||174}}&lt;br /&gt;
{{MoveV2||38}}&lt;br /&gt;
{{MoveV2||301}}&lt;br /&gt;
{{MoveV2||243}}&lt;br /&gt;
{{MoveV2||426}}&lt;br /&gt;
{{MoveV2||287}}&lt;br /&gt;
{{MoveV2||124}}&lt;br /&gt;
{{MoveV2||23}}&lt;br /&gt;
{{MoveV2||469}}&lt;br /&gt;
{{MoveV2||250}}&lt;br /&gt;
{{MoveV2||281}}&lt;br /&gt;
{{MoveV2||253}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Blaziken&amp;diff=23703</id>
		<title>Blaziken</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Blaziken&amp;diff=23703"/>
		<updated>2014-12-09T17:43:33Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 257&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Fire&lt;br /&gt;
| Type 2 = Fighting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|66}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|3}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 80&lt;br /&gt;
| Attack = 120&lt;br /&gt;
| Defense = 70&lt;br /&gt;
| Special Atk = 110&lt;br /&gt;
| Special Def = 70&lt;br /&gt;
| Speed = 80&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Blaziken is a bipedal, chicken-like Pokémon. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken's eyes are semicircular with yellow sclera and blue irises, and its mouth is similar to hooked beak. It has featherless, gray hands with three fingers each, and three clawed toes that are not normally visible due to the shaggy, yellow feathers on the bottom of its legs. A female has a shorter mask and hair than a male.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = It can clear a 30-story building in a leap. Its fiery punches scorch its foes.&lt;br /&gt;
| Species = Blaze&lt;br /&gt;
| Height = 1.9&lt;br /&gt;
| Weight = 52&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Combusken}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|394}}&lt;br /&gt;
{{MoveV2|-|7}}&lt;br /&gt;
{{MoveV2|-|136}}&lt;br /&gt;
{{MoveV2|-|10}}&lt;br /&gt;
{{MoveV2|-|45}}&lt;br /&gt;
{{MoveV2|-|116}}&lt;br /&gt;
{{MoveV2|-|52}}&lt;br /&gt;
{{MoveV2|7|116}}&lt;br /&gt;
{{MoveV2|13|52}}&lt;br /&gt;
{{MoveV2|16|24}}&lt;br /&gt;
{{MoveV2|17|64}}&lt;br /&gt;
{{MoveV2|21|28}}&lt;br /&gt;
{{MoveV2|28|339}}&lt;br /&gt;
{{MoveV2|32|98}}&lt;br /&gt;
{{MoveV2|36|299}}&lt;br /&gt;
{{MoveV2|42|163}}&lt;br /&gt;
{{MoveV2|49|413}}&lt;br /&gt;
{{MoveV2|59|327}}&lt;br /&gt;
{{MoveV2|66|394}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 5|46}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 11|241}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 22|76}}&lt;br /&gt;
{{MoveV2|TM 26|89}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 38|126}}&lt;br /&gt;
{{MoveV2|TM 39|129}}&lt;br /&gt;
{{MoveV2|TM 41|9}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 48|7}}&lt;br /&gt;
{{MoveV2|TM 49|210}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 53|14}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 59|38}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 85|157}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 88|264}}&lt;br /&gt;
{{MoveV2|TM 93|339}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 100|53}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 102|332}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 108|315}}&lt;br /&gt;
{{MoveV2|TM 110|411}}&lt;br /&gt;
{{MoveV2|TM 114|374}}&lt;br /&gt;
{{MoveV2|TM 118|261}}&lt;br /&gt;
{{MoveV2|TM 121|421}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 127|444}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 135|398}}&lt;br /&gt;
{{MoveV2|TM 141|468}}&lt;br /&gt;
{{MoveV2|TM 147|488}}&lt;br /&gt;
{{MoveV2|TM 148|490}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 150|497}}&lt;br /&gt;
{{MoveV2|TM 154|510}}&lt;br /&gt;
{{MoveV2|TM 156|512}}&lt;br /&gt;
{{MoveV2|TM 160|523}}&lt;br /&gt;
{{MoveV2|TM 163|526}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 01|15}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 08|431}}&lt;br /&gt;
{{MoveV2|HM 09|560}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||97}}&lt;br /&gt;
{{MoveV2||226}}&lt;br /&gt;
{{MoveV2||68}}&lt;br /&gt;
{{MoveV2||306}}&lt;br /&gt;
{{MoveV2||174}}&lt;br /&gt;
{{MoveV2||203}}&lt;br /&gt;
{{MoveV2||297}}&lt;br /&gt;
{{MoveV2||364}}&lt;br /&gt;
{{MoveV2||481}}&lt;br /&gt;
{{MoveV2||387}}&lt;br /&gt;
{{MoveV2||67}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||179}}&lt;br /&gt;
{{MoveV2||265}}&lt;br /&gt;
{{MoveV2||157}}&lt;br /&gt;
{{MoveV2||207}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Marshtomp&amp;diff=23702</id>
		<title>Marshtomp</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Marshtomp&amp;diff=23702"/>
		<updated>2014-12-09T17:37:53Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 259&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = Ground&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|6}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 70&lt;br /&gt;
| Attack = 85&lt;br /&gt;
| Defense = 70&lt;br /&gt;
| Special Atk = 60&lt;br /&gt;
| Special Def = 70&lt;br /&gt;
| Speed = 50&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Marshtomp is an amphibious bipedal Pokémon. Its body is primarily light-blue with a lighter shade of blue for its underside and an orange belly. Marshtomp's head has an angular black fin, orange eyes, and orange gills on the ends of both cheeks. It has long arms with three-fingered hands. Its feet have three small toes, and it has two black fins for tails. This Pokémon has a thin, sticky film enveloping its body that enables it to live on land. Its body weakens if its skin dries out, so it plays in the mud on beaches when the tide is low to replenish fluids. It is capable of moving faster through mud than water. With its sturdy legs, it has good footing in mud that allows it to overwhelm struggling opponents. As its former signature move, Muddy Water is another special capability of this Pokémon. Marshtomp lives in swamps and other wetlands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Living on muddy ground that provides poor footing has made its legs sturdy.&lt;br /&gt;
| Species = Mud Fish&lt;br /&gt;
| Height = 0.7&lt;br /&gt;
| Weight = 28&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Mudkip}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|45}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|-|55}}&lt;br /&gt;
{{MoveV2|6|189}}&lt;br /&gt;
{{MoveV2|10|55}}&lt;br /&gt;
{{MoveV2|15|117}}&lt;br /&gt;
{{MoveV2|16|341}}&lt;br /&gt;
{{MoveV2|20|193}}&lt;br /&gt;
{{MoveV2|25|426}}&lt;br /&gt;
{{MoveV2|31|36}}&lt;br /&gt;
{{MoveV2|37|330}}&lt;br /&gt;
{{MoveV2|42|182}}&lt;br /&gt;
{{MoveV2|46|89}}&lt;br /&gt;
{{MoveV2|53|283}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 4|205}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 33|8}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 40|111}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 85|157}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 92|258}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 130|446}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 146|482}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 150|497}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||246}}&lt;br /&gt;
{{MoveV2||419}}&lt;br /&gt;
{{MoveV2||112}}&lt;br /&gt;
{{MoveV2||44}}&lt;br /&gt;
{{MoveV2||68}}&lt;br /&gt;
{{MoveV2||174}}&lt;br /&gt;
{{MoveV2||38}}&lt;br /&gt;
{{MoveV2||301}}&lt;br /&gt;
{{MoveV2||243}}&lt;br /&gt;
{{MoveV2||426}}&lt;br /&gt;
{{MoveV2||287}}&lt;br /&gt;
{{MoveV2||124}}&lt;br /&gt;
{{MoveV2||23}}&lt;br /&gt;
{{MoveV2||469}}&lt;br /&gt;
{{MoveV2||250}}&lt;br /&gt;
{{MoveV2||281}}&lt;br /&gt;
{{MoveV2||253}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Combusken&amp;diff=23701</id>
		<title>Combusken</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Combusken&amp;diff=23701"/>
		<updated>2014-12-09T17:37:04Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 256&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Fire&lt;br /&gt;
| Type 2 = Fighting&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|66}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|3}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 60&lt;br /&gt;
| Attack = 85&lt;br /&gt;
| Defense = 60&lt;br /&gt;
| Special Atk = 85&lt;br /&gt;
| Special Def = 60&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Combusken is a bipedal, chicken-like Pokémon. Most of Combusken's upper body is yellow, while most of the lower body is orange. An orange, pointed design adorns the center of its waist at the dividing line of the two colors. It has orange eyes, and short, wide beak. There is a feather crest on top of its head with three orange points. This crest is smaller on female Combusken. Its tail is short and pointed. It has three, sharp claws at the ends of its long arms, and scaly, gray legs with well-developed thighs covered in shaggy yellow feathers. Because of the training Combusken does by running through its grassland habitat, these legs are capable of delivering a barrage of kicks. While it is fighting, it is noisy and produces sharp cries that distract and intimidate its opponent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = During a battle its body increases. Its kicks have outstanding destructive power.&lt;br /&gt;
| Species = Young Fowl&lt;br /&gt;
| Height = 0.9&lt;br /&gt;
| Weight = 19.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Torchic}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|10}}&lt;br /&gt;
{{MoveV2|-|45}}&lt;br /&gt;
{{MoveV2|-|116}}&lt;br /&gt;
{{MoveV2|-|52}}&lt;br /&gt;
{{MoveV2|7|116}}&lt;br /&gt;
{{MoveV2|13|52}}&lt;br /&gt;
{{MoveV2|16|24}}&lt;br /&gt;
{{MoveV2|17|64}}&lt;br /&gt;
{{MoveV2|21|28}}&lt;br /&gt;
{{MoveV2|28|339}}&lt;br /&gt;
{{MoveV2|32|98}}&lt;br /&gt;
{{MoveV2|39|163}}&lt;br /&gt;
{{MoveV2|43|119}}&lt;br /&gt;
{{MoveV2|50|327}}&lt;br /&gt;
{{MoveV2|54|394}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 11|241}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 38|126}}&lt;br /&gt;
{{MoveV2|TM 39|129}}&lt;br /&gt;
{{MoveV2|TM 41|9}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 48|7}}&lt;br /&gt;
{{MoveV2|TM 49|210}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 53|14}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 85|157}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 88|264}}&lt;br /&gt;
{{MoveV2|TM 93|339}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 100|53}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 102|332}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 108|315}}&lt;br /&gt;
{{MoveV2|TM 110|411}}&lt;br /&gt;
{{MoveV2|TM 114|374}}&lt;br /&gt;
{{MoveV2|TM 118|261}}&lt;br /&gt;
{{MoveV2|TM 121|421}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 135|398}}&lt;br /&gt;
{{MoveV2|TM 141|468}}&lt;br /&gt;
{{MoveV2|TM 147|488}}&lt;br /&gt;
{{MoveV2|TM 148|490}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 150|497}}&lt;br /&gt;
{{MoveV2|TM 154|510}}&lt;br /&gt;
{{MoveV2|TM 163|526}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 01|15}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||97}}&lt;br /&gt;
{{MoveV2||226}}&lt;br /&gt;
{{MoveV2||68}}&lt;br /&gt;
{{MoveV2||306}}&lt;br /&gt;
{{MoveV2||174}}&lt;br /&gt;
{{MoveV2||203}}&lt;br /&gt;
{{MoveV2||297}}&lt;br /&gt;
{{MoveV2||364}}&lt;br /&gt;
{{MoveV2||481}}&lt;br /&gt;
{{MoveV2||387}}&lt;br /&gt;
{{MoveV2||67}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||179}}&lt;br /&gt;
{{MoveV2||265}}&lt;br /&gt;
{{MoveV2||157}}&lt;br /&gt;
{{MoveV2||207}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Mudkip&amp;diff=23700</id>
		<title>Mudkip</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Mudkip&amp;diff=23700"/>
		<updated>2014-12-09T17:33:12Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 258&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|6}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 50&lt;br /&gt;
| Attack = 70&lt;br /&gt;
| Defense = 50&lt;br /&gt;
| Special Atk = 50&lt;br /&gt;
| Special Def = 50&lt;br /&gt;
| Speed = 40&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Mudkip is a small amphibious quadruped Pokémon. It has a blue body with a light-blue underside. It has a large head with a blue fin on top, and a light-blue tail fin. It has black, beady eyes and orange, star-shaped gills on its cheeks. By using the fin on its head, Mudkip is able to detect changes in air and water currents as well as bodies of water. Its fin can also point in a certain direction, as seen in the anime. Mudkip is capable of moving or crushing boulders larger than itself. Its large tail fin propels it through water with powerful acceleration. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Its power can crush boulders. It rests by covering itself with mud at the bottom of a river.&lt;br /&gt;
| Species = Mud Fish&lt;br /&gt;
| Height = 0.4&lt;br /&gt;
| Weight = 7.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Trade||}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|45}}&lt;br /&gt;
{{MoveV2|6|189}}&lt;br /&gt;
{{MoveV2|10|55}}&lt;br /&gt;
{{MoveV2|15|117}}&lt;br /&gt;
{{MoveV2|19|193}}&lt;br /&gt;
{{MoveV2|24|300}}&lt;br /&gt;
{{MoveV2|28|36}}&lt;br /&gt;
{{MoveV2|33|250}}&lt;br /&gt;
{{MoveV2|37|182}}&lt;br /&gt;
{{MoveV2|42|56}}&lt;br /&gt;
{{MoveV2|46|283}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 4|205}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 40|111}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 85|157}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 92|258}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 146|482}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 150|497}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||246}}&lt;br /&gt;
{{MoveV2||419}}&lt;br /&gt;
{{MoveV2||112}}&lt;br /&gt;
{{MoveV2||44}}&lt;br /&gt;
{{MoveV2||68}}&lt;br /&gt;
{{MoveV2||174}}&lt;br /&gt;
{{MoveV2||38}}&lt;br /&gt;
{{MoveV2||301}}&lt;br /&gt;
{{MoveV2||243}}&lt;br /&gt;
{{MoveV2||426}}&lt;br /&gt;
{{MoveV2||287}}&lt;br /&gt;
{{MoveV2||124}}&lt;br /&gt;
{{MoveV2||23}}&lt;br /&gt;
{{MoveV2||469}}&lt;br /&gt;
{{MoveV2||250}}&lt;br /&gt;
{{MoveV2||281}}&lt;br /&gt;
{{MoveV2||253}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Torchic&amp;diff=23699</id>
		<title>Torchic</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Torchic&amp;diff=23699"/>
		<updated>2014-12-09T17:33:09Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 255&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Fire&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|66}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|3}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 45&lt;br /&gt;
| Attack = 60&lt;br /&gt;
| Defense = 40&lt;br /&gt;
| Special Atk = 70&lt;br /&gt;
| Special Def = 50&lt;br /&gt;
| Speed = 45&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Torchic is a small, chick Pokémon with stubby, downy, yellow wings. Its body is covered with orange feathers. There is an orange and yellow crest on its head that resembles a flame. Its two thin legs and short beak of are a light brownish yellow, and the feet have three toes in front and one in the back. A male Torchic will have a small black speck on its rear that is not present in females. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Inside its body is a place where it keeps a small flame. Hug it! It will be as warm as a hot-water bottle.&lt;br /&gt;
| Species = Chick&lt;br /&gt;
| Height = 0.4&lt;br /&gt;
| Weight = 2.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Trade||}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|10}}&lt;br /&gt;
{{MoveV2|-|45}}&lt;br /&gt;
{{MoveV2|7|116}}&lt;br /&gt;
{{MoveV2|10|52}}&lt;br /&gt;
{{MoveV2|16|64}}&lt;br /&gt;
{{MoveV2|19|28}}&lt;br /&gt;
{{MoveV2|25|83}}&lt;br /&gt;
{{MoveV2|28|98}}&lt;br /&gt;
{{MoveV2|34|163}}&lt;br /&gt;
{{MoveV2|37|119}}&lt;br /&gt;
{{MoveV2|43|53}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 11|241}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 38|126}}&lt;br /&gt;
{{MoveV2|TM 39|129}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 53|14}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 85|157}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 100|53}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 102|332}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 108|315}}&lt;br /&gt;
{{MoveV2|TM 118|261}}&lt;br /&gt;
{{MoveV2|TM 121|421}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 141|468}}&lt;br /&gt;
{{MoveV2|TM 147|488}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 150|497}}&lt;br /&gt;
{{MoveV2|TM 154|510}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 01|15}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||97}}&lt;br /&gt;
{{MoveV2||226}}&lt;br /&gt;
{{MoveV2||68}}&lt;br /&gt;
{{MoveV2||306}}&lt;br /&gt;
{{MoveV2||174}}&lt;br /&gt;
{{MoveV2||203}}&lt;br /&gt;
{{MoveV2||297}}&lt;br /&gt;
{{MoveV2||364}}&lt;br /&gt;
{{MoveV2||481}}&lt;br /&gt;
{{MoveV2||387}}&lt;br /&gt;
{{MoveV2||67}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||179}}&lt;br /&gt;
{{MoveV2||265}}&lt;br /&gt;
{{MoveV2||157}}&lt;br /&gt;
{{MoveV2||207}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Mudkip.png&amp;diff=23698</id>
		<title>File:Mudkip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Mudkip.png&amp;diff=23698"/>
		<updated>2014-12-09T17:29:00Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: Character is Name uploaded a new version of &amp;amp;quot;File:Mudkip.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Torchic.png&amp;diff=23697</id>
		<title>File:Torchic.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Torchic.png&amp;diff=23697"/>
		<updated>2014-12-09T17:27:46Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: Character is Name uploaded a new version of &amp;amp;quot;File:Torchic.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sceptile&amp;diff=23696</id>
		<title>Sceptile</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sceptile&amp;diff=23696"/>
		<updated>2014-12-09T17:26:13Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 254&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Grass&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|65}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|84}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 70&lt;br /&gt;
| Attack = 85&lt;br /&gt;
| Defense = 65&lt;br /&gt;
| Special Atk = 105&lt;br /&gt;
| Special Def = 85&lt;br /&gt;
| Speed = 120&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Sceptile is a reptilian, bipedal Pokémon. Its neck is somewhat long, and it has two crests on its head. It has semicircular, yellow eyes with red rims. Its lower jaw and a belt-like band across its waist are also red. Along its back, it has two lines running down the middle and two rows of yellow nodules that are described as seeds. Its tail is shaped similar to that of a palm tree's branch. Both of its long arms have two sharp, elongated leaves and three claws. These leaves allow it to use its former signature move, Leaf Blade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = It agilely leaps about the jungle and uses the sharp leaves on its arms to strike its prey.&lt;br /&gt;
| Species = Forest&lt;br /&gt;
| Height = 1.7&lt;br /&gt;
| Weight = 52.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Grovyle}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|437}}&lt;br /&gt;
{{MoveV2|-|400}}&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|43}}&lt;br /&gt;
{{MoveV2|-|71}}&lt;br /&gt;
{{MoveV2|-|98}}&lt;br /&gt;
{{MoveV2|6|71}}&lt;br /&gt;
{{MoveV2|11|98}}&lt;br /&gt;
{{MoveV2|16|404}}&lt;br /&gt;
{{MoveV2|17|228}}&lt;br /&gt;
{{MoveV2|23|103}}&lt;br /&gt;
{{MoveV2|29|348}}&lt;br /&gt;
{{MoveV2|35|97}}&lt;br /&gt;
{{MoveV2|43|21}}&lt;br /&gt;
{{MoveV2|51|197}}&lt;br /&gt;
{{MoveV2|59|206}}&lt;br /&gt;
{{MoveV2|67|437}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 5|46}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 11|241}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 19|202}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 22|76}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 39|129}}&lt;br /&gt;
{{MoveV2|TM 41|9}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 49|210}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 59|38}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 68|72}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 88|264}}&lt;br /&gt;
{{MoveV2|TM 89|337}}&lt;br /&gt;
{{MoveV2|TM 94|331}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 102|332}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 110|411}}&lt;br /&gt;
{{MoveV2|TM 111|412}}&lt;br /&gt;
{{MoveV2|TM 112|206}}&lt;br /&gt;
{{MoveV2|TM 114|374}}&lt;br /&gt;
{{MoveV2|TM 116|406}}&lt;br /&gt;
{{MoveV2|TM 117|409}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 141|468}}&lt;br /&gt;
{{MoveV2|TM 148|490}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 167|267}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 01|15}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 08|431}}&lt;br /&gt;
{{MoveV2|HM 09|560}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||331}}&lt;br /&gt;
{{MoveV2||242}}&lt;br /&gt;
{{MoveV2||306}}&lt;br /&gt;
{{MoveV2||24}}&lt;br /&gt;
{{MoveV2||225}}&lt;br /&gt;
{{MoveV2||283}}&lt;br /&gt;
{{MoveV2||320}}&lt;br /&gt;
{{MoveV2||580}}&lt;br /&gt;
{{MoveV2||437}}&lt;br /&gt;
{{MoveV2||73}}&lt;br /&gt;
{{MoveV2||345}}&lt;br /&gt;
{{MoveV2||300}}&lt;br /&gt;
{{MoveV2||363}}&lt;br /&gt;
{{MoveV2||13}}&lt;br /&gt;
{{MoveV2||235}}&lt;br /&gt;
{{MoveV2||388}}&lt;br /&gt;
{{MoveV2||202}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Sceptile&amp;diff=23695</id>
		<title>Sceptile</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Sceptile&amp;diff=23695"/>
		<updated>2014-12-09T17:25:21Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 254&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Grass&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|65}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|84}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 70&lt;br /&gt;
| Attack = 85&lt;br /&gt;
| Defense = 65&lt;br /&gt;
| Special Atk = 105&lt;br /&gt;
| Special Def = 85&lt;br /&gt;
| Speed = 120&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Sceptile is a reptilian, bipedal Pokémon. Its neck is somewhat long, and it has two crests on its head. It has semicircular, yellow eyes with red rims. Its lower jaw and a belt-like band across its waist are also red. Along its back, it has two lines running down the middle and two rows of yellow nodules that are described as seeds. Its tail is shaped similar to that of a palm tree's branch. Both of its long arms have two sharp, elongated leaves and three claws. These leaves allow it to use its former signature move, Leaf Blade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = It agilely leaps about the jungle and uses the sharp leaves on its arms to strike its prey.&lt;br /&gt;
| Species = Forest&lt;br /&gt;
| Height = 1.7&lt;br /&gt;
| Weight = 52.2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|437}}&lt;br /&gt;
{{MoveV2|-|400}}&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|43}}&lt;br /&gt;
{{MoveV2|-|71}}&lt;br /&gt;
{{MoveV2|-|98}}&lt;br /&gt;
{{MoveV2|6|71}}&lt;br /&gt;
{{MoveV2|11|98}}&lt;br /&gt;
{{MoveV2|16|404}}&lt;br /&gt;
{{MoveV2|17|228}}&lt;br /&gt;
{{MoveV2|23|103}}&lt;br /&gt;
{{MoveV2|29|348}}&lt;br /&gt;
{{MoveV2|35|97}}&lt;br /&gt;
{{MoveV2|43|21}}&lt;br /&gt;
{{MoveV2|51|197}}&lt;br /&gt;
{{MoveV2|59|206}}&lt;br /&gt;
{{MoveV2|67|437}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 5|46}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 11|241}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 19|202}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 22|76}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 39|129}}&lt;br /&gt;
{{MoveV2|TM 41|9}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 49|210}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 59|38}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 68|72}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 88|264}}&lt;br /&gt;
{{MoveV2|TM 89|337}}&lt;br /&gt;
{{MoveV2|TM 94|331}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 102|332}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 110|411}}&lt;br /&gt;
{{MoveV2|TM 111|412}}&lt;br /&gt;
{{MoveV2|TM 112|206}}&lt;br /&gt;
{{MoveV2|TM 114|374}}&lt;br /&gt;
{{MoveV2|TM 116|406}}&lt;br /&gt;
{{MoveV2|TM 117|409}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 141|468}}&lt;br /&gt;
{{MoveV2|TM 148|490}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 167|267}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 01|15}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 08|431}}&lt;br /&gt;
{{MoveV2|HM 09|560}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||331}}&lt;br /&gt;
{{MoveV2||242}}&lt;br /&gt;
{{MoveV2||306}}&lt;br /&gt;
{{MoveV2||24}}&lt;br /&gt;
{{MoveV2||225}}&lt;br /&gt;
{{MoveV2||283}}&lt;br /&gt;
{{MoveV2||320}}&lt;br /&gt;
{{MoveV2||580}}&lt;br /&gt;
{{MoveV2||437}}&lt;br /&gt;
{{MoveV2||73}}&lt;br /&gt;
{{MoveV2||345}}&lt;br /&gt;
{{MoveV2||300}}&lt;br /&gt;
{{MoveV2||363}}&lt;br /&gt;
{{MoveV2||13}}&lt;br /&gt;
{{MoveV2||235}}&lt;br /&gt;
{{MoveV2||388}}&lt;br /&gt;
{{MoveV2||202}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Grovyle&amp;diff=23694</id>
		<title>Grovyle</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Grovyle&amp;diff=23694"/>
		<updated>2014-12-09T17:23:05Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 253&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Grass&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|65}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|84}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 50&lt;br /&gt;
| Attack = 65&lt;br /&gt;
| Defense = 45&lt;br /&gt;
| Special Atk = 85&lt;br /&gt;
| Special Def = 65&lt;br /&gt;
| Speed = 95&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Grovyle is a bipedal Pokémon similar in appearance to a theropod dinosaur. It is primarily green with a red underside. There is belt-like green stripe across its belly. Grovyle's hands have two clawed fingers, and powerful legs with bird-like feet. Its well-developed muscles make it an expert climber and allow it to leap quickly from branch to branch. Grovyle has three long leaves on its wrists, a large leaf on top of its head, and two tails that have a leafy appearance. This leafy appearance allows it to be camouflaged in the forests where it lives. These leaves are also used in its former signature move, Leaf Blade.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = It leaps from tree branch to tree branch quite swiftly. It shows astounding agility.&lt;br /&gt;
| Species = Wood Gecko&lt;br /&gt;
| Height = 0.9&lt;br /&gt;
| Weight = 21.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Treecko}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|43}}&lt;br /&gt;
{{MoveV2|-|71}}&lt;br /&gt;
{{MoveV2|-|98}}&lt;br /&gt;
{{MoveV2|6|71}}&lt;br /&gt;
{{MoveV2|11|98}}&lt;br /&gt;
{{MoveV2|16|210}}&lt;br /&gt;
{{MoveV2|17|228}}&lt;br /&gt;
{{MoveV2|23|103}}&lt;br /&gt;
{{MoveV2|29|348}}&lt;br /&gt;
{{MoveV2|35|97}}&lt;br /&gt;
{{MoveV2|41|21}}&lt;br /&gt;
{{MoveV2|47|197}}&lt;br /&gt;
{{MoveV2|53|206}}&lt;br /&gt;
{{MoveV2|59|437}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 11|241}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 19|202}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 22|76}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 39|129}}&lt;br /&gt;
{{MoveV2|TM 41|9}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 49|210}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 68|72}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 88|264}}&lt;br /&gt;
{{MoveV2|TM 94|331}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 102|332}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 111|412}}&lt;br /&gt;
{{MoveV2|TM 112|206}}&lt;br /&gt;
{{MoveV2|TM 114|374}}&lt;br /&gt;
{{MoveV2|TM 117|409}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 148|490}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 167|267}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 01|15}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||331}}&lt;br /&gt;
{{MoveV2||242}}&lt;br /&gt;
{{MoveV2||306}}&lt;br /&gt;
{{MoveV2||24}}&lt;br /&gt;
{{MoveV2||225}}&lt;br /&gt;
{{MoveV2||283}}&lt;br /&gt;
{{MoveV2||320}}&lt;br /&gt;
{{MoveV2||580}}&lt;br /&gt;
{{MoveV2||437}}&lt;br /&gt;
{{MoveV2||73}}&lt;br /&gt;
{{MoveV2||345}}&lt;br /&gt;
{{MoveV2||300}}&lt;br /&gt;
{{MoveV2||363}}&lt;br /&gt;
{{MoveV2||13}}&lt;br /&gt;
{{MoveV2||235}}&lt;br /&gt;
{{MoveV2||388}}&lt;br /&gt;
{{MoveV2||202}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Treecko&amp;diff=23693</id>
		<title>Treecko</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Treecko&amp;diff=23693"/>
		<updated>2014-12-09T17:18:42Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 252&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Grass&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=16}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|65}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|84}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 40&lt;br /&gt;
| Attack = 45&lt;br /&gt;
| Defense = 35&lt;br /&gt;
| Special Atk = 65&lt;br /&gt;
| Special Def = 55&lt;br /&gt;
| Speed = 70&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Treecko is a small, green, bipedal reptilian Pokémon. It has yellow eyes with long, narrow pupils. Treecko's hands and feet each have three digits covered with tiny spikes. These spikes allow it to scale vertical walls with ease. Its stomach and throat are red. It also has a line across on its stomach resembling a pouch. Treecko has a large, dark green tail with two separate lobes that it uses to sense humidity. This ability allows it to predict the next day's weather.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Small hooks on the bottom of its feet catch on walls and ceilings. That is how it can hang from above.&lt;br /&gt;
| Species = Wood Gecko&lt;br /&gt;
| Height = 0.5&lt;br /&gt;
| Weight = 5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Trade||}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|43}}&lt;br /&gt;
{{MoveV2|6|71}}&lt;br /&gt;
{{MoveV2|11|98}}&lt;br /&gt;
{{MoveV2|16|228}}&lt;br /&gt;
{{MoveV2|21|103}}&lt;br /&gt;
{{MoveV2|26|72}}&lt;br /&gt;
{{MoveV2|31|97}}&lt;br /&gt;
{{MoveV2|36|21}}&lt;br /&gt;
{{MoveV2|41|197}}&lt;br /&gt;
{{MoveV2|46|202}}&lt;br /&gt;
{{MoveV2|50|412}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 1|223}}&lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 11|241}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 19|202}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 22|76}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 31|189}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 39|129}}&lt;br /&gt;
{{MoveV2|TM 41|9}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 49|210}}&lt;br /&gt;
{{MoveV2|TM 51|5}}&lt;br /&gt;
{{MoveV2|TM 55|25}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 64|66}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 66|69}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 68|72}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 88|264}}&lt;br /&gt;
{{MoveV2|TM 94|331}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 101|317}}&lt;br /&gt;
{{MoveV2|TM 102|332}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 111|412}}&lt;br /&gt;
{{MoveV2|TM 114|374}}&lt;br /&gt;
{{MoveV2|TM 117|409}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 148|490}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 167|267}}&lt;br /&gt;
{{MoveV2|TM 168|612}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 01|15}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||331}}&lt;br /&gt;
{{MoveV2||242}}&lt;br /&gt;
{{MoveV2||306}}&lt;br /&gt;
{{MoveV2||24}}&lt;br /&gt;
{{MoveV2||225}}&lt;br /&gt;
{{MoveV2||283}}&lt;br /&gt;
{{MoveV2||320}}&lt;br /&gt;
{{MoveV2||580}}&lt;br /&gt;
{{MoveV2||437}}&lt;br /&gt;
{{MoveV2||73}}&lt;br /&gt;
{{MoveV2||345}}&lt;br /&gt;
{{MoveV2||300}}&lt;br /&gt;
{{MoveV2||363}}&lt;br /&gt;
{{MoveV2||13}}&lt;br /&gt;
{{MoveV2||235}}&lt;br /&gt;
{{MoveV2||388}}&lt;br /&gt;
{{MoveV2||202}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Samurott&amp;diff=23692</id>
		<title>Samurott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Samurott&amp;diff=23692"/>
		<updated>2014-12-09T17:18:05Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 503&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 95&lt;br /&gt;
| Attack = 100&lt;br /&gt;
| Defense = 85&lt;br /&gt;
| Special Atk = 108&lt;br /&gt;
| Special Def = 70&lt;br /&gt;
| Speed = 70&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Samurott is a quadruped, blue, sea lion-like Pokémon. It has two pairs of pointed teeth, one in the upper jaw and one in the lower. Long, white whiskers extend from its snout and head, and it has a red nose and eyes. On the back of its head is a large, rounded beige helmet-like shell with spikes and a spear-like, pointed protrusion in the front. A dull bluish gray seashell-like carapace covers its underbelly, and its limbs are covered with beige, sectioned bracer-like coverings, that appear to be comprised of seashells. The forelimbs' bracers are actually swords called seamitars. The lower two segments of these bracers are the scabbards for the two swords, and the upper segment and spike make up the seamitar and its handle. Samurott possess three black digits on each limb, and a fin-like, splayed tail with the innermost section being beige.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.&lt;br /&gt;
| Species = Formidable&lt;br /&gt;
| Height = 1.5&lt;br /&gt;
| Weight = 94.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Dewott}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|224}}&lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|39}}&lt;br /&gt;
{{MoveV2|-|55}}&lt;br /&gt;
{{MoveV2|-|346}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|20|210}}&lt;br /&gt;
{{MoveV2|25|352}}&lt;br /&gt;
{{MoveV2|28|279}}&lt;br /&gt;
{{MoveV2|33|453}}&lt;br /&gt;
{{MoveV2|36|163}}&lt;br /&gt;
{{MoveV2|38|227}}&lt;br /&gt;
{{MoveV2|45|401}}&lt;br /&gt;
{{MoveV2|50|514}}&lt;br /&gt;
{{MoveV2|57|14}}&lt;br /&gt;
{{MoveV2|62|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 56|32}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 59|38}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 89|337}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 162|525}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 08|431}}&lt;br /&gt;
{{MoveV2|HM 09|560}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Dewott&amp;diff=23691</id>
		<title>Dewott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Dewott&amp;diff=23691"/>
		<updated>2014-12-09T17:17:47Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 502&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 75&lt;br /&gt;
| Attack = 75&lt;br /&gt;
| Defense = 60&lt;br /&gt;
| Special Atk = 83&lt;br /&gt;
| Special Def = 60&lt;br /&gt;
| Speed = 60&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Dewott is a bipedal, otter-like Pokémon that is primarily light blue. It has small black ears, a pointed crest at the back of its head, a red nose, and long white whiskers forming tilted V-shapes. Two pointed teeth are visible in the upper jaw when its mouth is open. Its forelimbs have three fingers on each black paw. Around its waist is a large, dark blue, fringed arrangement of fur, with two scalchops on the thighs. These scalchops are detachable, and Dewott trains to use several techniques with them. Its feet and flat tail are black.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = As a result of strict training, each Dewott learns different forms for using the scalchops.&lt;br /&gt;
| Species = Discipline&lt;br /&gt;
| Height = 0.8&lt;br /&gt;
| Weight = 24.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Oshawott}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|39}}&lt;br /&gt;
{{MoveV2|-|55}}&lt;br /&gt;
{{MoveV2|-|346}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|20|210}}&lt;br /&gt;
{{MoveV2|25|352}}&lt;br /&gt;
{{MoveV2|28|279}}&lt;br /&gt;
{{MoveV2|33|453}}&lt;br /&gt;
{{MoveV2|36|227}}&lt;br /&gt;
{{MoveV2|41|401}}&lt;br /&gt;
{{MoveV2|44|514}}&lt;br /&gt;
{{MoveV2|49|14}}&lt;br /&gt;
{{MoveV2|52|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23690</id>
		<title>Oshawott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23690"/>
		<updated>2014-12-09T17:17:25Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 501&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 55&lt;br /&gt;
| Attack = 55&lt;br /&gt;
| Defense = 45&lt;br /&gt;
| Special Atk = 63&lt;br /&gt;
| Special Def = 45&lt;br /&gt;
| Speed = 45&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Oshawott is a bipedal sea otter-like Pokémon. It has a spherical white head with small, triangular dark-blue ears on the sides. Oshawott's eyes are dark and its dark orange nose is shaped like a horizontal oval. Several freckles cover its cheeks, and two pointed teeth can be seen when it opens its mouth. The light blue fur on its body forms bubble shapes around its neck. Its arms are white and rounded, while its feet are dark blue with three toes each. It also possesses a rudder-like dark blue tail. It carries a pale yellow seashell called a &amp;quot;scalchop&amp;quot; on its belly. This shell is made of the same material as its claws, and is used for both battle and cracking hard berries.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = The scalchop on its stomach isn't just used for battle--it can be used to break open hard berries as well.&lt;br /&gt;
| Species = Sea Otter&lt;br /&gt;
| Height = 0.5&lt;br /&gt;
| Weight = 5.9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Trade||}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|19|210}}&lt;br /&gt;
{{MoveV2|23|352}}&lt;br /&gt;
{{MoveV2|25|279}}&lt;br /&gt;
{{MoveV2|29|453}}&lt;br /&gt;
{{MoveV2|31|227}}&lt;br /&gt;
{{MoveV2|35|401}}&lt;br /&gt;
{{MoveV2|37|514}}&lt;br /&gt;
{{MoveV2|41|14}}&lt;br /&gt;
{{MoveV2|43|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23689</id>
		<title>Oshawott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23689"/>
		<updated>2014-12-09T17:15:54Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 501&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 55&lt;br /&gt;
| Attack = 55&lt;br /&gt;
| Defense = 45&lt;br /&gt;
| Special Atk = 63&lt;br /&gt;
| Special Def = 45&lt;br /&gt;
| Speed = 45&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Oshawott is a bipedal sea otter-like Pokémon. It has a spherical white head with small, triangular dark-blue ears on the sides. Oshawott's eyes are dark and its dark orange nose is shaped like a horizontal oval. Several freckles cover its cheeks, and two pointed teeth can be seen when it opens its mouth. The light blue fur on its body forms bubble shapes around its neck. Its arms are white and rounded, while its feet are dark blue with three toes each. It also possesses a rudder-like dark blue tail. It carries a pale yellow seashell called a &amp;quot;scalchop&amp;quot; on its belly. This shell is made of the same material as its claws, and is used for both battle and cracking hard berries. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = The scalchop on its stomach isn't just used for battle--it can be used to break open hard berries as well.&lt;br /&gt;
| Species = Sea Otter&lt;br /&gt;
| Height = 0.5&lt;br /&gt;
| Weight = 5.9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Trade||}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|19|210}}&lt;br /&gt;
{{MoveV2|23|352}}&lt;br /&gt;
{{MoveV2|25|279}}&lt;br /&gt;
{{MoveV2|29|453}}&lt;br /&gt;
{{MoveV2|31|227}}&lt;br /&gt;
{{MoveV2|35|401}}&lt;br /&gt;
{{MoveV2|37|514}}&lt;br /&gt;
{{MoveV2|41|14}}&lt;br /&gt;
{{MoveV2|43|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Treecko.png&amp;diff=23688</id>
		<title>File:Treecko.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Treecko.png&amp;diff=23688"/>
		<updated>2014-12-09T17:11:55Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: Character is Name uploaded a new version of &amp;amp;quot;File:Treecko.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Treecko.png&amp;diff=23687</id>
		<title>File:Treecko.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Treecko.png&amp;diff=23687"/>
		<updated>2014-12-09T17:10:37Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: Character is Name uploaded a new version of &amp;amp;quot;File:Treecko.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Samurott&amp;diff=23686</id>
		<title>Samurott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Samurott&amp;diff=23686"/>
		<updated>2014-12-09T17:06:14Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 503&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 95&lt;br /&gt;
| Attack = 100&lt;br /&gt;
| Defense = 85&lt;br /&gt;
| Special Atk = 108&lt;br /&gt;
| Special Def = 70&lt;br /&gt;
| Speed = 70&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Samurott is a quadruped, blue, sea lion-like Pokémon. It has two pairs of pointed teeth, one in the upper jaw and one in the lower. Long, white whiskers extend from its snout and head, and it has a red nose and eyes. On the back of its head is a large, rounded beige helmet-like shell with spikes and a spear-like, pointed protrusion in the front. A dull bluish gray seashell-like carapace covers its underbelly, and its limbs are covered with beige, sectioned bracer-like coverings, that appear to be comprised of seashells. The forelimbs' bracers are actually swords called seamitars. The lower two segments of these bracers are the scabbards for the two swords, and the upper segment and spike make up the seamitar and its handle. Samurott possess three black digits on each limb, and a fin-like, splayed tail with the innermost section being beige. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.&lt;br /&gt;
| Species = Formidable&lt;br /&gt;
| Height = 1.5&lt;br /&gt;
| Weight = 94.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Dewott}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|224}}&lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|39}}&lt;br /&gt;
{{MoveV2|-|55}}&lt;br /&gt;
{{MoveV2|-|346}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|20|210}}&lt;br /&gt;
{{MoveV2|25|352}}&lt;br /&gt;
{{MoveV2|28|279}}&lt;br /&gt;
{{MoveV2|33|453}}&lt;br /&gt;
{{MoveV2|36|163}}&lt;br /&gt;
{{MoveV2|38|227}}&lt;br /&gt;
{{MoveV2|45|401}}&lt;br /&gt;
{{MoveV2|50|514}}&lt;br /&gt;
{{MoveV2|57|14}}&lt;br /&gt;
{{MoveV2|62|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 56|32}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 59|38}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 89|337}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 162|525}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 08|431}}&lt;br /&gt;
{{MoveV2|HM 09|560}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Samurott&amp;diff=23685</id>
		<title>Samurott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Samurott&amp;diff=23685"/>
		<updated>2014-12-09T17:05:41Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 503&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 95&lt;br /&gt;
| Attack = 100&lt;br /&gt;
| Defense = 85&lt;br /&gt;
| Special Atk = 108&lt;br /&gt;
| Special Def = 70&lt;br /&gt;
| Speed = 70&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Samurott is a quadruped, blue, sea lion-like Pokémon. It has two pairs of pointed teeth, one in the upper jaw and one in the lower. Long, white whiskers extend from its snout and head, and it has a red nose and eyes. On the back of its head is a large, rounded beige helmet-like shell with spikes and a spear-like, pointed protrusion in the front. A dull bluish gray seashell-like carapace covers its underbelly, and its limbs are covered with beige, sectioned bracer-like coverings, that appear to be comprised of seashells. The forelimbs' bracers are actually swords called seamitars. The lower two segments of these bracers are the scabbards for the two swords, and the upper segment and spike make up the seamitar and its handle. Samurott possess three black digits on each limb, and a fin-like, splayed tail with the innermost section being beige. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.&lt;br /&gt;
| Species = Formidable Pokémon&lt;br /&gt;
| Height = 1.5&lt;br /&gt;
| Weight = 94.6&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Dewott}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|224}}&lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|39}}&lt;br /&gt;
{{MoveV2|-|55}}&lt;br /&gt;
{{MoveV2|-|346}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|20|210}}&lt;br /&gt;
{{MoveV2|25|352}}&lt;br /&gt;
{{MoveV2|28|279}}&lt;br /&gt;
{{MoveV2|33|453}}&lt;br /&gt;
{{MoveV2|36|163}}&lt;br /&gt;
{{MoveV2|38|227}}&lt;br /&gt;
{{MoveV2|45|401}}&lt;br /&gt;
{{MoveV2|50|514}}&lt;br /&gt;
{{MoveV2|57|14}}&lt;br /&gt;
{{MoveV2|62|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 56|32}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 59|38}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 89|337}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 162|525}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 04|70}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 08|431}}&lt;br /&gt;
{{MoveV2|HM 09|560}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Dewott&amp;diff=23684</id>
		<title>Dewott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Dewott&amp;diff=23684"/>
		<updated>2014-12-09T16:59:58Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 502&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 75&lt;br /&gt;
| Attack = 75&lt;br /&gt;
| Defense = 60&lt;br /&gt;
| Special Atk = 83&lt;br /&gt;
| Special Def = 60&lt;br /&gt;
| Speed = 60&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Dewott is a bipedal, otter-like Pokémon that is primarily light blue. It has small black ears, a pointed crest at the back of its head, a red nose, and long white whiskers forming tilted V-shapes. Two pointed teeth are visible in the upper jaw when its mouth is open. Its forelimbs have three fingers on each black paw. Around its waist is a large, dark blue, fringed arrangement of fur, with two scalchops on the thighs. These scalchops are detachable, and Dewott trains to use several techniques with them. Its feet and flat tail are black. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = As a result of strict training, each Dewott learns different forms for using the scalchops.&lt;br /&gt;
| Species = Discipline&lt;br /&gt;
| Height = 0.8&lt;br /&gt;
| Weight = 24.5&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Evolve||Oshawott}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|-|39}}&lt;br /&gt;
{{MoveV2|-|55}}&lt;br /&gt;
{{MoveV2|-|346}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|20|210}}&lt;br /&gt;
{{MoveV2|25|352}}&lt;br /&gt;
{{MoveV2|28|279}}&lt;br /&gt;
{{MoveV2|33|453}}&lt;br /&gt;
{{MoveV2|36|227}}&lt;br /&gt;
{{MoveV2|41|401}}&lt;br /&gt;
{{MoveV2|44|514}}&lt;br /&gt;
{{MoveV2|49|14}}&lt;br /&gt;
{{MoveV2|52|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 79|130}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23683</id>
		<title>Oshawott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23683"/>
		<updated>2014-12-09T16:56:06Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 501&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 55&lt;br /&gt;
| Attack = 55&lt;br /&gt;
| Defense = 45&lt;br /&gt;
| Special Atk = 63&lt;br /&gt;
| Special Def = 45&lt;br /&gt;
| Speed = 45&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Oshawott is a bipedal sea otter-like Pokémon. It has a spherical white head with small, triangular dark-blue ears on the sides. Oshawott's eyes are dark and its dark orange nose is shaped like a horizontal oval. Several freckles cover its cheeks, and two pointed teeth can be seen when it opens its mouth. The light blue fur on its body forms bubble shapes around its neck. Its arms are white and rounded, while its feet are dark blue with three toes each. It also possesses a rudder-like dark blue tail. It carries a pale yellow seashell called a &amp;quot;scalchop&amp;quot; on its belly. This shell is made of the same material as its claws, and is used for both battle and cracking hard berries. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = The scalchop on its stomach isn't just used for battle--it can be used to break open hard berries as well.&lt;br /&gt;
| Species = Sea Otter&lt;br /&gt;
| Height = 0.5&lt;br /&gt;
| Weight = 5.9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Trade||}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|19|210}}&lt;br /&gt;
{{MoveV2|23|352}}&lt;br /&gt;
{{MoveV2|25|279}}&lt;br /&gt;
{{MoveV2|29|453}}&lt;br /&gt;
{{MoveV2|31|227}}&lt;br /&gt;
{{MoveV2|35|401}}&lt;br /&gt;
{{MoveV2|37|514}}&lt;br /&gt;
{{MoveV2|41|14}}&lt;br /&gt;
{{MoveV2|43|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23682</id>
		<title>Oshawott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23682"/>
		<updated>2014-12-09T16:55:07Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 501&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 55&lt;br /&gt;
| Attack = 55&lt;br /&gt;
| Defense = 45&lt;br /&gt;
| Special Atk = 63&lt;br /&gt;
| Special Def = 45&lt;br /&gt;
| Speed = 45&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Oshawott is a bipedal sea otter-like Pokémon. It has a spherical white head with small, triangular dark-blue ears on the sides. Oshawott's eyes are dark and its dark orange nose is shaped like a horizontal oval. Several freckles cover its cheeks, and two pointed teeth can be seen when it opens its mouth. The light blue fur on its body forms bubble shapes around its neck. Its arms are white and rounded, while its feet are dark blue with three toes each. It also possesses a rudder-like dark blue tail. It carries a pale yellow seashell called a &amp;quot;scalchop&amp;quot; on its belly. This shell is made of the same material as its claws, and is used for both battle and cracking hard berries. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = The scalchop on its stomach isn't just used for battle--it can be used to break open hard berries as well.&lt;br /&gt;
| Species = Sea Otter&lt;br /&gt;
| Height = 0.5&lt;br /&gt;
| Weight = 5.9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|19|210}}&lt;br /&gt;
{{MoveV2|23|352}}&lt;br /&gt;
{{MoveV2|25|279}}&lt;br /&gt;
{{MoveV2|29|453}}&lt;br /&gt;
{{MoveV2|31|227}}&lt;br /&gt;
{{MoveV2|35|401}}&lt;br /&gt;
{{MoveV2|37|514}}&lt;br /&gt;
{{MoveV2|41|14}}&lt;br /&gt;
{{MoveV2|43|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23681</id>
		<title>Oshawott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23681"/>
		<updated>2014-12-09T16:52:17Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 501&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 55&lt;br /&gt;
| Attack = 55&lt;br /&gt;
| Defense = 45&lt;br /&gt;
| Special Atk = 63&lt;br /&gt;
| Special Def = 45&lt;br /&gt;
| Speed = 45&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Oshawott is a bipedal sea otter-like Pokémon. It has a spherical white head with small, triangular dark-blue ears on the sides. Oshawott's eyes are dark and its dark orange nose is shaped like a horizontal oval. Several freckles cover its cheeks, and two pointed teeth can be seen when it opens its mouth. The light blue fur on its body forms bubble shapes around its neck. Its arms are white and rounded, while its feet are dark blue with three toes each. It also possesses a rudder-like dark blue tail. It carries a pale yellow seashell called a &amp;quot;scalchop&amp;quot; on its belly. This shell is made of the same material as its claws, and is used for both battle and cracking hard berries. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = The scalchop on its stomach isn't just used for battle--it can be used to break open hard berries as well.&lt;br /&gt;
| Species = Sea Otter Pokémon&lt;br /&gt;
| Height = 0.5&lt;br /&gt;
| Weight = 5.9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|19|210}}&lt;br /&gt;
{{MoveV2|23|352}}&lt;br /&gt;
{{MoveV2|25|279}}&lt;br /&gt;
{{MoveV2|29|453}}&lt;br /&gt;
{{MoveV2|31|227}}&lt;br /&gt;
{{MoveV2|35|401}}&lt;br /&gt;
{{MoveV2|37|514}}&lt;br /&gt;
{{MoveV2|41|14}}&lt;br /&gt;
{{MoveV2|43|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23680</id>
		<title>Oshawott</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Oshawott&amp;diff=23680"/>
		<updated>2014-12-09T16:49:41Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.52| Evolution style =&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 501&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Water&lt;br /&gt;
| Type 2 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 2&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=17}}&lt;br /&gt;
| EC 2 = {{PokémonV2/EC|Level|Level=36}}&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 = &lt;br /&gt;
| ECC 4 = &lt;br /&gt;
&lt;br /&gt;
| ECC 5 = &lt;br /&gt;
| ECC 6 = &lt;br /&gt;
&lt;br /&gt;
| ECC 7 = &lt;br /&gt;
| ECC 8 = &lt;br /&gt;
&lt;br /&gt;
| ECC 9 = &lt;br /&gt;
| ECC 10 = &lt;br /&gt;
&lt;br /&gt;
| ECC 11 = &lt;br /&gt;
| ECC 12 = &lt;br /&gt;
&lt;br /&gt;
| ECC 13 = &lt;br /&gt;
| ECC 14 = &lt;br /&gt;
&lt;br /&gt;
| ECC 15 = &lt;br /&gt;
| ECC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 = &lt;br /&gt;
&lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different forms for this Pokémon.&lt;br /&gt;
Please Include the original form as well.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DF = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Form Name for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FID 1 = &lt;br /&gt;
| FID 2 = &lt;br /&gt;
| FID 3 = &lt;br /&gt;
| FID 4 = &lt;br /&gt;
| FID 5 = &lt;br /&gt;
| FID 6 = &lt;br /&gt;
| FID 7 = &lt;br /&gt;
| FID 8 = &lt;br /&gt;
| FID 9 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Forms Condition for the Pokémon.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| FC 1 = &lt;br /&gt;
| FC 2 = &lt;br /&gt;
| FC 3 = &lt;br /&gt;
| FC 4 = &lt;br /&gt;
| FC 5 = &lt;br /&gt;
| FC 6 = &lt;br /&gt;
| FC 7 = &lt;br /&gt;
| FC 8 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|67}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|75}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 55&lt;br /&gt;
| Attack = 55&lt;br /&gt;
| Defense = 45&lt;br /&gt;
| Special Atk = 63&lt;br /&gt;
| Special Def = 45&lt;br /&gt;
| Speed = 45&lt;br /&gt;
&lt;br /&gt;
| HP1 = &lt;br /&gt;
| Attack1 = &lt;br /&gt;
| Defense1 = &lt;br /&gt;
| Special Atk1 = &lt;br /&gt;
| Special Def1 = &lt;br /&gt;
| Speed1 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = The scalchop on its stomach isn't just used for battle--it can be used to break open hard berries as well.&lt;br /&gt;
| Species = Sea Otter Pokémon&lt;br /&gt;
| Height = 0.5&lt;br /&gt;
| Weight = 5.9&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Special Appearances.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Special Appearances = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves = &lt;br /&gt;
{{MoveV2|-|33}}&lt;br /&gt;
{{MoveV2|5|39}}&lt;br /&gt;
{{MoveV2|7|55}}&lt;br /&gt;
{{MoveV2|11|346}}&lt;br /&gt;
{{MoveV2|13|116}}&lt;br /&gt;
{{MoveV2|17|534}}&lt;br /&gt;
{{MoveV2|19|210}}&lt;br /&gt;
{{MoveV2|23|352}}&lt;br /&gt;
{{MoveV2|25|279}}&lt;br /&gt;
{{MoveV2|29|453}}&lt;br /&gt;
{{MoveV2|31|227}}&lt;br /&gt;
{{MoveV2|35|401}}&lt;br /&gt;
{{MoveV2|37|514}}&lt;br /&gt;
{{MoveV2|41|14}}&lt;br /&gt;
{{MoveV2|43|56}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves = &lt;br /&gt;
{{MoveV2|TM 3|174}}&lt;br /&gt;
{{MoveV2|TM 6|92}}&lt;br /&gt;
{{MoveV2|TM 8|249}}&lt;br /&gt;
{{MoveV2|TM 10|237}}&lt;br /&gt;
{{MoveV2|TM 13|173}}&lt;br /&gt;
{{MoveV2|TM 14|59}}&lt;br /&gt;
{{MoveV2|TM 15|63}}&lt;br /&gt;
{{MoveV2|TM 16|196}}&lt;br /&gt;
{{MoveV2|TM 17|182}}&lt;br /&gt;
{{MoveV2|TM 18|240}}&lt;br /&gt;
{{MoveV2|TM 20|203}}&lt;br /&gt;
{{MoveV2|TM 21|218}}&lt;br /&gt;
{{MoveV2|TM 23|231}}&lt;br /&gt;
{{MoveV2|TM 27|216}}&lt;br /&gt;
{{MoveV2|TM 28|91}}&lt;br /&gt;
{{MoveV2|TM 32|104}}&lt;br /&gt;
{{MoveV2|TM 34|207}}&lt;br /&gt;
{{MoveV2|TM 35|214}}&lt;br /&gt;
{{MoveV2|TM 43|197}}&lt;br /&gt;
{{MoveV2|TM 44|156}}&lt;br /&gt;
{{MoveV2|TM 45|213}}&lt;br /&gt;
{{MoveV2|TM 57|34}}&lt;br /&gt;
{{MoveV2|TM 58|36}}&lt;br /&gt;
{{MoveV2|TM 60|61}}&lt;br /&gt;
{{MoveV2|TM 61|55}}&lt;br /&gt;
{{MoveV2|TM 62|58}}&lt;br /&gt;
{{MoveV2|TM 65|68}}&lt;br /&gt;
{{MoveV2|TM 67|99}}&lt;br /&gt;
{{MoveV2|TM 73|102}}&lt;br /&gt;
{{MoveV2|TM 75|117}}&lt;br /&gt;
{{MoveV2|TM 87|164}}&lt;br /&gt;
{{MoveV2|TM 90|352}}&lt;br /&gt;
{{MoveV2|TM 98|280}}&lt;br /&gt;
{{MoveV2|TM 104|263}}&lt;br /&gt;
{{MoveV2|TM 105|290}}&lt;br /&gt;
{{MoveV2|TM 113|362}}&lt;br /&gt;
{{MoveV2|TM 124|416}}&lt;br /&gt;
{{MoveV2|TM 131|445}}&lt;br /&gt;
{{MoveV2|TM 134|363}}&lt;br /&gt;
{{MoveV2|TM 149|496}}&lt;br /&gt;
{{MoveV2|TM 152|503}}&lt;br /&gt;
{{MoveV2|TM 170|590}}&lt;br /&gt;
{{MoveV2|HM 03|57}}&lt;br /&gt;
{{MoveV2|HM 06|250}}&lt;br /&gt;
{{MoveV2|HM 07|127}}&lt;br /&gt;
{{MoveV2|HM 10|291}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves = &lt;br /&gt;
{{MoveV2||403}}&lt;br /&gt;
{{MoveV2||372}}&lt;br /&gt;
{{MoveV2||362}}&lt;br /&gt;
{{MoveV2||383}}&lt;br /&gt;
{{MoveV2||197}}&lt;br /&gt;
{{MoveV2||400}}&lt;br /&gt;
{{MoveV2||103}}&lt;br /&gt;
{{MoveV2||376}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History = &lt;br /&gt;
{{VersionHistoryV2|0.51.1|Page updated.}}&lt;br /&gt;
{{VersionHistoryV2|0.52.0|Pokémon data is now updated to Gen 6.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Samurott.png&amp;diff=23679</id>
		<title>File:Samurott.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Samurott.png&amp;diff=23679"/>
		<updated>2014-12-09T16:36:48Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: Character is Name uploaded a new version of &amp;amp;quot;File:Samurott.png&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Samurott.png&amp;diff=23678</id>
		<title>File:Samurott.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Samurott.png&amp;diff=23678"/>
		<updated>2014-12-09T16:36:00Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Dewott.png&amp;diff=23677</id>
		<title>File:Dewott.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Dewott.png&amp;diff=23677"/>
		<updated>2014-12-09T16:34:41Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=File:Oshawott.png&amp;diff=23676</id>
		<title>File:Oshawott.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=File:Oshawott.png&amp;diff=23676"/>
		<updated>2014-12-09T16:33:05Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=0.50_pokemon_list&amp;diff=23650</id>
		<title>0.50 pokemon list</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=0.50_pokemon_list&amp;diff=23650"/>
		<updated>2014-12-02T15:17:08Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Pokemon introduced in 0.50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Obtainable''''':&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 3:&lt;br /&gt;
*[[Nosepass]]&lt;br /&gt;
*[[Lunatone]]&lt;br /&gt;
*[[Solrock]]&lt;br /&gt;
*[[Jirachi]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 4:&lt;br /&gt;
*[[Probopass]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 5:&lt;br /&gt;
*[[Roggenrola]]&lt;br /&gt;
*[[Boldore]]&lt;br /&gt;
*[[Gigalith]]&lt;br /&gt;
*[[Yamask]]&lt;br /&gt;
*[[Cofagrigus]]&lt;br /&gt;
*[[Elgyem]]&lt;br /&gt;
*[[Beheeyem]]&lt;br /&gt;
*[[Golett]]&lt;br /&gt;
*[[Golurk]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 6:&lt;br /&gt;
*[[Honedge]]&lt;br /&gt;
*[[Doublade]]&lt;br /&gt;
*[[Aegislash]]&lt;br /&gt;
*[[Carbink]]&lt;br /&gt;
*[[Klefki]]&lt;br /&gt;
*[[Noibat]]&lt;br /&gt;
*[[Noivern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Not-obtainable in this version''''':&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 3:&lt;br /&gt;
*[[Sableye]]&lt;br /&gt;
*[[Baltoy]]&lt;br /&gt;
*[[Claydol]]&lt;br /&gt;
*[[Lileep]]&lt;br /&gt;
*[[Cradily]]&lt;br /&gt;
*[[Anorith]]&lt;br /&gt;
*[[Armaldo]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 4:&lt;br /&gt;
*[[Cranidos]]&lt;br /&gt;
*[[Rampardos]]&lt;br /&gt;
*[[Shieldon]]&lt;br /&gt;
*[[Bastiodon]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 5:&lt;br /&gt;
*[[Sigilyph]]&lt;br /&gt;
*[[Tirtouga]]&lt;br /&gt;
*[[Carracosta]]&lt;br /&gt;
*[[Archen]]&lt;br /&gt;
*[[Archeops]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 6:&lt;br /&gt;
*[[Tyrunt]]&lt;br /&gt;
*[[Tyrantrum]]&lt;br /&gt;
*[[Amaura]]&lt;br /&gt;
*[[Aurorus]]&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=22521</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=22521"/>
		<updated>2014-10-16T14:48:57Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- General Note:&lt;br /&gt;
&lt;br /&gt;
To edit the Latest version Notes, Latest version number and Notes for wiki,&lt;br /&gt;
Locate the template at this page below :D&lt;br /&gt;
&lt;br /&gt;
Please do not remove this note since it is just important.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: green; width: 100%;&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:green;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
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|&amp;lt;!-- Start Table 1 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start Table 2 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:200%;&amp;quot;&lt;br /&gt;
| '''Welcome to the Pokémon 3D Wiki'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The official resource on information about '''Pokémon 3D'''&lt;br /&gt;
There are a total of [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] active users.&lt;br /&gt;
&lt;br /&gt;
'''Navigation:'''&lt;br /&gt;
[http://pokemon3d.net/ Home Page] | [http://pokemon3d.net/features/ Feature] | [http://pokemon3d.net/forum/donate/ Donate] | [http://pokemon3d.net/downloads/ Download] | [http://pokemon3d.net/contact/ Contact] | [http://pokemon3d.net/forum/ Forum]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:150%;&amp;quot;&lt;br /&gt;
| '''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot;&lt;br /&gt;
| The game's current and most recent version is [[Version_history|{{WikiV2|version}}]].&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-- End of table 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start of Table 3 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 2px solid #616161;&amp;quot;&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- First Column --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150%; text-align:center;&amp;quot;&lt;br /&gt;
| '''The Program'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreeLogoSmall.png|link=Launcher|48px|left]]&lt;br /&gt;
|[[Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VHistoryIcon.jpg|link=Version history|48px|left]]&lt;br /&gt;
|[[Version history]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FVersionIcon.jpg|link=Future versions|48px|left]]&lt;br /&gt;
|[[Future versions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlsIcon.png|link=Controls|left]]&lt;br /&gt;
|[[Controls]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OnlineFeaturesIcon.png|link=Online Features|left]]&lt;br /&gt;
|[[Online Features]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FileIcon.jpg|link=File Paths and Editing|48px|left]]&lt;br /&gt;
|[[File Paths and Editing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Servers.jpg|link=Co-op Servers|48px|left]]&lt;br /&gt;
|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- Update News --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150; text-align:center;&amp;quot;&lt;br /&gt;
|'''Latest Game Update News:'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
==='''Major Update News ([[Version_history#0.51|0.51]]):'''===&lt;br /&gt;
=====Story Additions:=====&lt;br /&gt;
*Two and Three Island&lt;br /&gt;
&lt;br /&gt;
=====Smaller Additions:=====&lt;br /&gt;
*Added PP support to custom moves&lt;br /&gt;
*Added headbutt trees to Azalea Town&lt;br /&gt;
*Added more Pokémon reactions for new maps&lt;br /&gt;
*Updated movesets for the first 60 Pokémon&lt;br /&gt;
*Hidden Abilities&lt;br /&gt;
&lt;br /&gt;
=====Fixes:=====&lt;br /&gt;
*Fixed maptag injection&lt;br /&gt;
*Fixed several crashes&lt;br /&gt;
*Fixed particle performance problems&lt;br /&gt;
*Fixed Wrap (and similar moves) trapping the own Pokémon&lt;br /&gt;
*Fixed some properties of trainers&lt;br /&gt;
*Fixed rods/Pokémon sounds not searching for files in GameModes&lt;br /&gt;
*Fixed Gatekeeper’s reaction on certain weather types&lt;br /&gt;
*Fixed GameModeAttackLoader&lt;br /&gt;
*Fixed the pathsplit construct&lt;br /&gt;
&lt;br /&gt;
=====Server Software:=====&lt;br /&gt;
*Fixed multiple stability and performance problems&lt;br /&gt;
*Added API support (start the server with a command line argument “apioutput”)&lt;br /&gt;
*Fixed DoDaytimeCycle not working&lt;br /&gt;
&lt;br /&gt;
===='''Minor Update News ([[Version_history#0.50.1|0.50.1]]):'''====&lt;br /&gt;
=====Game Changes:=====&lt;br /&gt;
*Fixed bug that caused the game on non-English computers to crash at start-up.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.50|0.50]]):'''===&lt;br /&gt;
=====Game Changes:=====&lt;br /&gt;
*Completely new server infrastructure &lt;br /&gt;
*Removed old Move System and replaced it with the new one. (This allowed for custom GameMode moves). &lt;br /&gt;
*Added a few more moves &lt;br /&gt;
*Added [[Rotom]] forms (you can change it in Silph Co. HQ)&lt;br /&gt;
*Lots of internal rewrites and code cleanup&lt;br /&gt;
&lt;br /&gt;
=====Story Changes:=====&lt;br /&gt;
*Ancient Ruins and Millenial Star Tower (Original areas) &lt;br /&gt;
*Completed Route 14 &lt;br /&gt;
*Added Routes 15-19 &lt;br /&gt;
*Added Fuchsia City + Gym and badge &lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous:=====&lt;br /&gt;
*[[Significant number gen 3+ Pokémon]]&lt;br /&gt;
*Fixed some bugs &lt;br /&gt;
*Added some bugs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150; text-align:center;&amp;quot;&lt;br /&gt;
|'''Latest Wiki Update News:'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{WikiV2|wiki update news}}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- Last Column --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150%; text-align:center;&amp;quot;&lt;br /&gt;
| '''Game Mechanics'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PokemonIcon.png|link=List_of_Pokémon|left]]&lt;br /&gt;
|[[List_of_Pokémon|List of Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CharactersIcon.png|link=Characters|left]]&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ItemsIcon.png|link=Items|left]]&lt;br /&gt;
|[[Items]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MovesIcon.png|link=Moves|left]]&lt;br /&gt;
|[[Moves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlacesIcon.png|link=Places|left]]&lt;br /&gt;
|[[Places]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MovesIcon.png|link=Pokemon Mechanics|left]]&lt;br /&gt;
|[[Pokemon Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeandWeatherIcon.png|link=Time|left]]&lt;br /&gt;
|[[Time]]&amp;lt;br /&amp;gt;and&amp;lt;br /&amp;gt;[[Weather]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ContentIcon.png|link=Content Packs|left]]&lt;br /&gt;
|[[Content Packs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ModsIcon.png|link=Modifications|left]]&lt;br /&gt;
|[[Modifications|GameModes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GTS Globe.jpg|link=GTS|48px|left]]&lt;br /&gt;
|[[GTS|Global Trade Station]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-- End of Table 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Extra Wiki Function --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=22520</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=22520"/>
		<updated>2014-10-16T14:29:00Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- General Note:&lt;br /&gt;
&lt;br /&gt;
To edit the Latest version Notes, Latest version number and Notes for wiki,&lt;br /&gt;
Locate the template at this page below :D&lt;br /&gt;
&lt;br /&gt;
Please do not remove this note since it is just important.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: green; width: 100%;&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:green;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start Table 1 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start Table 2 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:200%;&amp;quot;&lt;br /&gt;
| '''Welcome to the Pokémon 3D Wiki'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The official resource on information about '''Pokémon 3D'''&lt;br /&gt;
There are a total of [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] active users.&lt;br /&gt;
&lt;br /&gt;
'''Navigation:'''&lt;br /&gt;
[http://pokemon3d.net/ Home Page] | [http://pokemon3d.net/features/ Feature] | [http://pokemon3d.net/forum/donate/ Donate] | [http://pokemon3d.net/downloads/ Download] | [http://pokemon3d.net/contact/ Contact] | [http://pokemon3d.net/forum/ Forum]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:150%;&amp;quot;&lt;br /&gt;
| '''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot;&lt;br /&gt;
| The game's current and most recent version is [[Version_history|{{WikiV2|version}}]].&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-- End of table 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start of Table 3 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:#ffffff&amp;quot;&lt;br /&gt;
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| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 2px solid #616161;&amp;quot;&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- First Column --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150%; text-align:center;&amp;quot;&lt;br /&gt;
| '''The Program'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreeLogoSmall.png|link=Launcher|48px|left]]&lt;br /&gt;
|[[Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VHistoryIcon.jpg|link=Version history|48px|left]]&lt;br /&gt;
|[[Version history]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FVersionIcon.jpg|link=Future versions|48px|left]]&lt;br /&gt;
|[[Future versions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlsIcon.png|link=Controls|left]]&lt;br /&gt;
|[[Controls]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OnlineFeaturesIcon.png|link=Online Features|left]]&lt;br /&gt;
|[[Online Features]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FileIcon.jpg|link=File Paths and Editing|48px|left]]&lt;br /&gt;
|[[File Paths and Editing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Servers.jpg|link=Co-op Servers|48px|left]]&lt;br /&gt;
|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- Update News --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150; text-align:center;&amp;quot;&lt;br /&gt;
|'''Latest Game Update News:'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
==='''Major Update News ([[Version_history#0.51|0.51]]):'''===&lt;br /&gt;
=====Story Additions:=====&lt;br /&gt;
*Two and Three Island&lt;br /&gt;
&lt;br /&gt;
=====Smaller Additions:=====&lt;br /&gt;
*Added PP support to custom moves&lt;br /&gt;
*Added headbutt trees to Azalea Town&lt;br /&gt;
*Added more Pokémon reactions for new maps&lt;br /&gt;
*Updated movesets for the first 60 Pokémon&lt;br /&gt;
*Hidden Abilities&lt;br /&gt;
&lt;br /&gt;
=====Fixes:=====&lt;br /&gt;
*Fixed maptag injection&lt;br /&gt;
*Fixed several crashes&lt;br /&gt;
*Fixed particle performance problems&lt;br /&gt;
*Fixed Wrap (and similar moves) trapping the own Pokémon&lt;br /&gt;
*Fixed some properties of trainers&lt;br /&gt;
*Fixed rods/Pokémon sounds not searching for files in GameModes&lt;br /&gt;
*Fixed Gatekeeper’s reaction on certain weather types&lt;br /&gt;
*Fixed GameModeAttackLoader&lt;br /&gt;
*Fixed the pathsplit construct&lt;br /&gt;
&lt;br /&gt;
===='''Minor Update News ([[Version_history#0.50.1|0.50.1]]):'''====&lt;br /&gt;
=====Game Changes:=====&lt;br /&gt;
*Fixed bug that caused the game on non-English computers to crash at start-up.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.50|0.50]]):'''===&lt;br /&gt;
=====Game Changes:=====&lt;br /&gt;
*Completely new server infrastructure &lt;br /&gt;
*Removed old Move System and replaced it with the new one. (This allowed for custom GameMode moves). &lt;br /&gt;
*Added a few more moves &lt;br /&gt;
*Added [[Rotom]] forms (you can change it in Silph Co. HQ)&lt;br /&gt;
*Lots of internal rewrites and code cleanup&lt;br /&gt;
&lt;br /&gt;
=====Story Changes:=====&lt;br /&gt;
*Ancient Ruins and Millenial Star Tower (Original areas) &lt;br /&gt;
*Completed Route 14 &lt;br /&gt;
*Added Routes 15-19 &lt;br /&gt;
*Added Fuchsia City + Gym and badge &lt;br /&gt;
&lt;br /&gt;
=====Miscellaneous:=====&lt;br /&gt;
*[[Significant number gen 3+ Pokémon]]&lt;br /&gt;
*Fixed some bugs &lt;br /&gt;
*Added some bugs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150; text-align:center;&amp;quot;&lt;br /&gt;
|'''Latest Wiki Update News:'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{{WikiV2|wiki update news}}&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- Last Column --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150%; text-align:center;&amp;quot;&lt;br /&gt;
| '''Game Mechanics'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PokemonIcon.png|link=List_of_Pokémon|left]]&lt;br /&gt;
|[[List_of_Pokémon|List of Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CharactersIcon.png|link=Characters|left]]&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ItemsIcon.png|link=Items|left]]&lt;br /&gt;
|[[Items]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MovesIcon.png|link=Moves|left]]&lt;br /&gt;
|[[Moves]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlacesIcon.png|link=Places|left]]&lt;br /&gt;
|[[Places]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MovesIcon.png|link=Pokemon Mechanics|left]]&lt;br /&gt;
|[[Pokemon Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeandWeatherIcon.png|link=Time|left]]&lt;br /&gt;
|[[Time]]&amp;lt;br /&amp;gt;and&amp;lt;br /&amp;gt;[[Weather]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ContentIcon.png|link=Content Packs|left]]&lt;br /&gt;
|[[Content Packs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ModsIcon.png|link=Modifications|left]]&lt;br /&gt;
|[[Modifications|GameModes]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GTS Globe.jpg|link=GTS|48px|left]]&lt;br /&gt;
|[[GTS|Global Trade Station]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-- End of Table 3 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Extra Wiki Function --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=22519</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=22519"/>
		<updated>2014-10-16T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- General Note:&lt;br /&gt;
&lt;br /&gt;
To edit the Latest version Notes, Latest version number and Notes for wiki,&lt;br /&gt;
Locate the template at this page below :D&lt;br /&gt;
&lt;br /&gt;
Please do not remove this note since it is just important.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;!-- Background --&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background-color: green; width: 100%;&amp;quot;&lt;br /&gt;
|&amp;lt;!-- Header --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:green;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start Table 1 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start Table 2 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:200%;&amp;quot;&lt;br /&gt;
| '''Welcome to the Pokémon 3D Wiki'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
| The official resource on information about '''Pokémon 3D'''&lt;br /&gt;
There are a total of [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] active users.&lt;br /&gt;
&lt;br /&gt;
'''Navigation:'''&lt;br /&gt;
[http://pokemon3d.net/ Home Page] | [http://pokemon3d.net/features/ Feature] | [http://pokemon3d.net/forum/donate/ Donate] | [http://pokemon3d.net/downloads/ Download] | [http://pokemon3d.net/contact/ Contact] | [http://pokemon3d.net/forum/ Forum]&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:150%;&amp;quot;&lt;br /&gt;
| '''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; font-size:125%;&amp;quot;&lt;br /&gt;
| The game's current and most recent version is [[Version_history|{{WikiV2|version}}]].&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; |[[File:TreeLogoSmall.png|center]]&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
|&amp;lt;!-- End of table 2 --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;!-- Start of Table 3 --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;{{RoundV2|20|20|20|20}} background-color:#ffffff&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
|&lt;br /&gt;
| width=&amp;quot;1%&amp;quot; |&lt;br /&gt;
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|&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 2px solid #616161;&amp;quot;&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- First Column --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150%; text-align:center;&amp;quot;&lt;br /&gt;
| '''The Program'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreeLogoSmall.png|link=Launcher|48px|left]]&lt;br /&gt;
|[[Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VHistoryIcon.jpg|link=Version history|48px|left]]&lt;br /&gt;
|[[Version history]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FVersionIcon.jpg|link=Future versions|48px|left]]&lt;br /&gt;
|[[Future versions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlsIcon.png|link=Controls|left]]&lt;br /&gt;
|[[Controls]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OnlineFeaturesIcon.png|link=Online Features|left]]&lt;br /&gt;
|[[Online Features]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FileIcon.jpg|link=File Paths and Editing|48px|left]]&lt;br /&gt;
|[[File Paths and Editing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Servers.jpg|link=Co-op Servers|48px|left]]&lt;br /&gt;
|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; border: 2px solid #616161;&amp;quot; | &amp;lt;!-- Update News --&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150; text-align:center;&amp;quot;&lt;br /&gt;
|'''Latest Game Update News:'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
=='''Major Update News ([[Version_history#0.51|0.51]]):'''==&lt;br /&gt;
====Story Additions:====&lt;br /&gt;
*Two and Three Island&lt;br /&gt;
&lt;br /&gt;
====Smaller Additions:====&lt;br /&gt;
*Added PP support to custom moves&lt;br /&gt;
*Added headbutt trees to Azalea Town&lt;br /&gt;
*Added more Pokémon reactions for new maps&lt;br /&gt;
*Updated movesets for the first 60 Pokémon&lt;br /&gt;
*Hidden Abilities&lt;br /&gt;
&lt;br /&gt;
====Fixes:====&lt;br /&gt;
*Fixed maptag injection&lt;br /&gt;
*Fixed several crashes&lt;br /&gt;
*Fixed particle performance problems&lt;br /&gt;
*Fixed Wrap (and similar moves) trapping the own Pokémon&lt;br /&gt;
*Fixed some properties of trainers&lt;br /&gt;
*Fixed rods/Pokémon sounds not searching for files in GameModes&lt;br /&gt;
*Fixed Gatekeeper’s reaction on certain weather types&lt;br /&gt;
*Fixed GameModeAttackLoader&lt;br /&gt;
*Fixed the pathsplit construct&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.50.1|0.50.1]]):'''===&lt;br /&gt;
====Game Changes:====&lt;br /&gt;
*Fixed bug that caused the game on non-English computers to crash at start-up.&lt;br /&gt;
&lt;br /&gt;
=='''Major Update News ([[Version_history#0.50|0.50]]):'''==&lt;br /&gt;
====Game Changes:====&lt;br /&gt;
*Completely new server infrastructure &lt;br /&gt;
*Removed old Move System and replaced it with the new one. (This allowed for custom GameMode moves). &lt;br /&gt;
*Added a few more moves &lt;br /&gt;
*Added [[Rotom]] forms (you can change it in Silph Co. HQ)&lt;br /&gt;
*Lots of internal rewrites and code cleanup&lt;br /&gt;
&lt;br /&gt;
====Story Changes:====&lt;br /&gt;
*Ancient Ruins and Millenial Star Tower (Original areas) &lt;br /&gt;
*Completed Route 14 &lt;br /&gt;
*Added Routes 15-19 &lt;br /&gt;
*Added Fuchsia City + Gym and badge &lt;br /&gt;
&lt;br /&gt;
====Miscellaneous:====&lt;br /&gt;
*[[Significant number gen 3+ Pokémon]]&lt;br /&gt;
*Fixed some bugs &lt;br /&gt;
*Added some bugs&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150; text-align:center;&amp;quot;&lt;br /&gt;
|'''Latest Wiki Update News:'''&lt;br /&gt;
|}&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:150%; text-align:center;&amp;quot;&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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|[[List_of_Pokémon|List of Pokémon]]&lt;br /&gt;
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|[[Characters]]&lt;br /&gt;
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|[[Time]]&amp;lt;br /&amp;gt;and&amp;lt;br /&amp;gt;[[Weather]]&lt;br /&gt;
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&amp;lt;!-- Extra Wiki Function --&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golett&amp;diff=21962</id>
		<title>Golett</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golett&amp;diff=21962"/>
		<updated>2014-09-14T09:07:41Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.50.1&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 622&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
First Branch/line: EC 1 &amp;amp; EC 2&lt;br /&gt;
Each branch/line is indicated with a new line in between them.&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
| EC 2 =&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 =&lt;br /&gt;
| ECC 4 =&lt;br /&gt;
&lt;br /&gt;
| ECC 5 =&lt;br /&gt;
| ECC 6 =&lt;br /&gt;
&lt;br /&gt;
| ECC 7 =&lt;br /&gt;
| ECC 8 =&lt;br /&gt;
&lt;br /&gt;
| ECC 9 =&lt;br /&gt;
| ECC 10 =&lt;br /&gt;
&lt;br /&gt;
| ECC 11 =&lt;br /&gt;
| ECC 12 =&lt;br /&gt;
&lt;br /&gt;
| ECC 13 =&lt;br /&gt;
| ECC 14 =&lt;br /&gt;
&lt;br /&gt;
| ECC 15 =&lt;br /&gt;
| ECC 16 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
Each branch/line is indicated with a space in between them.&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 =&lt;br /&gt;
 &lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
Syntax: Current EB = &amp;lt;Integer Number&amp;gt;&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} &lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = Klutz&lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|99}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 59&lt;br /&gt;
| Attack = 74&lt;br /&gt;
| Defense = 50&lt;br /&gt;
| Special Atk = 35&lt;br /&gt;
| Special Def = 50&lt;br /&gt;
| Speed = 35&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golett is a bipedal, clay Pokémon constructed in the ancient past to protect a civilization of people and Pokémon. There are two different shades of blue throughout its appearance. It has a head with a cyan-colored &amp;quot;fin&amp;quot; on top of its head, and two bewitching, yellow eyes. Around its spherical body are brown straps, which meet at a blue square with a yellow swirl in the center. It has four large stones, two on its arms and two acting as its feet. Golett burns energy inside itself in order to move. This energy causes Golett to release light through the holes near its arms and legs. However, no one has identified this energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Ancient science fashioned this Pokémon from clay. It's been active for thousands of years.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 1.0&lt;br /&gt;
| Weight = 92.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Breed||Golurk}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|45|89}}&lt;br /&gt;
{{MoveV2|50|359}}&lt;br /&gt;
{{MoveV2|55|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21961</id>
		<title>Golurk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21961"/>
		<updated>2014-09-14T09:06:59Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.50.1&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 623&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
First Branch/line: EC 1 &amp;amp; EC 2&lt;br /&gt;
Each branch/line is indicated with a new line in between them.&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
| EC 2 =&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 =&lt;br /&gt;
| ECC 4 =&lt;br /&gt;
&lt;br /&gt;
| ECC 5 =&lt;br /&gt;
| ECC 6 =&lt;br /&gt;
&lt;br /&gt;
| ECC 7 =&lt;br /&gt;
| ECC 8 =&lt;br /&gt;
&lt;br /&gt;
| ECC 9 =&lt;br /&gt;
| ECC 10 =&lt;br /&gt;
&lt;br /&gt;
| ECC 11 =&lt;br /&gt;
| ECC 12 =&lt;br /&gt;
&lt;br /&gt;
| ECC 13 =&lt;br /&gt;
| ECC 14 =&lt;br /&gt;
&lt;br /&gt;
| ECC 15 =&lt;br /&gt;
| ECC 16 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
Each branch/line is indicated with a space in between them.&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 =&lt;br /&gt;
 &lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
Syntax: Current EB = &amp;lt;Integer Number&amp;gt;&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} &lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = Klutz&lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|99}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 89&lt;br /&gt;
| Attack = 124&lt;br /&gt;
| Defense = 80&lt;br /&gt;
| Special Atk = 55&lt;br /&gt;
| Special Def = 80&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golurk is a bipedal automaton Pokémon resembling a suit of armor. It is mainly teal in color with yellow swirls on its shoulders and hands. It has a small head compared to its body, and pale yellow eyes. There is a crack across the chest of the armor, which is patched diagonally with a brown object resembling a belt. It has a crystal-like formation on each shoulder, and there are large bangles on its wrists and ankles. It has a Roman armor-like &amp;quot;skirt&amp;quot; and flat feet beneath.&lt;br /&gt;
&lt;br /&gt;
Despite its large size, Golurk is capable of flying by inserting its hands in its arms and its legs and feet in its body, then taking off like a rocket. If the seal on its chest is removed, its energy runs wild. This causes it to fly around uncontrollably without being able to land itself. Golurk was created by an ancient civilization to protect people and Pokémon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Golurk were created to protect people and Pokémon. They run on a mysterious energy.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 2.8&lt;br /&gt;
| Weight = 330.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2||Ancient Ruins|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|43|484}}&lt;br /&gt;
{{MoveV2|50|89}}&lt;br /&gt;
{{MoveV2|60|359}}&lt;br /&gt;
{{MoveV2|70|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21960</id>
		<title>Golurk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21960"/>
		<updated>2014-09-14T09:01:40Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.50.1&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 623&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
First Branch/line: EC 1 &amp;amp; EC 2&lt;br /&gt;
Each branch/line is indicated with a new line in between them.&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
| EC 2 =&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 =&lt;br /&gt;
| ECC 4 =&lt;br /&gt;
&lt;br /&gt;
| ECC 5 =&lt;br /&gt;
| ECC 6 =&lt;br /&gt;
&lt;br /&gt;
| ECC 7 =&lt;br /&gt;
| ECC 8 =&lt;br /&gt;
&lt;br /&gt;
| ECC 9 =&lt;br /&gt;
| ECC 10 =&lt;br /&gt;
&lt;br /&gt;
| ECC 11 =&lt;br /&gt;
| ECC 12 =&lt;br /&gt;
&lt;br /&gt;
| ECC 13 =&lt;br /&gt;
| ECC 14 =&lt;br /&gt;
&lt;br /&gt;
| ECC 15 =&lt;br /&gt;
| ECC 16 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
Each branch/line is indicated with a space in between them.&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 =&lt;br /&gt;
 &lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
Syntax: Current EB = &amp;lt;Integer Number&amp;gt;&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} &lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|99}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 89&lt;br /&gt;
| Attack = 124&lt;br /&gt;
| Defense = 80&lt;br /&gt;
| Special Atk = 55&lt;br /&gt;
| Special Def = 80&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golurk is a bipedal automaton Pokémon resembling a suit of armor. It is mainly teal in color with yellow swirls on its shoulders and hands. It has a small head compared to its body, and pale yellow eyes. There is a crack across the chest of the armor, which is patched diagonally with a brown object resembling a belt. It has a crystal-like formation on each shoulder, and there are large bangles on its wrists and ankles. It has a Roman armor-like &amp;quot;skirt&amp;quot; and flat feet beneath.&lt;br /&gt;
&lt;br /&gt;
Despite its large size, Golurk is capable of flying by inserting its hands in its arms and its legs and feet in its body, then taking off like a rocket. If the seal on its chest is removed, its energy runs wild. This causes it to fly around uncontrollably without being able to land itself. Golurk was created by an ancient civilization to protect people and Pokémon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Golurk were created to protect people and Pokémon. They run on a mysterious energy.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 2.8&lt;br /&gt;
| Weight = 330.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2||Ancient Ruins|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|43|484}}&lt;br /&gt;
{{MoveV2|50|89}}&lt;br /&gt;
{{MoveV2|60|359}}&lt;br /&gt;
{{MoveV2|70|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21959</id>
		<title>Golurk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21959"/>
		<updated>2014-09-14T08:58:41Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.50.1&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 623&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
First Branch/line: EC 1 &amp;amp; EC 2&lt;br /&gt;
Each branch/line is indicated with a new line in between them.&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
| EC 2 =&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 =&lt;br /&gt;
| ECC 4 =&lt;br /&gt;
&lt;br /&gt;
| ECC 5 =&lt;br /&gt;
| ECC 6 =&lt;br /&gt;
&lt;br /&gt;
| ECC 7 =&lt;br /&gt;
| ECC 8 =&lt;br /&gt;
&lt;br /&gt;
| ECC 9 =&lt;br /&gt;
| ECC 10 =&lt;br /&gt;
&lt;br /&gt;
| ECC 11 =&lt;br /&gt;
| ECC 12 =&lt;br /&gt;
&lt;br /&gt;
| ECC 13 =&lt;br /&gt;
| ECC 14 =&lt;br /&gt;
&lt;br /&gt;
| ECC 15 =&lt;br /&gt;
| ECC 16 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
Each branch/line is indicated with a space in between them.&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 =&lt;br /&gt;
 &lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
Syntax: Current EB = &amp;lt;Integer Number&amp;gt;&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} &lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|99}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 89&lt;br /&gt;
| Attack = 124&lt;br /&gt;
| Defense = 80&lt;br /&gt;
| Special Atk = 55&lt;br /&gt;
| Special Def = 80&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golurk is a bipedal automaton Pokémon resembling a suit of armor. It is mainly teal in color with yellow swirls on its shoulders and hands. It has a small head compared to its body, and pale yellow eyes. There is a crack across the chest of the armor, which is patched diagonally with a brown object resembling a belt. It has a crystal-like formation on each shoulder, and there are large bangles on its wrists and ankles. It has a Roman armor-like &amp;quot;skirt&amp;quot; and flat feet beneath.&lt;br /&gt;
&lt;br /&gt;
Despite its large size, Golurk is capable of flying by inserting its hands in its arms and its legs and feet in its body, then taking off like a rocket. If the seal on its chest is removed, its energy runs wild. This causes it to fly around uncontrollably without being able to land itself. Golurk was created by an ancient civilization to protect people and Pokémon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Golurk were created to protect people and Pokémon. They run on a mysterious energy.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 2.8&lt;br /&gt;
| Weight = 330.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Ancient Ruins|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|43|484}}&lt;br /&gt;
{{MoveV2|50|89}}&lt;br /&gt;
{{MoveV2|60|359}}&lt;br /&gt;
{{MoveV2|70|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21947</id>
		<title>Golurk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21947"/>
		<updated>2014-09-11T08:59:04Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2&lt;br /&gt;
&amp;lt;!-- ID of the Pokémon ( It will take the name from there ) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ID = 623&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Type: If do not have type 2, leave blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Different Evolution Example: Eevee = 6+ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Done at this stage --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Left --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition #:--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition Value #: What level? Item? Time? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EL 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EID 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Ability. Leave blank for Ability # if they do not have second ability. {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} is supported too. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|99}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 89&lt;br /&gt;
| Attack = 124&lt;br /&gt;
| Defense = 80&lt;br /&gt;
| Special Atk = 55&lt;br /&gt;
| Special Def = 80&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golurk is a bipedal automaton Pokémon resembling a suit of armor. It is mainly teal in color with yellow swirls on its shoulders and hands. It has a small head compared to its body, and pale yellow eyes. There is a crack across the chest of the armor, which is patched diagonally with a brown object resembling a belt. It has a crystal-like formation on each shoulder, and there are large bangles on its wrists and ankles. It has a Roman armor-like &amp;quot;skirt&amp;quot; and flat feet beneath.&lt;br /&gt;
&lt;br /&gt;
Despite its large size, Golurk is capable of flying by inserting its hands in its arms and its legs and feet in its body, then taking off like a rocket. If the seal on its chest is removed, its energy runs wild. This causes it to fly around uncontrollably without being able to land itself. Golurk was created by an ancient civilization to protect people and Pokémon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Golurk were created to protect people and Pokémon. They run on a mysterious energy.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 2.8&lt;br /&gt;
| Weight = 330.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2||Ancient Ruins|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|43|484}}&lt;br /&gt;
{{MoveV2|50|89}}&lt;br /&gt;
{{MoveV2|60|359}}&lt;br /&gt;
{{MoveV2|70|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golett&amp;diff=21946</id>
		<title>Golett</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golett&amp;diff=21946"/>
		<updated>2014-09-11T08:58:16Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: Created page with &amp;quot;{{PokémonV2| Version = 0.50.1 &amp;lt;!-- Define the Pokémon National ID. --&amp;gt; | ID = 622  &amp;lt;!-- Define the Pokémon Type. --&amp;gt; | Type 1 = Ground | Type 2 = Ghost  &amp;lt;!-- Define how man...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2| Version = 0.50.1&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon National ID.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| ID = 622&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Type.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how many different evolution branch/lines are there.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Done in each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of ED = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define how much Evolution Left for each branch.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Number of EL = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition for each stage in the same family.&lt;br /&gt;
First Branch/line: EC 1 &amp;amp; EC 2&lt;br /&gt;
Each branch/line is indicated with a new line in between them.&lt;br /&gt;
Syntax:&lt;br /&gt;
Level: {{PokémonV2/EC|Level|Level=##}}&lt;br /&gt;
Friendship: {{PokémonV2/EC|Friendship}}&lt;br /&gt;
Friendship / Time: {{PokémonV2/EC|Friendship / Time|Time=##}}&lt;br /&gt;
Move: {{PokémonV2/EC|Move|Move=##}}&lt;br /&gt;
Area: {{PokémonV2/EC|Area|Area=##}}&lt;br /&gt;
Time / Level: {{PokémonV2/EC|Time / Level|Time=##|Level=##}}&lt;br /&gt;
Item: {{PokémonV2/EC|Item|Item=##}}&lt;br /&gt;
Item / Time: {{PokémonV2/EC|Item / Time|Item=##|Time=##}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
| EC 2 =&lt;br /&gt;
&lt;br /&gt;
| EC 3 = &lt;br /&gt;
| EC 4 = &lt;br /&gt;
&lt;br /&gt;
| EC 5 = &lt;br /&gt;
| EC 6 = &lt;br /&gt;
&lt;br /&gt;
| EC 7 = &lt;br /&gt;
| EC 8 = &lt;br /&gt;
&lt;br /&gt;
| EC 9 = &lt;br /&gt;
| EC 10 = &lt;br /&gt;
&lt;br /&gt;
| EC 11 = &lt;br /&gt;
| EC 12 = &lt;br /&gt;
&lt;br /&gt;
| EC 13 = &lt;br /&gt;
| EC 14 = &lt;br /&gt;
&lt;br /&gt;
| EC 15 = &lt;br /&gt;
| EC 16 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Condition category in general.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ECC 1 = Level&lt;br /&gt;
| ECC 2 = Level&lt;br /&gt;
&lt;br /&gt;
| ECC 3 =&lt;br /&gt;
| ECC 4 =&lt;br /&gt;
&lt;br /&gt;
| ECC 5 =&lt;br /&gt;
| ECC 6 =&lt;br /&gt;
&lt;br /&gt;
| ECC 7 =&lt;br /&gt;
| ECC 8 =&lt;br /&gt;
&lt;br /&gt;
| ECC 9 =&lt;br /&gt;
| ECC 10 =&lt;br /&gt;
&lt;br /&gt;
| ECC 11 =&lt;br /&gt;
| ECC 12 =&lt;br /&gt;
&lt;br /&gt;
| ECC 13 =&lt;br /&gt;
| ECC 14 =&lt;br /&gt;
&lt;br /&gt;
| ECC 15 =&lt;br /&gt;
| ECC 16 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Evolution Pokémon ID for each stage in the same family.&lt;br /&gt;
** Press Show preview button on the bottom to check if the automated data is correct or not. **&lt;br /&gt;
If the automated data is wrong, please manually type the National ID for each Pokémon.&lt;br /&gt;
Each branch/line is indicated with a space in between them.&lt;br /&gt;
Please do not insert extra zeros in front. Just the integer value will do.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| EID 1 = &lt;br /&gt;
| EID 2 = &lt;br /&gt;
| EID 3 =&lt;br /&gt;
 &lt;br /&gt;
| EID 4 = &lt;br /&gt;
| EID 5 = &lt;br /&gt;
| EID 6 = &lt;br /&gt;
&lt;br /&gt;
| EID 7 = &lt;br /&gt;
| EID 8 = &lt;br /&gt;
| EID 9 = &lt;br /&gt;
&lt;br /&gt;
| EID 10 = &lt;br /&gt;
| EID 11 = &lt;br /&gt;
| EID 12 = &lt;br /&gt;
&lt;br /&gt;
| EID 13 = &lt;br /&gt;
| EID 14 = &lt;br /&gt;
| EID 15 = &lt;br /&gt;
&lt;br /&gt;
| EID 16 = &lt;br /&gt;
| EID 17 = &lt;br /&gt;
| EID 18 = &lt;br /&gt;
&lt;br /&gt;
| EID 19 = &lt;br /&gt;
| EID 20 = &lt;br /&gt;
| EID 21 = &lt;br /&gt;
&lt;br /&gt;
| EID 22 = &lt;br /&gt;
| EID 23 = &lt;br /&gt;
| EID 24 = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the current evolution branch/line for the pokémon.&lt;br /&gt;
Syntax: Current EB = &amp;lt;Integer Number&amp;gt;&lt;br /&gt;
This is to define which branch/line to get data for the category.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Current EB = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Ability&lt;br /&gt;
Syntax: Ability # = {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} &lt;br /&gt;
If you do not know their ability ID, then you can type their Names after the equal sign instead of {{AbilityV2|Name|&amp;lt;ID&amp;gt;}}.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|99}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 59&lt;br /&gt;
| Attack = 74&lt;br /&gt;
| Defense = 50&lt;br /&gt;
| Special Atk = 35&lt;br /&gt;
| Special Def = 50&lt;br /&gt;
| Speed = 35&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golett is a bipedal, clay Pokémon constructed in the ancient past to protect a civilization of people and Pokémon. There are two different shades of blue throughout its appearance. It has a head with a cyan-colored &amp;quot;fin&amp;quot; on top of its head, and two bewitching, yellow eyes. Around its spherical body are brown straps, which meet at a blue square with a yellow swirl in the center. It has four large stones, two on its arms and two acting as its feet. Golett burns energy inside itself in order to move. This energy causes Golett to release light through the holes near its arms and legs. However, no one has identified this energy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Ancient science fashioned this Pokémon from clay. It's been active for thousands of years.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 1.0&lt;br /&gt;
| Weight = 92.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2|Breed||Golurk}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|45|89}}&lt;br /&gt;
{{MoveV2|50|359}}&lt;br /&gt;
{{MoveV2|55|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21896</id>
		<title>Golurk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21896"/>
		<updated>2014-09-08T18:44:53Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2&lt;br /&gt;
&amp;lt;!-- ID of the Pokémon ( It will take the name from there ) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ID = 623&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Type: If do not have type 2, leave blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Different Evolution Example: Eevee = 6+ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Done at this stage --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Left --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition #:--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition Value #: What level? Item? Time? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EL 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EID 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Ability. Leave blank for Ability # if they do not have second ability. {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} is supported too. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|99}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 89&lt;br /&gt;
| Attack = 124&lt;br /&gt;
| Defense = 80&lt;br /&gt;
| Special Atk = 55&lt;br /&gt;
| Special Def = 80&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golurk is a bipedal automaton Pokémon resembling a suit of armor. It is mainly teal in color with yellow swirls on its shoulders and hands. It has a small head compared to its body, and pale yellow eyes. There is a crack across the chest of the armor, which is patched diagonally with a brown object resembling a belt. It has a crystal-like formation on each shoulder, and there are large bangles on its wrists and ankles. It has a Roman armor-like &amp;quot;skirt&amp;quot; and flat feet beneath.&lt;br /&gt;
&lt;br /&gt;
Despite its large size, Golurk is capable of flying by inserting its hands in its arms and its legs and feet in its body, then taking off like a rocket. If the seal on its chest is removed, its energy runs wild. This causes it to fly around uncontrollably without being able to land itself. Golurk was created by an ancient civilization to protect people and Pokémon.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Golurk were created to protect people and Pokémon. They run on a mysterious energy.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 2.8&lt;br /&gt;
| Weight = 330.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2||Ancient Ruins|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|43|484}}&lt;br /&gt;
{{MoveV2|50|89}}&lt;br /&gt;
{{MoveV2|60|359}}&lt;br /&gt;
{{MoveV2|70|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21874</id>
		<title>Golurk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21874"/>
		<updated>2014-09-08T13:00:46Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2&lt;br /&gt;
&amp;lt;!-- ID of the Pokémon ( It will take the name from there ) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ID = 623&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Type: If do not have type 2, leave blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Different Evolution Example: Eevee = 6+ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Done at this stage --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Left --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition #:--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition Value #: What level? Item? Time? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EL 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EID 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Ability. Leave blank for Ability # if they do not have second ability. {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} is supported too. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = &lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|148}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 89&lt;br /&gt;
| Attack = 124&lt;br /&gt;
| Defense = 80&lt;br /&gt;
| Special Atk = 55&lt;br /&gt;
| Special Def = 80&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golurk is a bipedal automaton Pokémon resembling a suit of armor. It is mainly teal in color with yellow swirls on its shoulders and hands. It has a small head compared to its body, and pale yellow eyes. There is a crack across the chest of the armor, which is patched diagonally with a brown object resembling a belt. It has a crystal-like formation on each shoulder, and there are large bangles on its wrists and ankles. It has a Roman armor-like &amp;quot;skirt&amp;quot; and flat feet beneath.&lt;br /&gt;
&lt;br /&gt;
Despite its large size, Golurk is capable of flying by inserting its hands in its arms and its legs and feet in its body, then taking off like a rocket. If the seal on its chest is removed, its energy runs wild. This causes it to fly around uncontrollably without being able to land itself. Golurk was created by an ancient civilization to protect people and Pokémon.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Golurk were created to protect people and Pokémon. They run on a mysterious energy.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 2.8&lt;br /&gt;
| Weight = 330.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2||Ancient Ruins|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|43|484}}&lt;br /&gt;
{{MoveV2|50|89}}&lt;br /&gt;
{{MoveV2|60|359}}&lt;br /&gt;
{{MoveV2|70|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21873</id>
		<title>Golurk</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Golurk&amp;diff=21873"/>
		<updated>2014-09-08T12:59:42Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: Created page with &amp;quot;{{PokémonV2 &amp;lt;!-- ID of the Pokémon ( It will take the name from there ) --&amp;gt;  | ID = 623  &amp;lt;!-- Pokémon Type: If do not have type 2, leave blank. --&amp;gt;  | Type 1 = Ground | Typ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonV2&lt;br /&gt;
&amp;lt;!-- ID of the Pokémon ( It will take the name from there ) --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| ID = 623&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Type: If do not have type 2, leave blank. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Type 1 = Ground&lt;br /&gt;
| Type 2 = Ghost&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Different Evolution Example: Eevee = 6+ --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of DE = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Done at this stage --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of ED = 1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Number of Evolution Left --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Number of EL = 0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition #:--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EC 1 = {{PokémonV2/EC|Level|Level=43}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution Condition Value #: What level? Item? Time? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EL 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Evolution ID #: Press preview to check if the automated data fails. If it fails, type the ID of the Pokemon that is evolve to. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| EID 1 =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Pokémon Ability. Leave blank for Ability # if they do not have second ability. {{AbilityV2|Name|&amp;lt;ID&amp;gt;}} is supported too. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| Ability 1 = {{AbilityV2|Name|89}}&lt;br /&gt;
| Ability 2 = {{AbilityV2|Name|28}}&lt;br /&gt;
| Hidden Ability = {{AbilityV2|Name|148}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Pokémon Basic Stats.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| HP = 89&lt;br /&gt;
| Attack = 124&lt;br /&gt;
| Defense = 80&lt;br /&gt;
| Special Atk = 55&lt;br /&gt;
| Special Def = 80&lt;br /&gt;
| Speed = 55&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Additional Info about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Info = Golurk is a bipedal automaton Pokémon resembling a suit of armor. It is mainly teal in color with yellow swirls on its shoulders and hands. It has a small head compared to its body, and pale yellow eyes. There is a crack across the chest of the armor, which is patched diagonally with a brown object resembling a belt. It has a crystal-like formation on each shoulder, and there are large bangles on its wrists and ankles. It has a Roman armor-like &amp;quot;skirt&amp;quot; and flat feet beneath.&lt;br /&gt;
&lt;br /&gt;
Despite its large size, Golurk is capable of flying by inserting its hands in its arms and its legs and feet in its body, then taking off like a rocket. If the seal on its chest is removed, its energy runs wild. This causes it to fly around uncontrollably without being able to land itself. Golurk was created by an ancient civilization to protect people and Pokémon.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define Pokédex Entry about that Pokémon&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Pokédex Entry = Golurk were created to protect people and Pokémon. They run on a mysterious energy.&lt;br /&gt;
| Species = Automaton&lt;br /&gt;
| Height = 2.8&lt;br /&gt;
| Weight = 330.0&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Location that you can find this pokémon.&lt;br /&gt;
For Evolution Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
Syntax: Locations = {{LocationV2|Evolve||{{PokémonListV2|Name|&amp;lt;Pokémon ID&amp;gt;}}}}&lt;br /&gt;
For Breeding Pokémon only:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Breed||&amp;lt;Pokémon Name&amp;gt;}}&lt;br /&gt;
For Places:&lt;br /&gt;
Syntax: Locations = {{LocationV2||&amp;lt;Places&amp;gt;|&amp;lt;Method&amp;gt;}}&lt;br /&gt;
For trading:&lt;br /&gt;
Syntax: Locations = {{LocationV2|Trade||}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Locations = {{LocationV2||Ancient Ruins|Cave Floor}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;Level&amp;gt;|&amp;lt;ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Moves =&lt;br /&gt;
{{MoveV2|-|1}}&lt;br /&gt;
{{MoveV2|-|310}}&lt;br /&gt;
{{MoveV2|-|111}}&lt;br /&gt;
{{MoveV2|-|189}}&lt;br /&gt;
{{MoveV2|5|189}}&lt;br /&gt;
{{MoveV2|9|205}}&lt;br /&gt;
{{MoveV2|13|325}}&lt;br /&gt;
{{MoveV2|17|334}}&lt;br /&gt;
{{MoveV2|21|5}}&lt;br /&gt;
{{MoveV2|25|222}}&lt;br /&gt;
{{MoveV2|30|223}}&lt;br /&gt;
{{MoveV2|35|101}}&lt;br /&gt;
{{MoveV2|40|174}}&lt;br /&gt;
{{MoveV2|43|484}}&lt;br /&gt;
{{MoveV2|50|89}}&lt;br /&gt;
{{MoveV2|60|359}}&lt;br /&gt;
{{MoveV2|70|264}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the TM/HM moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;lt;TM/HM Number&amp;gt;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| TM/HM Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Breeding moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2|&amp;quot;|&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Breeding Moves =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Tutoring moves that the Pokémon Learn.&lt;br /&gt;
Syntax: Moves =  {{MoveV2||&amp;lt;Move ID&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Tutoring Moves = &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
Define the Version History of the Pokémon.&lt;br /&gt;
Syntax: Version History = {{VersionHistoryV2|&amp;lt;Version&amp;gt;|&amp;lt;Descriptions&amp;gt;}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| Version History =&lt;br /&gt;
{{VersionHistoryV2|0.50.0|Implemented and Breedable.}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=0.50_pokemon_list&amp;diff=21864</id>
		<title>0.50 pokemon list</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=0.50_pokemon_list&amp;diff=21864"/>
		<updated>2014-09-08T09:04:35Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Pokemon introduced in 0.50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Obtainable''''':&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 3:&lt;br /&gt;
*[[Nosepass]]&lt;br /&gt;
*[[Lunatone]]&lt;br /&gt;
*[[Solrock]]&lt;br /&gt;
*[[Jirachi]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 4:&lt;br /&gt;
*[[Probopass]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 5:&lt;br /&gt;
*[[Roggenrola]]&lt;br /&gt;
*[[Boldore]]&lt;br /&gt;
*[[Gigalith]]&lt;br /&gt;
*[[Yamask]]&lt;br /&gt;
*[[Cofagrigus]]&lt;br /&gt;
*[[Elgyem]]&lt;br /&gt;
*[[Beheeyem]]&lt;br /&gt;
*[[Golett]]&lt;br /&gt;
*[[Golurk]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 6:&lt;br /&gt;
*[[Honedge]]&lt;br /&gt;
*[[Doublade]]&lt;br /&gt;
*[[Aegislash]]&lt;br /&gt;
*[[Carbink]]&lt;br /&gt;
*[[Klefki]]&lt;br /&gt;
*[[Noibat]]&lt;br /&gt;
*[[Noivern]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Not-obtainable in this version''''':&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 3:&lt;br /&gt;
*[[Sableye]]&lt;br /&gt;
*[[Baltoy]]&lt;br /&gt;
*[[Claydol]]&lt;br /&gt;
*[[Lileep]]&lt;br /&gt;
*[[Cradily]]&lt;br /&gt;
*[[Anorith]]&lt;br /&gt;
*[[Armaldo]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 4:&lt;br /&gt;
*[[Cranidos]]&lt;br /&gt;
*[[Rampardos]]&lt;br /&gt;
*[[Shieldon]]&lt;br /&gt;
*[[Bastiodon]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 5:&lt;br /&gt;
*[[Sigilyph]]&lt;br /&gt;
*[[Tirtouga]]&lt;br /&gt;
*[[Carracosta]]&lt;br /&gt;
*[[Archen]]&lt;br /&gt;
*[[Arceops]]&lt;br /&gt;
&lt;br /&gt;
'''Generation ''' 6:&lt;br /&gt;
*[[Tyrunt]]&lt;br /&gt;
*[[Tyrantrum]]&lt;br /&gt;
*[[Amaura]]&lt;br /&gt;
*[[Aurorus]]&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Staryu&amp;diff=21516</id>
		<title>Staryu</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Staryu&amp;diff=21516"/>
		<updated>2014-08-19T10:23:13Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{UpToDate|0.32}}{{PokemonBox|120|Water||Starmie|Seaking|Starmie|035|030|30|45|55|70|55|85}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
{{T|Staryu|Water||}}&lt;br /&gt;
&lt;br /&gt;
Staryu’s body is mostly composed of a pliable, golden-brown star-shape, from which Staryu derives its title as the Star Shape Pokémon. Between its five appendages, at the very center of its body, an exterior organ called the core is held in place by a gold piece. The core resembles a red jewel and functions similarly to a madreporite. Lopped around its left leg is a golden ring that seems to hold the core in place. Staryu is hermaphroditic.&lt;br /&gt;
&lt;br /&gt;
It evolves into {{Pokemon|Starmie}} when exposed to a {{Item|Water Stone}}.&lt;br /&gt;
&lt;br /&gt;
== Pokédex Entry ==&lt;br /&gt;
At night slowly flickers with the same rhythm as a human heartbeat.&lt;br /&gt;
&lt;br /&gt;
{{Datatable|Star Shape|0.8|34.5}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
{{Location7|Route 34|Fishing|Route 40|Fishing|Route 41|Fishing|Route 47|Surf|Cherrygrove City|Fishing|Olivine City|Fishing|Cianwood City|Fishing}}&lt;br /&gt;
&lt;br /&gt;
== Moves ==&lt;br /&gt;
{{Pokemove}}&lt;br /&gt;
{{Mop|-|33}}&lt;br /&gt;
{{Mop|-|106}}&lt;br /&gt;
{{Mop|6|55}}&lt;br /&gt;
{{Mop|10|229}}&lt;br /&gt;
{{Mop|12|105}}&lt;br /&gt;
{{Mop|15|293}}&lt;br /&gt;
{{Mop|18|129}}&lt;br /&gt;
{{Mop|22|61}}&lt;br /&gt;
{{Mop|25|107}}&lt;br /&gt;
{{Mop|30|360}}&lt;br /&gt;
{{Mop|33|113}}&lt;br /&gt;
{{Mop|36|362}}&lt;br /&gt;
{{Mop|40|513}}&lt;br /&gt;
{{Mop|43|408}}&lt;br /&gt;
{{Mop|48|322}}&lt;br /&gt;
{{Mop|52|56}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=21515</id>
		<title>Johto Safari Zone</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Johto_Safari_Zone&amp;diff=21515"/>
		<updated>2014-08-17T07:11:52Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: /* Ice Cap */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Safari Zone is a place located in the [[Safari Zone Gate]] in the West of [[Places/Johto|Johto]]. For 500 pokedollars the player gets to explore 7 random areas from a selection of 18(as of 0.42 20 are planned).&lt;br /&gt;
&lt;br /&gt;
== Catching Pokemon ==&lt;br /&gt;
The Safari Zone offers a unique challenge to players as the player's normal pokemon and [[Poke Balls]] are not allowed in the Safari Zone. The player is given 30 [[Safari Balls]] and must catch pokemon by throwing either mud or bait at the wild pokemon. Mud makes a pokemon more likely to flee but also less likely to escape a [[Safari Ball]], while Bait does the reverse.&lt;br /&gt;
&lt;br /&gt;
== Areas ==&lt;br /&gt;
Currently there are 20 areas available in the game. (as of 0.46.2)&lt;br /&gt;
&lt;br /&gt;
=== Rainforest ===&lt;br /&gt;
Contains extremely tall trees and a thick fog.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|055|Golduck|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|8}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|357|Tropius|Forest Floor|22-23|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|25-25|3}}&lt;br /&gt;
{{pokeloc|288|Vigoroth|Forest Floor|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsoon ===&lt;br /&gt;
Contains extremely tall trees and a thick fog. Small puddles are scattered across the area and a small lagoon sits in the middle. &lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-24|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|20-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|21-25|10}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|055|Psyduck|Forest Floor|24-25|10}}&lt;br /&gt;
{{pokeloc|271|Lombre|Forest Floor|22-23|8}}&lt;br /&gt;
{{pokeloc|453|Croagunk|Forest Floor|23-23|2}}&lt;br /&gt;
{{header|Surfing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Surf|20-25|65}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Surf|21-25|25}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Surf|20-22|10}}&lt;br /&gt;
{{header|Fishing|7}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Old Rod|10|95}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Old Rod|10|5}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Good Rod|20|75}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Good Rod|20|25}}&lt;br /&gt;
{{pokeloc|129|Magikarp|Super Rod|40|50}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Super Rod|40|45}}&lt;br /&gt;
{{pokeloc|271|Lombre|Super Rod|40|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Savanna ===&lt;br /&gt;
Contains dry grass and a single dry tree in the center. Always in heavy sun.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|209|Snubbull|Grass|20-23|20}}&lt;br /&gt;
{{pokeloc|210|Granbull|Grass|23-25|5}}&lt;br /&gt;
{{pokeloc|050|Diglett|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Grass|21-25|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-24|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Grass|21-23|5}}&lt;br /&gt;
{{pokeloc|235|Smeargle|Grass|24-25|5}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|24-24|3}}&lt;br /&gt;
{{pokeloc|335|Zangose|Grass|23-23|1}}&lt;br /&gt;
{{pokeloc|336|Seviper|Grass|23-23|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Volcano ===&lt;br /&gt;
A towering peak with lava flowing down it's sides.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|218|Slugma|Mountain Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|037|Vulpix|Mountain Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|058|Growlithe|Mountain Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|111|Rhyhorn|Mountain Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|228|Houndour|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|077|Ponyta|Mountain Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|246|Larvitar|Mountain Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|322|Numel|Mountain Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|126|Magmar|Mountain Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|324|Torkoal|Mountain Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 1 ===&lt;br /&gt;
A field of sand. The area is covered in a never-ending sandstorm..&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|30}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|20}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|449|Hippotas|Sand|22-23|6}}&lt;br /&gt;
{{pokeloc|551|Sandile|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|328|Trapinch|Sand|24-24|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Desert 2 ===&lt;br /&gt;
A field of sand with Cacti and a dead tree. The sun is always harsh here.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|104|Cubone|Sand|20-25|20}}&lt;br /&gt;
{{pokeloc|074|Geodude|Sand|21-25|15}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Sand|20-24|15}}&lt;br /&gt;
{{pokeloc|127|Pinsir|Sand|21-24|12}}&lt;br /&gt;
{{pokeloc|030|Nidorina|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|033|Nidorino|Sand|21-23|10}}&lt;br /&gt;
{{pokeloc|022|Fearow|Sand|24-25|8}}&lt;br /&gt;
{{pokeloc|331|Cacnea|Sand|24-24|6}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Sand|23-23|3}}&lt;br /&gt;
{{pokeloc|556|Maractus|Sand|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Prarie ===&lt;br /&gt;
A field of Grass.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|190|Aipom|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|180|Flaaffy|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|241|Miltank|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|234|Stantler|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|626|Bouffalant|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|113|Chansey|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|115|Kangaskhan|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|627|Rufflet|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Temperate ===&lt;br /&gt;
A forest maze.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|048|Venonat|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|190|Aipom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|286|Breloom|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|214|Heracross|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|416|Vespiquen|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Subarctic ===&lt;br /&gt;
A field of snow with a small frozen pool.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|262|Mightyena|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|207|Gligar|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|363|Spheal|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tundra ===&lt;br /&gt;
Covered in snow. Always snowing.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|225|Delibird|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|220|Swinub|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|234|Stantler|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|613|Cubchoo|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|459|Snover|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ice Cap ===&lt;br /&gt;
Covered in snow with hidden patches of ice underneath. Always covered in a fierce blizzard.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|220|Delibird|Snow|20-25|20}}&lt;br /&gt;
{{pokeloc|225|Swinub|Snow|21-25|15}}&lt;br /&gt;
{{pokeloc|124|Jynx|Snow|20-24|15}}&lt;br /&gt;
{{pokeloc|215|Sneasel|Snow|21-24|12}}&lt;br /&gt;
{{pokeloc|090|Shellder|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|086|Seel|Snow|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Stantler|Snow|24-25|8}}&lt;br /&gt;
{{pokeloc|582|Vanillite|Snow|24-24|6}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Snow|23-23|3}}&lt;br /&gt;
{{pokeloc|361|Snorunt|Snow|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deep Sea===&lt;br /&gt;
Deep underwater. Bubbles rise to the surface as you move.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|223|Remoraid|Underwater|20-25|20}}&lt;br /&gt;
{{pokeloc|091|Cloyster|Underwater|21-25|15}}&lt;br /&gt;
{{pokeloc|120|Staryu|Underwater|20-24|15}}&lt;br /&gt;
{{pokeloc|116|Horsea|Underwater|21-24|12}}&lt;br /&gt;
{{pokeloc|211|Qwilfish|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|226|Mantine|Underwater|21-23|10}}&lt;br /&gt;
{{pokeloc|171|Lanturn|Underwater|24-25|8}}&lt;br /&gt;
{{pokeloc|456|Finneon|Underwater|24-24|6}}&lt;br /&gt;
{{pokeloc|222|Corsola|Underwater|23-23|3}}&lt;br /&gt;
{{pokeloc|366|Clampearl|Underwater|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Abyss ===&lt;br /&gt;
The only light is provided by the haunted flames that serve as the connection to the outside world.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|228|Houndour|Cave Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|092|Gastly|Cave Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|200|Misdreavus|Cave Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Cave Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Cave Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|042|Golbat|Cave Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Cave Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|607|Litwik|Cave Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|202|Wobbuffet|Cave Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|570|Zorua|Cave Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Humid ===&lt;br /&gt;
A forest maze. It is constantly raining.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|046|Paras|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|184|Azumarill|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-24|11}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-23|11}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|274|Nuzleaf|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|193|Yanma|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|535|Tympole|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plateau ===&lt;br /&gt;
A field of Grass on top of a high plateau.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|084|Doduo|Grass|20-25|20}}&lt;br /&gt;
{{pokeloc|056|Mankey|Grass|21-25|20}}&lt;br /&gt;
{{pokeloc|066|Machop|Grass|20-24|15}}&lt;br /&gt;
{{pokeloc|236|Tyrogue|Grass|21-24|15}}&lt;br /&gt;
{{pokeloc|216|Teddiursa|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Grass|21-23|10}}&lt;br /&gt;
{{pokeloc|207|Gligar|Grass|24-25|3}}&lt;br /&gt;
{{pokeloc|296|Makuhita|Grass|24-24|2}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Grass|23-23|2}}&lt;br /&gt;
{{pokeloc|610|Axew|Grass|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sky ===&lt;br /&gt;
A cluster of clouds high in the sky.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|177|Natu|Clouds|20-25|20}}&lt;br /&gt;
{{pokeloc|017|Pidgeotto|Clouds|21-25|15}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Clouds|20-24|15}}&lt;br /&gt;
{{pokeloc|022|Fearow|Clouds|21-24|10}}&lt;br /&gt;
{{pokeloc|083|Farfetch'd|Clouds|21-23|10}}&lt;br /&gt;
{{pokeloc|198|Murkrow|Clouds|21-23|9}}&lt;br /&gt;
{{pokeloc|207|Gligar|Clouds|24-25|9}}&lt;br /&gt;
{{pokeloc|227|Skarmory|Clouds|23-23|3}}&lt;br /&gt;
{{pokeloc|277|Swellow|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|397|Staravia|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|520|Tranquil|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|662|Fletchinder|Clouds|24-24|2}}&lt;br /&gt;
{{pokeloc|333|Swablu|Clouds|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== City ===&lt;br /&gt;
City with a number of tall buildings&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|092|Gastly|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|063|Abra|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|122|Mr. Mime|Building Floor|24-25|8}}&lt;br /&gt;
{{pokeloc|599|Kling|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|132|Ditto|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|375|Metang|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abandoned Power Plant ===&lt;br /&gt;
An Abandoned Power Plant with electricity sparking everywhere.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|025|Pikachu|Building Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|088|Grimer|Building Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|109|Koffing|Building Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|100|Voltorb|Building Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|081|Magnemite|Building Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|125|Electabuzz|Building Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|126|Magmar|Building Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|404|Luxio|Building Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|137|Porygon|Building Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|479|Rotom|Building Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Swamp ===&lt;br /&gt;
A swampy forest with water pounds.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{pokeloc|088|Grimer|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|195|Quagsire|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|061|Poliwhirl|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|114|Tangela|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|070|Weepinbell|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|044|Gloom|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|590|Foongus|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|123|Scyther|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|597|Ferroseed|Forest Floor|22-22|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== The Garden ===&lt;br /&gt;
A garden full of beautiful flowers.&lt;br /&gt;
&lt;br /&gt;
''' Pokemon: '''&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Forest Floor|20-25|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Forest Floor|21-25|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Forest Floor|20-24|15}}&lt;br /&gt;
{{pokeloc|188|Skiploom|Forest Floor|21-24|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Forest Floor|21-23|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Forest Floor|21-23|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Forest Floor|24-25|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Forest Floor|24-24|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Forest Floor|23-23|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Forest  Floor|22-22|1}}&lt;br /&gt;
{{header|Headbutt|7}}&lt;br /&gt;
{{pokeloc|191|Sunkern|Headbutt|10-10|20}}&lt;br /&gt;
{{pokeloc|11|Metapod|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|13|Weedle|Headbutt|10-10|15}}&lt;br /&gt;
{{pokeloc|187|Hoppip|Headbutt|10-10|12}}&lt;br /&gt;
{{pokeloc|48|Venonat|Headbutt|10-10|10}}&lt;br /&gt;
{{pokeloc|46|Paras|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|213|Shuckle|Headbutt|10-10|9}}&lt;br /&gt;
{{pokeloc|420|Cherubi|Headbutt|10-10|6}}&lt;br /&gt;
{{pokeloc|204|Pineco|Headbutt|10-10|3}}&lt;br /&gt;
{{pokeloc|595|Joltik|Headbutt|10-10|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.38&lt;br /&gt;
| Areas 1-11 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.40&lt;br /&gt;
| Areas 12-16 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.43&lt;br /&gt;
| Area 17 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.44&lt;br /&gt;
| Area 18 implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.46&lt;br /&gt;
| Areas 19-20 implemented&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Route_46&amp;diff=21137</id>
		<title>Route 46</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Route_46&amp;diff=21137"/>
		<updated>2014-06-16T18:31:45Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: /* Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Route46Map.png|thumb|260px|Route 46 Map]]&lt;br /&gt;
'''Route 46''' is a route in south-eastern [[Johto]] that connects to [[Route 29]] in the south and conntains one of the entrances to [[Dark Cave]]. It also connects to [[Route 45]], but players cannot travel far into [[Route 45]] because of one-way ledges.&lt;br /&gt;
&lt;br /&gt;
== Points of interest ==&lt;br /&gt;
&lt;br /&gt;
===[[Dark Cave]]===&lt;br /&gt;
&lt;br /&gt;
You can access to the [[Route 31]] Part of the [[Dark Cave]] from this route.&lt;br /&gt;
&lt;br /&gt;
=== [[Hidden Grotto]] ===&lt;br /&gt;
Located in the north-western corner of the route, it is one of the 4 grottos that can be accessed after clearing the {{Pokemon|Sudowoodo}} Tree on [[Route 36]].&lt;br /&gt;
&lt;br /&gt;
{{Hidden Grotto|2|2|051|621|115|444|25-30}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
{{itemtab}}&lt;br /&gt;
{{itemloc|Yellow Apricorn|Near the [[Dark Cave]] entrance.}}&lt;br /&gt;
{{itemloc|Green Apricorn|Near the [[Dark Cave]] entrance.}}&lt;br /&gt;
{{itemloc|Dire Hit|Behind Picnicker Erin.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Pokémon ==&lt;br /&gt;
{{pokeloctable}}&lt;br /&gt;
{{header|Walking|7}}&lt;br /&gt;
{{pokeloc|019|Rattata|Grass|2 (Night: 2-3)|Grass|50|20}}&lt;br /&gt;
{{pokeloc|021|Spearow|Grass|2-3|0|35}}&lt;br /&gt;
{{pokeloc|039|Jigglypuff|Grass|3-5|5}}&lt;br /&gt;
{{pokeloc|074|Geodude|Grass|2-3 (Night: 2-4)|45|40}}&lt;br /&gt;
{{pokeloc|231|Phanpy|Grass|2|0|5|0|5}}&lt;br /&gt;
{{header|Headbutt|7}}&lt;br /&gt;
{{pokeloc|010|Caterpie|Headbutt|10|15}}&lt;br /&gt;
{{pokeloc|011|Metapod|Headbutt|10|5}}&lt;br /&gt;
{{pokeloc|012|Butterfree|Headbutt|10|5}}&lt;br /&gt;
{{pokeloc|013|Weedle|Headbutt|10|15}}&lt;br /&gt;
{{pokeloc|014|Kakuna|Headbutt|10|5}}&lt;br /&gt;
{{pokeloc|015|Beedrill|Headbutt|10|5}}&lt;br /&gt;
{{pokeloc|021|Spearow|Headbutt|10|80}}&lt;br /&gt;
{{pokeloc|163|Hoothoot|Headbutt|10|50}}&lt;br /&gt;
{{pokeloc|164|Noctowl|Headbutt|10|10}}&lt;br /&gt;
{{pokeloc|190|Aipom|Headbutt|10|20}}&lt;br /&gt;
{{Pokeloc|204|Pineco|Headbutt|10|30}}&lt;br /&gt;
{{pokeloc|214|Heracross|Headbutt|10|30}}&lt;br /&gt;
|}&lt;br /&gt;
For a list for all locations see: [[Pokémon Locations]]&lt;br /&gt;
&lt;br /&gt;
== Trainers ==&lt;br /&gt;
{{trtab}}&lt;br /&gt;
{{Tr|A|Camper|Ted|{{Pk|056|Mankey|17}}|340}}&lt;br /&gt;
{{Tr|B|Picnicker|Erin|{{Pk|077|Ponyta|16}}&amp;lt;br /&amp;gt;{{Pk|077|Ponyta|16}}|320}}&lt;br /&gt;
{{Tr|C|Hiker|Beiley|{{Pk|074|Geodude|13}}&amp;lt;br&amp;gt;{{Pk|074|Geodude|13}}&amp;lt;br&amp;gt;{{Pk|074|Geodude|13}}&amp;lt;br&amp;gt;{{Pk|074|Geodude|13}}&amp;lt;br&amp;gt;{{Pk|074|Geodude|13}}|416}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:route46.png|Part of Route 46.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version History ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version&lt;br /&gt;
! Changes&lt;br /&gt;
|-&lt;br /&gt;
| 0.16&lt;br /&gt;
| Implemented.&lt;br /&gt;
|-&lt;br /&gt;
| 0.19&lt;br /&gt;
| More Pokémon were added.&lt;br /&gt;
|-&lt;br /&gt;
| 0.30&lt;br /&gt;
| Trainers Implemented.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Places}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Johto]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Routes]]&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21107</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21107"/>
		<updated>2014-06-15T17:42:10Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: /* New Features: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #FDFDFD; border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
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| &amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Welcome to the '''Pokémon 3D Wiki'''&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
The official resource on information about '''Pokémon 3D'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] active users&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;[http://pokemon3d.net Home Page] {{!}} [http://pokemon3d.net/forums Forums] {{!}} [http://pokemon3d.net/donate Donate!] {{!}} [http://www.nilllzz.tumblr.com/DownloadGame Download the game!]&amp;lt;/div&amp;gt;&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; width=&amp;quot;150px&amp;quot; | &amp;lt;div style=&amp;quot;margin: 0 4px 0 3px&amp;quot;&amp;gt;[[File:TreeLogoSmall.png|56px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;The Program&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TreeLogoSmall.png|link=Launcher|48px|left]]&lt;br /&gt;
|[[Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VHistoryIcon.jpg|link=Version history|48px|left]]&lt;br /&gt;
|[[Version history]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FVersionIcon.jpg|link=Future versions|48px|left]]&lt;br /&gt;
|[[Future versions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlsIcon.png|link=Controls|left]]&lt;br /&gt;
|[[Controls]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OnlineFeaturesIcon.png|link=Online Features|left]]&lt;br /&gt;
|[[Online Features]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FileIcon.jpg|link=File Paths and Editing|48px|left]]&lt;br /&gt;
|[[File Paths and Editing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Servers.jpg|link=Co-op Servers|48px|left]]&lt;br /&gt;
|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;font-size: 162%&amp;quot;&amp;gt;'''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 131%; padding: 0.1em;text-align:center;&amp;quot;&amp;gt;The game's current and most recent version is [[Version_history#0.49.1|0.49.1]].&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.49.1|0.49.1]]):'''===&lt;br /&gt;
====New Features:====&lt;br /&gt;
* Completed [[Saffron City]].&lt;br /&gt;
* Added Celadon City.&lt;br /&gt;
* Added Route 7.&lt;br /&gt;
* Added Route 13.&lt;br /&gt;
* Added Route 14.&lt;br /&gt;
* Added Suicune Encounter on Route 14 and 25.&lt;br /&gt;
* Added Saffron and Celadon Gyms.&lt;br /&gt;
* Added Magnet Train connecting Goldenrod and Saffron.&lt;br /&gt;
* Added Vending machines on the Goldenrod and Celadon Dept Store roofs.&lt;br /&gt;
* Rock Climb texture in Cliff Edge gate.&lt;br /&gt;
* Added legendary battle music.&lt;br /&gt;
* Added a new encounter animation for legendary Pokémon.&lt;br /&gt;
* Added an @title command to display titles on the screen.&lt;br /&gt;
* Changed the @battle.wild command.&lt;br /&gt;
* Added resizable interfaces to the main menu.&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
* Fixed and changed the Roaming Pokémon encounters.&lt;br /&gt;
* Lots of game and spelling fixes.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.48|0.48]]):'''===&lt;br /&gt;
====Huge list of Major improvements:====&lt;br /&gt;
* The Conclusion of [[Team Rocket]]'s Story-line and the implementation of [[Cerulean Cave]]. &lt;br /&gt;
{{SpoilerV2|Huge list of Major improvements|&lt;br /&gt;
*Added running sound&lt;br /&gt;
*Added new font to the game and replaced the textbox and choosebox fonts with this new font&lt;br /&gt;
*Added item bag icons to the font and messages&lt;br /&gt;
*Unified the receive item message&lt;br /&gt;
*Added specific triggers for TMs like “only learnable when fully evolved”&lt;br /&gt;
*Fixed Paralyze Heal’s text spacing&lt;br /&gt;
*Added a success sound: Receiving Pokégear, the Odd Egg, the Togepi egg in Violet, Pokédex, the Radio Quiz, the Starter Pokémon, Kenya on Route 35, receiving the GTS card, getting Shuckle in Cianwood&lt;br /&gt;
*Added Pokémon cries in battle&lt;br /&gt;
*Starter Pokémon’s first evolution can learn Ride now&lt;br /&gt;
*Correctly capitalized “Cut”&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in trainer script in Whitney’s Gym&lt;br /&gt;
*Added Cry for Sudowoodo script&lt;br /&gt;
*Fixed “ROUTE 31” to “Route 31” in mail guy’s script on Route 35&lt;br /&gt;
*Fixed the volume of some early songs&lt;br /&gt;
*Fixed Stantler’s sprite&lt;br /&gt;
*Added “Confusion” move to Abra for Psychic Mark’s Abras&lt;br /&gt;
*Added tree walls around maps: Route 34, 35, 36, 37, 38, Goldenrod, default battle map&lt;br /&gt;
*Optimized Goldenrod City’s map by removing entities and faces&lt;br /&gt;
*Fixed some battle intros taking too long on larger screens&lt;br /&gt;
*Added a new National Park battle map and copied it over to the Bug-Catching-Contest as well&lt;br /&gt;
*Replaced the $ sign in the font with the Pokédollar sign ()&lt;br /&gt;
*Added a battle map for Route 34&lt;br /&gt;
*Updated the Item Shop screen to have keyboard and controller support&lt;br /&gt;
*Changed the text speed for the textbox as well as its appearing animation speed&lt;br /&gt;
*Added some “enter/exit” sound effects to early scripts&lt;br /&gt;
*Added damage sound effects in battle&lt;br /&gt;
*Added a level up screen in battle&lt;br /&gt;
*Changed Slowpoke and Sudowoodo overworld sprites&lt;br /&gt;
*Fixed Bill’s text running out of the textbox and added a sound for exiting&lt;br /&gt;
*Added a sound for learning a move&lt;br /&gt;
*Fixed moves without effectiveness (for example SonicBoom) having a “not very effective” message&lt;br /&gt;
*Added the Pokémon’s cry at the start of an evolution&lt;br /&gt;
*Fixed the rival start battle music when battling him in Burned Tower&lt;br /&gt;
*Fixed every Gym Leader having an intro music when they shouldn’t&lt;br /&gt;
*Added sound effect when landing in the Burned Tower’s basement&lt;br /&gt;
*Fixed Script Blocks acting weird after walking up/down stairs&lt;br /&gt;
*Added a missing apricorn tree on Route 38&lt;br /&gt;
*Fixed spelling error in Miltank’s script on Route 38&lt;br /&gt;
*Fixed the Full Heal sprite being one pixel off compared to stuff like Antidote and Ice Heal&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” on PokéFan on Route 39&lt;br /&gt;
*Added “enter/exit” sound for Rival in Olivine&lt;br /&gt;
*Added a screen fade effect for Ecruteak’s gym floor&lt;br /&gt;
*Fixed the gender indicator for trainers in Ecruteak’s gym&lt;br /&gt;
*Fixed Morty’s text running out of the textbox&lt;br /&gt;
*Fixed Lass Dana on Route 38 always running up to the player&lt;br /&gt;
*Added lantern objects outside of the Dance theater&lt;br /&gt;
*Added generic battle map for cities: Cherrygrove, Violet, Azalea, Ecruteak, Olivine&lt;br /&gt;
*Added sound and punctuation for ingame NPC trades&lt;br /&gt;
*Fixed the wrong battle map getting used for trainers while surfing&lt;br /&gt;
*Added a Repel sound effect&lt;br /&gt;
*Fixed capitalization for Safari Guard NPC&lt;br /&gt;
*Adjusted the name length for duo VS battle intro&lt;br /&gt;
*Added default berries for Safari Gate (only for new save files)&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in the description of all abilities&lt;br /&gt;
*Fixed grammar in a Safari Zone shop script&lt;br /&gt;
*Added Pokémon cries for Pokémon in the Safari Zone&lt;br /&gt;
*Added a “buy” sound for paying $500 in the Safari Zone&lt;br /&gt;
*Added Pokéball break sound when Pokémon breaks out, and shake + throw sounds for catching&lt;br /&gt;
*Fixed “STRENGTH” to “Strength” in the strength rock scripts&lt;br /&gt;
*Added a Pokémon cry when using Strength&lt;br /&gt;
*Fixed the rock moving animation for Chuck&lt;br /&gt;
*Fixed “L70” to “level 70” in Chuck’s script&lt;br /&gt;
*Fixed “FLY” to “Fly” in the woman giving the Fly HM&lt;br /&gt;
*Changed the Pokécenter sign to enable the player to walk past it easier in Olivine City&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in Olivine Lighthouse, first NPC&lt;br /&gt;
*Added cry for Amphy&lt;br /&gt;
*Added correct punctuation for pharmacist in Cianwood&lt;br /&gt;
*Fixed “AMPHY” to “Amphy” in Jasmine’s script&lt;br /&gt;
*Added a screen fade and sound effect when using Fly&lt;br /&gt;
*Fixed an open wall in Olivine City gym Battle Map&lt;br /&gt;
*Added a “map view” mode. Start the Pokémon.exe file with the parameter “MAP:mappath,x,y,z” to enable this mode.&lt;br /&gt;
*Fixed script blocks targeting player wrongly&lt;br /&gt;
*Added trees and wooden fence around safari zone areas&lt;br /&gt;
*Added NPCs in the Safari Zone Pokécenter&lt;br /&gt;
*Capitalized “surf” to “Surf” in the script&lt;br /&gt;
*Added Cry to Suicune on Route 42&lt;br /&gt;
*Fixed the poll script on Route 43 for players who don’t have $1000.&lt;br /&gt;
*Fixed the IDs for NPCs on Route 43 so they walk towards the player.&lt;br /&gt;
*Fixed scripted wild encounters having the correct battle map background when surfing&lt;br /&gt;
*Fixed “Lake’S” to “Lake’s” in Lance script at the Lake of Rage&lt;br /&gt;
*Added animation for Lance flying away&lt;br /&gt;
*Added obtain message for the Red Scale&lt;br /&gt;
*Added “shutter” sound for finding the stairs&lt;br /&gt;
*Added “enter/exit” sound for lance leaving&lt;br /&gt;
*Fixed the Dragonite attack animation in the Mahogany Shop&lt;br /&gt;
*Fixed that moves like “Minimize” can fail if the other Pokémon is flying/diving etc&lt;br /&gt;
*Changed the Rocket intro music for the traps in Mahogany&lt;br /&gt;
*Fixed a few pixels in the male Rocket sprite&lt;br /&gt;
*Added sound effect for the secret switch in Mahogany base&lt;br /&gt;
*Added screen fade effect when Lance heals your Pokémon&lt;br /&gt;
*Added “Team Rocket HQ” to localization list&lt;br /&gt;
*Fixed camera rotation when Lance walks away in 3F of the rocket base&lt;br /&gt;
*Fixed the script for the computers in the lower levels of Mahogany base&lt;br /&gt;
*Fixed warps directing the player to Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0 instead of Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0.1&lt;br /&gt;
*Added cry to Murkrow&lt;br /&gt;
*Added “shutter” sound when opening the doors in the rocket base with passwords&lt;br /&gt;
*Fixed camera turn after talking to Petrel&lt;br /&gt;
*Added Dragonite attack animation when Lance attacks Ariana&lt;br /&gt;
*Added screen fade effect when Team Rocket disappears from the base&lt;br /&gt;
*Fixed a delay in the Mahogany Base being too long &lt;br /&gt;
*Added a camera turn after lance’s speech after defeated Electrodes&lt;br /&gt;
*Fixed Pryce’s text running out of the box.&lt;br /&gt;
*Added two new TMs and two incense items&lt;br /&gt;
*Added missing Rocket Alarm sound effect&lt;br /&gt;
*Added Teleport, Transform, Whirlwind, Roar and Sketch to the game.&lt;br /&gt;
*Updated item description to Gen V/VI&lt;br /&gt;
*Made trainer AI stronger&lt;br /&gt;
*Fixed the battle focussing on the wrong Pokémon on some occasions&lt;br /&gt;
*Added the Radio Tower to the localization file and changed it from “Goldenrod RadioTower” to “Radio Tower”&lt;br /&gt;
*Added a sound to the Petrel reveal script&lt;br /&gt;
*Fixed Petrel not changing skin when exiting and reentering the map&lt;br /&gt;
*Fixed the volume for the Rocket Invasion theme&lt;br /&gt;
*Fixed the screen shaking when proceeding a dialogue box with the B button on a controller.&lt;br /&gt;
*Added a script to the Ticket Machines in the Goldenrod Train station&lt;br /&gt;
*Animated the text on the learn attack screen&lt;br /&gt;
*Fixed the Director sprite being off center&lt;br /&gt;
*Added a sound when opening the door with the Basement key&lt;br /&gt;
*Fixed the rival walking into the stairs and added “enter/exit” sounds&lt;br /&gt;
*Fixed some script paths having / instead of \&lt;br /&gt;
*Added shutter sound for pressing switches in the underground&lt;br /&gt;
*Fixed a rocket having a text running out of the textbox&lt;br /&gt;
*Added a warp sound and screen fade effect and fixed a 0 instead of 0.1 warp target for the Emergency Evacuation Device in the underground&lt;br /&gt;
*Fixed parts of the Underground not being dark&lt;br /&gt;
*Added shutter sound when using the Key Card&lt;br /&gt;
*Smoothened the evolution background image&lt;br /&gt;
*Added a sub plot for the Kimono Girls and moving the questions over from the director to there.&lt;br /&gt;
*Changed the Potion/Super potion pick up from following Pokémon to give better potions as the game progresses&lt;br /&gt;
*Added cries for: Jigglypuff and Meowth (radiotower) and Machoke (mart basement)&lt;br /&gt;
*Added sign text for one sign on Radiotower 3F&lt;br /&gt;
*Removed “Route 38” sign from the Mahogany Gate&lt;br /&gt;
*Added Eusine exit sound in Burned Tower and improved the delay of the script.&lt;br /&gt;
*Fixed sprites: Koffing, Cloyster, Sudowoodo&lt;br /&gt;
*Added landing sound for Boulders in Boulder Puzzles&lt;br /&gt;
*Added falling animation and sound when falling through holes&lt;br /&gt;
*Fixed “DRAGONAIR” to “Dragonair” in Blackthorn City NPC trade&lt;br /&gt;
*Added cry to Dratini in Blackthorn City&lt;br /&gt;
*Improved efficiency of the Move Deleter and Move Relearner scripts&lt;br /&gt;
*Animated the lava in Blackthorn Cty’s gym&lt;br /&gt;
*Moved the Pokecenter sign back a little in Blackthorn city&lt;br /&gt;
*Added more moves: Dragon Tail, Mimic, Conversion, Baton Pass, U-turn, Assist, Water Sport, Mud Sport, Snatch, Ice Ball, Skill Swap, Assist, Knock Off, Aromatherapy, Odor Sleuth, Sand Tomb, Block, Bounce, Covet, Roost, Gravity&lt;br /&gt;
*Added better Boulder texture for the sides of the boulders in Blackthorn City&lt;br /&gt;
*Fixed the weird looking Dragon’s Den ladder&lt;br /&gt;
*Added camera movement to see Clair coming in and leaving the shrine&lt;br /&gt;
*Fixed “Master Ball” to “Masterball” in Elm’s speech&lt;br /&gt;
*Made the tunnel to the Tin Tower darker&lt;br /&gt;
*Added teleport sound to the warps in the Tin Tower&lt;br /&gt;
*Reduced the vertex count of the Tin Tower top.&lt;br /&gt;
*Added “Apply” sound for feathers (wing items) and vitamins&lt;br /&gt;
*Added correct items, moves and abilities to gym leader’s Pokémon&lt;br /&gt;
*Fixed Yawn&lt;br /&gt;
*Fixed &amp;lt;system.insightscript&amp;gt; construct&lt;br /&gt;
*Added battle maps for Route 44, 45, 46, 26 and 27&lt;br /&gt;
*Fixed wrong Pokémon addressing when using a trapping move&lt;br /&gt;
*Fixed camera in battle when using Fly&lt;br /&gt;
*Added the Pokémon’s cry when using waterfall outside of battle&lt;br /&gt;
*Corrected “FLASH” to “Flash”&lt;br /&gt;
*Added the missing Apricorn tree to Route 45&lt;br /&gt;
*Fixed “darktypes” to “dark-types” in the Black Glasses script&lt;br /&gt;
*Fixed battle camera change for the Work Up move&lt;br /&gt;
*Fixed Pokémon Interactions not giving item when Egg is in first place of the party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed Poison Point Activating on a Non-Contact Move. [http://pokemon3d.net/forum/threads/7455/ (Source)]&lt;br /&gt;
*Fixed two Camera Bugs in [[Team Rocket]] warehouse. [http://pokemon3d.net/forum/threads/7457/ (Source)]&lt;br /&gt;
*Fixed a Crash While Reading The [[Player]]'s House's Sign. [http://pokemon3d.net/forum/threads/7480/ (Source)]&lt;br /&gt;
*Fixed the game accepting mouse clicks while unfocused. [http://pokemon3d.net/forum/threads/7481/ (Source)]&lt;br /&gt;
*Fixed a bug with the radio tower director. [http://pokemon3d.net/forum/threads/7462/ (Source)]&lt;br /&gt;
*Out of Bounds in the Battle Tower ( Due to camera Bug ) &lt;br /&gt;
*Changed some wrong TM's (35/43/45)&lt;br /&gt;
*Fixed a bug in Glitter Lighthouse . [http://pokemon3d.net/forum/threads/7478/ (Source)]&lt;br /&gt;
*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]&lt;br /&gt;
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]&lt;br /&gt;
*Fixed a bug that Miracle seed has two IDs (109 and 117). [http://pokemon3d.net/forum/threads/7506/ (Source)]&lt;br /&gt;
====Dev Features:====&lt;br /&gt;
*Added a map preview mode for future tools that want to preview a map in the Pokémon3D engine directly [https://twitter.com/nilllzz/status/469171624730968064 (Source)]&lt;br /&gt;
*(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)]&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.2|0.47.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed [[Mahogany Town]] Rendering bug.&lt;br /&gt;
*Fixed a bug with [[Five Island]]'s [[Team Rocket]]'s Puzzle.&lt;br /&gt;
*Fixed a crash while talking to Lorelei in her house.&lt;br /&gt;
*Fixed a crash upon Using [[Dive]] In Battle.&lt;br /&gt;
*Missing Sprites in [[Hidden Grotto]]'s.&lt;br /&gt;
*[[Slowpoke Well]] Camera Distortion Bug.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.1|0.47.1]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed some Camera-related bugs.&lt;br /&gt;
*Fixed some other bugs.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.47|0.47]]):'''===&lt;br /&gt;
====Story updates:====&lt;br /&gt;
*Added [[Four Island]] and [[Five Island]] to the game featuring new story parts.&lt;br /&gt;
&lt;br /&gt;
====Misc updates:====&lt;br /&gt;
*Added most field [[abilities]]&lt;br /&gt;
*Overhauled the entire Pokémon Interactions feature and added [[item]] giving support based on surroundings&lt;br /&gt;
*Added BugCatcher and [[Launcher]] restart features to the game (see launcher changes).&lt;br /&gt;
*Added ledge jump sound effect.&lt;br /&gt;
*Removed the camera lock when walking into a script trigger.&lt;br /&gt;
*Added [[Noibat]] and [[Noivern]]. (Currently not catch-able)&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed lots of typos and inconsistencies throughout the entire game’s scripts and maps&lt;br /&gt;
*Fixed [[Ice Body]] [[ability]]&lt;br /&gt;
*Fixed [[breeding]] bug&lt;br /&gt;
*Fixed [[Belly Drum]] [[move]]&lt;br /&gt;
*Fixed game crashing when no audio output device is connected to the PC.&lt;br /&gt;
*Fixed [[Clear Body]] [[ability]].&lt;br /&gt;
*Fixed a bug with the [[daycare]] script.&lt;br /&gt;
*Fixed Infinite Power Points if Clicked on by Mouse.&lt;br /&gt;
*and as always, probably fixed a few more and created lots of ‘em.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.46.2|0.46.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed shader bug when using offset maps&lt;br /&gt;
*Player cannot progress when fainting in the Burned Tower&lt;br /&gt;
*Typo (“Viatmins”)&lt;br /&gt;
*Strange Pokédex entries&lt;br /&gt;
*Location sign not loading first location name&lt;br /&gt;
*Lugia in Whirl Island glitch&lt;br /&gt;
*Forgot to remove a script in Pewter Museum&lt;br /&gt;
*The “Can Learn” indicator is calculated wrongly&lt;br /&gt;
*Zweilos sprite bug&lt;br /&gt;
*Running shoes interfering with scripts&lt;br /&gt;
*Scientist Not Finding Radio signal&lt;br /&gt;
*Crash bug when editing text in the chat&lt;br /&gt;
*A Pokémon gets registered in the Pokédex upon acquiring an egg&lt;br /&gt;
*Tin Tower has wrong map settings&lt;br /&gt;
*Script issues with Gentleman Alfred&lt;br /&gt;
*Trainer house has wrong map settings&lt;br /&gt;
*Surfing tiles under Route 40 and Olivine Dock&lt;br /&gt;
*Guy with wrong TM in Viridian City&lt;br /&gt;
*Chip Away move damage is wrong&lt;br /&gt;
*Copy-Paste crash on Chat Screen&lt;br /&gt;
*Wrong Pokemon data tag for roaming battle crash&lt;br /&gt;
*Wrong Ferroseed sprites&lt;br /&gt;
*Battle Frontier Gate has wrong map settings&lt;br /&gt;
*Amorphous Egg group issues&lt;br /&gt;
*MissingNo appearing in the daycare because it doesn’t get cleared properly&lt;br /&gt;
*GTS stacking friends for logged in users&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''To see version history earlier than [[Version_history#0.46.2|0.46.2]], then please consult this wiki's [[Version history]] page.&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; style=&amp;quot;width: 110px;&amp;quot; | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PokemonIcon.png|link=List_of_Pokémon|left]]&lt;br /&gt;
|[[List_of_Pokémon|List of Pokémon]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CharactersIcon.png|link=Characters|left]]&lt;br /&gt;
|[[Characters]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ItemsIcon.png|link=Items|left]]&lt;br /&gt;
|[[Items]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlacesIcon.png|link=Places|left]]&lt;br /&gt;
|[[Places]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MovesIcon.png|link=Pokemon Mechanics|left]]&lt;br /&gt;
|[[Pokemon Mechanics]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TimeandWeatherIcon.png|link=Time|left]]&lt;br /&gt;
|[[Time]]&amp;lt;br /&amp;gt;and&amp;lt;br /&amp;gt;[[Weather]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ContentIcon.png|link=Content Packs|left]]&lt;br /&gt;
|[[Content Packs]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ModsIcon.png|link=Modifications|left]]&lt;br /&gt;
|[[Modifications|GameModes]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; text-align:center;&amp;quot;&amp;gt;Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Special:Recentchanges|Recent changes]] {{!}} &lt;br /&gt;
[[Special:NewPages|New pages]] {{!}} &lt;br /&gt;
[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21106</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21106"/>
		<updated>2014-06-15T17:41:39Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: /* Major Update News (0.49.1): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #FDFDFD; border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
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| &amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Welcome to the '''Pokémon 3D Wiki'''&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
The official resource on information about '''Pokémon 3D'''&amp;lt;br /&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 90%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;[http://pokemon3d.net Home Page] {{!}} [http://pokemon3d.net/forums Forums] {{!}} [http://pokemon3d.net/donate Donate!] {{!}} [http://www.nilllzz.tumblr.com/DownloadGame Download the game!]&amp;lt;/div&amp;gt;&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; width=&amp;quot;150px&amp;quot; | &amp;lt;div style=&amp;quot;margin: 0 4px 0 3px&amp;quot;&amp;gt;[[File:TreeLogoSmall.png|56px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;The Program&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
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|[[Future versions]]&lt;br /&gt;
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|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
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| valign=&amp;quot;top&amp;quot; | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;font-size: 162%&amp;quot;&amp;gt;'''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 131%; padding: 0.1em;text-align:center;&amp;quot;&amp;gt;The game's current and most recent version is [[Version_history#0.49.1|0.49.1]].&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.49.1|0.49.1]]):'''===&lt;br /&gt;
====New Features:====&lt;br /&gt;
* Completed [[Saffron City]].&lt;br /&gt;
* Added [[Celadon City]].&lt;br /&gt;
* Added Route 7.&lt;br /&gt;
* Added Route 13.&lt;br /&gt;
* Added Route 14.&lt;br /&gt;
* Added Suicune Encounter on Route 14 and 25.&lt;br /&gt;
* Added Saffron and Celadon Gyms.&lt;br /&gt;
* Added Magnet Train connecting Goldenrod and Saffron.&lt;br /&gt;
* Added Vending machines on the Goldenrod and Celadon Dept Store roofs.&lt;br /&gt;
* Rock Climb texture in Cliff Edge gate.&lt;br /&gt;
* Added legendary battle music.&lt;br /&gt;
* Added a new encounter animation for legendary Pokémon.&lt;br /&gt;
* Added an @title command to display titles on the screen.&lt;br /&gt;
* Changed the @battle.wild command.&lt;br /&gt;
* Added resizable interfaces to the main menu.&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
* Fixed and changed the Roaming Pokémon encounters.&lt;br /&gt;
* Lots of game and spelling fixes.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.48|0.48]]):'''===&lt;br /&gt;
====Huge list of Major improvements:====&lt;br /&gt;
* The Conclusion of [[Team Rocket]]'s Story-line and the implementation of [[Cerulean Cave]]. &lt;br /&gt;
{{SpoilerV2|Huge list of Major improvements|&lt;br /&gt;
*Added running sound&lt;br /&gt;
*Added new font to the game and replaced the textbox and choosebox fonts with this new font&lt;br /&gt;
*Added item bag icons to the font and messages&lt;br /&gt;
*Unified the receive item message&lt;br /&gt;
*Added specific triggers for TMs like “only learnable when fully evolved”&lt;br /&gt;
*Fixed Paralyze Heal’s text spacing&lt;br /&gt;
*Added a success sound: Receiving Pokégear, the Odd Egg, the Togepi egg in Violet, Pokédex, the Radio Quiz, the Starter Pokémon, Kenya on Route 35, receiving the GTS card, getting Shuckle in Cianwood&lt;br /&gt;
*Added Pokémon cries in battle&lt;br /&gt;
*Starter Pokémon’s first evolution can learn Ride now&lt;br /&gt;
*Correctly capitalized “Cut”&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in trainer script in Whitney’s Gym&lt;br /&gt;
*Added Cry for Sudowoodo script&lt;br /&gt;
*Fixed “ROUTE 31” to “Route 31” in mail guy’s script on Route 35&lt;br /&gt;
*Fixed the volume of some early songs&lt;br /&gt;
*Fixed Stantler’s sprite&lt;br /&gt;
*Added “Confusion” move to Abra for Psychic Mark’s Abras&lt;br /&gt;
*Added tree walls around maps: Route 34, 35, 36, 37, 38, Goldenrod, default battle map&lt;br /&gt;
*Optimized Goldenrod City’s map by removing entities and faces&lt;br /&gt;
*Fixed some battle intros taking too long on larger screens&lt;br /&gt;
*Added a new National Park battle map and copied it over to the Bug-Catching-Contest as well&lt;br /&gt;
*Replaced the $ sign in the font with the Pokédollar sign ()&lt;br /&gt;
*Added a battle map for Route 34&lt;br /&gt;
*Updated the Item Shop screen to have keyboard and controller support&lt;br /&gt;
*Changed the text speed for the textbox as well as its appearing animation speed&lt;br /&gt;
*Added some “enter/exit” sound effects to early scripts&lt;br /&gt;
*Added damage sound effects in battle&lt;br /&gt;
*Added a level up screen in battle&lt;br /&gt;
*Changed Slowpoke and Sudowoodo overworld sprites&lt;br /&gt;
*Fixed Bill’s text running out of the textbox and added a sound for exiting&lt;br /&gt;
*Added a sound for learning a move&lt;br /&gt;
*Fixed moves without effectiveness (for example SonicBoom) having a “not very effective” message&lt;br /&gt;
*Added the Pokémon’s cry at the start of an evolution&lt;br /&gt;
*Fixed the rival start battle music when battling him in Burned Tower&lt;br /&gt;
*Fixed every Gym Leader having an intro music when they shouldn’t&lt;br /&gt;
*Added sound effect when landing in the Burned Tower’s basement&lt;br /&gt;
*Fixed Script Blocks acting weird after walking up/down stairs&lt;br /&gt;
*Added a missing apricorn tree on Route 38&lt;br /&gt;
*Fixed spelling error in Miltank’s script on Route 38&lt;br /&gt;
*Fixed the Full Heal sprite being one pixel off compared to stuff like Antidote and Ice Heal&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” on PokéFan on Route 39&lt;br /&gt;
*Added “enter/exit” sound for Rival in Olivine&lt;br /&gt;
*Added a screen fade effect for Ecruteak’s gym floor&lt;br /&gt;
*Fixed the gender indicator for trainers in Ecruteak’s gym&lt;br /&gt;
*Fixed Morty’s text running out of the textbox&lt;br /&gt;
*Fixed Lass Dana on Route 38 always running up to the player&lt;br /&gt;
*Added lantern objects outside of the Dance theater&lt;br /&gt;
*Added generic battle map for cities: Cherrygrove, Violet, Azalea, Ecruteak, Olivine&lt;br /&gt;
*Added sound and punctuation for ingame NPC trades&lt;br /&gt;
*Fixed the wrong battle map getting used for trainers while surfing&lt;br /&gt;
*Added a Repel sound effect&lt;br /&gt;
*Fixed capitalization for Safari Guard NPC&lt;br /&gt;
*Adjusted the name length for duo VS battle intro&lt;br /&gt;
*Added default berries for Safari Gate (only for new save files)&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in the description of all abilities&lt;br /&gt;
*Fixed grammar in a Safari Zone shop script&lt;br /&gt;
*Added Pokémon cries for Pokémon in the Safari Zone&lt;br /&gt;
*Added a “buy” sound for paying $500 in the Safari Zone&lt;br /&gt;
*Added Pokéball break sound when Pokémon breaks out, and shake + throw sounds for catching&lt;br /&gt;
*Fixed “STRENGTH” to “Strength” in the strength rock scripts&lt;br /&gt;
*Added a Pokémon cry when using Strength&lt;br /&gt;
*Fixed the rock moving animation for Chuck&lt;br /&gt;
*Fixed “L70” to “level 70” in Chuck’s script&lt;br /&gt;
*Fixed “FLY” to “Fly” in the woman giving the Fly HM&lt;br /&gt;
*Changed the Pokécenter sign to enable the player to walk past it easier in Olivine City&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in Olivine Lighthouse, first NPC&lt;br /&gt;
*Added cry for Amphy&lt;br /&gt;
*Added correct punctuation for pharmacist in Cianwood&lt;br /&gt;
*Fixed “AMPHY” to “Amphy” in Jasmine’s script&lt;br /&gt;
*Added a screen fade and sound effect when using Fly&lt;br /&gt;
*Fixed an open wall in Olivine City gym Battle Map&lt;br /&gt;
*Added a “map view” mode. Start the Pokémon.exe file with the parameter “MAP:mappath,x,y,z” to enable this mode.&lt;br /&gt;
*Fixed script blocks targeting player wrongly&lt;br /&gt;
*Added trees and wooden fence around safari zone areas&lt;br /&gt;
*Added NPCs in the Safari Zone Pokécenter&lt;br /&gt;
*Capitalized “surf” to “Surf” in the script&lt;br /&gt;
*Added Cry to Suicune on Route 42&lt;br /&gt;
*Fixed the poll script on Route 43 for players who don’t have $1000.&lt;br /&gt;
*Fixed the IDs for NPCs on Route 43 so they walk towards the player.&lt;br /&gt;
*Fixed scripted wild encounters having the correct battle map background when surfing&lt;br /&gt;
*Fixed “Lake’S” to “Lake’s” in Lance script at the Lake of Rage&lt;br /&gt;
*Added animation for Lance flying away&lt;br /&gt;
*Added obtain message for the Red Scale&lt;br /&gt;
*Added “shutter” sound for finding the stairs&lt;br /&gt;
*Added “enter/exit” sound for lance leaving&lt;br /&gt;
*Fixed the Dragonite attack animation in the Mahogany Shop&lt;br /&gt;
*Fixed that moves like “Minimize” can fail if the other Pokémon is flying/diving etc&lt;br /&gt;
*Changed the Rocket intro music for the traps in Mahogany&lt;br /&gt;
*Fixed a few pixels in the male Rocket sprite&lt;br /&gt;
*Added sound effect for the secret switch in Mahogany base&lt;br /&gt;
*Added screen fade effect when Lance heals your Pokémon&lt;br /&gt;
*Added “Team Rocket HQ” to localization list&lt;br /&gt;
*Fixed camera rotation when Lance walks away in 3F of the rocket base&lt;br /&gt;
*Fixed the script for the computers in the lower levels of Mahogany base&lt;br /&gt;
*Fixed warps directing the player to Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0 instead of Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0.1&lt;br /&gt;
*Added cry to Murkrow&lt;br /&gt;
*Added “shutter” sound when opening the doors in the rocket base with passwords&lt;br /&gt;
*Fixed camera turn after talking to Petrel&lt;br /&gt;
*Added Dragonite attack animation when Lance attacks Ariana&lt;br /&gt;
*Added screen fade effect when Team Rocket disappears from the base&lt;br /&gt;
*Fixed a delay in the Mahogany Base being too long &lt;br /&gt;
*Added a camera turn after lance’s speech after defeated Electrodes&lt;br /&gt;
*Fixed Pryce’s text running out of the box.&lt;br /&gt;
*Added two new TMs and two incense items&lt;br /&gt;
*Added missing Rocket Alarm sound effect&lt;br /&gt;
*Added Teleport, Transform, Whirlwind, Roar and Sketch to the game.&lt;br /&gt;
*Updated item description to Gen V/VI&lt;br /&gt;
*Made trainer AI stronger&lt;br /&gt;
*Fixed the battle focussing on the wrong Pokémon on some occasions&lt;br /&gt;
*Added the Radio Tower to the localization file and changed it from “Goldenrod RadioTower” to “Radio Tower”&lt;br /&gt;
*Added a sound to the Petrel reveal script&lt;br /&gt;
*Fixed Petrel not changing skin when exiting and reentering the map&lt;br /&gt;
*Fixed the volume for the Rocket Invasion theme&lt;br /&gt;
*Fixed the screen shaking when proceeding a dialogue box with the B button on a controller.&lt;br /&gt;
*Added a script to the Ticket Machines in the Goldenrod Train station&lt;br /&gt;
*Animated the text on the learn attack screen&lt;br /&gt;
*Fixed the Director sprite being off center&lt;br /&gt;
*Added a sound when opening the door with the Basement key&lt;br /&gt;
*Fixed the rival walking into the stairs and added “enter/exit” sounds&lt;br /&gt;
*Fixed some script paths having / instead of \&lt;br /&gt;
*Added shutter sound for pressing switches in the underground&lt;br /&gt;
*Fixed a rocket having a text running out of the textbox&lt;br /&gt;
*Added a warp sound and screen fade effect and fixed a 0 instead of 0.1 warp target for the Emergency Evacuation Device in the underground&lt;br /&gt;
*Fixed parts of the Underground not being dark&lt;br /&gt;
*Added shutter sound when using the Key Card&lt;br /&gt;
*Smoothened the evolution background image&lt;br /&gt;
*Added a sub plot for the Kimono Girls and moving the questions over from the director to there.&lt;br /&gt;
*Changed the Potion/Super potion pick up from following Pokémon to give better potions as the game progresses&lt;br /&gt;
*Added cries for: Jigglypuff and Meowth (radiotower) and Machoke (mart basement)&lt;br /&gt;
*Added sign text for one sign on Radiotower 3F&lt;br /&gt;
*Removed “Route 38” sign from the Mahogany Gate&lt;br /&gt;
*Added Eusine exit sound in Burned Tower and improved the delay of the script.&lt;br /&gt;
*Fixed sprites: Koffing, Cloyster, Sudowoodo&lt;br /&gt;
*Added landing sound for Boulders in Boulder Puzzles&lt;br /&gt;
*Added falling animation and sound when falling through holes&lt;br /&gt;
*Fixed “DRAGONAIR” to “Dragonair” in Blackthorn City NPC trade&lt;br /&gt;
*Added cry to Dratini in Blackthorn City&lt;br /&gt;
*Improved efficiency of the Move Deleter and Move Relearner scripts&lt;br /&gt;
*Animated the lava in Blackthorn Cty’s gym&lt;br /&gt;
*Moved the Pokecenter sign back a little in Blackthorn city&lt;br /&gt;
*Added more moves: Dragon Tail, Mimic, Conversion, Baton Pass, U-turn, Assist, Water Sport, Mud Sport, Snatch, Ice Ball, Skill Swap, Assist, Knock Off, Aromatherapy, Odor Sleuth, Sand Tomb, Block, Bounce, Covet, Roost, Gravity&lt;br /&gt;
*Added better Boulder texture for the sides of the boulders in Blackthorn City&lt;br /&gt;
*Fixed the weird looking Dragon’s Den ladder&lt;br /&gt;
*Added camera movement to see Clair coming in and leaving the shrine&lt;br /&gt;
*Fixed “Master Ball” to “Masterball” in Elm’s speech&lt;br /&gt;
*Made the tunnel to the Tin Tower darker&lt;br /&gt;
*Added teleport sound to the warps in the Tin Tower&lt;br /&gt;
*Reduced the vertex count of the Tin Tower top.&lt;br /&gt;
*Added “Apply” sound for feathers (wing items) and vitamins&lt;br /&gt;
*Added correct items, moves and abilities to gym leader’s Pokémon&lt;br /&gt;
*Fixed Yawn&lt;br /&gt;
*Fixed &amp;lt;system.insightscript&amp;gt; construct&lt;br /&gt;
*Added battle maps for Route 44, 45, 46, 26 and 27&lt;br /&gt;
*Fixed wrong Pokémon addressing when using a trapping move&lt;br /&gt;
*Fixed camera in battle when using Fly&lt;br /&gt;
*Added the Pokémon’s cry when using waterfall outside of battle&lt;br /&gt;
*Corrected “FLASH” to “Flash”&lt;br /&gt;
*Added the missing Apricorn tree to Route 45&lt;br /&gt;
*Fixed “darktypes” to “dark-types” in the Black Glasses script&lt;br /&gt;
*Fixed battle camera change for the Work Up move&lt;br /&gt;
*Fixed Pokémon Interactions not giving item when Egg is in first place of the party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed Poison Point Activating on a Non-Contact Move. [http://pokemon3d.net/forum/threads/7455/ (Source)]&lt;br /&gt;
*Fixed two Camera Bugs in [[Team Rocket]] warehouse. [http://pokemon3d.net/forum/threads/7457/ (Source)]&lt;br /&gt;
*Fixed a Crash While Reading The [[Player]]'s House's Sign. [http://pokemon3d.net/forum/threads/7480/ (Source)]&lt;br /&gt;
*Fixed the game accepting mouse clicks while unfocused. [http://pokemon3d.net/forum/threads/7481/ (Source)]&lt;br /&gt;
*Fixed a bug with the radio tower director. [http://pokemon3d.net/forum/threads/7462/ (Source)]&lt;br /&gt;
*Out of Bounds in the Battle Tower ( Due to camera Bug ) &lt;br /&gt;
*Changed some wrong TM's (35/43/45)&lt;br /&gt;
*Fixed a bug in Glitter Lighthouse . [http://pokemon3d.net/forum/threads/7478/ (Source)]&lt;br /&gt;
*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]&lt;br /&gt;
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]&lt;br /&gt;
*Fixed a bug that Miracle seed has two IDs (109 and 117). [http://pokemon3d.net/forum/threads/7506/ (Source)]&lt;br /&gt;
====Dev Features:====&lt;br /&gt;
*Added a map preview mode for future tools that want to preview a map in the Pokémon3D engine directly [https://twitter.com/nilllzz/status/469171624730968064 (Source)]&lt;br /&gt;
*(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)]&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.2|0.47.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed [[Mahogany Town]] Rendering bug.&lt;br /&gt;
*Fixed a bug with [[Five Island]]'s [[Team Rocket]]'s Puzzle.&lt;br /&gt;
*Fixed a crash while talking to Lorelei in her house.&lt;br /&gt;
*Fixed a crash upon Using [[Dive]] In Battle.&lt;br /&gt;
*Missing Sprites in [[Hidden Grotto]]'s.&lt;br /&gt;
*[[Slowpoke Well]] Camera Distortion Bug.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.1|0.47.1]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed some Camera-related bugs.&lt;br /&gt;
*Fixed some other bugs.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.47|0.47]]):'''===&lt;br /&gt;
====Story updates:====&lt;br /&gt;
*Added [[Four Island]] and [[Five Island]] to the game featuring new story parts.&lt;br /&gt;
&lt;br /&gt;
====Misc updates:====&lt;br /&gt;
*Added most field [[abilities]]&lt;br /&gt;
*Overhauled the entire Pokémon Interactions feature and added [[item]] giving support based on surroundings&lt;br /&gt;
*Added BugCatcher and [[Launcher]] restart features to the game (see launcher changes).&lt;br /&gt;
*Added ledge jump sound effect.&lt;br /&gt;
*Removed the camera lock when walking into a script trigger.&lt;br /&gt;
*Added [[Noibat]] and [[Noivern]]. (Currently not catch-able)&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed lots of typos and inconsistencies throughout the entire game’s scripts and maps&lt;br /&gt;
*Fixed [[Ice Body]] [[ability]]&lt;br /&gt;
*Fixed [[breeding]] bug&lt;br /&gt;
*Fixed [[Belly Drum]] [[move]]&lt;br /&gt;
*Fixed game crashing when no audio output device is connected to the PC.&lt;br /&gt;
*Fixed [[Clear Body]] [[ability]].&lt;br /&gt;
*Fixed a bug with the [[daycare]] script.&lt;br /&gt;
*Fixed Infinite Power Points if Clicked on by Mouse.&lt;br /&gt;
*and as always, probably fixed a few more and created lots of ‘em.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.46.2|0.46.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed shader bug when using offset maps&lt;br /&gt;
*Player cannot progress when fainting in the Burned Tower&lt;br /&gt;
*Typo (“Viatmins”)&lt;br /&gt;
*Strange Pokédex entries&lt;br /&gt;
*Location sign not loading first location name&lt;br /&gt;
*Lugia in Whirl Island glitch&lt;br /&gt;
*Forgot to remove a script in Pewter Museum&lt;br /&gt;
*The “Can Learn” indicator is calculated wrongly&lt;br /&gt;
*Zweilos sprite bug&lt;br /&gt;
*Running shoes interfering with scripts&lt;br /&gt;
*Scientist Not Finding Radio signal&lt;br /&gt;
*Crash bug when editing text in the chat&lt;br /&gt;
*A Pokémon gets registered in the Pokédex upon acquiring an egg&lt;br /&gt;
*Tin Tower has wrong map settings&lt;br /&gt;
*Script issues with Gentleman Alfred&lt;br /&gt;
*Trainer house has wrong map settings&lt;br /&gt;
*Surfing tiles under Route 40 and Olivine Dock&lt;br /&gt;
*Guy with wrong TM in Viridian City&lt;br /&gt;
*Chip Away move damage is wrong&lt;br /&gt;
*Copy-Paste crash on Chat Screen&lt;br /&gt;
*Wrong Pokemon data tag for roaming battle crash&lt;br /&gt;
*Wrong Ferroseed sprites&lt;br /&gt;
*Battle Frontier Gate has wrong map settings&lt;br /&gt;
*Amorphous Egg group issues&lt;br /&gt;
*MissingNo appearing in the daycare because it doesn’t get cleared properly&lt;br /&gt;
*GTS stacking friends for logged in users&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''To see version history earlier than [[Version_history#0.46.2|0.46.2]], then please consult this wiki's [[Version history]] page.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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|[[Characters]]&lt;br /&gt;
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|[[Pokemon Mechanics]]&lt;br /&gt;
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|[[Modifications|GameModes]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; text-align:center;&amp;quot;&amp;gt;Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Special:Recentchanges|Recent changes]] {{!}} &lt;br /&gt;
[[Special:NewPages|New pages]] {{!}} &lt;br /&gt;
[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21105</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21105"/>
		<updated>2014-06-15T17:40:33Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: /* Major Update News (0.49.1): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #FDFDFD; border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
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| &amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Welcome to the '''Pokémon 3D Wiki'''&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
The official resource on information about '''Pokémon 3D'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] active users&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;[http://pokemon3d.net Home Page] {{!}} [http://pokemon3d.net/forums Forums] {{!}} [http://pokemon3d.net/donate Donate!] {{!}} [http://www.nilllzz.tumblr.com/DownloadGame Download the game!]&amp;lt;/div&amp;gt;&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; width=&amp;quot;150px&amp;quot; | &amp;lt;div style=&amp;quot;margin: 0 4px 0 3px&amp;quot;&amp;gt;[[File:TreeLogoSmall.png|56px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;The Program&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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|[[File:TreeLogoSmall.png|link=Launcher|48px|left]]&lt;br /&gt;
|[[Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VHistoryIcon.jpg|link=Version history|48px|left]]&lt;br /&gt;
|[[Version history]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FVersionIcon.jpg|link=Future versions|48px|left]]&lt;br /&gt;
|[[Future versions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlsIcon.png|link=Controls|left]]&lt;br /&gt;
|[[Controls]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OnlineFeaturesIcon.png|link=Online Features|left]]&lt;br /&gt;
|[[Online Features]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FileIcon.jpg|link=File Paths and Editing|48px|left]]&lt;br /&gt;
|[[File Paths and Editing]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Servers.jpg|link=Co-op Servers|48px|left]]&lt;br /&gt;
|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;font-size: 162%&amp;quot;&amp;gt;'''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 131%; padding: 0.1em;text-align:center;&amp;quot;&amp;gt;The game's current and most recent version is [[Version_history#0.49.1|0.49.1]].&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.49.1|0.49.1]]):'''===&lt;br /&gt;
====New Features:====&lt;br /&gt;
* Completed Saffron City.&lt;br /&gt;
* Added Celadon City.&lt;br /&gt;
* Added Route 7.&lt;br /&gt;
* Added Route 13.&lt;br /&gt;
* Added Route 14.&lt;br /&gt;
* Added Suicune Encounter on Route 14 and 25.&lt;br /&gt;
* Added Saffron and Celadon Gyms.&lt;br /&gt;
* Added Magnet Train connecting Goldenrod and Saffron.&lt;br /&gt;
* Added Vending machines on the Goldenrod and Celadon Dept Store roofs.&lt;br /&gt;
* Rock Climb texture in Cliff Edge gate.&lt;br /&gt;
* Added legendary battle music.&lt;br /&gt;
* Added a new encounter animation for legendary Pokémon.&lt;br /&gt;
* Added an @title command to display titles on the screen.&lt;br /&gt;
* Changed the @battle.wild command.&lt;br /&gt;
* Added resizable interfaces to the main menu.&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
* Fixed and changed the Roaming Pokémon encounters.&lt;br /&gt;
* Lots of game and spelling fixes.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.48|0.48]]):'''===&lt;br /&gt;
====Huge list of Major improvements:====&lt;br /&gt;
* The Conclusion of [[Team Rocket]]'s Story-line and the implementation of [[Cerulean Cave]]. &lt;br /&gt;
{{SpoilerV2|Huge list of Major improvements|&lt;br /&gt;
*Added running sound&lt;br /&gt;
*Added new font to the game and replaced the textbox and choosebox fonts with this new font&lt;br /&gt;
*Added item bag icons to the font and messages&lt;br /&gt;
*Unified the receive item message&lt;br /&gt;
*Added specific triggers for TMs like “only learnable when fully evolved”&lt;br /&gt;
*Fixed Paralyze Heal’s text spacing&lt;br /&gt;
*Added a success sound: Receiving Pokégear, the Odd Egg, the Togepi egg in Violet, Pokédex, the Radio Quiz, the Starter Pokémon, Kenya on Route 35, receiving the GTS card, getting Shuckle in Cianwood&lt;br /&gt;
*Added Pokémon cries in battle&lt;br /&gt;
*Starter Pokémon’s first evolution can learn Ride now&lt;br /&gt;
*Correctly capitalized “Cut”&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in trainer script in Whitney’s Gym&lt;br /&gt;
*Added Cry for Sudowoodo script&lt;br /&gt;
*Fixed “ROUTE 31” to “Route 31” in mail guy’s script on Route 35&lt;br /&gt;
*Fixed the volume of some early songs&lt;br /&gt;
*Fixed Stantler’s sprite&lt;br /&gt;
*Added “Confusion” move to Abra for Psychic Mark’s Abras&lt;br /&gt;
*Added tree walls around maps: Route 34, 35, 36, 37, 38, Goldenrod, default battle map&lt;br /&gt;
*Optimized Goldenrod City’s map by removing entities and faces&lt;br /&gt;
*Fixed some battle intros taking too long on larger screens&lt;br /&gt;
*Added a new National Park battle map and copied it over to the Bug-Catching-Contest as well&lt;br /&gt;
*Replaced the $ sign in the font with the Pokédollar sign ()&lt;br /&gt;
*Added a battle map for Route 34&lt;br /&gt;
*Updated the Item Shop screen to have keyboard and controller support&lt;br /&gt;
*Changed the text speed for the textbox as well as its appearing animation speed&lt;br /&gt;
*Added some “enter/exit” sound effects to early scripts&lt;br /&gt;
*Added damage sound effects in battle&lt;br /&gt;
*Added a level up screen in battle&lt;br /&gt;
*Changed Slowpoke and Sudowoodo overworld sprites&lt;br /&gt;
*Fixed Bill’s text running out of the textbox and added a sound for exiting&lt;br /&gt;
*Added a sound for learning a move&lt;br /&gt;
*Fixed moves without effectiveness (for example SonicBoom) having a “not very effective” message&lt;br /&gt;
*Added the Pokémon’s cry at the start of an evolution&lt;br /&gt;
*Fixed the rival start battle music when battling him in Burned Tower&lt;br /&gt;
*Fixed every Gym Leader having an intro music when they shouldn’t&lt;br /&gt;
*Added sound effect when landing in the Burned Tower’s basement&lt;br /&gt;
*Fixed Script Blocks acting weird after walking up/down stairs&lt;br /&gt;
*Added a missing apricorn tree on Route 38&lt;br /&gt;
*Fixed spelling error in Miltank’s script on Route 38&lt;br /&gt;
*Fixed the Full Heal sprite being one pixel off compared to stuff like Antidote and Ice Heal&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” on PokéFan on Route 39&lt;br /&gt;
*Added “enter/exit” sound for Rival in Olivine&lt;br /&gt;
*Added a screen fade effect for Ecruteak’s gym floor&lt;br /&gt;
*Fixed the gender indicator for trainers in Ecruteak’s gym&lt;br /&gt;
*Fixed Morty’s text running out of the textbox&lt;br /&gt;
*Fixed Lass Dana on Route 38 always running up to the player&lt;br /&gt;
*Added lantern objects outside of the Dance theater&lt;br /&gt;
*Added generic battle map for cities: Cherrygrove, Violet, Azalea, Ecruteak, Olivine&lt;br /&gt;
*Added sound and punctuation for ingame NPC trades&lt;br /&gt;
*Fixed the wrong battle map getting used for trainers while surfing&lt;br /&gt;
*Added a Repel sound effect&lt;br /&gt;
*Fixed capitalization for Safari Guard NPC&lt;br /&gt;
*Adjusted the name length for duo VS battle intro&lt;br /&gt;
*Added default berries for Safari Gate (only for new save files)&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in the description of all abilities&lt;br /&gt;
*Fixed grammar in a Safari Zone shop script&lt;br /&gt;
*Added Pokémon cries for Pokémon in the Safari Zone&lt;br /&gt;
*Added a “buy” sound for paying $500 in the Safari Zone&lt;br /&gt;
*Added Pokéball break sound when Pokémon breaks out, and shake + throw sounds for catching&lt;br /&gt;
*Fixed “STRENGTH” to “Strength” in the strength rock scripts&lt;br /&gt;
*Added a Pokémon cry when using Strength&lt;br /&gt;
*Fixed the rock moving animation for Chuck&lt;br /&gt;
*Fixed “L70” to “level 70” in Chuck’s script&lt;br /&gt;
*Fixed “FLY” to “Fly” in the woman giving the Fly HM&lt;br /&gt;
*Changed the Pokécenter sign to enable the player to walk past it easier in Olivine City&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in Olivine Lighthouse, first NPC&lt;br /&gt;
*Added cry for Amphy&lt;br /&gt;
*Added correct punctuation for pharmacist in Cianwood&lt;br /&gt;
*Fixed “AMPHY” to “Amphy” in Jasmine’s script&lt;br /&gt;
*Added a screen fade and sound effect when using Fly&lt;br /&gt;
*Fixed an open wall in Olivine City gym Battle Map&lt;br /&gt;
*Added a “map view” mode. Start the Pokémon.exe file with the parameter “MAP:mappath,x,y,z” to enable this mode.&lt;br /&gt;
*Fixed script blocks targeting player wrongly&lt;br /&gt;
*Added trees and wooden fence around safari zone areas&lt;br /&gt;
*Added NPCs in the Safari Zone Pokécenter&lt;br /&gt;
*Capitalized “surf” to “Surf” in the script&lt;br /&gt;
*Added Cry to Suicune on Route 42&lt;br /&gt;
*Fixed the poll script on Route 43 for players who don’t have $1000.&lt;br /&gt;
*Fixed the IDs for NPCs on Route 43 so they walk towards the player.&lt;br /&gt;
*Fixed scripted wild encounters having the correct battle map background when surfing&lt;br /&gt;
*Fixed “Lake’S” to “Lake’s” in Lance script at the Lake of Rage&lt;br /&gt;
*Added animation for Lance flying away&lt;br /&gt;
*Added obtain message for the Red Scale&lt;br /&gt;
*Added “shutter” sound for finding the stairs&lt;br /&gt;
*Added “enter/exit” sound for lance leaving&lt;br /&gt;
*Fixed the Dragonite attack animation in the Mahogany Shop&lt;br /&gt;
*Fixed that moves like “Minimize” can fail if the other Pokémon is flying/diving etc&lt;br /&gt;
*Changed the Rocket intro music for the traps in Mahogany&lt;br /&gt;
*Fixed a few pixels in the male Rocket sprite&lt;br /&gt;
*Added sound effect for the secret switch in Mahogany base&lt;br /&gt;
*Added screen fade effect when Lance heals your Pokémon&lt;br /&gt;
*Added “Team Rocket HQ” to localization list&lt;br /&gt;
*Fixed camera rotation when Lance walks away in 3F of the rocket base&lt;br /&gt;
*Fixed the script for the computers in the lower levels of Mahogany base&lt;br /&gt;
*Fixed warps directing the player to Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0 instead of Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0.1&lt;br /&gt;
*Added cry to Murkrow&lt;br /&gt;
*Added “shutter” sound when opening the doors in the rocket base with passwords&lt;br /&gt;
*Fixed camera turn after talking to Petrel&lt;br /&gt;
*Added Dragonite attack animation when Lance attacks Ariana&lt;br /&gt;
*Added screen fade effect when Team Rocket disappears from the base&lt;br /&gt;
*Fixed a delay in the Mahogany Base being too long &lt;br /&gt;
*Added a camera turn after lance’s speech after defeated Electrodes&lt;br /&gt;
*Fixed Pryce’s text running out of the box.&lt;br /&gt;
*Added two new TMs and two incense items&lt;br /&gt;
*Added missing Rocket Alarm sound effect&lt;br /&gt;
*Added Teleport, Transform, Whirlwind, Roar and Sketch to the game.&lt;br /&gt;
*Updated item description to Gen V/VI&lt;br /&gt;
*Made trainer AI stronger&lt;br /&gt;
*Fixed the battle focussing on the wrong Pokémon on some occasions&lt;br /&gt;
*Added the Radio Tower to the localization file and changed it from “Goldenrod RadioTower” to “Radio Tower”&lt;br /&gt;
*Added a sound to the Petrel reveal script&lt;br /&gt;
*Fixed Petrel not changing skin when exiting and reentering the map&lt;br /&gt;
*Fixed the volume for the Rocket Invasion theme&lt;br /&gt;
*Fixed the screen shaking when proceeding a dialogue box with the B button on a controller.&lt;br /&gt;
*Added a script to the Ticket Machines in the Goldenrod Train station&lt;br /&gt;
*Animated the text on the learn attack screen&lt;br /&gt;
*Fixed the Director sprite being off center&lt;br /&gt;
*Added a sound when opening the door with the Basement key&lt;br /&gt;
*Fixed the rival walking into the stairs and added “enter/exit” sounds&lt;br /&gt;
*Fixed some script paths having / instead of \&lt;br /&gt;
*Added shutter sound for pressing switches in the underground&lt;br /&gt;
*Fixed a rocket having a text running out of the textbox&lt;br /&gt;
*Added a warp sound and screen fade effect and fixed a 0 instead of 0.1 warp target for the Emergency Evacuation Device in the underground&lt;br /&gt;
*Fixed parts of the Underground not being dark&lt;br /&gt;
*Added shutter sound when using the Key Card&lt;br /&gt;
*Smoothened the evolution background image&lt;br /&gt;
*Added a sub plot for the Kimono Girls and moving the questions over from the director to there.&lt;br /&gt;
*Changed the Potion/Super potion pick up from following Pokémon to give better potions as the game progresses&lt;br /&gt;
*Added cries for: Jigglypuff and Meowth (radiotower) and Machoke (mart basement)&lt;br /&gt;
*Added sign text for one sign on Radiotower 3F&lt;br /&gt;
*Removed “Route 38” sign from the Mahogany Gate&lt;br /&gt;
*Added Eusine exit sound in Burned Tower and improved the delay of the script.&lt;br /&gt;
*Fixed sprites: Koffing, Cloyster, Sudowoodo&lt;br /&gt;
*Added landing sound for Boulders in Boulder Puzzles&lt;br /&gt;
*Added falling animation and sound when falling through holes&lt;br /&gt;
*Fixed “DRAGONAIR” to “Dragonair” in Blackthorn City NPC trade&lt;br /&gt;
*Added cry to Dratini in Blackthorn City&lt;br /&gt;
*Improved efficiency of the Move Deleter and Move Relearner scripts&lt;br /&gt;
*Animated the lava in Blackthorn Cty’s gym&lt;br /&gt;
*Moved the Pokecenter sign back a little in Blackthorn city&lt;br /&gt;
*Added more moves: Dragon Tail, Mimic, Conversion, Baton Pass, U-turn, Assist, Water Sport, Mud Sport, Snatch, Ice Ball, Skill Swap, Assist, Knock Off, Aromatherapy, Odor Sleuth, Sand Tomb, Block, Bounce, Covet, Roost, Gravity&lt;br /&gt;
*Added better Boulder texture for the sides of the boulders in Blackthorn City&lt;br /&gt;
*Fixed the weird looking Dragon’s Den ladder&lt;br /&gt;
*Added camera movement to see Clair coming in and leaving the shrine&lt;br /&gt;
*Fixed “Master Ball” to “Masterball” in Elm’s speech&lt;br /&gt;
*Made the tunnel to the Tin Tower darker&lt;br /&gt;
*Added teleport sound to the warps in the Tin Tower&lt;br /&gt;
*Reduced the vertex count of the Tin Tower top.&lt;br /&gt;
*Added “Apply” sound for feathers (wing items) and vitamins&lt;br /&gt;
*Added correct items, moves and abilities to gym leader’s Pokémon&lt;br /&gt;
*Fixed Yawn&lt;br /&gt;
*Fixed &amp;lt;system.insightscript&amp;gt; construct&lt;br /&gt;
*Added battle maps for Route 44, 45, 46, 26 and 27&lt;br /&gt;
*Fixed wrong Pokémon addressing when using a trapping move&lt;br /&gt;
*Fixed camera in battle when using Fly&lt;br /&gt;
*Added the Pokémon’s cry when using waterfall outside of battle&lt;br /&gt;
*Corrected “FLASH” to “Flash”&lt;br /&gt;
*Added the missing Apricorn tree to Route 45&lt;br /&gt;
*Fixed “darktypes” to “dark-types” in the Black Glasses script&lt;br /&gt;
*Fixed battle camera change for the Work Up move&lt;br /&gt;
*Fixed Pokémon Interactions not giving item when Egg is in first place of the party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed Poison Point Activating on a Non-Contact Move. [http://pokemon3d.net/forum/threads/7455/ (Source)]&lt;br /&gt;
*Fixed two Camera Bugs in [[Team Rocket]] warehouse. [http://pokemon3d.net/forum/threads/7457/ (Source)]&lt;br /&gt;
*Fixed a Crash While Reading The [[Player]]'s House's Sign. [http://pokemon3d.net/forum/threads/7480/ (Source)]&lt;br /&gt;
*Fixed the game accepting mouse clicks while unfocused. [http://pokemon3d.net/forum/threads/7481/ (Source)]&lt;br /&gt;
*Fixed a bug with the radio tower director. [http://pokemon3d.net/forum/threads/7462/ (Source)]&lt;br /&gt;
*Out of Bounds in the Battle Tower ( Due to camera Bug ) &lt;br /&gt;
*Changed some wrong TM's (35/43/45)&lt;br /&gt;
*Fixed a bug in Glitter Lighthouse . [http://pokemon3d.net/forum/threads/7478/ (Source)]&lt;br /&gt;
*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]&lt;br /&gt;
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]&lt;br /&gt;
*Fixed a bug that Miracle seed has two IDs (109 and 117). [http://pokemon3d.net/forum/threads/7506/ (Source)]&lt;br /&gt;
====Dev Features:====&lt;br /&gt;
*Added a map preview mode for future tools that want to preview a map in the Pokémon3D engine directly [https://twitter.com/nilllzz/status/469171624730968064 (Source)]&lt;br /&gt;
*(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)]&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.2|0.47.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed [[Mahogany Town]] Rendering bug.&lt;br /&gt;
*Fixed a bug with [[Five Island]]'s [[Team Rocket]]'s Puzzle.&lt;br /&gt;
*Fixed a crash while talking to Lorelei in her house.&lt;br /&gt;
*Fixed a crash upon Using [[Dive]] In Battle.&lt;br /&gt;
*Missing Sprites in [[Hidden Grotto]]'s.&lt;br /&gt;
*[[Slowpoke Well]] Camera Distortion Bug.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.1|0.47.1]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed some Camera-related bugs.&lt;br /&gt;
*Fixed some other bugs.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.47|0.47]]):'''===&lt;br /&gt;
====Story updates:====&lt;br /&gt;
*Added [[Four Island]] and [[Five Island]] to the game featuring new story parts.&lt;br /&gt;
&lt;br /&gt;
====Misc updates:====&lt;br /&gt;
*Added most field [[abilities]]&lt;br /&gt;
*Overhauled the entire Pokémon Interactions feature and added [[item]] giving support based on surroundings&lt;br /&gt;
*Added BugCatcher and [[Launcher]] restart features to the game (see launcher changes).&lt;br /&gt;
*Added ledge jump sound effect.&lt;br /&gt;
*Removed the camera lock when walking into a script trigger.&lt;br /&gt;
*Added [[Noibat]] and [[Noivern]]. (Currently not catch-able)&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed lots of typos and inconsistencies throughout the entire game’s scripts and maps&lt;br /&gt;
*Fixed [[Ice Body]] [[ability]]&lt;br /&gt;
*Fixed [[breeding]] bug&lt;br /&gt;
*Fixed [[Belly Drum]] [[move]]&lt;br /&gt;
*Fixed game crashing when no audio output device is connected to the PC.&lt;br /&gt;
*Fixed [[Clear Body]] [[ability]].&lt;br /&gt;
*Fixed a bug with the [[daycare]] script.&lt;br /&gt;
*Fixed Infinite Power Points if Clicked on by Mouse.&lt;br /&gt;
*and as always, probably fixed a few more and created lots of ‘em.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.46.2|0.46.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed shader bug when using offset maps&lt;br /&gt;
*Player cannot progress when fainting in the Burned Tower&lt;br /&gt;
*Typo (“Viatmins”)&lt;br /&gt;
*Strange Pokédex entries&lt;br /&gt;
*Location sign not loading first location name&lt;br /&gt;
*Lugia in Whirl Island glitch&lt;br /&gt;
*Forgot to remove a script in Pewter Museum&lt;br /&gt;
*The “Can Learn” indicator is calculated wrongly&lt;br /&gt;
*Zweilos sprite bug&lt;br /&gt;
*Running shoes interfering with scripts&lt;br /&gt;
*Scientist Not Finding Radio signal&lt;br /&gt;
*Crash bug when editing text in the chat&lt;br /&gt;
*A Pokémon gets registered in the Pokédex upon acquiring an egg&lt;br /&gt;
*Tin Tower has wrong map settings&lt;br /&gt;
*Script issues with Gentleman Alfred&lt;br /&gt;
*Trainer house has wrong map settings&lt;br /&gt;
*Surfing tiles under Route 40 and Olivine Dock&lt;br /&gt;
*Guy with wrong TM in Viridian City&lt;br /&gt;
*Chip Away move damage is wrong&lt;br /&gt;
*Copy-Paste crash on Chat Screen&lt;br /&gt;
*Wrong Pokemon data tag for roaming battle crash&lt;br /&gt;
*Wrong Ferroseed sprites&lt;br /&gt;
*Battle Frontier Gate has wrong map settings&lt;br /&gt;
*Amorphous Egg group issues&lt;br /&gt;
*MissingNo appearing in the daycare because it doesn’t get cleared properly&lt;br /&gt;
*GTS stacking friends for logged in users&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''To see version history earlier than [[Version_history#0.46.2|0.46.2]], then please consult this wiki's [[Version history]] page.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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[[Special:NewPages|New pages]] {{!}} &lt;br /&gt;
[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
	<entry>
		<id>https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21104</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pokemon3d.net/index.php?title=Main_Page&amp;diff=21104"/>
		<updated>2014-06-15T17:39:25Z</updated>

		<summary type="html">&lt;p&gt;Character is Name: /* Major Update News (0.49.1): */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #FDFDFD; border: 2px solid #616161; padding: 3px 12px 3px 7px; margin: 0 auto 1em; text-align:center; text-align: center; margin: 0.5em auto;&amp;quot;&lt;br /&gt;
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| &amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Welcome to the '''Pokémon 3D Wiki'''&amp;lt;/div&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
The official resource on information about '''Pokémon 3D'''&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Special:Statistics|{{NUMBEROFARTICLES}}]] articles and [[Special:Statistics|{{NUMBEROFACTIVEUSERS}}]] active users&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;[http://pokemon3d.net Home Page] {{!}} [http://pokemon3d.net/forums Forums] {{!}} [http://pokemon3d.net/donate Donate!] {{!}} [http://www.nilllzz.tumblr.com/DownloadGame Download the game!]&amp;lt;/div&amp;gt;&lt;br /&gt;
| valign=&amp;quot;middle&amp;quot; width=&amp;quot;150px&amp;quot; | &amp;lt;div style=&amp;quot;margin: 0 4px 0 3px&amp;quot;&amp;gt;[[File:TreeLogoSmall.png|56px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;The Program&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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|[[File:TreeLogoSmall.png|link=Launcher|48px|left]]&lt;br /&gt;
|[[Launcher]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VHistoryIcon.jpg|link=Version history|48px|left]]&lt;br /&gt;
|[[Version history]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FVersionIcon.jpg|link=Future versions|48px|left]]&lt;br /&gt;
|[[Future versions]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ControlsIcon.png|link=Controls|left]]&lt;br /&gt;
|[[Controls]]&lt;br /&gt;
|-&lt;br /&gt;
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|[[Online Features]]&lt;br /&gt;
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|[[File Paths and Editing]]&lt;br /&gt;
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|[[Co-op Servers]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| valign=&amp;quot;top&amp;quot; | &amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;div style=&amp;quot;font-size: 162%&amp;quot;&amp;gt;'''Today is {{CURRENTMONTHNAME}} {{CURRENTDAY}}, {{CURRENTYEAR}}.'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 131%; padding: 0.1em;text-align:center;&amp;quot;&amp;gt;The game's current and most recent version is [[Version_history#0.49.1|0.49.1]].&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:left;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.49.1|0.49.1]]):'''===&lt;br /&gt;
* Completed Saffron City.&lt;br /&gt;
* Added Celadon City.&lt;br /&gt;
* Added Route 7.&lt;br /&gt;
* Added Route 13.&lt;br /&gt;
* Added Route 14.&lt;br /&gt;
* Added Suicune Encounter on Route 14 and 25.&lt;br /&gt;
* Added Saffron and Celadon Gyms.&lt;br /&gt;
* Added Magnet Train connecting Goldenrod and Saffron.&lt;br /&gt;
* Added Vending machines on the Goldenrod and Celadon Dept Store roofs.&lt;br /&gt;
* Rock Climb texture in Cliff Edge gate.&lt;br /&gt;
* Added legendary battle music.&lt;br /&gt;
* Added a new encounter animation for legendary Pokémon.&lt;br /&gt;
&lt;br /&gt;
* Added an @title command to display titles on the screen.&lt;br /&gt;
* Changed the @battle.wild command.&lt;br /&gt;
* Added resizable interfaces to the main menu.&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
* Fixed and changed the Roaming Pokémon encounters.&lt;br /&gt;
* Lots of game and spelling fixes.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.48|0.48]]):'''===&lt;br /&gt;
====Huge list of Major improvements:====&lt;br /&gt;
* The Conclusion of [[Team Rocket]]'s Story-line and the implementation of [[Cerulean Cave]]. &lt;br /&gt;
{{SpoilerV2|Huge list of Major improvements|&lt;br /&gt;
*Added running sound&lt;br /&gt;
*Added new font to the game and replaced the textbox and choosebox fonts with this new font&lt;br /&gt;
*Added item bag icons to the font and messages&lt;br /&gt;
*Unified the receive item message&lt;br /&gt;
*Added specific triggers for TMs like “only learnable when fully evolved”&lt;br /&gt;
*Fixed Paralyze Heal’s text spacing&lt;br /&gt;
*Added a success sound: Receiving Pokégear, the Odd Egg, the Togepi egg in Violet, Pokédex, the Radio Quiz, the Starter Pokémon, Kenya on Route 35, receiving the GTS card, getting Shuckle in Cianwood&lt;br /&gt;
*Added Pokémon cries in battle&lt;br /&gt;
*Starter Pokémon’s first evolution can learn Ride now&lt;br /&gt;
*Correctly capitalized “Cut”&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in trainer script in Whitney’s Gym&lt;br /&gt;
*Added Cry for Sudowoodo script&lt;br /&gt;
*Fixed “ROUTE 31” to “Route 31” in mail guy’s script on Route 35&lt;br /&gt;
*Fixed the volume of some early songs&lt;br /&gt;
*Fixed Stantler’s sprite&lt;br /&gt;
*Added “Confusion” move to Abra for Psychic Mark’s Abras&lt;br /&gt;
*Added tree walls around maps: Route 34, 35, 36, 37, 38, Goldenrod, default battle map&lt;br /&gt;
*Optimized Goldenrod City’s map by removing entities and faces&lt;br /&gt;
*Fixed some battle intros taking too long on larger screens&lt;br /&gt;
*Added a new National Park battle map and copied it over to the Bug-Catching-Contest as well&lt;br /&gt;
*Replaced the $ sign in the font with the Pokédollar sign ()&lt;br /&gt;
*Added a battle map for Route 34&lt;br /&gt;
*Updated the Item Shop screen to have keyboard and controller support&lt;br /&gt;
*Changed the text speed for the textbox as well as its appearing animation speed&lt;br /&gt;
*Added some “enter/exit” sound effects to early scripts&lt;br /&gt;
*Added damage sound effects in battle&lt;br /&gt;
*Added a level up screen in battle&lt;br /&gt;
*Changed Slowpoke and Sudowoodo overworld sprites&lt;br /&gt;
*Fixed Bill’s text running out of the textbox and added a sound for exiting&lt;br /&gt;
*Added a sound for learning a move&lt;br /&gt;
*Fixed moves without effectiveness (for example SonicBoom) having a “not very effective” message&lt;br /&gt;
*Added the Pokémon’s cry at the start of an evolution&lt;br /&gt;
*Fixed the rival start battle music when battling him in Burned Tower&lt;br /&gt;
*Fixed every Gym Leader having an intro music when they shouldn’t&lt;br /&gt;
*Added sound effect when landing in the Burned Tower’s basement&lt;br /&gt;
*Fixed Script Blocks acting weird after walking up/down stairs&lt;br /&gt;
*Added a missing apricorn tree on Route 38&lt;br /&gt;
*Fixed spelling error in Miltank’s script on Route 38&lt;br /&gt;
*Fixed the Full Heal sprite being one pixel off compared to stuff like Antidote and Ice Heal&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” on PokéFan on Route 39&lt;br /&gt;
*Added “enter/exit” sound for Rival in Olivine&lt;br /&gt;
*Added a screen fade effect for Ecruteak’s gym floor&lt;br /&gt;
*Fixed the gender indicator for trainers in Ecruteak’s gym&lt;br /&gt;
*Fixed Morty’s text running out of the textbox&lt;br /&gt;
*Fixed Lass Dana on Route 38 always running up to the player&lt;br /&gt;
*Added lantern objects outside of the Dance theater&lt;br /&gt;
*Added generic battle map for cities: Cherrygrove, Violet, Azalea, Ecruteak, Olivine&lt;br /&gt;
*Added sound and punctuation for ingame NPC trades&lt;br /&gt;
*Fixed the wrong battle map getting used for trainers while surfing&lt;br /&gt;
*Added a Repel sound effect&lt;br /&gt;
*Fixed capitalization for Safari Guard NPC&lt;br /&gt;
*Adjusted the name length for duo VS battle intro&lt;br /&gt;
*Added default berries for Safari Gate (only for new save files)&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in the description of all abilities&lt;br /&gt;
*Fixed grammar in a Safari Zone shop script&lt;br /&gt;
*Added Pokémon cries for Pokémon in the Safari Zone&lt;br /&gt;
*Added a “buy” sound for paying $500 in the Safari Zone&lt;br /&gt;
*Added Pokéball break sound when Pokémon breaks out, and shake + throw sounds for catching&lt;br /&gt;
*Fixed “STRENGTH” to “Strength” in the strength rock scripts&lt;br /&gt;
*Added a Pokémon cry when using Strength&lt;br /&gt;
*Fixed the rock moving animation for Chuck&lt;br /&gt;
*Fixed “L70” to “level 70” in Chuck’s script&lt;br /&gt;
*Fixed “FLY” to “Fly” in the woman giving the Fly HM&lt;br /&gt;
*Changed the Pokécenter sign to enable the player to walk past it easier in Olivine City&lt;br /&gt;
*Fixed “Pokemon” to “Pokémon” in Olivine Lighthouse, first NPC&lt;br /&gt;
*Added cry for Amphy&lt;br /&gt;
*Added correct punctuation for pharmacist in Cianwood&lt;br /&gt;
*Fixed “AMPHY” to “Amphy” in Jasmine’s script&lt;br /&gt;
*Added a screen fade and sound effect when using Fly&lt;br /&gt;
*Fixed an open wall in Olivine City gym Battle Map&lt;br /&gt;
*Added a “map view” mode. Start the Pokémon.exe file with the parameter “MAP:mappath,x,y,z” to enable this mode.&lt;br /&gt;
*Fixed script blocks targeting player wrongly&lt;br /&gt;
*Added trees and wooden fence around safari zone areas&lt;br /&gt;
*Added NPCs in the Safari Zone Pokécenter&lt;br /&gt;
*Capitalized “surf” to “Surf” in the script&lt;br /&gt;
*Added Cry to Suicune on Route 42&lt;br /&gt;
*Fixed the poll script on Route 43 for players who don’t have $1000.&lt;br /&gt;
*Fixed the IDs for NPCs on Route 43 so they walk towards the player.&lt;br /&gt;
*Fixed scripted wild encounters having the correct battle map background when surfing&lt;br /&gt;
*Fixed “Lake’S” to “Lake’s” in Lance script at the Lake of Rage&lt;br /&gt;
*Added animation for Lance flying away&lt;br /&gt;
*Added obtain message for the Red Scale&lt;br /&gt;
*Added “shutter” sound for finding the stairs&lt;br /&gt;
*Added “enter/exit” sound for lance leaving&lt;br /&gt;
*Fixed the Dragonite attack animation in the Mahogany Shop&lt;br /&gt;
*Fixed that moves like “Minimize” can fail if the other Pokémon is flying/diving etc&lt;br /&gt;
*Changed the Rocket intro music for the traps in Mahogany&lt;br /&gt;
*Fixed a few pixels in the male Rocket sprite&lt;br /&gt;
*Added sound effect for the secret switch in Mahogany base&lt;br /&gt;
*Added screen fade effect when Lance heals your Pokémon&lt;br /&gt;
*Added “Team Rocket HQ” to localization list&lt;br /&gt;
*Fixed camera rotation when Lance walks away in 3F of the rocket base&lt;br /&gt;
*Fixed the script for the computers in the lower levels of Mahogany base&lt;br /&gt;
*Fixed warps directing the player to Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0 instead of Y &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; 0.1&lt;br /&gt;
*Added cry to Murkrow&lt;br /&gt;
*Added “shutter” sound when opening the doors in the rocket base with passwords&lt;br /&gt;
*Fixed camera turn after talking to Petrel&lt;br /&gt;
*Added Dragonite attack animation when Lance attacks Ariana&lt;br /&gt;
*Added screen fade effect when Team Rocket disappears from the base&lt;br /&gt;
*Fixed a delay in the Mahogany Base being too long &lt;br /&gt;
*Added a camera turn after lance’s speech after defeated Electrodes&lt;br /&gt;
*Fixed Pryce’s text running out of the box.&lt;br /&gt;
*Added two new TMs and two incense items&lt;br /&gt;
*Added missing Rocket Alarm sound effect&lt;br /&gt;
*Added Teleport, Transform, Whirlwind, Roar and Sketch to the game.&lt;br /&gt;
*Updated item description to Gen V/VI&lt;br /&gt;
*Made trainer AI stronger&lt;br /&gt;
*Fixed the battle focussing on the wrong Pokémon on some occasions&lt;br /&gt;
*Added the Radio Tower to the localization file and changed it from “Goldenrod RadioTower” to “Radio Tower”&lt;br /&gt;
*Added a sound to the Petrel reveal script&lt;br /&gt;
*Fixed Petrel not changing skin when exiting and reentering the map&lt;br /&gt;
*Fixed the volume for the Rocket Invasion theme&lt;br /&gt;
*Fixed the screen shaking when proceeding a dialogue box with the B button on a controller.&lt;br /&gt;
*Added a script to the Ticket Machines in the Goldenrod Train station&lt;br /&gt;
*Animated the text on the learn attack screen&lt;br /&gt;
*Fixed the Director sprite being off center&lt;br /&gt;
*Added a sound when opening the door with the Basement key&lt;br /&gt;
*Fixed the rival walking into the stairs and added “enter/exit” sounds&lt;br /&gt;
*Fixed some script paths having / instead of \&lt;br /&gt;
*Added shutter sound for pressing switches in the underground&lt;br /&gt;
*Fixed a rocket having a text running out of the textbox&lt;br /&gt;
*Added a warp sound and screen fade effect and fixed a 0 instead of 0.1 warp target for the Emergency Evacuation Device in the underground&lt;br /&gt;
*Fixed parts of the Underground not being dark&lt;br /&gt;
*Added shutter sound when using the Key Card&lt;br /&gt;
*Smoothened the evolution background image&lt;br /&gt;
*Added a sub plot for the Kimono Girls and moving the questions over from the director to there.&lt;br /&gt;
*Changed the Potion/Super potion pick up from following Pokémon to give better potions as the game progresses&lt;br /&gt;
*Added cries for: Jigglypuff and Meowth (radiotower) and Machoke (mart basement)&lt;br /&gt;
*Added sign text for one sign on Radiotower 3F&lt;br /&gt;
*Removed “Route 38” sign from the Mahogany Gate&lt;br /&gt;
*Added Eusine exit sound in Burned Tower and improved the delay of the script.&lt;br /&gt;
*Fixed sprites: Koffing, Cloyster, Sudowoodo&lt;br /&gt;
*Added landing sound for Boulders in Boulder Puzzles&lt;br /&gt;
*Added falling animation and sound when falling through holes&lt;br /&gt;
*Fixed “DRAGONAIR” to “Dragonair” in Blackthorn City NPC trade&lt;br /&gt;
*Added cry to Dratini in Blackthorn City&lt;br /&gt;
*Improved efficiency of the Move Deleter and Move Relearner scripts&lt;br /&gt;
*Animated the lava in Blackthorn Cty’s gym&lt;br /&gt;
*Moved the Pokecenter sign back a little in Blackthorn city&lt;br /&gt;
*Added more moves: Dragon Tail, Mimic, Conversion, Baton Pass, U-turn, Assist, Water Sport, Mud Sport, Snatch, Ice Ball, Skill Swap, Assist, Knock Off, Aromatherapy, Odor Sleuth, Sand Tomb, Block, Bounce, Covet, Roost, Gravity&lt;br /&gt;
*Added better Boulder texture for the sides of the boulders in Blackthorn City&lt;br /&gt;
*Fixed the weird looking Dragon’s Den ladder&lt;br /&gt;
*Added camera movement to see Clair coming in and leaving the shrine&lt;br /&gt;
*Fixed “Master Ball” to “Masterball” in Elm’s speech&lt;br /&gt;
*Made the tunnel to the Tin Tower darker&lt;br /&gt;
*Added teleport sound to the warps in the Tin Tower&lt;br /&gt;
*Reduced the vertex count of the Tin Tower top.&lt;br /&gt;
*Added “Apply” sound for feathers (wing items) and vitamins&lt;br /&gt;
*Added correct items, moves and abilities to gym leader’s Pokémon&lt;br /&gt;
*Fixed Yawn&lt;br /&gt;
*Fixed &amp;lt;system.insightscript&amp;gt; construct&lt;br /&gt;
*Added battle maps for Route 44, 45, 46, 26 and 27&lt;br /&gt;
*Fixed wrong Pokémon addressing when using a trapping move&lt;br /&gt;
*Fixed camera in battle when using Fly&lt;br /&gt;
*Added the Pokémon’s cry when using waterfall outside of battle&lt;br /&gt;
*Corrected “FLASH” to “Flash”&lt;br /&gt;
*Added the missing Apricorn tree to Route 45&lt;br /&gt;
*Fixed “darktypes” to “dark-types” in the Black Glasses script&lt;br /&gt;
*Fixed battle camera change for the Work Up move&lt;br /&gt;
*Fixed Pokémon Interactions not giving item when Egg is in first place of the party.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed Poison Point Activating on a Non-Contact Move. [http://pokemon3d.net/forum/threads/7455/ (Source)]&lt;br /&gt;
*Fixed two Camera Bugs in [[Team Rocket]] warehouse. [http://pokemon3d.net/forum/threads/7457/ (Source)]&lt;br /&gt;
*Fixed a Crash While Reading The [[Player]]'s House's Sign. [http://pokemon3d.net/forum/threads/7480/ (Source)]&lt;br /&gt;
*Fixed the game accepting mouse clicks while unfocused. [http://pokemon3d.net/forum/threads/7481/ (Source)]&lt;br /&gt;
*Fixed a bug with the radio tower director. [http://pokemon3d.net/forum/threads/7462/ (Source)]&lt;br /&gt;
*Out of Bounds in the Battle Tower ( Due to camera Bug ) &lt;br /&gt;
*Changed some wrong TM's (35/43/45)&lt;br /&gt;
*Fixed a bug in Glitter Lighthouse . [http://pokemon3d.net/forum/threads/7478/ (Source)]&lt;br /&gt;
*Fixed a typo in one of Oak's dialogues. [http://pokemon3d.net/forum/threads/7495/ (Source)]&lt;br /&gt;
*Fixed a bug that causes the game to go unresponsive. [http://pokemon3d.net/forum/threads/7456/ (Source)]&lt;br /&gt;
*Fixed a bug that Miracle seed has two IDs (109 and 117). [http://pokemon3d.net/forum/threads/7506/ (Source)]&lt;br /&gt;
====Dev Features:====&lt;br /&gt;
*Added a map preview mode for future tools that want to preview a map in the Pokémon3D engine directly [https://twitter.com/nilllzz/status/469171624730968064 (Source)]&lt;br /&gt;
*(:while), (:endwhile) and (:exitwhile) commands implemented into the #Pokémon3D script system. [https://twitter.com/nilllzz/status/468494292420669441 (Source)]&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.2|0.47.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed [[Mahogany Town]] Rendering bug.&lt;br /&gt;
*Fixed a bug with [[Five Island]]'s [[Team Rocket]]'s Puzzle.&lt;br /&gt;
*Fixed a crash while talking to Lorelei in her house.&lt;br /&gt;
*Fixed a crash upon Using [[Dive]] In Battle.&lt;br /&gt;
*Missing Sprites in [[Hidden Grotto]]'s.&lt;br /&gt;
*[[Slowpoke Well]] Camera Distortion Bug.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.47.1|0.47.1]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed some Camera-related bugs.&lt;br /&gt;
*Fixed some other bugs.&lt;br /&gt;
&lt;br /&gt;
==='''Major Update News ([[Version_history#0.47|0.47]]):'''===&lt;br /&gt;
====Story updates:====&lt;br /&gt;
*Added [[Four Island]] and [[Five Island]] to the game featuring new story parts.&lt;br /&gt;
&lt;br /&gt;
====Misc updates:====&lt;br /&gt;
*Added most field [[abilities]]&lt;br /&gt;
*Overhauled the entire Pokémon Interactions feature and added [[item]] giving support based on surroundings&lt;br /&gt;
*Added BugCatcher and [[Launcher]] restart features to the game (see launcher changes).&lt;br /&gt;
*Added ledge jump sound effect.&lt;br /&gt;
*Removed the camera lock when walking into a script trigger.&lt;br /&gt;
*Added [[Noibat]] and [[Noivern]]. (Currently not catch-able)&lt;br /&gt;
&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed lots of typos and inconsistencies throughout the entire game’s scripts and maps&lt;br /&gt;
*Fixed [[Ice Body]] [[ability]]&lt;br /&gt;
*Fixed [[breeding]] bug&lt;br /&gt;
*Fixed [[Belly Drum]] [[move]]&lt;br /&gt;
*Fixed game crashing when no audio output device is connected to the PC.&lt;br /&gt;
*Fixed [[Clear Body]] [[ability]].&lt;br /&gt;
*Fixed a bug with the [[daycare]] script.&lt;br /&gt;
*Fixed Infinite Power Points if Clicked on by Mouse.&lt;br /&gt;
*and as always, probably fixed a few more and created lots of ‘em.&lt;br /&gt;
&lt;br /&gt;
==='''Minor Update News ([[Version_history#0.46.2|0.46.2]]):'''===&lt;br /&gt;
====Bug Fixes:====&lt;br /&gt;
*Fixed shader bug when using offset maps&lt;br /&gt;
*Player cannot progress when fainting in the Burned Tower&lt;br /&gt;
*Typo (“Viatmins”)&lt;br /&gt;
*Strange Pokédex entries&lt;br /&gt;
*Location sign not loading first location name&lt;br /&gt;
*Lugia in Whirl Island glitch&lt;br /&gt;
*Forgot to remove a script in Pewter Museum&lt;br /&gt;
*The “Can Learn” indicator is calculated wrongly&lt;br /&gt;
*Zweilos sprite bug&lt;br /&gt;
*Running shoes interfering with scripts&lt;br /&gt;
*Scientist Not Finding Radio signal&lt;br /&gt;
*Crash bug when editing text in the chat&lt;br /&gt;
*A Pokémon gets registered in the Pokédex upon acquiring an egg&lt;br /&gt;
*Tin Tower has wrong map settings&lt;br /&gt;
*Script issues with Gentleman Alfred&lt;br /&gt;
*Trainer house has wrong map settings&lt;br /&gt;
*Surfing tiles under Route 40 and Olivine Dock&lt;br /&gt;
*Guy with wrong TM in Viridian City&lt;br /&gt;
*Chip Away move damage is wrong&lt;br /&gt;
*Copy-Paste crash on Chat Screen&lt;br /&gt;
*Wrong Pokemon data tag for roaming battle crash&lt;br /&gt;
*Wrong Ferroseed sprites&lt;br /&gt;
*Battle Frontier Gate has wrong map settings&lt;br /&gt;
*Amorphous Egg group issues&lt;br /&gt;
*MissingNo appearing in the daycare because it doesn’t get cleared properly&lt;br /&gt;
*GTS stacking friends for logged in users&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''To see version history earlier than [[Version_history#0.46.2|0.46.2]], then please consult this wiki's [[Version history]] page.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; padding: 0.1em; text-align:center;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/div&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
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|[[List_of_Pokémon|List of Pokémon]]&lt;br /&gt;
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|[[Modifications|GameModes]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size: 162%; text-align:center;&amp;quot;&amp;gt;Wiki&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Special:Recentchanges|Recent changes]] {{!}} &lt;br /&gt;
[[Special:NewPages|New pages]] {{!}} &lt;br /&gt;
[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Character is Name</name></author>
	</entry>
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